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Varaan
03-14-2007, 05:11 PM
Clan Structure

Clans almost always have a single way of advance such as private –> sergeant –> corporal est. so I was wonder how people though of a duel tree system so you have like a “civilian” & “military” side to it.
So one sides your normal private –> sergeant –> corporal est. yet the other tree would be like novice – journeymen, artisan est. for your like your crafters.

............1 Tree.................................... ..2 Trees...........
........................................ ........................................

............Rank 1.............................Rank 1.........Rank 1.....
...............|........................ ...........|...................|........ .
............/......\............................./....\............../....\.......
.....Rank 2.....Rank 2..............Rank 2........................Rank 2.
..........|.............|............... ......|................................| .....
....../....\......../....\................/....\.........................../....\...
.Rank 3..............Rank 3.............Rank 3.........................Rank 3

Both systems can do the same thing really, but the 2 tree system allows for more rank names. The 2 tree system also makes it so their not one major figuer all things are decided by the 2 higher ups this way you don't get a leader that want to focus on only the milltary or crafters. The biggest reason I see the 2 tree system being used is for larger clans and RP clans.

just a thought

Thrill_KIll
03-14-2007, 08:03 PM
Best system is a leader who has some semblence of intelligence, good solid core group who is like minded as leader, and a guild of people who know their fucking role.

Delthayre
03-14-2007, 08:28 PM
I'm skeptical of any system that's very rigid. There is a danger of the hierarchy or structure becoming and end in and of its self, thus a rigid order could persist at the cost of real effectiveness. Alternately, the structure could fail, but still be official policy, which I doubt would be effective.

A reasonable government by established, respected leading members that is not needlessly ornate with a few specialized officers created as needed and that does not try to force their membership into an strict, idealized model is likely best.

Jangang
03-14-2007, 09:40 PM
Strong leadership at the top is essential. Having to many officers below the leader can cause issues though.

I've found that having a few officers helps, but to many is worse then to few.

Everyone in the guild should be able to step up when needed and take command however. If no officer is on, or the officer isn't doing the job well its essential to have strong guild members to ensure everything operates smoothly.

Daarco
03-14-2007, 11:06 PM
I strongly feel this is something every clan have to decide by themselve.

There will be leaders and followers playing DF, but i believe there will be alot more leaders.

So how the clans will deal with it, I can only wonder about...

Thrill_KIll
03-14-2007, 11:26 PM
I strongly feel this is something every clan have to decide by themselve.

There will be leaders and followers playing DF, but i believe there will be alot more leaders.

So how the clans will deal with it, I can only wonder about...


My entire core group is made up of former clan leaders. And as Jang implied, it makes my job incredibly easy.

Artorius
03-15-2007, 03:32 AM
Cormyr has a structure like that, though the "Civilian" side is not really set in stone. We do have advancement through the "Civilian" tree via administrative slots, but otherwise, it is up to the player. So, I guess you could say we are a "free market" economy to an extent?

We also have other ways to establish somewhat of a civilian social ladder. We have awards and titles we can grant, we also grant "Coats-of-arms" to the worthy.

Sound complicated? It really isn't.

Meram
03-15-2007, 07:01 PM
The cream rises to the top. Don't over complicate any MMO leadership structure. Most active/most skilled will fall into their natural roles and the rest will normally recognize and follow them into battle. Out of game leadership structure should be seperate from In Game structure, imo.

Krush
03-17-2007, 02:02 AM
This is my clan rankings (http://www.lostminions.org/darkfall/index.php?page=Rankings), linking to the minisite because I'm lazy. Basically I'm the dictator in charge and I have final say in matters, this helps to prevent any unnecessary downtime if a situation arises that needs immediate action. The generals are right under me, and they do various tasks depending how who they are, I might appoint some because of how well they lead, help others, or if they are just really good players. This helps to give the lower ranks someone they can relate to.

RESPONSIBILITIES:
Generals & Up: diplomacy, removing troublesome members, allowing members to return
Officers & Up: squads, assisting with recruitment
Warrant Officers & Up: recruitment
Enlisted & Up: clan promotion
Private & Up: not being a jerk

UncleJunior
05-22-2007, 10:14 PM
The structure I like to set up is a little more loose in control, but strict in ultimate control. The Darkfall Collegium has a Leader, then 2 closely connected higher officers who oversee the day to day operations. There are a few captains who report to the high officers, with each captain having his own crew of 3-7 soldiers. Each soldier will have a few associates that work for them as well. Currency and power trickles up the ladder. If you have any questions, PM me or reply.

Unknewn
05-25-2007, 07:50 PM
Most clans are GM, Co-GM, Officers, Members, it works fine. QFTs system is = no GM, 11 Leaders and rest is members.

Vaisnt
06-06-2007, 06:56 PM
Clan Leader

Council of 5

Strategist/War-lords/Commanders

Members

Initiates


Clan leader is the representitive of the clan, not the all mighty doomsayer of evil. His job is to make sure the council are in line with everyone's idea's.

The council is implimplemented to make the decisions based on what the Clan Leader tells them to do

S/W/C are people who are the war leaders, they do the battle tactics they do all the planning.

Members tell the clan leader what they want, and in turn control the clan like a democracy.

Initiates have little say over anything. They are infact initiates.

The Council and the SWC decide whom is in the clan. The members decide on what terms they allow people into the clan. (Ie the point is not to have a gigantic clan meeting everytime someone wants in the clan)

Just a little something i thought up while bored.

Brandulfr
06-06-2007, 07:46 PM
A guild/clans structure is pretty much determined by the playstyle of the guild as a whole. If you are going for a military style system, then you want a dictatorship with generals to help and officers below them. Your basic military ranking system.

If you are peacful, im sure you will end up with more of a democratic system, with a council and so on. These types claim to have one leader but the council usually controls the clan.

As for my guild. There are two of us in charge and thats all there needs to be. Im sure we will end up having officers of a sort, but the two of us will remain the absolute leaders of the clan. No council bullshit, no clan votes, so on and so forth. Shit like that only allows people to come in and destroy your clan from the inside out.

Teth
06-06-2007, 07:59 PM
lol, democracy. :lmao:

Thiruen
06-06-2007, 11:31 PM
I've always found the best clans are one with a strong leader, as others have said. Though a leader need not be the base of the clan, being the founder of the clan he/she will have a huge impact on the types that join. Besides having a strong leadership you need members who understand their role and are content with what they have at the time, having members battle over ranks just creates chaos within ranks and makes too much dramatic shit to deal with.


In the Raven Rose Pack though there will be both civillian and military ranks, can't yet structure the military ranks until we have a taste of the game, as many who know how to organize, lead, and advise well shouldn't have any place at the top in combat situations and vica versa.

Surly
06-06-2007, 11:49 PM
Any kind of voting, self-governing, or formal input from the plebeians for the purpose of policy making or governing is a self-damning innovation. Stupid. Stupid stupid stupid. Since when did gamers know what they wanted out of a game, anyway? Fuck them and fuck you. There is only room for one vision in a clan's future, and that's the vision of its leader.

This isn't the real world, this is a video game... a fraternal organization, at best. I find that the best way to organize everything is through direct heirarchy. If you grow large enough, compartmentalization. I also believe that just because you trust some one to set policy and enforce policy domestically you shouldn't automatically assume they're good on-the-fly organizers during fights... so I don't mind when people separate military ranks. Counting anyone in an MMORPG as a non-combatant is utter short-sighted inexperienced foolery though.

Remember: KISySmf.

Malevolent
06-09-2007, 11:41 PM
lol, democracy. :lmao:

The hallmark of an orgnization that is about to be crushed.

Teth
06-10-2007, 04:16 AM
The hallmark of an orgnization that is about to be crushed.
The funny part is how they explode when Candidate A beats out Candidate B in an election, and then Candidate B runs off with all of his supporters as part of his hissy "wahhh I lost" fit. Not to mention the guild treasury.

Truly, democracy is the path to victory in PvP MMOs! :ohno:

Roz
06-20-2007, 12:48 AM
I have always thought that its important to give people ownership of their guild/clan. it their game and its my game we all want to have fun. i play to get away from work, so being in a group that feels like work generally sucks. the leader really should be a fisilitator. the group says "we want to KILL" the leader(s) then look at the map and then go tells the group ok were going to go kill some helpless carebears in the next village. or if its a group of carebears then the leader should work in that...name this person sunshinebear that one happybear....ect.

in pvp however there is really no room for discussion there needs to be complete trust and compliance to the person in charge. but it should be possilble to and imo necessary to have at least some degree of both.