View Full Version : Update October 17
Tasos
10-17-2006, 12:58 PM
This update addresses question on the Dwarven Introduction on RPGVault (http://rpgvault.ign.com/articles/735/735355p1.html)and on the Tactical overview update, (http://rpgvault.ign.com/articles/736/736911p1.html) again on RPGVault.
Some posters commented on the Dwarves looking alike in the screenshots. They do. This is because in the test build we used to get the screenshots there was no active character creator (at the time) so you get the default character for each race. We've never shied away from showing you work in progress, and this is probably why Darkfall is the only MMO showing any progress during its development cycle. We thank you for being able to look past this. Henning made a little collage of a few dwarven variations (http://www.darkfallonline.com/gallery/albums/visuals/Darkfall_dwarven_variations.jpg)for you to check out.
There were also a few comments about the same stance in all 3 screenshots of the dwarf in full plate armor. I admit it's odd, however there's obviously no conspiracy here. It's a matter of selecting 3 out of a couple of hundred screenshots and hitting the jackpot. There's another screen (http://www.darkfallonline.com/gallery/visuals/Darkfall_2006_09_22_19_04_43_01)from the same batch in the gallery.
Showing the Alfar will happen when it's ready. It actually is ready but it needs the final polish and it's the last race to get it.
On the nature of the lore update: We understand that many of you don't enjoy them as much as gameplay updates, but they're necessary and important. Darkfall has been designed around the lore and understanding it means that you acquire a better understanding of the game. While lore isn't my cup of tea either, I personally find BT's lore very functional and interesting to read.
A few posters noticed that you can mix armor pieces judging by the screenshots. You sure can, and there are many armor types, and many pieces to be mixed and matched. We'll talk about this very soon so I won't go into detail here.
*On the tactical update:
Some posters commented that there's nothing new in the update. I beg to differ. There is a lot of new information if you know how to read between the lines. Some people found it. The purpose of this update however wasn't so much to release new information, rather than to put information together and show you what's possible in Darkfall.
There's a question as to whether arrows and fireballs are affected by gravity. I think that the mention of 'line of sight' was confusing here. So..arrows and thrown weapons are indeed affected by gravity, but fireballs aren't. There are spells that can be lobbed like one that I like called shrapnel.
Manual blocking works in a way that you will take less damage by most forms of attack including most spells. Timing will be important.
Crouching will make you a smaller target.
Formations are not "set". They are manual so , and this takes us to the next topic, training is important.
Clanmate training through sparring may be free of alignment hits, but macroing isn't advisable. First of all, you don't get to learn to play your character and this is probably as (or even more) important than raising your skills. If that doesn't convince you, we have ways of detecting macroing, and macroers will be banned.
Duels and arenas were speculated as being "sissy". Maybe they are in the way the poster envisions them while confusing Darkfall with other games. In Darkfall arenas it's the players that have to regulate, enforce, and protect their events so the last thing this is going to be is "sissy".
Finally, third person view affecting stealth: it doesn't.
In closing, you should know that while I sign most updates, the information comes from the entire team, and nothing gets posted without Claus, and in many cases Kjetil, Henning and Ricki signing off on it. With every update we try to bring you the latest information about Darkfall so it's not simply a matter of throwing some info at you. Since all of us are juggling many, many tasks, getting these updates out isn't easy so we're happy that you appreciate them.
Dozier
10-17-2006, 01:05 PM
the longer i wait, the more info released, the more everything else just seems so...blah...
Darkmatter
10-17-2006, 01:11 PM
Thanks Tasos, I appriciate that you guys let us in on the progress and status of the game. Speaking on my own behalf, If I point out negative things, or raise questions about an update, screenshots or similar - it's not to hurt the game. Some of the things pointed out could be fairly obvious, then again on other occations it might not be as obvious. So I think you could use both good and 'bad' comments and build on them, that's the intention anyway, which I'm sure is your take on it as well.
Rhynn
10-17-2006, 01:14 PM
Great news guys! Keep it up!!!
Vattic
10-17-2006, 01:17 PM
thanks for the clarification. i for one didn't see any problems with the updates, but then again i'm not a whiny bitch who can't see the forest for the trees. keep up the good work, and with any luck i'll see you in beta.
Zalasahr
10-17-2006, 01:22 PM
^^ mhm
Bigbone
10-17-2006, 01:25 PM
Thanks Tasos!
At this point in my honest opinion I have plenty of information on the game. It is very appealing and I just want to know a target date so that I can make plans for my gaming addiction :)
I feel like Quasi Moto ringing the bell tower again and again with my guild only to see the development cycle go longer and longer. Dont get me wrong I can wait however long to play Darkfall I just would like to have a good perspective on when that will be.
I probably have at least 100 guildies chomping at the bit for Dakfall with another couple of hundred undecided, it is hard to plan if we dont have a concrete date on beta and or release. There are several interesting MMOs being released within the next six months that are appealing, so planning is very important at this point.
Please dont worry about the information, just rock out the beta and let us know when we can start planning for domination ...
Nice. A Dev response! More of this Tasos :)
Malishan
10-17-2006, 01:26 PM
Always good to hear from the big guys...
Suitepee
10-17-2006, 01:32 PM
A very encouraging response/update Tasos. Hope there's more of these coming.
"There are spells that can be lobbed like one that I like called shrapnel."
So there's going to be 'shrapnel' thrown around as well? :D Or is it just a fancy name for some spell....
OrMZeN
10-17-2006, 01:37 PM
Yay! Im on the first page (showing a 100 per page)!
Uhm, awesome screens, really shows how ugly those dwarfs are. And so they should be!
Rhynn
10-17-2006, 01:40 PM
Sounds like a lobbed AoE to me....or grenade.
Always good to hear from you in person rather frome some randome site imho. Great, and heh, omg those dwarfs... AHahahahaha, they look just like they should, uggly and smelly :3
Revenant
10-17-2006, 01:46 PM
Thanks for the update. =) And for BT's sake, I just want to add that there are quite a few of us out here that really do enjoy the Lore updates too. As you pointed out, they are a very important part of the vision that is Darkfall Online. I've been looking forward to the next one for quite awhile now.
That said, I realize it is very easy for game developers to become disheartened due to the constant bombardment by the very community they are putting in so much time and effort for. In a perfect world, the majority of followers that support your work would post more, and the louder minority would calm down and cease screaming.
I'm as guilty as anyone of not posting enough, and my apologies for that. I'll serve as an example, though- I'm here, reading every update as it comes out, and patiently awaiting my dream game. Thanks for all the work.
P.S. Great looking Dwarves.
Nehemia
10-17-2006, 01:49 PM
So macroing isnt allowed... Thats "good" to hear, will depend on spell system.
In 3rd person, you cant see targets behind you, what a relief, would make impossible to sneak up from behind.
Manual blocking doesnt remove 100% of the damage, relief also, yet weird.
Using missile type of spells in CvC isnt adviasable from background, unless your highground.
Crouching causes enemy to take more missess, but one thing, will it increase your crossbow/bow accuracy?
Btw those dwarves are fantastic.. They look like... well what dwarves should look like!
Tough, its a shame they did not release any information about the beta..
Skeanthu
10-17-2006, 01:50 PM
Yo T-
Concise and professional..much like my enemies will find defeat in battle :sly:
Nehemia
10-17-2006, 01:54 PM
Yo T-
Concise and professional..much like my enemies will find defeat in battle :sly:
Off-topic, and I doubt it. Btw your signature is way too "tall".
Ghostface
10-17-2006, 01:57 PM
huh, the waiting time was just to long for me ... :rolleyes:
thank you for the update!! cant wait the next one!
Jozkar
10-17-2006, 02:03 PM
This game definitely has me revved up, I haven't wanted to play anything else since I really started looking into it. I can't wait!
G.Struepp
10-17-2006, 02:07 PM
thx for bringing some light in the "line of sight" and "gravity" topics
|Avalanche
10-17-2006, 02:17 PM
I like your new style when it comes to updates now! I just hope you will hold this up :) Though it would be nice if you could explain a litle more in detail how 3rd person is not going to affect the stealth capeblity!
Kralk
10-17-2006, 02:18 PM
Thanks.
Paco69
10-17-2006, 02:20 PM
good info :D
Sarusan
10-17-2006, 02:21 PM
So, the Alfar were not made before as active model? Makes me feel that they are close to make all races for Darkfall...which aint a great news if we wait for beta this year.
Gaelan
10-17-2006, 02:36 PM
Great post.
Geminireaper
10-17-2006, 02:37 PM
So, the Alfar were not made before as active model? Makes me feel that they are close to make all races for Darkfall...which aint a great news if we wait for beta this year.
Do you think they only work on one project at a time. Im sure they have people working on Alfar and polishing them up while others work on other projects. Chill out they are still shooting for a end of the year beta release.
The-Nit
10-17-2006, 02:38 PM
Thanks for the update.
Love the feedback.
Its good that you still check the forums and address our concerns.
Viluin
10-17-2006, 02:56 PM
Clanmate training through sparring may be free of alignment hits, but macroing isn't advisable. First of all, you don't get to learn to play your character and this is probably as (or even more) important than raising your skills. If that doesn't convince you, we have ways of detecting macroing, and macroers will be banned.
Does this include people with fancy keyboards that allow you to program multiple keystrokes under 1 key and the amount of time between those strokes (usually with the help of software)? I think that's a very important question.
Adreu
10-17-2006, 03:02 PM
Nice variation on the Dwarves...good & informative update. Thank you. :)
Sarmatian
10-17-2006, 03:20 PM
Does this include people with fancy keyboards that allow you to program multiple keystrokes under 1 key and the amount of time between those strokes (usually with the help of software)? I think that's a very important question.
Probably just limit us legally to whatever they provide us with through their in-game macro set-up.
I think Tasos's post was photoshopped, need videos :p
Axeman88
10-17-2006, 03:35 PM
Great post Tasos,
I like the different dwarves. One question though.. Will the dwarves all have only brown hair? Will we be able to have different colored hair? Like Red, Blonde, Black. Also will we be able to chose grey hair? For say an older look. Or even hair that is starting to turn grey. So that some of the original color is still there, but it looks obvious the dwarf is mid-aged & his hair is starting to become grey.
Silly question I know. But I'm just curious. I would like to be able to chose red. Would be cool if say, different areas of the Dwarven part of Argos represented different "tribes" of dwarves which were distingushed by their hair color. Just an idea. :D
Anyway. Thank's for the clarifications on Dwarves & tactics. I can't wait for this game to go beta!
I'm hoping this program of dev clarifications on RPGVault/DF Warcry updates continues; it's quite nice to see Tasos posting regularly. Why, if this keeps up, I might not be able to keep calling him the Immortal Despot of the Iron Reign of Silence! :ohno:
That said, the (re)confirmation of gravity on the majority of projectiles is nice to hear, and I'm also somewhat glad to hear that, as I suspected, the alfar will be covered after all the other races. It is, after all, only natural to save the best for last.
Keep true to that diehard banning of macroers, prz. A lot of us older fans remember the old Claus quote about cheaters and tons of bricks, and it warmed our hearts greatly then. Stick to that hard and fast, so we don't get profoundly dissapointing & disheartening situations with lack of response to flagrant, game-balance-violating exploits.
Now, beta for a Christmas present to us loyal, devoted proles? :p
Dronjak
10-17-2006, 03:45 PM
Well, what to say .. Mesa love Tasos long time. :)
:ninja:
zorena
10-17-2006, 03:46 PM
ofc multiple archers using the right angle might fire over their own troops :)
lipe[cpc]
10-17-2006, 04:02 PM
Nice.
The beards look very good. The texturing guys you have do an awesome job, it's really impressive.
Sad to hear that the "manual blocking" doesn't mean that the character has his shield up or not, and the shield protects against attacks directed to it. But it's still a lot better than nothing.
And why the third dwarf's crotch emits light? :ninja:
Osugi
10-17-2006, 04:04 PM
Thanks for the news, yep dwarfs look really tough.
Vattic
10-17-2006, 04:07 PM
i'm really glad that the dwarves are missing teeth and are in general pretty nasty looking. too many people try to prettify them. i say keep em short ugly and fierce.
Spinewire
10-17-2006, 04:12 PM
attacks from behind in Darkfall do extra damage.
Hmmmm strafe-a-thon
Upon some further thought, regarding your comments about manual blocking...does that mean DF's manual blocking is more similar to Oblivion's than M&B's? As stated, it sounds like something very close to Oblivion - blocking reduces damage but does not abrogate it entirely; exact amount reduced depends on various things (shield used, skills, etc).
Marrock
10-17-2006, 04:22 PM
Nice information Tasos again thanks for the update, lots of good information.
dark-M
10-17-2006, 04:24 PM
']Nice.
The beards look very good. The texturing guys you have do an awesome job, it's really impressive.
Sad to hear that the "manual blocking" doesn't mean that the character has his shield up or not, and the shield protects against attacks directed to it. But it's still a lot better than nothing.
And why the third dwarf's crotch emits light? :ninja:
^you are wrong about the manual blocking, they did not say anything to sugest that
kehmesis
10-17-2006, 04:27 PM
Thanks Tasos!
LanMandragon
10-17-2006, 04:34 PM
great info.
Thanks for taking the time to do these little updates, and quell the quaking masses.
lipe[cpc]
10-17-2006, 04:41 PM
Upon some further thought, regarding your comments about manual blocking...does that mean DF's manual blocking is more similar to Oblivion's than M&B's? As stated, it sounds like something very close to Oblivion - blocking reduces damage but does not abrogate it entirely; exact amount reduced depends on various things (shield used, skills, etc).
Very good comparison.
Fylraen
10-17-2006, 04:43 PM
Thank you tasos!
Preston
10-17-2006, 04:52 PM
Thanks for the update Tasos!
The dwarves with the missing teeth look sweet.
Kralk
10-17-2006, 04:57 PM
^you are wrong about the manual blocking, they did not say anything to sugest that
They said timing will be important which suggests your sheild will only be able to be up for a short period of time.
Ammon777
10-17-2006, 05:07 PM
Thanks Tasos and all the other devs, you guys are doing a great job.
BLACKWATCH
10-17-2006, 05:08 PM
Finaly a Update directed to the Comunity and clearing up issues, about time..
The Heat must be being felt in the kitchen finaly.. Wish this was the NORM for them..
BUT it is refreshing to have them reconize what little comunity is left, and make the effort.
A welcomed change, and some interesting details, Looks like the Alfar will SOON get some Dev' Love.... :P
(But if there not ready with the Alfar, then Beta is not close eather.... SIGH..
2007, er Soon....)
Vattic
10-17-2006, 05:14 PM
Finaly a Update directed to the Comunity and clearing up issues, about time..
The Heat must be being felt in the kitchen finaly.. Wish this was the NORM for them..
BUT it is refreshing to have them reconize what little comunity is left, and make the effort.
A welcomed change, and some interesting details, Looks like the Alfar will SOON get some Dev' Love.... :P
(But if there not ready with the Alfar, then Beta is not close eather.... SIGH..
2007, er Soon....)
done bitching?
LanMandragon
10-17-2006, 05:16 PM
done bitching?
2 almost 3 years of waiting could do that 2 you.
Helgeran
10-17-2006, 05:25 PM
The ability to make your character look really mean and ugly sure's good! Who wants to look like some 3D porn figure ala L2?
Vattic
10-17-2006, 05:27 PM
2 almost 3 years of waiting could do that 2 you.
not really. i'm just grateful for what we have. if any of you are suffering over this stuff it's only because of your own desires and expectations. projecting your inabilities to cope with your own wants onto the developers and trying to pretend that they have somehow wronged you is hilarious. :lmao:
[AG]Salsabus
10-17-2006, 05:35 PM
Good update and its nice that we are finally getting some of that much wanted dev interaction. GJ keep it up and post more.
gtechie
10-17-2006, 05:36 PM
Thanks Tasos, that's all very nice to know.
Virtra
10-17-2006, 05:51 PM
I have to say, I like this format, though I can see how it would be a bit more time consuming than some of the other iterations you guys have tried. Very much appreciated.
So... Question: Is manual blocking direction dependant? I would like to assume that by raising your shield, it won't arbitrarily lower damage from the dagger that I just left in your backside. However, what I'd really like to know is: will it be possible to manually block 'up' as if to guard against arrows raining down from the sky? Or is blocking strictly an X,Y-axis affair?
Misthal
10-17-2006, 05:53 PM
Good to have some new info again, and the dwarves are just great! It's nice to know the shield doesn't block the attack completely, and you can do some good stealthing. Good job!
mofo4452
10-17-2006, 05:53 PM
when you give us a beta date, i will send you guys a cake
Threven
10-17-2006, 05:58 PM
Thanks for keeping us updated keep up the good work.
Yuengling.OoB
10-17-2006, 06:13 PM
Thanks for hooking us up, Tasos.
Why are the Alfar last?! Will you promise to post a screenshot of multiple faces of the Alfar?
I'm sure the Alfar have better dental hygiene than those dirty old dwarves. Right?
Legolas
10-17-2006, 06:14 PM
Sweet! Keep up the good work!
Jangang
10-17-2006, 06:24 PM
Thanks for the update Tasos. I especially like the part about detecting and banning macroers. Its good to hear things like this. :D
Metal Wolf
10-17-2006, 06:31 PM
Mmm, shrapnel. I like the sound of that one.
Also gota love all the missing teeth on the dwarves.
Mhorham
10-17-2006, 06:46 PM
No character creator yet?
The dwarves look like fucking bastards. Gj :sly:
Silverhandorder
10-17-2006, 07:12 PM
I like how developers get straight to the point and are not afraid to say what they thinking :D . I mean we have to pick a side, it better early then later.
Airius Droc
10-17-2006, 07:16 PM
If that doesn't convince you
It didn't.
we have ways of detecting macroing, and macroers will be banned.
Now that's what I'm talking about. I hope you can back that up.
third person
I hope you're right about this too. I also hope that third person doesn't enhance stealth.
Thanks for the update, it's appreciated.
Exodeus
10-17-2006, 07:18 PM
nice info :)
Niccoli
10-17-2006, 07:28 PM
Thanks for the update, keep em coming. ;)
I swear I've seen some people that look like some of those dwarves... Ugly. :D
Airius Droc
10-17-2006, 07:29 PM
Though it would be nice if you could explain a litle more in detail how 3rd person is not going to affect the stealth capeblity!
Yeah, I'd like to see an entire update showing off 3rd person and how balanced it is. If it's really balanced then this shouldn't be difficult to do at all. What's 3rd person look like on corners, over hangs, croutched down behind a rock, what POV do you have vs. people that may not know that you're behind that corner, over hang, or rock?
I think this is still a valid concern until we either see it for our own eyes, or play the game. Basically, it's not really 3rd person view if it's not unbalanced. Instead, it would have to be some kind of weird limited hybrid, by definition of 3rd person.
Airius Droc
10-17-2006, 07:39 PM
In 3rd person, you cant see targets behind you, what a relief, would make impossible to sneak up from behind.
I don't think Tasos said that. I think he said it wouldn't hurt the stealth mechanics. My question would be, does it "enhance" stealth? Meaning, does it make it easier to hide behind a big rock with you full armor big axe weilding dwarf waiting for someone to walk by? This is my biggest concern about 3rd person. If you're hiding behind or around something, you should only be able to see forward as if you were still in 1st person.
Manual blocking doesnt remove 100% of the damage, relief also, yet weird.
My concern would be the quote Tasos made about "timing." WTF does that mean? Does that mean that you need to "block" as soon as you see a fireball coming towards you? Or does this mean that you have to "block" the moment you "think" someone is going to throw a fireball at you? I'm not sure how this works with lag either.
Using missile type of spells in CvC isnt adviasable from background, unless your highground.
Or unless you're not worried about killing your naked idiot cannon foodder that ran out to meet your enemy for the sole reason of keeping them busy just so you could cast area of effect spells on the whole lot of them.
This is something that will probably be tried many times, and it will be overly annoying. I'd like to see SOME KIND of penalty for killing your own clan mates so that this "strategy" isn't used in every battle.
KalTheo
10-17-2006, 07:40 PM
Very informative. Thanks for clarifying information about the various gripe points for the past 3 weeks.
I can't wait for this game.
stalwart
10-17-2006, 07:40 PM
Mmm, shrapnel. I like the sound of that one.
Also gota love all the missing teeth on the dwarves.
My question is: are these two related?? hahaha.
man, this update made my day... he really addresses a lot of issues that were brought up. shuts me up :)
bad crazy-foot doctor! yayyyyy tasos.
Niccoli
10-17-2006, 07:42 PM
Does this include people with fancy keyboards that allow you to program multiple keystrokes under 1 key and the amount of time between those strokes (usually with the help of software)? I think that's a very important question.
I believe that the term 'macroing' really should be changed to botting.
Macros typically are used for what you say, a series of actions bound to one key.
Macroing of the days of UO meant to run a series of things, over and over again. This fits more the term of 'botting' as you are basically letting the machine run actions repeatedly, while you are away, to gain skill. Basically what macroing was in UO days.
So based on their experience in UO, I believe by 'macroing' they mean someone sitting in their house, casting a spell over and over again to gain skill using some third party software/object/etc.
ObsiDian_Osiris
10-17-2006, 07:43 PM
thanks
XdadaX
10-17-2006, 07:51 PM
Tanks a lot :D
www.masternerd.net (http://www.masternerd.net)
crazyhorse
10-17-2006, 08:15 PM
wow, great update. I see the dev's have been reading up on the forums:)
Osirus
10-17-2006, 08:17 PM
thanks for the update.
r4nge
10-17-2006, 08:22 PM
butt lickin, finger kickin good
Killuminati
10-17-2006, 08:26 PM
Yay great update on my birthday! :p :D ;)
alfaroverall
10-17-2006, 08:30 PM
Entire update: great clarification of a few questions, I'm amused by the coincidences.
But especially the duel comment....excellent. I had been complaining about that quite a bit :) Dueling as nothing special, just an honor system and such...my question is, what's dueling then anyway? If you're on your honor and fighting, what's the difference between that and combat? Thoughts? Random reply from Tasos?
Trent Fireblood
10-17-2006, 08:37 PM
An appreciated update with relevant information, thank you.
Old-Root
10-17-2006, 09:22 PM
thanks for the info even though I've been away doing other things for awhile, and now I'm here and back.
Derosian
10-17-2006, 09:23 PM
I like the different dwarves. One question though.. Will the dwarves all have only brown hair? Will we be able to have different colored hair? Like Red, Blonde, Black. Also will we be able to chose grey hair? For say an older look. Or even hair that is starting to turn grey. So that some of the original color is still there, but it looks obvious the dwarf is mid-aged & his hair is starting to become grey.
This was addressed a long time ago I believe.
I like the new Update, Yay for information and screenshots directly to the community.
I think he means timing the blocks as in how Savage did it.
Airius Droc
10-17-2006, 09:27 PM
I think he means timing the blocks as in how Savage did it.
I can't remember how Savage did it. It's been years since I played that game. Could you explain?
Barbot
10-17-2006, 09:51 PM
Delicious Update.
nazual
10-17-2006, 10:03 PM
I enjoy reading updates directly from the developers. Well done.
JimLad
10-17-2006, 10:09 PM
Day-amn those dwarves are ugly mocker futhers, I could have sworn I could smell their breath throught the monitor.
Great to hear more dev replies btw, it means a lot.
Cywnfawr
10-17-2006, 10:15 PM
Sounds excellent.
I loved Peek #31. I am imprssed at how you guys have done this game, it seems that everything that pisses me off about other games has been fixed for this. Thank you!!
Elandir
10-17-2006, 10:20 PM
Wonderful to get a Dev update and even better to see that they read our pages of rants :D
we have ways of detecting macroing, and macroers will be banned.
Probably the best eleven words ever spoken on this forum, imho. :D
Sachem
10-17-2006, 10:50 PM
I can't remember how Savage did it. It's been years since I played that game. Could you explain?
Really simple system, but effective, sometimes. There is about a 1 s block after you hit the right mouse button for the savages. It stuns the attacker for maybe 2 s if they hit you in that time window from the front. That's about it, it doesn't help to hold the button down unless you like the award-winning pose.
LanMandragon
10-17-2006, 10:56 PM
I like how a good update that addresses a few concerns gets a good response. :D
Anyways, just wanted to say its nice to have devs that respond to a outcry for more info, instead of SOEing it.
Amundi Olaf
10-17-2006, 11:39 PM
Thanks Tasos,allways good to hear news from you guys.
-Amundi Olaf
Feralsinge
10-18-2006, 12:17 AM
I like how a good update that addresses a few concerns gets a good response. :D
Anyways, just wanted to say its nice to have devs that respond to a outcry for more info, instead of SOEing it.
Indded, their interest in truth seems to be at great odds with the general MMO development community.
TreyDingo2020
10-18-2006, 12:25 AM
i like how the dwarves actually look like three different guys instead of just three differently shaped faces with different colored skin. i just hope there are enough choices for you appearance that almost everybody looks as unique as those three look.
They look as if they all have there own stories to tell. It would be really sweet if you got hit hard enough or burned bad enough if it actually left a permanant scar. "I got this one fighting the war of ages (dwarf says while pointing at a huge scar running from his forhead to his chest). I was in a platoon of about 50 when all of the sudden mirdain came out of the trees with rage like ive never seen. They were as fast as mirdain, but they weren't pansy assed! Many of my friends lost some of there best items that day..."
Shadow Walker2020
10-18-2006, 12:29 AM
This update addresses question on the Dwarven Introduction on RPGVault (http://rpgvault.ign.com/articles/735/735355p1.html)and on the Tactical overview update, (http://rpgvault.ign.com/articles/736/736911p1.html) again on RPGVault.
Some posters commented on the Dwarves looking alike in the screenshots. They do. This is because in the test build we used to get the screenshots there was no active character creator (at the time) so you get the default character for each race. We've never shied away from showing you work in progress, and this is probably why Darkfall is the only MMO showing any progress during its development cycle. We thank you for being able to look past this. Henning made a little collage of a few dwarven variations (http://www.darkfallonline.com/gallery/albums/visuals/Darkfall_dwarven_variations.jpg)for you to check out.
There were also a few comments about the same stance in all 3 screenshots of the dwarf in full plate armor. I admit it's odd, however there's obviously no conspiracy here. It's a matter of selecting 3 out of a couple of hundred screenshots and hitting the jackpot. There's another screen (http://www.darkfallonline.com/gallery/visuals/Darkfall_2006_09_22_19_04_43_01)from the same batch in the gallery.
Showing the Alfar will happen when it's ready. It actually is ready but it needs the final polish and it's the last race to get it.
On the nature of the lore update: We understand that many of you don't enjoy them as much as gameplay updates, but they're necessary and important. Darkfall has been designed around the lore and understanding it means that you acquire a better understanding of the game. While lore isn't my cup of tea either, I personally find BT's lore very functional and interesting to read.
A few posters noticed that you can mix armor pieces judging by the screenshots. You sure can, and there are many armor types, and many pieces to be mixed and matched. We'll talk about this very soon so I won't go into detail here.
*On the tactical update:
Some posters commented that there's nothing new in the update. I beg to differ. There is a lot of new information if you know how to read between the lines. Some people found it. The purpose of this update however wasn't so much to release new information, rather than to put information together and show you what's possible in Darkfall.
There's a question as to whether arrows and fireballs are affected by gravity. I think that the mention of 'line of sight' was confusing here. So..arrows and thrown weapons are indeed affected by gravity, but fireballs aren't. There are spells that can be lobbed like one that I like called shrapnel.
Manual blocking works in a way that you will take less damage by most forms of attack including most spells. Timing will be important.
Crouching will make you a smaller target.
Formations are not "set". They are manual so , and this takes us to the next topic, training is important.
Clanmate training through sparring may be free of alignment hits, but macroing isn't advisable. First of all, you don't get to learn to play your character and this is probably as (or even more) important than raising your skills. If that doesn't convince you, we have ways of detecting macroing, and macroers will be banned.
Duels and arenas were speculated as being "sissy". Maybe they are in the way the poster envisions them while confusing Darkfall with other games. In Darkfall arenas it's the players that have to regulate, enforce, and protect their events so the last thing this is going to be is "sissy".
Finally, third person view affecting stealth: it doesn't.
In closing, you should know that while I sign most updates, the information comes from the entire team, and nothing gets posted without Claus, and in many cases Kjetil, Henning and Ricki signing off on it. With every update we try to bring you the latest information about Darkfall so it's not simply a matter of throwing some info at you. Since all of us are juggling many, many tasks, getting these updates out isn't easy so we're happy that you appreciate them.
Very good. Thanks Tasos. I knew that third person wouldnt hurt stealth. If it did, you guys wouldnt have put it in at all. Now, all we need is a manually toggleable view mode, and that part of the game will be perfect.
Razel
10-18-2006, 12:40 AM
Nice stuff indeed, great job Tasos, Henning and the rest of the devs!
/hands out toothbrushes to dorfs
BLACKWATCH
10-18-2006, 12:56 AM
done bitching?
Nope! You?
:P
Unknewn
10-18-2006, 01:44 AM
Rock solid update there tasos, how about some alfar love in next one?
P.S. hurry up on beta! my guild is bored.
Satan
10-18-2006, 02:23 AM
over the years ive become pretty efficient at cheating so good luck catching me
Airius Droc
10-18-2006, 03:16 AM
Really simple system, but effective, sometimes. There is about a 1 s block after you hit the right mouse button for the savages. It stuns the attacker for maybe 2 s if they hit you in that time window from the front. That's about it, it doesn't help to hold the button down unless you like the award-winning pose.
I wonder if you can feign a swing? :)
Acetaminophen
10-18-2006, 03:22 AM
What's left to say other than, Hoorah!?
-Zephyr-
10-18-2006, 03:45 AM
nice. i like the dev feedback, not just an article.
Azash_AT
10-18-2006, 04:23 AM
I think the last two updates are some of the best the developers have done. They are direct fourthcoming and keep the community informed. While note even relieing on giving an itemized list of every skill available in the game or something along that line.
Good Job and thanks!
Nalira
10-18-2006, 04:35 AM
a glimmer of hope on seeing alfar pictures in the near future, thanks.
zorena
10-18-2006, 04:48 AM
Entire update: great clarification of a few questions, I'm amused by the coincidences.
But especially the duel comment....excellent. I had been complaining about that quite a bit :) Dueling as nothing special, just an honor system and such...my question is, what's dueling then anyway? If you're on your honor and fighting, what's the difference between that and combat? Thoughts? Random reply from Tasos?
Duels are combat without alignment hits is how I read it because if you fight your clanm8 you wont take alignment hits.
I guess that it also meens with grandscale pvp and your fatfingered-1button- n00b aeCaster blows up his mates he wont recive negative alignment hits.
Aramoro
10-18-2006, 05:02 AM
Thanks for the update fellas... Always nice to see a little community interaction..
Xenodude
10-18-2006, 05:44 AM
Awesome good work tasos.
Derosian
10-18-2006, 05:56 AM
Duels are combat without alignment hits is how I read it because if you fight your clanm8 you wont take alignment hits.
I guess that it also meens with grandscale pvp and your fatfingered-1button- n00b aeCaster blows up his mates he wont recive negative alignment hits.
This has already been addressed. In a large scale PVP, you are given a choice, when killed, whether to punish the character who TKed you.
Duel is a safety net if you don't trust who you want to fight with, it says we will fight and one of us will die and you cannot put an alignment hit on me.
As a guild leader I have taken the time to research what has been said about the game mechanics, just like the rest of you leaders.
Apraxis
10-18-2006, 06:26 AM
Nice to read. Thank you for this clarification on some Topics.
Red-Eye
10-18-2006, 06:44 AM
I like these updates the most becouse they actually describe the world and is not just concepts. Good work.
ps. The lore is important and I think there is alot of people reading it and just hoping that for once in a game the lore will be implented. (which I think it will be)
Viranth
10-18-2006, 06:52 AM
Good update, thanks Tasos =)
dragonx
10-18-2006, 06:58 AM
So...
When do you predict Beta will start Tasos?
PrideFC
10-18-2006, 09:45 AM
Thanks for the update. :)
Gunther TheBlack
10-18-2006, 11:07 AM
I guess a crouching dwarf wil be hard to hit :D
Figrix Voidstar
10-18-2006, 11:35 AM
This is all, most excellent news ^^
Wisperer
10-18-2006, 11:54 AM
Great update. It answers alot of questions.
I guess a crouching dwarf wil be hard to hit :D
Bah, were gonna have to have shields that are wider then tall so we can cover our fat ass's
cybernegy
10-18-2006, 12:48 PM
Hopefully every update Tasos makes is this much of an improvement over the one before it. If only he had the time to clear up all the bad assumptions we have made so we can get an idea of what the game really is like.
Definately want to know more about block. A few assumptions about that on this thread already. Sounds like it could either be like Oblivion (because timing attacks is still important if you want to do maximum damage in Oblivion) or like the Savage comparison made where hitting the button will make you block for a couple seconds and then stop...it sounds like that would cause less lag/synch issues in melee.
Also are all macros illegal or just scripted ones used to perform a task over and over?
aCtive
10-18-2006, 01:56 PM
Nice update! keep'em coming
AD_Blazzen
10-18-2006, 03:55 PM
I am glad to hear there wont be any macroing. I hope you also include to not allow any "addons" like World of Warcraft allows. Any Macros, Addons or whatever other 3rd party programs should be bannable. I feel these things take away from the skill of the player as they somewhat play the game for you.
Glad were seeing eye to eye on that issue.
- Blazzen <Artful Death>
Virtra
10-18-2006, 05:40 PM
Hopefully every update Tasos makes is this much of an improvement over the one before it. If only he had the time to clear up all the bad assumptions we have made so we can get an idea of what the game really is like.This is an impossible task, even with all the time in the world. Communication over the internet will always, and undoubtedly, lead to bad assumptions, especially when one is talking to a large audience. This problem is made even worse when the audience has - on the whole - a poor reading comprehension ability...
Then again, it is a nice thing to wish for! :D
Alphacod
10-18-2006, 07:05 PM
Thank you!
Our dwarven players in our guild will definately appericiate this news release. One in particular will be happy with the fact that they will be more customizable which is good news!
Slinkinator
10-18-2006, 08:39 PM
wait a sec, have we seen any updated elven screens?
so the next race we will see (if we haven't seen em already) will be mirdain THEN Alfar
Erikire
10-18-2006, 08:57 PM
actually these updates arent that bad because they seem more personal and straightforward. Goes to show that the developers are listening and do (to a certain extent) care about our ideas. Just another update that gets me looking forward to darkfall even more.
there was an update that had elven architecture and showed some old ruins, but not sure if there were actual pics of characters. So I bet your right but they could be counting that as a mirdain update.
Marlen
10-18-2006, 10:25 PM
wait a sec, have we seen any updated elven screens?
so the next race we will see (if we haven't seen em already) will be mirdain THEN Alfar
yea i also haven seen miradin updated looks
if it has been posted can any1 point me in that direction?
LanMandragon
10-18-2006, 11:34 PM
So...
When do you predict Beta will start Tasos?
not beating around the bush are we.
Skiptag
10-19-2006, 07:03 AM
I am glad to hear there wont be any macroing. I hope you also include to not allow any "addons" like World of Warcraft allows. Any Macros, Addons or whatever other 3rd party programs should be bannable. I feel these things take away from the skill of the player as they somewhat play the game for you.
Glad were seeing eye to eye on that issue.
- Blazzen <Artful Death>
This idea could take away my fear of Addons in one swoop.
dragonx
10-19-2006, 08:22 AM
not beating around the bush are we.
no im not, and they should set a date and work towards it, instead of always promising us this or that, i mean how dare they open beta signups a year ago with nothing to show for it a year later. It's disgusting.
BlackVolgan
10-19-2006, 09:08 AM
Showing the Alfar will happen when it's ready. It actually is ready but it needs the final polish and it's the last race to get it.
Remember everyone hates alfar. Devs are just reinforcing this.
If that doesn't convince you, we have ways of detecting macroing, and macroers will be banned.
this is awsome news.
Stiler
10-19-2006, 03:16 PM
I would like to post to show my apperication for all these updates as well :), thank you guys/gals.
Slinkinator
10-19-2006, 11:10 PM
anyone remember that series of macroing/flamewar threads a LONG time ago?
that was hilarious.
EDIT: and i feel so justified now.
Cardia
10-20-2006, 01:54 AM
I know I am a new commer to this forum but I have been reading and felt the need to post a few questions about the game.
What will the boundaries and properties of Houses be?
U.O. Had some very usefull options in the game.
Will you be able to plant bushes that grow herbs. They could harvest some of the regents needed in the game. I think this could be a powerful impliment to the game. If it wouldnt cause to much server lag you could take each plant and put them on a care timer to harvest and if someone comes to your property and tries to take or pick the plant they would turn grey for thieft.
Plants could be broken down in several forms further. Potted plants and Ground plants. These could be given Hittpoints and Destroyed. This would flag war on the property and all its guards. The guild/LORD/House Can set a law that destruction of private plants is an act of war and when triggered automatically sets the house at war with the violator. (Mechanic Karmatic Grey) Potted plants would be more like Idems Placable upon property. Items limited by small size, type, placement limitations ect. They would have hit points and could be destroyed.
Planted tree's. Progressively more per lot size. Could add benefits to the guild. Pears. Fruits. Paper. Default number of possible planted tree's could be 1 on the smallest plot size.
Other Home Mechanics:
My view of Lockpicking House doors.
Idea's at Limitations.
Limit lockpicking but definately include it in the game. Lockpicking is a complicated real-life/world skill never mind a game mechanic.
First limit to lockpicking.
The Curve. Because of the dextrous manual skill and detailed precision logic involved and the peculiar types of tools used in manual lockpicking it is in my opinion that this should be one of the most difficult skills to rise to softcap.
Skill Line Progression.
Open Skill Lockpicking (@what char point?)
Items
Trinket Lock, Training Lock 0-
Pick Door(Categories/Carpentry)
Door Types: (probably attached to different building types)
Wood House (#XX HP, Resistances types)
Wood Fence (#X HP, Res types.)
Wood Barracade (#xxx HP, Resistance types)
Wood Heavy ect
Wood Steal Bar Ect
Steal Bars ecetera
Steal Warehouse
Steal War
Steal Ornate
Steal Tomb
Steal RoomSafe. ect
Lockpicking?
Would it be possible to develope a sub game game to lockpick for each type of door. A difficult puzzle or random game mechanic to perform a skill check.. as if it were picking a lock on the door. the mechanci could have to do with time. the less skill the longer the time it takes to pick a lock for the first time. This should be exceptionally difficult. The Time bar to fill should be a fill bar somewhere int he game interface that fills during the time the lockpicker is uninterupted. the higher the skill check vs the lockthe quicker it picks. The higher end items to pick in the game should be powerful defensive tools that cost a large sum to install. This along with a few other simple laws of creative degridation to stop the spamming of similar locks or same object locks and you now have a very difficult skill to progress. You have to find these mansions and pick their locks and risk your life if you really want to improve your skill. Can you live, Can you get away, Can you kill the guards and escape? Can you take this house by force with the door stil locked and engagued with a guardian? And potentaly a trap. If you can raise your skill in this kind of enviornment amongst the most hostile condions. God bless you. You deserve it. You Deserve the skill. Can you be quiet enough to not raise Attention?
Are any of these idea's possibilities in the game.
The rewards and interaction between all these ideas in game is seemingly limitless if you apply enough attention to the laws and detail surrounding the individual object your creating within a world.
I as a gammer could only dream to be sitting in a develpors chair having acess to a single compilation of a game and the potential laws to be implimented into it. There are so many good and possibilities, along with some serious potential pitfalls in such a complex game. But i feel that if it is devised properly the first go around and aloud to stay as it is by the weak populous that it would catch hold and grow slowly and steadily over time. My true interest in this game is the possibility for natural physics. Within my opinion upon the targeting system, Crosshairs is amazing. I have so many other questions but my best question
Game mechanics for Houses and Guild Houses?
Regarding Secure Lockboxes for houses. It seems to me that securing property from theift has to be limitable in some small sense. I think their should be a very small limit secure container of "Prized Possesions" that are alowable within the house. this could hold a limited percent of cash and or up to four items in my opinion. If this building was burned down these four items and this small amount of cash would be saved to your bank. Everything else attained would free or subject to other security measures. Are these possibilities? How well written out are the guild rules and laws of the land you already possess? Do they adhere to the laws of fl? the options of rl? are they present in the game interface yet?
This looks like an amazing game.
Namliz@Tmail.com
Cardia
Cardia
10-20-2006, 02:00 AM
I know I am a new commer to this forum but I have been reading and felt the need to post a few questions about the game.
What will the boundaries and properties of Houses be?
U.O. Had some very usefull options in the game.
Will you be able to plant bushes that grow herbs. They could harvest some of the regents needed in the game. I think this could be a powerful impliment to the game. If it wouldnt cause to much server lag you could take each plant and put them on a care timer to harvest and if someone comes to your property and tries to take or pick the plant they would turn grey for thieft.
Plants could be broken down in several forms further. Potted plants and Ground plants. These could be given Hittpoints and Destroyed. This would flag war on the property and all its guards. The guild/LORD/House Can set a law that destruction of private plants is an act of war and when triggered automatically sets the house at war with the violator. (Mechanic Karmatic Grey) Potted plants would be more like Idems Placable upon property. Items limited by small size, type, placement limitations ect. They would have hit points and could be destroyed.
Planted tree's. Progressively more per lot size. Could add benefits to the guild. Pears. Fruits. Paper. Default number of possible planted tree's could be 1 on the smallest plot size.
Other Home Mechanics:
My view of Lockpicking House doors.
Idea's at Limitations.
Limit lockpicking but definately include it in the game. Lockpicking is a complicated real-life/world skill never mind a game mechanic.
First limit to lockpicking.
The Curve. Because of the dextrous manual skill and detailed precision logic involved and the peculiar types of tools used in manual lockpicking it is in my opinion that this should be one of the most difficult skills to rise to softcap.
Skill Line Progression.
Open Skill Lockpicking (@what char point?)
Items
Trinket Lock, Training Lock 0-
Pick Door(Categories/Carpentry)
Door Types: (probably attached to different building types)
Wood House (#XX HP, Resistances types)
Wood Fence (#X HP, Res types.)
Wood Barracade (#xxx HP, Resistance types)
Wood Heavy ect
Wood Steal Bar Ect
Steal Bars ecetera
Steal Warehouse
Steal War
Steal Ornate
Steal Tomb
Steal RoomSafe. ect
Lockpicking?
Would it be possible to develope a sub game game to lockpick for each type of door. A difficult puzzle or random game mechanic to perform a skill check.. as if it were picking a lock on the door. the mechanci could have to do with time. the less skill the longer the time it takes to pick a lock for the first time. This should be exceptionally difficult. The Time bar to fill should be a fill bar somewhere int he game interface that fills during the time the lockpicker is uninterupted. the higher the skill check vs the lockthe quicker it picks. The higher end items to pick in the game should be powerful defensive tools that cost a large sum to install. This along with a few other simple laws of creative degridation to stop the spamming of similar locks or same object locks and you now have a very difficult skill to progress. You have to find these mansions and pick their locks and risk your life if you really want to improve your skill. Can you live, Can you get away, Can you kill the guards and escape? Can you take this house by force with the door stil locked and engagued with a guardian? And potentaly a trap. If you can raise your skill in this kind of enviornment amongst the most hostile condions. God bless you. You deserve it. You Deserve the skill. Can you be quiet enough to not raise Attention?
Are any of these idea's possibilities in the game.
The rewards and interaction between all these ideas in game is seemingly limitless if you apply enough attention to the laws and detail surrounding the individual object your creating within a world.
I as a gammer could only dream to be sitting in a develpors chair having acess to a single compilation of a game and the potential laws to be implimented into it. There are so many good and possibilities, along with some serious potential pitfalls in such a complex game. But i feel that if it is devised properly the first go around and aloud to stay as it is by the weak populous that it would catch hold and grow slowly and steadily over time. My true interest in this game is the possibility for natural physics. Within my opinion upon the targeting system, Crosshairs is amazing. I have so many other questions but my best question
Game mechanics for Houses and Guild Houses?
Regarding Secure Lockboxes for houses. It seems to me that securing property from theift has to be limitable in some small sense. I think their should be a very small limit secure container of "Prized Possesions" that are alowable within the house. this could hold a limited percent of cash and or up to four items in my opinion. If this building was burned down these four items and this small amount of cash would be saved to your bank. Everything else attained would free or subject to other security measures. Are these possibilities? How well written out are the guild rules and laws of the land you already possess? Do they adhere to the laws of fl? the options of rl? are they present in the game interface yet?
This looks like an amazing game.
Namliz@Tmail.com
Cardia
Cardia
10-20-2006, 02:04 AM
I think that Running should be a Skill like anything else. I think that when you start to run with a character they shouldnt just auto run. They should increase speed as if they just started to run. progressively. the longer they are moving in a direction the faster they go. Elements of football games ececera could be brought into play into the natural physics of the game.
There could be a bar that fills blue on a curve the faster you are running in MPH KPH. This could be attached to the natural stamana and dexterity the character has developed over time. the skill could unlock sprint. which would be a faster run aother skill. if devised properly these travel skills could continue to unlock further skills in a grid all over the game in different characters. I wish i could see the pseudo code and have an imput.
Namliz@tmail.com
Cardia
Razel
10-20-2006, 08:06 AM
I know I am a new commer to this forum but I have been reading and felt the need to post a few questions about the game.
What will the boundaries and properties of Houses be?
U.O. Had some very usefull options in the game.
Will you be able to plant bushes that grow herbs. They could harvest some of the regents needed in the game. I think this could be a powerful impliment to the game. If it wouldnt cause to much server lag you could take each plant and put them on a care timer to harvest and if someone comes to your property and tries to take or pick the plant they would turn grey for thieft.
Plants could be broken down in several forms further. Potted plants and Ground plants. These could be given Hittpoints and Destroyed. This would flag war on the property and all its guards. The guild/LORD/House Can set a law that destruction of private plants is an act of war and when triggered automatically sets the house at war with the violator. (Mechanic Karmatic Grey) Potted plants would be more like Idems Placable upon property. Items limited by small size, type, placement limitations ect. They would have hit points and could be destroyed.
Planted tree's. Progressively more per lot size. Could add benefits to the guild. Pears. Fruits. Paper. Default number of possible planted tree's could be 1 on the smallest plot size.
Other Home Mechanics:
My view of Lockpicking House doors.
Idea's at Limitations.
Limit lockpicking but definately include it in the game. Lockpicking is a complicated real-life/world skill never mind a game mechanic.
First limit to lockpicking.
The Curve. Because of the dextrous manual skill and detailed precision logic involved and the peculiar types of tools used in manual lockpicking it is in my opinion that this should be one of the most difficult skills to rise to softcap.
Skill Line Progression.
Open Skill Lockpicking (@what char point?)
Items
Trinket Lock, Training Lock 0-
Pick Door(Categories/Carpentry)
Door Types: (probably attached to different building types)
Wood House (#XX HP, Resistances types)
Wood Fence (#X HP, Res types.)
Wood Barracade (#xxx HP, Resistance types)
Wood Heavy ect
Wood Steal Bar Ect
Steal Bars ecetera
Steal Warehouse
Steal War
Steal Ornate
Steal Tomb
Steal RoomSafe. ect
Lockpicking?
Would it be possible to develope a sub game game to lockpick for each type of door. A difficult puzzle or random game mechanic to perform a skill check.. as if it were picking a lock on the door. the mechanci could have to do with time. the less skill the longer the time it takes to pick a lock for the first time. This should be exceptionally difficult. The Time bar to fill should be a fill bar somewhere int he game interface that fills during the time the lockpicker is uninterupted. the higher the skill check vs the lockthe quicker it picks. The higher end items to pick in the game should be powerful defensive tools that cost a large sum to install. This along with a few other simple laws of creative degridation to stop the spamming of similar locks or same object locks and you now have a very difficult skill to progress. You have to find these mansions and pick their locks and risk your life if you really want to improve your skill. Can you live, Can you get away, Can you kill the guards and escape? Can you take this house by force with the door stil locked and engagued with a guardian? And potentaly a trap. If you can raise your skill in this kind of enviornment amongst the most hostile condions. God bless you. You deserve it. You Deserve the skill. Can you be quiet enough to not raise Attention?
Are any of these idea's possibilities in the game.
The rewards and interaction between all these ideas in game is seemingly limitless if you apply enough attention to the laws and detail surrounding the individual object your creating within a world.
I as a gammer could only dream to be sitting in a develpors chair having acess to a single compilation of a game and the potential laws to be implimented into it. There are so many good and possibilities, along with some serious potential pitfalls in such a complex game. But i feel that if it is devised properly the first go around and aloud to stay as it is by the weak populous that it would catch hold and grow slowly and steadily over time. My true interest in this game is the possibility for natural physics. Within my opinion upon the targeting system, Crosshairs is amazing. I have so many other questions but my best question
Game mechanics for Houses and Guild Houses?
Regarding Secure Lockboxes for houses. It seems to me that securing property from theift has to be limitable in some small sense. I think their should be a very small limit secure container of "Prized Possesions" that are alowable within the house. this could hold a limited percent of cash and or up to four items in my opinion. If this building was burned down these four items and this small amount of cash would be saved to your bank. Everything else attained would free or subject to other security measures. Are these possibilities? How well written out are the guild rules and laws of the land you already possess? Do they adhere to the laws of fl? the options of rl? are they present in the game interface yet?
This looks like an amazing game.
Namliz@Tmail.com
Cardia
/stabs myself in both eyes
ZiLLeS
10-20-2006, 10:04 AM
Oh God...
flysfree
10-20-2006, 03:28 PM
Wow that is nice update packed with useful information and clarifies a lot thanks guys. keep it up i'm sure we all just can't wait for the beta to begin :)
Necrash
10-20-2006, 10:50 PM
well just cant wait for an unfinished alfar pic...
Raekwon
10-21-2006, 02:50 PM
Probably just limit us legally to whatever they provide us with through their in-game macro set-up.
I think Tasos's post was photoshopped, need videos :p
Agreed, a really well done video showing off some exciting features in the game would increase the hype for DF by ten fold. Hype the game rightfully deserves.
Bensidhe
10-22-2006, 08:26 PM
I know I am a new commer to this forum but I have been reading and felt the need to post a few questions about the game.
What will the boundaries and properties of Houses be?
U.O. Had some very usefull options in the game.
Will you be able to plant bushes that grow herbs. They could harvest some of the regents needed in the game. I think this could be a powerful impliment to the game. If it wouldnt cause to much server lag you could take each plant and put them on a care timer to harvest and if someone comes to your property and tries to take or pick the plant they would turn grey for thieft.
Plants could be broken down in several forms further. Potted plants and Ground plants. These could be given Hittpoints and Destroyed. This would flag war on the property and all its guards. The guild/LORD/House Can set a law that destruction of private plants is an act of war and when triggered automatically sets the house at war with the violator. (Mechanic Karmatic Grey) Potted plants would be more like Idems Placable upon property. Items limited by small size, type, placement limitations ect. They would have hit points and could be destroyed.
Planted tree's. Progressively more per lot size. Could add benefits to the guild. Pears. Fruits. Paper. Default number of possible planted tree's could be 1 on the smallest plot size.
Other Home Mechanics:
My view of Lockpicking House doors.
Idea's at Limitations.
Limit lockpicking but definately include it in the game. Lockpicking is a complicated real-life/world skill never mind a game mechanic.
First limit to lockpicking.
The Curve. Because of the dextrous manual skill and detailed precision logic involved and the peculiar types of tools used in manual lockpicking it is in my opinion that this should be one of the most difficult skills to rise to softcap.
Skill Line Progression.
Open Skill Lockpicking (@what char point?)
Items
Trinket Lock, Training Lock 0-
Pick Door(Categories/Carpentry)
Door Types: (probably attached to different building types)
Wood House (#XX HP, Resistances types)
Wood Fence (#X HP, Res types.)
Wood Barracade (#xxx HP, Resistance types)
Wood Heavy ect
Wood Steal Bar Ect
Steal Bars ecetera
Steal Warehouse
Steal War
Steal Ornate
Steal Tomb
Steal RoomSafe. ect
Lockpicking?
Would it be possible to develope a sub game game to lockpick for each type of door. A difficult puzzle or random game mechanic to perform a skill check.. as if it were picking a lock on the door. the mechanci could have to do with time. the less skill the longer the time it takes to pick a lock for the first time. This should be exceptionally difficult. The Time bar to fill should be a fill bar somewhere int he game interface that fills during the time the lockpicker is uninterupted. the higher the skill check vs the lockthe quicker it picks. The higher end items to pick in the game should be powerful defensive tools that cost a large sum to install. This along with a few other simple laws of creative degridation to stop the spamming of similar locks or same object locks and you now have a very difficult skill to progress. You have to find these mansions and pick their locks and risk your life if you really want to improve your skill. Can you live, Can you get away, Can you kill the guards and escape? Can you take this house by force with the door stil locked and engagued with a guardian? And potentaly a trap. If you can raise your skill in this kind of enviornment amongst the most hostile condions. God bless you. You deserve it. You Deserve the skill. Can you be quiet enough to not raise Attention?
Are any of these idea's possibilities in the game.
The rewards and interaction between all these ideas in game is seemingly limitless if you apply enough attention to the laws and detail surrounding the individual object your creating within a world.
I as a gammer could only dream to be sitting in a develpors chair having acess to a single compilation of a game and the potential laws to be implimented into it. There are so many good and possibilities, along with some serious potential pitfalls in such a complex game. But i feel that if it is devised properly the first go around and aloud to stay as it is by the weak populous that it would catch hold and grow slowly and steadily over time. My true interest in this game is the possibility for natural physics. Within my opinion upon the targeting system, Crosshairs is amazing. I have so many other questions but my best question
Game mechanics for Houses and Guild Houses?
Regarding Secure Lockboxes for houses. It seems to me that securing property from theift has to be limitable in some small sense. I think their should be a very small limit secure container of "Prized Possesions" that are alowable within the house. this could hold a limited percent of cash and or up to four items in my opinion. If this building was burned down these four items and this small amount of cash would be saved to your bank. Everything else attained would free or subject to other security measures. Are these possibilities? How well written out are the guild rules and laws of the land you already possess? Do they adhere to the laws of fl? the options of rl? are they present in the game interface yet?
This looks like an amazing game.
Namliz@Tmail.com
Cardia
Dude, this is an update post by Tasos. For all the answers to your questions :search: and :faq: . Its been said a thousand times b4. There are menus and sub menus and people try to circumvent those all the time . Post all queries in the General section under a new thread . You're opening yourself up to a ton of flames and other derogatory remarks when you jump in and post in the wrong section . Just a friendly FYI .:rolleyes:
alfaroverall
10-22-2006, 08:39 PM
So....October 24 update? Anyone wanna speculate and/or suggest what it's going to be.
Shadow Walker2020
10-23-2006, 06:58 AM
So....October 24 update? Anyone wanna speculate and/or suggest what it's going to be.
Possibly screenshots and info on the alfar.
dragonx
10-23-2006, 11:01 AM
hopefully more info on Beta!
i can learn about everything else ingame during testing, i dont need to know it on the forums or interview, i rather test it personally in BETA.
Zakke
10-23-2006, 01:41 PM
To be honest, dwarven dental hygiene seems kind of crappy.
Thanks for the update :D
alfaroverall
10-23-2006, 10:46 PM
Possibly screenshots and info on the alfar.
You just throwing a guess or is this educated in any way?
Shadow Walker2020
10-24-2006, 01:41 AM
You just throwing a guess or is this educated in any way?
Well the devs did say that they were putting the finishing polishes on the alfar. And they are the one race who have not yet appeared in any of the updates or screenshots yet. So, Id say, yeah, its educated.
alfaroverall
10-24-2006, 03:16 AM
Well the devs did say that they were putting the finishing polishes on the alfar. And they are the one race who have not yet appeared in any of the updates or screenshots yet. So, Id say, yeah, its educated.
Cool. :) I wasn't trying to provoke anything, I was just trying to avoid getting my hopes up for something that was purely speculation.
*books a flight to Greece and buys a 9mm in preparation for it not being alfar* Kidding!
fabiusus
10-24-2006, 07:55 AM
great!
Tempestas
10-24-2006, 03:14 PM
Thanks for the extra info. And thanks for being the only MMORPG to show progress on a regular basis to the fans.
Good Luck
Hoofhurr
10-25-2006, 12:07 AM
I love reading about this game. Still it's hard to get too frenzied without a timeframe. Also, I'm worried about the extent of manual input. I love it, but I'm wondering about its viability from a technical standpoint.
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