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Blixa
08-11-2008, 05:58 PM
I want to bring up a little dicussion we hadn't have in a long time here: The customizeability of Playercities.

I still haven't seen any quote out there that tells us whether you actually choose where you build certain buildings. As I went through the posts, I found that the community is split on this point: Some want free customisation for more individualism and some want heavy restrictions to prevent some idiots of screwing the city design.

My opinion is clearly that we need free customisation; if someone screws it up, it's his/his Clan's faulth and he has to deal with it. A Clan that takes over the city could destroy and rebuild it if he's not happy with the way it is.

Also this would stick very true to the statement that every server is its own world built up and customized by players which is imo a very important thing. I will also add a poll with some different options how this could be implented.

Let the flames begin!

PS: I'd say Options 1+2+3 = free building, 4+5 = something in between, 6+7 = very restricted building.

Jonkar
08-11-2008, 06:00 PM
I personally believe the best way to go is to simply provide the skeleton (Walls, roads, gardens, whatever) and have players choose what kind of buildings they want to create in their city and place it wherever there is room.

Blixa
08-11-2008, 06:05 PM
I personally believe the best way to go is to simply provide the skeleton (Walls, roads, gardens, whatever) and have players choose what kind of buildings they want to create in their city and place it wherever there is room.

There will definitly be cities in the game that are empty when you first get there. I just fear that the locations for buildings that might be added are already pre-defined.

Deja vu
08-11-2008, 06:07 PM
I voted for predefined spots, not because that's what I want but because that is how I think it will work.

Blixa
08-11-2008, 06:08 PM
I voted for predefined spots, not because that's what I want but because that is how I think it will work.

Read the goddamn poll question: "Which version of city-building would you prefer?"

Jonkar
08-11-2008, 06:08 PM
There will definitly be cities in the game that are empty when you first get there. I just fear that the locations for buildings that might be added are already pre-defined.

I hope not :(

Lachrymose
08-11-2008, 06:10 PM
i don't see why they'd have predefined spots, they should just let you put however many buildings you can fit inside the designated area. so, you could have a shit ton of buildings and not be able to move, or do something a little smarter. it'd at least give you a little more freedom than predefining where your shit should go.

Blixa
08-11-2008, 06:15 PM
i don't see why they'd have predefined spots, they should just let you put however many buildings you can fit inside the designated area. so, you could have a shit ton of buildings and not be able to move, or do something a little smarter. it'd at least give you a little more freedom than predefining where your shit should go.

That's it, I fully agree.

I somewhere ehard the argument that you could build a house in front of the gate so noone will get it... but then you wouldn't be able to get in either! You could also add a little tactic in. Positionating Towers/Guards (if they're in - I think yellowbeard said otherwise) and territorial advantage on the entrance would be a great feature and take another type or skill.

Glue Gun
08-11-2008, 06:22 PM
Predefined spots, Just because i am a fan boy and this is how I think it will work.

Cards
08-11-2008, 06:23 PM
Predefined spots, Just because i am a fan boy and this is how I think it will work.

I think this one is correct.

Blixa
08-11-2008, 06:25 PM
I think I read somewhere that they made a "City building interface". This could also mean that there will be free building in the game

Moribund
08-11-2008, 06:26 PM
I want it to be free build, not outlines, ect. I also wish there was a way to slowly bump up the limit of people who can rez to your clanstone... Who wouldn't want to have massive cities?

Jonkar
08-11-2008, 06:31 PM
I'd love free building but tbh with all the recent signs stepping away from true sandbox, don't expect it to happen.

Moribund
08-11-2008, 06:32 PM
I'd love free building but tbh with all the recent signs stepping away from true sandbox, don't expect it to happen.

I don't expect it to happen, but I would love it if it did... why do they always tone games down?

Jonkar
08-11-2008, 06:34 PM
I don't expect it to happen, but I would love it if it did... why do they always tone games down?

I'd say for more people and thus more money, but that just seems out of context when talking about Aventurine...

I guess it's technical/practical issues.

salbrismind
08-11-2008, 06:38 PM
I chose the first option because that would allow for the most realism and freedom. However I highly doubt you can build ANYWHERE.

I think they plan to make it like a large area around a clan stones with premade restrictions like water, walls, roads, etc and you can build like an rts in the remaining area. It is very possible and the most freedom they can offer.

Dr Who
08-11-2008, 06:39 PM
I picked Other.

I think some buildings would have to be closer to the bind stone and other building could be built farther away (such as farms and houses)

But I wouldn't be surprised if the whole thing was pre-defined

salbrismind
08-11-2008, 06:40 PM
I guess it's technical/practical issues.

It's possible in rts only because the terrain is normally flat. Darkfall is going to have hills, mountains, rivers, lakes, cliffs, etc. to allow people to build everywhere is difficult to code.

Niccoli
08-11-2008, 06:44 PM
They've already stated that cities themselves will be in fixed areas, so option one is not really going to be possible. Basically as someone else said, I hope that the city area provides a skeleton for you to flesh out how you'd like to. It will have limits based on the size of the location you grab most likely.

Predefined positions would be lame as you couldn't plan any tactics based on building locations, and would get rid of the one 'option' you could have with your city building. Also if you never built those buildings then you'd have empty spots when they are really not necessary...

Blixa
08-11-2008, 06:44 PM
I picked Other.

I think some buildings would have to be closer to the bind stone and other building could be built farther away (such as farms and houses)

But I wouldn't be surprised if the whole thing was pre-defined

Farms and houses do not really belong to the city and you can build houses in "Clan Areas" - areas in near your clancity.

Deja vu
08-11-2008, 06:47 PM
Farms and houses do not really belong to the city and you can build houses in "Clan Areas" - areas in near your clancity.

it may be that a reagent farm is a pretty valuable commodity in a siege (keep those casters casting) and you may want to keep it well inside your city where it is a little more safe.

Blixa
08-11-2008, 06:54 PM
it may be that a reagent farm is a pretty valuable commodity in a siege (keep those casters casting) and you may want to keep it well inside your city where it is a little more safe.

hm yes, but that should be up to the player then. If he builds a farm outside and it gets destroyed, he'll know better next time

and suprising results; I thought for sure options 2+3+7 would be leading and option 1 would just get a very low amount of votes.

Deja vu
08-11-2008, 06:55 PM
hm yes, but that should be up to the player then. If he builds a farm outside and it gets destroyed, he'll know better next time

agree I hope it is that flexible but I have my doubts.

Dazarthas
08-11-2008, 07:07 PM
Other: there should be variation from stone to stone, some with a smaller build radius and others with larger radii.

d_arcturus
08-11-2008, 07:11 PM
I think they'd have a somewhat free placment. They would need some way to keep you from placing buildsings in such a way that it blocks roads and everything. So I'd guess that maybe you can have free build space where you can place any type of building you want, but certain roads and areas are no build zones.

Ersk
08-11-2008, 07:17 PM
The only thing I would like is to be able to place watch towers wherever you want, within a limited distance from the castle but I doubt this will be in the final game.

Blixa
08-11-2008, 08:12 PM
The only thing I would like is to be able to place watch towers wherever you want, within a limited distance from the castle but I doubt this will be in the final game.

Castle? You sure there are castles in the player-cities? Never read about them.

IcePillow
08-11-2008, 08:25 PM
I voted for option number 5.

Scully
08-11-2008, 08:27 PM
People here actually want to limit themselves to a medium area?.........

Rekshop
08-11-2008, 10:16 PM
In some cases, to be less restrictive allows for simpler code and design: For instance, the decision to do away with pre-defined classes. Now game balance becomes relatively easier. If they apply that concept to city building in a similarly intelligent way, I'm sure they could come up with a less restrictive solution.

Xeen
08-11-2008, 10:53 PM
I voted other.

I think you should be able to capture as many clanstones as you have the manpower to secure and defend.

Each stone should have its own specifications as to what can be built and within what radius based on its location, difficulty of original capture from npc's, and sorrounding resources.

If you want to build more, capture more stones.

Some clanstone buildings should have predetermined locations such as a guildhall, lumber camp, and mines (you can only place the later two on resource points, and the guild hall should be automatic, you need something to start with), but other buildings should be freely placed such as smiths/crafters workshops, vendor shops, housing, guard posts, etc.

darkterror
08-11-2008, 10:57 PM
the radius depends off what stone you take...

Blixa
08-11-2008, 10:59 PM
the radius depends off what stone you take...

Then vote for of what size you want the average radius to be

raza
08-11-2008, 11:06 PM
I voted other.

I think you should be able to capture as many clanstones as you have the manpower to secure and defend.

Each stone should have its own specifications as to what can be built and within what radius based on its location, difficulty of original capture from npc's, and sorrounding resources.

If you want to build more, capture more stones.

Some clanstone buildings should have predetermined locations such as a guildhall, lumber camp, and mines (you can only place the later two on resource points, and the guild hall should be automatic, you need something to start with), but other buildings should be freely placed such as smiths/crafters workshops, vendor shops, housing, guard posts, etc.

ok i first voted that your city should be able to contain the whole continent.but ive changed i completely agree with this guy now.

ZtyX
08-11-2008, 11:29 PM
A medium radius around the city sounds good. I don't want the landscape cluttered like in Star Wars Galaxies.
Perhaps, even inside the walls is a great option. Providing that you can build very long walls.

Blixa
08-11-2008, 11:31 PM
A medium radius around the city sounds good. I don't want the landscape cluttered like in Star Wars Galaxies.
Perhaps, even inside the walls is a great option. Providing that you can build very long walls.

I'm sorry. This option was meant to have restricted walls. You can always build as many walls as you want if your radius is huge enough.

auutumn
08-12-2008, 12:05 AM
So much depends on implementation of city structures and if they're instanced or not. I would like to see small cities for the most part or areas controlled by a larger city. I'm not sure how I'd feel walking around all the time and coming across continent sized cities.

AlmostLife
08-12-2008, 01:13 AM
"large" "medium" "small".... wtf is that sopposed to mean? I didnt vote.

Morthor
08-12-2008, 01:24 AM
Remember, the basic rule of thumb with a lot of thing like this - the more customization you are allowed, the more stress is put onto the servers. Its the same with characters / items etc..

I'm going to go with a minority here and say that "You get a certain small "Area" for each building in which you are able to place your building but the places are still very much pre-designed with only little customisation" is the best option, or at the very least "You can only build free inside your walls freely."

The main reason is simply because its more practical - the devs have stated that they want to make large battles possible. Since most large battles will be fought in and around cities, it makes sense to not have them lagging up the place right?