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View Full Version : Gaming: W.E.L.L Online: A new FoM?


Spades Felligan
07-05-2008, 06:07 PM
Looks like a new Face of Mankind. Which I must commend, FoM was a very fun and awesome game in beta, then it sucked. I was apart of a corrupt gang of LED policemen that extorted drug-dealers, brokered deals with criminals, sprung convicted players free from prison, and were generally mean to civilians. There was a lot of internal politics as well in FoM organizations. However, WELL appears to have levels, FoM didn't, it had ranks which an player would be promoted by his superiors.

Some highlights:
On PvP:

In W.E.L.L. Online this control works as follows. Any killing automatically creates an evidence-object visible only to expert detectives. Jointly with the police they can catch the criminals, and if the latter's guilt is proven, they will spend some time in penal labor, shifting rocks. Players who kill by the rules (i.e. within framework of their organizations' quests) are not penalized by the detectives or the police. Thus, anyone willing to pit their martial skills against another player by the rules is free to do that, while thugs not accustomed to fair play will shift rocks in prison camps.

On the other hand, organizations are subjects to certain limitations which make it much more interesting. If a hit man is caught while committing a crime not related to his organization's contract (quest), he can be expelled from the organization, demoted, penalized etc. An unlicensed killer is not subject to these risks. But he is more vulnerable to the law: professionals who are organization members might be defended by the Mob, but no one will defend a rogue. Basically, everything has an upside and downside, an action and reaction, results and consequences. Some are immediate and others take time, but you will eventually see and feel the results of your decisions and choices – just like in real life.


Organizations:


Our players get together based not on their territory but on their interests. W.E.L.L. includes several alternative types of organizations. Do you want to combat crime? You are welcome to become a private detective or a cop. Do you want to guard the borders of your realm against the enemy? Join the border guards. Do you want to become a famous robber? Get the Mob's permission and rob away! Do you want to attack your neighbors? Join the troops, raid the enemy's territory and fight the border guards. And if you want to become a successful businessman – join a commercial company and climb the corporate ladder.
Each player can get promoted within his or her organization type, reaching a high professional level and gaining public recognition. For this purpose there are honorary titles and other ways to become distinguished. The player is free to choose their way to advance and succeed. And if you do not like your chosen organization and its members, you can easily move to another one or even create one of your own.

Character development:
Ask any MMORPG expert what the main weakness is of his or her favorite game type and the answer you get often equates to: anticipation of happiness is almost always better than the happiness itself. In other words, the hardest period is when you reach the highest level and you have basically nothing to aspire to after that.
What can you do when your character's leveling reaches the limit? Kill other characters; visit other cool places; go to other dungeons; slay dragons; win cool stuff which you eventually need in order to visit cool places, go to dungeons, etc.. In other words, it is a vicious circle, and game developers don't provide a way out and you cannot break it even when you become skilled beyond your wildest dreams. Sounds familiar?
W.E.L.L. Online is built on an entirely different principle. Unlike the usual MMORPG's where most of the time is spent on leveling your character, in our case it happens VERY VERY QUICKLY. But after that a whole endless range of possibilities open up to you.


Website (http://wellonline.com)
Criminal Codex (http://wellonline.com/history/criminal/)

Read the Codex, it's quite interesting and very, very similar to FoM. "Submit to a PP check!"
"Fuck u, coppers!'
"Tase him, boys!'
"OMGWTF I report-" BZZT

If I ever play this, I intend to be a cop like I was in FoM, and lord and abuse my power over civilian players. They hated me and my pals, but they feared me.

BeSt
07-05-2008, 06:13 PM
I like the idea.

Zwarp
07-05-2008, 06:14 PM
I'd be happier if it was Sci fi, however it sounds cool

Spades Felligan
07-05-2008, 06:14 PM
Yeah, it worked well in FoM beta. But then the devs fucked it up and it went to hell. It's a nice alternative from artificial restrictive PVP and full, open out PVP.

Greyfang
07-05-2008, 06:14 PM
beta application is in Russian... i already work with 80% Russians, that's plenty enough for me, thanks.

alfaroverall
07-05-2008, 06:17 PM
Interesting. I like the "very fast" leveling. That part of it reminds me a bit of Darkfall.

Curious as to why their site is in English but their beta application is not, though.

BeSt
07-05-2008, 06:22 PM
Interesting. I like the "very fast" leveling. That part of it reminds me a bit of Darkfall.

Curious as to why their site is in English but their beta application is not, though.

In the forums it says that the beta application doesn't matter anymore as nobody is going to get into the closed beta anymore, they say to wait for open beta.

Suitepee
07-05-2008, 06:31 PM
Ah Face of Mankind; what happens when RP'ers meet Counter-Strike players on Ritalin.

Joined Red Brotherhood thingy; half the time clan members were killing each other in the spawn area/HQ.
Joined LED; no help whatsoever,clan chat was full of dicks,clan members would go out of their way to kill you.
Only began enjoying the game when I joined the BoM? (white cloaked guys) that had helpful people,didn't tolerate random killing and did missions a lot.

Cloning was a boring,tedious process of waiting 5 minutes to respawn at 15% hp,then go through the gate.
And on the LED,it was die > 5 min clone > die again > 5 min clone > die again.
Shooting was a bit wonky.

Other than that,I loved the general atmosphere in the beta.

Now if this game could bring back the general ATTEMPT to combine RP'ing with decent gameplay. Keep us informed whomever decides to play it. :D

Scottc1988
07-05-2008, 06:52 PM
This will be awesome! I intend to be a cheater like I was in FoM. :D

kehmesis
07-05-2008, 06:53 PM
Sounds good.

BeSt
07-05-2008, 07:30 PM
Joined LED; no help whatsoever,clan chat was full of dicks,clan members would go out of their way to kill you.

Sorry but that sounds awesome.

Spades Felligan
07-05-2008, 07:45 PM
LED was hated by everyone since we ran the show on Earth. We beat everyone up, fined them, forced pp checks on them. Once they tried to riot, so we dispersed with rubber bullets. :D

They would always threaten to file reports of abuse to the IED or whatever the internal security agency was called, but everyone knew it was so chocked with paperwork that type of small time shit was thrown out before even being looked at. Ahh, the glories of being a pig. So on police patrols, if people gave us bad lip, we would beat them down, and leave them in a pool of their own blood.

BeSt
07-05-2008, 07:53 PM
Sounds like my experience in TSRP.
Nothing beats being a cop in games. It also gives you certain understanding about real life cops.

Nexus
07-05-2008, 09:06 PM
I have become interested, research need be done on my part!

Reseach concluded, however hype engine not engaged.

Let me know when its done.

GFH_Spike
07-05-2008, 09:19 PM
Ah, Spades. You exaggerate the LED's influence. The Brotherhood of Shadows only cooperated when it served our goals, and many areas of Earth were effectively ours. Even Brooklyn itself was beyond the scope of GD influence. Brothers often gathered and raided successfully from the underground. De Morgan's was regularly assaulted and overtaken, and high ranking Brothers were very rarely forced to endure prison time for crimes.

Away from Earth and DMC, the LED were nothing, corrupt or straight. The colony worlds belonged to the corporations and the clans, and GD presence was minimal, as you should know. Drug trafficking and other activities went on freely. Hell, I had 7 mansion suites, and that wasn't earned cleanly, you can be sure.

As for this new game, I'm looking into it.

Durindana
07-06-2008, 02:25 AM
thugs not accustomed to fair play will shift rocks in prison camps.

Lol I recall pushing this for DF (wasn't my idea, someone else's but it's awesome) and got SCREAMED AT little-girl-style for it

freeze_SD
07-06-2008, 03:47 AM
Lol I recall pushing this for DF (wasn't my idea, someone else's but it's awesome) and got SCREAMED AT little-girl-style for it

it certainly is...
I closed the browser as soon as I saw that...
I should have closed when they put WoW into "Open PvP" though

Leric
07-06-2008, 04:52 AM
LED was hated by everyone since we ran the show on Earth. We beat everyone up, fined them, forced pp checks on them. Once they tried to riot, so we dispersed with rubber bullets. :D


I was Led for awhile. It's so easy to be corrupt when you can just fucking arrest anyone who bitches at you.

[markus]
07-06-2008, 06:54 AM
Is it even FPS?

Slaker
07-06-2008, 07:16 AM
looks interesting. I will stay up to date with this game.

Pcheez
07-06-2008, 11:17 AM
Played FOM in beta, grenading the terminals in cities was too much fun.

Then standing at the exit of the clone bay respawn, ending up in 50 people stuck in 1 squared meter of clone vat. GM's didnt do anything, nullifying my point. I tried to bring attention to the grief collision detection + a tiny clone vat exit could cause since no weaps in spawn room could bring but to no avail.

Then i got gang raped by some bastards and died permanently so quit that buggy ass game.

looking into this new game, looks interesting,