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View Full Version : Question: How could Darkfall Fail?


salbrismind
08-11-2008, 03:20 PM
I'm not a vaportroll, I believe strongly that Darkfall is alive and will be coming this year. However I am worried about how the Devs have implemented the great ideas we have seen.

I'm on the fence, I think it is possible that Darkfall could easily have such poor implementation that it may not be worth playing. But I also find that unlikely.

What do you think? Could it actually fail? If so, how?

Baenor
08-11-2008, 03:22 PM
I'm not a vaportroll, I believe strongly that Darkfall is alive and will be coming this year. However I am worried about how the Devs have implemented the great ideas we have seen.

I'm on the fence, I think it is possible that Darkfall could easily have such poor implementation that it may not be worth playing. But I also find that unlikely.

What do you think? Could it actually fail? If so, how?

Of course it could fail, just like every highly anticipated game before it.

If they release it too buggy, feature incomplete, or with no developing support. There are a multitude of reasons it could fail.

I think the most likely is that ping affects the FPS aspect more than they had planned.

holychicken
08-11-2008, 03:23 PM
I think expectations are the biggest threat to this game.

The fact of the matter is that everyone here has a different opinion of what is the best for a MMO. Most posters, including myself, have not read all of the dev notes and/or have not read them/retained them thoroughly.

What they think this game is going to be and what it actually will be are going to be to very different things for most players.

I think a lot of people are going to be let down by what the game is when it is released.

On top of that, if the combat system is REALLY skill based rather than time played based, I think a lot of people who think they are skilled are going to find out that they are not very skilled and might find the game incredibly frustrating.

Bunkah
08-11-2008, 03:28 PM
I dont believe in these polls when there's an option of FREE BOOBS

Oh well.. still the best option tho! :)

Fro
08-11-2008, 03:29 PM
It could be a shit game.

mutantmagnet
08-11-2008, 03:30 PM
There are a few technical and game design reasons that could make Darkfall a very fustrating experience even if it does provide everything it claims it would. Yet listing those will take too much time and I want to only point out something very different from those possible issues.

Community managment.

The devs have to be consistent on their vision for the game and communicating that vision to customers. If they do things that contradict their vision they are going to risk losing people they attracted under the original dream.
They also have to build a lot of goodwill through personality and professionalism. This will ensure that if they do make changes that don't contradict the vision but hurt a person's gameplaying experience that person's friends who don't mind the changes will just tell them to bear with it because the devs gained their respect and admiration enough to defend for them on their behalf against disgruntled players.

salbrismind
08-11-2008, 03:30 PM
I dont believe in these polls when there's an option of FREE BOOBS

Oh well.. still the best option tho! :)

Had to put something for you!

Lorthral
08-11-2008, 03:31 PM
Lag will be the only possible downfall.

shnedit
08-11-2008, 03:31 PM
Dear salbrismind

I clicked for free boobs on your darkfalonline forum post but did not recieve them. I would just like to enquire as to when they will appear.

Many Thanks

Largion
08-11-2008, 03:31 PM
It could be a shit game.

YOU LIE!

nananananana I cant hear you.

Sofaism
08-11-2008, 03:31 PM
Of course it could fail, just like every highly anticipated game before it.

If they release it too buggy, feature incomplete, or with no developing support. There are a multitude of reasons it could fail.

I think the most likely is that ping affects the FPS more than they had planned.


I second this post. I don't play FPS style games with ping over 80 really

Largion
08-11-2008, 03:33 PM
Dear salbrismind

I clicked for free boobs on your darkfalonline forum post but did not recieve them. I would just like to enquire as to when they will appear.

Many Thanks

Give us the boobs!

holychicken
08-11-2008, 03:33 PM
Dear salbrismind

I clicked for free boobs on your darkfalonline forum post but did not recieve them. I would just like to enquire as to when they will appear.

Many Thanks
Vaporboobs, dude, vaporboobs.

Darkfalz
08-11-2008, 03:33 PM
Darkfall will fail if Aventurine keeps listening to the fucktwat FPS crowd and dumbs down the other aspects of the game, cancelling features left and right like they have been doing for quite some time now.

d_arcturus
08-11-2008, 03:34 PM
The only thing I'm (currently) worried about is the players. Unless more people find out about the game or are interested in the game, I'm worried we could be looking at a very empty world.

I use to play UO on free servers that had only 20 players or so. Even with a majority of the people on you could play for an hour or two and never run into anyone else. DFO is so much larger that unless you constantly have thousands of people playing you could be spending most of your time alone.

The otherr player related issue is all of the PKs/griefers that could be around. I did my fair share of greifing back in UO, and I can see it being just as bad in DFO especially at the start. If you have a lot of people griefing at the start of the game, or the starting areas it could scare away a lot of plays that might enjoy parts of the game. Which would then lead to my first fear of lack of players.

salbrismind
08-11-2008, 03:34 PM
There are a few technical and game design reasons that could make Darkfall a very fustrating experience even if it does provide everything it claims it would. Yet listing those will take too much time and I want to only point out something very different from those possible issues.


The thing is, when think about it realisticly the devs seem like they are able to implement there great ideas very well. Considering that the only possible way they could make Darkfall fail is if they make a mistake, but what mistake could make or break the game?

Largion
08-11-2008, 03:35 PM
Darkfall will fail if Aventurine keeps listening to the fucktwat FPS crowd and dumbs down the other aspects of the game, cancelling features left and right like they have been doing for quite some time now.

Keeps listening? :lmao:

Razli
08-11-2008, 03:36 PM
I demand free boobs.

You should know if you've been here any amount of time that the jo0ke option always wins on polls.

d_arcturus
08-11-2008, 03:36 PM
Darkfall will fail if Aventurine keeps listening to the fucktwat FPS crowd and dumbs down the other aspects of the game, cancelling features left and right like they have been doing for quite some time now.

What features are you talking about? Most of the things I can think of were never vital. Not as bad as Warhammer droping major cities and such

salbrismind
08-11-2008, 03:38 PM
The only thing I'm (currently) worried about is the players. Unless more people find out about the game or are interested in the game, I'm worried we could be looking at a very empty world.


I have about 5 or 6 friends that aren't in the community here but they all plan to try Darkfall and if they like it play it. I can imagine there is more people like that. Also have you not noticed all the 08'ers?

salbrismind
08-11-2008, 03:39 PM
I demand free boobs.


Umm.... due to technical difficulties we have discontinued our service...

You could still use them internets, I here they are still pretty erotic!

d_arcturus
08-11-2008, 03:40 PM
I have about 5 or 6 friends that aren't in the community here but they all plan to try Darkfall and if they like it play it. I can imagine there is more people like that. Also have you not noticed all the 08'ers?

Thats what I'm hoping, hopefully as the game gets closer to release (for real this time, they promise!) more people will find out about it, but even so. Hell there wer eeven time when I would play wow and go for hours without seeing anyone, and that has millions of players. This is still considered a very niche game, this isn't really going to pull any plays away from stuff like wow, or LOTRO, or DDO because if they were interested in this type of gam,e they probably wouldn't be playing those in general

shnedit
08-11-2008, 03:40 PM
Umm.... due to technical difficulties we have discontinued our service...

You could still use them internets, I here they are still pretty erotic!

Im already fapping, just wanted even more porn.

Salvador
08-11-2008, 03:42 PM
For awhile I thought I was going to get lucky, but then I accepted the fact that free boobs are to good to be true. :(

Brillen
08-11-2008, 03:46 PM
Ok I clicked there, where are the boobs?

salbrismind
08-11-2008, 03:48 PM
Thats what I'm hoping, hopefully as the game gets closer to release (for real this time, they promise!) more people will find out about it, but even so. Hell there wer eeven time when I would play wow and go for hours without seeing anyone, and that has millions of players. This is still considered a very niche game, this isn't really going to pull any plays away from stuff like wow, or LOTRO, or DDO because if they were interested in this type of gam,e they probably wouldn't be playing those in general

One of my friends was from Wow and quit recently. There is still hope for us!

I think Darkfall could sell it self, both through it's popularity and videos made by fans on youtube. Over time I can see Darkfall gaining a lot of players.

Also, remember in Wow most people are high level, you don't see many people in the low level areas. Also more people are afk and crafting in cities.

salbrismind
08-11-2008, 03:49 PM
Ok I clicked there, where are the boobs?

Were all out of boobs here, go make a troll thread!

katahlyn
08-11-2008, 03:50 PM
Free boobies, obviously. :rolleyes:

Carnifex
08-11-2008, 03:51 PM
Trusting the devs here.

salbrismind
08-11-2008, 03:55 PM
Trusting the devs here.

Good man! Me too!

mutantmagnet
08-11-2008, 03:58 PM
The only thing I'm (currently) worried about is the players. Unless more people find out about the game or are interested in the game, I'm worried we could be looking at a very empty world.

I use to play UO on free servers that had only 20 players or so. Even with a majority of the people on you could play for an hour or two and never run into anyone else. DFO is so much larger that unless you constantly have thousands of people playing you could be spending most of your time alone.

The otherr player related issue is all of the PKs/griefers that could be around. I did my fair share of greifing back in UO, and I can see it being just as bad in DFO especially at the start. If you have a lot of people griefing at the start of the game, or the starting areas it could scare away a lot of plays that might enjoy parts of the game. Which would then lead to my first fear of lack of players.



DOn't worry about that. This game won't be like Eve trying to support tens of thousands of players simultaneaously but a game like this will attract a lot of attention. Even people have been argueing for so long that this was vaporware will visit the game just to prove it is crap or quench their curiosity and will fall in love with it.

IwannabeaMahirm
08-11-2008, 03:58 PM
It may fail if it NEVER COMES OUT ANYWAY KUPO! =(

Blixa
08-11-2008, 03:59 PM
Voted for the boobs cause my option is not in the poll. Basically you should've made it a multiple choice poll. If anything you listed (except PvE, Darkfall could live without it) is horrible, it could very well fail. If the balance is crappy, darkfall is sure to fail, if it's all laggy darkfall will fail, if the items are to damn important and they'd for example put epic items in which are the most powerfull ones and cannot be looted, you could kiss Darkfall goodbye as well.

GRCPan
08-11-2008, 04:01 PM
If it is what they say, it will be great. If its not, it will suck.

Fro
08-11-2008, 04:03 PM
Voted for the boobs cause my option is not in the poll. Basically you should've made it a multiple choice poll. If anything you listed (except PvE, Darkfall could live without it) is horrible, it could very well fail. If the balance is crappy, darkfall is sure to fail, if it's all laggy darkfall will fail, if the items are to damn important and they'd for example put epic items in which are the most powerfull ones and cannot be looted, you could kiss Darkfall goodbye as well.

Pve needs to be good aswell. Pve and Pvp aren't separate things in DF they interlock quite a lock and piss-poor pve could well lead to piss-poor pvp.

Platon2x
08-11-2008, 04:03 PM
My concers are:

-The community. Need to be a good mix of Wolfs and Sheeps, I guess the community as of now are mainly wolfs
-Insignificance of items (I want diversity of quality, no uber items, but more like SWG was)
-All is revolved around PVP (Im a PVP'er myself, but crafting and socializing is a big part of any games I play, I need the diversity of the playerbase)
-Chaotic starting locations, scarying away many good and potential players.

..but my main concern is to suffer from claustrophobia running around in FPV 24/7

Nurfed
08-11-2008, 04:05 PM
It may fail if their concept ain't unique anymore

Incon
08-11-2008, 04:06 PM
what will not be released that cannot fail

Darkfalz
08-11-2008, 04:09 PM
What features are you talking about? Most of the things I can think of were never vital. Not as bad as Warhammer droping major cities and such

In the time that I've followed Darkfall, about 2 years, the whole theme of the game has gone from BE FREE with a RPG/FPS/RTS combo to FPS COMBAT! with not much else than 'player skill' (whatever the flying fuck that's supposed to mean) being heralded.

"You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

What can my NPC hirelings do?
NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day."

They've dropped the RTS aspect pretty much completely, eliminating all forms of NPC combat such as pets, undead hordes, and NPC followers are heavily in question. Not to mention the crafting and gathering aspects of the game, where they had first said that you could hire a peasant to fish for you all day, or work in your mines. That's all pretty much definitely out now.

"Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players."

Well, that's pretty much out; with an artificially limited number of build sites, there's not anywhere in the world that you can set up camp and not have to worry about the superclans coming and taking your space just because they can. Between fixed defenses and magical travel, three or four superclans will own everything. It's happened before in every single conquest game with these features.

Then there are other features like changing geography with dwarven engineers that's probably out. All because Darkfall has gone from BE FREE, the glorious RPG/RTS/FPS hybrid that basically the entire gaming world has been waiting for since computers came to dominate our lives and society, to a flat, two-dimensional FPS with some few RPG elements. All because people started bitching about things like "if you have an npc fighting for you, that's not player skill!" Yeah, as a matter of fact, it is... you have to go out and find that NPC, tame it/charm it/hire it with skills and time and resources and money, and then risk losing it all to some barbarian with a two-handed axe. That same barbarian who's probably done nothing but train with his axe and armor and gotten very good at them while you were jumping through all the hoops needed to try a different playstyle. That's all taken time, effort, skill, knowledge, and luck right there.

So instead of seeing which of these might have payed off more, with a wolf nipping at his heels and your paltry alchemy potion-lobbing skills against his mighty swordsmanship and armor abilities, instead of an awesome balance of lots of different kinds of play, we are left with CS with swords and fireballs.

Big fucking deal.

Any more features get cancelled, and it's going to be just cutting more legs off what could have been a fucking awesome 130-legged centipede, but is now down to hobbling around in circles.

Nexus
08-11-2008, 04:14 PM
It may fail if other

If its technically poor, lags and badly optimized.

Fro
08-11-2008, 04:18 PM
In the time that I've followed Darkfall, about 2 years, the whole theme of the game has gone from BE FREE with a RPG/FPS/RTS combo to FPS COMBAT! with not much else than 'player skill' (whatever the flying fuck that's supposed to mean) being heralded.

"You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

What can my NPC hirelings do?
NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day."

They've dropped the RTS aspect pretty much completely, eliminating all forms of NPC combat such as pets, undead hordes, and NPC followers are heavily in question. Not to mention the crafting and gathering aspects of the game, where they had first said that you could hire a peasant to fish for you all day, or work in your mines. That's all pretty much definitely out now.

"Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players."

Well, that's pretty much out; with an artificially limited number of build sites, there's not anywhere in the world that you can set up camp and not have to worry about the superclans coming and taking your space just because they can. Between fixed defenses and magical travel, three or four superclans will own everything. It's happened before in every single conquest game with these features.

Then there are other features like changing geography with dwarven engineers that's probably out. All because Darkfall has gone from BE FREE, the glorious RPG/RTS/FPS hybrid that basically the entire gaming world has been waiting for since computers came to dominate our lives and society, to a flat, two-dimensional FPS with some few RPG elements. All because people started bitching about things like "if you have an npc fighting for you, that's not player skill!" Yeah, as a matter of fact, it is... you have to go out and find that NPC, tame it/charm it/hire it with skills and time and resources and money, and then risk losing it all to some barbarian with a two-handed axe. That same barbarian who's probably done nothing but train with his axe and armor and gotten very good at them while you were jumping through all the hoops needed to try a different playstyle. That's all taken time, effort, skill, knowledge, and luck right there.

So instead of seeing which of these might have payed off more, with a wolf nipping at his heels and your paltry alchemy potion-lobbing skills against his mighty swordsmanship and armor abilities, instead of an awesome balance of lots of different kinds of play, we are left with CS with swords and fireballs.

Big fucking deal.

Any more features get cancelled, and it's going to be just cutting more legs off what could have been a fucking awesome 130-legged centipede, but is now down to hobbling around in circles.

Stop ruining the magic!

Darkfalz
08-11-2008, 04:20 PM
Stop ruining the magic!

Lol I wish it was me!

escarondito
08-11-2008, 04:26 PM
The only thing I'm (currently) worried about is the players. Unless more people find out about the game or are interested in the game, I'm worried we could be looking at a very empty world.

I use to play UO on free servers that had only 20 players or so. Even with a majority of the people on you could play for an hour or two and never run into anyone else. DFO is so much larger that unless you constantly have thousands of people playing you could be spending most of your time alone.

The otherr player related issue is all of the PKs/griefers that could be around. I did my fair share of greifing back in UO, and I can see it being just as bad in DFO especially at the start. If you have a lot of people griefing at the start of the game, or the starting areas it could scare away a lot of plays that might enjoy parts of the game. Which would then lead to my first fear of lack of players.

well i believe people wont be able to grief for long periods of time because bounties will be placed on their heads and they will be added to town KOS lists

IcePillow
08-11-2008, 04:27 PM
It could be a shit game.

No...? Could it!?

d_arcturus
08-11-2008, 04:27 PM
List of stuff dropped

Fair enough. However, thats hopefully stuff that can be added at a later date. I don't know if I'd miss some of that, the lack of taming is sad, but I don't know if I'd have wanted a random NPC warrior running around with me anyway.

Blixa
08-11-2008, 04:28 PM
Pve needs to be good aswell. Pve and Pvp aren't separate things in DF they interlock quite a lock and piss-poor pve could well lead to piss-poor pvp.

What do you mean? If the AI is crappy or whatever, the dungeons lame and boring (what else could go wrong?), this doesn't affect PvP at all.

Lethn
08-11-2008, 04:29 PM
If they stick to their original concepts and ideas Darkfall will not fail, that and also get the game completed.

palo god
08-11-2008, 04:54 PM
Nothing will go wrong. :)

Xez
08-11-2008, 04:56 PM
If they stick to their original concepts and ideas Darkfall will not fail, that and also get the game completed.

This and keeping full control over darkfall without a publisher pressuring.

Deja vu
08-11-2008, 05:50 PM
the only way the game will fail is if the game is really buggy or of the implementation of the features sucks. On paper this is the best game I have seen.

if the game is even 1/2 as good as I picture it, I will be playing this game for a long time.

Car3b3ar
08-11-2008, 06:06 PM
I was torn between the last two options, the poll should been multi choice

Largion
08-11-2008, 06:25 PM
I was torn between the last two options, the poll should been multi choice

Keep that name for Darkfall. :D

SkuzzyG
08-11-2008, 06:43 PM
I reserve the right to vote in this poll until after the video is out... if all we get to see is a few player characters running about with swords I will assume there is no RPG type content in the game at all and consequently will expect it to fail.

Beorg
08-11-2008, 06:46 PM
I'm not a vaportroll, I believe strongly that Darkfall is alive and will be coming this year. However I am worried about how the Devs have implemented the great ideas we have seen.

I'm on the fence, I think it is possible that Darkfall could easily have such poor implementation that it may not be worth playing. But I also find that unlikely.

What do you think? Could it actually fail? If so, how?
All great things can fail, but they have to actually start before they can fail. Don't worry until the game comes out. When it doesn't take off three months into launch--start worrying.

JoshuaHalfBreed
08-11-2008, 07:37 PM
I'm not a vaportroll, I believe strongly that Darkfall is alive and will be coming this year. However I am worried about how the Devs have implemented the great ideas we have seen.

I'm on the fence, I think it is possible that Darkfall could easily have such poor implementation that it may not be worth playing. But I also find that unlikely.

What do you think? Could it actually fail? If so, how?
tl;dr; you lost me at "coming out this year"

But for my opinion on the subject: it may if ' ' but that's only if you really ' '

ps where's the ass option?

salbrismind
08-11-2008, 07:42 PM
tl;dr; you lost me at "coming out this year"

But for my opinion on the subject: it may if ' ' but that's only if you really ' '

ps where's the ass option?

Huh?

Beorg
08-11-2008, 08:25 PM
tl;dr; you lost me at "coming out this year"

But for my opinion on the subject: it may if ' ' but that's only if you really ' '

ps where's the ass option?

Congratulations, you have sucessfully derailed this thread.

tazco
08-11-2008, 10:08 PM
I thought about "It won't, the concept and ideas alone are great enough."
but you should never advertise free boobs in a poll.....

Mr.LichTwitch
08-11-2008, 10:10 PM
Gimme free boobs or gimme death!!!

Marko
08-11-2008, 11:45 PM
If they force players to be in first person, they won't attract enough players to make a crapload of money. As long as they're ok with the fact they'll take and hold a very small section of the market - they'll be fine.

(an over-the-shoulder camera view for melee doesn't count as a solution.)

Lrac
08-11-2008, 11:54 PM
SET SAIL FOR FAIL! (http://www.threadbombing.com/data/media/30/Setsailforfail.jpg)

V4p0r sinze -99!!!11 ph34r me k?

It will probably fail if it's just some laggy mess with crap hitboxes and the servers turns out to be ghost towns. It's really hyped so people will have high expectations.:ninja:

auutumn
08-11-2008, 11:58 PM
This game and any other could fail if:

- They over hype the game and fail to deliver
- The graphics suck
- Crafting is a joke and too painful
- No email, AH, world travel system, and mounted combat.
- Poor or no-existent customer and technical support.

JoshuaHalfBreed
08-12-2008, 04:55 PM
Congratulations, you have sucessfully derailed this thread.

Thank you. I'm gettin a lot better at that. Even derailed a couple threads that I invested some actual discussion in, too.

It's nice to be appreciated. :)

JoshuaHalfBreed
08-12-2008, 04:56 PM
Huh?

Why are you confused? I clearly described in detail my opinion of ' '.

Does that clear it up for ya?

raza
08-12-2008, 05:06 PM
IT MIGHT FAIL BECAUSE that never seem to relies it so they might wait too long with the relies ad loose all their sponsor or somthin

Squarehelljumpr
08-12-2008, 05:08 PM
I dont see how the devs could screw this idea up

and the poll failed, the boobs won

antihero-zero
08-12-2008, 06:18 PM
I really hate threads like this, because they attract the vapor trolls and are filled with rumors and half-truths more than other threads on these forums. That said, there are many, many reasons DFO could fail, like all the great MMO ideas before it. With such little communication from the dev team and such apathy towards their community concerns, I just don't think it's productive to speculate something like this, as though you're hoping the great ideas in this thread will help the devs see possible mistakes to their strategies and set any problems in the proper direction. The devs do not care about our concerns at all. While that might seem entirely negative, I prefer to hope this team will have the intelligence to ignore 99% of the complete morons who make up any MMO community and throw out half-thought ideas to improve a game without any regard for the ripple of consequences those changes will bring.

Nackl of Gilmed
08-12-2008, 06:22 PM
Poll fails. Of course the game WOULD fail IF implementation was horrible. Doesn't mean I think that it will be.

antihero-zero
08-12-2008, 06:31 PM
Darkfall will fail if Aventurine keeps listening to the fucktwat FPS crowd and dumbs down the other aspects of the game, cancelling features left and right like they have been doing for quite some time now.

I'm not sure how much they've dumbed DFO down because of the FPS crowd, I'm too new here to know that, but I agree with the premise of your statement. What I mean is, AoC attracted a lot of FPS players, and I joined the most successful guild on my server there that was formerly an entirely FPS or RTS guild for many previous games. The guild management for my guild, all former FPS guild officers, believed they knew what was best for their very first MMO, AoC. They were clueless. I've played a lot of FPSs and MMOs, and as dumb as the majority are in any video game, there is some truth to the stereotype of twitchy, ADHD FPS players with small IQs. FPS players are often into games where you shoot as fast as possible and die without consequence to run back in and shoot as fast as possible again. The entire experience of those lesser FPS games is mind-numbing.

Vessol
08-12-2008, 09:05 PM
A horrible and non-intuitive UI can spell death for even the best game.

Bad servers as well.

Wisperer
08-12-2008, 09:10 PM
level based pvp sucks!

Since Darkfall is not level based that alone will allow new players a chance to win making the game more fun for everyone.

Asthaar
08-12-2008, 10:25 PM
It might fail if people wont find stuffs to do.
One example is Oblivion, it got boring after a while since the world was so open and free (from My experience).

But I doubt that this will happend to Darkfall since it's an Mmo! ;)
It could also fail if the graphical part is to "bad".

salbrismind
08-12-2008, 10:31 PM
It might fail if people wont find stuffs to do.
One example is Oblivion, it got boring after a while since the world was so open and free (from My experience).

But I doubt that this will happend to Darkfall since it's an Mmo! ;)
It could also fail if the graphical part is to "bad".

Oblivion was too simple. That's why it was boring. The quests were "kill this" quests made to look like " OMG mysteries and puzzles!"

shnedit
08-12-2008, 10:34 PM
Oblivion was too simple. That's why it was boring. The quests were "kill this" quests made to look like " OMG mysteries and puzzles!"

Played obilvion though again recently, didnt do a single quest, dungeons and killing townsfolk.

Its quite fun.

Deja vu
08-12-2008, 10:35 PM
Oblivion was too simple. That's why it was boring. The quests were "kill this" quests made to look like " OMG mysteries and puzzles!"

other than Alchemy I liked Morrowind better than Oblivion. The ability to make poisons in Oblivion was pretty awesome though.

Snowed
08-12-2008, 10:51 PM
It could Phail if a kawala bear came in the game and took over all the towns and kill everyone.

skatenike
08-12-2008, 10:54 PM
It could Phail if a kawala bear came in the game and took over all the towns and kill everyone.

that would be a win

Snowed
08-12-2008, 10:55 PM
Yeah i know. But the carebears would start crying, and run everyone out of the game :0

Xez
08-12-2008, 10:56 PM
Darkfall will fail if the carebearpit isn't big enough and they get out and cry and the sky will turn to rainbow colors and there will be safezones and great pve and AAAAAAAAAAAAH

*cries*

Thorpeyrox
08-13-2008, 12:48 AM
Although many forumfall addicts may not think the same, in my eyes this game will go two ways...

Absolutely crap to the point where those 'old time' forumfallers will want to commit suicide for wasting all those precious years.

Or great in which it will maintain its small community and slowly draw more in over the years.

Even if this game was to go well at first it would then have to survive against major competitors such as WoW, WAR and the several other games coming out in the next few years which will attempt to mimic Darkfall Online.

Overall this game could be a sucess but nothing on the large scale I'd say.

Bacardi151
08-13-2008, 12:52 AM
Darkfall will fail if the carebearpit isn't big enough and they get out and cry and the sky will turn to rainbow colors and there will be safezones and great pve and AAAAAAAAAAAAH

*cries*
Thats going to give me nightmares!

KtinoS
08-13-2008, 12:53 AM
If Darkfall fails i will not play any other MMO again !:(

KellorKleft
08-13-2008, 05:30 AM
...Where's the boobies? :(

salbrismind
08-13-2008, 03:04 PM
...Where's the boobies? :(

We ran out of those days ago!

Kezef
08-13-2008, 03:08 PM
Darkfall Cant Fail!

JoshuaHalfBreed
08-13-2008, 03:13 PM
If Darkfall fails i will not play any other MMO again !:(

same

Darkfalz
08-13-2008, 03:23 PM
I'm not sure how much they've dumbed DFO down because of the FPS crowd, I'm too new here to know that, but I agree with the premise of your statement. What I mean is, AoC attracted a lot of FPS players, and I joined the most successful guild on my server there that was formerly an entirely FPS or RTS guild for many previous games. The guild management for my guild, all former FPS guild officers, believed they knew what was best for their very first MMO, AoC. They were clueless. I've played a lot of FPSs and MMOs, and as dumb as the majority are in any video game, there is some truth to the stereotype of twitchy, ADHD FPS players with small IQs. FPS players are often into games where you shoot as fast as possible and die without consequence to run back in and shoot as fast as possible again. The entire experience of those lesser FPS games is mind-numbing.

I appreciate the sharing of your experience because I just haven't played those FPS games much, for the same reason I quit playing action games and platformers when I was about 7 years old... they're too easy and you beat them or master them too quickly.

I mean, I rented Halo 3, beat it in about 8 hours. Call of Duty 4... same. Call of Duty 3... same. Bad Company... same. The list goes on, and on, and on. Multiplayer doesn't add significantly to the replay, considering the fucktwats that frequent such forums, and the highly repetitive and unfulfilling gameplay. So it would be a HUGE, GINORMOUS mistake for Aventurine to take Darkfall more along the FPS path than even RTS, let alone RPG.

holychicken
08-13-2008, 03:42 PM
I'm not sure how much they've dumbed DFO down because of the FPS crowd, I'm too new here to know that, but I agree with the premise of your statement. What I mean is, AoC attracted a lot of FPS players, and I joined the most successful guild on my server there that was formerly an entirely FPS or RTS guild for many previous games. The guild management for my guild, all former FPS guild officers, believed they knew what was best for their very first MMO, AoC. They were clueless. I've played a lot of FPSs and MMOs, and as dumb as the majority are in any video game, there is some truth to the stereotype of twitchy, ADHD FPS players with small IQs. FPS players are often into games where you shoot as fast as possible and die without consequence to run back in and shoot as fast as possible again. The entire experience of those lesser FPS games is mind-numbing.
I have played a number of FPS games competitively and have been in a number of guilds, both aggressive and not, in a few MMOs. I assure you that poor guild management is not limited to FPS players. In fact, the BEST run teams/guilds I have been on have been FPS teams and the best MMO guild I was in (granted, it was WoW, but I don't see what difference that makes) was run by a guy who was a big FPS player.

Granted, there are a lot of FPS players who are pure twitch and don't play the games for anything other than just fun, but to act like the team-based part of it is the stereotypical ADHD is just off and is a comment made from pure ignorance or cluelessness.

Honestly, I have come across a lot more arrogant idiots while playing MMOs than FPS games.

holychicken
08-13-2008, 03:47 PM
I appreciate the sharing of your experience because I just haven't played those FPS games much, for the same reason I quit playing action games and platformers when I was about 7 years old... they're too easy and you beat them or master them too quickly.

I mean, I rented Halo 3, beat it in about 8 hours. Call of Duty 4... same. Call of Duty 3... same. Bad Company... same. The list goes on, and on, and on. Multiplayer doesn't add significantly to the replay, considering the fucktwats that frequent such forums, and the highly repetitive and unfulfilling gameplay. So it would be a HUGE, GINORMOUS mistake for Aventurine to take Darkfall more along the FPS path than even RTS, let alone RPG.
LOL. PvE = easy mode. Just because MMOs generally force you to go through the PvE content slowly doesn't make it harder.

And are you bashing FPS forums? I hate to break it to you, but MMO forums, including this one, are filled with many more arrogant fucktwats than FPS forums. Most people who play FPS games play them for fun while more people who play MMOs are filling some hole in their life with these games (aka, seeking "fulfilling" game play, rather than just entertainment). The forums are filled with so many whines and people who think they are better than everyone else.

This forums doesn't have the whines as much, because the game has not been released, but I have never posted on a board with a group of people so collective arrogant and elitist in my life.

You people seriously need to get over yourselves.

coder1024
08-13-2008, 03:59 PM
DFO is not a sure thing just like with any MMO.

One key area all MMOs seem to be dropping the ball on is performance. You know, the "gee we never anticipated that many people in 1 place!!?!?". I mean, huh????

I don't think Aventurine is lacking foresight in this area. But the key will be whether or not their client engine and server side architecture can really handle the demand. Are we going to have a slide show with hundreds of players on the screen unless we get a monster computer? Are we going to see horrible lag in massive battles?

The design for DFO seems just about perfect. The question is whether or not they can make it actually work in these sort of demanding situations.

holychicken
08-13-2008, 04:05 PM
DFO is not a sure thing just like with any MMO.

One key area all MMOs seem to be dropping the ball on is performance. You know, the "gee we never anticipated that many people in 1 place!!?!?". I mean, huh????

I don't think Aventurine is lacking foresight in this area. But the key will be whether or not their client engine and server side architecture can really handle the demand. Are we going to have a slide show with hundreds of players on the screen unless we get a monster computer? Are we going to see horrible lag in massive battles?

The design for DFO seems just about perfect. The question is whether or not they can make it actually work in these sort of demanding situations.
I personally think that this was one of the major downfalls of AoC. The goal was to make it look good and performance was almost a non-issue. I have a very good machine (recently, ~4 months, built it and overclocked it) and it struggles to handle AoC.

I personally am more of a performance over looks player myself, and this is one thing I think that WoW nailed. They made a game that looks good (even if you don't like the art direction you have to admit that the graphics are still relevant today, 3 years after release) but without being ridiculous when it comes to CPU requirements.

I really hope that this is something DFO mimics. . .well, not the art itself, but the implementation of it.

d_arcturus
08-13-2008, 04:05 PM
The design for DFO seems just about perfect. The question is whether or not they can make it actually work in these sort of demanding situations.

Thats has me curious too. They say it works great for all of their simulated test, but simulations only mean so much. I don't know how they're running simulations but once you factor in various computer types, from varying locations and bings and service providers all in one area, you really can't know how the game will perform real time.

The other thing is say the tests work great for up to 200 plays in one area, what happens when you have more? Does performance drop? Do they keep people from entering?

After the game is released I'd love to see a tech document of their server setup and technology.

I'm thinkings its probably something similar to SUNs Project Darkstar servers

coder1024
08-13-2008, 04:34 PM
After the game is released I'd love to see a tech document of their server setup and technology.

I'm thinkings its probably something similar to SUNs Project Darkstar servers
I can't see any reason why they'd want to release that. If they manage to have an MMO with the gameplay of DFO and that performs well even with massive battles, that's something they'll be keeping very tight-lipped about I think :) Granted, we've seen vague general statements about things which is probably the limit of what we'll see.

If it works, they'll clearly be at the front of the pack for the industry as a whole.

Aldur
08-13-2008, 04:59 PM
Such a good concept they have here.
The only failure catalyst I can come up with is not keeping the community informed. But, they are already great at it even before release.

Jaimes
08-13-2008, 05:15 PM
The DFO forums community agrees unanimously: free boobs are better than Darkfall.

Darkfalz
08-13-2008, 05:47 PM
LOL. PvE = easy mode. Just because MMOs generally force you to go through the PvE content slowly doesn't make it harder.

And are you bashing FPS forums? I hate to break it to you, but MMO forums, including this one, are filled with many more arrogant fucktwats than FPS forums. Most people who play FPS games play them for fun while more people who play MMOs are filling some hole in their life with these games (aka, seeking "fulfilling" game play, rather than just entertainment). The forums are filled with so many whines and people who think they are better than everyone else.

This forums doesn't have the whines as much, because the game has not been released, but I have never posted on a board with a group of people so collective arrogant and elitist in my life.

You people seriously need to get over yourselves.

I misplaced the word Forum when I meant Format. Sorry that your entire post was wasted and stupid to begin with. Score one for Unintentional Troll.

holychicken
08-13-2008, 06:08 PM
I misplaced the word Forum when I meant Format. Sorry that your entire post was wasted and stupid to begin with. Score one for Unintentional Troll.
Whatever, dude, doesn't really change my point. The fact of the matter is that some of the most vile and childish stuff I have heard while playing games has been in MMOs. I am not arguing that the FPS community is mature, but this claim that the MMO community is somehow more mature or less "fucktwatty" is not based in reality.

But thanks for demonstrating my point.

Corwen
08-13-2008, 06:36 PM
If some mechanics aren't implemented right is what I went for.

It's been the MMO killer before, and it could damn well do it again, especially when revolutionary 'mechanics' are being tried out for the first time.

However, I don't think that this game will fail, it's too damn cool.

Dark Necron
08-13-2008, 06:42 PM
Funny how the last option is so popular. :lmao:

evoke
08-13-2008, 06:42 PM
It'll fail if there isn't enough shit to do. In a game like DF there has to be an incentive to play other than to kill other people. Shadowbane lacked this and it was one of the reasons why it failed. EVE-Online has succeeded because there is always something to do, and the game never really ends, it's just an ongoing conflict. Aventurine needs to prioritize the market system and the PVE system as well and make them complex and interesting. DF needs depth to succeed.

Darkfall or Darkfail? Four months to go and we'll know.

Slaine
08-13-2008, 08:31 PM
Hmm... i hope that it will be better than WoW and the other that sort of games

salbrismind
08-13-2008, 08:31 PM
I appreciate the sharing of your experience because I just haven't played those FPS games much, for the same reason I quit playing action games and platformers when I was about 7 years old... they're too easy and you beat them or master them too quickly.

I mean, I rented Halo 3, beat it in about 8 hours. Call of Duty 4... same. Call of Duty 3... same. Bad Company... same. The list goes on, and on, and on. Multiplayer doesn't add significantly to the replay, considering the fucktwats that frequent such forums, and the highly repetitive and unfulfilling gameplay. So it would be a HUGE, GINORMOUS mistake for Aventurine to take Darkfall more along the FPS path than even RTS, let alone RPG.

What do you play then? MMO's are much worse then most good fps's today and most rpgs except for some of the old ones are pretty much the same.

If you really want less repetitiveess go play an rts.

Afayir
08-13-2008, 08:49 PM
Don't pull an AoC.

JoshuaHalfBreed
08-13-2008, 09:15 PM
I appreciate the sharing of your experience because I just haven't played those FPS games much, for the same reason I quit playing action games and platformers when I was about 7 years old... they're too easy and you beat them or master them too quickly.

I mean, I rented Halo 3, beat it in about 8 hours. Call of Duty 4... same. Call of Duty 3... same. Bad Company... same. The list goes on, and on, and on. Multiplayer doesn't add significantly to the replay, considering the fucktwats that frequent such forums, and the highly repetitive and unfulfilling gameplay. So it would be a HUGE, GINORMOUS mistake for Aventurine to take Darkfall more along the FPS path than even RTS, let alone RPG.

Good job making a completely pointless statement. Halo3 and COD4 are short because the majority of balance and tweaking went into the multiplayer. And your statement about why you don't like multiplayer because it's repetitive is exactly the same issue with MMO's. All you did was whine about somethin with no concrete argument.

I hope you don't whine this much when the game comes out, cuz you'll just be supporting the mass WoW carebear kiddies. Then they'll have to patch the game and make it more "fullfilling" to your taste because you can't see the enjoyment in twitch-based gameplay.

madpharmacist
08-13-2008, 09:22 PM
The most likely thing to hurt DF id say is
1. unadressed bugs/exploits
2. server instability, latency induced warping/anomalies
3. Overly social dependant gameplay (too much guild emphasis)
4. Ravenous mutant termites

Longelis
08-14-2008, 02:45 AM
To me, the reason it could fail is the initial community.

Look at the forums for about five minutes, and you will be able to tell that 90% of the people here are either hard core PvPers (AKA e-peen problems) Whiny crybabies (I dont want full PvP! ;_; ) or just random people with the intellect of a burlap sac filled with boiled dogshit and rotten milk.

Even if the game itself is the reincarnation of Christ himself, the fact that you cant walk 10 feet without some idiot killing you and looting every piece of crappy starter gear within five minutes of playing is going to going to make this game one of those "coulda been"s. Even if it DOES manage to come out.

Bunkah
08-14-2008, 02:46 AM
So basically... if Darkfall and/or Aventurine were to offer Free Boobs.. it would result in an automatic failure?.. that's what I'm reading from the poll...

Humm... CAREFUL AVENTURINE!!!

Traziun
08-14-2008, 02:51 AM
The FPS view might throw somepeople off.

salbrismind
08-14-2008, 02:57 AM
Even if the game itself is the reincarnation of Christ himself, the fact that you cant walk 10 feet without some idiot killing you and looting every piece of crappy starter gear within five minutes of playing is going to going to make this game one of those "coulda been"s. Even if it DOES manage to come out.

If you can't kill them then you deserve to die. Sure it may start out as battle royal but it will grow.

ranvier
08-14-2008, 02:57 AM
Given the incredible amount of time this game has been in development, I'd like to believe that the devs aren't going to let this thing loose until they are positive it is as good as it possibly can be.

Certainly, it's just as possible that the reason it's been in development for so long is because the devs have no clue what they're doing.

Whichever way it goes, I'll be investing a chunk of cash and time to find out.

salbrismind
08-14-2008, 03:01 AM
Given the incredible amount of time this game has been in development, I'd like to believe that the devs aren't going to let this thing loose until they are positive it is as good as it possibly can be.

Certainly, it's just as possible that the reason it's been in development for so long is because the devs have no clue what they're doing.

Whichever way it goes, I'll be investing a chunk of cash and time to find out.

At least they aren't stuck to some schedule of release that they made 4 years ago! I'm happy for that.

Reckun
08-14-2008, 03:09 AM
If you can't kill them then you deserve to die. Sure it may start out as battle royal but it will grow.

if you were spawn camped constantly wouldnt it start to extremely frustrating? and dont tell me "nooooo I wouldnt mind it".. but really you hate the crap out of it eventually. the way to counter this is if they make the guards with good enough skills or strength as well as a good amount of guards in the cities that way people couldn't atleast camp you in the cities.

salbrismind
08-14-2008, 03:11 AM
if you were spawn camped constantly wouldnt it start to extremely frustrating? and dont tell me "nooooo I wouldnt mind it".. but really you hate the crap out of it eventually. the way to counter this is if they make the guards with good enough skills or strength as well as a good amount of guards in the cities that way people couldn't atleast camp you in the cities.

Then stop playing for a few mins? Fuck why do you people just whine without thinking?

"OH NO HE KILLS ME WHEN I SPAWN! *whine*"

"Then why not stop spawning?"

DUR

evoke
08-14-2008, 03:33 AM
After you've been killed you become unkillable for a few minutes. That should give you enough time to escape anyone who might camp you. Also, remember that when you die you end up at your bindstone which might be far away from where you where killed. It's not going to be an issue because there will be safe guards against it.

salbrismind
08-14-2008, 03:37 AM
After you've been killed you become unkillable for a few minutes. That should give you enough time to escape anyone who might camp you. Also, remember that when you die you end up at your bindstone which might be far away from where you where killed. It's not going to be an issue because there will be safe guards against it.

Or you can suck it up?

Edit: I love how people what open pvp then whine about people killing them!

evoke
08-14-2008, 03:43 AM
Or you can suck it up?

Edit: I love how people what open pvp then whine about people killing them!
I agree. The players will police the game. People who whine to the devs that the game is broken because they keep getting killed shouldn't be playing this game. If someone kills you you should adapt, not cry to the devs/GM's. The game doesn't owe you anything.

Aeros
08-14-2008, 03:58 AM
I believe the main threat of Darkfall is lag, if the servers are laggy, then everybody is screwed... It's a real-time fps game, which needs very low pings and a very good connection, otherwise you'd be hacking at people one second and the next second your dead with all your shit stolen :( . I probably won't have a good connection just 'cuz my connection sucks :( , so I'll be screwed for sure!!!

JoshuaHalfBreed
08-14-2008, 05:21 AM
if you were spawn camped constantly wouldnt it start to extremely frustrating?
I HATE THAT!!!!!!!
After you've been killed you become unkillable for a few minutes.
where did you get that info?

edit: unnecessary cursing removed

Nackl of Gilmed
08-14-2008, 07:30 AM
I HATE THAT!!!!!!!

where did you get that info?

edit: unnecessary FUCKING cursing removed

Quote: unnecessary cursing added.

JoshuaHalfBreed
08-14-2008, 07:52 AM
Quote: unnecessary cursing added.

NOBODY EDITS MY FUCKING POSTS EXCEPT FOR ME YOU MOTHER FUCKERRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!

Nackl of Gilmed
08-14-2008, 09:12 AM
NOBODY EDITS MY LOVELY POSTS EXCEPT FOR ME YOU INTERESTING PERSON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!

...

Slaine
08-14-2008, 02:41 PM
Hmm... by the way why do say that Darkfall have failed when it havent come out yet?


:confused:

Astaren
08-14-2008, 02:46 PM
Where's my free boobs?

JoshuaHalfBreed
08-14-2008, 02:51 PM
NOBODY EDITS MY LOVELY POSTS EXCEPT FOR ME YOU INTERESTING PERSON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!! !!!!!!!...
That one I'll forgive :P

Zorkzat
08-14-2008, 05:05 PM
Hah I made the 100th Free Boobs Vote. ( o ) ( o ) BOOBIES ( o ) ( o )

kking1
08-14-2008, 05:25 PM
it may if.... they dont give half the features they promise. mainly full loot/ open world pvp.

Zombiez
08-14-2008, 06:45 PM
it may fail if you don't gtfo off the forums now or i KoS you ><...

Ebethil
08-14-2008, 06:57 PM
My honest prediction is that it's going to start out really great but suffer the same fate as so many other open PvP games: As soon as people who joined up to build a city or craft items or just enjoy PvE got steamrolled the first few times, have their towns burned and all their hard work taken away they will just quit, that in turn means that anyone who seriously wants to PvP has to do the crafting also, making the game very time consuming which forces out more casual PvPers as well, leaving a small group of hardcore fans that enjoy the game still.
Maybe that isn't outright failing, but it will ultimately settle into a small niche that way.

Now don't get me wrong, I don't want Darkfall to fail, it seems like a great concept and looks like a blast to play, I just don't trust games with a heavy crafting aspect and open PvP to do well, because the crafters always end up hating the fact that they are under siege all the time.

Eldest
08-14-2008, 11:00 PM
shit... no boobs. Thread full of lies.

Shoku
08-14-2008, 11:02 PM
So many ways that this game could fail. I'll let others post them.