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View Full Version : E-Z clan absorption


cowboys7y13
03-06-2007, 02:40 AM
i was up untill recently leading a clan in a sourceforts league. the league died because of the fact that their where plenty of clans, but only about 3 of them where run well. i find this to be a big problem in online games today. every little kid and his brother wants to run their own clan, but none of them are ready for the work it takes to actually keep a clan running smoothly. if starting a clan in dark fall is really easy, then please... please... please make just as easy to absorb a clan. crappy middle school clans will die out and instead of forcing them to disband and have all of them go their own seperate ways, let the whole clan be absorbed by another clan with a few clicks. this would also be a cool feature if one clan gets dominated by a much larger and/or more powerful clan, just like how tribes used to concur and absorb small tribes (once all the rape and looting was done with at least).

i see no reason why this ISN'T a good idea, it would only make it easer to make large clans to fit the epic scale of the game.

what ya think?

Azash_AT
03-06-2007, 03:05 AM
Its easy enough in most games righ now. Just guild all the old members of collapsing guild into the guild thats absorbing them. Although with DFO's expanding guild managment mechanics I am betting it will be even easier to pull stuff off like this.

Dont know for sure but the devs have basically said DFO's Guild Managment Mechancs > Everyone elses

cowboys7y13
03-06-2007, 03:27 AM
that would be awesome though if they had it in. iv been involved in clan absorptions and alot of time many members get left behind because the leader and the person have diffrent scheduals.

Crying Hyena
03-06-2007, 03:17 PM
Are you wanting it as an ingame mechanic? This guild is falling apart and it wants to be absorbed by another guild so hit this button to convert them all? If the clan is going to disband, why not make a clan wide announcement to which clan you(as a clan) are going to join. Sometimes the fact that the clan fell apart is a good thing and allows for filtering of those who were detrimental to the clan. Hitting a button and bringing in all of what caused clan 'A' to fall apart into clan 'L' may not be the best option for the disgruntled of clan 'A' and the membership of clan 'L'.

Daarco
03-06-2007, 06:19 PM
I dont see why you would have any system for clans or guilds in DF.
Everything else is so hardcore, why not the clan system?

20 people agree to name them selves X, and work toward the same goal. All get the same color in their clothes.

Now they are a clan:sly:

Thrill_KIll
03-08-2007, 05:46 PM
I for one don't see the need in such an expansive option. If a guild can't hold their own, and is falling apart, why would I want to take them as a whole into my guild?

Lots of us prefer the ability to know exactly who is wearing our colors, and the thought of a mass merge ala' a click of one button is not something I would think many would want.

Shooer
03-08-2007, 08:07 PM
If any thing the devs might implement a kind of sub-guild feature, that allows a guild to be considered part of a larger guild, but still keep their name and players.

Vanno
03-08-2007, 09:06 PM
I'm pretty sure they had an option of making conquered guilds vassals.

Shake
03-09-2007, 12:35 AM
test

Krush
03-10-2007, 12:58 AM
8/23/2003 (http://darkfallinfo.com/index.php?page=Info&code=ol1n754to3)
5.88. Clan Rankings
Yes, we do indeed support this. A Clan leader can set up sub-divisions of players within the Clan, and appoint one or more leaders to each sub-division. They may even be given names, much like what you described in your example:
Clan name:
Silverlords

Sub-divisions:
Silverlords - Griffon Knights
Silverlords - Faithbringers
etc

With features like this, absorbing clans is going to be easier than in any other game. That is assuming if for example, the leader of Silverlords invites the leader of Griffon Knights to join his clan, which then would make his clan a subset of the Silverlords, without the members of either clan really noticing anything but tag changes and logos. I hope that's what they intend with this feature that way no longer will clans have to wait and invite members into the new clan 1 by 1 as they log in.

Protonix
03-10-2007, 04:45 AM
just make it like SB's nation system, simple

Xinnro
03-10-2007, 05:45 AM
just make it like SB's nation system, simple

Protonix posted in this thread. I must now masturbate with sandpaper while holding a lemon on the tip of my nose.

Nalira
03-11-2007, 01:30 AM
I dont see why you would have any system for clans or guilds in DF.
Everything else is so hardcore, why not the clan system?

20 people agree to name them selves X, and work toward the same goal. All get the same color in their clothes.

Now they are a clan:sly:

Unfortunately its the year 2007. This doesn't happen anymore... well maybe you can find it in runescape.

Apewall
03-14-2007, 08:39 AM
Unfortunately its the year 2007. This doesn't happen anymore... well maybe you can find it in runescape.

Unfortunately, its called lazy programming and has been since about 1995, nothing wrong with systems to easily manage your clan.

Artorius
03-16-2007, 11:20 PM
If any thing the devs might implement a kind of sub-guild feature, that allows a guild to be considered part of a larger guild, but still keep their name and players.

That is a damn good idea.

Taroth
03-17-2007, 12:48 AM
Unfortunatly the Curse interview tells us that they have no ingame function of any kind for this.

Azash_AT
03-17-2007, 05:28 AM
[QUOTE]Will clans instead of destroying or taking over their enemy clan's town be able to just take some control or tax them for a period of time?

It

cowboys7y13
03-17-2007, 10:03 PM
Unfortunatly the Curse interview tells us that they have no ingame function of any kind for this.

they said nothing of the sort.