Kamrin
06-23-2008, 10:35 PM
AKA 'I have a dream' :D
So I'm planning to play a dwarven anthropologist (someone who studies different cultures). One who has grown tired of travelling all the time (last employment was as an assistant to a travelling merchant), deciding to let the people come to him and see how they interact.
To do this, he plans to develop a neutral town, in as multi-racial an area as possible. All but the most notorious of each race will be allowed shelter within the walls, many will be encouraged to settle down and carve out a new life within the walls of the town/city.
The city will be run to promote RPing as much as possible, likely with a clan for city-dwellers. Although NPCs will probably be doing most of the guarding and trading, I'd like to see PCs becoming 'city guards' within the clan. Not to make them patrol the walls 24/7 with the NPCs (it can be assumed they do that as an npc while offline), but to add depth to the city. After all, just having player guards available means it is possible for troublemakers to get into arguments with the law, hostile groups can bribe/persuade guards into turning traitor during an invasion ... and lost travellers can sometimes find a friendly(-ish) face to talk to.
Ideally within the laws of the city it will very much be a sandbox for ambitious players ... want to run a shady gladitorial arena for kicks and profits? Get some cash together to pay for a building, there's your passing trade and protection sorted. Simply want to run the shadiest tavern going? Stock up on ale and forget to invite the guards, though dont expect sympathy if you dont make it out alive.
More detail will be coming, but this is getting a little long already. So then, what do you think? Workable? Interesting?
So I'm planning to play a dwarven anthropologist (someone who studies different cultures). One who has grown tired of travelling all the time (last employment was as an assistant to a travelling merchant), deciding to let the people come to him and see how they interact.
To do this, he plans to develop a neutral town, in as multi-racial an area as possible. All but the most notorious of each race will be allowed shelter within the walls, many will be encouraged to settle down and carve out a new life within the walls of the town/city.
The city will be run to promote RPing as much as possible, likely with a clan for city-dwellers. Although NPCs will probably be doing most of the guarding and trading, I'd like to see PCs becoming 'city guards' within the clan. Not to make them patrol the walls 24/7 with the NPCs (it can be assumed they do that as an npc while offline), but to add depth to the city. After all, just having player guards available means it is possible for troublemakers to get into arguments with the law, hostile groups can bribe/persuade guards into turning traitor during an invasion ... and lost travellers can sometimes find a friendly(-ish) face to talk to.
Ideally within the laws of the city it will very much be a sandbox for ambitious players ... want to run a shady gladitorial arena for kicks and profits? Get some cash together to pay for a building, there's your passing trade and protection sorted. Simply want to run the shadiest tavern going? Stock up on ale and forget to invite the guards, though dont expect sympathy if you dont make it out alive.
More detail will be coming, but this is getting a little long already. So then, what do you think? Workable? Interesting?