alfaroverall
07-14-2008, 08:42 PM
This game isn't exactly recent (it released in 2006) but it's a pretty interesting game.
It's an RTS, and in some ways you could say it's StarCraft meets Command & Conquer meets WarCraft 3 meets Rise of Nations (to which it is a sequel of sorts) meets a small amount of new concepts. I was going to write up a detailed list of the similarities, but it got long as hell (especially for Rise of Nations) so I'll just answer any specific questions that people have. Some fairly basic things:
3 distinct races as in StarCraft. The theme is basically "technology meets magic"; the Vinci have machines reminiscent of those designed by Leonardo da Vinci, the Alin have magic reminiscent of the Arabian Nights stories, and the Cuotl are sort of loosely based on the gods of the Aztecs, Mayans, and Incas.
2 resources. Timonium, with pre-designated deposits on the map where mines and miners can be built, wealth for the Vinci and Alin which is acquired by building caravans and sending them between your cities (more on the cities in a moment), and energy for the Cuotl, created by building Reactor Districts in your cities.
Ground and air units, though most units hit both.
There are hero units with special abilities, like burst damage, healing, buffs, mind control, etc.
Cities are at the heart of the game's design. To start you have one, which you can build up with districts, to various effects (increasing the maximum rate at which you can gain resources, the number of units that you can have, among other things). These are the main way that you push out your national borders, and you can only build buildings within those borders (though the Alin can pay extra to build outside their borders). There are neutral city sites with a small amount of defense on the map that you can capture; these are about the closest equivalent to "expansions" in the game.
There's obviously a lot more to say, and it makes a lot more sense once you play it, but that's a start.
Anyway, my reasoning for posting this thread was to see if anyone played and wanted to give the multiplayer a shot. I've only played the campaign (I've done the first campaign and about half of the second on moderate difficulty so far). So: does anyone play this game?
If I get a resounding "no", let this thread be converted to a thread about Rise of Nations, which I think is a bit more popular and is at least partially related to Rise of Legends.
It's an RTS, and in some ways you could say it's StarCraft meets Command & Conquer meets WarCraft 3 meets Rise of Nations (to which it is a sequel of sorts) meets a small amount of new concepts. I was going to write up a detailed list of the similarities, but it got long as hell (especially for Rise of Nations) so I'll just answer any specific questions that people have. Some fairly basic things:
3 distinct races as in StarCraft. The theme is basically "technology meets magic"; the Vinci have machines reminiscent of those designed by Leonardo da Vinci, the Alin have magic reminiscent of the Arabian Nights stories, and the Cuotl are sort of loosely based on the gods of the Aztecs, Mayans, and Incas.
2 resources. Timonium, with pre-designated deposits on the map where mines and miners can be built, wealth for the Vinci and Alin which is acquired by building caravans and sending them between your cities (more on the cities in a moment), and energy for the Cuotl, created by building Reactor Districts in your cities.
Ground and air units, though most units hit both.
There are hero units with special abilities, like burst damage, healing, buffs, mind control, etc.
Cities are at the heart of the game's design. To start you have one, which you can build up with districts, to various effects (increasing the maximum rate at which you can gain resources, the number of units that you can have, among other things). These are the main way that you push out your national borders, and you can only build buildings within those borders (though the Alin can pay extra to build outside their borders). There are neutral city sites with a small amount of defense on the map that you can capture; these are about the closest equivalent to "expansions" in the game.
There's obviously a lot more to say, and it makes a lot more sense once you play it, but that's a start.
Anyway, my reasoning for posting this thread was to see if anyone played and wanted to give the multiplayer a shot. I've only played the campaign (I've done the first campaign and about half of the second on moderate difficulty so far). So: does anyone play this game?
If I get a resounding "no", let this thread be converted to a thread about Rise of Nations, which I think is a bit more popular and is at least partially related to Rise of Legends.