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View Full Version : Oblivion and Mods.


Sokkwi
08-18-2008, 12:59 AM
Now I am sure a lot of you have played oblivion and felt the need to mod as well as I so I was wondering which mods do you think or necessary.

doma
08-18-2008, 01:09 AM
Oscuro's Oblivion overhaul 1.3
No psychic guards
Living Economy
and alot of touch up gfx mods like Natural Environments and stuff like that

I cant really remember all the mods I used, but the first one is a must.
And the second if you plan on doing any stealing.

Atnas
08-18-2008, 01:12 AM
Deadly Reflex (http://www.tesnexus.com/downloads/file.php?id=8273)

Adds a bit of fun to the combat by allowing things such as decapitations and shield bashes, bow pushes and kicks. Absolutely worth it.

The thing about the Overhaul mod is that it makes some areas really hard, and it also slows down your skill/exp gain. I don't like scaling, but I don't like having to hit an ogre with 200 arrows in the head just because I'm not skilled enough. Don't fear though, you can tweak the difficulty and skill gain.

MattMystrieo
08-18-2008, 01:52 AM
ALL of Giskards one minute for a link.

EDIT:http://www.novazone.karoo.net/

forestchild
08-18-2008, 01:55 AM
Now I am sure a lot of you have played oblivion and felt the need to mod as well as I so I was wondering which mods do you think or necessary.

morrowblivion mod still in beta but that chances morrowind (much better then oblivion)into oblivion grafics and many more things like AI.

When finished im 100% sure i gonne play morrowind again:)

http://morroblivion.com/screenshots

iza
08-18-2008, 01:58 AM
I uninstalled long ago, so I don't remember all the mods I used. Adrenaline Oblivion (http://www.oblivionmodwiki.com/index.php/Adrenaline_Oblivion) is totally badass. Makes there be like 10x as many enemies. However, one of the worst things about vanilla oblivion imo is how at high(ish) levels, everythign has waay too many hitpoints; it takes like 50 hits to kill anything. I know I used a mod that increased all damage like 500%, but I can't remember what it was called. Made the game ten times funner.
Also, Overhaul (or any mod that removes the level scaling) is obviously a must.

forestchild
08-18-2008, 02:02 AM
I uninstalled long ago, so I don't remember all the mods I used. Adrenaline Oblivion (http://www.oblivionmodwiki.com/index.php/Adrenaline_Oblivion) is totally badass. Makes there be like 10x as many enemies. However, one of the worst things about vanilla oblivion imo is how at high(ish) levels, everythign has waay too many hitpoints; it takes like 50 hits to kill anything. I know I used a mod that increased all damage like 500%, but I can't remember what it was called. Made the game ten times funner.


As most these days cheat your way through a game.

I play at least games 2 or 3 times pure and maybe sometimes after that for fun a mod then enhance game for faster gameplay but its almost always boring.

IcePillow
08-18-2008, 02:15 AM
I don't use any mods.
Play it very sporadically though...

Salaman
08-18-2008, 02:22 AM
Only mod I found really necessary was an interface mod (BTmod specifically). After beating the game using just that, I tried out different mods and had to settle for my favorites (OOO, deadly reflex, higher res graphic mods, kvatch aftermath, saddle bags and a few others) since using too many at once makes the game prone to crashing in my experience.

paade
08-18-2008, 05:37 AM
morrowblivion mod still in beta but that chances morrowind (much better then oblivion)into oblivion grafics and many more things like AI.

When finished im 100% sure i gonne play morrowind again:)

http://morroblivion.com/screenshots

thats wicked. I read (on that site) that it clues both Morro and Obl into same world, so you can play both at the same time! Interweb is amazing:eek:

takenyouth
08-18-2008, 05:45 AM
someone needs to make an online mod.

Beeblebrox
08-18-2008, 05:56 AM
Aventurine is making one. Beta will start soon. And the mod is so awesome you don't even have to own Oblivion to play it.

Xinnro
08-18-2008, 07:42 AM
Akatosh Mount Mod - Puts dragons in the games you can use as pets. They fight along side with you, you can summon them, and they can fly (with you on them)

http://www.youtube.com/watch?v=ZVkKKFIH8aI&feature=related

I suggest getting the skin mods too..to make the graphics better

The Half Devil Mod - Puts in half Devil race
http://www.youtube.com/watch?v=Rxocfxp4WwI&feature=related

Mystic Elf Mod - Puts in Mystic Elf Race
http://www.youtube.com/watch?v=BMk4rA59SEw&feature=related

Mystic Elf Race looks amazing and 5x better than the other races...are also more well endowed

The wings mod is fun..but gets annoying after awhile.


Also get Rens Beauty Pack

Lindorn
08-18-2008, 08:36 AM
So every single one of you has different mods to recommend and there is little to no consistency among them. Lol.....that really fucks up my effort to figure out the "must have" mods.

I just "beat" the game yesterday, and am finishing off all of the guilds. I had an absolute BLAST with the game so far, but its starting to run out of fun for me because ive eaten all of the content. Don't know what else to do really now other than just do all of the quests.

Crysill
08-18-2008, 08:40 AM
Oscuro's Oblivion overhaul 1.3 FCOM 0.9.9
No psychic guards
Living Economy
and alot of touch up gfx mods like Natural Environments and stuff like that

I cant really remember all the mods I used, but the first one is a must.
And the second if you plan on doing any stealing.Fixed for the benefit of all.

That said, most is up to personal choice, but it's always a good idea to get at least one of each:
1. A level-scaling mod (FCOM, OOO, Francesco's, TIE)
2. A smoother leveling mod
3. A smoother skill-up mod
4. Graphics enhancers (just a weather effect mod if you have a low-end computer, but go for a texture replacer like QTP3/QTP3 Redimized if you have a fairly recent 512MB+ graphics card)
5. A Kvatch mod
6. A guard mod if you want to be evil (who doesn't?)

Those are essentials for any good Oblivion game on PC. I won't go into all the other awesome mods, so I'm sure you can search around for your personal preference once you've got the base 6 mods of your choice.

EDIT: Just to put in some honorable mentions that don't necessarily effect gameplay, but I would have trouble playing without:
-Streamline, even for the highest end beast of a computer, will increase your performance by preventing cache to build up over long game sessions
-A User Interface mod is a must, because the UI is embarrassingly unsuitable for any game not being played on an Xbox.

cky123
08-18-2008, 08:45 AM
BTMod

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=25

kuntakintay
08-18-2008, 08:54 AM
OOO at the very least, here is a list of my mods, it runs fine and its 100x more fun than vanilla oblivion

http://i156.photobucket.com/albums/t33/kuntakinte12/oblivionmods.jpg

Xianin
08-18-2008, 09:02 AM
...
1. A level-scaling mod (FCOM, OOO, Francesco's, TIE)
...
-A User Interface mod is a must, because the UI is embarrassingly unsuitable for any game not being played on an Xbox.

level scaling? I never understood the purpose of those, why would you want one, elaborate please.

and a wonderful UI mod that i use is Phinnix's Immersive UI. A must, for real.

Thoric
08-18-2008, 09:02 AM
QTP 3 and LandscapeLOD are obligatory if your computer can handle them, the enviroment looks awful without them. Here (http://tesnexus.com/) you can find a huge collection of mods. I used around 30 when i played.

Xianin
08-18-2008, 09:03 AM
QTP 3 and LandscapeLOD are obligatory if your computer can handle them, the enviroment looks awful without them. Here (http://tesnexus.com/) you can find a huge collection of mods. I used around 30 when i played.

Natural Interiors is worth a shot for eye candy as well.

kuntakintay
08-18-2008, 09:04 AM
level scaling? I never understood the purpose of those, why would you want one, elaborate please.

and a wonderful UI mod that i use is Phinnix's Immersive UI. A must, for real.

level scaling is basically the world levels up with you, so when you are level 80, those bandits that were once level 1 in garbage leather gear are now level 80 in the best gear possible

if you download those mods it eliminates that and makes the game a lot more fun, i have OOO which does this among many many other things

Crysill
08-18-2008, 09:10 AM
level scaling? I never understood the purpose of those, why would you want one, elaborate please.It's been a subject of much debate on the Oblivion forums, but a vast majority of players are unhappy with Oblivion's style of level scaling: Nearly everything you encounter, no matter where you go, is locked to your level. You can beat the main quest at level two just because everything else also happens to be level two. In practice, this makes the whole "character progression" part of the game, which is a rather huge feature, very unnoticeable.

Obviously, not everyone feels the same about each feature, but very few are happy with the way Oblivion implemented this, so numerous level-scaling mods have been released which address this issue to varying degrees.

FCOM and OOO eliminate it almost entirely, so that you have to make your character stronger to defeat stronger enemies, and have be aware of your surroundings at all times.

Francesco's adjusts the level-scaling system to be a little more chaotic, so that while the world still scales to your level most of the time, your encounters will not all be the same, and you may randomly find stronger or weaker enemies as you go on. Bosses are also made significantly more powerful.

Thoric
08-18-2008, 09:17 AM
http://www.tesnexus.com/downloads/file.php?id=10763

^awesome mod, gets rid of the giant Xbox UI.

Xianin
08-18-2008, 09:28 AM
http://www.tesnexus.com/downloads/file.php?id=10763

^awesome mod, gets rid of the giant Xbox UI.

Phinix does the same, but with other improvements as well. http://www.tesnexus.com/downloads/file.php?id=7698

Graysin
08-18-2008, 09:41 AM
morrowblivion mod still in beta but that chances morrowind (much better then oblivion)into oblivion grafics and many more things like AI.

When finished im 100% sure i gonne play morrowind again:)

http://morroblivion.com/screenshots

Thank you for making my pants into a tent

kuntakintay
08-18-2008, 09:51 AM
Thank you for making my pants into a tent

yeahh! i think its time to reinstall morrowind hehe

Sokkwi
08-18-2008, 10:27 AM
So every single one of you has different mods to recommend and there is little to no consistency among them. Lol.....that really fucks up my effort to figure out the "must have" mods.

I just "beat" the game yesterday, and am finishing off all of the guilds. I had an absolute BLAST with the game so far, but its starting to run out of fun for me because ive eaten all of the content. Don't know what else to do really now other than just do all of the quests.

Well I do have to suggest the Graphic upgrade mods and beauty packs to get a better look of the game but after that I say go crazy and add mods because you can always turn them on and off.

Xianin
08-18-2008, 10:35 AM
Get a mod that makes it so there are no "essential" NPCs and kill EVERYONE in Cyrodiil.

Thoric
08-18-2008, 10:38 AM
Thank you for making my pants into a tent

Sorry for killing your erection and probably your inner child with a shovel but the creators of the mod were told to stop developing it by Bethesda. Because it will offer the Morrowind content for free and that would upset Bethesda's partners, who seem to be ignorant fucks not realising this mod triggers epic nostalgia and makes people buy the old game.

Atnas
08-18-2008, 11:20 AM
morrowblivion mod still in beta but that chances morrowind (much better then oblivion)into oblivion grafics and many more things like AI.

When finished im 100% sure i gonne play morrowind again:)

http://morroblivion.com/screenshots

Oh god man, that would make me play it. Looks awesome! Then the combat wouldn't suck as much and the graphics wouldn't be as boring. Can they really recreate all of it though?

Raxxor
08-18-2008, 11:27 AM
They are not recreating all of it,the download page there says you need Morrowind,Tribunal and Bloodmoon installed to use the mod ;)

Atnas
08-18-2008, 11:29 AM
So... only the main island, or what? I don't any of those expansions so it would be rather tiresome if I had to acquire all of them just because I want to play the main island á la Oblivion.

Edit: Also, does anyone know of a mod that speeds up the skillgain process just a little bit?

Crysill
08-18-2008, 07:34 PM
So... only the main island, or what? I don't any of those expansions so it would be rather tiresome if I had to acquire all of them just because I want to play the main island á la Oblivion.I believe what Raxxor meant was that they didn't "recreate" any of it at all, as Morroblivion is just a translation tool; it converts a Morrowind CS plugin (in this case, the base game .ESM) into an Oblivion CS plugin. If you have the expansions, it will translate them as well, if not you still get everything Morrowind originally had. It's far from perfect though, as Bethesda cut it off from the rest of the modding community when it was in rather early stages, and seems to be progressing a bit slowly now.

Still doesn't make it any less awesome.


Edit: Also, does anyone know of a mod that speeds up the skillgain process just a little bit?If you don't mind tinkering around in an .ini file to get your desired results, Progress (http://www.bethsoft.com/bgsforums/index.php?showtopic=858624) is great for that: It's a highly customizable skill gain adjustment mod.
If you'd rather just simply have faster skill gain and only the faster skill gain, there are quite a few that do that as well:
DHs Faster Skills (http://www.tesnexus.com/downloads/file.php?id=2347)
Faster Level Up (http://www.tesnexus.com/downloads/file.php?id=7009)
Of course, for a mod like that you always have the option of making it yourself if none of the released mods suits your taste; there's just one variable in the CS to change that adjusts global skill rates, if I remember correctly.

Atnas
08-18-2008, 07:45 PM
You uh... wouldn't happen to know which one? lol.

Jester814
08-18-2008, 07:45 PM
Oscuro's Oblivion Overhaul and Deadly Reflexes and Tamriel NPCs Revamped and Alternative Start v 1.5.

It will be like playing a different game.

That's just 4 out of the 60 or so mods I have installed. But that's a really good starting spot IMO.

Atnas
08-18-2008, 07:59 PM
What does Alternative Start do? It sounds interesting.

Crysill
08-18-2008, 09:52 PM
You uh... wouldn't happen to know which one? lol.Sorry, didn't know it off the top of my head, and figured one of the listed mods would be good enough. Just looked it up though, and the variable in question would be FSkillUseFactor. Default value is 0.35. Lower number = Faster skill gain. If that information sounds useless to you, know that it's much easier to make some simpler mods for oneself than one would think. Just explore the context menus for global settings/GMSTs, or Google it.

What does Alternative Start do? It sounds interesting.I'm not sure if this is the particular mod he was referring to (I know there's at least three with similar names), but if I may interject, I would highly recommend this (http://www.tesnexus.com/downloads/file.php?id=11495) alternate-start mod.

No point in describing a mod if I just linked to its description, but I will say that all alternate-start mods do have one very relieving thing in common: That you don't have to go through the same tedious tutorial dungeon every time you make a character. It's hard to go wrong if you get one, no matter which you choose.

Atnas
08-18-2008, 09:57 PM
Thanks! Now I just need to find something to do in-game, since I've finished all the (in my opinion) good parts of it. Does the storyline ever get interesting?

iza
08-18-2008, 10:19 PM
Nope.

Marrik
08-18-2008, 11:32 PM
Now I am sure a lot of you have played oblivion and felt the need to mod as well as I so I was wondering which mods do you think or necessary.

AT Dungeon Keeper ((big prison and torture chambers where you can hold people hostage and torture them/make them fight to the death/dip them in lava/ suck out their soul into a black soul gem with a giant deathmachine, gas them Auschwitz style and a million other awesome ways to kill prisoners))


realistic ragdolls and force ((more realistic looking death and makes you able to carry npc bodies. works well with AT dungeon keeper because it makes it easier to drag the dead prisoners up the stairs to the well from the gas chambers))


deadlier weaponry


extended death camera ((so you can watch your self get blasted back off that ledge by a fireball and fall 2 kilometers before bouncing and rolling over the rocks. death camera doesnt end until you hit escape. coincidentally, bethesda didnt program npcs to notice youre dead, so theyll keep walking up to your dead body and saying "How are you? Good day!"))


deadlier sneaking (unofficial lesser)


steal more but rot in jail ((guards have to be really close to detect you breaking the law, but fines are 10 times higher))


realistic merchant storage (pickable locks version) ((makes merchant inventories like Morrowind, where you can steal everything hes selling if you can get into the strongbox))


daily decreasing regional bounty


alternate start ((you start out in a dream sequence and choose to be either a prisoner (basic start), homeless (start by a bedroll in a cave), or at any of the player houses in the game. if you start ouyt of prison, theres a dead guy with the amulet of kings and a letter about how he was broken out of jail and saw the emperor die blah blah blah and then bled to death))


no quest items ((chuck the amulet of kings in the river!))


ghettogangstas recruit and share ((i recruited all the fighters guild mercs and made an army that i used to invade the Imperial City and capture the palace, which leads to the final mod...))


elder council plugin 1.1 ((adds the elder council to the game. all those seats around the huge table in the palace where once it was just ocato, are now filled with a representative from each province of the empire, and also a peasent representative guy. of course, those of them not tortured to death in my game are locked up in my prison.))








i made the story interesting by trying to capture as many mythic dawn guys alive as i could, and then "questioning" them until they died, and raising them from the dead to join my army ((you get a staff for that with the dungeon keeper mod. you also get one that blows people away and reduces them to a bloody, burning skeleton that shatters when it hits the ground. that staff, also happens to kill essential characters. reduces any humanoid to a bloody skeleton))



oh and theres a mod that adds a pilotable pirate ship that you can launch a rowboat from for going up streams.

muffins
08-18-2008, 11:54 PM
Now I am sure a lot of you have played oblivion and felt the need to mod as well as I so I was wondering which mods do you think or necessary.

Francesco's levelled creatures and items mod (http://tesnexus.com/downloads/file.php?id=2518) is absolutely necessary IMO. Lots of game tweaks, a HUGE amount of new items added to the levelled loot lists, and a HUGE amount of new creatures, which makes the game much more varied and interesting, especially if you use the in-game customisation menu to raise their appearance likelihood in-game.

Tharkon Fargor
08-19-2008, 12:43 PM
There's a cool mod out there that really makes your character alive. You have to eat and sleep and things like this.