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Phooey
10-01-2003, 07:39 PM
The new interview between PK-HQ.com and Claus has finally arrived!

View it here (http://www.pk-hq.com/community/showthread.php?s=&threadid=83181).

( http://www.pk-hq.com/community/showthread....&threadid=83181 (http://www.pk-hq.com/community/showthread.php?s=&threadid=83181) )

Bissen
10-01-2003, 07:50 PM
Hardy

Airius Droc
10-01-2003, 07:53 PM
Burt (in reference to Ernie in a deleted thread ;) )

Gunther TheBlack
10-01-2003, 07:53 PM
I like most of claus'answers.

I hoped they would track stats but i wouldn't have thought they would track that man stats, i like it :)

Bissen
10-01-2003, 07:55 PM
Terrence

LoD_BlackJack
10-01-2003, 07:56 PM
Originally posted by Gunther TheBlack@Oct 1 2003, 11:53 AM
I like most of claus'answers.

I hoped they would track stats but i wouldn't have thought they would track that man stats, i like it :)
ya, the stats things sound SWEET...

Dozier
10-01-2003, 07:56 PM
very good interview, glad to see some info on the radar

Phooey
10-01-2003, 08:02 PM
Originally posted by Dozier@Oct 1 2003, 12:56 PM
very good interview, glad to see some info on the radar
Claus's response to the radar question was much better than I anticipated... It's good to know that the radar won't be a universal "who's where?"

I also didn't realize that corpses are going to be freely lootable by all. I really like that.

Airius Droc
10-01-2003, 08:04 PM
Originally posted by Phooey [PK-HQ]@Oct 1 2003, 02:02 PM
I also didn't realize that corpses are going to be freely lootable by all. I really like that.
I didn't know looting could cause an alignment hit, but I like it. :)

Darkmatter
10-01-2003, 08:20 PM
Hm, so the radar will work as a characters sences? say the Elves can see very well, and the mahirim can smell good therefor they can "detect" someone or something near them and it will show as a dot or something on radar? Characters with good sneaking or hiding skills will ofcourse not be easely detected then I hope, but it should be possible.. (if its "smell-detection", there should be another "sign" or way to implicate that on the radar. if the character spots movement or something it should have a different one, sounds as well - but still this shouldnt identify a race or player entirely)

I mean.. will it matter what race you choose or will the radar stay the same for everyone?

I liked the way they were planning to do this, but i'm still interested in learning more about it :)

Good interview

AshTheUgly
10-01-2003, 08:22 PM
[quote][b]We are big fans of statistics, and we are tracking just about everything of relevance in Darkfall. There is a personal stat section in every player

Dark_MadMax
10-01-2003, 08:28 PM
Very assuring interview. Though I noticed Claus make some things sound like they are already implemented without clearly stating it . If they are implemented its imho indeed a good progress if they are only hazy dev's plan ,then its ...sigh ... another story....

Phooey
10-01-2003, 08:32 PM
Originally posted by Dark_MadMax@Oct 1 2003, 01:28 PM
Very assuring interview. Though I noticed Claus make some things sound like they are already implemented without clearly stating it . If they are implemented its imho indeed a good progress if they are only hazy dev's plan ,then its ...sigh ... another story....
It sounds like they've been implimenting a lot recently to prepare for a playable beta.

The_Voices_Said_So
10-01-2003, 08:51 PM
Very nice interview. One thing I don't like is the lack of looting rights. Get ready to have lamers sitting around waiting for people to die so they can hoard loot.

Regarding the radar, very cool. I would if players made considerable noise, they might "blip" on the radar, something like that. But if they went silent, they would dissapear. I wouldn't be against something like this.

Darkmatter
10-01-2003, 08:54 PM
hmm.. well kill the people waiting, and loot them afterwards then :D

jk

i know it's going to be a problem when "friendlies" take advantage of someones swordplay .. hopefully it won't happen alot

Phooey
10-01-2003, 08:56 PM
Originally posted by The_Voices_Said_So@Oct 1 2003, 01:51 PM
Very nice interview. One thing I don't like is the lack of looting rights. Get ready to have lamers sitting around waiting for people to die so they can hoard loot.
It sounds as if you'll be temporarily freely attackable if you loot without rights, so you'll have to watch your back anyways.

The_Voices_Said_So
10-01-2003, 08:58 PM
Niadr, hehe. On a small fellowship basis it won't matter. In larger-scale battles it might get annoying to have a splinter group sitting off on the side looting kills. However players could just go after them, then resume fighting each other I suppose :)

The_Voices_Said_So
10-01-2003, 08:59 PM
Phooey, yeah maybe. Not worried about it at all, they'll playtest it and either leave it if there's no problem or amend it as needed.

Phooey
10-01-2003, 09:01 PM
Originally posted by The_Voices_Said_So@Oct 1 2003, 01:59 PM
Phooey, yeah maybe. Not worried about it at all, they'll playtest it and either leave it if there's no problem or amend it as needed.
Agreed. http://www.pk-hq.com/community/images/smilies/up.gif

Mieszko
10-01-2003, 09:03 PM
[quote][b]
We are big fans of statistics, and we are tracking just about everything of relevance in Darkfall. There is a personal stat section in every player

Minx
10-01-2003, 09:24 PM
Good interview. Solid questions, and solid answers. Thanks! :)

kender
10-01-2003, 09:33 PM
sweet article, great choice of questions, and very well developed answers

jittles
10-01-2003, 09:47 PM
Wow overload of stats.

All I have to say is, yes!, I am a stat whore sometimes so this will be awesome!

The interview only wants me to play more!

Mars
10-01-2003, 11:35 PM
The responses to stealing, corpse looting, and the limited radar don't come as a surprise, but it is surprising to hear that some of the ideas from past board discussions will at least make it into DarkFall's beta. It will be interesting to see how many make it into the live game.

The only question I have on my mind is why didn't the DarkFall interview make PK-HQ's news page?

Phooey
10-02-2003, 01:00 AM
Originally posted by Mars@Oct 1 2003, 04:35 PM
The only question I have on my mind is why didn't the DarkFall interview make PK-HQ's news page?
It'll be there soon! I submitted the news, but our admin needs to accept it first.

Edit: It's there now. :D

Mars
10-02-2003, 01:25 AM
Originally posted by Phooey [PK-HQ]@Oct 1 2003, 06:00 PM
It's there now. :D
Thank you. Now the world is a better place. :D

Stereoviewer
10-02-2003, 02:08 AM
Originally posted by The_Voices_Said_So@Oct 1 2003, 12:51 PM
Very nice interview. One thing I don't like is the lack of looting rights. Get ready to have lamers sitting around waiting for people to die so they can hoard loot.

Regarding the radar, very cool. I would if players made considerable noise, they might "blip" on the radar, something like that. But if they went silent, they would dissapear. I wouldn't be against something like this.
I'd rather hear the noise of an other player than see it.

By the way, I join the chorus of cheering DF-fans. The interview was great!

Romp[-E-]
10-02-2003, 08:23 AM
I'm still really worried about ping times for us aussies. I really dont want to play agame where I'm at a disadvantage to low ping people just because of my graphical location.

zarbok
10-02-2003, 08:40 AM
never even thought about tracking stats in darkfall. now that i heard of it i dont see how i could se darkfall with out it hehe =p.

olemak
10-02-2003, 11:46 AM
Originally posted by Stereoviewer+Oct 1 2003, 01:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Stereoviewer @ Oct 1 2003, 01:08 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--The_Voices_Said_So@Oct 1 2003, 12:51 PM
Very nice interview.&nbsp; One thing I don't like is the lack of looting rights.&nbsp; Get ready to have lamers sitting around waiting for people to die so they can hoard loot.

Regarding the radar, very cool.&nbsp; I would if players made considerable noise, they might "blip" on the radar, something like that.&nbsp; But if they went silent, they would dissapear.&nbsp; I wouldn't be against something like this.
I'd rather hear the noise of an other player than see it.

By the way, I join the chorus of cheering DF-fans. The interview was great! [/b][/quote]
First: applause! Brilliant interview! B)

About the radar: mahirim have a great sense of smell - stuff they pick up the scent of should pop up on the radar, right... maybe like yellow dots, which indicates that a strange scent has been directed in that location. Now, humans dont have very highly developed olfactory organs, but since zombies stink really bad, they would probably show up yellow too... but maybe not skeletons... heh, cool.

Same with sound... like, if someone does a /tell, readies a spell or draws a sword... theat would make a sound, unless the steath skill is really good... that sound might show up on the radar like a blue dot, fading fast... of course, it would be audible too, if possible, but it is often hard enough to get ones bearings in computer games. A radar like this would be reeeeal cool and help a lot.

Also - for determining what directions damage is received from, etc... yeah, I can see that being a really cool tool. Like, totally sweet :blink:

Andonis
10-02-2003, 12:58 PM
seems like they are headed in the right way for the radar!
I hope it never shows players what they have now seems pretty decent.

Darkmatter
10-02-2003, 02:23 PM
Yeah, olemak exactly what i was "trying" to say earlier in the thread , but you made it more clear in writing,hehe.. Implementing that feature to the radar will make it more "natural" in a way. Because since we're just playing a computer-game we'll not be able to "sence" ingame, and the radar could be a way to actually get the advantages(or disadvantages) a race has concerning detection and "feeling" someones presence besides what we are actually seeing.

But yeah, the hiding and sneaking skills should be important skills to train if wanting to attack someone without them knowing, or if you wanted to sneak past a guard - ofcourse you'll have to choose your targets better now, confirming if they're for example a mahirim, and then use the best skills you've got for approaching that type of race - knowing their supposed weaknesses and so on.. but i'm not really looking to make this more difficult - if it's made easy and "userfriendly" i'm all for the "radar/map/sensor" having a sort of link with your characters sences.

Decius
10-02-2003, 05:25 PM
As long as radar fills in sensory info we'd pick up if we were out there, great!

I just hope it won't show non-stealthed folk in the hedges and the like.

Chance
10-02-2003, 06:10 PM
Originally posted by Airius Droc+Oct 1 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Airius Droc @ Oct 1 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Phooey [PK-HQ]@Oct 1 2003, 02:02 PM
I also didn't realize that corpses are going to be freely lootable by all. I really like that.
I didn't know looting could cause an alignment hit, but I like it. :) [/b][/quote]
I wonder what would happen if you looted a corpse with intentions to give the stuff to the victim.
Say I am wondering around the woods outside of the city and I happen upon a dead body and I loot it so that nobody else could. I then give the stuff I looted to the guy. Would I still take an allignment hit?
If so, it seems kind of restrictive in that friends would be scared of helping out eachother with corpses.

Phooey
10-02-2003, 06:18 PM
Originally posted by Chance+Oct 2 2003, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Chance @ Oct 2 2003, 11:10 AM)</td></tr><tr><td id='QUOTE'> Originally posted by -Airius Droc@Oct 1 2003, 06:04 PM
<!--QuoteBegin--Phooey [PK-HQ]@Oct 1 2003, 02:02 PM
I also didn't realize that corpses are going to be freely lootable by all. I really like that.
I didn't know looting could cause an alignment hit, but I like it. :)
I wonder what would happen if you looted a corpse with intentions to give the stuff to the victim.
Say I am wondering around the woods outside of the city and I happen upon a dead body and I loot it so that nobody else could. I then give the stuff I looted to the guy. Would I still take an allignment hit?
If so, it seems kind of restrictive in that friends would be scared of helping out eachother with corpses. [/b][/quote]
My hope would be that you can allow people in your group or guild to loot you free of consequenses.

Chance
10-02-2003, 07:51 PM
Numerous times in Asherons Call I would stumble upon a corpse that was lootable, contact the individual and if they were logged in offer to meet them to give them items. Many times these people would be complete strangers.

I don't know about this issue now. I mean... should someone take an allignment hit if nobody is around to see you loot a corpse?-say if the corpse was killed by something else and you stumble upon it?
Perhaps you would only take an alignment hit if someone saw you loot the corpse? Or if someone who happened upon the body seconds after the body was looted, saw you running away from the immediate area... Perhaps there could be code the developers could put in to enforce this idea. Gamers could have a chance at getting away with looting a corpse that they stumble upon but depending on various factors, may take an alignment hit.

Sim1
10-03-2003, 02:49 AM
I need a new computer! :(

Phooey
10-03-2003, 03:11 AM
Originally posted by Sim1@Oct 2 2003, 07:49 PM
I need a new computer! :(
Me too. :(

dohdohburd
10-03-2003, 03:42 AM
Very good stuff

Shaitan
10-03-2003, 03:56 AM
That stat information sounds like so much fun. I'm going to get some serious bragging rights,

Exmortis
10-03-2003, 04:13 AM
Ok, this rocks. I am very pleased.

Stick to your guns DF Dev team. You're doing everything right.

Fenril
10-03-2003, 03:13 PM
Great interview.

I wish one of the questions was about a political map (i think i heard there might be one).
I would really like to know how accurate is it and in what range...if its available realtime on the website as well etc.

Raptor
10-04-2003, 01:28 AM
nice interview :)
i love that stats are being implimented, as well as the radar.
we need more info like this! hehe
keep up the good work :-D

zarbok
10-04-2003, 03:47 AM
i hope u dont take faction hits for looting a corpse. I think if you helped kill the person you should take a faciton hit.

Alistair
10-07-2003, 06:26 PM
Originally posted by Phooey [PK-HQ]@Oct 1 2003, 05:39 PM
The new interview between PK-HQ.com and Claus has finally arrived!

View it here (http://www.pk-hq.com/community/showthread.php?s=&threadid=83181).

( http://www.pk-hq.com/community/showthread....&threadid=83181 (http://www.pk-hq.com/community/showthread.php?s=&threadid=83181) )
Excellent interview.
--Alistair

NRG
11-11-2003, 09:23 PM
Kewl, nice job!