View Full Version : Gaming: AoC 32k players prime time all servers 03-07-2008
forestchild
07-05-2008, 06:06 PM
Omg this game gonne fail:P
Here is link http://www.flickr.com/photos/abriael/2634834540/sizes/o/
Greyfang
07-05-2008, 06:09 PM
that's just because no one else has figured out how truly awesome it is yet :sly:
alfaroverall
07-05-2008, 06:13 PM
That's not exactly failing. Though EVE is united onto one server, they don't get a whole lot past that at peaktime, and it is considered one of the more successful MMOs.
Lethn
07-05-2008, 06:14 PM
lol Funcom are going to be bankrupt, even Darkfalls registered forum members are more than that :p
Gunther TheBlack
07-05-2008, 06:16 PM
I'm glad the spanish servers are failing miserably.
Lol at "Ferox" being a french server. I bet Ferox would be ashamed if he hears about this ;)
haha! I'll tell ferox.
got his own aoc server and everything :P
Gunther TheBlack
07-05-2008, 06:18 PM
lol Funcom are going to be bankrupt, even Darkfalls registered forum members are more than that :p
Yes but not all people are online at the same moment tho. So those numbers are not the total customers they have.
Staatsschutz
07-05-2008, 06:20 PM
That's not exactly failing. Though EVE is united onto one server, they don't get a whole lot past that at peaktime, and it is considered one of the more successful MMOs.
true that. atm with those subscribtion numbers aoc must be considered a success, but it all depends on the future graphs.
while eve has been stable and slightly growing since years, the current ppl active on all aoc servers is far less than they had at the beginning, so it rather looks like a skydrop to me.
and whats probably bothering most ppl too, is that they were making up alot of hype around aoc, and when you consider this, 32k might as well considered a big fail.
the time will tell, but i doubt aocs subscriptions rise or getting stable at this point.
Didn't Funcom say they needed 500k active subscribers for the game to be successful?
Ftang
07-05-2008, 06:36 PM
anyone have production costs for AoC? it must be wayyyyyy higher than for eve. these numbers look like epic fail considering funcoms ambitions
alfaroverall
07-05-2008, 06:49 PM
true that. atm with those subscribtion numbers aoc must be considered a success, but it all depends on the future graphs.
while eve has been stable and slightly growing since years, the current ppl active on all aoc servers is far less than they had at the beginning, so it rather looks like a skydrop to me.
and whats probably bothering most ppl too, is that they were making up alot of hype around aoc, and when you consider this, 32k might as well considered a big fail.
the time will tell, but i doubt aocs subscriptions rise or getting stable at this point.
That's true. EVE seems like it will only continue to (slowly) grow, AoC seems to be on a continuous decline.
anyone have production costs for AoC? it must be wayyyyyy higher than for eve. these numbers look like epic fail considering funcoms ambitions
You're probably right. EVE was actually rather lacking in content at launch. Cruisers were big ships, and you could fit torpedoes on one. It's come a long way since 2003.
g0dp0wer
07-05-2008, 06:53 PM
i bought aoc and it didn't work so i had to fk return it lol
Scottc1988
07-05-2008, 06:55 PM
AC Darktide has more players than some of those servers.
MCBach
07-05-2008, 07:01 PM
Actually, that isn't all the servers.
Gunther TheBlack
07-05-2008, 07:04 PM
Actually, that isn't all the servers.
I see our true darkfall test worked to find out who the AoC loverboys are!!!
BE GONE!
Killuminati
07-05-2008, 07:05 PM
Careface
(o_0)
Eclipso
07-05-2008, 07:07 PM
Actually, that isn't all the servers.
True its only the Euro servers
i play on Fury but for the life of me why the fuck would a PvE server be in first place .... wtf
Ftang
07-05-2008, 07:11 PM
these tiny servers are such bullshit. look at all the consolidating they need to do so that dozens of servers arent dead.
p.s. US numbers please.
Zwarp
07-05-2008, 07:11 PM
True its only the Euro servers
i play on Fury but for the life of me why the fuck would a PvE server be in first place .... wtf
because its a PvE game?
Anyways, for a supposed WoW killer and the next big thing in MMO 2k players at peak time being the max is a failure. WoW servers at launch had many times more than that and have only kept on growing.
Darksoul_
07-05-2008, 07:30 PM
That's not exactly failing. Though EVE is united onto one server, they don't get a whole lot past that at peaktime, and it is considered one of the more successful MMOs.
not exactly true.
Funcom said they needed 500-600k active subscribers for a certain period to get break even.
atm how things are going..they are very very far from that.
aka funcom going bankrupt!
Uilamin
07-05-2008, 08:46 PM
not exactly true.
Funcom said they needed 500-600k active subscribers for a certain period to get break even.
atm how things are going..they are very very far from that.
aka funcom going bankrupt!
actually with those numbers they probably have about 500k+ active suscribers. Assuming 10% of the game population is playing at once (which is about right, well it might be closer to 20% then 10%) on a third of the servers it puts them at a decent population mark. That is assuming those numbers are correct.
Nexus
07-05-2008, 09:00 PM
The french are care bears, look at the server pop distribution.
alfaroverall
07-05-2008, 09:08 PM
not exactly true.
Funcom said they needed 500-600k active subscribers for a certain period to get break even.
atm how things are going..they are very very far from that.
aka funcom going bankrupt!
That's probably paranoia and/or greed on Funcom's part, to be honest. Assuming their current numbers exceed any interest payments and salaries (and at about 150,000 (see below) subscribers, that's $2 million a month plus purchases, so it probably does) they'll eventually pay off their debts and start profiting. They won't make anywhere near what they likely expected though.
actually with those numbers they probably have about 500k+ active suscribers. Assuming 10% of the game population is playing at once (which is about right, well it might be closer to 20% then 10%) on a third of the servers it puts them at a decent population mark. That is assuming those numbers are correct.
EVE gets about 1 person on at peaktime for every 5 subscribers. So it probably is quite a bit closer to 20%.
Dreadknought
07-05-2008, 09:27 PM
I think that link was a little useless considering they left a few servers out.
Desperado[1G]
07-05-2008, 09:31 PM
Didn't Funcom say they needed 500k active subscribers for the game to be successful?
They said they needed 500k subscribers to break even.
Funcom has stepped in it with both feet, and now they're shoveling it with both hands
Xelos
07-05-2008, 09:36 PM
Why so many people find it hard to understand that "active subscribers" != "players online"? Alfaroverall already nailed it, but do the math again. 32k peak in Europe means that with US subscribers they have roughly twice as much subs as EVE, and that would be about... 500,000. Given that they claimed they have sold (not shipped) 700,000 boxes, it all makes sense.
No, I'm not playing this piece of shit, but looking at the numbers, they're currently the second most successful Western MMORPG after WoW. Whether they keep it up is another story, but so far they're doing fine, even with all the problems.
stingerII
07-05-2008, 09:48 PM
yada yada yada
whatever the case, AoC might have it's short comings.
But God save their leading lady!! :D
*removed link* - just in case
Google keaira and you'll know what I mean ;)
Spades Felligan
07-05-2008, 09:52 PM
It's kind of funny how that'll probably get you banned on forumfall, but posting that on sissy-land AoC forums won't.
Spades Felligan
07-05-2008, 09:54 PM
yada yada yada
whatever the case, AoC might have it's short comings.
But God save their leading lady!! :D
*removed link* - just in case
Google keaira and you'll know what I mean ;)
Damn, I quoted you a second too late.
Almost got you Pk'ed.
stingerII
07-05-2008, 09:55 PM
Damn, I quoted you a second too late.
Almost got you Pk'ed.
lol, I double-checked the terms ... it said "any kind ..."
I don't feel like recreating my user
ExiliuM
07-05-2008, 09:59 PM
lol Funcom are going to be bankrupt, even Darkfalls registered forum members are more than that :p
There are 32k people browsing the forums simultaneously at prime time? No.
I wonder what WoW has as prime time.. on all servers.
surGeonFFS
07-05-2008, 09:59 PM
Why so many people find it hard to understand that "active subscribers" != "players online"? Alfaroverall already nailed it, but do the math again. 32k peak in Europe means that with US subscribers they have roughly twice as much subs as EVE, and that would be about... 500,000. Given that they claimed they have sold (not shipped) 700,000 boxes, it all makes sense.
No, I'm not playing this piece of shit, but looking at the numbers, they're currently the second most successful Western MMORPG after WoW. Whether they keep it up is another story, but so far they're doing fine, even with all the problems.
This.
alfaroverall
07-05-2008, 10:08 PM
I wonder what WoW has as prime time.. on all servers.
It's a really wide margin of error, but I'd say 2 million plus or minus 1 million.
I hate AoC as much as the next guy, but I hate biasts more.
What about american servers, and what makes you guys think this flickr photo from a blog is legit?? It looks like something I did in Microsoft word back in grade 5.
That's not exactly failing. Though EVE is united onto one server, they don't get a whole lot past that at peaktime, and it is considered one of the more successful MMOs.
EVE regularly gets 35 - 40k on weekends. EVE is considered an extremely niche MMO.
When your goddamn bizarro niche MMO is pulling in more concurrent users than your "SUPAR WOW KILLAR" with a bajillion dollar budget and enough hype to kill an entire herd of alpacas, you know you've fallen flat on your face and managed to disembowel yourself with your own sword in the process.
Ferox
07-05-2008, 10:23 PM
I'm glad the spanish servers are failing miserably.
Lol at "Ferox" being a french server. I bet Ferox would be ashamed if he hears about this ;)
OUTRAGEOUS!
ferox is a latin term! pfft.
and btw, unlike most americans I don't have an unexplainable hatred of the french... don't love em, but don't hate em either.
I'm just dissapointed that my name appears in two games I don't even like, Eve and AOC..
Dreadknought
07-05-2008, 10:25 PM
OUTRAGEOUS!
ferox is a latin term! pfft.
and btw, unlike most americans I don't have an unexplainable hatred of the french... don't love em, but don't hate em either.
I'm just dissapointed that my name appears in two games I don't even like, Eve and AOC..
MUST BURN THE INFIDEL!
alfaroverall
07-05-2008, 10:26 PM
OUTRAGEOUS!
ferox is a latin term! pfft.
and btw, unlike most americans I don't have an unexplainable hatred of the french... don't love em, but don't hate em either.
I'm just dissapointed that my name appears in two games I don't even like, Eve and AOC..
That's what happens when you name yourself after a word in a fairly well-known but unspoken language, the word happens to mean "ferocious", and you're in the market for games involving killing people.
Xelos
07-05-2008, 10:31 PM
EVE regularly gets 35 - 40k on weekends. EVE is considered an extremely niche MMO.
When your goddamn bizarro niche MMO is pulling in more concurrent users than your "SUPAR WOW KILLAR" with a bajillion dollar budget and enough hype to kill an entire herd of alpacas, you know you've fallen flat on your face and managed to disembowel yourself with your own sword in the process.
But it doesn't. I know it's a sin to even suggest that great Teth may be wrong, but look, this data is from EU servers only... so no, EVE is not pulling in more.
Secondly, before AoC came out, EVE was the 2nd most successful pay-to-play Western MMO, beating LOTRO, EQ2 and others. It's not an argument when the "niche" game is outperforming all but one "mainstream" ones. It's less and less niche anyway, factional warfare anyone?
I dont play AoC but I understand the data here. You are all mixing up what prime time means and active subscriber means. There could be 300k+ people subscribed, but do not play prime time all at once...GET IT?
Pcheez
07-05-2008, 10:32 PM
Most of the people unsubbing plan on coming back in 2-3 months.
The game has potential to be solid gold, and funcom are ironing out the bugs and filling content gaps pretty quickly.
The game being as it is, tbh there is NOTHING fresh out on the market thats worth a shot.
Im astick with this till WAR or DF come out.
Meh, still a shitload of people on my serv on and offpeak so enough backs to shank for me.
PS: Gunther, wanna make babies ?
Metal Wolf
07-05-2008, 10:35 PM
Numbers don't matter to me. All I care about is if a game feels lived in. If they can make that happen with 30 people, god only knows how, but if they can than I'd call the game a success. It might not be a business successes but thats not what I care about.
But it doesn't. I know it's a sin to even suggest that great Teth may be wrong, but look, this data is from EU servers only... so no, EVE is not pulling in more.
Secondly, before AoC came out, EVE was the 2nd most successful pay-to-play Western MMO, beating LOTRO, EQ2 and others. It's not an argument when the "niche" game is outperforming all but one "mainstream" ones. It's less and less niche anyway, factional warfare anyone?
People are always going to tripping up on EVE's combination of full lootan + open PvP + time-based character advancement. It will always be a niche game for that trinity of factors, and its popularity stems mostly from the fact that it's the only legitimate PvP game on the market right now other than Shadowbane.
If we extrapolate that the NA servers have roughly the same pop as the Euro ones - not an unreasonable expectation - that does make AoC look better, but still, not by much. By the way they were beating their own chest they were supposed to be sweeping all before them in an orgy of blood-drenched tits or something, but instead numbers are suggesting that something like 30% - 40% of people who bought the game bothered to maintain their account after the first month, while groups like Lords of Death are openly talking about how mind-numbingly shitty the gameplay is at the high-end guild levels for a variety of reasons.
Curcio
07-05-2008, 10:39 PM
I don't mind the game. Beats going back to WoW.
Dreadknought
07-05-2008, 10:41 PM
People are always going to tripping up on EVE's combination of full lootan + open PvP + time-based character advancement. It will always be a niche game for that trinity of factors, and its popularity stems mostly from the fact that it's the only legitimate PvP game on the market right now other than Shadowbane.
If we extrapolate that the NA servers have roughly the same pop as the Euro ones - not an unreasonable expectation - that does make AoC look better, but still, not by much. By the way they were beating their own chest they were supposed to be sweeping all before them in an orgy of blood-drenched tits or something, but instead numbers are suggesting that something like 30% - 40% of people who bought the game bothered to maintain their account after the first month, while groups like Lords of Death are openly talking about how mind-numbingly shitty the gameplay is at the high-end guild levels for a variety of reasons.
Thats still 499k people :sly:.
EVE, pulling in around the same number of active subscribers as the entire Euro collection of servers as AoC, has around 220 - 230k subscribers. Might be higher now due to people coming to try out FW, but last we heard earlier this year it was 220k. So around 400 - 500k subscribers for AoC, which lines up with Xelos' numbers. I can tell you which game's subscriber numbers are going to go down and which game is going to continue to have consistent growth, though.
Unless AoC fixes itself posthaste it's going to get badly savaged by the launch of WAR, especially if WAR manages to actually deliver on its gameplay promises (humble as they are) and maintain decent performance while doing it.
EVE effectively has no competition until two conditions are met:
(A) Another respectable MMO with territorial control, open PvP, and full loot is released.
(B) Another decent space MMO is released.
Until then, it'll just keep growing...and growing...and growing. AoC, like all the other carbon-copy this-is-what-is-popular-at-the-moment-and-we-want-to-cash-in wannabes, will flash in the pan and then burn out when faced by the New Goddamn Shiny.
Staatsschutz
07-05-2008, 10:48 PM
actually with those numbers they probably have about 500k+ active suscribers. Assuming 10% of the game population is playing at once (which is about right, well it might be closer to 20% then 10%) on a third of the servers it puts them at a decent population mark. That is assuming those numbers are correct.
good point.
after thinking about it, all in all i think (besides the fact that aoc is another unfinished and rushed project) that the mmo community (including myself) is partly responsible for some sort of going down of the mmo market, by expecting to much from newly released mmos, calculating subscribition numbers up and down, back and forth, then spitting their hate all over each newly released mmo, ultimately leading into the fail of, like, 90% of all newly released mmos.
but its hard to say whos fault it is. is it rather the fault of the dev companies rushing their games, or the players expecting more and more.
just a thought (but its, as said above, including myself too)
Ammon777
07-05-2008, 11:31 PM
EVE, pulling in around the same number of active subscribers as the entire Euro collection of servers as AoC, has around 220 - 230k subscribers. Might be higher now due to people coming to try out FW, but last we heard earlier this year it was 220k. So around 400 - 500k subscribers for AoC, which lines up with Xelos' numbers. I can tell you which game's subscriber numbers are going to go down and which game is going to continue to have consistent growth, though.
Unless AoC fixes itself posthaste it's going to get badly savaged by the launch of WAR, especially if WAR manages to actually deliver on its gameplay promises (humble as they are) and maintain decent performance while doing it.
EVE effectively has no competition until two conditions are met:
(A) Another respectable MMO with territorial control, open PvP, and full loot is released.
(B) Another decent space MMO is released.
Until then, it'll just keep growing...and growing...and growing. AoC, like all the other carbon-copy this-is-what-is-popular-at-the-moment-and-we-want-to-cash-in wannabes, will flash in the pan and then burn out when faced by the New Goddamn Shiny.
/agreed
Teth has told the reality right here. I expect that WAR is gonna cannibalize AoC to a significant extent; and that Darkfall will probably hit EVE hard enough to make EVE notice it.
Also I believe that Darkfall will open up the market to new PvPers a certain extent -- just look at the comments on "Darkfall is coming" on YouTube, theres a ton of commenters there that wanna play DFO that *sound* like they have never played an MMO before. Almost every genuine comment there (besides the few trolls) is overwhelmingly positive.
Dreadknought
07-06-2008, 12:46 AM
EVE, pulling in around the same number of active subscribers as the entire Euro collection of servers as AoC, has around 220 - 230k subscribers. Might be higher now due to people coming to try out FW, but last we heard earlier this year it was 220k. So around 400 - 500k subscribers for AoC, which lines up with Xelos' numbers. I can tell you which game's subscriber numbers are going to go down and which game is going to continue to have consistent growth, though.
Unless AoC fixes itself posthaste it's going to get badly savaged by the launch of WAR, especially if WAR manages to actually deliver on its gameplay promises (humble as they are) and maintain decent performance while doing it.
EVE effectively has no competition until two conditions are met:
(A) Another respectable MMO with territorial control, open PvP, and full loot is released.
(B) Another decent space MMO is released.
Until then, it'll just keep growing...and growing...and growing. AoC, like all the other carbon-copy this-is-what-is-popular-at-the-moment-and-we-want-to-cash-in wannabes, will flash in the pan and then burn out when faced by the New Goddamn Shiny.
Now I wouldn't say AOC is another "carbon-copy this-is-what-is-popular-at-the-moment-and-we-want-to-cash-in wannabes" because the only bad thing about it really are the instances and the content that isn't in yet. I say give them about 4 months and if they havent fixed it by then, then your right.
Shrang
07-06-2008, 01:03 AM
[QUOTE=Ammon777;1451682] and that Darkfall will probably hit EVE hard enough to make EVE notice it.
/QUOTE]
Thats because Darkfall will be the game that inherits the true pvp legacy and even if the space appeal is a huge part of EVE its full loot draws more than a few players that i doubt would play anyway. A very good choice for EVE to make money with... but if the true pvp market reopens they are bound to feel the competition.
Dreadknought
07-06-2008, 01:25 AM
[QUOTE=Ammon777;1451682] and that Darkfall will probably hit EVE hard enough to make EVE notice it.
/QUOTE]
Thats because Darkfall will be the game that inherits the true pvp legacy and even if the space appeal is a huge part of EVE its full loot draws more than a few players that i doubt would play anyway. A very good choice for EVE to make money with... but if the true pvp market reopens they are bound to feel the competition.
Meh EVE was a great game, the only bad thing that turned me away was forcing everybody to get xp at the same pace.
m0j0mann
07-06-2008, 02:53 AM
32k...And EVE has even less?
WoW has millions....It still has millions....It kinda makes you lose faith in the human race.
BladeSLicer
07-06-2008, 03:04 AM
That's what happens when you name yourself after a word in a fairly well-known but unspoken language, the word happens to mean "ferocious", and you're in the market for games involving killing people.
Heh, I honestly was gonna be Ferox as well until I saw that it was already taken. Had to take up some other latin terms instead. :p
Lethn
07-06-2008, 03:39 AM
32k...And EVE has even less?
WoW has millions....It still has millions....It kinda makes you lose faith in the human race.
It will take a long time to kill off that game but the more real MMORPGs that come out the more I personally guarantee that we will bleed the game a very painful and excruciating death.
alfaroverall
07-06-2008, 03:53 AM
32k...And EVE has even less?
WoW has millions....It still has millions....It kinda makes you lose faith in the human race.
32k simultaneous total in Europe only. And EVE is slightly higher; it has broken 40k a few times and is generally over 35-36k on any given day.
Lets not compare good games like EvE and Darkfall to games like AoC anymore please.
Thanks.
Dreadknought
07-06-2008, 05:16 AM
Lets not compare good games like EvE and Forumfall to games like AoC anymore please.
Thanks.
correction
forestchild
07-06-2008, 02:50 PM
Mark my words this game is going down.
For years on forums people talked about no more boring quest no more endless grinding.
No more teampark mmo's.
AoC is crap i dont fucking mind what everybody says its boring very supid quests, mindless grind, dull instance, WAX museum mobs mobs just stand still waiting to be slaughtered, npc also stand still no AI at all.
small maps with max 50 peeps in instance, endless loading screens.
Need i go on with whats all wrong with this bad mmo?
They launch game saying it have awesome grafics and new combat system, combat is boring CLICK FEST, grafics only good with high end system.
But goahead play this shit be my guest:P
Its adult but 10 year old can play it so easy:P
Spart
07-06-2008, 03:09 PM
32k...And EVE has even less?
WoW has millions....It still has millions....It kinda makes you lose faith in the human race.
I love how people say how shit WoW is simply because it's a different play style to what they want.
I agree. WoW is shit for me. But without a doubt, it is the single best MMO out at the moment. It has 10 million people who are subscribed. That makes it the best. It will probably stay like that for a long time, as no one can budge it by making something different, and if you make the same game, the inherent bugs and broken parts of the games launch will just make people stay away.
Teutates
07-06-2008, 03:25 PM
age of conan has 700k subscribers atm, that's what I read on a gaming site this week. (many of them are still using their free month though.)
alfaroverall
07-06-2008, 04:12 PM
I love how people say how shit WoW is simply because it's a different play style to what they want.
I agree. WoW is shit for me. But without a doubt, it is the single best MMO out at the moment. It has 10 million people who are subscribed. That makes it the best. It will probably stay like that for a long time, as no one can budge it by making something different, and if you make the same game, the inherent bugs and broken parts of the games launch will just make people stay away.
WoW, at the rate it's going, will kill itself. I have a friend who played WoW a pretty damn long time (I think he got 2 70's total along with some lesser alts, and he had partial T4 on at least one of them when he quit) and he just plain got tired of it. He has told me that his RL friends who still play are getting seriously bored of the game. This is the "end-game" that people spend multiple months reaching (well over 5 months at 2 hours a day) and even it is dull and boring. Not to mention that WoW's next expansion brings you to the point where you kill Arthas of all things. Arthas! Anyone familiar with WC lore would know that once you've killed Arthas, pretty much all that's left is killing the true manifestation of Sargeras. At that point, you're not a hero, you're a fucking god. So no, nothing will topple WoW, but it will slowly but surely topple itself.
Sadly, though, Blizzard knows this, and this is probably why they're starting development of some new MMO; they need a place to keep the disillusioned WoWers paying.
Bawlin
07-06-2008, 06:18 PM
WoW, at the rate it's going, will kill itself. I have a friend who played WoW a pretty damn long time (I think he got 2 70's total along with some lesser alts, and he had partial T4 on at least one of them when he quit) and he just plain got tired of it. He has told me that his RL friends who still play are getting seriously bored of the game. This is the "end-game" that people spend multiple months reaching (well over 5 months at 2 hours a day) and even it is dull and boring. Not to mention that WoW's next expansion brings you to the point where you kill Arthas of all things. Arthas! Anyone familiar with WC lore would know that once you've killed Arthas, pretty much all that's left is killing the true manifestation of Sargeras. At that point, you're not a hero, you're a fucking god. So no, nothing will topple WoW, but it will slowly but surely topple itself.
Sadly, though, Blizzard knows this, and this is probably why they're starting development of some new MMO; they need a place to keep the disillusioned WoWers paying.
I really don't believe that WoW is killing itself at all. Claims of boredom were rampant right before BC was released, yet sales of the expansion exploded and so did subscriber numbers. Hopefully, Blizzard has learned from BC and will implement better content. Give WoW till atleast 2010, because with the supposedly unique content of WOTLK, IE new PvP, graphics engine update, better end game content, deathknights, etc etc, I think that WoW's subscriber numbers can only grow, like they have up to this point.
alfaroverall
07-06-2008, 06:31 PM
I really don't believe that WoW is killing itself at all. Claims of boredom were rampant right before BC was released, yet sales of the expansion exploded and so did subscriber numbers. Hopefully, Blizzard has learned from BC and will implement better content. Give WoW till atleast 2010, because with the supposedly unique content of WOTLK, IE new PvP, graphics engine update, better end game content, deathknights, etc etc, I think that WoW's subscriber numbers can only grow, like they have up to this point.
2010 is about right, yeah. WoW sans expansion lasted from November 04 to January 07, and by then people were getting quite disillusioned. WOTLK is slated to release within the year, giving TBC about 2 years on its own feet. So, giving WOTLK the same luck would slate it to be wearing down by late 2010. They release another expansion, you kill Sargeras, and the game is worn down just in time for the Apocalypse near the end of 2012.
Disregarding the joke, I was speaking in the long term to begin with. It's slowly killing itself, and its subscriber base will probably start to decline as WOTLK comes in, and probably won't spike the same way with the level 90 expansion.
Snowed
07-06-2008, 06:38 PM
Well, it could just be thats the PEAK for the servers. And the rest of the day, it's not much less than that. I mean, just the peak is usually for one countries play time, not them all. Theres a lot more subscriptions, than the amount playing.
Weeking
07-06-2008, 06:38 PM
tue-to is not prime time!
Anyway, at least a low population wont have much of a negative impact on the remaining population due to there being fewer instances of the main areas and thus wont make the population crash because of it.
Ferox
07-06-2008, 06:58 PM
That's what happens when you name yourself after a word in a fairly well-known but unspoken language, the word happens to mean "ferocious", and you're in the market for games involving killing people.
whats funny is that I think i'm solely responsible for the rise of the term. When I was 14 years old(16 years ago) and taking Latin 1 in High School I started playing D&D with a friend and I looked through my latin dictionary to find a word that fit me..
Ferox has been in every rpg and mmorpg in the last 16 years :P... if someone on the street yelled " hey ferox" I would turn.. Ferox is me, and I am Ferox, which helps in the rp :P.
and it does not mean ferocious btw, although both terms come from the stem ferociter.
ferox -ocis [courageous , high-spirited, warlike]; in bad sense, [wild, unbridled, arrogant]
before the ferox class ship in EVE, and this server there's only two times I ever saw the word ferox used as a name... in the old movie Spartacus when there's a line of gladiators and the guy is giving out supplies or something, he calls one of the guys Ferox.
the other was a guy who decided to try and name himself Ferox in Shadowbane and then claim that he had it before me, although I don't think he knew Latin when he was 5 years old.
alfaroverall
07-06-2008, 07:30 PM
whats funny is that I think i'm solely responsible for the rise of the term. When I was 14 years old(16 years ago) and taking Latin 1 in High School I started playing D&D with a friend and I looked through my latin dictionary to find a word that fit me..
Ferox has been in every rpg and mmorpg in the last 16 years :P... if someone on the street yelled " hey ferox" I would turn.. Ferox is me, and I am Ferox, which helps in the rp :P.
and it does not mean ferocious btw, although both terms come from the stem ferociter.
ferox -ocis [courageous , high-spirited, warlike]; in bad sense, [wild, unbridled, arrogant]
before the ferox class ship in EVE, and this server there's only two times I ever saw the word ferox used as a name... in the old movie Spartacus when there's a line of gladiators and the guy is giving out supplies or something, he calls one of the guys Ferox.
the other was a guy who decided to try and name himself Ferox in Shadowbane and then claim that he had it before me, although I don't think he knew Latin when he was 5 years old.
You wouldn't happen to be using archives.nd.edu/latgramm.htm? I went to it to check back and got the same set of definitions.
Also, ferociter comes from ferox, not the other way around. I see what you're saying about its meaning, but the idea is essentially the same. Ferocious is essentially a blend of ferox and ferus into one concept.
[Malice]Bronson
07-06-2008, 07:46 PM
Its funny when people always talk about WoW dying or people quitting because its boring. Bottom line is, when you've got 9-10 million subscribers at anyone time, even if half the playerbase up and quits, it doesn't matter. WoW will be making more money than any other MMORPG to be released in the next 20 years combined for a very very long time, anyone who disagrees simply doesn't understand the difference between 100k subscribers and 10 million. They've also go their WoW trading card game which includes loot cards and sells boxes for 100 pop a piece, not to mention their events and other things are better than any other mmorpg to date.
We're not going to ever see another MMORPG imo that will ever measure up to WoW, except something released by Blizzard, if even they can top what they've done with WoW. I'm not saying WoW is the end all be all great game, I only played it for a month tops because Darkfall is more my style, but nobody can deny its success. It will never be trumped.
Bamboopanda
07-06-2008, 08:51 PM
Bronson;1453318']Its funny when people always talk about WoW dying or people quitting because its boring. Bottom line is, when you've got 9-10 million subscribers at anyone time, even if half the playerbase up and quits, it doesn't matter. WoW will be making more money than any other MMORPG to be released in the next 20 years combined for a very very long time, anyone who disagrees simply doesn't understand the difference between 100k subscribers and 10 million. They've also go their WoW trading card game which includes loot cards and sells boxes for 100 pop a piece, not to mention their events and other things are better than any other mmorpg to date.
We're not going to ever see another MMORPG imo that will ever measure up to WoW, except something released by Blizzard, if even they can top what they've done with WoW. I'm not saying WoW is the end all be all great game, I only played it for a month tops because Darkfall is more my style, but nobody can deny its success. It will never be trumped.
You need to stop quoting 10 million players. That is 10 million separate accounts sold. Very big difference. They do not have 10 million active players. They didn’t even sell half that number of upgrades with the expansion in the first year.
Not to say they are not hugely successful. They still have massive numbers of people playing. Remember that they are going to soon start quoting 11 million players even as they eventually start consolidating servers. All though they do have a very good chance of surviving well past 2010.
Bamboopanda
07-06-2008, 08:53 PM
Bronson;1453318']I only played it for a month tops because Darkfall is more my style, but nobody can deny its success. It will never be trumped.
They said the same thing about EQ way back, people said that they had tapped into the max market share of all DD fans and that the 'mainstream' players would never go for an MMO. Funny that.
MCBach
07-06-2008, 09:36 PM
I hate the game as much as anyone. I just observed that the title was wrong. You guys are such nubs.
IcePillow
07-06-2008, 10:10 PM
lol, 182 players
forestchild
07-07-2008, 12:26 AM
How long can people keep playing game that only offers tier1-2-3-4-5-6-7-8-9-10-11......
Come on its basically still same game as it launched with some tweaks here and there.
Quest stays almost same bosses just with other name in other setting.
And pvp is constantly same small areas like arena.
Im glad i dont belong to 90% of mass who just all do same for years and years.
Even when you not like Darkfall mmo players should be welcome games like Darkfall who dare to be different and original.
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