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View Full Version : What PC GPU would the Xbox360's/PS3's be comparable to?


[Malice]Bronson
08-02-2008, 06:36 AM
Just wondering what Graphics Card made for the PC would be similiar to what we see in the Xbox360/PS3/Wii.

Furai
08-02-2008, 06:41 AM
Hard to guess because all of the processing power in consoles is spread oddly across the different parts. Not too terribly different from PCs, but odd enough. My guess, with the release of games like MGS4, the new Final Fantasy, and the graphics engine in Soul Caliber, is something along the lines of an overclocked 8800GTX or a low-scale 9 series card for the 360.

Go up a notch with the PS3 to a 9600 OC or 9800, and down a bit with the Wii to a 7600.

Rough estimation, but feels close.

Gem
08-02-2008, 07:21 AM
Hard to guess because all of the processing power in consoles is spread oddly across the different parts. Not too terribly different from PCs, but odd enough. My guess, with the release of games like MGS4, the new Final Fantasy, and the graphics engine in Soul Caliber, is something along the lines of an overclocked 8800GTX or a low-scale 9 series card for the 360.

Go up a notch with the PS3 to a 9600 OC or 9800, and down a bit with the Wii to a 7600.

Rough estimation, but feels close.

Sounds about right in general...but I guess it depends on your goals. The 360 only runs a Radeon R500 and 512 megs of ram.

Keep in mind console graphics are a bit of an illusion. The number 1 advantage of consoles for years has been the low resolution of TV screens. Its easy to make a game run fast at 640x480 or less and then hide the crappy res with some TV pixel blur. Keep in mind we've been playing PC games at 1024x768 (about 720i HD) for years. Now that you can run these games at 720i and 1080i TV (about 1920x1200 on monitor terms) its a little more obvious the tricks they use. #1 being the extremely tiny size of textures. The lack of detail in them is astounding...they try to mask it with heavy bump/normal mapping, but once you notice, its never the same. #2 being the lack of AA and anisotropic filtering...nothing like putting an Xbox 360 game at 1080i and seeing jaggies everywhere and shitty textures in the distance.

So..what Im getting at...if you pipe your PC video to a TV and play your games at TV resolutions with low quality textures...you can get the same graphics on similar hardware (a little more since the hardware is single purpose). A mid 8 nvidia series will do you fine.

If you want to play the equivilent of MGS4 but at 1920x1200 with 4x AA and anistropic filtering with PC quality textures...well you are gonna need a 9k+ series graphics card, a beefy processor, and a ton of ram.

Feyrband
08-02-2008, 07:26 AM
games are really using interlay scans and not progressive? sob.

Fluffington
08-02-2008, 07:29 AM
A graphics card comparable to a Wii? Onboard.

Viluin
08-02-2008, 08:33 AM
PS3: 7800GTX (+ Cell processor that can handle graphical things)
360: X1900XT

Wii: Something very old.

games are really using interlay scans and not progressive? sob.

They support 720P and 1080P as well.

Mippoose
08-02-2008, 09:17 AM
PS3: 7800GTX (+ Cell processor that can handle graphical things)
360: X1900XT

Wii: Something very old.



They support 720P and 1080P as well.

Figured you'd beat me to it.