View Full Version : OOC-based Roleplay Coalition
Brando
06-23-2008, 07:12 AM
Now, we may not always agree on everything, but obviously those who identify themselves as RPers have at least that one thing in common.
This isn't a move to create some grand in-game alliance, but rather a way to focus a community of RPers to join up on the same server (if we do end up with multiple servers), put together RP events and discuss our views on the lore.
Whether or not Aventurine puts together an RP server is not my concern atm. Plenty of games have come out with RP servers only to have them collapse in time without a solid support function.
I am proposing a gathering of RP guilds to discuss a simple venue through which we facilitate roleplay.
Personally, I hate restrictive roleplay in which everything is predetermined and you have to abide by a wall of text. Instead I would like to find like-minded RP guilds that take a more practical stance that seeks to pull people into the storyline through events, guild structures and a more casual approach than some elite group that dictates whether or not your RPs are good enough.
Again, its not about ganging up, but rather to perpetuate the lore and drive conflict based upon the gameworld and our interactions in an RP context.
I also want to launch an RP resource initiative for the community to support our efforts and record the stories in the form of a wiki, forums, or whatever else we can come up with.
Interested parties should respond to this post or shoot me a PM. In the next two weeks or possibly sooner, I'm going to propose a meeting time for interested guilds to come to our ventrilo server for a discussion on how we can cooperate as an RP community.
Just to clarify, this is different from what Drystan proposed in a thread below as it spans a wider gap, but I do think we could benefit from working together. My goal is to really kick this into high gear quickly and openly by meeting on a voice server to brainstorm and collect all the other RP initiatives that people have been trying to accomplish.
Protonix
06-23-2008, 08:27 AM
I feel like this is just a recruitment initiative by the Duke.
Jonkar
06-23-2008, 10:11 AM
The Red Blades are with you.
However, as we're mercenaries it means that as a clan we need a reason to join in on an RP plot (Payment is most likely). That doesn't mean individual members can't join in, but I'm just saying. :p
Nehemia
06-23-2008, 01:21 PM
Can't say TFBB will follow this idea, basicly cause we're more of a light rp group, and in addition we have some pre-game contracts to follow.
Lorthral
06-23-2008, 03:53 PM
Can't say TFBB will follow this idea, basicly cause we're more of a light rp group, and in addition we have some pre-game contracts to follow.
I thought you weren't taking any pre-game contracts...
Kheiron
06-23-2008, 04:13 PM
Screw plots and planned storylines.
The best interguild RP stems from simple, immersive structure that can easily be intergrated to any playstyle.
For example, I'll go with something simple like the very names of the guilds.
It's all well and good trying to one up the last guy with an uber name, Red Blades this, Society of that, but a simple constant in naming can instantly provide a richness of world and possibility of structured RP.
Naming your clans for thier houses, for instance.
It can be a system spanning one race or all (or add in variations such as Dwarves calling themselves Clan, rather then House, and Mahirim opting for Pack).
Seriously, wouldn't it be better to see House This and House That square off, or ally, instead of having a multitude of group classifications as suffix or prefix to something cool sounding?
Chalk that up to wishful thinking though, as I dont seriously believe any guild would actually change thier name to fit such a system. Not unless a whole lot of them did it.
Such simple things though have the possibility to snowball. For example, if every guild opts to be a house you can easily (or at least more easily) develop actual intertwining histories for your characters. I've had my fill of 'bad race, good hero', 'orphan who achieves greatness', 'amnesia sufferers with a startling combat proficiency' and various other unfortunate RP cliches to last me a lifetime.
Instead, why not opt for something realistic like being the latest in a long line of loyal men, dedicated to the service of your Lord and his House, impatient heir waiting for his father to die to claim his Lordship, sole surviving child of a recently deceased Lord though the catch it, you're female, etc...
With a bit of stability in the 'background' that supports all our RP efforts, you can even develop certain codes of honour or unofficial laws that again add that bit of depth we're seeking. Feuding Houses of humans for instance, instead of going to war and seiging each other over whatever began the fight, they could opt to select a champion each for a single duel to settle it, or maybe we could set up a regular tournament where the military power of the Houses can be tested without making us resort to open warfare which weakens us against our common foes.
For the benefit of decisions of impact, unsettled disputes and the general keeping of order (not to mention a real shot in the arm and a solid RP basis for political intrigue and manipulation (which is one of my more cherished MMO past-times)) we could nominate for, or contend over, the posistion of Royal House, or a Council of Lords from a select few of our strongest Houses, the power of which would be decided by us later but could range from a purely inconsequential title, to an posistion that rallies us against our common foes (after all, a combined, concentrated effort will prove more effective then each guild waging thier own war), or even has control in part over each House.
I quite like the idea of a Royal House with actual power. It could lead to all sorts of fun should public opinion sway against it and a civil war starts, where all remaining Houses decide whether to support Usurper or Throne, and which Lord from which House will sit the Throne should a rebellion succeed. Then again, that's just me.
Sorry for going on, but it's shit like this that really add a degree of depth that no lore or game mechanic can possibly obtain, and it requires a combined effort from those lovers of RP.
If these ideas or similar are what you are going for, count me and mine in, and I'm willing to shoulder quite a burden to see such come to fruition.
Jonkar
06-23-2008, 04:18 PM
Interesting idea Kheiron.
Lethn
06-23-2008, 04:25 PM
I agree with this and have to say that it shows at least a bit of hope for the Roleplay community here, forming an alliance would be good, making communities and even trading with each other properly can all be done roleplay style, all it takes is a bit of effort, I am sick to fucking death of people calling themselves roleplayers whining about game mechanics not helping them enough with roleplay when they don't even bloody need it.
I'll support this kind of thing as long as it doesn't lead to an elitist group trying to control everything and encourages real roleplaying.
Kheiron
06-23-2008, 04:26 PM
Interesting idea Kheiron.
I'm positively brimming with them. Perhaps we could sit down, share a fine wine, and discuss them some time?
You'll be richer for the experience, though whether you regret it or not is entirely undecided...
Honorius
06-23-2008, 05:35 PM
I feel like this is just a recruitment initiative by the Duke.
So Church of Lolcat won't be joining us then?
I do entirely agree with this idea, for totally non obvious reasons. :)
umustbemistaken
06-23-2008, 06:52 PM
Well I don't see why not. Though I'm not in a guild, I'm all for such a community.
Suraknar
06-23-2008, 07:23 PM
The gist of the Idea is not bad at all.
I personally prefer, spontaneous & continuous in-game open role play based on immersion.
However, it is always good to have some kind of foundation when multiple entities guilds/clans/societies want to take interactive Role Play to the next level.
And for that to happen some discussions such as this one is always good.
Of course the feasibility of it all will depends on the dynamics of the servers we end up in, for all we know there may be already other forces not necessarily of the role playing kind planing puting together their own plans and preparing to strike, so circumstances and realities once the game goes online will influence how things play out.
An example could be that while we maybe planning to put in place a kind of an "Empire" a la Dune, with various Clans playing the role of the various influential Houses of that "Empire" and hope to achieve a certain level of political intrigue all these plans may just comedown crashing in our face if we are suddenly confronted with a PK alliance that has vowed to conquer most of the Land in a given server.
Therefore while its is more than great to establish contacts of our own here, put forth ideas, lets not take it for granted that this will actually happen as its planned, much of it will depend on the actual realities and dynamics of the game once it launches, which may force plans to be changed and adapted.
Brando
06-23-2008, 08:20 PM
I was about to quote Kheiron's wall o' text, but I'll just state that it was essentially echoing what I was driving at.
Its not an initiative to establish RP police, but rather to protect us from a bunch of doorknobs rising up to try and tell us how to roleplay or what we need to abide by.
I want different viewpoints on the lore. I want people to flip their shit that some other clan thinks their god is better than yours. The best Roleplaying I have ever been a part of is when one side has its own propaganda and the opposing team has a completely different viewpoint on the same series of events.
Its not about setting up a running storyline, but rather a resource for people to come together and say, "hey, guild X, you guys believe such and such and we're totally against that, so let's plan a time to 'run across each other'" and then they take it from there. Its not to say, okay, well we need a ton of GMs to make sure everyone is playing by the rules, but rather a way to help us focus in an area to bump into each other a bit more often and generate more spontaneous RP.
It also helps to have RP guilds identify other RP guilds so that we don't waste our time with people who are out to act like idiots.
We have a similar system set up in Age of Conan called the Hyborian Accord where we have connected a ton of different guilds together simply to act as a channel for communication. Most of the members in the Accord are at war with each other RP-wise, but when we want to do raids, we hook up and bam we've got access to a huge number of players. It serves both RP and OOC.
Kamrin
06-23-2008, 09:03 PM
This sounds like a great idea, what kind of communication do you have in mind? A simple shared forums should be enough, but then ofc you need someone to set up, run and shamelessly plug it to the community ;)
Brando
06-23-2008, 09:06 PM
Well, it wouldn't be rough to get an independant domain like darkfallrp.com or something and I wouldn't mind tossing up the dinero for it.
For the Hyborian Accord in AoC we meet every so often on ventrilo to discuss whatever is on our minds and to bring new guilds into the fold.
I would be much more in favor of having a neutral website/forums so that it doesn't get connected to anyone's guild/clan and then we end up with drama fairies floating around.
Bremen
06-23-2008, 09:07 PM
I really liked the community like this we had on Sunrunner in SWG, and though I cant speak for my clansmen, I would love to be involved in something like this.
Kamrin
06-23-2008, 09:20 PM
A seperate site like that would be funky, plus its easy to set up various introductions and such on the site then simply link it to people. Also, if it happens I'd happily reach into my pocket to support it, no doubt others would too.
Oh, and Bremen ... sounds interesting, how did it work out?
Bremen
06-23-2008, 09:29 PM
Oh, and Bremen ... sounds interesting, how did it work out?
Great, I wasnt involved in running it, I just know it worked really well for leaders of all the RP-guilds across the server, making it easier to coordinate, as well as for new guilds to introduce themselves to the RP community.
Here's the link (http://www.guildportal.com/Guild.aspx?GuildID=25179&TabID=227108)
(Have no idea if its being used for anything anymore, last time I logged into sunrunner I couldnt find a soul I recognized lol)
Kamrin
06-23-2008, 09:42 PM
Ta for the link, thats the kind of thing! Now to get stealing ideas ;)
Looks fairly quiet atm, but gives us a good idea what can be done
Bremen
06-23-2008, 09:47 PM
Ta for the link, thats the kind of thing! Now to get stealing ideas ;)
Looks fairly quiet atm, but gives us a good idea what can be done
Im sure they would not mind taking a few ideas and using them for a DFO community;)
Used to not be so quiet :'( You could try and get ahold of some of the admins, they may be happy to give some assistance.
Jonkar
06-23-2008, 09:51 PM
The reason why it's so quiet is probably because SWG is dying, with a good reason.
Kamrin
06-23-2008, 09:55 PM
Thats a good idea Bremen, will probably do that if I'm involved in running the site much.
Also, you certainly seem to hear more about the old glory days of SWG than you do about the current game, certainly. Dont play it myself, so dont know much more than some unpopular changes were made (probably an understatement).
Lethn
06-23-2008, 10:03 PM
People were talking about different view points on certain storylines and the like and it just hit me... You know what I'd fucking like to see? I'd love to see the clans acting just like the factions in Freelancer, instead of pissing about with pre-set storylines and scenes let's just create a foundation of beliefs, principles and enemies and allies and then go at it from there, that is the kind of stuff I'd love to see, not the typical good/bad bollocks, some real factions warring with each other, I don't even think the big PvP groups will be a problem in this instance because we can just build our own little hidden outposts and the like too.
For those that don't know the original Star Wars Galaxies game was brilliant, if you started roleplaying literally hundreds of people would start swarming around you and joining in the fun as well, I reckon with the ability to build outposts, small villages and such we can have that exact same fun again here, what we need and absolutely must do is make sure from the beginning that elitist jackasses don't come in telling everyone how to roleplay, in fact I say this coalition should encourage the freedom of being able to do your own roleplaying but stomp on anyone who tries to interfere with that.
Jonkar
06-23-2008, 10:05 PM
Really, I'm game for that Lethn. It would suit the Red Blades perfectly.
Kamrin
06-23-2008, 10:46 PM
Hopefully that is what we will see here, if enough varied RP clans are set up. The races seem varied enough, not to mention there's plenty of scope for varied clans within each race.
Not quite sure I get what you mean by RPing as you like ... so long as you mean RPing within the (thankfully light) lore of Darkfall, then certainly. But attempting to RP, say, Darth Vader, is pretty obviously OOC. If you mean people sometimes using smilies and abbreviations while RPing, then fine. Dont particularly like it, wouldnt do it myself while RPing, but what the hell, its not too hard to 'translate', so I'm not going to slap people around for it.
Komako
06-23-2008, 11:49 PM
I feel like this is just a recruitment initiative by the Duke.
Too bad it isn't.
Oh, and whilst Proto generously brings up the subject, have you suggested this to the Duke? I think it's an idea he'd be willing to get behind after the success of the Hyborian Accord.
Protonix
06-24-2008, 12:50 AM
Too bad it isn't.
Oh, and whilst Proto generously brings up the subject, have you suggested this to the Duke? I think it's an idea he'd be willing to get behind after the success of the Hyborian Accord.
haha sure it isn't.
I knew I could count on you to defend his honor though.
Lethn
06-24-2008, 01:02 AM
As long as the Duchy of wessex aren't going to act like the elitist idiots I've seen some of them ( Including their leaders ) act I'd personally be happy with them being in it, but then again that all depends on elitism generally.
Komako
06-24-2008, 01:43 AM
haha sure it isn't.
You're just making yourself look like an idiot at this point.
Brando took the initiative in starting this up for Age of Conan, and I'm glad to see him toy with it in Darkfall. I'd be surprised if the Duke even paid attention to it.
Protonix
06-24-2008, 01:48 AM
Of course, why would he pay attention to it, it's not like there's any possibility for recruitment or finding more allies. It isn't as though there hasn't been any want for wsx recruitment in AoC and on the Mortal Online forums already.
Even in the possibility that Brando is doing this of his own accord, and applause to him if that's the case, to deny that you kind folk over in Wessex would ignore the possibilities for recruitment, is ludicrous.
Komako
06-24-2008, 01:50 AM
Even in the possibility that Brando is doing this of his own accord, and applause to him if that's the case, to deny that you kind folk over in Wessex would ignore the possibilities for recruitment, is ludicrous.
Well, we must be ludicrous then, and Brando sure as hell has earned some excellent applause for what he's done on Cimmeria (AoC server).
Protonix
06-24-2008, 01:52 AM
Tow the party line all you'd like Komako, but there's no reason to believe that the Duke won't use any method or medium of recruitment available to him. How many total members is Wessex and their allies up to, yet recruitment continues?
Komako
06-24-2008, 01:56 AM
Tow the party line all you'd like Komako, but there's no reason to believe that the Duke won't use any method or medium of recruitment available to him. How many total members is Wessex and their allies up to, yet recruitment continues?
What the hell does this have to do with the establishment of an RP coalition?
Protonix
06-24-2008, 02:15 AM
Now you're just blatantly playing dumb.
Good luck, Brando!
Komako
06-24-2008, 04:13 AM
Now you're just blatantly playing dumb.
Good luck, Brando!
That's pretty god damn insulting.
I can't see an honest correlation being Wessex recruiting tactics and the set up of a coalition that promotes RP and works against immature CS kiddies.
Please enlighten me.
Brando
06-24-2008, 06:47 AM
So, to get us back on track ...
What times work best for folks for a meeting? AoC was easy with everyone being North America, but we definately need to account for our other worldly folks.
This weekend is wide open for me, so I'd like to propose a brain storming session on ventrilo.
One thing to note for this coalition. There will be no difference between Guild Leaders ... no higher or lower ranking or anything. The charter we devise will be set up to protect the integrity of the coalition from guilds trying to manipulate and control it. We don't need a wall of text to direct us to know what roleplaying is about. Each person may have their own views, but I think we can come together for a discussion on how we can help each other out.
The key is going to be communication, so we need to get meetings set up to facilitate the flow of ideas.
Oh and WSX hasn't even been invited to this discussion. I haven't even spoken to any of their members about it yet and never really intended to. Those who want to participate can show up on their own. Also, no one is going to be above another so no worries about any shenanigans from anyone.
Kheiron
06-24-2008, 09:06 AM
People were talking about different view points on certain storylines and the like and it just hit me... You know what I'd fucking like to see? I'd love to see the clans acting just like the factions in Freelancer, instead of pissing about with pre-set storylines and scenes let's just create a foundation of beliefs, principles and enemies and allies and then go at it from there, that is the kind of stuff I'd love to see, not the typical good/bad bollocks, some real factions warring with each other, I don't even think the big PvP groups will be a problem in this instance because we can just build our own little hidden outposts and the like too.
I expect this will happen regardless. Guilds will be contesting for land, whether they're RPing or not.
In SWG you couldn't take player towns, and thier faction combat and base takedowns was naught but an after thought. SWG never had a GCW, but Darkfall will drown in warfare.
Anywho, want I do not want to see is this turning into some bastardised emulation of 8 year olds in a playground.
None of this "I will, then you will, and then we'll, and then this..." crap that seems an inevitability when RP guilds get down and start planning events.
All we need, and all we'll want, is recognition of each other in game and a encompasing basic structure to collaborate our efforts.
For example, we set up my proposed Kingdom, and we end up with a King (or official ruling in the name of the NPC Kings) for Humans, Mirdain and Dwarves, while the remain guilds call themselves Houses (this can also be worked for multi race clans through the use of bannermen and tiers of Lordship).
A Dwarven House wants some land in Mirendil, so they march an army and begin a seige. An emergency meeting is called, the Kings decide on a course of action with the guidance of the more powerful Lords and the rest of us either support the retribution, support the dwarves, or do whatever else we want.
Now, compare this with all the guild leaders getting together out of game and one going "We're going to start an event were we siege a city in Mirendil, so we're going to want someone to try and stop us, etc..."
Seriously, which would you prefer?
Having the story and game events progressing around you, or every month or so having a role to play in a predestined series of events or guild leaders story?
All we need, is the understanding that all RPers will RP throughout the game and a simple background that we all know and accept.
With that, we can simply RP off each other and create an actual living world without the need for OOC meetings and RP authors.
Also, I'd rather this brainstorming session be held in IRC. It's far easier to follow such things when you can read at your own pace, know precisely who says what and can easily keep a log of what is said.
I also expect more of us would have IRC up and running, if only for the darkfall channel, then Ventrillo.
All the clans I've been in use Teamspeak.
Brando
06-24-2008, 09:30 AM
So far how its worked out in AoC is that we RP keystone events that set off other events. Its not a matter of "hey, we need someone to be the bad guys" as it is a way to generate the environment to set the stage for conflict. Its more of a way to educate people on what the stakes are in-game rather than relying on a wall of text to explain the lore. Its more of a living lore type deal where the players kick things off and then it goes from there.
The Republic roleplays all its treaty signings and ceremonies like that. We don't hang out in taverns all day and hope we figure out an alliance, its more lively than that. In fact, I've come to be unable to stomach tavern and largely staged RP. We set a place and a time, but the agenda is completely spontaneous and whatever happens ... happens based upon motivations that we derive from a pratical RP standpoint.
Other "events" that we do is we will march in formation through a city out to a guard station as a patrol to fight off any bandits or brigands on the way. We usually tend to spark off wider conflict through these interactions because we're out looking to pick a fight, but in an RP context that creates that spontaneous storyline rather than some scripted BS.
We let other clans know we'll be doing it ahead of time so that they can bump into us and RP either a friendly patrol or enemies looking for a fight.
Most of the time we only put down a simple framework to allow the freedom to take it in whatever direction it goes. It allows you to ensure something will go down and still enables the unrestricted RP that is free from scripts and drama queens bitching that things didn't go their way.
As for the Ventrilo thing; I don't have uber amounts of time and I know a lot of other folks don't either, so in my own experience it moves things along quicker and you get more stuff done over voice chat rather than IRC.
I'm going to move forward with the Ventrilo meetings, but if someone wants to pull something in IRC together, go ahead.
Anyone with times that work for them?
I'm thinking probably Sunday or Wednesday evening within the next week or so.
Kheiron
06-24-2008, 09:42 AM
Sounds exceptable, and it's pretty much what I mean. Snowballing RP, rather then scripted. I'm not too fond with the OOC declarations of intent but I can see where it makes sense, and the difference between a pointless march and great RP event.
We're still going to need a structure to it all though, to give people a sense of place int he grand scheme of things, and we'll need a way to collaborate forces to protect ourselves, as many other clans wont give two shits for our RPing if they want to start claiming land. With luck, there will be enough of us to actaull make us a power on Agon.
As for the brainstorming, if time and getting people together is an issue we'd probably be best brainstorming on the forums. I reckon we have enough time before Darkfall is released.
Lethn
06-24-2008, 10:32 AM
One thing to create conflict that we MUST do is not have people trolling about declaring themselves the higher power, if we just make them houses vying for power with certain alliances and the like then I think that will do nicely because if someone just goes and names themselves as a kingdom when they haven't even captured their own town yet, dare I say, similar to Duchy of Wessex which is why I'm a bit suspicious of letting them in on this, then people will either get pissed off and form their own little communities or just end up all joining them.
The essence of a story is conflict ;) if we make sure neither side gets too much power then I'm sure that things will play out just nicely by themselves as long as no one gets their ego's involved. If a certain side wants power then they should have to earn it instead of just going "You have to listen to us! We're superior blah blah blah!" the great thing I found in this game is that if someone does that THIS time instead of having to bitch at them until they stop or get reported we can just form up and kill them instead until they get the message.
Idiots running in the middle of our RP and yelling "Lulz RP3rs want to cyb0rs!" will NOT be a problem in an open PvP game and never will be, Pre-Cu SWG was pretty much semi-Open PvP but it got a long just fine because there was a very low chance of running into those idiots who'd just log in for the day anyway.
I think for the most part we'll just have to wait for the release and see what will happen really.
Jonkar
06-24-2008, 11:30 AM
I would like to participate in the meeting, however I'm from europe and only available on the evenings on weekdays. >.>
Lethn
06-24-2008, 11:38 AM
I'm not available this weekend but after that I should be okay easily.
Kamrin
06-24-2008, 11:55 AM
Vent would move things along nicely, if we can get enough people on a server at the same time. Can fit in almost any time here with notice.
And yes, much prefer letting RP develop rather than planning it all out. Much more immersive that way. As for people declaring what others can and cant do on the forums, if thats what you meant Lethn, its easily sorted by keeping the RP in game as much as possible. We'd soon see who actually has superior whatevers that way.
Brando
06-24-2008, 05:34 PM
I think that is exactly what "practical RP" is about. Yeah, go ahead, proclaim yourself a god or the queen of xanadu, but you better be able to back it up in game. Having a crapload of followers that declare you a god adds legitimacy to your claims, but everyone will probably think you crazy if you're running around by yourself. Even those not in on your little cult will still think you're insane and go out of their way to kill you to make sure there's one less lunatic running around.
It would probably be most effective to use as many different venues for communication as possible. Ventrilo helps move things along, but its obvious that not everyone would be able to be there. We need to make effective use of all our mediums, including forums and IRC. One thing we can do is use ventrilo to focus dicussion and then record the minutes to post on some forums to further facilitate the debate.
How does next Wednesday at around 5PM Central Time/6 PM Eastern Time work? Its about 11 PM GMT, which isn't too good for those in Europe.
Kheiron
06-24-2008, 05:41 PM
Almost anything can fit into RP. You just have to avoid out of game referencing and the inherently unrealistic game mechanics such as respawning.
You can't go proclaim yourself Jesus, get killed, respawn and go "See, I am Jesus, happy fucking Easter"
Put that in your brainstorming topics of importance. How to handle unrealistic game mechanics in an RP way.
Jonkar
06-24-2008, 05:57 PM
I can't make that Brando, however could you PM with an overview of what's been decided afterwards? I would appreciate it.
Kamrin
06-24-2008, 09:18 PM
Better get myself some IRC then, should be able to make that. Also, I spotted a thread in here somehow about justifying respawning in the lore, it helps RP alot even with just a little effort put into it.
Jonkar
06-24-2008, 09:21 PM
The thing is, if you justify it IC, why would the characters IC bother fighting?
Kamrin
06-24-2008, 09:41 PM
For money, power, hot chicks? Also, I still wouldnt let someone stand there and hit me, because it would still hurt like hell. Not to mention nobody likes being murdered and robbed bare.
Jonkar
06-24-2008, 09:42 PM
I forgot the pain aspect, nm :D
Lethn
06-24-2008, 11:37 PM
yeah, even if you declare yourself the ruler of the world or whatever people are still going to fight you and with Agon being as huge as it is you never know that you may even get some real rebellions raging in your clan heh.
Protonix
06-25-2008, 02:03 AM
...you may even get some real rebellions raging in your clan heh.
You can bet on it.
Kheiron
06-25-2008, 06:01 AM
You can bet on it.
...subtle. Real subtle.
The way I envisioned dealing with player deaths in my dream MMO (Yes, I've planned out my perfect MMO, and I bet many of you have too) was some emergency medical care.
You 'die' then then you end up in a hospital with a nurse saying something like "Oh, you're awake, we almost lost you. You're lucky you survived that 'insert something relevant to manner of death'" and you'd have some debilitation debuffs that fade over time (though faster if you remain in the hospital then leave it) to stop people from dying, respawning, running back into battle, dying etc...
Anywho, my point being we can just say that, since we're all going to be people of some importance, that we were rescued and placed at the bindstone for healing purposes.
Or, you can actually say we died, but the bindstones served as a phylactery, stopping us crossing over and then the powerful magics of the stone rematerialized our bodies. They are irreplicatable relics of a time of Gods after all, so we dont need to know 'how' they do stuff, and it might serve for an interesting RP scholarly pursuit, studying the damn stones and thier power.
Protonix
06-25-2008, 08:18 AM
...subtle. Real subtle.
No reason to be subtle.
Kamrin
06-25-2008, 02:48 PM
I'm perfectly happy with magical ressurection techniques, treating the bind/clanstones as relics of the gods is quite reasonable. Dunno about everyone else, but 'last minute rescue' gets a little cheesy the 50th time it happens that day.
Quite like your phylactery explanation, whether the stones re-create the body or teleport and revive the dead body (but just the body obviously, seen as all gear will have been dropped). Also works with the binding limit (on clanstones at least, cant remember offhand if bindstones have a limit, wouldnt have thought so).
Brando
06-25-2008, 05:59 PM
I think the best way to address game mechanics like that is to have a cultural or religious explanation as part of your factions creation myth, metaphysical belief system or even a personal viewpoint. So, I think Kheiron's points are dead on.
This is a perfect example of where I want to see us go. I want to use the coalition to help generate discussion that people can draw their own conclusions and ideas from rather than turning us into some dude on a pedestal passing judgement on what is legit and what is not.
Now, obviously if someone comes along and says that it was the aliens that turned them into werewolves that make sweet, salty love with fairies and gave birth to demons that play a flute and rez them every time they die ... that might raise an eyebrow or two. Most likely as I said before, they would be treated as lunatics.
Its about preserving someone's ability to roleplay within a reasonable interpretation of the lore and our own interaction with the game world, not a court to decide if your RPs are good enough. Disagreements over the lore and how you apply it should be played out in-game through diplomacy or possibly even militant conflict.
Also, if anyone wants to counter propose a meeting time, go right ahead. I'm serious about getting this jumpstarted and I'll be sitting on vent or IRC if we pursue that route, by myself at each meeting until people start showing up if I have to. I want to get some action going rather than letting it die like a lot of RP initiatives have around here.
Haldred
06-25-2008, 06:19 PM
Its about preserving someone's ability to roleplay within a reasonable interpretation of the lore and our own interaction with the game world, not a court to decide if your RPs are good enough. Disagreements over the lore and how you apply it should be played out in-game through diplomacy or possibly even militant conflict.
So who gets to decide what is reasonable?
Kheiron
06-25-2008, 06:23 PM
I'm struggling to see a point for this coalition beyond a census of RP guilds and players if everyone is allowed to make up any crazy shit while thier RP ability goes unjudged.
At the very least there is going to have to be some control for the sake of historical continuity. What if two clans lay claim to the same city spot and each is calling it 'thier ancestral home, which they've had for thousands of years'?
They can't both be right.
We'll need a collaborated history of Agon and the guilds posistions in them regardless, so the Lore that's based on fact (unlike beliefs and religion which you can pull out of your arse) isn't rife with contradictions from one group to the next.
There is also going to have to be some minimal level of RP ability required, especially for multiple group events. It's all PC to go the no discrimination route until you end up throwing a large jousting tournament and some dudes walking about going "Yoeth thar fly bitch, howseth abouteth that State of Origin matcheth? 30 to nothingeth, by crikey"
There's a bunch of us who get pissy when a character doesn't have an original name because it 'ruins the immersion', so just think what a shit poor RPer could do given free reign.
Brando
06-26-2008, 02:12 AM
At the very least there is going to have to be some control for the sake of historical continuity. What if two clans lay claim to the same city spot and each is calling it 'thier ancestral home, which they've had for thousands of years'?
They can't both be right.
Ummmm ... actually they can both be right in their own view and that is what breeds conflict. RP elitism with people dictacting how your RP is stupid and wrong because "I claimed it first" is exactly the kind of bullshit that breeds drama and whiny RPers.
I claim city X my homeland and say we've had it for thousands of years. This other guy proclaims the same thing and suddenly you've got conflict brewing. Its just like RL. Lots of people claim lots of different things with religion and entire ethnicities have been wiped clean off the planet because of disagreements of this nature.
Like I gave in my example above about the aliens, of course there are certain common sense angles to play. Also, along the same lines of the point Haldred just raised; Who does get to dictate what is reasonable? You? Me? I'm not about to participate in a community that sits and commands to everyone what their backstory should consist of or if they can't follow our rules then we won't play with them.
If your guild draws up lore that directly conflicts with mine and you lay claim over my holy sites, we're probably going to end up at war.
This isn't about control, its about defending the RP community from people trying to come in and dictate how you should act in game.
Lore that's based on fact? Ummm, lets reference reality one more time. Much of the world can't even agree on global warming or half the details of our own damn history. RP isn't about dictating a perfect world to get rid of the unknowns and make sure everyone knows exactly whats going on all the time.
I thought you wanted to get rid of the artificial and pre-scripted events? Having a dictated storyline/"facts of Lore" that everyone has to agree to is doing exactly that.
Its not about judging their RP ability. What kind of elitism are you trying to breed here? I'm just trying to get folks together and help teach those that want to learn and participate. If storylines don't jive, I'm not about to lose sleep over it.
We're also not about to be the RP police either. If someone is intentionally sucking at RP and if they're doing it to be a douchebag, then we deal with it. This is an open PvP world after all.
Kheiron
06-26-2008, 02:16 PM
Over-react much?
We're talking about a coalition of roleplayers here, so we're going to bring together a whole bunch of stories and histories that more then likely aren't going to just simply mesh.
If two guilds put forth two different recorded histories for the same clan spot, at least one of them has to be wrong.
We're not talking about opinions or interpretations of long forgotten history without record or modern speculative science with indecipherable political bias, but documented and known history.
For example, one guild has a family tree, that specifically lists each Lord of 'Where-ever' and thier offspring, spreading back generations. Telling a tale of how the cities blacksmith is one of their players, and use to be an unofficial uncle to the heirs of the Lord, who was cold and aloof.
Then, another guild comes up with thier history, of guild and players, and they want that spot of land.
I dont see why the first interaction can't be war and the winner gets to put his history to the clanstone. But what if the other guild comes back and actually wins a seige?
Are they allowed to retcon the other guilds history and claim they've ruled the spot for generations?
And what of the other instances where facts conflict between players RP?
What if twp players decide to play zoologist, but one says this creature is a herbivore and one claims it's a carnivore?
What if two people claim the same name for some family heirloom like a sword?
Are we just going to say "Kill each other and the winner is right"?
Ever so, we're going to have to enforce the initial outcome, because players have a habit of respawning in games. it wont do to keep changing things each time the outcome of a battle changes. It's also hardly fair to the less combative guilds, as their RP will be subject to the conquest of a more PvP minded guilds.
I say at the very least there should be a small committee of guild leaders or such that have the power to say which RP material is considered truth in the event on contradictions, as a precaution should they occur and cause problems.
Not every disagreement between us could, or should, be solved with conflict and fostering a combative relationship within the coalition might seem like a good idea for RP, but conflict is not the sole basis of RP and it's not going to help us one bit when the PvP guilds start looking to conquer.
As for the RP suckage, what makes you think it needs to be intentional?
Not everyone is going to have the skills to fluently prattle on as if they were the perfect embodiment of an Agonian character.
What do you propose to do if someone makes out of game references, or starts trying to GM other characters, or starts speaking Klingon?
Just let them ruin your immersion because you're not the RP police?
Kill them for it?
Go up to them and tell them how it should be done?
If you pick the first option, you have the patience of a saint but are a detriment to RP. Pick and of the other two, and you're a hypocrite.
At the very least, if you intend to foster RP interaction between players and guilds there are going to have to be a few primary rules in place for it.
I suggest,
No out of game references
No beyond character capability claims (By which I mean, bragging about felling a dragon solo is fine, but actually going up to a dragon, saying "I kill the dragon with a single blow" and walking away doesn't mean you killed a dragon. It seems common sense, but I've actually seen people do this sort of shit, such as that one low level dude in WoW RPed a fight with two people twice his level and told them to let him win, because it was his story)
Speech equivalent language, which means no LOL/OMFG/AFK crap, and no smilies
and finally, which is really a personal preference of mine, a tight limit on player devised emotes. I dont mind using the actual emotes in game that come with movement and sound and all those good things but it's a long step between using /laugh and going "*he says as he leans back and gives a hearty laugh that resounds off the walls of the dining hall*", all the while your character is standing still, maybe blinking every few seconds.
Maybe it's just me but I find that terribly disrupting.
Lethn
06-26-2008, 02:23 PM
Stupid morons, I saw this coming, I really did.... You don't make up lore, you work with the lore that the developers have already given you and if a city exists that you want to lay claim to you take it that's what a PvP game is supposed to be about so we must roleplay within those boundaries, there's no 'superior' guild or clan you have to go in and take over the cities or your kingdom yourself. If Darkfall really can deliver everything it says it's going to and Aventurine even bother to make changes and such according to what people want within reason I may actually make this my new MMORPG and create a clan to do exactly that.
Amazed at how quickly this whole thing deteriorated and it just shows that I was sodding right about roleplayers, roleplaying is supposed to be storytelling, you don't pre-plan it, you don't pretend you have control over anything. I hope you all get wiped out by the big PvP clans quite frankly as I'm sick to death of roleplayer elitism, fucking typical responses and fucking typical "I'm superior to you so you can't fight me" attitudes.
Jonkar
06-26-2008, 02:40 PM
...and fucking typical "I'm superior to you so you can't fight me" attitudes.
Luckily, attitudes like that aren't going to work in this game. Well, maybe until an RP event gets disrupted by random PK'ers. Looking forward to it!
Lethn
06-26-2008, 03:38 PM
Like I said, if this game really delivers then I'll do everything I can to make sure it doesn't happen.
Brando
06-26-2008, 04:27 PM
Stupid morons, I saw this coming, I really did.... You don't make up lore, you work with the lore that the developers have already given you and if a city exists that you want to lay claim to you take it that's what a PvP game is supposed to be about so we must roleplay within those boundaries, there's no 'superior' guild or clan you have to go in and take over the cities or your kingdom yourself. If Darkfall really can deliver everything it says it's going to and Aventurine even bother to make changes and such according to what people want within reason I may actually make this my new MMORPG and create a clan to do exactly that.
Amazed at how quickly this whole thing deteriorated and it just shows that I was sodding right about roleplayers, roleplaying is supposed to be storytelling, you don't pre-plan it, you don't pretend you have control over anything. I hope you all get wiped out by the big PvP clans quite frankly as I'm sick to death of roleplayer elitism, fucking typical responses and fucking typical "I'm superior to you so you can't fight me" attitudes.
Huh? Did you actually read what I typed? That's what I was trying to get at and explain, which is exactly why I said we should meet on Ventrilo. The PvP and the lore is what drives the RP. The whole reason I wanted to create the coalition was to fight the elitism and people proclaiming through a wall of text that something was their's and there was no way anyone would be able to stop you because "it is in the lore/my lore."
Of course you have your own take on the lore and you might embellish parts of it, but its not legit unless you can back it up with force. That is what makes it "practical roleplay" and not some campfire fairy dance.
Again, ventrilo meeting so people can explain their viewpoint and we can get on the same page together rather than get lost in a forum post.
Galadon
06-26-2008, 05:44 PM
Kheiron...you're going into territory that risks allowing elitists to take control. I think there are some basic rules such as OOC and all that, that everyone can agree to. And if/when a forum is built Roleplaying Guidelines could be easily written.
But generally I think any and all restrictions that need to be introduced need to have a vote from all guild leaders involved.
That way when it comes to enforcing the rules agreed upon nobody is being an elitist, they are just following the agreement all the clans have made.
If there is a member that's being an idiot, you can ask them to stop. If they don't and you feel like killing them won't make em stop you talk to their guild leader and he enforces the rules over his own guild members.
But any rules written should be as short,concise and clear as possible. There should be maybe a minimum of 10 basic rules. Cuz anything more then that is too restrictive, too complicated, and just ruins the fun when you have to go and read an 80-page thesis on the principles of RP.
At the ventrilo meeting we can discuss some general rules to agree on.
I don't think anyone would have a problem with a rule like.
1. No OOC, without OOC tags, and even then keep it to a minimum or to private chat.
2. Keep to practical RP only, what your character can do and what mechanics allow is the limit of your character.
3. Don't GM. Really...don't people who GM are douchebags.
That's really about it, realistically if a person starts being a douchebag, yo ignore them and continue RPing with everyone else....if they continue being a douchebag you kill em. If they continue more you contact their guild leader.
But generally people who want to RP will do so responsibly.
Kheiron as for your earlier idea about houses and a king and all that, I kinda disagree and agree. I think what you described starts to sound way too much like an alliance, or risks becoming an alliance which isn't the purpose or an RP community. Like Brando explained in the AoC Hyborian Accord the clans are at war with each other but have signed the accord so they know who the other role-players are and can have fun non-scripted but coordinated rp events and from what I've heard the Accord has been very successful and people are having a lot of fun.
The part I agree is that maybe we could have a sort of UN type council. Not so much to enforce rules or peace or whatever.
But more like an agreed upon place where guild leaders in the RP community meet to discuss and diplomatically interact. A sort of open platform.
But you have to remember this RP community wouldn't or shouldn't be restricted to Mercian clans as you seem to be thinking it is. It's open to clans of all races so that interactions can happen all across Agon.
Kheiron
06-26-2008, 07:11 PM
I'd actually support an alliance of RPing guilds forming, because in a game like Darkfall we're going to need force of arms to defend ourselves. I mean, if a dedicated group of PvPers start a land grab, our RPing efforts are going to amount to shit if the guilds involved are losing thier cities and equipment.
If we have enough guilds willing to come to another guilds aid, we can limit the detremental effect the outside world would have on our events.
What we dont want to do is think we can isolate ourselves from the rest of the world and have our little guild vs guild warfare and RP events without consequence.
Given Darkfall will be Full PvP with Land Control, I can garauntee you some zerg is going to form and try to take over the place. I happens in every game of this kind from browser RTS to EVE Online. If our member guilds want to retain thier city, thier resource points, thier naval fleet, they're going to need the power to defend themselves against the ambitious, and that means an alliance. Why not form an alliance out of RPers?
As for my King and Kingdom idea, it again stems from my experience in Full PvP Land Control games. Guilds just wont be equal. In a game like WoW, where battleground numbers are limited and next to no logistics is needed, it's no problem, but in a game like what Darkfall will be, the biggest guild with the most resources is going to have a huge advantage on the battlefield. So, I figure a guilds voice in the council should reflect thier power, and someone's going to be on top. It also helps when it comes to alliance wide matters to have someone in charge, rather then turning it into a democracy, at least in my experience. The best men, with the most control and the most to loose, lead, and all that.
It also helps with the RP. The crown is going to be a sought after item, and with several guilds contesting for the top spot you have your conflict. Given that the Royal House could theoretically call the other guilds against it's enemies, you likely wont see a Usurper guild trying direct confrontation. It'll lead to fluid loyalties, political intrigue, stealth warfare and such, which I consider far superior story material to a traditional sword and magic battle.
Realistically though, to deal with the multiple races and NPC kingdoms we could set up something like racial kings, but call them Governers or Marshalls or something, to show that they're an extension of the NPC throne. Plus, each race can have it's own 'Governer' in the council, as everyone but the Alfar are going to have some racial allies they wont directly rule.
Multy race clans can fit too, as free-riders, sellswords, hired advisors, exiles and such can be some reasons behind a Mahirim being 2IC to a Dwarf, and so forth.
So, to sum up things, there'll be a Dwarf, Human and Mirdain 'Governer', who is ruler of the most powerful guild of that race,and all three will be in the 'Holy Trinity of Fantasy Game Cliches' council, ruling jointly (unless one is charismatic and powerful enough to dominate of course)
Same thing for Ork and Mahirim, while the Alfar 'Governer' is on their own.
Other guilds pick a House/Clan/Pack name and a banner (like a nation has a flag, it's just cool to have a visual identifier) and are under their racial governer.
How guilds RP out this system should be interesting to see. Whether they opt for the Honorable Kingdom, or Warlord Horde and Religious Movement type of thing.
Guilds will war with each other of course, but we'll still have the option of uniting against a PvP zerg, or some powerful guild who feels the need to be a pain in the arse, maybe even joining all racial councils together and abolishing racial divides if the situation gets really grim.
Anywho, that's my proposal, more or less.
Merrin
06-26-2008, 07:37 PM
Disagreements over the lore and how you apply it should be played out in-game through diplomacy or possibly even militant conflict.
Of course you have your own take on the lore and you might embellish parts of it, but its not legit unless you can back it up with force.
That's a mighty convenient outcome for a clan such as the Republic of the Silver Sun, who is having difficulty getting their fledgling Church of Auros off the ground, and who already has one of its sub-clans right alongside them here in this thread (The Republic of Argos).
Throw in representatives from all of your other allied clans that serve under Wessex's umbrella nation and you should have an easy time swaying popular opinions and votes in your favor—wouldn't you say? What's your entire nation population at now anyways? Republic of the Silver Sun, Argos, Wessex, Sledgehole and any help you can drum up from the Anvil Society in-game. Those are pretty big numbers to back up your viewpoint of the lore.
Honorius
06-26-2008, 07:41 PM
That's a mighty convenient outcome for a clan such as the Republic of the Silver Sun, who is having difficulty getting their fledgling Church of Auros off the ground, and who already has one of its sub-clans right alongside them here in this thread (The Republic of Argos).
Throw in representatives from all of your other allied clans that serve under Wessex's umbrella nation and you should have an easy time swaying popular opinions and votes in your favor—wouldn't you say? What's your entire nation population at now anyways? Republic of the Silver Sun, Argos, Wessex, Sledgehole and any help you can drum up from the Anvil Society in-game. Those are pretty big numbers to back up your viewpoint of the lore.
You left some clans out. ;)
And the Church really isn't having that much trouble getting off the the ground. I'm not sure why you think that.
Brando
06-26-2008, 08:10 PM
That's a mighty convenient outcome for a clan such as the Republic of the Silver Sun, who is having difficulty getting their fledgling Church of Auros off the ground, and who already has one of its sub-clans right alongside them here in this thread (The Republic of Argos).
Throw in representatives from all of your other allied clans that serve under Wessex's umbrella nation and you should have an easy time swaying popular opinions and votes in your favor—wouldn't you say? What's your entire nation population at now anyways? Republic of the Silver Sun, Argos, Wessex, Sledgehole and any help you can drum up from the Anvil Society in-game. Those are pretty big numbers to back up your viewpoint of the lore.
This is exactly why I'm not proposing that it become an alliance of any sort, but rather a collection of guilds to share resources and not stand as a judge to direct how people RP.
A lot of folks here can't get beyond the politics and will want to manipulate it to their advantage. I've already said I don't want it to become the RP police or something that has a strangehold over the lore to dictate to people how they should roleplay.
Thanks for proving my point Merrin.
Sivvy
06-26-2008, 08:59 PM
We're talking about a coalition of roleplayers here, so we're going to bring together a whole bunch of stories and histories that more then likely aren't going to just simply mesh.
If two guilds put forth two different recorded histories for the same clan spot, at least one of them has to be wrong.
We're not talking about opinions or interpretations of long forgotten history without record or modern speculative science with indecipherable political bias, but documented and known history.
For example, one guild has a family tree, that specifically lists each Lord of 'Where-ever' and thier offspring, spreading back generations. Telling a tale of how the cities blacksmith is one of their players, and use to be an unofficial uncle to the heirs of the Lord, who was cold and aloof.
Then, another guild comes up with thier history, of guild and players, and they want that spot of land.
I dont see why the first interaction can't be war and the winner gets to put his history to the clanstone. But what if the other guild comes back and actually wins a seige?
Are they allowed to retcon the other guilds history and claim they've ruled the spot for generations?
And what of the other instances where facts conflict between players RP?
What if twp players decide to play zoologist, but one says this creature is a herbivore and one claims it's a carnivore?
What if two people claim the same name for some family heirloom like a sword?
Are we just going to say "Kill each other and the winner is right"?
Ever so, we're going to have to enforce the initial outcome, because players have a habit of respawning in games. it wont do to keep changing things each time the outcome of a battle changes. It's also hardly fair to the less combative guilds, as their RP will be subject to the conquest of a more PvP minded guilds....ect.
You bring up some very good points - I think you could bring peace to the Middle East, just enforce their RP
Galadon
06-26-2008, 09:03 PM
Kheiron you're in the wrong thread for wanting to make a zerg...this thread is for an RP coalition so that we know who we are and can coordinate RP events, this isn't for making an alliance at all.
If you want a zerg with alliances that RP's join Wessex or SotA.
While I do see the merits of your idea, the political intrigue and all that [which is very exciting] I still prefer that guilds maintain as much independence as possible. A rough relation between all guilds of the same race or "territory" still exists by virtue of alignment and race.
What become out of those clans should be left to the in-game events.
Merrin you really do go overboard, you come in this thread spreading bullshit, you are so blind that you can't goddamn see the good in anything a member of the Wessex, RSS...or any sub-guild member can propose. I guess you see what you want to see. Learn to read....Brando's repeated more then once that nobody is to have controlling say in what is or isn't RP, it's simply a coalition for coordination of practical-RP.
Kheiron
06-26-2008, 10:19 PM
I'm not trying to forge a zerg, but yes I'm after an Alliance, though this doesn't equate to a loss of independance for the guilds involved.
For an example, what happens where two guilds try to organise an RP event, say a simple knights tournament, but every time they do another, stronger guild of plain arsehats comes along as starts killing people.
Would you not what the ability to call on other clans to help?
What would you do if Wessex starts seiging your town? Are you going to accept role-playing exiles, or would you rather having a bunch of friends you can call on to help save your city?
The 'Alliance' I'm proposing is mainly for the benefit of the member guilds, to collaborate forces in the protection of thier lands and home.
I dont know about you, but I dont fancy the RP prospects of a Mercia and Mirendil dominated by Wessex and it's allies.
Freedom comes from power. All I'm suggesting is a way to combine the power of the member guilds when the need arises to defend our little corner of RP heaven from outside forces.
Surely, that's not so bad?
Jonkar
06-26-2008, 10:22 PM
For an example, what happens where two guilds try to organise an RP event, say a simple knights tournament, but every time they do another, stronger guild of plain arsehats comes along as starts killing people.
Would you not what the ability to call on other clans to help?
What would you do if Wessex starts seiging your town? Are you going to accept role-playing exiles, or would you rather having a bunch of friends you can call on to help save your city?
Mercenaries?
Galadon
06-26-2008, 10:28 PM
I'm not trying to forge a zerg, but yes I'm after an Alliance, though this doesn't equate to a loss of independance for the guilds involved.
For an example, what happens where two guilds try to organise an RP event, say a simple knights tournament, but every time they do another, stronger guild of plain arsehats comes along as starts killing people.
Would you not what the ability to call on other clans to help?
What would you do if Wessex starts seiging your town? Are you going to accept role-playing exiles, or would you rather having a bunch of friends you can call on to help save your city?
The 'Alliance' I'm proposing is mainly for the benefit of the member guilds, to collaborate forces in the protection of thier lands and home.
I dont know about you, but I dont fancy the RP prospects of a Mercia and Mirendil dominated by Wessex and it's allies.
Freedom comes from power. All I'm suggesting is a way to combine the power of the member guilds when the need arises to defend our little corner of RP heaven from outside forces.
Surely, that's not so bad?
I understand your point and maybe the reason I don't agree with it is because I've already achieved somewhat what you're talking about. My guild is the sub-guild of the RSS who are allies of Wessex and Wessex seems like it would join this coalition too as they are RPers as well. If you want an already established alliance that you can depend on then join someone already in an alliance.
What's hopefully being established here is just a community.
If someone is continually ruining an RP event and they are big...you can move it to different places you know Agon is big. Just be careful with how you publish information. Otherwise make allies.
Kheiron
06-26-2008, 10:28 PM
Mercenaries?
Free allies beat paid mercenaries any day of the week, but maybe.
I wouldn't even bother the Red Blades if my town was in the sights of Wessex. You guys wont be that good.
Jonkar
06-26-2008, 10:36 PM
Free allies beat paid mercenaries any day of the week, but maybe.
I wouldn't even bother the Red Blades if my town was in the sights of Wessex. You guys wont be that good.
lolwut? No one knows yet how good they or their clan for that matter will be at Darkfall.
Also, when all your allies are occupied, mercenaries might be the only solution.
Now please, come up with a real argument.
Oh and then there's the fact that all Wessex's (In this case) cities and such will become vulnerable to sieges and their enemies will be alerted. It's part of the anti zerg mechanics.
Kheiron
06-26-2008, 10:38 PM
I understand your point and maybe the reason I don't agree with it is because I've already achieved somewhat what you're talking about. My guild is the sub-guild of the RSS who are allies of Wessex and Wessex seems like it would join this coalition too as they are RPers as well. If you want an already established alliance that you can depend on then join someone already in an alliance.
What's hopefully being established here is just a community.
If someone is continually ruining an RP event and they are big...you can move it to different places you know Agon is big. Just be careful with how you publish information. Otherwise make allies.
Yes, Wessex is more my intent then I'd care to admit. However, I'm not convinced Wessex has RP as a first priority. From what I've heard perpetual conquest is more likely.
What I'm aiming for is a nice middle ground. An insular, RP driven society that still possesses enough force combined to ward off the inevitable attacks for PvP Alliances. After all, RP ability is a poor substitute for PvP ability when the enemy comes knocking.
I also wouldn't object to forging a power with the strength to stand up to Wessex, or another means to garauntee thier peaceful interactions. Big alliances make me nervous.
Jonkar
06-26-2008, 10:40 PM
Yes, Wessex is more my intent then I'd care to admit. However, I'm not convinced Wessex has RP as a first priority. From what I've heard perpetual conquest is more likely.
I think they're more about "Loreplay"/Light RP.
Kheiron
06-26-2008, 10:44 PM
lolwut? No one knows yet how good they or their clan for that matter will be at Darkfall.
Also, when all your allies are occupied, mercenaries might be the only solution.
Now please, come up with a real argument.
Oh and then there's the fact that all Wessex's (In this case) cities and such will become vulnerable to sieges and their enemies will be alerted. It's part of the anti zerg mechanics.
If it works as a deterant, maybe.
I still dont see what's to stop a bunch of guilds forming an unofficial alliance so they can limit the number of cities that become vunerable and leap frog to whatever needs defending.
I still dont see much of a point paying mercenaries in the defence of a city either as even victory grants a mere respite before the enemy can come at you again. You'll run out of money sooner or later.
Now, as part of the attacking force is where I see mercenaries. Claiming a town should be more then sufficient motivation to hire some extra hands.
You still wont be a match for Wessex mind you. It'll be like matching the Australian Armed Forces against China's. Even if they sucked, and you were gods among men, you'd drown in their blood and corpses before the end of it.
Jonkar
06-26-2008, 10:50 PM
If it works as a deterant, maybe.
I still dont see what's to stop a bunch of guilds forming an unofficial alliance so they can limit the number of cities that become vunerable and leap frog to whatever needs defending.
I still dont see much of a point paying mercenaries in the defence of a city either as even victory grants a mere respite before the enemy can come at you again. You'll run out of money sooner or later.
Now, as part of the attacking force is where I see mercenaries. Claiming a town should be more then sufficient motivation to hire some extra hands.
I'm not going into this argument again. All I have to say about it here, is it´s a good thing you´re not a clan leader then.
You still wont be a match for Wessex mind you. It'll be like matching the Australian Armed Forces against China's. Even if they sucked, and you were gods among men, you'd drown in their blood and corpses before the end of it.
You applying for Wessex or something? Seriously, as I said that's total bullshit. No one knows at this point who's going to be good at what they do and who's not. The only way we can tell is in-game, by actions not words.
Anyway, let's not derail this thread any further into a wessex thread, a thread about mercenaries working or not or a thread about the way you want Brando to take here.
I think it's pretty clear that you want something totally different then Brando's trying to organise (An alliance instead of a community). I suggest working out your idea yourself, as it in itself isn't a bad idea and many (coming) RP clans might be interested in it.
Protonix
06-27-2008, 02:09 AM
I'd actually support an alliance of RPing guilds forming, because in a game like Darkfall we're going to need force of arms to defend ourselves. I mean, if a dedicated group of PvPers start a land grab, our RPing efforts are going to amount to shit if the guilds involved are losing thier cities and equipment.
If we have enough guilds willing to come to another guilds aid, we can limit the detremental effect the outside world would have on our events.
What we dont want to do is think we can isolate ourselves from the rest of the world and have our little guild vs guild warfare and RP events without consequence.
Given Darkfall will be Full PvP with Land Control, I can garauntee you some zerg is going to form and try to take over the place. I happens in every game of this kind from browser RTS to EVE Online. If our member guilds want to retain thier city, thier resource points, thier naval fleet, they're going to need the power to defend themselves against the ambitious, and that means an alliance. Why not form an alliance out of RPers?
Sooooo...what happens when that "zerg" and the RP alliance, are one in the same?
Protonix
06-27-2008, 02:11 AM
If you want a zerg with alliances that RP's join Wessex or SotA.
holy fuckin irony batman
Protonix
06-27-2008, 02:13 AM
I think they're more about "Loreplay"/Light RP.
or perpetual conquest, as mentioned
Sivvy
06-27-2008, 02:18 AM
or perpetual conquest, as mentioned
Didn't most Medieval nations partake in perpetual conquest? So...isn't that like...RP?
Protonix
06-27-2008, 02:21 AM
Didn't most Medieval nations partake in perpetual conquest? So...isn't that like...RP?
I'm not saying it's wrong, I'm just making sure the fellow I quoted knew that their aim was conquest moreso than loreplay/rp lite or whatever term he used.
Galadon
06-27-2008, 06:43 AM
Yes, Wessex is more my intent then I'd care to admit. However, I'm not convinced Wessex has RP as a first priority. From what I've heard perpetual conquest is more likely.
What I'm aiming for is a nice middle ground. An insular, RP driven society that still possesses enough force combined to ward off the inevitable attacks for PvP Alliances. After all, RP ability is a poor substitute for PvP ability when the enemy comes knocking.
I also wouldn't object to forging a power with the strength to stand up to Wessex, or another means to garauntee thier peaceful interactions. Big alliances make me nervous.
Big alliances make you nervous...you need to decide...do you want alliance or not. I mean just a couple posts ago you were talking about a big alliance of many kingdoms...and now you're saying they make you nervous.
If Wessex is too big for you there are others but I won't go into the names because you can find out for yourself if you wanna join up. This ain't a recruitment thread.
Anywho you're in the wrong thread like Jonkar mentioned based on what you're looking for.
Jonkar
06-27-2008, 09:11 AM
or perpetual conquest, as mentioned
I must've been getting tired last night, because Kheiron was right. :p
Conquest is, as he said Wessex's priority I think but they want to stick to light roleplay/loreplay while doing it. So pretty much what he says.
Kheiron
06-27-2008, 11:06 AM
Big alliances make you nervous...you need to decide...do you want alliance or not. I mean just a couple posts ago you were talking about a big alliance of many kingdoms...and now you're saying they make you nervous.
If Wessex is too big for you there are others but I won't go into the names because you can find out for yourself if you wanna join up. This ain't a recruitment thread.
Anywho you're in the wrong thread like Jonkar mentioned based on what you're looking for.
Big alliances make me nervous. Two big alliances though and I'm relatively unconcerned. One keeps the other in check.
Such tends to happen eventually though, as guilds tend to unite against common enemies and large alliances fall apart. I just hope Mirendil isn't the domain of Wessex and friends before the rest of the server decides to do something about it.
I'm not entirely concerned if Wessex joins the RP Alliance I proposed either. My proposal doesn't unite guilds in matters of conquest, just defence.
If Wessex and friends have to deal with attacks from other RP guilds looking to claim a crown, plus finds itself called into the defence of these guilds from outside forces, it might curb thier world domination plans a little.
With a bit of diplomacy they could probably rally the other member guilds to help them in thier plans of conquest but at least those guilds will likely keep thier lands and lives, instead of being conquered themselves.
My primary concern is the preservation of Mirendil after all, and I'd rather see the Mirdain fighting besides Humans in Alfar lands then see them fighting against Humans in the Forest.
That's if Wessex does go with diplomacy. Should they start moving against the other member guilds then we've already got in place a network of freinds and allies so the rest should be able to quickly unite against them in the preservation of thier 'RP way of life' without dallying on the start-up politics.
Brando
07-04-2008, 09:14 PM
I met with Jonkar a bit ago. We discussed the open ended approach and agreed that the coalition wouldn't be about forming alliances or propping up an exclusive club of RP police.
The goal is to attract likeminded guilds without defining their roleplaying for them, but to provide a resource and community. If guilds want to communicate with each other and form alliances then that is up to them, but the coalition won't be used to control or interfere with any storylines or generate articificial RP events.
My shift schedule has taken a crazy turn these next few days, but anyone is always welcome to hit me up via PM so we can try to meet over ventrilo. It has become painfully obvious that the forums aren't going to help us communicate to the level that we need to make sure we fully understand where each other is coming from, so I'm really stressing the voice meetings to make this work.
Scholar
07-05-2008, 08:13 AM
So it's going to be like a roleplay community's "Seal of Approval" based on peer review? 'Cause, I would want that... for my guild. Let me know if I have the right idea. There could be membership given to individuals and/or guilds, and they could even be designated RP/RPLite.
Kheiron
07-05-2008, 07:40 PM
So it's going to be like a roleplay community's "Seal of Approval" based on peer review? 'Cause, I would want that... for my guild. Let me know if I have the right idea. There could be membership given to individuals and/or guilds, and they could even be designated RP/RPLite.
Seems to me this will become nothing more then a list of RP guilds.
It'll still be completely up to the individual guilds to propose and create storylines and events, and while no 'official' regulations will cover the quality of RPing involved you still wont see one guild RPing with another which isn't up to thier preconception of RP quality.
It's all well and good to slather the idea with freedoms and PC cliches but in the end all this is going to amount to is perhaps a Post-It note worth of information most of us already know.
Sivvy
07-05-2008, 08:01 PM
...RP/RPLite.
((...that really made me crave a beer...))
Seems to me this will become nothing more then a list of RP guilds.
It'll still be completely up to the individual guilds to propose and create storylines and events, and while no 'official' regulations will cover the quality of RPing involved you still wont see one guild RPing with another which isn't up to thier preconception of RP quality.
It's all well and good to slather the idea with freedoms and PC cliches but in the end all this is going to amount to is perhaps a Post-It note worth of information most of us already know.
((I thought it was a stupid idea at first too, until I saw it work in AoC.))
Lethn
07-06-2008, 12:32 AM
You guys have got to bear in mind that if we really get that sick of other peoples' roleplay we can just go ahead and move away to somewhere else and create our own little community, or for that matter if they bug us, kill them. I don't think we should police and control other peoples' roleplay at all and for that matter have people advise against and for certain guilds because everyone has their own pre-conceptions of what they think is good roleplay, not only that everyone will act like childish little retards and go about giving their own clans high scores or leaving smaller clans out etc.
What we need is to encourage roleplaying, not control it or organize it, quite frankly I think as long as roleplaying is encouraged and people see it around more often then more people will be at least open to the idea. The reason I say there's no need for policing is because again we have open PvP if a bunch of idiots start trying to harass us then we can just kill them thanks to open pvp especially if they're in one of our own cities or towns.
I don't think this should be an alliance, I think it should be a loose coalition of groups that will band together if something serious happens, like, for instance if an elitist bunch of idiots decide to come in and start ruining everything or if another clan decides to name itself rules of the game like Wessex is attempting to be ( Sorry guys but I just don't get the "Universally accepted leader of darkfall" thing personally ) no stupid rules, no 'RP police' ( stupid assed idea anyway as it encourages elitism ) just plainly encouraging the idea of roleplay instead of making it an even worse joke than it already is.
Jonkar
07-06-2008, 10:52 AM
You guys have got to bear in mind that if we really get that sick of other peoples' roleplay we can just go ahead and move away to somewhere else and create our own little community, or for that matter if they bug us, kill them. I don't think we should police and control other peoples' roleplay at all and for that matter have people advise against and for certain guilds because everyone has their own pre-conceptions of what they think is good roleplay, not only that everyone will act like childish little retards and go about giving their own clans high scores or leaving smaller clans out etc.
What we need is to encourage roleplaying, not control it or organize it, quite frankly I think as long as roleplaying is encouraged and people see it around more often then more people will be at least open to the idea. The reason I say there's no need for policing is because again we have open PvP if a bunch of idiots start trying to harass us then we can just kill them thanks to open pvp especially if they're in one of our own cities or towns.
I don't think this should be an alliance, I think it should be a loose coalition of groups that will band together if something serious happens, like, for instance if an elitist bunch of idiots decide to come in and start ruining everything or if another clan decides to name itself rules of the game like Wessex is attempting to be ( Sorry guys but I just don't get the "Universally accepted leader of darkfall" thing personally ) no stupid rules, no 'RP police' ( stupid assed idea anyway as it encourages elitism ) just plainly encouraging the idea of roleplay instead of making it an even worse joke than it already is.
So did you totally miss Brando's post? Because that's what he's saying.
Lethn
07-06-2008, 03:55 PM
You clearly haven't really read it since you just posted one line, but I was talking to the idiots that clearly didn't get it and were trying to make it into something else entirely.
Jonkar
07-06-2008, 04:44 PM
You clearly haven't really read it since you just posted one line, but I was talking to the idiots that clearly didn't get it and were trying to make it into something else entirely.
Alright, it just seemed as if it was directed at Brando's post to me.
Brando
07-07-2008, 02:03 AM
Haha, this happened a few pages ago too. Lethn is backing me up on my points. I already hit him up over PM with a WTF of my own :D
Lethn is just trying to provide a different angle to explain our side of the discussion because ... well ... its the internets and sometimes its harder to get an explanation across from one point of view.
Ventrilo/Voice is a must for this discussion.
Scholar
07-07-2008, 07:54 AM
((...that really made me crave a beer...))
You guys have got to bear in mind[...]
I thought he said you've got to have a beer in mind.
*edited* ...just to show I'm not getting off topic, if there could be a list of RP guilds, I think it would have a purpose if they were distinguished from LP guilds (LorePlay/RPLite/etc).
Kelvyn Marr
07-07-2008, 06:39 PM
Hell, I haven't been on this forum for a while.
But I'd willingly sign up to any RP-ing initiative :D
I'm sure anyone who has tried to RP properly in WoW understands my deep-seated inner pain :ohno:
Unahim
07-07-2008, 06:45 PM
IMO it is essential that we single out a server as the "unofficial rp realm"
Lethn
07-08-2008, 05:07 AM
Hell, I haven't been on this forum for a while.
But I'd willingly sign up to any RP-ing initiative :D
I'm sure anyone who has tried to RP properly in WoW understands my deep-seated inner pain :ohno:
ah, another fellow roleplayer who understands my hatred for elitists which will only be cured by a full on massacre when Darkfall will be released.
Galadon
07-08-2008, 05:17 AM
ah, another fellow roleplayer who understands my hatred for elitists which will only be cured by a full on massacre when Darkfall will be released.
I plan on stabbing anyone who speaks shitty "Ye Olde English"...it gives RP'ers a bad image...and it's annoying.
Scholar
07-08-2008, 08:16 AM
IMO it is essential that we single out a server as the "unofficial rp realm"
That is a totally selfish--and game ruining-idea. So you want to play for pretend too? Why not just respect the people who are simply playing the game? You could treat them like they don't speak a known language, and I'm sure a "linguist" roleplayer could deal with communication. Honestly, roleplay is pathetic if you can't beat them with it.
Galvez
07-13-2008, 09:38 PM
ah, another fellow roleplayer who understands my hatred for elitists which will only be cured by a full on massacre when Darkfall will be released.
Although Mr. Marr cannot officially speak for the United Pirates *glares over his shoulder*.......he is essentially correct. The UP would be supportive of any endeavors which bring the RP community together, especially those that do not impose one person's idea of RP over anothers. From helping you lubbers with story arcs, to hammering out any RoE we may or may not decide upon....if we can help, more than likely we will.
LG
Galadon
07-14-2008, 06:09 AM
That is a totally selfish--and game ruining-idea. So you want to play for pretend too? Why not just respect the people who are simply playing the game? You could treat them like they don't speak a known language, and I'm sure a "linguist" roleplayer could deal with communication. Honestly, roleplay is pathetic if you can't beat them with it.
Umm the reason for singling out an unofficial rp realm has nothing to do with what you mentioned. It has nothing whatsoever to do with ignoring our leaving out non-rpers.
Only an Official RP server could ever do what you're suggesting.
The most obvious reason [to me and most logical thinking people] for singling out a unofficial RP realm is so that the RP coalition can all end up in the same server so there will be more RPers and more chances and oppertunities for role-play. Not to snub non-rpers.
What the hell would be the point of even creating a RP coalition if we didn't try and all meet up on the same server...if everyone was all spread out on multiple servers...how the hell would we RP.
Brando
07-22-2008, 11:10 PM
The project is still alive. We're looking for folks to give input and ideas on a continuing basis.
We're also interested in guilds and individuals that want to join such a coalition of RPers.
Ramses
07-23-2008, 01:22 AM
I can't speak for my guild at all, and my guild might take me far away from such endeavors, but I'm definitely interested in this network. Would the regular councils be OOC or actual events in Agon? I think the thing Kheiron was getting at is that the council would be a tangible and actual body in-game with power, but if I'm reading correctly it's more just a way for guilds to communicate ideas and "hook-up", so to speak. Like a clan Facebook or something without all of the retarded applications. And while I can't bring my guild along, I'm interested.
I really like the idea of differing views on history, and even differing views on current events and locations. While "practical" RP would be the mainstream view of these things according to power structure, leaving room for and even encouraging dissenting views is important for RP. Not everyone wants to be subjugated to Agon's mass media (read: Clan Discussion).
Ramses
07-23-2008, 01:27 AM
At the very least there is going to have to be some control for the sake of historical continuity. What if two clans lay claim to the same city spot and each is calling it 'thier ancestral home, which they've had for thousands of years'?
They can't both be right.
Also: this was probably the best post I've seen on the forums in a long, long time.
Sgt. John Knock
07-26-2008, 09:38 PM
Sounds good to me! I'm another Red Blades member, so I think we're already in. I've got a few opinions and ideas though, so let me know if you'd like to discuss them. Ventrilo of course! :D
AamuVircku
08-25-2008, 04:49 PM
This post will be very much off topic, but I think this one needs to be addressed.
At the very least there is going to have to be some control for the sake of historical continuity. What if two clans lay claim to the same city spot and each is calling it 'thier ancestral home, which they've had for thousands of years'?
They can't both be right.
Also: this was probably the best post I've seen on the forums in a long, long time.
I would suppose that the local gentry is trying to make the popint in this discussion the following.
"Eveyone can claim what the F* they want to."
Even in the situation when
Clan X is taken over by Clan Y, who both claim to have ruled the piece of land B for time Z. In this situation Clan Y holds the land.
This does not automatically make Clan X to be wrong, and can not stop them from distributing their own story.
When Clan X retakes the land B from Clan Y, and can claim to have ruled the piece of land B forever and never. (At this point it's an obvious lie to anyone who has been around for atleast 3 weeks) Or it can include the event to it's official history. "Yeah, we got these dudes that thought they can take and keep our beloved ancestral homelands with lies and deceit."
The point is NOT that who is right.
The point IS that we get RP here.
Factions will take the side they want to, support the "older" rulers or help the "younger ones" in their rightfull crusade
All in all, it adds to the RP.
Cope with it.
Winston Churchill:
I know history will be kind to me. For I intend to write it.
Lorthral
08-25-2008, 05:58 PM
In response to the post above me:
At the release of Darkfall, we start at the year 0. It is the beginning of recorded history (the devs have mentioned that they will add to lore based on in-game events) and there are no clans. This is because a clan must be literally formed in-game by walking up to an NPC, requesting a charter, answering some trivia questions, or whatever one must do to create a clan. Every clan has no historical background up until this point.
As a result, a clan cannot claim to have lore saying that they've owned a city for X amount of time because they were just formed!
What I'm trying to get at here is that all of the clans who have organized themselves on these forums for the game don't really become Darkfall clans with real Darkfall lore until they are created in the game called Darkfall.
Lord Aragorn
08-25-2008, 09:05 PM
Lords Of Til'Ark is with you!
!ALL HAIL LORD TIL'ARK!
Kheiron
08-26-2008, 04:47 AM
Forgive me if I end up sounding 'elitist' but I've always found RP to be best when it's based on actual game events and lore, while fitting the contraints of the game mechanics.
For instance, if Player A decides to RP a master swordsman who solos dragons in his spare time, I don't think its a smart idea for the RP community at large to defend his claim and RP themselves as if he was telling the honest truth.
I say, if you want to claim you solo dragons, you better go and solo a damn dragon.
If you start preaching the idea that the claim is enough to justify itself then you're going to end up with an entire world full of Drizz'ts, gods in human form, 4 clans claiming ancestry to every city and every dude with a log raft being famous pirate captains. Then you can kiss goodbye whatever synergy and continuation of lore you were hoping for.
If you want a personal example, during my time in SWG I met a guy whose character was supposedly incased in an armoured exoskeleton that not only allowed him to reach orbit but also go into hyperspace, which also carried comparable firepower to a Lancer Frigate. Perhaps I am an unforgiving RP Nazi, but I like to draw the line well before such stupid claims are even in line-of-sight. I did end up RPing with the guy, but only when his undefeatable Robocop remake turned into a grizzled ex-con with anger management issues, and everyone involved had a better time for it.
Barbarossa
08-26-2008, 02:08 PM
Forgive me if I end up sounding 'elitist' but I've always found RP to be best when it's based on actual game events and lore, while fitting the contraints of the game mechanics.
For instance, if Player A decides to RP a master swordsman who solos dragons in his spare time, I don't think its a smart idea for the RP community at large to defend his claim and RP themselves as if he was telling the honest truth.
I say, if you want to claim you solo dragons, you better go and solo a damn dragon.
If you start preaching the idea that the claim is enough to justify itself then you're going to end up with an entire world full of Drizz'ts, gods in human form, 4 clans claiming ancestry to every city and every dude with a log raft being famous pirate captains. Then you can kiss goodbye whatever synergy and continuation of lore you were hoping for.
If you want a personal example, during my time in SWG I met a guy whose character was supposedly incased in an armoured exoskeleton that not only allowed him to reach orbit but also go into hyperspace, which also carried comparable firepower to a Lancer Frigate. Perhaps I am an unforgiving RP Nazi, but I like to draw the line well before such stupid claims are even in line-of-sight. I did end up RPing with the guy, but only when his undefeatable Robocop remake turned into a grizzled ex-con with anger management issues, and everyone involved had a better time for it.
I hear that.
Had same kind of crap pulled on me on occasion in SWG.
This isn't accurate by any means but it's close to what happened to me one time.
/tell HEY
/me what?
/tell you're dead.
/me I am?
/tell yes I just threw a grenade at you. it blew you into a thousand pieces. go prone and play dead.
/me look either use a real grenade or just kill me and clone me if this is what you want.
/tell some RPer you are. lay down now.
/me sorry. grenade or kill me.
/tell i'm gonna speak to your leader about this.
/me go ahead. he'll tell you the same.
/tell u suck
/me look if you want to play army, i can lay down and you can blow the hell out of me
/tell i just ticketed u
/me thanks...later
I won't even tolerate this in Darkfall.
DEATH TO ALL GOD-MODERS!
AamuVircku
08-26-2008, 03:17 PM
Forgive me if I end up sounding 'elitist' but I've always found RP to be best when it's based on actual game events and lore, while fitting the contraints of the game mechanics.
For instance, if Player A decides to RP a master swordsman who solos dragons in his spare time, I don't think its a smart idea for the RP community at large to defend his claim and RP themselves as if he was telling the honest truth.
I say, if you want to claim you solo dragons, you better go and solo a damn dragon.
If you start preaching the idea that the claim is enough to justify itself then you're going to end up with an entire world full of Drizz'ts, gods in human form, 4 clans claiming ancestry to every city and every dude with a log raft being famous pirate captains. Then you can kiss goodbye whatever synergy and continuation of lore you were hoping for.
If you want a personal example, during my time in SWG I met a guy whose character was supposedly incased in an armoured exoskeleton that not only allowed him to reach orbit but also go into hyperspace, which also carried comparable firepower to a Lancer Frigate. Perhaps I am an unforgiving RP Nazi, but I like to draw the line well before such stupid claims are even in line-of-sight. I did end up RPing with the guy, but only when his undefeatable Robocop remake turned into a grizzled ex-con with anger management issues, and everyone involved had a better time for it.
And my point was clearly missed.
I was saying, that anyone can CLAIM ANYTHING.
I'm not interfering with the backing the claims up. I just assumed that in my example there were two somewhat evenmatched clans in operation, that had the manpower to back up their claims of "ancient rulership."
So, if a guy tells you that he can solo dragons with his hands tied behind his back, it's up to you if you believe his tall tales or not. I sure as hell ain't gonna take my character nowhere near a dragon to see if he's right or not, but someone might. And if he can't solo dragons then, then he is more than probably going to die.
I personally won't mind Lying in the game. Heck. It'd make the game more fun even. Seeing people telling obvious lies like "I ran in to the dragon's den, and slew him with my sword. Petty Lizard"
But I do get it what people are saying. They don't want the "Age old Wanpyre Lord Zazzakilla" and "Drizzu Do Urdauth" times zillion wandering around.
Well, they shouldn't be proving as a problem after a few educational "no, you're not invulnerable"-ganks. Let them go cry in their forums.
And if someone is able to amass the skill, the followers and the resources to actually nominate himself as a god(-like being), why not accept is a part of RP?
How can 200 followers be wrong, if their god has not (allegedly) been defeated?
Any "lore" can be called wrong. Even the lore made by the game creators. it can be claimed as such. And if the preaching is done ferventry enough, the majority of the players will convert to think that "the lore made by them does not suite our playstyle, so we'll play thissaway"
Don't like it? Don't join them, paly your own way, call them heretics if you will. But if they have a problem with you having a problem with them, then I suppose we'll be seeing arrows and firebolts flying.
It's a game where there is no safe haven, no refuge impenetrable.
Daarco
08-26-2008, 03:27 PM
The OP
"Personally, I hate restrictive roleplay in which everything is predetermined and you have to abide by a wall of text. Instead I would like to find like-minded RP guilds that take a more practical stance that seeks to pull people into the storyline through events, guild structures and a more casual approach than some elite group that dictates whether or not your RPs are good enough."
I have roleplayed for many years in different MMOs. The last ones went from fun laid back RP to this scripted bullshit you talk about.
And i will gladly join any DF RP community if i never have to see that scripted predetermined crap.
So, good idea:D
Jonkar
08-26-2008, 05:12 PM
I won't even tolerate this in Darkfall.
DEATH TO ALL GOD-MODERS!
Agreed. The great thing in Darkfall is there is no excuse to do the fighting in emotes anymore. It happens or it doesn't, not just some make believe shit. Finally.
Enkmar
08-27-2008, 05:44 AM
It sounds like a good idea to me. Back in UO, on the Catskills shard, we had a RP community. It was rather simple in design, but extremely effective.
Consisting of three major parts, it had a website/forums for easy, community communication. It had a ROE, or Rules of Engagement. Pretty basic stuff so as to never limit roleplay, but to keep the spirit of roleplay alive and make sure everyone's having fun. A few examples are letting a defeated opponent gather their belongings and leave after killing them, etc. And third, all the RP guilds declared war on eachother. Good, neutral, evil, everyone. This way it always allowed constant, complete interaction without penalty (without game mechanic penalty at least, killing the Knights of Yew would make you very unwelcomed in Yew) Guards would never interfere.
I'm not suggesting any of this for Darkfall, but just illustrating how the proposed (that of an official, OOC roleplay community) idea has worked in the past.
Me and mine would definately partake.
I'm in, but i have no clan atm.
Areisul
08-30-2008, 01:24 AM
I too, want a part in this, even though I'm not in a clan or anything like that.
Maybe we should make a site devoted entirely to Darkfall's RP-Lore. >_>
Henide
08-30-2008, 01:29 AM
I`we once loved RPing in the world of UO (Ultima Online). I found a rather peaceful server. It was a paradise for RPing, everyone were deep in Roleplaying, with such sides as merchants Guild, followers of legacy of <a supposedly evil deity> and something like simple living people of militia/guards and gardeners :) Even tho i joined the evil side, people there were actually good hearted, but damn they were good at roleplay. PvP was like watching a drama theatre. Maybe it is all great in my memory becouse there werent so many ppl. Darkfall will have massive amounts of people...and if every single one of them wants to create a legacy, then It could be rough for the Historians, and thats what Roleplaying people (guild ?) here wants to do, as far as I understand ?
Anyways, Hi, I like to roleplay. Basically my story is of a simple healer that is quite clumsy as in his appearances, so in his trade :rolleyes: (I like to craft things too, but would that go together ? I mean muscular blacksmith would look weird as a healer...or vice versa, a strong man of spirit, but clumsy xD ).
Grognak
08-30-2008, 02:52 AM
I too, want a part in this, even though I'm not in a clan or anything like that.
Maybe we should make a site devoted entirely to Darkfall's RP-Lore. >_>
This is a good idea.
Perhaps RPRing.com could be converted from UO to Darkfall after it comes out
scruffysamurai
08-30-2008, 03:21 AM
id like every player to have an intimate knowledge of there characters personal history .
to know who they are and where they come from (or not in the case of amnesiac orphans)
im still pondering my characters history, all i know atm is hese a mirdain swordsman who lives on the fringes of the elven lands, quite loose but then i rekkon i got plenty of time to read stuff and contemplate the finer details.
i will endeavour to have my background relate to the game world.
ive played eq2 and wow and i dont like either game.
i read this whole thread and i cant remember hardly anything in it.
yeah i unquestionably support ppl who want to help create a game where i can play my character, i want to role-play ,asin see things from the charecters pov react how i think he would react etc
be him and escape my real life while i play
i want to have a home in this game with maybe just me living in it,
its difficult to understand how it will work until it goes live .
but for each faction there is a capital city with full function, asin humans have a king and hese a npc ? if so then he will have a say in what the human players loyal to him do ? this is a good way to control rp as its not in the hands of player. im not to sure about that aspect but im not very interested in the politics of the game unless it infringes on my enjoyment.
ithink to be strong and create a good precedent for rp use as much of the devs work as possible and work around those guidlines when creating back grounds for guilds and characters
i dont use forums much and i apologise for rambling on.
venomwebb
08-30-2008, 03:39 AM
I think with Darkfall about to come to open Beta, and coming out in 2008 we should start putting this idea into effect???
So who is working on the website?
Dazarthas
08-30-2008, 04:59 AM
Need an antagonist around to stir shit up? I'm your guy, buddy.
Adriel_
08-31-2008, 09:02 AM
At the release of Darkfall, we start at the year 0. It is the beginning of recorded history (the devs have mentioned that they will add to lore based on in-game events) and there are no clans. This is because a clan must be literally formed in-game by walking up to an NPC, requesting a charter, answering some trivia questions, or whatever one must do to create a clan. Every clan has no historical background up until this point.
As a result, a clan cannot claim to have lore saying that they've owned a city for X amount of time because they were just formed!
What I'm trying to get at here is that all of the clans who have organized themselves on these forums for the game don't really become Darkfall clans with real Darkfall lore until they are created in the game called Darkfall.
This is just like saying that there were no people residing in Agon prior to the year 0, because no one has passed the log-in screen. The world will suddenly fill up with beings, all of whom have no family or history.
Of course there are clans; intelligent life forms have existed on Agon for almost 400,000 years. It would be impractical to suggest that every clan has no historical background up until we begin playing, otherwise the lore will have to account for hundreds of clans suddenly forming all at once.
Kheiron
08-31-2008, 10:15 AM
This is just like saying that there were no people residing in Agon prior to the year 0, because no one has passed the log-in screen. The world will suddenly fill up with beings, all of whom have no family or history.
Of course there are clans; intelligent life forms have existed on Agon for almost 400,000 years. It would be impractical to suggest that every clan has no historical background up until we begin playing, otherwise the lore will have to account for hundreds of clans suddenly forming all at once.
The way I see it, you can have personal and clan history without dictating game history. Just keep the sphere of effect limited to you and your friends. Make no claims that require acceptance beyond your clan to be considered factual.
For example, you can claim your clan is a bunch of prior adventurers who have banded together, who are extremely eager to start a city. You cannot however claim your clan already has a city, and then just stick your fingers in your ears and look the other way while your clan ACTUALLY captures a city spot, then say "What do you mean?, we've been here all along!"
AamuVircku
09-02-2008, 07:43 AM
You cannot however claim your clan already has a city, and then just stick your fingers in your ears and look the other way while your clan ACTUALLY captures a city spot, then say "What do you mean?, we've been here all along!"
Yes you can.
It might be lie though, but you CAN.
Someone might even believe it!
My point done, back to topic.
Allong the lines of being a communication channel between the Roleplayers to inform, plan and initiating RP, Plotlines and common mischief (also known as general bonding), the idea of the coalition is awesome.
I wouldn't mind having one around.
Malokae
09-07-2008, 12:03 PM
Well, i think everyone lost sight of the most important part of this thread, collectively choosing a server to be on so that it will be an RP dominant server. Well, whatever happens with this, im interested in said meeting, message me with any relevant details.
Enkmar
10-08-2008, 09:52 AM
I'd be all for an organized community of collective roleplay guilds. A website for a reference for this would be great. Someplace where you can find all the roleplay guilds, contact them, arrange battles, post stories, etc.
Melnerag
10-08-2008, 03:28 PM
I am no guildleader, and do not intend to join a guild for a long time, but I would very much like to join the discussion.
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