View Full Version : 9/12/06, RPG Vault Peek #29
Shaar
09-12-2006, 05:01 PM
The images are up. Waiting for the article.
1 (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3908536&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2328&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html)
2 (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3908537&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2328&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html)
3 (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3908538&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2328&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html)
Edit: The article is up. Read it HERE (http://rpgvault.ign.com/articles/732/732170p1.html)
Irodim
09-12-2006, 05:01 PM
First post win.
*edit*
I don't know why but that first picture was nice to see because it seems more of a PR style picture.
Marrock
09-12-2006, 05:04 PM
Thanks Shaar for keeping us posted. Sweet looking screenshots. Load of good information in this update, by far the most important one yet.
Preston
09-12-2006, 05:04 PM
The elf chick is hot. I bet there's gonna be new sigs coming out in the art forum. ;)
Helgeran
09-12-2006, 05:05 PM
She's nothing compared to Paris, the real DF chick.
Sunabozu
09-12-2006, 05:06 PM
cheers
Irodim
09-12-2006, 05:08 PM
I don't see a tail on the elf...
Sunabozu
09-12-2006, 05:10 PM
i didnt realize he meant the desktop background pic
Duffren
09-12-2006, 05:20 PM
Anyone else see the word 'Dragon' written on the Dwarf's hammer in the first pic?
rekker
09-12-2006, 05:25 PM
Thanks for posting!
Edit - Good information! Even a bit about clan beta. Shame about the screenshots. It seems they just chuck any old shots in. Related screenshots would be good. (eg, a group of players donning clan emblems on their capes/shields/boat sails)
Shaar
09-12-2006, 05:26 PM
Wow!
Clan member contributions as well as performance are measured and recorded for reference.
Shaar
09-12-2006, 05:29 PM
Ok this is a great update. Thanks!
The article is HERE (http://rpgvault.ign.com/articles/732/732170p1.html) in case you missed the edit of the first post.
Always_PEPSI
09-12-2006, 05:34 PM
This update is more satisfying by most, at least they seem to be getting better.
kehmesis
09-12-2006, 05:35 PM
Best update in ages! WOW!
-DarkRaver-
09-12-2006, 05:36 PM
Best Update Ever
Cidius
09-12-2006, 05:47 PM
This update is more satisfying by most, at least they seem to be getting better.
Yep... I can imagine if you would somehow get a call to defend your clan citadel. You're a few dozen kilometers away and take the fastest horse you can find. You chat with your fellas and ask sometimes what's happening. You arrive behind the enemy, watching what they are planning on doing next.
Finrod
09-12-2006, 05:48 PM
Awesome Update :)
Damn awesome update.
Particularly happy notes for me: custom clan logos (w00t! Shiverette Drake is GO!), back-banners, and EVE-style diplomatic "stages". Extensive tracking of member details will make the job of clan leaders everywhere a much less exasperating task, hopefully.
Clearly the MMO leadership experience of the dev team is shining through here - they no doubt sat down, thought about all the things they ever thought "goddamnit, I wish I had tool X and information Y!" about, and proceeded to code it in.
I'm a happy man! Oh yes, I'm a happy man~!
Suitepee
09-12-2006, 05:51 PM
"Clan member contributions as well as performance are measured and recorded for reference."
I wonder if that means clan leaders manually can add their members' achievements to some kind of 'honor measurement',or whether the game automatically adds details of significant achievements to any said 'honor measurement',or whether it could be a mixture of both. :D
The way that they mention 'zerg' and '3am raids' continues to show they care about the community; many people on forums complain about zergs and 3am raids,so they reassure us that zergs and 3am raids will be not a big problem.
The Mahirim screenshot was awesome. All in all,a good update. :D
Xinnro
09-12-2006, 05:55 PM
the wolves look incredible.
the graphics have improved quite a bit..
Yes the elf chick is hot
I am VERY happy to hear about the clan logo on flags and ect.. was one of my biggest concerns.
Im glad to hear about the clan aspects of the game.
Now where is beta? :ohno:
SnapAtl
09-12-2006, 05:59 PM
Great update. Wish they were all like this, with concrete information etc. Liked the Lizardman shot too, good to see that mobs are actually in. ;]
Oh, and the concept art was smashing. Pretty old pic isn't it? Should have let us see it sooner.
Sunabozu
09-12-2006, 05:59 PM
This was a good update, for me to paste in irc to try and get some guildies interested in the game..
Shaar
09-12-2006, 06:03 PM
Acctualy THIS (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3908536&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2329&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner) Dwarf... is THIS (http://www.shimmergloom.com/site/dwarf_small.jpg) Dwarf. :D
Aramoro
09-12-2006, 06:09 PM
Sweet update, great information. Thanks for post'n it up Shaar...
Shadowoak
09-12-2006, 06:17 PM
Am I the only one to notice this?
When you lay siege to someone's city, yours becomes vulnerable as well - to anyone.
Am I the only one to notice this?
Nope! 'Tis a nice touch.
Paco69
09-12-2006, 06:22 PM
nice info on guilds :D ...and that thing about beta at the end wonder why thats in there? ......hmmm ;)
wow, nice update. No golems in this one ;)
Sunabozu
09-12-2006, 06:23 PM
you leave your zerg devision back at home with a couple well trusted commanders.
Silver Fang
09-12-2006, 06:48 PM
Yea, more piccie for Mahirim!
rilleh
09-12-2006, 06:50 PM
like the screenshots :)
Vinadil
09-12-2006, 06:51 PM
Yes, several good notes in this update... the Mutual city-siege was an interesting one. This will make regional politics all the more interesting, in that you will need your neighbors to either support, or at least stay out of, your wars.
Sounds like they are still moving in the right direction. Even getting confirmation of stuff we have expected is so refreshing. I am still waiting on the "We are sorry that these 25 features will not make it into release" list... and so far I have not gotten it.
Silver Fang
09-12-2006, 06:57 PM
Everyone should read the War Strategy book from Sun Tze!!
Dronjak
09-12-2006, 06:58 PM
Clan beta
We began taking signups for clan beta a while back. Thousands of clans have applied so far, and more continue to apply every day. We look over every single application, visit the website, their community and invite good candidates to register. Further screening will determine the clans selected for testing and the order in which they will be let in.
It's great to see the best and brightest MMO clans coming out in force, along with some of the biggest and best action, shooter and strategy game clans looking for a massive-scale experience.
On our end, we're setting up an awesome playing field for the great clans to be able to make their marks. We will revisit clans in more detail in subsequent installments of RPG Vault's Darkfall Peeks.
At least they have mentioned Clan Beta now :p
Metal Wolf
09-12-2006, 07:03 PM
... Finally a little bit of info on clans. The Mahirim pics were nice too.
kehmesis
09-12-2006, 07:03 PM
Damn awesome update.
Particularly happy notes for me: custom clan logos (w00t! Shiverette Drake is GO!)
Damn! I was hoping for the hello Kitty :D
Damn! I was hoping for the hello Kitty :D
Depends on how much we bribe Cahl, I suppose. :D
ObsiDian_Osiris
09-12-2006, 07:06 PM
yay
Best update IMO!! Great information on the clans functions. The banners and custom logos are just WOW!
Fatduck
09-12-2006, 07:12 PM
:ohno:
r4nge
09-12-2006, 07:13 PM
awesome in 5-10 ways!
crazyhorse
09-12-2006, 07:13 PM
excellent update. Its great to get some new info on the clan beta:) Hey guild leaders, you have some interesting tasks ahead of you it sounds like...That alfar guy looked headless to me for a sec, haha. Thanks for the post though!
Viluin
09-12-2006, 07:14 PM
They talk about clans.. tactics.. warfare.. and then:
"A Mahirim near a Tribelands village under colorful autumnal leaves"
BAM! They throw that in. :D
By the way, I got really excited when I saw the words "Clan beta". :o
That alfar guy
Alfar? Alfar?? ALFAR? WHERE?!?!?!:eek:
Shaar
09-12-2006, 07:28 PM
Err.. there is no alfar guy... Maybe you mean the Lizardman?... :bang:
Hellidol
09-12-2006, 07:40 PM
good update.
lipe[cpc]
09-12-2006, 07:42 PM
Very nice update indeed.
And am I mistaken or is the first screenshot with someone bashing a npc?
Bigbone
09-12-2006, 07:43 PM
Very nice update indeed, I can honestly say that there is alot of excitement in our gaming community associated with Darkfall. Those that know us will see a full force of "Legion of Chaos" in beta!
Updates like these really get the old PVP molecules flowing :)
Corizo
09-12-2006, 07:47 PM
Yeah, finally something about Clans \o/
Airius Droc
09-12-2006, 07:54 PM
Great update! (I'm surprised that we didn't get a more detailed and firm stance on clan beta though)
I thought this update made good use of the community feedback by addressing many concerns (i.e. zerg) revolving around clans in general.
Suggestion. It seems as though the article hinted that all clan information would only be available "in-game" and I think this would be a mistake (assuming I'm right). My own personal belief is that you should make "key" clan information accessible to people from the web, and then use that opportunity to make it easy for non-players to buy the game. By "key" clan information I mean information that shows off the best parts of Darkfall Online (the player community and the drama between them).
Anyway, great update, interesting, where's clan beta? :)
Helgeran
09-12-2006, 08:08 PM
Finally some real info, great update, now I can troll here for yet another 6 months.
LanMandragon
09-12-2006, 08:16 PM
Awesome update.
There were so many great bits of information I dont want to start a quote fest so I will just say,
Thanks.
ahh that's some good stuff :)
Slinkinator
09-12-2006, 08:29 PM
they wrote D R A G O N on his hammer.
wow.
wmonder what the liightbringer will say....
Irodim
09-12-2006, 08:33 PM
I like that article. I can't wait to see the guild tools that they provide and I wonder if there will be restrictions on guild banners? Or will it be like the names and if you don't like it then kill them.
-DarkRaver-
09-12-2006, 08:37 PM
Clans control areas by occupying clanstones and bindstones. They build cities and own resource gathering locations. Not all clans will opt to build a city. A few examples - there will be nomadic, opportunistic clans moving from location to location, and seafaring and pirate clans moving around in ships.
Does this mean that nomadic clans can set up a temporary clan/binding stone wherever they set up their encampments aslong as its not in somebody elses terretory?
Razel
09-12-2006, 08:44 PM
good shit indeed /hats off
V1RUS
09-12-2006, 08:44 PM
Awesome update. As some have stated before me, there is just too much to talk about. So to summarize, I give it a hell yes!
Matriel
09-12-2006, 09:02 PM
Holy crap an update that doesn't suck. Clarification upon the vulnerability of the attackers city in a siege would also be great. I won't hold my breath of course, but awesome on the current update.
Now let's get a bit more concrete information out to the fans!!!
alfaroverall
09-12-2006, 09:15 PM
When you lay siege to someone's city, yours becomes vulnerable as well - to anyone.
I love that concept. Great update that actually told us some things we didn't know, like that quote.
Protonix
09-12-2006, 09:19 PM
that update turned me on a bit
|Avalanche
09-12-2006, 09:28 PM
"Clan member contributions as well as performance are measured and recorded for reference", I hope this info is just internal to the clan. Because I would love live by a reputation and have to show my skillls. Instead of any given x person can get my history of what I have done in DFO!
Irodim
09-12-2006, 09:28 PM
I do have a question about the concept: When you are attacking your city becomes vulnerable to anyone. Is there something more that makes your city vulnerable to anyone besides the fact that most of your members are fighting at a distant location?
I am not trying to put down this update because I did enjoy it but does anyone know if this was just a good use of words to state the obvious?
Zerikin Loukbel
09-12-2006, 09:34 PM
sweet update
damionD
09-12-2006, 09:47 PM
Acctualy THIS (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3908536&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2329&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner) Dwarf... is THIS (http://www.shimmergloom.com/site/dwarf_small.jpg) Dwarf. :D
HAHA I knew it! Way back when you first got those pics I asked if anyone else thought we were just getting half of the picture. No one else seemed to notice it or say anything, I started to think I was crazy. In a bigger shot you can easily see the left side is covered/blacked out.
As for the "Update"... It really was an update this time. It was a great read. At no time did I think, ahh just another crappy filler. Wonder why warcry says it is hard to get a good update out of the devs when rpgvault got this great info.
One thing that would have been nice, that someone else mentioned, if they made the screen shots go with the update. Maybe some pics of the guild tools/windows, or a group of clan members with there logos on their backs and on the clans city flags. no biggie.
Preston
09-12-2006, 10:07 PM
Am I the only one to notice this?
That was my favorite part!
Platon2x
09-12-2006, 10:08 PM
Great update!
This will please my guildies and hopefully spark some enthusiasm again!
Khael[SUN]
09-12-2006, 10:12 PM
daaamn... what a great update :)
Sidabras
09-12-2006, 10:20 PM
Looks like they are going with something similar to EVE for clan management maybe? At any rate, I think these guys are spread sheet junkies, so I expect
alfaroverall
09-12-2006, 10:52 PM
I do have a question about the concept: When you are attacking your city becomes vulnerable to anyone. Is there something more that makes your city vulnerable to anyone besides the fact that most of your members are fighting at a distant location?
I am not trying to put down this update because I did enjoy it but does anyone know if this was just a good use of words to state the obvious?
I think it means that when your clan goes into siege mode its clanstone becomes in a state similar to the state in which it is when affected by what was once called a Gloomer.
Edit: pardon the runon sentence.
Irodim
09-12-2006, 10:58 PM
I think it means that when your clan goes into siege mode its clanstone becomes in a state similar to the state in which it is when affected by what was once called a Gloomer.
Edit: pardon the runon sentence.
That makes sense. Didn't think of that.
Dozier
09-12-2006, 10:58 PM
good update, the lizzard creature in the 3rd pic looks good, good update
reece
09-12-2006, 10:59 PM
i want to play
LanMandragon
09-12-2006, 11:14 PM
"Clan member contributions as well as performance are measured and recorded for reference", I hope this info is just internal to the clan. Because I would love live by a reputation and have to show my skillls. Instead of any given x person can get my history of what I have done in DFO!
I would say its probably internal.
Shamoke
09-12-2006, 11:42 PM
Rad update. Looks like they got most of clan management finished. Hopefully we can get more specifics about sieging as well. Answers lead to more questions.
Mhorham
09-13-2006, 12:07 AM
I'm down with that Box Art!
I look forward to adding a Darkfall poster or flag to my gaming room decore :D
Nalira
09-13-2006, 12:10 AM
"Clan member contributions as well as performance are measured and recorded for reference."
this is nice, so in every war and battle... we can know who was excelling and well, who wasnt (its kinda like an fps then, because its recording stats in every battle)
and its nice to know that the devs are keeping track of all the mmo and fps clans out there and that they actually know which ones are the half decent ones and what not.
chano
09-13-2006, 12:24 AM
<3 best update EVEH
Fylraen
09-13-2006, 01:01 AM
I like being critical, but this was a pretty good update. Still would like some UI shots ;)
gtechie
09-13-2006, 01:17 AM
so i thought our elven ladies were gonna be lanky and fugly.
not that i'm complaining or anything...
Squatch
09-13-2006, 01:23 AM
I'm so impressed by the fact that the sieging clan's town is vulnerable at the same time they are sieging others. It is one thing to throw all your resources into a fight. It is a completely different thing to throw all your resources at taking another town when you are also vulnerable to losing your home base.
This was an exceptional tidbit of information.
Nazertheen
09-13-2006, 01:47 AM
I'm so impressed by the fact that the sieging clan's town is vulnerable at the same time they are sieging others. It is one thing to throw all your resources into a fight. It is a completely different thing to throw all your resources at taking another town when you are also vulnerable to losing your home base.
This was an exceptional tidbit of information.
That is general common sense... If you army leaves you country then your country is less defended becasue of that.
What people seem to be implying though is that other then the obviousness of not having a defended city that there is some sort of other penalty. I would highly doubt there is.
-Zephyr-
09-13-2006, 03:06 AM
by far this is the best update we have ever had.
Solice
09-13-2006, 03:10 AM
"When you lay siege to someone's city, yours becomes vulnerable as well - to anyone."
Best quote ever, this made my day!
FunWithDrugs
09-13-2006, 03:21 AM
Sweet.
uniqueuser
09-13-2006, 03:44 AM
That is general common sense... If you army leaves you country then your country is less defended becasue of that.
What people seem to be implying though is that other then the obviousness of not having a defended city that there is some sort of other penalty. I would highly doubt there is.
General common sense to understand that a penalty more drastic than an unoccupied city is imposed upon the attackers, as implied by When you lay siege to someone's city, yours becomes vulnerable as well - to anyone. in light of
"3am Raids" - There is an exciting sequence of events that has to do with laying siege to a town. Besides this being a fun process, rest assured that nobody will be caught unawares.
Sel'Karim
09-13-2006, 03:44 AM
What people seem to be implying though is that other then the obviousness of not having a defended city that there is some sort of other penalty. I would highly doubt there is.
I hope you're right. Devoting all your troops and resources to laying seige makes you vulnerable at home already, without having some extra game mechanic contributing to your vulnerability.
Shadow Walker2020
09-13-2006, 04:46 AM
When you lay siege to someone's city, yours becomes vulnerable as well - to anyone.
Hmm, peasant uprising anyone?
Clans had better be nice to those who live in the areas around their cities, or the next time they go off to war they wont have a city to come back to. :D
This was one of the best updates as of late. It was great that they gave some info about beta, even if it is clan beta.
I wonder when/if they will begin applications for solo beta registration?
Derosian
09-13-2006, 04:56 AM
I can appreciate how much better the wolf pictures are.
No longer do they look as awkward.
Gotrex
09-13-2006, 05:18 AM
Good update
Im against the idea of stats though since i think it encourages selfish gameplay to max out your kill - death ration rather than doing everything in your power to win the actual battle.
Also like the news about your home town being made vulnerable by sieging another clan but hope that this is not anounced across the server or somthing since it may result in making sieges kinda imposible as every clan on the server decents on your city while your off attacking the other clan.
Airius Droc
09-13-2006, 05:25 AM
Good update
Im against the idea of stats though since i think it encourages selfish gameplay to max out your kill
Plus "number of kills" is completely and totally without relevance. If someone kills people performing the same trick over and over again, I fail to see the skill in that stat. Instead, I'd rather know how many people they killed verses how many times they died.
Ruggulkrek
09-13-2006, 05:32 AM
I'm terrified of the seige comment myself. You've already got to be better than the guild of the city you're attacking to begin with.. Have more supplies than the other guy, not to mention open roads to get the supplies across once you have them.. Get through the other guy's CITY DEFENSES.. Defend your seige fort thing.. Be away from your own city if you have one to begin with... And now ontop of it, ANYONE (not just the other city's people) can attack your town too?
I hope to God they find a way to balance that out. Otherwise it'll be virtually impossible to take over a city. It might happen once a year if 7 or 8 guilds get together for a seige and keep up with it. I'm not saying taking a city should be a piece of cake, sure it should be hard, but gd.. The way it appears on the outside right now, it'd be useless and a waste of your time and resources to attack another city. No one would even want to attempt it. So again, I hope it isn't as bad as it sounds from the outside right now.
Aside from that, I loved the update, answered a few of the main questions I had that were extremely important to me =D
Red-Eye
09-13-2006, 07:26 AM
Great update! Thanks Devs!
I really liked that your own city will be vulnerable, not becouse "how it makes sense" but before how I think the political game will be alot more important. Friendly guilds can be hired to protect your city and much much more stuff. That will increase the need to have knowledge about your standing with others.
Adapt
09-13-2006, 07:49 AM
When you lay siege to someone's city, yours becomes vulnerable as well - to anyone.
I didn't see anything too special in this statement. It's simple fact that you can't be in two places at one time. When you are off raiding someone's city, you're not at your own, leaving it with less defenders, and more vulnerable. I just thought it was a simple common sense kinda thing. :rolleyes:
Khael[SUN]
09-13-2006, 08:23 AM
I wonder how they are going to avoid 4 am raids though.
Maybe guilds can choose 3 time frames per week where others can lay siege to their town?
Or something like that... otherwise I don't see how 4 am raids can be avoided... and I know myself and most guildmates with jobs or kids won't get up 4 am to defend heh =)
Sel'Karim
09-13-2006, 08:28 AM
I didn't see anything too special in this statement. It's simple fact that you can't be in two places at one time. When you are off raiding someone's city, you're not at your own, leaving it with less defenders, and more vulnerable. I just thought it was a simple common sense kinda thing. :rolleyes:
That's what we're speculating on. Someone suggested that it means something other than the obvious. Because if it means the obvious, anyone can figure it out and therefore it doesn't really need to be put into an update.
']I wonder how they are going to avoid 4 am raids though.
Maybe guilds can choose 3 time frames per week where others can lay siege to their town?
Or something like that... otherwise I don't see how 4 am raids can be avoided... and I know myself and most guildmates with jobs or kids won't get up 4 am to defend heh =)
It will probebly take hella long to put sige to somone + logistics + diplomatics. Seems like their are moor then one critical phase when laying sige to somones city and what those are I can only speculate. Then again, I hope it wont take to long time soo it's acctualy doable. Soo I would guess it will take something like 4 houers, meaning that a 3:am siege would reach it's climax at 7:am or something...
Hmm, probebly want to make it take even longer... otherwise I realy dont know how they would help this without putting luimits (wich they obviusely hate to do).
Taneos
09-13-2006, 08:41 AM
Really great update.
The remarks about countering the zerg and having the sieging clans city being vulnerable sound really good to me.
GandalfPl
09-13-2006, 08:49 AM
Now this is a kind of updates I'd like to see more - nice, datailed info about some aspect of mechanics.
I lika what I read. When is beta? :P
Malhavok
09-13-2006, 08:57 AM
I'm terrified of the seige comment myself. You've already got to be better than the guild of the city you're attacking to begin with.. Have more supplies than the other guy, not to mention open roads to get the supplies across once you have them.. Get through the other guy's CITY DEFENSES.. Defend your seige fort thing.. Be away from your own city if you have one to begin with... And now ontop of it, ANYONE (not just the other city's people) can attack your town too?
I hope to God they find a way to balance that out. Otherwise it'll be virtually impossible to take over a city. It might happen once a year if 7 or 8 guilds get together for a seige and keep up with it. I'm not saying taking a city should be a piece of cake, sure it should be hard, but gd.. The way it appears on the outside right now, it'd be useless and a waste of your time and resources to attack another city. No one would even want to attempt it. So again, I hope it isn't as bad as it sounds from the outside right now.
Aside from that, I loved the update, answered a few of the main questions I had that were extremely important to me =D
Anyone can attack their city while you are sieging it, so it's only fair that anyone can attack yours as well. Politics, my friend, politics.
Kudos to the Devs. That one came out of the blue! The rest of the update was pretty predictable, though it was nice to have some conformations that the devs aren't idiots and have thought of the problems that we are worried about. I'm sure they've thought of a whole lot more as well. Still, good to known that they haven't lost it <3
Malhavok
09-13-2006, 09:06 AM
']I wonder how they are going to avoid 4 am raids though.
Maybe guilds can choose 3 time frames per week where others can lay siege to their town?
Or something like that... otherwise I don't see how 4 am raids can be avoided... and I know myself and most guildmates with jobs or kids won't get up 4 am to defend heh =)
I'm thinking a series of objectives that need to be established first. Cut of supply routes to the city you are sieging by seizing the road and constructing a road block. Capturing small villages outlying the city and holding them for a duration of time. Basically, it doesn't prevent a 4am siege at all, but atleast it's a 4am siege the defender is aware is going to happen.
For example, say you have to capture the road and construct a road block (takes 8 hours). For cities with ports you would also need to blockade them. During that 8 hours you can also seize the hamlets surrounding the city which will further weaken the city. Now if you seized the road and surrounding hamlets at 8 pm and the defenders sat arround twiddling their thumbs you could have a 4 am siege. On the other hand, if the defenders fought back, they could break the road block and recapture the hamlets. That shouldn't reset the timer, but rather for ever minute they control the road a minute is added back to the timer, up to a maximum of 8 hours.
BlackVolgan
09-13-2006, 09:52 AM
good stuff!
a new wallpaper too :P
Wisperer
09-13-2006, 10:09 AM
Great update !
Alot of info in this one :D
I really like the clan banner thing. It will help a lot durring big battles.
Mordhak
09-13-2006, 11:15 AM
I heart this update.
[AG]Salsabus
09-13-2006, 12:12 PM
I havent liked any of the updates for the past few months for they havent held anything actually new or indepth, but this update is honestly the best ive seen in a year or two. Nice indepth insight to the clan tools / management and the clan hierarchy.
Very good update, keep it up.
I forgot to say, great update, I mean real freaking awesome. Kudos, thanks and w/e to the devs and others involved for this one!
And Beta, hahaha, seriusely if ya think its around the corner, al I got to say is: no ingame screens of mirdain or alfar yet, and no alfar town at al for that mather. (except for old none up to date once, wich doesnt count since they are supposed to be totaly remade and stuff... .. .)
Nehemia
09-13-2006, 01:52 PM
This is like the best news in a while!
This new information must be a relief for arac guilds, yet myself I like the most the tabard system and in-game clan homepages.
BLACKWATCH
09-13-2006, 05:06 PM
1]
It all most apears that if you declare war (or just go fight and not declarewar) that its possable all your city(s) and assets WILL become open to attack.
If so that is a incredable concept, as you then have to worry and deploy defences, Over just heading out to do a massive Zerglin' attack.
You will have Merc's, Bandits, RPK'er, and thouse just looking for a opertunity, engage your unprotected Citys, assets, resorces... Great!!!
You go to war and your open for attack too , by the gen public..
You have to use your Clan members to guard and protect. I like it.
2]
Interesting as that PR Release was, its realy strange they spoke of the Secretive Beta !, and yet there hasn't been a RUSH of new Forum members..
NO new RUSH of new members sence the news and Artfuly made screen shots, were released...
There caned PR releases (Not real updates ) are NOT drawing in new interested people from the gaming comunity..
If there PR was targeted to the right comunity, there should be a surge in new Forum members and a resparked intrest in the Darkfall game..
The Lack of responce to there weekly releases, is underwelming...
I belive there Kibles and bits, release's are not sparking a intrest in Darkfall.
I also belive they need to make a effort to release a Update with the Games features, Races, Mobs, Citys, Dungeons, and a Real effort to show the ARTwork of Darkfall..
It has to stand out over the other games Glossy Screen (renders) to catch a Jaded gamers attition..
When I log in I look at the numbers viewing the forums, and I dont see a swelling or surge of intrest,(actualy a deading of intrest seams to be going on) with the PR being done.
Niccoli
09-13-2006, 05:20 PM
they wrote D R A G O N on his hammer.
wow.
wmonder what the liightbringer will say....
"If you are close enough to read this, you're about to die."
Virtra
09-13-2006, 05:25 PM
Very nice update. Its stuff like this that show me the devs truly understand not only what they are making, but why they are making it. Keep it up.
Niccoli
09-13-2006, 05:31 PM
I forgot to say, great update, I mean real freaking awesome. Kudos, thanks and w/e to the devs and others involved for this one!
And Beta, hahaha, seriusely if ya think its around the corner, al I got to say is: no ingame screens of mirdain or alfar yet, and no alfar town at al for that mather. (except for old none up to date once, wich doesnt count since they are supposed to be totaly remade and stuff... .. .)
Exactly. Until we've seen screens of Mirdain and Alfar, beta isn't close. If the game is going to be 'close to finished' for beta to start, we'd need to have seen the Mirdain and Alfar shots. Of course, they could be mean and just hold them back, thats possible. :D
But in all honesty I think you can start saying 'beta soon' once you've seen an Alfar screenshot.
Great update as usual btw!! :)
I'd love to see a short fraps of something, no music, no hype, just another gameplay vid, perhaps of some combat or something. The screenshots are obiviously lacking because they are stills.
Satan
09-13-2006, 07:39 PM
10/10
great update but let solo players in beta first too :(
JimLad
09-13-2006, 08:25 PM
NPC!! IN GAME!! JOY!! :ohno:
More plz. ;)
rexxz
09-13-2006, 08:33 PM
Am I the only one to notice this?
I don't think that means anything besides the obvious: If you leave to siege another city, of COURSE yours will be vulnerable... you won't be there.
Virtra
09-13-2006, 10:44 PM
I'm thinking a series of objectives that need to be established first. Cut of supply routes to the city you are sieging by seizing the road and constructing a road block. Capturing small villages outlying the city and holding them for a duration of time. Basically, it doesn't prevent a 4am siege at all, but atleast it's a 4am siege the defender is aware is going to happen.
For example, say you have to capture the road and construct a road block (takes 8 hours). For cities with ports you would also need to blockade them. During that 8 hours you can also seize the hamlets surrounding the city which will further weaken the city. Now if you seized the road and surrounding hamlets at 8 pm and the defenders sat arround twiddling their thumbs you could have a 4 am siege. On the other hand, if the defenders fought back, they could break the road block and recapture the hamlets. That shouldn't reset the timer, but rather for ever minute they control the road a minute is added back to the timer, up to a maximum of 8 hours.
Yeah, I think that's a fairly accurate guess for what we should expect to see out of the siege system. I have been a huge proponent for this style of system and I am ABSOLUTELY EXTATIC to hear that it has made its way into the game! :D WTG devs!
TreyDingo2020
09-13-2006, 10:44 PM
AWESOME. it does the soul good to hear stuff like this.
I loove the fact that u can upload logos for you ships and castles and even on armor. You may have some sort of idea about what kind of castle you have stumbled upon. If you are an elf clan and there is a picture of a dwarf holding an elf head for example you could be in trouble.
I wish we could hear what kind of ideas they have for alerting clans that there city is under attack, but i cant ask for much more in an update than this one.
WonderBrick
09-14-2006, 12:02 AM
Great, great update. One of the best yet. Specifically the seige mechanics and clan-management tools. Many thanks.
1]
It all most apears that if you declare war (or just go fight and not declarewar) that its possable all your city(s) and assets WILL become open to attack.
If so that is a incredable concept, as you then have to worry and deploy defences, Over just heading out to do a massive Zerglin' attack.
You will have Merc's, Bandits, RPK'er, and thouse just looking for a opertunity, engage your unprotected Citys, assets, resorces... Great!!!
You go to war and your open for attack too , by the gen public..
You have to use your Clan members to guard and protect. I like it.
2]
Interesting as that PR Release was, its realy strange they spoke of the Secretive Beta !, and yet there hasn't been a RUSH of new Forum members..
NO new RUSH of new members sence the news and Artfuly made screen shots, were released...
There caned PR releases (Not real updates ) are NOT drawing in new interested people from the gaming comunity..
If there PR was targeted to the right comunity, there should be a surge in new Forum members and a resparked intrest in the Darkfall game..
The Lack of responce to there weekly releases, is underwelming...
I belive there Kibles and bits, release's are not sparking a intrest in Darkfall.
I also belive they need to make a effort to release a Update with the Games features, Races, Mobs, Citys, Dungeons, and a Real effort to show the ARTwork of Darkfall..
It has to stand out over the other games Glossy Screen (renders) to catch a Jaded gamers attition..
When I log in I look at the numbers viewing the forums, and I dont see a swelling or surge of intrest,(actualy a deading of intrest seams to be going on) with the PR being done.
well i defenitly agree..... :( just seems to be like they are just draggin the situation on and on.... they do mention clan beta. but ..... thats about it... anyways i hope for this game but wish we got some serious status reports .
TreyDingo2020
09-14-2006, 02:44 AM
1]
It all most apears that if you declare war (or just go fight and not declarewar) that its possable all your city(s) and assets WILL become open to attack.
This means A good defense against an army is a counter attack on there city while they are seiging you. "The best defense is a good offense" type of thing
pureshok
09-14-2006, 02:49 AM
I LOOOOOOOOOOOOOOOOOOVE this update. Its like the read my zerg post before answering. Not only is this going to make battles very intresting and fun, but it will give more roles to assign to your clan mates. No more will defenders have no more to do then attackers =).
Maglubiyet
09-14-2006, 04:35 AM
Was definitely a great update, Beta is going to destroy my grades in school.
BlackVolgan
09-14-2006, 06:41 AM
Was definitely a great update, Beta is going to destroy my grades in school.
haha your not alone.
Raekwon
09-14-2006, 07:41 AM
Very enjoyable update. New pics, and new bits of info; well done!
Ultimo
09-14-2006, 01:58 PM
great read, and the mention of beta on a large-scale site can only mean good things, lets hope we are playing this awesome game soon
Shadow Walker2020
09-14-2006, 10:33 PM
10/10
great update but let solo players in beta first too :(
Here, here!
kehmesis
09-14-2006, 11:09 PM
1]Interesting as that PR Release was, its realy strange they spoke of the Secretive Beta !, and yet there hasn't been a RUSH of new Forum members..
NO new RUSH of new members sence the news and Artfuly made screen shots, were released...
Thank God, if he exists. Thank Av, otherwise.
Martha
09-15-2006, 04:00 AM
OOC: This has to be the best update thus far. It's exciting to read how battles will work. The fact that there are tangilble results (unlike WoW where battles mean nothing besides an honor grind) gets me excited! Anti zerging precautions? SWEET!
Axeman88
09-15-2006, 11:33 AM
Awesome info in this update. Can't wait for this to start.. The info about zergs was refreshing to say the least. :D
[Malice]Lemmi
09-15-2006, 05:17 PM
looks good
Unknewn
09-15-2006, 06:24 PM
Solid
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