View Full Version : Regaining Alignment
Smurfz
08-11-2008, 05:12 AM
I never really liked the idea of taking Alignment hits. If you are at war, there shouldn't be anything holding you back, especially losing reputation.
But then, I wouldn't mind it if there were some funner/easier ways to regain Alignment other than just "Questing"
Here are a few ideas that would make Alignment hits a lot less tedious and troublesome, and more fun and interesting to gain back.
-Kill a player of an enemy race (Would make you want to go on "Ganking Runs") [edit] BUT APPARENTLY THIS IS ALREADY IN THE GAME DURRRRRRRRR.
-You can sell your loot to city vendors for 50% the price, making you gain back some alignment. (Got alot of loot, and don't need the money? Do this)
-Questing (of course)
Those are just some ideas, if you have some more, throw them in.
I just hope that there are funner ways to regain alignment than just Questing.
Dr Who
08-11-2008, 05:13 AM
I never really liked the idea of taking Alignment hits. If you are at war, there shouldn't be anything holding you back, especially losing reputation.
But then, I wouldn't mind it if there were some funner/easier ways to regain Alignment other than just "Questing"
Here are a few ideas that would make Alignment hits a lot less tedious and troublesome, and more fun and interesting to gain back.
-Kill a player of an enemy race (Would make you want to go on "Ganking Runs")
-You can sell your loot to city vendors for 50% the price, making you gain back some alignment. (Got alot of loot, and don't need the money? Do this)
-Questing (of course)
Those are just some ideas, if you have some more, throw them in.
I just hope that there are funner ways to regain alignment than just Questing.
ganking enemy races does raise your alignment.
gurinthedark
08-11-2008, 05:14 AM
If you kill a evil aligned person or enemy race you gain alignment. I think.
-Kill a player of an enemy race (Would make you want to go on "Ganking Runs")
You can already gain alignment this way.
Deja vu
08-11-2008, 05:15 AM
-Kill a player of an enemy race (Would make you want to go on "Ganking Runs")
all ready in.
Byggin
08-11-2008, 05:16 AM
I think this dude needs to read a little more about alignment, obviously doesn't know shit.
Lachrymose
08-11-2008, 05:17 AM
I never really liked the idea of taking Alignment hits. If you are at war, there shouldn't be anything holding you back, especially losing reputation.
But then, I wouldn't mind it if there were some funner/easier ways to regain Alignment other than just "Questing"
Here are a few ideas that would make Alignment hits a lot less tedious and troublesome, and more fun and interesting to gain back.
-Kill a player of an enemy race (Would make you want to go on "Ganking Runs")
-You can sell your loot to city vendors for 50% the price, making you gain back some alignment. (Got alot of loot, and don't need the money? Do this)
-Questing (of course)
Those are just some ideas, if you have some more, throw them in.
I just hope that there are funner ways to regain alignment than just Questing.
from your post it doesn't sound like you realize this, but you only receive negative alignment for killing races that are allied with you. you get a POSITIVE alignment boost when you kill an enemy race.
it sounds like your concerned that you'll be getting negative alignment during battle, no matter who you kill. most likely, if you're clan is at war with another clan, it will be a clan that has opposing races. so you probably have nothing to worry about.
Smurfz
08-11-2008, 05:18 AM
I think this dude needs to read a little more about alignment, obviously doesn't know shit.
oh.
lol.
Smurfz
08-11-2008, 05:19 AM
from your post it doesn't sound like you realize this, but you only receive negative alignment for killing races that are allied with you. you get a POSITIVE alignment boost when you kill an enemy race.
it sounds like your concerned that you'll be getting negative alignment during battle, no matter who you kill. most likely, if you're clan is at war with another clan, it will be a clan that has opposing races. so you probably have nothing to worry about.
I think there will be a lot of "mixed" clans though, now that they decided to get rid of Vendors auto-attacking enemy races, even if they are in your clan.
I think there will be a lot of "mixed" clans though, now that they decided to get rid of Vendors auto-attacking enemy races, even if they are in your clan.
Meh, I doubt we'll see a whole ton of them no matter what. Just a lot more practical to stick to your own faction.
Lachrymose
08-11-2008, 05:36 AM
I think there will be a lot of "mixed" clans though, now that they decided to get rid of Vendors auto-attacking enemy races, even if they are in your clan.
keep in mind though. if you're fighting a clan that's causing you to lose alignment, THEY will also be losing alignment, which means that although you may run into some negatively aligned ARAC guilds, there probably won't be TOO many.
andy9306
08-11-2008, 05:37 AM
If your clan has declared war upon another clan, you do not take alignment penalties for killing members of the opposing clan.
Voodoo Hoodoo
08-11-2008, 05:40 AM
You people are forgetting that killing PK'ers of the SAME race will give a POSITIVE alignment shift.
So technically, hunting at the evil bind stones will be FUN and beneficial.
2 Clans with declared war status means NO alignment shifts, regardless of the race. Can anyone prove otherwise?
What worries me is earlier Dev quotes of clan members NOT taking alignment hits when killing each other. In a big war with a 2nd clan, you'll have no friendly fire problems.. I'm sure this has been looked at.. Well, I hope so.
Ebethil
08-11-2008, 05:46 AM
Regaining alignment SHOULD be tedious and hard because otherwise it's not a real reason not to kill people is it now?
Regaining alignment SHOULD be tedious and hard because otherwise it's not a real reason not to kill people is it now?
All depends on how far gone you are. If you kill one or two people of the same faction that alignment shouldn't be that hard to recover. But if you've done it twenty plus times, then yea, it should be hard to fix.
Ghetis
08-11-2008, 06:06 AM
If your clan has declared war upon another clan, you do not take alignment penalties for killing members of the opposing clan.
--See Above Quote--
When your clan declares war on a clan of the same race, you no longer get the allignment penalty.
What I am unsure of is what is to stop a clan from declaring war on every guild they find. They would then be able to kill indescriminately. My guess is there is a limit to the amount of clans you can declare war on at one time.
Scabre
08-11-2008, 06:16 AM
--See Above Quote--
When your clan declares war on a clan of the same race, you no longer get the allignment penalty.
What I am unsure of is what is to stop a clan from declaring war on every guild they find. They would then be able to kill indescriminately. My guess is there is a limit to the amount of clans you can declare war on at one time.
I would think that if a clan did declare war on multiple clans, they would just get zerged to death. War goes both ways. So the answer would be that common sense and a desire to live would stop them.
Besides, if you want to kill indiscriminately, just accept the negative alignment. There are free towns that evil players can use(though they'll have to watch themselves since it'll basically be a town full of pkers) and I'm not sure but I think clans of evil players can also own cities.
aeonicentity
08-11-2008, 06:19 AM
--See Above Quote--
When your clan declares war on a clan of the same race, you no longer get the allignment penalty.
What I am unsure of is what is to stop a clan from declaring war on every guild they find. They would then be able to kill indescriminately. My guess is there is a limit to the amount of clans you can declare war on at one time.
I don't know how they'll do it here, but in EVE they limit the number of groups you can declare war on by making it cost you money to do so every week, unless the other side makes the war mutual (and they never do).
Nackl of Gilmed
08-11-2008, 07:20 AM
I think one of the older journals says you can only declare war once a day, or once every 10 hours, or something like that. Anyway if there's nothing stopping a clan from declaring war on the whole world they'll just get destroyed anyway, there's not really any benefit to doing that.
Deja vu
08-11-2008, 07:26 AM
--See Above Quote--
When your clan declares war on a clan of the same race, you no longer get the allignment penalty.
What I am unsure of is what is to stop a clan from declaring war on every guild they find. They would then be able to kill indescriminately. My guess is there is a limit to the amount of clans you can declare war on at one time.
I think that the war has to be mutually agreed on. So if you declare war on another clan you are not officially at war till the other side all so declares war on you.
*edit I was mistaken see my post a few posts lower
Secret
08-11-2008, 07:26 AM
I think one of the older journals says you can only declare war once a day, or once every 10 hours, or something like that. Anyway if there's nothing stopping a clan from declaring war on the whole world they'll just get destroyed anyway, there's not really any benefit to doing that.
Well if you want to be able to fight anyone without a penalty. A really strong clan could do it easily. Or a clan with just a few people that move around alot. No way for other clans to find and kill them
Secret
08-11-2008, 07:27 AM
I think that the war has to be mutually agreed on. So if you declare war on another clan you are not officially at war till the other side all so declares war on you.
No it doesnt. Only one side is needed to declare war
Deja vu
08-11-2008, 07:31 AM
No it doesnt. Only one side is needed to declare war
*Edit nm you are correct here is a quote
Clan leaders of sufficient rank can declare war on another clan. When they do, both sides are at war. You can go into the fetal position and refuse to accept that someone has declared war on you, but the other guys will crush you where you lay. You're notified of the change of status and so are your allies, but your consent to the declaration is irrelevant.
If one party wants war, both are in it. The "Weary" diplomatic status has to come first and this serves as warning. There's a very short time restriction between "At War" and "Weary" so it’s not much of a warning. There is no cost to declare war, but you can only do it once per day. It lasts indefinitely until you negotiate a peace treaty. Now there was some debate in the thread on anarchy, having a free-for-all, declaring war being an excuse to pk, that it could be used to exploit alignment etc. These points might be valid under the rigid gameplay systems most MMOs use. In Darkfall players will tend to take matters into their own hands, and will never be helpless to react. Let's use the example of the clan which eventually manages to declare war on everyone on their server: This means that the whole server is against them. If they own a city, it will be hard for them to hold on to it, and they certainly wouldn't be able to lay siege on anyone else's with the entire server waiting for their holdings to go vulnerable. Being in multiple wars could be fun for a while but there's a point where the clan will be overwhelmed.
another cool piece of information is this...
5.73.1. Declaring War
Cant say too much about how Clan wars will work just yet I am afraid. But yea, a Clan can declare war on any Clan, and they can set a time (eg. 2 hrs, 5 hrs, 10 hrs, etc) to when the war is in effect. A honorable Clan will give their enemies reasonable time to prepare, while the Stinkin' Bastards Clan will only give a 5 minute warning. We will probably set the honorable preparation time to 4 hours or so. Anything less, and the Clan that declared war takes a small alignment penalty.
Nackl of Gilmed
08-11-2008, 07:32 AM
Well if you want to be able to fight anyone without a penalty. A really strong clan could do it easily. Or a clan with just a few people that move around alot. No way for other clans to find and kill them
If you want to fight everyone, everyone will hate you whether you're getting an alignment penalty or at war with them. A big clan will accrue heaps of enemies pounding them from all sides while a little group will go bankrupt because they're constantly on the run and KOS for half the world's cities.
I get that you're saying it could be a way to dodge the alignment penalty, but the clans you're declaring war on are the same people who own the cities. You'll be in their bad books pretty quickly.
Secret
08-11-2008, 07:36 AM
If you want to fight everyone, everyone will hate you whether you're getting an alignment penalty or at war with them. A big clan will accrue heaps of enemies pounding them from all sides while a little group will go bankrupt because they're constantly on the run and KOS for half the world's cities.
I get that you're saying it could be a way to dodge the alignment penalty, but the clans you're declaring war on are the same people who own the cities. You'll be in their bad books pretty quickly.
So? b/c u delcaired war on them properly, you have no bad alignment and can still go to ur main city and the main cities of ur allies
Deja vu
08-11-2008, 07:39 AM
So? b/c u delcaired war on them properly, you have no bad alignment and can still go to ur main city and the main cities of ur allies
that sounds correct to me.
the only way to stay out of a war is to say unguided I think.
Nackl of Gilmed
08-11-2008, 07:46 AM
So? b/c u delcaired war on them properly, you have no bad alignment and can still go to ur main city and the main cities of ur allies
Yes, that's what's supposed to happen.
HOWEVER!
The more people you declare war on, the more enemies you have. That is the counterpoint to being able to kill everyone indiscriminately. Everyone else can also kill you indiscriminately. And more than that, they're not going to trade with you, or let you use their cities as bindpoints which restricts you to the area near your racial capitals where you're likely to run into one of your many many enemies. You could hang out near your clan city if you've got one, but chances are 5 or 6 of the clans you've declared war on will be so annoyed at you they'll just pool their resources and seige you. You couldn't even bind at chaos stones after that because you've gone to all this effort to keep your alignment up.
If you can handle all that, go ahead. That's the point of Darkfall - this stuff is resolved by the players.
Secret
08-11-2008, 07:53 AM
Yes, that's what's supposed to happen.
HOWEVER!
The more people you declare war on, the more enemies you have. That is the counterpoint to being able to kill everyone indiscriminately. Everyone else can also kill you indiscriminately. And more than that, they're not going to trade with you, or let you use their cities as bindpoints which restricts you to the area near your racial capitals where you're likely to run into one of your many many enemies. You could hang out near your clan city if you've got one, but chances are 5 or 6 of the clans you've declared war on will be so annoyed at you they'll just pool their resources and seige you. You couldn't even bind at chaos stones after that because you've gone to all this effort to keep your alignment up.
If you can handle all that, go ahead. That's the point of Darkfall - this stuff is resolved by the players.
you could bind to, whats it called, a chaos stone? then u would spawn there. I think. do chaos stones exist?
Deja vu
08-11-2008, 07:55 AM
If you declare war on a guild do you automatically get set to war status with there ally guilds?
Nackl of Gilmed
08-11-2008, 07:57 AM
you could bind to, whats it called, a chaos stone? then u would spawn there. I think. do chaos stones exist?
Chaos stones provide towns and bind points for evil players. you're talking about declaring war on lots of different clans so you can kill heaps of people without going evil, so if you were doing that you wouldn't be able to use chaos stones.
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