View Full Version : Calling all Mercenaries
Syndantic
05-26-2007, 01:28 AM
I just wanted to konw the general numbers of all the mercenary clans in darkfall, and also the freelancers.
The only Mercenary clans I know are MLoA (http://mloaclan.net), UA (http://www.underworldassailants.com/forum/index.php), Red Blades (http://z4.invisionfree.com/RedBladesOfManderian/index.php?).
Arnie
06-03-2007, 06:52 PM
The Shipwrecked Pirates have a long history of acceptin certain tasks in return fer booty, trade rights or just grog.
Occasionally we accept young comely lasses in lieu of payment as well. But that's usually after a bit o'a sea voyage.
Captain Arnie the Doomsayer
The Shipwrecked Pirates
Jonkar
06-03-2007, 09:59 PM
I'm sure there were some other ones, although I can't recall them at the moment. When I first arrived on these forums I remember looking for mercenary guilds and finding a bunch. But yeah, only ones that seem "active" are Mercenary Legion of Agon, Underworld Assailants and my own guild.
But it could be that they are hiding :ninja:
Seriously though, another mercenary guild based on mahirim and orc population would make the circle complete.
Merrin
06-03-2007, 10:54 PM
What happened to Blood of Kings?
The Black Company (http://www.black-company.org/)
The Fireblood Brotherhood (I do not have the link right now)
Daarco
06-04-2007, 05:40 PM
Seriously though, another mercenary guild based on mahirim and orc population would make the circle complete.
Yep!
The more Mercinary clans there is, the bigger battles is possible. Even a small clan get rather quickly get a big army by getting 3-5 mercs clans.
The more diffrent clans we have in the beginning the better compitition and more fun we will have. And that goes for all kinnda clans.
In the long run many will fall and vanish, and many more will pop up from nowhere.
michael21
06-04-2007, 05:49 PM
Theres bound do Be tons of mercenary clans from every race.....They will play a key role in the wars and will also do assassinations etc.
They will be very fun to get into and get alot of money for there work, me im already positive ill be doing some kind of mercenary work.
Nefastus
06-04-2007, 09:41 PM
Maybe if people would know how to spell MERCENARY.... Maybe....
Kronos911
06-04-2007, 10:06 PM
Im pretty sure theyre will more mercenarys than we will know what to do with. But i also think that most "larger clans" will have a specialized unit that does mercenary type missions so they dont have to be paid for there actions. However i suppose hiring them for a large clan battle could proove very usefull.
Rufus
06-05-2007, 12:31 AM
Maybe if people would know how to spell MERCENARY.... Maybe....
Not everyone speaks English as their first language on these boards.
michael21
06-05-2007, 12:39 AM
Yes most clans will have certain groups in there ranks to do mercenary jobs...But mercenaries will be huge in battle.
Nefastus
06-05-2007, 01:51 AM
Not everyone speaks English as their first language on these boards.
That's why your guild name itself contains word MERCENARY yet your members can't even spell it.
Rufus
06-05-2007, 03:15 AM
That's why your guild name itself contains word MERCENARY yet your members can't even spell it.
Wait.....My clan name contains "Mercenary"? Since when?
Detsaw
06-05-2007, 06:33 AM
I may lend my services to those willing to part with a few coins.
Damukag
06-05-2007, 12:00 PM
Wait.....My clan name contains "Mercenary"? Since when?
Since it was the Mercenary Legion of Agon.
Nefastus, take the rod out of your ass and put the spelling-patrol gear down, eh. English isn't his first language.
Nehemia
06-05-2007, 02:30 PM
The Fireblood Brotherhood is here also.
link: http://www.tfbb.org
Stormsblade
06-05-2007, 02:55 PM
I have found that alot of the time mercenaries may not gain a hell of alot of casg for services rendered.
michael21
06-05-2007, 11:57 PM
They will when war comes around if a clan wants a few dozen more troups.
Rufus
06-06-2007, 01:30 AM
Since it was the Mercenary Legion of Agon.
Nefastus, take the rod out of your ass and put the spelling-patrol gear down, eh. English isn't his first language.
I knew thats what MLoA meant......I was sure of it.
But I guess we'll see ingame how well mercenary clans play out.
Taroth
06-06-2007, 03:54 AM
Its probably useful to write all these names down somewhere just in case...
... oh well.
LanMandragon
06-06-2007, 04:41 AM
Its probably useful to write all these names down somewhere just in case...
... oh well.
Naw, just post in the forums "need mercs" and youll get 20 pm's in five minutes once this baby's live.
alfaroverall
06-06-2007, 04:43 AM
That is likely fairly accurate, Lan. :)
Merrin
06-06-2007, 05:23 AM
I have found that alot of the time mercenaries may not gain a hell of a lot of cash for services rendered.
If I ran a merchant guild, any mercenary contract I put out for tender would stipulate:
1. Mercenary company forfeits any recompense upon completion of their services if they fail in their mission as outlined in this tender.
Hence, if you're good, there should be no question as to your being paid. You just need to make sure to take on reputable clients. Reputations will run on both sides in Darkfall, for both the mercenary companies and their clients. The better your company is, the better your clients and the better they'll pay.
Stay in touch with other companies and you should be able to keep tabs on who's good for payment over the long term.
If I ran a merchant guild, any mercenary contract I put out for tender would stipulate:
1. Mercenary company forfeits any recompense upon completion of their services if they fail in their mission as outlined in this tender.
Hence, if you're good, there should be no question as to your being paid. You just need to make sure to take on reputable clients. Reputations will run on both sides in Darkfall, for both the mercenary companies and their clients. The better your company is, the better your clients and the better they'll pay.
Stay in touch with other companies and you should be able to keep tabs on who's good for payment over the long term.
From what I understand, many mercenary groups will usually do a half up front/half upon completion deal. Seems like the sanest way to go about things, really.
michael21
06-06-2007, 06:45 AM
Most Mercenary clans will amke due with different ways to get there money
Renithir
06-07-2007, 02:49 AM
What happened to Blood of Kings?
The Black Company (http://www.black-company.org/)
The Fireblood Brotherhood (I do not have the link right now)
Demonica re-rolled as Jangang then re-rolled Blood of Kings into Oblivion. No idea if their mission statement has changed. Expect at least one more name change before beta hits.
From what I understand, many mercenary groups will usually do a half up front/half upon completion deal. Seems like the sanest way to go about things, really.
Lords of Armistice (Shadowbane, Fear server) were paid up front, then paid per head fielded, plus allotment for repairs, then the sum and any bonus we might have earned. All of this is moot though unless this sort of lore play is fostered on the server. If not, expect the usual retagging or zerg alliances built by people who want to join a city fight without risking their city.
Trent Fireblood
08-16-2007, 07:57 PM
What happened to Blood of Kings?
The Black Company (http://www.black-company.org/)
The Fireblood Brotherhood (I do not have the link right now)
Thank you for the mention. We can always defend the monks for a few silver coins and a good meal.
Private Military Company
In Agon The Fireblood Brotherhood will function primarily as a Private Military Company. As a PMC we shall work within the Darkfall lore as opposed to a Mercenary band that would most likely be ARAC and of negative/evil alignment.
As Darkfall draws closer we will release detailed information on our military services and charges.
For further information please visit our website: http://www.tfbb.org
Spades Felligan
08-17-2007, 06:05 PM
United Pirates is willing to take on any contracts that come along our way.
Sure, we'll honor them to keep our reputation consistent, but don't expect us to go any further!
The Loki
08-17-2007, 06:14 PM
Name pending But my guild will be doing Merc work. Will hold contracts to the exact letter and until completion no exceptions UNLESS it is agreed upon that the contract be voided (IE target person quits game or target guild has been wiped out).
Radik
08-18-2007, 04:55 AM
The Shadow Order will likely take up some mercenary contracts if we need some quick cash.
Although we are a guild of deceptive spys, assasins and general highway men we will hold true to a strong founded contract with a nice sum of money involved.
Getting paid to kill people is an easier way to make money than killing the payers to get what they are wearing, is it not?
Maximuz
08-29-2007, 10:55 AM
Maybe if people would know how to spell MERCENARY.... Maybe....
Nice
X Siege X
09-10-2007, 04:00 AM
Getting paid to kill people is an easier way to make money than killing the payers to get what they are wearing, is it not?
QFT. I was leaning towards forming a small mercenary band. No petty highway robbery, simply swords for hire, whether it be protection of a trade caravan, a quick retaliatory strike against an individual, or assistance laying siege to a large city.
In my mind I see a small group of roughly 8 individuals of varying specialties, most of which are combat-oriented. I don't see limiting which races are included; I plan on rolling a human, but I would welcome the stealth skills of a Mahirim or the strength of an Ork. As it would be set as for-hire services and not mainly highway robbery and PK, the group would not necessarily be of evil alignment. We would find a well-hidden clanstone to set up a small camp for spawn purposes, as a city or small town would attract attention. If the notoriety of the clan grew, then expansion is an option.
Anyway, not much you can really plan on without even playing the game. Just a preliminary idea.
glorious1
10-01-2007, 07:14 AM
I am a mercenary, I belong to MLoA.
Daarco
10-01-2007, 06:26 PM
I am a mercenary, I belong to MLoA.
Belong and belong.....you are a proud member:D
We need more merc clans here!
glorious1
10-02-2007, 01:51 AM
Belong and belong.....you are a proud member:D
We need more merc clans here!
Hey, if it isn't Daarco! :sly:
By the way, how do I get the clan name above my avatar?
Nefastus
10-02-2007, 01:57 AM
Belong and belong.....you are a proud member:D
We need more merc clans here!
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
glorious1
10-02-2007, 02:00 AM
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
Ah! But MLoA is less focused on making money and more focused with enjoying ourselves while providing a service.
Edit: Correct me if I am wrong. ;)
Skathenistic
10-02-2007, 02:02 AM
I would say my clan is a mercenary clan but it isn't. Members will be, for all I know plenty of them, but the clan as a whole won't. I'll be a mercenary though. Last I checked there was like 100M mercenary clans around...now there's not enough?
glorious1
10-03-2007, 04:25 AM
I would say my clan is a mercenary clan but it isn't. Members will be, for all I know plenty of them, but the clan as a whole won't. I'll be a mercenary though. Last I checked there was like 100M mercenary clans around...now there's not enough?
I don't quite know myself, there seems like a decent amount right now.
Daarco
10-03-2007, 05:48 PM
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
But we want competition!
No fun if there only will be a few big clans controlling everything.
And Glor....to get the MLOA go to User CP and look for group membership, then find us and join.
Nehemia
10-03-2007, 06:03 PM
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
Well, perhaps he does, but at least there is a reason I want some mercenary clans: To crush them all, one by one, until the last stand, survival to the fittest.
survival *of* the fittest
gtechie
10-04-2007, 12:18 AM
Who ya gonna call? Fireblood Brotherhood!
Okay, okay, I admit that it doesn't have the same ring as "Ghostbusters." Whaddya gonna do, eh?
rustybean
10-06-2007, 03:46 AM
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
gud on ya mate lol more money FTW
barbzilla
10-06-2007, 09:47 AM
You can't leave out "The Lost Saints" now can you? (okay well as a small nominclature seeing as how we just started I suppose you could leave us out, but I wouldn't advise counting us out.)
Thrawn67
10-07-2007, 09:17 PM
Sooo mercanarys are going to be the jedi of SWG's NGE? with them running around every and all.
Jonkar
10-07-2007, 09:38 PM
Sooo mercanarys are going to be the jedi of SWG's NGE? with them running around every and all.
At the start, probably :p
PrimalSign
10-07-2007, 11:13 PM
You sir fail at logic. No matter how do merc clans work out in Darkfall, the less competition, the better for business.
The more competition, the more you can stroke your e-peen.
glorious1
10-08-2007, 01:20 AM
Sooo mercanarys are going to be the jedi of SWG's NGE? with them running around every and all.
Expect pirates and bandits to take that role. :D
Marrik
10-08-2007, 02:10 AM
I'm sure there were some other ones, although I can't recall them at the moment. When I first arrived on these forums I remember looking for mercenary guilds and finding a bunch. But yeah, only ones that seem "active" are Mercenary Legion of Agon, Underworld Assailants and my own guild.
But it could be that they are hiding :ninja:
Seriously though, another mercenary guild based on mahirim and orc population would make the circle complete.
unless i go human, i might make an ork mercenary clan called "Murder for Cheap"
of course itd mainly just be a pk clan, but if we got offered something i suppose we could do mercenary stuff
i still say nobody will hire player mercs though
just watch, less than a month in, all these 'merc' clans are going to either be regular clans, or dead
rustybean
10-11-2007, 09:35 AM
i want to know which non role playing mercenary guild thinks they could make it to the top merc guild:sly:
Neithan
10-14-2007, 07:00 PM
I'm going to make a lot of money off you guys replacing your gear after you rush into battle after battle, die time and time again and lose everything.
Dark Domingo
10-14-2007, 07:22 PM
can i join u please
-MV- Rebel
10-14-2007, 08:23 PM
mercanarys
mercenarys
not meaning to come off as a grammar nazi but jeez.
...3rd grade education FTW :p
gurinthedark
10-14-2007, 08:50 PM
not meaning to come off as a grammar nazi but jeez.
...3rd grade education FTW :p
Lol, i dont think they teach you how to spell mercenary at school but they didnt tell tell you how to spell f*ck so yea.
Marrik
10-18-2007, 01:23 PM
the problem is that kids nowadays hardly ever read, so they have jackshit for a vocabulary, and they cant even spell simple stuff like 'mercenaries'
Ayden
11-02-2007, 12:46 AM
My clan, trinity, will be a smaller clan off launch that will take contracts if it looks good but mainly i'll just kill off the 12yr old mercs and then eat there bodies (if they implement it) then sell them their own gear back.
Bloodline
11-02-2007, 01:34 AM
Plague will be a freelancer clan.
Abel Moonson
11-02-2007, 02:16 AM
Only the strongest 'mercenarys clans' will be ready to the task...
> http://forums.darkfallonline.com/showthread.php?t=44565 <
Grimdred
11-02-2007, 07:28 AM
No, even the 'strongest' one will fail miserably.
It'll be great, I can't wait for all the lovely lewtz from mercs... then again their stuff will probably suck.
Jonkar
11-02-2007, 09:38 AM
No, even the 'strongest' one will fail miserably.
It'll be great, I can't wait for all the lovely lewtz from mercs... then again their stuff will probably suck.
Hmm, the more I read your posts the more I get the impression you have the brain age of a 14 year old that wanted to start up a mercenary clan in some other game but failed miserably and now wants to trash talk about other mercenary clans.
Daarco
11-03-2007, 01:27 AM
Only the strongest 'mercenarys clans' will be ready to the task...
With stronger you mean: most skilled, experienced, trained and with best gear?
I only believe its the ones that have the determination to go all the way, that will be ready for the task:cool:
Thvar
11-10-2007, 01:22 AM
We intend to be a mercenary guild in part at least. We may change our name though.
Septus
11-10-2007, 05:40 AM
Well, like most things, I think the successful merc guilds will be the ones with the best price performance - that is, the ones that give me the most for my gold piece.
If I'm hiring mercs to badger their miners, and paying per head or something - then I'll go with the cheapest bidder, because well... I'm paying per *head,* better or worse doesn't matter. Different scenarios will require a different quality vs. price of merc.
With stronger you mean: most skilled, experienced, trained and with best gear?
I only believe its the ones that have the determination to go all the way, that will be ready for the task:cool:
I guess he means those who can kill most people. Skill, experience, training and gear can be compensated for by numbers. But reliability and price will also be important, and I think it will be why most mercenary clans will fail.
WickedWayz
11-10-2007, 03:38 PM
from my understanding, DFO will be pretty much skill based and based on common sence, and the best equipment will only be GM made, with the few exceptions of some magic equipment,this insn't going to be a powder puff game your all use to playing of late.where all you have to do to win ,is whine and cry.So with that said,im sure the next few comments will be,on how the games you play aren't powder puff and that none of you whine or cry. and that any or all of you will kick my ass in game or elsewhere.
let this be known.
We Are Armed & Hammerd we are a group of Strong Willed Synical Warriors that Teamed together to become one driving Force,With one goal in mind.
It is not to become Legendary Heroes in the World of Agon. But to be Known as a force true To there convictions.A force to be True in battle to there Brothers,Preservation of the Team Means self sacrifice,and Self sacrifice Means Victory in Battle.
So instead of Telling me How Bad ass you all are why not show us, not by humbling your selves to another leader but by Becoming Leaders in this New Great World of Agon with Armed & Hammered.
Blood 2.0
11-16-2007, 03:15 PM
Amen Brother.
Nehemia
11-16-2007, 05:13 PM
With stronger you mean: most skilled, experienced, trained and with best gear?
I only believe its the ones that have the determination to go all the way, that will be ready for the task:cool:
That leaves you out of the count.
Carnifex
11-16-2007, 05:26 PM
Aren't mercenaries supposed to be sneaky ? That means, no huge guild tag above their names?
I personally have my own small group with some friends who are all mercenaries. darn it! Now I revealed my evil plans ><
Nehemia
11-16-2007, 05:32 PM
Aren't mercenaries supposed to be sneaky ? That means, no huge guild tag above their names?
I personally have my own small group with some friends who are all mercenaries. darn it! Now I revealed my evil plans ><
Dont know about other peoples thing, but we tend to keep low profile, yet when we want to reveal ourselves we will be revealed, it depends how we will manage in game.
Taerim
11-16-2007, 11:53 PM
Mercenaries are not always supposed to be sneaky...You can be the warrior-type mercenary also ye' know. And, why shouldn't mercenary clans have big tags? It would be a brilliant announcing idea...:idea:
amior
12-05-2007, 06:51 PM
I feel like being a Mercenary... but hope to start a guild... At the moment I have like four friends of mine are willing to do this.. But we'll see... :P
The job I really would like to accomplish is being a mercenary you will see more land battles... I would like to take the role of a Navy Mercenaries... Still working on how to form a guild and such and maybe talk about making friends with other Mercenary guilds. But ya once i get into the game I will work hard to build a ship asap and go to sea and find a nice island to build a trade hub for other mercenaries and pirates.
Nehemia
12-05-2007, 07:45 PM
Now, one interesting thing would be seeing "union" for mercenaries, which setups rather steady prices for our services, keeping eachother safe unless we have a contract to do otherwise, but if a clan comes after all mercenaries, we could unite against that clan.
The problem is that none would really follow these rules.
daan16
12-05-2007, 08:11 PM
well i think its cost alot of money to hire all mercenaries because there prob be like a few hundred and they all want to be paid so i dont think that 1 clan can hire all mercenaries
Jonkar
12-05-2007, 08:28 PM
Now, one interesting thing would be seeing "union" for mercenaries, which setups rather steady prices for our services, keeping eachother safe unless we have a contract to do otherwise, but if a clan comes after all mercenaries, we could unite against that clan.
The problem is that none would really follow these rules.
Sounds like we have work to do ;)
amior
12-05-2007, 10:03 PM
Now, one interesting thing would be seeing "union" for mercenaries, which setups rather steady prices for our services, keeping eachother safe unless we have a contract to do otherwise, but if a clan comes after all mercenaries, we could unite against that clan.
The problem is that none would really follow these rules.
I would do this... but each merc needs to pick a role which they will profession.. But ya I would be doing mostly Naval... going around and kill targets and destroy harbors. XD
Jonkar
12-05-2007, 10:38 PM
There's no need for every mercenary clan in that union to specialise themselves persé, should it happen.
Senti
12-05-2007, 10:41 PM
There's no need for every mercenary clan in that union to specialise themselves persé, should it happen.
I agree, although some people may hold misconceptions about the mercenary union.
I think some people may be interpreting it as the union basically being a large clan, with many subclans, each with their own specialization.
But...
The union would basically be a wage establishmenter.
Nehemia
12-06-2007, 01:14 AM
Focusing on something as merc clan is against merc clans principles in my opinion. Besides healthy competition is what keeps us going, eh? But dropping our prices really low would suck, so we should decide each month the lowest fee we can be hired on. So we should know that no one would go lower than that, and we could earn our bread. Basicly, the one whos in union and breaks the rules gets their asses whooped, double time.
Jonkar
12-07-2007, 11:15 AM
Focusing on something as merc clan is against merc clans principles in my opinion. Besides healthy competition is what keeps us going, eh? But dropping our prices really low would suck, so we should decide each month the lowest fee we can be hired on. So we should know that no one would go lower than that, and we could earn our bread. Basicly, the one whos in union and breaks the rules gets their asses whooped, double time.
I agree. :p
Damukag
12-07-2007, 05:28 PM
Yeah, I like that idea a lot.
As long as it's a very loose bond with specific outlines, I think that would work pretty well.
amior
12-07-2007, 06:27 PM
Focusing on something as merc clan is against merc clans principles in my opinion. Besides healthy competition is what keeps us going, eh? But dropping our prices really low would suck, so we should decide each month the lowest fee we can be hired on. So we should know that no one would go lower than that, and we could earn our bread. Basicly, the one whos in union and breaks the rules gets their asses whooped, double time.
/signed
We can discuss this by creating a separate forums to discuss things like this.
Daarco
12-07-2007, 09:44 PM
Focusing on something as merc clan is against merc clans principles in my opinion. Besides healthy competition is what keeps us going, eh? But dropping our prices really low would suck, so we should decide each month the lowest fee we can be hired on. So we should know that no one would go lower than that, and we could earn our bread. Basicly, the one whos in union and breaks the rules gets their asses whooped, double time.
Thats was the best thing i have ever heard in a MMO.
If it wasnt for the hardcore PvP enviroment and survival of the fittest.....i would vote you for president for that union.
And beeing a good merc requires weapon, armour, spyes, contacts and some other things.
All these will cost gold. Some quick math will make the "right" prices.
ColonelTEE3
12-08-2007, 12:31 AM
I already know whats going to happen with all these mercs popping up as "clans".
Theres gonna be five hundred mercs looking for work, maybe one will find a job, not get paid, try to get revenge, and get owned by the clan of the guy who originally asked for the hit.
But for the most part, every other person you meet in df will claim they are a "mercenary" and probably have never even killed anyone.
This has been another episode of Myth Busters, have a good night.
Daarco
12-08-2007, 01:49 AM
You make it sound as we are to play WoW:lmao:
If you have missed: there are some great big DF clans out there....just waiting to build empires.
And the loosers will be destroyed, and noone will be the looser.
So all will do whatever they can to stay in the leage.
Even hiring mercs....
Rufus
12-08-2007, 03:42 AM
Now, one interesting thing would be seeing "union" for mercenaries, which setups rather steady prices for our services, keeping eachother safe unless we have a contract to do otherwise, but if a clan comes after all mercenaries, we could unite against that clan.
The problem is that none would really follow these rules.
Alright, this got me thinking. Maybe all the Merc clans should come together to form some kind of Federation, for the sake of keeping fair prices and watching each other's backs, etc.
Of course we would stay in our respective clans. This wouldn't even be considered an actual alliance..more of a pact I guess.
Its gonna be intresting to see how the mercs will handle merc hunting guilds... i know ppl will do it just to spite them XD.
Nehemia
12-08-2007, 01:09 PM
Its gonna be intresting to see how the mercs will handle merc hunting guilds... i know ppl will do it just to spite them XD.
Those who come after mercenary clans are usually a joke, and taken out instantly. You should know the merc clans that will survive aren't the ones that usually lose fights, eh? Instead of focusing our clan economics that much, we practice, day and night, to become superior in battlefield. Then we don't even need to start worrying about economics, when contracts flow in.
ColonelTEE3, have you ever seen mercenary clans in mmorpgs? I don't mean those guys who are leaded by a child who doesn't know what to do, and their ears hear a word "mercenary" sounds cool, he makes a merc clan.. Not in hell I will call them mercenaries. I mean the true mercenary clans, who have made a fair amount of reputation in their gaming community (the server in game they were playing on). Theres not many of them, even on these forums, I couldn't call all the "merc" clans merc clans.
And Rufus your right, this may not be considered as alliance, as any contract can break it instantly. Its not our problem if we are hired to hunt our fellow mercenary clan down, its a contract. Darn it, it needs fulfilling!
But a pact sounds pretty decent, we only agree on prices, and on immediate threat (not another merc clan) some merc clan could yell for aid, and those who have made the pact come to bash some meat. Maybe some other stuff, but nothing too restrective, we don't want our merc clans in relationship, do we?
I dunno in a usual game of course but hehe this is a diffrent playing field. I think the life of a merc will be tough yet rewarding at times. Plenty of betrayals, stop payements from kingdoms (no way mercs will be able to take a full kingdom), along with pissed players banding together to either ambush you or make the job hell to finish. Personally i wont use mercs for my kingdom cause i wont need them after me, my partners, and captains develope and adapt training programs and tactics for everyone in the kingdom.
I do salute the true mercs... i couldnt do it to much stress. If the mercs had some intresting playstyles that may benefit my guild id prolly try to bribe them for how to do it or learn how it works... but i doubt that will be the case.
PS: If i did hire a merc it would prolly only be because its something to rediculous to send one of my own squads on... prolly gonna have to watch out for that XD. :ninja:
Daarco
12-08-2007, 08:20 PM
Maybe its not so wise to just say "we wont hire mercs".
That depends on what the clan you are fighting agenst, are doing. What if they are hiring 200 extra mercs to fight you?
And about the merc "Union", i really like it and dislike it at the same time.
But what the hell, you only live once.....why not try it here on Forumfall and see what happends.
if we manage to not "backstab" or talk shit about eachother for a few weeks....then it might be a total new political power tool that is formed for the real deal in DF.
Think of it.....thousands of mercs.....in one Union/Federation/Pact.....
Well i can see your point but if someone hires 200 mercs it wont help them THAT much since mercs wont be tight nit, using the same strategys, or know each other well enough to act in unison for the mostpart. Personally itd be funny to me if someone did that cause id have prolly really emberassed them and caused them to loose plenty of cash in the process hehe.
Mercs worry me as far as when im settled 0% because mercs arnt ever able to mobilize on a large scale cause they dont trust eachother (clan to clan and sometimes in clan), they care more about profit then companions so are easily bribed then possibly killed later when the main battle is over for good measure, and most of all they dont know each other mercs would kill each other if the hit was given so how the hell would they stick together when things get rough. 200 mercs ha bring it on its a waiste of money against and organized clan whos worth their stuff.
Mercs are only good for assassinations and hits on small tribes anything with them in unision is a joke to be honest. Between authority problems and diffrent playstyles/tactics it would be a disaster. BUT if mercs actually got their shit together me and my partners special forces will be one of the first to break you apart because on average mercs fight better, have vast knowledge on how to deal with diffrent enemys/terrains, and will rob everyone they can blind at some point.
So heh worry about mercs no way too solitary to get anything done. If they attack any real kingdom in a large force i just about promise it will end up like this :bang:.
Daarco
12-09-2007, 01:12 AM
Well i can see your point but if someone hires 200 mercs it wont help them THAT much since mercs wont be tight nit, using the same strategys, or know each other well enough to act in unison for the mostpart. Personally itd be funny to me if someone did that cause id have prolly really emberassed them and caused them to loose plenty of cash in the process hehe.
Mercs worry me as far as when im settled 0% because mercs arnt ever able to mobilize on a large scale cause they dont trust eachother (clan to clan and sometimes in clan), they care more about profit then companions so are easily bribed then possibly killed later when the main battle is over for good measure, and most of all they dont know each other mercs would kill each other if the hit was given so how the hell would they stick together when things get rough. 200 mercs ha bring it on its a waiste of money against and organized clan whos worth their stuff.
Mercs are only good for assassinations and hits on small tribes anything with them in unision is a joke to be honest. Between authority problems and diffrent playstyles/tactics it would be a disaster. BUT if mercs actually got their shit together me and my partners special forces will be one of the first to break you apart because on average mercs fight better, have vast knowledge on how to deal with diffrent enemys/terrains, and will rob everyone they can blind at some point.
So heh worry about mercs no way too solitary to get anything done. If they attack any real kingdom in a large force i just about promise it will end up like this :bang:.
:lmao:
You make it sound as merc clans are any different from other clans.
And you also make it sound as only because someone wanna play as a merc, they must be really bad at combat?
I dont know how it will turn out later ingame, but im sure its the BIG wars that will be interesting.
And, another thing regarding tactics....its not the tactic you use, its how WELL you use it.
amior
12-09-2007, 02:33 AM
Instead continuing this thread cause some people want to make a joke out of it... We should start another thread to form this Union that are mercenaries. To see how it goes and the amount of people we can bring in. Also once this union is established we need a section for ourselves away from this forum for personal union discussions.
So if you want to do this mercenary union... just..
/sign it! :bang: already! :sly:
Daarco you misunderstand me:
Im simply saying that merc clans usually arnt huge so if a force of 200 was made more that one clan would be hired for the force so your playstyle, strategys, and battle tactics would be unknown between clans. I never said Mercs cant fight I know they can when it comes to small fights they usually have the upper hand but against a kingdom they are at a disadvantage cause its out of their element. Also when I say tactics and such im simply saying that if a force of mercs that large was assembled it would be made with more than one clan and i highly doubt that tactics and strats would be given or even if they were learned effectivly.
Im not trying to talk crap about mercs im simply saying u guys are only strong in small fights and assassinations. In a large group theres to much distrust esp since after that fight a hit could be put on a clan who was in the fight with you and if they shared their moves with you they will be rolled plain and simple. With that being the case I doubt clan leaders will be giving out their strats so they can be picked for weaknesses...
amior
12-09-2007, 05:38 AM
Daarco you misunderstand me:
Im simply saying that merc clans usually arnt huge so if a force of 200 was made more that one clan would be hired for the force so your playstyle, strategys, and battle tactics would be unknown between clans. I never said Mercs cant fight I know they can when it comes to small fights they usually have the upper hand but against a kingdom they are at a disadvantage cause its out of their element. Also when I say tactics and such im simply saying that if a force of mercs that large was assembled it would be made with more than one clan and i highly doubt that tactics and strats would be given or even if they were learned effectivly.
Im not trying to talk crap about mercs im simply saying u guys are only strong in small fights and assassinations. In a large group theres to much distrust esp since after that fight a hit could be put on a clan who was in the fight with you and if they shared their moves with you they will be rolled plain and simple. With that being the case I doubt clan leaders will be giving out their strats so they can be picked for weaknesses...
Have you seen Mercenaries Coalition from EVE Online?? They have a good amount of players around 100+ or so... and they can do tons of damage cause they learn to work in small gangs to heavy fleet fights.
Simply each merc corp has its "specialty"... You'll never know once they actually show ya. But yes... there will be other guilds who don't know what to do... Each merc corp needs to learn each small to large battle warfare.
Also if ever the case happens... each merc guild will give its own specialty only... so you can choose a profession such as assassination... protection... etc.. I doubt someone would pay a merc guild to kill another another merc guild in the union... we get paid by the details of the contract and once done, we are back to being neutral unless attacked upon...
Nehemia
12-09-2007, 01:03 PM
Now.. Wait wait wait..
Did you just say "We"? I bet I heard you saying "we"..
First, theres no we, no us. Second, what makes you think inviduals will make it to union, as I was speaking of the "real mercenary clans." Which in this case are the oldest merc clans around these boards (unless Her Hands or some old merc group shows up) and of course in addition the Red Blades of Manderian, as they were one of the most succesful Worldwide RP-PvP raiders in their another guild in another game. I, also was witnessing that succes story. I don't want the "Union" or "federation" turn into mindless zerg meeting, neither does MLoA,RBoM, TBC, UA & TFBB. (If these clans are with this idea.)
Jonkar
12-09-2007, 01:33 PM
I personally like the idea of a Union, BUT
I think we should wait and see wich mercenary clans still remain mercenary clans after some months after launch.
Yep EvE well this isnt EvE theres no level system and armor dosent make that big of a diff. Just as ppl wont know all ur tactics u wont know all of theres so i dont see the point of that. federations dont matter to me cause once the drama starts up between clans who knows what happens but in the end it will make them less effective or worse depending. Either way this game is way diffrent if mercs are hired in mass they have to have equipment for everyone in large amounts since its not your home turf. Attacks will be limited based on X amount of armors for the merc participants when they die. while ur stalling my kingdom atleast would have plenty of time to setup traps, adapt, resupply our forces, or launch a counterattack/send a raiding party/drive you out with a large attack.
I just dont see mercs as being a threat to a large and well played kingdom. If im wrong ill find out ingame and if thats the case ill adapt.
EDIT: Btw a persons city would have specalists to ya know who ehh know how to use the terrain better and have the heads up on your activitys so i dont see that point.
Jonkar
12-09-2007, 10:45 PM
I just dont see mercs as being a threat to a large and well played kingdom. If im wrong ill find out ingame and if thats the case ill adapt.
Funny thing is that every kingdom building guild is probably thinking they'll be large and well played, but in truth only a handfull will actually become like that, same as with only a handfull of merc clans actually being succesfull
Damukag
12-09-2007, 11:22 PM
Nolo, it seems to me that the 'disadvantages' of mercenaries aren't specific to mercenary clans, just small bands or individuals.
See, a clan of mercenaries is not only organized, but has it's own tactics and supplies as well, which means we won't be squabbling over them while someone prepares. When someone hires a mercenary army, unless they don't use tactics, they won't just hire us to do a zerg alongside them. They'll tell us what to do, or where to attack, and we'll do the rest. No need for constant micromanagement.
As for us betraying each other, well, you're operating under the assumption that everyone who's going to be a mercenary will be doing it to get as much money as possible, for no other reason, which is untrue. A small number of mercenaries might use that creed, and betray their contractors or clanmates, but the 'real' mercenaries, such as the clans who are proposing this 'alliance', realize that mercenaries need to be seen as trustworthy to gain business, and as such do not betray people.
Thats true only the more dedicated clans will be large but the population max is 10k and im sure there will be plenty on this game if it is what it says it is. So that handfull could certainly be 100 or 200 or 300 who knows? All i know is that my clan will be large and well established i cant say anything for others it depends on their will.
DamuKag i agree that those are disadvantages of small band and individuals aswell. But those supplies come at a price if the going gets tough and supplies are running ur clan more then the bounty or is cutting into your costs then what?.. piss off your employers by asking for more? quit? continue on for diminishing returns? large scale in this game just seems to sketchy to me from what ive heard. The only way we will really know is ingame but ya im still doubting mercs will pose a threat to a serious kingdom they will most likley operate in the shadows and background.
Besides you assume merc clans will feel like loosing profits to other clans from the get go. I know if i was making a merc clan id be destroying and assimilating smaller clans to keep my profits high once im able to hold my own but thats another topic.
also i dont see how it would be a "betrayal" ur mercs i highly doubt its gonna be sunshine and lollypops merc federation time (simply because two clans are mercs) just as ill be rolling or if possible assimilating other kingdoms in my way to my (XD) resources.
Basically the game will be fun you guys may have to change ur plans i may have to change mine it depends on what the game looks like in beta and launch!
Damukag
12-10-2007, 01:41 AM
If our supplies are costing more than we're receiving, then we're obviously not fighting very well.
Besides, getting supplies is a challenge every clan will face, not just mercs. If anything, we'll have an easier time getting them because we're being paid when we use them.
If you're asking what we'd do in the hypothetical situation where our losses are costing us more than the contract is paying, then my answer is the same: Mercs rely on trust and reputation more than anything. We'd complete the contract and look for better business elsewhere.
Anyway, it's like you said, we'll see how it turns out in game.
akillo
12-11-2007, 05:47 AM
But those supplies come at a price if the going gets tough and supplies are running ur clan more then the bounty or is cutting into your costs then what?.. piss off your employers by asking for more? quit? continue on for diminishing returns? large scale in this game just seems to sketchy to me from what ive heard.
The same argument could be made against a crafting clan. High supply cost is a problem many clans that do business with others will run into. What separates which clans make it and which clans do not is how they handle it. If they handle it badly, they will probably lose business, but if they handle it well, doing something like what damukag said, then they'll probably build a stronger tie with their employers, and their reputation will be better. Most merc clans will not make it, but i think the ones that do make it will be pretty good at doing business.
While i see similarities crafters are a whole nother ball game. I doubt there will be pure crafter cities since they would be less formidable from the start.
I dont see why cutting into costs into the mark would be related to a merc clan fighting poorly some marks will just be damn hard to kill if the clan even can kill them. As far as the resource advantages im saying that a force of 200 mercs would need gear to restock on in a remote location via caravans. The players cant simply hold the armor cause it ill be lost along with whats equipped (along with that a failed attack may end up costing 150-200 sets of armor that number risies pretty rapidly if the mercs dont win swiftly). So that being the case mercs will be limited since caravans require guards especially to supply an army or thief clans will have a field day on the supplies. Along with a kingdom having the upper hand on the terrain advantages, scouts, sabatogue parties, and playing the defensive role im not seeing how mercs fighting will fund their supplies cause there will be losses by all but the most powerful(smarts wise) clans.
This is why i say i dont see mercs being a threat especially with the fact that the city defenders cant just be run strait through. Is a largescale merc attack possible?... yeah but its not likley unless the mercs supplies were all provided for by the city but that adds a whole nother rack of problems.
EDIT: So ya im saying merc clans will prolly do assassinations and fight small tribes because it would prolly be more efficient. Fighting wars with large kingdoms dosent seem practical between having to move the supples to implifications with kingdoms who get worried, scared, or pissed about merc involvement. I think its cool and all having large merc clans but why bother doing someone elses dirty work for pennys when you could just take over other kingdoms areas in the first place....
EDIT2: took awhile to reply because i took the time to type a similar text wall and it somehow didnt go through so i was pissed XD.
KaiserKahn
12-13-2007, 10:27 PM
Scelestus isn't primarily a mercanary clan, but we will offer soldiers for cash if it is worth the time. Our clan will be strongly focused on PvP and therefore it will be our specialization, so if the price is right then we will fight.
http://dfrlol.proboards106.com/index.cgi
Daarco
12-14-2007, 02:20 AM
This is still a very interesting thread.....and after 100+ posts. This just shows that the merc trade is nothing to underestimate in Darkfall.
If Nolo is right and there wont be much business for mercs.....what should we all do? Join eachother and start up a empire? Would that be a real threat?
The question how much mercs will influence the DF world is still to be seen. But i would rather say "we" will have to much impact then to little......just to be on the safe side.
I would rather have fewer enemys charging towards me then to many.:D
melax
12-16-2007, 09:32 AM
You can count on "Twoja Stara Inc." as a mercs.
We like killing people and if we get some gold just because we are good in it, it'll be so nice ;)
Nehemia
12-16-2007, 11:42 AM
You can count on "Twoja Stara Inc." as a mercs.
We like killing people and if we get some gold just because we are good in it, it'll be so nice ;)
I'm sorry, but in my eyes I cannot see you as mercenaries because of that. Most of us do nothing else, its our job, the dirty job someone has to do. And unlikely we will accept some random killer who has been offered some gold as fellow merc brother.
melax
12-16-2007, 01:23 PM
I'm sorry, but in my eyes I cannot see you as mercenaries because of that. Most of us do nothing else, its our job, the dirty job someone has to do. And unlikely we will accept some random killer who has been offered some gold as fellow merc brother.
"fellow mercs brother"? When did I say that we want to create an alliance or something like that and become your brother? To get our respect and becomming a brother to us you need to deserve for that. Only in combat or if we think you can become usefull. Half of the clans which are declaring that they'll be mercs wouldn't get any conctracts. To be a merc you need to be great.
I thought that "Calling all Mercenaries" was a thread where clan could sign to the list of the mercenary clans. :P If I'm wrong hunt me down for spaming the thread ;D
Nehemia
12-16-2007, 01:54 PM
As brother I did not mean to be in anykind of friendship. I don't make friends with my other mercenaries, expect in special situtations. What I meant with that is to regonize you as mercenary, and respect that decision you made, to become one of mercs, but you know theres one hundred and two claiming to be mercenaries, but let me say this: Less than dozen will make through beta stages, even less will make it to release, and when release comes and 1 month has passed, were down to less than 5.
Jonkar
12-16-2007, 03:12 PM
As Less than dozen will make through beta stages, even less will make it to release, and when release comes and 1 month has passed, were down to less than 5.
Oh the suspense! I cant wait :(
ColonelTEE3
12-16-2007, 09:06 PM
As brother I did not mean to be in anykind of friendship. I don't make friends with my other mercenaries, expect in special situtations. What I meant with that is to regonize you as mercenary, and respect that decision you made, to become one of mercs, but you know theres one hundred and two claiming to be mercenaries, but let me say this: Less than dozen will make through beta stages, even less will make it to release, and when release comes and 1 month has passed, were down to less than 5.
I doubt that, i think even after release you're going to have a zerg rush of people claiming themselves to be mercenaries / assassins even if they haven't ever killed anyone. But honestly i can't really find too many good uses for assassins in a game like this. If this game had permadeath, sure, that would be understandable, but as it is, we will respawn (which is how i prefer it).
melax
12-16-2007, 09:38 PM
Assassins? Nah, you're right, but we're talking about the mercs :) Killing machine what only goals are to kill and get the gold.
ColonelTEE3
12-16-2007, 09:42 PM
Even for just mercs, how can you trust them?
Lets say the mercenary band has 25 soldiers, and the clan hiring them only has 15 (we'll assume all soldiers on both sides are of equal strength, but of different numbers). What would stop the mercenaries from just killing the clan of 15, taking the gold, and leaving without doing the job?
Jonkar
12-16-2007, 10:03 PM
Even for just mercs, how can you trust them?
Lets say the mercenary band has 25 soldiers, and the clan hiring them only has 15 (we'll assume all soldiers on both sides are of equal strength, but of different numbers). What would stop the mercenaries from just killing the clan of 15, taking the gold, and leaving without doing the job?
Ok, from now on people, read the thread (Yes, all 15 or something pages) before you start making these kinds of comments again.
It has been said page after page, that mercenary clans will need to build a reputation and thus mercenary clans that betray their employers will gain a bad reputation soon enough wich will eventually destroy them.
Yes, as we've seen from all the idiots posting in this thread (Mercenaries and non-mercenaries alike) it seems only a bunch of clans/people are smart enough to actually come up with this logic themselves, hence why only a handfull of mercenary clans will survive.
So in short: Read the fucking thread before you think you're smart and think you've got a valid point that mercs won't work.
Daarco
12-16-2007, 10:07 PM
Even for just mercs, how can you trust them?
Lets say the mercenary band has 25 soldiers, and the clan hiring them only has 15 (we'll assume all soldiers on both sides are of equal strength, but of different numbers). What would stop the mercenaries from just killing the clan of 15, taking the gold, and leaving without doing the job?
That you can do once. Or do you think that "merc clan" will get another job again?
This is for everthing in Darkfall. Its a playerbased world. If you mess up, players will know about it. No game mechanics....just players.
ColonelTEE3
12-16-2007, 10:52 PM
Ok, from now on people, read the thread (Yes, all 15 or something pages) before you start making these kinds of comments again.
It has been said page after page, that mercenary clans will need to build a reputation and thus mercenary clans that betray their employers will gain a bad reputation soon enough wich will eventually destroy them.
Yes, as we've seen from all the idiots posting in this thread (Mercenaries and non-mercenaries alike) it seems only a bunch of clans/people are smart enough to actually come up with this logic themselves, hence why only a handfull of mercenary clans will survive.
So in short: Read the fucking thread before you think you're smart and think you've got a valid point that mercs won't work.
Wow, troll much? Lay off, not everyone spends 17 hours a day reading every page of every thread, ever, on this forum, some of us have social lives and, you know, girl friends. Wait, what am i saying, you don't know.
And thank you daarco for answering the same question but without having a heart attack while posting.
Jonkar
12-16-2007, 10:56 PM
Wow, troll much? Lay off, not everyone spends 17 hours a day reading every page of every thread, ever, on this forum, some of us have social lives and, you know, girl friends. Wait, what am i saying, you don't know.
And thank you daarco for answering the same question but without having a heart attack while posting.
A bit of common sense, and you would come to the conclusion that you would not be the first person that would wonder about such a thing. And then looking at the page number we're at, sort of speaks for itself really...
But as I said, a bit of common sense is needed.
ColonelTEE3
12-16-2007, 11:07 PM
A bit of common sense, and you would come to the conclusion that you would not be the first person that would wonder about such a thing. And then looking at the page number we're at, sort of speaks for itself really...
But as I said, a bit of common sense is needed.
The reason i didn't come to the conclusion my self is mainly because i didn't really care. I was only half-interested in this topic because, initially, i was worried that when open beta started, everyone and their dog would be signed up as a mercenary or an assassin and it would make the game boring. But again, i was only slightly interested in the subject overall, and so i gave it little thought.
amior
12-17-2007, 12:41 AM
This is still a very interesting thread.....and after 100+ posts. This just shows that the merc trade is nothing to underestimate in Darkfall.
If Nolo is right and there wont be much business for mercs.....what should we all do? Join eachother and start up a empire? Would that be a real threat?
The question how much mercs will influence the DF world is still to be seen. But i would rather say "we" will have to much impact then to little......just to be on the safe side.
I would rather have fewer enemys charging towards me then to many.:D
There is always business for mercs... the only thing if this organized thing works... each merc guild will work to build mini outpost for themselves or others to use which can get them some gold as well when there is no work.
The thing is.. giving trust to those merc or make them pay a monthly fee to use the small outpost while they can mine.. cut trees... harvest all they like.. but paying a small fee for having protection behind walls....
Nehemia
12-17-2007, 02:36 PM
But honestly i can't really find too many good uses for assassins in a game like this.
If the prestige class Assassin holds true, assassin group, assuming its as prestige class, will be really efficent against unorganized clans.
Lets say unorganized clan sieges the defending clan. The defending clan will spot the look of enemy armour, they will take group of assassins, eguip them with samelike gear, the assassins use deception skill to change their names and clan names to enemy clan, walk inside the siege tent/fort and smash it / damage it heavily.
In theory, this might work. Also "assassinating" the leader of the enemy clan might cause serious troubles to enemy.
I would comment your posts, but it seems Daarco and Jonkar have said the viable points, thus I won't spend more time with it.
Damukag
12-17-2007, 06:01 PM
According to one of the mods, the new 'Challenge Shard' siege system is the perfect chance for an assassin to make themselves useful.
Most clans will give the shard to their leader, or someone else who's not on the frontline. If he's assassinated and the shard taken, the siege can't go on.
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