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View Full Version : Will there be a place for guilds like us?


Brekken
08-06-2008, 11:02 PM
Assuming this game ever releases I wonder if there will be a place for a 30 man guild that doesn't want allies and wants to be purely rpk? I see these threads about 5000 man EVE corps and wonder what kind of impact a small group like mine could hope to accomplish no matter how organized or skilled they may be.

I will admit my browsing of these forums has been infrequent since the baited anticipation of a couple years ago when we got accepted into clan beta, so if this is a beat to death topic I apologize.

freeze_SD
08-06-2008, 11:05 PM
hehe, bet you guys fit in ^^

we all have experience dealing with the super zergs :)

Red Morgan
08-06-2008, 11:12 PM
I think your kind of clan would do very well in Darkfall. Find a little region to claim or busy highway and you'll be good to go.

Carnivo
08-06-2008, 11:17 PM
I agree with Red Morgan. You will not be able to rule the world, however you will be able to make a small but certain impact on your server.

spike47
08-06-2008, 11:18 PM
I think your kind of clan would do very well in Darkfall. Find a little region to claim or busy highway and you'll be good to go.

Yeah I once thought about doing that too. But then I realized that wouldn't be fun.

freeze_SD
08-06-2008, 11:20 PM
hehe, can't wait till Unknewn finds this thread ^^

Secret
08-06-2008, 11:33 PM
they may technically have 5000 people but you dont know that all of them will move to darkfall and they wont have 5000 people on at one time. I thin a group of 30 highly trained members could beat a bunch of super noobs.

HedraFan3030
08-06-2008, 11:52 PM
Yeah, the game has been designed to allow smaller guilds to be the captains of their own ships (yes pun intended).

Thorpeyrox
08-07-2008, 12:05 AM
Yeah you guys could find a small area and make it your own if it be ganking players in the area - stalking caravans if you do it well enough people will consider the area to be dominated by your Clan. I'm sure of it!

HedraFan3030
08-07-2008, 01:24 AM
Yeah you guys could find a small area and make it your own if it be ganking players in the area - stalking caravans if you do it well enough people will consider the area to be dominated by your Clan. I'm sure of it!

Too bad they said that caravans probably wont happen in game. If you wish to call me out on it I'll look it up but it was in a recent FAQ.

Honorius
08-07-2008, 01:26 AM
Too bad they said that caravans probably wont happen in game. If you wish to call me out on it I'll look it up but it was in a recent FAQ.

You lie! http://www.darkfallonline.eu/darkfall-bilder/v/2005/86_4.jpg.html

Beeblebrox
08-07-2008, 01:32 AM
You might find some trouble with being "purely rpk". Better get ready to protect your city from the hordes of ganked players.

Mhorham
08-07-2008, 01:35 AM
You might find some trouble with being "purely rpk". Better get ready to protect your city from the hordes of ganked players.

they will never own a city with 30 guys. NPC bind stones and a nearby building plot is all the smaller clans can hope for.

Beeblebrox
08-07-2008, 01:39 AM
they will never own a city with 30 guys. NPC bind stones and a nearby building plot is all the smaller clans can hope for.

Better for them I guess.

Prox
08-07-2008, 01:44 AM
What happens when 12 highly organized and skilled clans of about 30-40 members each make an alliance. Which technically in battle would make a "clan" of 360-480 highly organized companies or divisions. Which if they are skilled enough in all aspects of the game is much easier to control and could combat a single clan of greater numbers. If a clan or two had thousands of players on a battle field the only thing they could do is zerg and they would probably win unless the opposing clan was highly organized and also had some numbers on there side.

Battle
08-07-2008, 01:45 AM
That would probably be a good size to run a pirate ship and have some small hideout on a remote island to stash your trezurz.

Nehemia
08-07-2008, 02:23 AM
I still find it funny that you newbies think with philosophy = Less players in clan = more skilled the clan members are invidually.

Heck, why there couldn't be 500 superiorly skilled members in 1 clan?

Enlighten me.

freeze_SD
08-07-2008, 02:35 AM
because of their egos...

highly skilled players think quite highly of themselves (lack of voc.,sorry)
and don't really get along with each other...

these players seek competition...

Unknewn
08-07-2008, 02:38 AM
Assuming this game ever releases I wonder if there will be a place for a 30 man guild that doesn't want allies and wants to be purely rpk? I see these threads about 5000 man EVE corps and wonder what kind of impact a small group like mine could hope to accomplish no matter how organized or skilled they may be.

I will admit my browsing of these forums has been infrequent since the baited anticipation of a couple years ago when we got accepted into clan beta, so if this is a beat to death topic I apologize.

Holy moly, a QFT guy posting and his name is not Unknewn!

Surly
08-07-2008, 02:49 AM
Assuming this game ever releases I wonder if there will be a place for a 30 man guild that doesn't want allies and wants to be purely rpk? I see these threads about 5000 man EVE corps and wonder what kind of impact a small group like mine could hope to accomplish no matter how organized or skilled they may be.

I will admit my browsing of these forums has been infrequent since the baited anticipation of a couple years ago when we got accepted into clan beta, so if this is a beat to death topic I apologize.Of course there's a place. It might be rough going, but if all you care about is pure combat there's no shortage of that. I'd encourage you to play politics a little and maybe do mercenary work on the side, but only if you can't sustain your budget by loot drops alone.

Brekken
08-07-2008, 02:51 AM
I still find it funny that you newbies think with philosophy = Less players in clan = more skilled the clan members are invidually.

Heck, why there couldn't be 500 superiorly skilled members in 1 clan?

Enlighten me.

I find it funny that some people think that winning with overwhelming numbers = skill. Some people like to keep it small and organized instead of being just another random turd at the bottom of a pit toilet. Are you in an actual clan that plays a PVP game btw? I am curious where you get your sense of superiority.

I have no idea if DF's game mechanics and average guild size will allow a small tight group to be competitive. I was politely asking those who have followed game development and clan size more closely their opinions. Theres always an asshat who has to hijack things to stroke their tiny e-peens tho.

Prox
08-07-2008, 03:31 AM
If there is ever a battle with 5000 players on one side (Which is half a fucking server) That will be one hell of a battle. Also I think if 1 fucking "team" or "alliance" or clan or whatever that has 5000 players will dominate completely unless they actually get countered by near the same numbers.

I mean with numbers that big I don't even think player skill will be that big of a factor since you might cut down 10 people each and still get mauled. On the other hand since this game has collision and all those great things. If a can could use crowd control in the form of formations like boxing in the numbers or making them attack you in a small area so they can only send even numbers at you and you keep up heals while unloading spells and projectiles into there massive blob of players.

I'm pretty much just fantasizing right now but I sure as hell hope Darkfall can handle alot of players in 1 area and not lag. I don't know if the engine and there servers can handle it but I think players might make battles quiet large.

GRCPan
08-07-2008, 03:33 AM
The world is big there is place for every clan.

Rainstorme
08-07-2008, 04:27 AM
I find it funny that some people think that winning with overwhelming numbers = skill. Some people like to keep it small and organized instead of being just another random turd at the bottom of a pit toilet. Are you in an actual clan that plays a PVP game btw? I am curious where you get your sense of superiority. I think he was more or less making a general statement on how the average forum goer always thinks that the smaller clan's members will be more skilled when anyone who has played a game knows that's not always true, not making an insult to any particular clan.

Personally, I don't get my rocks off thinking about how sweet I am at video games so I'd rather win by numbers than lose with skill anyway, so my opinion might not be worth much in the battle of e-peens.

Surly
08-07-2008, 04:45 AM
I find it funny that some people think that winning with overwhelming numbers = skill. Some people like to keep it small and organized instead of being just another random turd at the bottom of a pit toilet. Are you in an actual clan that plays a PVP game btw? I am curious where you get your sense of superiority.

I have no idea if DF's game mechanics and average guild size will allow a small tight group to be competitive. I was politely asking those who have followed game development and clan size more closely their opinions. Theres always an asshat who has to hijack things to stroke their tiny e-peens tho.I guess it depends on a clan's goals for the game they're in... but "winning with overwhelming numbers" doesn't equate to individual player skill at all. It isn't exclusive, mind you, but it's pretty much the antithesis of an example you'd use to prove such a thing.

Big zerg clans are difficult to manage, organize, and put together. I think it requires a great deal of leadership and cognitive prowess from those calling the shots in such clans, and is a respectable establishment if they can hold it together. Without strong, intelligent leadership in a zerg they're incredibly susceptible to being taken down by propaganda. Trying to fight a zerg militarily is why so many very talented PvPer clans resent them so much. Where shitty zerg clans fail is their ability to build real relationships with their own members and maintain a tight nit community of friends, which most small PvP clans don't bother exploiting because they're equally ignorant of that side of things and wind up putting themselves in battles of attrition.

It's like when the Germans fought the Soviets in WWII... sure, the Germans killed 10-12 million Russians to their estimated 1-2million losses in that part of the war, but grinding away at raw numbers, though very gratifying numerically, loses you the war in the end.

The non-physical, rather sociological, principal of that real world example applies to any situation where numbers without skill confront skill without numbers.

Blixa
08-07-2008, 04:50 AM
I still find it funny that you newbies think with philosophy = Less players in clan = more skilled the clan members are invidually.

Heck, why there couldn't be 500 superiorly skilled members in 1 clan?

Enlighten me.

People who are dedicated to the game (most skilled players belong in this group) don't want to spend hours of their day with people they mostly don't even know. Therefore these players will most likely be in small clans. And if a player in a small Clan doesn't fit into the clan well or is a patheticly skilled player, he will more likely stick out in a small clan with less organisation problems than in a confusingly large clan.

Jonkar
08-07-2008, 07:33 AM
Really, all you need is dedicated and loyal clan members and you cannot be broken.

Lord Caim
08-07-2008, 07:50 AM
I'm pretty sure you guys will fit in nicely, OP.

Remember that zergs aren't just your problem. The majority doesn't appreciate them as well.

Arkir
08-07-2008, 09:46 AM
Are my posts just getting shorter and more agressive every time I come on these forums...?

Fuck you Brekken. Your assuming stuff about Nehemia that is untrue and attacking him for your assumptions. He asked a good question that doesn't deserve your crap answer.

Also, the answer to this thread's main question should be obvious if you spent a few minutes to think.

Jou
08-07-2008, 12:43 PM
I find it funny that some people think that winning with overwhelming numbers = skill. Some people like to keep it small and organized instead of being just another random turd at the bottom of a pit toilet. Are you in an actual clan that plays a PVP game btw? I am curious where you get your sense of superiority.

I have no idea if DF's game mechanics and average guild size will allow a small tight group to be competitive. I was politely asking those who have followed game development and clan size more closely their opinions. Theres always an asshat who has to hijack things to stroke their tiny e-peens tho.

Is it wrong to put QFT under one of your clans posts? Just joking. I agree with you on the smaller clans issue and think that the most skilled clans are generally small. As they generally don't have the retarded step children clinging onto their ass hair for fame.

As for your impact onto the Darkfall world, well I think that it depends on how you play it. If you get into the political side, you could do great damage to one of the zerg guilds by assisting another who is battling them, or cutting off their reinforcements, or stragglers. Or infiltrating them and causing disruption from the inside. These sort of actions will definately impact the entire world.

As far as reputation goes, it depends on your players. Skilled players are generally known by what they do. And if a guild has many skilled players and their average skill level is high, I think it will be known. I remember times when guilds tags represented what you were about to fight.

Lately though, I haven't seen anything really spectacular out there where a guild as a whole made me say wow. I think KOR in GW alpha was the last one, because it didn't matter who they brought to the field, you knew it was going to be a fight against skilled players.

Fro
08-07-2008, 01:12 PM
Assuming this game ever releases I wonder if there will be a place for a 30 man guild that doesn't want allies and wants to be purely rpk? I see these threads about 5000 man EVE corps and wonder what kind of impact a small group like mine could hope to accomplish no matter how organized or skilled they may be.

I will admit my browsing of these forums has been infrequent since the baited anticipation of a couple years ago when we got accepted into clan beta, so if this is a beat to death topic I apologize.

Nope no place for you, sorry. There comes a time in every clans life when it has to sub to hyperion.

Fenris Vinerave
08-07-2008, 02:48 PM
Snowball effect from here on in after that single random mention of hyperion

Jonkar
08-07-2008, 02:51 PM
I still find it funny that you newbies think with philosophy = Less players in clan = more skilled the clan members are invidually.

Heck, why there couldn't be 500 superiorly skilled members in 1 clan?

Enlighten me.

I find it funny that some people think that winning with overwhelming numbers = skill. Some people like to keep it small and organized instead of being just another random turd at the bottom of a pit toilet. Are you in an actual clan that plays a PVP game btw? I am curious where you get your sense of superiority.

I have no idea if DF's game mechanics and average guild size will allow a small tight group to be competitive. I was politely asking those who have followed game development and clan size more closely their opinions. Theres always an asshat who has to hijack things to stroke their tiny e-peens tho.

Reply to both these postsand whatever came afterwards.

I agree with Nehemia in a way but I also agree with Brekken on some points. There's far too many people that think they and their clan with 10 members can conquer entire parts of Agon. That's not going to happen.

However, as for your theory of 500 superiorly skilled members in 1 clan.. Theoretically it's possibly, of course. However, realisticly you're not going to see such a thing for a long, long time. The bigger your clan, the less you have to rely on superior tactics. For example, a clan of 500 people can simply run over a clan of 100 regardless of tactics.

The 4 noobs being able to take a vet thing is a bullshit example simply because you're living in an illusion if you think most veterans will be crap. On the contrary. This can be translated in big skirmishes such as the 500 vs 100 clan example I gave.

Sure, there is collision detection and friendly fire a smaller clan can use to their advantage. But it's a double edged sword, which alot of people seem to forget.

This is where Brekken is right on some of his points. There's a shitload of people that think they are going to be good at Darkfall at this point. Truth be told, I believe about 20% of the players will actually be good. Not because of their previous gaming experiences. Fuck no. Because they are quick learners rather.

No single game can prepare you for Darkfall. Sure, there is (Just an example) Age of Chivalry which might be somewhat similair to the combat. But it misses the fact you're in a seamless world and Agon is not a simply deathmatch/objective map.

Eve: Sure, some features may be similar (FF, empire building) but if you even think EVE has anything important in common with Darkfall, wake the fuck up.

The same goes for pretty much any game out there. Nothing comes close. Yes, Darkfall´s core features may all be found in other games in some form or another but the entire reason Darkfall is so interesting is because it´s the only fucking game that combines all these elements, making it a totally unique experience.

So, what I´m trying to say here: Yes, a clan can have 500 skilled members but if you think that's happening anytime soon after the release, get real. Too many players will be mediocre at release, regardless of past experience.

Personally however, I believe numbers -will- win alot of fights in the beginning. Simply because everyone will be around same skill level at the beginning of the game, apart from a few. And while collision detection and friendly fire may help you win a battle as a small group of people, you have to be fucking ignorant to think a zerg wouldn't use that against you, combined with their superior numbers.