View Full Version : Ign - Peek Of The Week #11
Gowel
11-03-2003, 05:01 PM
In Razorwax' online world of Agon, a number of Mercian villages lie by the rivers that run toward Sanguine Bay
As much as I'd love to post the link here, it has once again, been broken for the past 3 hours. This is starting to become a bad trend for IGN, but I sent off an email to one of the guys in charge of their vault news about 2 hours ago and hopefully it's fixed soon. I'll post the link here as soon as it's working.
Link is up http://rpgvault.ign.com/articles/457/457655p1.html
Move this to news section please. ;)
Blade
11-03-2003, 05:05 PM
Thnx Gowel. It really is starting to be part of the monday morning ritual, to wait for IGN links to work! :)
Dulin
11-03-2003, 05:20 PM
Thanks Gowel ::manly hug::keep up the good work.
Gowel
11-03-2003, 05:21 PM
Some of the many bridges spanning these rivers are mere rope and plank improvisations, while others are large and solid enough for heavy wagons. As might be guessed, strategically placed bridges are bones of contention between the region's feuding clans.
That's very interesting. It seems to be a little insight into how they plan to do caravan routes.
Dulin
11-03-2003, 05:30 PM
Originally posted by Gowel@Nov 3 2003, 12:21 PM
Some of the many bridges spanning these rivers are mere rope and plank improvisations, while others are large and solid enough for heavy wagons. As might be guessed, strategically placed bridges are bones of contention between the region's feuding clans.
That's very interesting. It seems to be a little insight into how they plan to do caravan routes.
Now the question is can a enemy attacker burn down the lesser rope bridges to hamper movement of support units and to stop off supplies from getting to and from the city? If not :( if so :D
razta
11-03-2003, 05:37 PM
Is it jsut me or do the 3 towns look exactly the same?
Gowel
11-03-2003, 05:46 PM
Originally posted by razta@Nov 3 2003, 12:37 PM
Is it jsut me or do the 3 towns look exactly the same?
The buildings look the same because they were all built by the Humans and are all in the Human region. That is the architectural style of Human structures. I don't know for certain, but we probably won't see much variety in structures in-game unless we're looking at the larger locations that are actually considered "cities" and not just small villages.
As for the 3 villages looking the same, other than for the reasons I've just given, this week's screenshots are partially of the same village we saw last week. If you look closely at last week's screenshot of the bridge over the small river, it's the same part of the village that's shown in this week's shots. I'd love to see more locations, especially of the other race's regions, but I'm also happy to see more detailed shots of the same areas because it gives you more of a feel of the whole thing better, in my opinion.
Thomas_Kent
11-03-2003, 06:21 PM
Originally posted by Dulin@Nov 3 2003, 10:30 AM
Now the question is can a enemy attacker burn down the lesser rope bridges to hamper movement of support units and to stop off supplies from getting to and from the city? If not :( if so :D
As far as a caravan blocker, that sounds kinda interesting, but I don't think it would really be all that effective against troop movements.
If they went downstream to a place where the river was a bit less treacherous, they could swim the river to the other side.
If the wagon-capable bridges *were* destroyable, I could see some issues resulting. Some people would destroy every one of them as often as possible, simply to be disruptive.
Those who had to move supplies in game would then probably just resort to movement by foot, or magical means (but we'll not get into the recall topic).
hallower
11-03-2003, 06:31 PM
The burnable bridge could actually be workable. You couldn't prevent players from crossing the stream (unless you could buy NPC crocodiles or something to swim around in your moat, just like NPC guards), but you could prevent other players from crossing the water with mounts, supply wagons, siege engines, etc. If the stream was distanced right from your city, you could effectively use it to force the attackers to have to build their siege engines right in front of your city...with all of your arrows and spells raining down to disrupt the process.
Viranth
11-03-2003, 10:04 PM
It's good stuff.. It looks rather empty because of one huge tree, then nothing, the one more huge tree. I can't say that's how it looks ingame, since it might be grass once you zoom in. The areas look HUUUGE too, which is good :)
Anyhoo, great stuff
Gaintlord
11-03-2003, 11:20 PM
As aways Gowe thanks for the link. Maybe one day IGN will post a nce clean link.
Some good info and I like the pictures as always.
Though I wish the devs would stop posting human towns. Please show us a spawn point or some creatures in the human kingdom or show us other race towns please.
No flame but all human stuff is getting a little old and looks more like DF the "Human's" world then a world with other races.
hallower
The burnable bridge could actually be workable. You couldn't prevent players from crossing the stream (unless you could buy NPC crocodiles or something to swim around in your moat, just like NPC guards), but you could prevent other players from crossing the water with mounts, supply wagons, siege engines, etc.
I sure hope so. I would be cool if we could burn bridges or have to make them to contiune on your way. It would make tactics " The Cool" in game :D
Mordeph
11-04-2003, 12:16 AM
*Drool*
Stereoviewer
11-04-2003, 01:32 AM
I like the viewing distance and the way the water looks.
Porthios
11-04-2003, 03:33 AM
Very nice. Although I would try and add some shaks and stuff around the village to give it character. I mean, where do all of the people in the village live? A village that small isn't gonig to have nice buildings like that and a keep along with it.
olemak
11-04-2003, 10:26 AM
Originally posted by Porthios@Nov 3 2003, 03:33 AM
Very nice. Although I would try and add some shaks and stuff around the village to give it character. I mean, where do all of the people in the village live? A village that small isn't gonig to have nice buildings like that and a keep along with it.
I suppose that would be the player-owned buildings a nd structures, wich will be sure to spring up during the first week after releast. Most interesting locations will become ramshackle boomtowns soon enough, I suspect.
On burning bridges: I guess bridges woulf be protected (burning rights) by clan stones much like any other structure. So, a defending clan may always burn their bridges to defend their land, but an attacking clan need to set up a gloomer if they want to burn a bridge within the control of another clan, the gloomer disrupting the "burning rights" thingie of the clanstone... that is the way I understand it, anyway.
Bridges in the far wilderness will be razed right quickly, though, by random destructive elements (asshats)... advancing armies would need a team of engineers to build the army bridges, otherwise the army won't be able to lug the wagonloads of gloomer equipment with them... very, very cool. Looking forward to that kind of military campaigning.
Weight restrictions on bridges is rather exciting if it actually equates into game mechanics (instead of just RPing fluff descriptions).
Gowel
11-04-2003, 03:44 PM
I like the idea that someone might be able to burn down a bridge, but something tells me that it's not going to happen in Darkfall. I think that instead, there will just be multiple routes to take, with multiple bridges, so that you aren't always taking your caravan the same way. You'll also have ships and underground passages in which to transport your goods. So people play it smart, plan their routes and have good protection, they're going to have a much better chance of getting where they need to go with their cargo intact.
If they allow for bridge destroying, it's just going to cause a hell of a headache. Imagine it. People that can destroy bridges, would do so as much as possible, just for the hell of it. People that could build them, would likely do so as much as possible as well. You'd see a stretch of river with 12 bridges all lined up next to each other, because the players who built them wanted to guarantee their caravan a safe passage. Certainly they can put in restrictions as to how many bridges could be created in a certain area, but I think it's just a hell of a mess to get into in the first place and simply not having destroyable bridges, may be best.
It's a great idea and I think it's something we'll see in MMORPGs in the future, but it just seems a bit much at the moment, atleast to me. In my opinion, the best way to go about it would be to have invulnerable bridges with other, reasonable restrictions, like weight detection, guards and such.
Exit Wounds
11-05-2003, 03:00 AM
the ability to burn bridges wouldn't be worth the headache IMO. Graphics look nice and solid, but as another poster said, seeing something besides human villages would be nice :P
Filip
11-05-2003, 02:19 PM
pfff, the water looks great, but all the rest is not even average.
Gowel
11-05-2003, 03:16 PM
Originally posted by Filip@Nov 5 2003, 09:19 AM
...but all the rest is not even average.
Get your eyes checked, or at the very least, point out the reasons behind your claiming of it being "average". Opinions are wonderful and they can even be helpful feedback for RW, but without any reasoning behind your statement, you really just come off sounding like you're trolling.
Myrd[SUN]
11-06-2003, 03:07 PM
Indeed, the developers said the world was still too empty but it's about time we get to see some other intresting stuff as another human town....
VyinAswell
11-07-2003, 04:55 PM
Here's my opinion on the bridge burning discussion.
They said there were little rope and plank bridges and big stone bridges.
If one can build and burn the little rope bridges- this has no effect on the caravans. They won't be able to use these in the first place.
In my opinion the goods caravans should only be able to use the big stone bridges which should be made invulnerable.
Leave the little rope and plank bridges as dynamic- player built and destroyed. That would be the most fun.
But seriously, this is one of those arguements that makes little difference to me. If i were in charge, i'd say - phuck it- make all the bridges invulnerable, and lets spend all of our development time worrying about the thing that really matters- balanced skill based PvP.
Vyin Aswell
Filip
11-07-2003, 05:52 PM
gowel, what i ment was that it just doesn't look good, not detailed enough, or wrong/weird colors, blue painted windows, jada jada jada. they look just the same as the week before and i allready said they didn't looked good, and why they didnt.
they look a bit good, if you see the ones where the village is in the distance, cus you dont need the kind of detail as normally, but when the village is close, it's still not detailed :blink:
Im not a big fan of the bridge burning idea. It sounds like a huge pain for someone who is just trying to walk through.
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