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Laenih
07-21-2010, 10:33 AM
The upcoming expansion has some exciting PvE goodies in store. Not only did the art team start to update and improve some of the existing monster models, they've also been working closely with designers to add additional new sub-types to some of the monster families. This means more diversified models and additional roles among specific monster versions.

One of the models which got a complete overhaul and additional members to their fold, were the Sarlids. We were lucky enough to get a a render (http://www.darkfallonline.com/images/sarlids_new.jpg) of the new models from the art team.

There are also completely new creatures introduced in the expansion.
These new monsters not only show off a completely new look, they also have completely unique abilities. As you might know, NPCs are using the same type of skills players have at their disposal as well. One of the focus to changes to PvE is to add additional skills that are solely used by a certain type of creature. Some existing monsters as well as new ones have already received their own abilities which we'll leave for you to discover. Additionally there will be more strategic interaction between monsters that spawn together.

On this topic we have one specific monster team we would like to shine a bit more light on: The Gorra Dar and the Gorra Slaves.

These two monster types are a fresh addition ready to wreak havoc on Agon and have the unique ability of retreating underground at will. This team of monsters will also engage together, with the Gorra Slaves operating as scouts. These bugs will dig out of the ground to attack players. Sooner or later you might get unlucky (or lucky depending on the situation) enough to attract the attention of the Gorra Dar itself. This subterranean creature relies on sound to find its victims which means you'll need to walk silently to avoid having them burst out of the ground right under your nose.

To give you an idea of what a Gorra Dar attack looks like we put together a short teaser video (http://www.youtube.com/watch?v=3Gjn9U0hLcw) for your entertainment.
We hope you enjoy!

Suppo
07-21-2010, 10:36 AM
Woah

Rodrigo85
07-21-2010, 10:39 AM
nice

mightyme
07-21-2010, 10:39 AM
Wow looks good ! :o

Weithor
07-21-2010, 10:45 AM
nice, but... when the expansion? ....

Ezar
07-21-2010, 10:45 AM
Gj

Just to make sure though, we need more than player vs monster PvE to keep ourselves entertained.

Working trading routes, villages, and more is very welcome. :)

Dooney
07-21-2010, 10:45 AM
very nice!

Temeez
07-21-2010, 10:49 AM
Very cool!

Niburu
07-21-2010, 10:50 AM
Thanks for the Update. And the new sound tactic to avoid attacks is really nice, btw the monsters look like they are from a horror game ^^ me likes

electrofux
07-21-2010, 10:51 AM
very good.

I hope there are more non soloable mobs in the expansion that are worth going out with a party.

Draus
07-21-2010, 10:53 AM
its stuff like this that reminds me AV have the capability and can/will do amazing improvements to the game... as long as we dont get too annoyed about their schedule :P lol

Beradule
07-21-2010, 11:01 AM
I predict a lot of QQ about those new seemingly highly annoying mobs, popping up at random an fucking with pvp, then leaving before you can kill them.

Look kool though, really dig the new sarlid look.

Horseman
07-21-2010, 11:05 AM
Looks awesome!

AmonDominus
07-21-2010, 11:05 AM
Holy shit. Looks awesome. Good job!

Bahatouridhs
07-21-2010, 11:05 AM
horror like mobs yeah :)

thecool444
07-21-2010, 11:06 AM
Awesome!

KORVOSX666XXXX
07-21-2010, 11:08 AM
really awesome!

Sorano
07-21-2010, 11:09 AM
Nice stuff!

Effeh
07-21-2010, 11:15 AM
I will miss the old Sarlids. This game needs more silly ass alien dudes with their butt cracks hanging out making ridiculous gurgling noises, not less.

Temko Firewing
07-21-2010, 11:16 AM
...what happenend with my spotlight, who gave us usefull updates on the expansion.

Blasphemy!

Aikar Walmoor
07-21-2010, 11:16 AM
Awesome update. This is very welcome stuff.

DAA KAPUTTMACHA
07-21-2010, 11:16 AM
have the new monsters been inspired by certain hax!? (popping up from the ground and going back down) :D

GJ AV!!

The video looks great! (but sounds a bit annoying, hope it gets tweaked a bit sound wise)

frizzles
07-21-2010, 11:18 AM
so im fighting a dude both of us at one hit, i whirlwind kill him and then these monsters jump out kill me. sweet

DAA KAPUTTMACHA
07-21-2010, 11:20 AM
PS: The new sarlids look like awsomesauce! Keep ont the track to make the game feel and look mor adult! :)

foggen
07-21-2010, 11:28 AM
imo, start working on the actual gameflaws and pvp instead of adding fluffy monsters.

PVE needs a rehaul for sure but in forms of epic mobs, rare mobs, rare drops, epic drops.

Bosses, encounters. not random popcorns

MortalZero
07-21-2010, 11:28 AM
A good spotlight, thanks for it. Keep these types of spotlight coming we need more of it. What about dynamic migrating mobs ?

MortalZero
07-21-2010, 11:30 AM
have the new monsters been inspired by certain hax!? (popping up from the ground and going back down) :D

GJ AV!!

The video looks great! (but sounds a bit annoying, hope it gets tweaked a bit sound wise)

Guess they got the inspirition from endless hours monitoring and watching haxxors in the past :lmao:

ISVRaDa
07-21-2010, 11:31 AM
Nice models and animations, and great render!

ninogan
07-21-2010, 11:33 AM
Eww xD

Orolt Lifebring
07-21-2010, 11:34 AM
...what happenend with my spotlight, who gave us usefull updates on the expansion.

Blasphemy!

Why isn't this a useful update?

so im fighting a dude both of us at one hit, i whirlwind kill him and then these monsters jump out kill me. sweet

You make it sound like it's gonna happen all the time. It might happen to you once. Same as sometimes you kill each other or sometimes a mob snipe kills you after you killed the other guy.

It adds more interest to stuff, things are more varied, more fun situations can happen.

Stop looking for a freaking deathmatch ffs.

c-darklord
07-21-2010, 11:35 AM
Lets hope that the new monsters will fill out all the empty space all over agon.

ISVRaDa
07-21-2010, 11:36 AM
[quote="Orolt"]Why isn't this a useful update?[/ quote]

Shiva was obviously joking :D

Sonn Fere
07-21-2010, 11:36 AM
Holy shit...

Temko Firewing
07-21-2010, 11:38 AM
Why isn't this a useful update?




i meant it IS a usefull update, which is pretty rare since.. ooh. 8 months now? :P

Orolt Lifebring
07-21-2010, 11:39 AM
Lets hope that the new monsters will fill out all the empty space all over agon.

Empty space is needed from my pov. Finding monsters every 5 meters would make the game unreallistic, too dangerous and unplayable.

They added the wildlife to add more "life" to the rest of the world, and i think it does the job.

Zalasahr
07-21-2010, 11:47 AM
love it !!! great great

peertje
07-21-2010, 11:49 AM
wow, jizzed!

Tyki Mykk
07-21-2010, 11:52 AM
nice

bmfof
07-21-2010, 11:57 AM
Awesome.

Decay[SUN]
07-21-2010, 11:58 AM
Haha yeah i can't wait to be chasing someone whos low bunny hopping away for them to get suddenly owned from underneath by one of those fuckers haha

Bruiser
07-21-2010, 12:00 PM
Very nice, DF will be a wonderful game to play through those long dark winter months. :)

Frank sinatra[SUN]
07-21-2010, 12:02 PM
Considering they are only testing some graphics part, all the core gameplay related features are in place.

Lets hear about those, lets hear about the guild tools you mentioned, lets hear about pvp hotspots, and lets hear about pve, gear and crafting stuff that is new in other ways of simply being a mob (who btw is also total identical to the burrowers in the first zone in the burning crusade.).

Lets hear if its a boos with great drops, what kinda new gear and balance stull will come, more player skills and new drop types and their uses.

pretty please.

Unit3d
07-21-2010, 12:07 PM
imo, start working on the actual gameflaws and pvp instead of adding fluffy monsters.

PVE needs a rehaul for sure but in forms of epic mobs, rare mobs, rare drops, epic drops.

Bosses, encounters. not random popcorns

this.

Daggermaniac
07-21-2010, 12:10 PM
;4402076']Considering they are only testing some graphics part, all the core gameplay related features are in place.

Lets hear about those, lets hear about the guild tools you mentioned, lets hear about pvp hotspots, and lets hear about pve, gear and crafting stuff that is new in other ways of simply being a mob (who btw is also total identical to the burrowers in the first zone in the burning crusade.).

Lets hear if its a boos with great drops, what kinda new gear and balance stull will come, more player skills and new drop types and their uses.

pretty please.
Great update though AV! Thank you for this! Comments on more PvP hotspots up next? Or dungeon ideas?

DiciWales
07-21-2010, 12:18 PM
wow amazing

AV+1

Avefenix
07-21-2010, 12:21 PM
Outstanding

DiciWales
07-21-2010, 12:21 PM
;4402054']Haha yeah i can't wait to be chasing someone whos low bunny hopping away for them to get suddenly owned from underneath by one of those fuckers haha

Haha, just read this, that will definitely happen and all we will have is QQ on forums

"i was bunnyhoping away not wanting to PvP and Gar's killed me :("

Booka
07-21-2010, 12:26 PM
Wooohooo we got our own little Thresher Maw

Niburu
07-21-2010, 12:33 PM
btw no new enviromental sounds/textures in the video :(

Alexious
07-21-2010, 12:37 PM
Wow, this is impressive. I hope that there are many other improvements like this across the PvE board, that would make for a massive revamp.

Darkfall's definitely going the right way, it has just been too damn slow until now. Now, you guys need to accelerate heavily and maybe this game can still eventually fly ;)

bladerunner1
07-21-2010, 12:42 PM
Those renders are wicked. Nice work design guys.

I love the sinister look on the evil mobs.

See now I"m actually happy waiting for the expansion. People are happy to wait when they see things they like.

Just one more teaser I think, no need to tell us everything before launch.

Master Isaac
07-21-2010, 12:44 PM
I think we have to hire Burt Gummer to get some tips how to bait them.

Ah found a good instruction video:

http://www.youtube.com/watch?v=3r4SL5OjGqY&feature=related

Solvito
07-21-2010, 12:52 PM
nice video. nice addons.

im very afraid atm that there is no release date yet.....

Laxe
07-21-2010, 01:00 PM
cute, but i dont see how this content will be enought to keep game fun till next expansion

VoenkomVolk
07-21-2010, 01:08 PM
Wow. I'm pleased by this.

Phoboss
07-21-2010, 01:11 PM
Good job AV, thx :D

Signus
07-21-2010, 01:15 PM
Sarlids have always been one of my favorite monsters, due to the swords they drop. They were one of the first things I hunted as a noob in beta. Now... holy crap. They got quite an overhaul and it looks great.

Dakyn
07-21-2010, 01:19 PM
Mongolian Death Worms and killer beetle buddies.

Nice.

DeadlyHit
07-21-2010, 01:37 PM
Great spotlight! I just wish we where getting more then 1 a week -_-

Tedium
07-21-2010, 01:37 PM
I made a sex wee in my pants...

CorDox
07-21-2010, 01:43 PM
For some reason I wanted to Chuck Norris to come flying out of the big ones mouth and kick you across the world.. Or at least a knockback/up followed by a juggle attack.

Kasmos
07-21-2010, 01:43 PM
Hahaha... remind me of fucking Tremors.

Nice update, can't wait for this expansion to come out.

Sarphus
07-21-2010, 01:50 PM
Cool concept. Had mobs like that in UO.

I hope you do the AI right so they aren't just really annoying neusence mobs.

Also, it would be cool if the earthquake spell drew them out from underground.

Also, some field AoE's should be able to harm these critters when they're under the ground.

ScareCrow
07-21-2010, 01:55 PM
I think we have to hire Burt Gummer to get some tips how to bait them.

Ah found a good instruction video:

http://www.youtube.com/watch?v=3r4SL5OjGqY&feature=related

hahaha the first thing that came to my mind was GRABOIDS!

Kelsen
07-21-2010, 02:06 PM
Reminds me of the Tremors movies, awesome I love it. Also hoping that the monsters with new and unique abilities drop scrolls or tomes for their new abilities.

[PvP]
07-21-2010, 02:08 PM
can the art team please work on fixing game play bugs such as load lag and sound issues? seems the art team has the only competent devs at AVs office.

lkx
07-21-2010, 02:09 PM
Ok, i feel fed for this week, nice video.

Ymgarl
07-21-2010, 02:41 PM
Seriously... if the art team is pumping out this much volume and quality... PLEASE let the other teams be doing something as useful.

Ymgarl
07-21-2010, 02:42 PM
Reminds me of the Tremors movies, awesome I love it. Also hoping that the monsters with new and unique abilities drop scrolls or tomes for their new abilities.

Now we won't just have to watch out for people launching over the walls... they might come UNDER them too? Uh oh.

Abremalist
07-21-2010, 02:46 PM
Very, very nice.

Suncross
07-21-2010, 02:51 PM
The little bugs look like demon queen mechanics on a new skin. However the worm is completely badass. I like those new slaves. They look like they might have dwarf knight / raven similar drops, judging by the armor and r5 daggers they used. Not sure seeing the r30 sword and club though.

Suncross
07-21-2010, 02:55 PM
Forgot to edit my post before posting, for I had several things up. Anyways to clarify what I said, it looks like the new sarlids would have be new loot table is all. I like the slaves and the worm skins, regardless of similar mechanics.

Avefenix
07-21-2010, 03:00 PM
Make a big huge one with 6 of that slaves, attacking everysingle day to random cities/hamlets around agon during one hour.

If there is a kraken in the sea, why not, a big one Gorra Dar ruining the peace installed in some cities hamlets? would be funny and like the posibility to destroy walls/structures in cities too, so the clan owning the city would have to defend it for sure.

:)

Truthers
07-21-2010, 03:01 PM
Finally *claps*

-fionn-
07-21-2010, 03:08 PM
Looks pretty sweet, new sarlids look really good.

Crulty
07-21-2010, 03:11 PM
haha yeah they are going to target afk peeps.. you can run but you cant hide !

Sathyro
07-21-2010, 03:16 PM
holy shit. That is simply breathtakingly awesome!

gorfhag
07-21-2010, 03:18 PM
I like it! And I hope they will be really dangerous.

Sinny
07-21-2010, 03:36 PM
Is that our new race?

I said IS THAT OUR NEW RACE!!!!! ;)

Fantastic models and awesome new PvE tactics.

Wizmac
07-21-2010, 03:43 PM
Looks cool .Hopefully you figure out how to release the fun-hulk soon . then maybe advertise your awsome game . some guy haveing the time of his life on a fun hulk would probably work .

GRCPan
07-21-2010, 03:49 PM
wow at last a mob that doesn't have the exact same AI as the rest, let's hope that it's not the only one.

CattBoy
07-21-2010, 03:50 PM
Pretty neat!

freakd
07-21-2010, 03:51 PM
sarlids are mobs with no worth to kill loot, why make them such a badass loking! Like the stuff anyways!

schlock
07-21-2010, 03:58 PM
It all looks really nice.


I wonder if the Gorras are roaming or if they have spawn locations.

Bakou
07-21-2010, 04:02 PM
sarlids are mobs with no worth to kill loot, why make them such a badass loking! Like the stuff anyways!

well it seemed like sarlids dont even have a skin

really gj av

Bakou
07-21-2010, 04:02 PM
cant edit here..

remove flying snakes!

Dezul
07-21-2010, 04:05 PM
Great update! Looks very nice and should definitely be a good addition to Darkfall.

Now just tell me that "Fun" hulks were a belated April fools joke and that the expansion will be released within 2 weeks and I will be one happy Darkfall camper.

Ain ._.
07-21-2010, 04:12 PM
The upcoming expansion has some exciting PvE goodies in store. Not only did the art team start to update and improve some of the existing monster models, they've also been working closely with designers to add additional new sub-types to some of the monster families. This means more diversified models and additional roles among specific monster versions.

One of the models which got a complete overhaul and additional members to their fold, were the Sarlids. We were lucky enough to get a a render (http://www.darkfallonline.com/images/sarlids_new.jpg) of the new models from the art team.

There are also completely new creatures introduced in the expansion.
These new monsters not only show off a completely new look, they also have completely unique abilities. As you might know, NPCs are using the same type of skills players have at their disposal as well. One of the focus to changes to PvE is to add additional skills that are solely used by a certain type of creature. Some existing monsters as well as new ones have already received their own abilities which we'll leave for you to discover. Additionally there will be more strategic interaction between monsters that spawn together.

On this topic we have one specific monster team we would like to shine a bit more light on: The Gorra Dar and the Gorra Slaves.

These two monster types are a fresh addition ready to wreak havoc on Agon and have the unique ability of retreating underground at will. This team of monsters will also engage together, with the Gorra Slaves operating as scouts. These bugs will dig out of the ground to attack players. Sooner or later you might get unlucky (or lucky depending on the situation) enough to attract the attention of the Gorra Dar itself. This subterranean creature relies on sound to find its victims which means you'll need to walk silently to avoid having them burst out of the ground right under your nose.

To give you an idea of what a Gorra Dar attack looks like we put together a short teaser video (http://www.youtube.com/watch?v=3Gjn9U0hLcw) for your entertainment.
We hope you enjoy!

How about just fixing the loot tables on current mobs to make pve in this game worthwhile.

Holio
07-21-2010, 04:13 PM
I noticed in the last second of the video that the giant tremor struck the player, while a smaller tremor was in front of you... do these things only hit you in the face? or do the little tremors take damage from the big one too?

DAA KAPUTTMACHA
07-21-2010, 04:20 PM
sarlids are mobs with no worth to kill loot, why make them such a badass loking! Like the stuff anyways!

You obviously never did a q2 keen enchant.

Darkfiend#billy
07-21-2010, 04:33 PM
sarlids are mobs with no worth to kill loot, why make them such a badass loking! Like the stuff anyways!

q2 bile, q2 darktaint, q2 venomsac, q1 venomsac, gold, regs, neithel keys, and I even got an astrolabe off a poison adept once. Sarlids have been my best friend since I hit 25 enchanting.

DeManiac
07-21-2010, 04:35 PM
Reminds me of the Tremors movies, awesome I love it. Also hoping that the monsters with new and unique abilities drop scrolls or tomes for their new abilities.

I wouldn't think so, "burrow" wouldn't work that well tbh ( both on a balance / funfactor point and on a "engine" basis), to make PvE interesting there has to be something "unique" to it, now these spells will make it like that, you cannot expect them before it's to late unless you know they are buried around there.

However, like the candle spell, there could be some that's easy to adapt and adjust for players.


I'd like head-crab jump strike attack aswel, and rhino charge attack.


"Team working" mobs like these are interesting and gives another way of "tactic" to the game, like the mobs that heal their fellow mobs.



And as an adjustment, vulnerabilities should be upped and mobs changed where their focus lies, their "states" and behavior should be changed.


AI changes.

Mob-spawns could consist of spell-casters and melee-oriented ones linked together, if the spell-casters are attacked and they have melee ones alive, they turn tail and await help, not wait until they have 20% hp and then run.

If the Melee-mobs are attacked they keep on fighting and try to stay close to the spell-casters who heal them.

If there are none of others alive when a spell-caster is attacked he acts like now, runs around and fires spells randomly.

The melee one will chase if there is no spell-caster alive.

If your out of range from a melee he throw rocks or stuff at you that does nearly no damage but has knockback while running around dodging allot until he is in melee range. where above behavior is applied.

Machinistlol
07-21-2010, 04:37 PM
in before someone crys like a bitch sorry for my french <3

cool looking stuff btw

Maia
07-21-2010, 04:56 PM
Nice new animations and models. Give us more info!

ViolentRebel
07-21-2010, 05:02 PM
Looks awesome!

I guess the monsters on the pictures are the updatet sarlids. :)

DAA KAPUTTMACHA
07-21-2010, 05:12 PM
One of the models which got a complete overhaul and additional members to their fold, were the Sarlids. We were lucky enough to get a a render (http://www.darkfallonline.com/images/sarlids_new.jpg) of the new models from the art team.


Sherlock! :p

Mimodance
07-21-2010, 05:16 PM
wicked fucking cool

Mimodance
07-21-2010, 05:17 PM
wicked fucking cool

NO PATCH NOTES THO, gief already.

OldPlayer
07-21-2010, 05:22 PM
Nice job, its advances like this that keep my subscription open.

I have said it before and I will say it again, "It might not be a great game currently, but, its got more potential than anything else on the market."

I stand by that.

Arkh
07-21-2010, 05:32 PM
That's a fucking nice teaser !

Dingbat
07-21-2010, 05:33 PM
Sweeeet

DeManiac
07-21-2010, 05:35 PM
Seriously... if the art team is pumping out this much volume and quality... PLEASE let the other teams be doing something as useful.

It's probably because the time to create a model with a premade rig is not that time consuming, enhancing textures aswel as creating gloss / specular maps don't take that much time either.

With the set standard of how to export / import the models / textures, and to add them into the game, showcasing new things added that way shouldn't take as much time as explaining indepth how programming code or sounds are being made.

Sound especially is hard to estimate in time, depending on if it's folly or ambiance or random sounds, the right setting and time is required, voice actors might be required and so on, allot of things can slow down this process.

Programming might end up interfering with other parts and some might not be compatible with eachother, optimization takes time and don't show much since it's done under the hood and gameplay features have to go through heavy development cycles before being added.


And that's why we get to see art as it can be shown directly once it's done unlike the other parts that can change in an instant if other changes affect it.



With Motion-capture studio we will probably get more then renders of added monsters in the future aswel since creating the animations once the rig is finished will be allot faster.

Captain Kirk
07-21-2010, 05:40 PM
Must say this looks really fucking awesome!

Good job once again AV!

Slaterthehater
07-21-2010, 05:45 PM
Great job AV! Teaser was awesome! I cant wait to kill some of those things!

smackyou
07-21-2010, 05:51 PM
That sounds cool :)

karlek
07-21-2010, 06:53 PM
q2 bile, q2 darktaint, q2 venomsac, q1 venomsac, gold, regs, neithel keys, and I even got an astrolabe off a poison adept once. Sarlids have been my best friend since I hit 25 enchanting.

Tried killing them. Completely worthless tbh.

Ikilits are easy to kill and drop Q3 venom sacs. Elf Shades are easy to kill and drop gold and Q3 darktaint, Evil Eyes and Deathless mages are extremely profitable to kill and drop Q3/4 bile.

Zarenos
07-21-2010, 06:56 PM
Holy shit thats nice!

Ragnarok Delrhe
07-21-2010, 06:59 PM
nice, but... when the expansion? ....

yo they said a week ago it was in a few weeks. If you cant read gtfo the forum

OGuz
07-21-2010, 07:00 PM
awesome
now please change annoying mob sounds

Ragnarok Delrhe
07-21-2010, 07:02 PM
imo, start working on the actual gameflaws and pvp instead of adding fluffy monsters.

PVE needs a rehaul for sure but in forms of epic mobs, rare mobs, rare drops, epic drops.

Bosses, encounters. not random popcorns

you're a ztard. It's pretty fucking obvious the big one is a (roaming?) 'boss'

hyperion_x91
07-21-2010, 07:29 PM
Wonderful spotlight AV I just have one thing I'd like to say. I really hope you guys stick with your original plans to have roaming mobs and make giant gyarados like worms easily larger than city walls with a proportionate strike length. This would bring more than just player seiges to clan cities which IMO is much needed.

Lumanil
07-21-2010, 07:39 PM
Haha, just read this, that will definitely happen and all we will have is QQ on forums

"i was bunnyhoping away not wanting to PvP and Gar's killed me :("

And Ginger will be the one to post this...

Demise1
07-21-2010, 07:53 PM
Finally a good spotlight. Fun hulks -_-

Dakyn
07-21-2010, 08:05 PM
Miners in the wild are going to be a major Target of these things if they are roaming a lot. After all a metal pick wacking a rock will make alot of noise and vibrations in the ground.

SadMaz
07-21-2010, 08:05 PM
i still remember avoiding the spice-worms at the first rts Dune....

Alexious
07-21-2010, 08:06 PM
Miners in the wild are going to be a major Target of these things if they are roaming a lot. After all a metal pick wacking a rock will make alot of noise and vibrations in the ground.

Well, mining all alone for square miles of nothing with no threats was BOTH overpowered and shallow, to be honest. ;)

Dwhap
07-21-2010, 08:34 PM
imo, start working on the actual gameflaws and pvp instead of adding fluffy monsters.

And what are these game breaking flaws in PVP you are talking about again??Name one MMO with better PVP then DF or kindly STFU.

Gravelsack
07-21-2010, 08:35 PM
Suggestion: These mobs should sometimes pop up in others spawns and attack the monsters there, as well as players fighting said monsters.

Lando
07-21-2010, 08:39 PM
One of the models which got a complete overhaul and additional members to their fold, were the Sarlids. We were lucky enough to get a a render (http://www.darkfallonline.com/images/sarlids_new.jpg) of the new models from the art team.
very good, was about time to get them in proper shape.
Now they really look like the agressive insectoid spider shepherds who they are.



These two monster types are a fresh addition ready to wreak havoc on Agon and have the unique ability of retreating underground at will. This team of monsters will also engage together, with the Gorra Slaves operating as scouts. These bugs will dig out of the ground to attack players. Sooner or later you might get unlucky (or lucky depending on the situation) enough to attract the attention of the Gorra Dar itself. This subterranean creature relies on sound to find its victims which means you'll need to walk silently to avoid having them burst out of the ground right under your nose.

To give you an idea of what a Gorra Dar attack looks like we put together a short teaser video (http://www.youtube.com/watch?v=3Gjn9U0hLcw) for your entertainment.
We hope you enjoy!

COOL!
Fits very well into Darkfall!

It just comes in my mind.. what about a (craftable?) potion or lotion which keeps them off for some minutes, as an addition for tactic and crafting?

Lando
07-21-2010, 08:42 PM
Suggestion: These mobs should sometimes pop up in others spawns and attack the monsters there, as well as players fighting said monsters.

OH YES!

They should also invade player (or even NPC) cities where they come out often for some time (like a few days), so you need vermin exterminators :D

Signus
07-21-2010, 08:43 PM
Tried killing them. Completely worthless tbh.

Ikilits are easy to kill and drop Q3 venom sacs. Elf Shades are easy to kill and drop gold and Q3 darktaint, Evil Eyes and Deathless mages are extremely profitable to kill and drop Q3/4 bile.

You seem to be forgetting that mobs exist for a reason other than just farming with high end characters for max profit. Sarlids are good for new characters. They drop some cool looking unique weapons, are slightly harder than goblins and other mobs, so they provide variety for new players who are exploring. They are also part of one of the largest quest chains in the game. Just because YOU don't get use out of something in game, doesn't mean its worthless, and to be honest, it's that mindset that limits the potential of an open ended game.

Chefen
07-21-2010, 08:44 PM
Awesome stuff AV ! Keep em coming ! ;D

Lando
07-21-2010, 08:50 PM
You seem to be forgetting that mobs exist for a reason other than just farming with high end characters for max profit. Sarlids are good for new characters. They drop some cool looking unique weapons, are slightly harder than goblins and other mobs, so they provide variety for new players who are exploring. They are also part of one of the largest quest chains in the game. Just because YOU don't get use out of something in game, doesn't mean its worthless, and to be honest, it's that mindset that limits the potential of an open ended game.

correct mister.

Weithor
07-21-2010, 08:52 PM
;4402076']Considering they are only testing some graphics part, all the core gameplay related features are in place.

Lets hear about those, lets hear about the guild tools you mentioned, lets hear about pvp hotspots, and lets hear about pve, gear and crafting stuff that is new in other ways of simply being a mob (who btw is also total identical to the burrowers in the first zone in the burning crusade.).

Lets hear if its a boos with great drops, what kinda new gear and balance stull will come, more player skills and new drop types and their uses.

pretty please.

+1 to Frank(will never happen again).

We want more than only a bug mob :) we had enough bugs ingame :)

Sarphus
07-21-2010, 08:54 PM
I watched the vid again.

Is it just me, or does the big worm eat one of the bugs?

I'm wondering if the worms will work like swamp things did in UO where they heal themselves by eating their minions.

Looks potentially interesting.

hyperion_x91
07-21-2010, 09:13 PM
I watched the vid again.

Is it just me, or does the big worm eat one of the bugs?

I'm wondering if the worms will work like swamp things did in UO where they heal themselves by eating their minions.

Looks potentially interesting.

If that is the case kudos to AV for making an even more badass new mob.

Ausei
07-21-2010, 09:24 PM
I watched the vid again.

Is it just me, or does the big worm eat one of the bugs?

I'm wondering if the worms will work like swamp things did in UO where they heal themselves by eating their minions.

Looks potentially interesting.

I thought I saw that as well gotta watch again. :P

Skilla
07-21-2010, 09:24 PM
Looks amazing, now tell us the new
ETA on this expansion!

Ausei
07-21-2010, 09:26 PM
If that is the case kudos to AV for making an even more badass new mob.

Watched it again and yes there is 1 less little guy on the field. I am completely satisfied with these things.

DiciWales
07-21-2010, 09:49 PM
I watched the vid again.

Is it just me, or does the big worm eat one of the bugs?

I'm wondering if the worms will work like swamp things did in UO where they heal themselves by eating their minions.

Looks potentially interesting.

agreed that could be one of his unique abilities!!

if it is, awesome!

Corizo
07-21-2010, 09:59 PM
I watched the vid again.

Is it just me, or does the big worm eat one of the bugs?

I'm wondering if the worms will work like swamp things did in UO where they heal themselves by eating their minions.

Looks potentially interesting.
Sorry to disappoint you, but that's not the case. It's really hard to see, but one of the little bugs gets back underground, while the one in front of the big worm changes to the position where the other little one disappeared.

Yoda
07-21-2010, 10:16 PM
after killing a mob 1000 times nobody gives a shit what it loks like. aka fix the grind or spend your time elsewhere

Chris Windblade
07-21-2010, 10:46 PM
One of the models which got a complete overhaul and additional members to their fold, were the Sarlids. We were lucky enough to get a a render (http://www.darkfallonline.com/images/sarlids_new.jpg) of the new models from the art team..

Laenih could you tell us if that render is in the new DX 11 ? it seems really hi rez for something of dx9.0c but i have seen some really nice renders in 9c.



on topic looks great keep up the hard work were waiting eagerly.

would like to know if environmental sounds are now going to be packed with the xpack when it goes live if we can get some sort of update on that would be great.

also when will we see new skill sets for melee and archery ?

Chris Windblade
07-21-2010, 10:48 PM
You seem to be forgetting that mobs exist for a reason other than just farming with high end characters for max profit. Sarlids are good for new characters. They drop some cool looking unique weapons, are slightly harder than goblins and other mobs, so they provide variety for new players who are exploring. They are also part of one of the largest quest chains in the game. Just because YOU don't get use out of something in game, doesn't mean its worthless, and to be honest, it's that mindset that limits the potential of an open ended game.

speak the truth bro

Chris Windblade
07-21-2010, 10:54 PM
Sorry to disappoint you, but that's not the case. It's really hard to see, but one of the little bugs gets back underground, while the one in front of the big worm changes to the position where the other little one disappeared.

sorry to disappoint you watch it again he does eat it you can even here the baby cry as its gobbled up. slow down the vid and you can see it shoveing it in its mouth.

stingerII
07-21-2010, 11:02 PM
Sarlids look friggin awesome!

as for the teaser, love the gorra dar worms

as for the spider-like ones ... PLEASE GIVE THEM SIX/EIGHT LEGS!!!
4 pointed feet just don't seem enough to give it any real balance for something that seems to move so heavily ...

I would rather they walked(instead of jumped) faster, like a spider, and jumped further, to pounce the player ... this would have a cool down ofc

Aikar Walmoor
07-21-2010, 11:16 PM
You seem to be forgetting that mobs exist for a reason other than just farming with high end characters for max profit. Sarlids are good for new characters. They drop some cool looking unique weapons, are slightly harder than goblins and other mobs, so they provide variety for new players who are exploring. They are also part of one of the largest quest chains in the game. Just because YOU don't get use out of something in game, doesn't mean its worthless, and to be honest, it's that mindset that limits the potential of an open ended game.

Good one, completely agree.

Raav fox
07-21-2010, 11:27 PM
Sarlids look awsome

mxking
07-22-2010, 12:28 AM
Sounds sexy! Lets do it! The levels... Not sex. :lmao:

Chris Windblade
07-22-2010, 01:20 AM
What is going to be even cooler is these wormys hearing the afk macroer's and pop out in there city and go ble gobble chew chew eew babby me and you!


Going to make for even more interesting fighting and sneaking

Ymgarl
07-22-2010, 02:12 AM
I think you guys are expecting a little much... it doesn't say anywhere that they will be roaming mobs, I don't see any reason to expect that they won't be confined the areas like every other mob ingame. It would be cool if they did roam, but I can't see it personnaly.

riffordy
07-22-2010, 03:14 AM
hopefully these bug out so i can exploit again

Snog
07-22-2010, 03:38 AM
I'm very impressed by the new monster type(s). This kind of development shows outside-the-box thinking by the design, development, and art team to expand Darkfall even further beyond what is possible in 'other' MMOs.

I'm satisfied by the resources committed by the team to resolve recent connection issues, and I'm pleasantly surprised by the new bi-weekly community blog 'Darkfall's Chaos Chest'.

Sound team? Players are worried about performance issues with the new ambient sounds.

Shioni
07-22-2010, 04:17 AM
so im fighting a dude both of us are douche bags and fight in a mob camp, i whirlwind kill him and then these monsters jump out kill me. sweet

Fixed

Rogash
07-22-2010, 06:19 AM
You guys better have not have mess up my Elfshades!!!! >.<

Truthers
07-22-2010, 02:21 PM
awesome

Kimoshu
07-22-2010, 02:59 PM
Like the new look for sarlids and the more "horror" like look that the game is going towards!

Also I'm wondering how difficult these mobs are going to be, they seem like a solo-able mob and I hope as well as some others that there will be some new high end mobs that are not really feasible to solo.

As usual AV Art team you guys are doing a bang-up job!

-Andrew

Dread Sun
07-22-2010, 03:27 PM
LOL, Dorra Gar reminds me of running to get past the worms in Guild Wars!

dracoz
07-22-2010, 03:28 PM
looks awesome :D
just love the graphics now whit new world, race, monsters, weapons looks...

Lexxer
07-22-2010, 03:35 PM
http://www.youtube.com/watch?v=rYjRmfWghyA

Dawgdoc
07-22-2010, 03:37 PM
Wow......seriously?

I only read the first 10 or so replies, and skimmed the rest, but wtf? A bunch of people are oohhh/ahhh/drooling over visual enhancements and a new PVE mob???

There is so much more to fix. REAL problems. REAL issues. REAL balance.

This isnt WoW. This isnt EQ. This is DF. Fix the PvP. Jesus patch was a good start, but there are still server performance issues and an entire variety of other things to work on.

Put some of your work on THAT into the spotlight. Not this fluff nonsense.

lordliquid
07-22-2010, 03:43 PM
Wow......seriously?

I only read the first 10 or so replies, and skimmed the rest, but wtf? A bunch of people are oohhh/ahhh/drooling over visual enhancements and a new PVE mob???

There is so much more to fix. REAL problems. REAL issues. REAL balance.

This isnt WoW. This isnt EQ. This is DF. Fix the PvP. Jesus patch was a good start, but there are still server performance issues and an entire variety of other things to work on.

Put some of your work on THAT into the spotlight. Not this fluff nonsense.

Some people actually pve and pvp .. pve needs work.. I've been playing since before NA and pve lacks so much. Its still an mmorpg and they need to keep content.

Dawgdoc
07-22-2010, 05:22 PM
Some people actually pve and pvp .. pve needs work.. I've been playing since before NA and pve lacks so much. Its still an mmorpg and they need to keep content.

I PVE plenty. Id say prob more than most TBH. Im not here in DF for the awesome PVE though, Im here for the PVP, as I assume the majority of the population is as well.

Even still, its a silly visual enhancement of 1 low spawn rate mob and 1 new set of mobs. Hardly a big deal and hardly threadworthy IMO.

DAA KAPUTTMACHA
07-22-2010, 05:47 PM
I PVE plenty. Id say prob more than most TBH. Im not here in DF for the awesome PVE though, Im here for the PVP, as I assume the majority of the population is as well.

Even still, its a silly visual enhancement of 1 low spawn rate mob and 1 new set of mobs. Hardly a big deal and hardly threadworthy IMO.

typical american douchebag.


One of the models which got a complete overhaul and additional members to their fold, were the Sarlids.


There are also completely new creatures introduced in the expansion.
These new monsters not only show off a completely new look, they also have completely unique abilities. [...] Some existing monsters as well as new ones have already received their own abilities which we'll leave for you to discover. Additionally there will be more strategic interaction between monsters that spawn together.

On this topic we have one specific monster team we would like to shine a bit more light on: The Gorra Dar and the Gorra Slaves.


The spotlight is about the changes in general; not exclusively for a new sarlid model and 1 new mob type, as you bitch about it.

MortalZero
07-22-2010, 05:49 PM
This actually the first spotlight about the expansion with some substance on it.

More of this , more of this please...

Dalris
07-22-2010, 05:58 PM
Wow......seriously?

I only read the first 10 or so replies, and skimmed the rest, but wtf? A bunch of people are oohhh/ahhh/drooling over visual enhancements and a new PVE mob???

There is so much more to fix. REAL problems. REAL issues. REAL balance.

This isnt WoW. This isnt EQ. This is DF. Fix the PvP. Jesus patch was a good start, but there are still server performance issues and an entire variety of other things to work on.

Put some of your work on THAT into the spotlight. Not this fluff nonsense.

before being so hot headed, learn to stop being so blatantly obvious with what they post. They mentioned DX11 in this expansion no? And with that the use of all your cores, so because they aren't high lighting it and making big posts about it doesn't mean it isn't going to happen. This will increase the performance and play a lot. I'm sure they are doing more then u think on it in the background they just like to advertise the shinnies because I mean who doesn't enjoy that?

katahlyn
07-22-2010, 06:24 PM
Wow......seriously?

I only read the first 10 or so replies, and skimmed the rest, but wtf? A bunch of people are oohhh/ahhh/drooling over visual enhancements and a new PVE mob???

There is so much more to fix. REAL problems. REAL issues. REAL balance.

This isnt WoW. This isnt EQ. This is DF. Fix the PvP. Jesus patch was a good start, but there are still server performance issues and an entire variety of other things to work on.

Put some of your work on THAT into the spotlight. Not this fluff nonsense.

Chill dude. You can't have graphical artists working on network issues, or balance fixes. For crying out loud, ignorant people should STFU! :rolleyes:

Dawgdoc
07-22-2010, 06:27 PM
ROFL I love the summertime around here when all of the kiddies are out of school!

Im chill, and just as all of you mindless fanbois are allowed to post your nonsensical silly opinions around here so am I, so STFU and go ask mommy if its ok for you to have a snack after lunch.

karlek
07-22-2010, 06:28 PM
before being so hot headed, learn to stop being so blatantly obvious with what they post. They mentioned DX11 in this expansion no? And with that the use of all your cores, so because they aren't high lighting it and making big posts about it doesn't mean it isn't going to happen. This will increase the performance and play a lot. I'm sure they are doing more then u think on it in the background they just like to advertise the shinnies because I mean who doesn't enjoy that?

Where did they mention usage of multiple cores?

Dawgdoc
07-22-2010, 06:34 PM
Where did they mention usage of multiple cores?

They didnt, and they will not change to multicore or multithreaded at this point. That would most likely require an entire revamping on the gaming engine that they made...

Just try to ignore the fanbois karlek. Half the time the only thing that comes out of their mouths is dribble from the corners.

Dalris
07-22-2010, 06:42 PM
Where did they mention usage of multiple cores?

maybe it was a rumor but I know with the DX11 that was mentioned the core thing should come along with it. And if not well just whatever upgrade they had mentioned should be pretty significant to help improve the FPS and gameplay

Sinny
07-22-2010, 06:44 PM
Wow......seriously?

I only read the first 10 or so replies, and skimmed the rest, but wtf? A bunch of people are oohhh/ahhh/drooling over visual enhancements and a new PVE mob???

There is so much more to fix. REAL problems. REAL issues. REAL balance.

This isnt WoW. This isnt EQ. This is DF. Fix the PvP. Jesus patch was a good start, but there are still server performance issues and an entire variety of other things to work on.

Put some of your work on THAT into the spotlight. Not this fluff nonsense.

It's so hard to actually tell people things sometimes.

ART TEAM IS NOT RESPONSIBLE FOR MOB/PVP BALANCE, EACH TEAM HAS THEIR OR GOALS.

Fact is, new content is needed to keep the game fresh. balanced or not.

Dawgdoc
07-22-2010, 06:45 PM
maybe it was a rumor but I know with the DX11 that was mentioned the core thing should come along with it. And if not well just whatever upgrade they had mentioned should be pretty significant to help improve the FPS and gameplay

Actually, DX11 wont. DF is much more heavily CPU dependent than GPU dependent, so DX11 will help to improve the visuals (not FPS or performance) for people who have DX11 compliant cards.

Thats about it.

Dawgdoc
07-22-2010, 06:46 PM
Fact is, new content is needed to keep the game fresh. balanced or not.

I agree 100%. CONTENT yes....fluff? meh.

Lemonade
07-22-2010, 07:42 PM
Why complain? For all you know they could have already covered all of that and just don't want to mention it for a surprise or for future reference. You make it seem like just because they put one thing in the spotlight that doesn't fall under the category that you would like to see fixed doesn't mean they haven't I honestly think there not going to show every "big" thing for a surprise when patches/df 2010 comes out.

Dawgdoc
07-22-2010, 07:52 PM
Why complain? For all you know they could have already covered all of that and just don't want to mention it for a surprise or for future reference. You make it seem like just because they put one thing in the spotlight that doesn't fall under the category that you would like to see fixed doesn't mean they haven't I honestly think there not going to show every "big" thing for a surprise when patches/df 2010 comes out.

Why speak up with my thoughts? Why not? This is a forum unless I made a wrong turn somewhere.

Why does everyone ohhhh/ahhhh and thats widely accepted as ok but someone speaks up to the negative about stuff that really needs fixing and thats not ok????

VooDoo Hex
07-22-2010, 09:09 PM
Not really that impressed actually.

http://i.thottbot.com/ss/o/33385.jpg

Course it looks better here but nothing new and exciting in the world of MMO's.

hyperion_x91
07-22-2010, 10:04 PM
They didnt, and they will not change to multicore or multithreaded at this point. That would most likely require an entire revamping on the gaming engine that they made...

Just try to ignore the fanbois karlek. Half the time the only thing that comes out of their mouths is dribble from the corners.

I actually have a crazy theory..... AV has been one of the least responsive gaming companies I have ever seen, But I believe that's just on the surface. Any competant comparealized have realized the huge mistake they made using a single core, and dx11 won't magically make the extra cores kick it in gear. So my thoughts are they released the game and have been releasing fairly big amounts of content, but only every six or so months, while actually recording the entire game. So fyi if DF suddenly gets support of multiple cores with df2010 which just happens to add dx11 at the same time it's not actually dx11 doing it, but an amazing gaming company that's been completely underrated... but this is just my crackpot theory. :-)

hyperion_x91
07-22-2010, 10:07 PM
I actually have a crazy theory..... AV has been one of the least responsive gaming companies I have ever seen, But I believe that's just on the surface. Any competant company would have realized the huge mistake they made using a single core, and dx11 won't magically make the extra cores kick it in gear. So my thoughts are they released the game and have been releasing fairly big amounts of content, but only every six or so months, while actually recoding the entire game. So fyi if DF suddenly gets support of multiple cores with df2010 which just happens to add dx11 at the same time it's not actually dx11 doing it, but an amazing gaming company that's been completely underrated... but this is just my crackpot theory. :-)

Stupid phone and no editing.

Emolas
07-22-2010, 11:06 PM
Not really that impressed actually.

http://i.thottbot.com/ss/o/33385.jpg

Course it looks better here but nothing new and exciting in the world of MMO's.

And of course no other games or movies had similar creatures. In fact, WoW invented the fantasy genre, the online game and all things related to leveling up.

Everything else is a copy.

Chris Windblade
07-22-2010, 11:16 PM
ROFL I love the summertime around here when all of the kiddies are out of school!

Im chill, and just as all of you mindless fanbois are allowed to post your nonsensical silly opinions around here so am I, so STFU and go ask mommy if its ok for you to have a snack after lunch.

would like to know where you get your info from that they are not working on bug fixes or pve,pvp changes ? seems to me you don't know any better then any one else i think its you that should shut the fuck up!

and so you know you are not the only player in this game not every one is worried about pvp or your fav exploit or flavor of the month change seriously its a game get over it.

hyperion_x91
07-22-2010, 11:20 PM
And of course no other games or movies had similar creatures. In fact, WoW invented the fantasy genre, the online game and all things related to leveling up.

Everything else is a copy.

Some people can't see the good in anything. As if there is anything bad about this spotlight. I don't understand how anyone can say anything negative about this spotlight. What exactly is the down side of new skins and mobs? Oh yeah I forgot the art team could be fixing the alignment system or balancing pvp because you know, that's their job... Not to mention this is a fraction of the xpac.

Chris Windblade
07-22-2010, 11:20 PM
And of course no other games or movies had similar creatures. In fact, WoW invented the fantasy genre, the online game and all things related to leveling up.

Everything else is a copy.


i laughed out loud when i read this. every one just wants something to bitch about is all man. let them bitch no one reads the forums that really likes the game any ways. its about the same in race chat the ones who enjoy Darkfall don't even have it linked on there ui.

hyperion_x91
07-23-2010, 04:07 AM
i laughed out loud when i read this. every one just wants something to bitch about is all man. let them bitch no one reads the forums that really likes the game any ways. its about the same in race chat the ones who enjoy Darkfall don't even have it linked on there ui.

Problem isn't having the people who are in game seeing this... the problem is comments like these act like there are only negatives to this game cutting the population growth greatly. Until the forum community matures this game won't grow, but that will never happen, so the best thing to hope for is df2010 and prestige classes revolutionizing the game and launching a massive advertising campaign when the servers stabilize awhile after it's release.

blob
07-23-2010, 09:06 AM
nice addon to the game , this kind of stuff I look for in darkfall. random and dark.

Dawgdoc
07-23-2010, 02:23 PM
Problem isn't having the people who are in game seeing this... the problem is comments like these act like there are only negatives to this game cutting the population growth greatly. Until the forum community matures this game won't grow, but that will never happen, so the best thing to hope for is df2010 and prestige classes revolutionizing the game and launching a massive advertising campaign when the servers stabilize awhile after it's release.

So the problem with why the population is so low is because of players posting on the forums, and not inherent problems within the game as well as AVs advertising scheme or lack there?

Nice theory..... :rolleyes:

Ander
07-23-2010, 03:03 PM
Nice Job AV!

About time PVE got some love, keep it up.

SeenBean
07-24-2010, 01:30 AM
Great, great, great, great, great work! :D

Finally can give some praise, this is the stuff I like to see




epic stuff

Viare
07-24-2010, 04:28 AM
Holy crap shit.. I dont think i understood the epicness of this expansion untill now... cool shit boys and girls.

$id Viciou$
07-24-2010, 07:55 AM
Wow!

This expansion may be better than the rest??!?!

:eek:

Flutschi
07-24-2010, 02:21 PM
They deleted my answer, how mature are they?

i mean, sorry, but deleting a post from a longtimemember without any flame or anything, just the truth, is like shooting urself in the foot..


This game dont need freaking monsterupgrades.. what good does a monster when u lag 24/7?
i mean, to actually see the monster, i have to get there, and to get there, the lag has to stop.. nothing more, nothing less..

this game needs so much more attention on other aspects but u (AV) just focus on bullshit like new mobs... try to improve the game so far, that its playable, dont just add new shit that new players MAYBE sign up, pay for maximum 6 month, and leave again..

Zeraphine
07-24-2010, 02:44 PM
this game needs so much more attention on other aspects but u (AV) just focus on bullshit like new mobs...

Its only one piece from the expansion, lets wait for the rest ;-)

Flutschi
07-24-2010, 02:51 PM
Its only one piece from the expansion, lets wait for the rest ;-)

That is true, but still, information about mobs are in my eyes so fail.

GRCPan
07-24-2010, 03:05 PM
They deleted my answer, how mature are they?

i mean, sorry, but deleting a post from a longtimemember without any flame or anything, just the truth, is like shooting urself in the foot..


This game dont need freaking monsterupgrades.. what good does a monster when u lag 24/7?
i mean, to actually see the monster, i have to get there, and to get there, the lag has to stop.. nothing more, nothing less..

this game needs so much more attention on other aspects but u (AV) just focus on bullshit like new mobs... try to improve the game so far, that its playable, dont just add new shit that new players MAYBE sign up, pay for maximum 6 month, and leave again..

What makes you think that the same people that add mobs etc are responsible to fix lag issues?

If you don't like new mobs being added to the game maybe you should consider playing an FPS, not an RPG.

Flutschi
07-24-2010, 03:07 PM
What makes you think that the same people that add mobs etc are responsible to fix lag issues?

If you don't like new mobs being added to the game maybe you should consider playing an FPS, not an RPG.

I wanted a RPG based on PvP, Fullloot, how it is on sworen on there homepage, not those lies they write every other day..

thats basicly the shortversion of my post above ;p

Alanor Melander
07-24-2010, 03:25 PM
That is true, but still, information about mobs are in my eyes so fail.

I have to force myself to go out and grind. The PvE is not interesting at all but its very much needed to skill up fast and obtain the resources you need to do good pvp.

I like their focus on this and its a shame you only think that upgrades that mater to yourself are a failure. In fact it give a indication that you might not even be old enough to play the game.

Reid
07-24-2010, 05:15 PM
This game dont need freaking monsterupgrades.. what good does a monster when u lag 24/7?
i mean, to actually see the monster, i have to get there, and to get there, the lag has to stop.. nothing more, nothing less..


Instead of blaming the game you should complain to your ISP. Change your ISP or get a better PC.

I get no lag whatsoever.

Kimoshu
07-24-2010, 06:09 PM
Instead of blaming the game you should complain to your ISP. Change your ISP or get a better PC.

I get no lag whatsoever.

There is a problem affecting everyone of server "freeze" and you cannot change weapons, you can only move and use whatever you have out, players and mobs slide along their last updated momentum and none of the actions you do are recorded till after the freeze ends; Also during this time your FPS and Ping remain stable and even change slightly but the lag is still happening. This is happening to EVERYONE I know of that plays this game, I highly doubt this is not happening for you unless maybe the problem is different on EU and this is an NA specific problem. I understood however that EU was experiencing a similar problem.

I believe this is what some players refer to when they talk about server de-sync.

Either way though you can't just focus entirely on fixing bugs / balancing and you can't just focus entirely on adding new content. You have to strike a balance to keep the game progressing while cleaning up bugs along the way. Sure many of us think AV should shift a little more focus to fixing bugs and balancing but overall the updates are improving the game and everyone gets something they want in pretty much every update.

-Andrew

stingerII
07-24-2010, 07:03 PM
Not really that impressed actually.

http://i.thottbot.com/ss/o/33385.jpg

Course it looks better here but nothing new and exciting in the world of MMO's.

you silly noob ... u think it's WoW's?

have you never heard of Dune??

wingman92
07-24-2010, 10:20 PM
you silly noob ... u think it's WoW's?

have you never heard of Dune??
Dune 2000, that was the good old days :rolleyes:

Reid
07-25-2010, 02:03 AM
There is a problem affecting everyone of server "freeze" and you cannot change weapons, you can only move and use whatever you have out, players and mobs slide along their last updated momentum and none of the actions you do are recorded till after the freeze ends; Also during this time your FPS and Ping remain stable and even change slightly but the lag is still happening. This is happening to EVERYONE I know of that plays this game, I highly doubt this is not happening for you unless maybe the problem is different on EU and this is an NA specific problem. I understood however that EU was experiencing a similar problem.

I believe this is what some players refer to when they talk about server de-sync.


This never happened to me. Nobody I am playing with ingame has seen this problem.

Imo, you are unlucky to be on a bad internet route. If your friends' ISPs are using the same route or internet backbone that is having the difficulties they will experience the same problem as you do. Still, this has nothing to do with the game.

There are many reasons why this can happen: ISPs are overselling their bandwidth capacity; any hops on your route might be doing something that clogs the latency, etc...

There are only 2 ways to solve this problem if it happens consistently:

1. you ask your ISP to re-route you to the server through another internet bakcbone, or change your ISP to another one who will use another route.

2. or, Aventurine changes the server location so that you will connect to it through another less congested route.

This is nothing new with Darkfall; it has happened countless times with many games before. It's just how the internet is built.

Shioni
07-25-2010, 09:54 AM
This never happened to me. Nobody I am playing with ingame has seen this problem.


Says the Dev who skipped the forum registration bot that tags players as either EU or NA...

Its defiantly not the games problem directly, but this problem I have noticed is persist with people using closed NAT contentions.


OT - Why didn't the video show anyone fighting these new mobs, I am sourly disappointed at the reluctance to show the public whats going on in the test server.

At the very least I expected the test groups to be adding twitter updates on what they are testing. The zero feed back on the test server makes it kind of pointless other then you get to see if your code has run time errors

stingerII
07-25-2010, 10:23 AM
Dune 2000, that was the good old days :rolleyes:

actually I was referring to Dune 2, 1992 :P ... but ye there's 2000 also

Reid
07-25-2010, 11:43 AM
This never happened to me. Nobody I am playing with ingame has seen this problem.

Says the Dev who skipped the forum registration bot that tags players as either EU or NA...


My subscription ran out today. Until yesterday it was still showing EU1.

I'll resub as soon as the promised environmental sounds are in.

wingman92
07-25-2010, 12:02 PM
actually I was referring to Dune 2, 1992 :P ... but ye there's 2000 also

ok, i was born in 1992, maybe thats the problem then :D

Emolas
07-25-2010, 12:38 PM
Says the Dev who skipped the forum registration bot that tags players as either EU or NA...


Psst, you don't have to be registered to post here...!:ninja:

Grisu4272
07-26-2010, 12:52 PM
very nice ... in the Teaser at 0:45 you can see MY Chaos Chest with MY Vendor in it :sly:

Sick Muse
07-26-2010, 01:32 PM
Sounds awesome

newbie bearx
07-28-2010, 02:47 AM
wow

Vrinch
07-28-2010, 06:21 AM
Looks good

Solvito
07-28-2010, 06:47 PM
Wtb expansion date?

Champion_Mark
07-29-2010, 05:12 AM
LOL! Baldur's Gate had this type of worm dude, I loved killing them they dropped some nice loot in the game. But I like the feeling of it.

hangers10
07-29-2010, 07:44 AM
looking great , keep up the good work ?

Temeez
07-29-2010, 10:56 AM
Hope there wont be bug that makes player to burrow :lmao:

Firzenizer
07-29-2010, 02:21 PM
These recent videos and spotlights just make me want to return more and more. Just cant wait to see darkfall on shelves of game stores and steam and so on to increase population.

Abremalist
07-29-2010, 03:00 PM
Hope there wont be bug that makes player to burrow :lmao:

Signs up for prestige-class 'Burrower'.

Diminished
07-29-2010, 09:17 PM
How about just fixing the loot tables on current mobs to make pve in this game worthwhile.

after killing a mob 1000 times nobody gives a shit what it loks like. aka fix the grind or spend your time elsewhere

Ive been playing since launch and farming mobs since launch. There was a time in Darkfalls history when you could take 4 Elfwraiths in melee range and kill them, loot them / rinse repeat and make good profit and also not have to worry about getting killed by mobs so much as by people. Now I cant even head up 1-2 elfwraiths melee range unless Im in heavy gear and buffed like crazy, also I would worry more about getting killed by mobs instead of people. Since about a month ago I got tired of all the small profits you make off solo farming, medium size group mobs (2-3), and large size group mobs (5-7). Best farming in the game right now can be done semi safely by 2 people if you have extremely well advanced characters, know the spot extremely well, and are above average+ at pvp (this means 90% of the population couldnt lock it down) also its really not doable past 12pm casue theres just too much pvp to handle it, gotta log on at server up to farm it if you want good gold.

Anyone that says killing a couple orcs or elf shades is good money is wrong. If you played during the period when there was no random loot and the mobs were not godlike you would say just the same thing if you didnt want to spend most of your time killing mobs to make enough gold to stay on the same level as everyone else.

They could do it either way... make mobs a lot easier to kill and spawn faster, or balance the loot tables. If they actaully tested how much you can spend farming some mobs, the actaul net profit is very small.

Diminished
07-29-2010, 09:21 PM
Cant edit post, but honestly Im getting kind of bored of having to make cash to keep up and df has just been a drag for me. However RL is getting a lot more interesting in return.

worma
07-30-2010, 11:32 AM
^
|

Someone got banned for hacking.

Ooli
07-30-2010, 01:50 PM
Do we get with these new Mobs a Fremen walking skill too? and i hope in ruby there are bigger ones that goes after rhythmic vibrations and swallows you. Have your loot added to theirs and if you kill one you get their normal loot table and all the loot of the poor adventurers that it had eaten.

Aikar Walmoor
07-30-2010, 03:00 PM
hey wheres the update today cmon.

Wyndal
07-30-2010, 06:24 PM
[13:04:04] (GM Myredian): Hello, there are game wide issues with monster spawns currently, the devs are working to fix the issue, but for now many spawns are spawning slowly or not at all.There is not yet an ETA on the fix. The devs are doing all they can to have it functioning properly as quickly as possible but have not been able to give us an estimate yet.

DeManiac
07-30-2010, 09:25 PM
I'd like to see kraken be able to grab onto players and throw them.
Could first just be added as a major knockback but later on turned into a whole grab and throw process, each tentacle could have their own hitbox aswel so you had to kill the tentacles of kraken and not just hit the body.


This more then one hittbox / monster thing should apply to all "big" mobbs.


Firedragon having one hittbox for the body and one for the wings.
[:::::::::]
....[::]

bladerunner1
07-31-2010, 08:09 AM
wtb q2 sarlid bile

Thes
08-02-2010, 03:58 PM
So, 2 weeks since last REAL news Mr. Tacos, what about a rollout date ? Oh wait, you finished the work since weeks ago and include it now but since ALL our ISP's are bad (you're a baaaaad girl SLASH) you can't apply it to the servers located in germany as they packets who don't take the good way to that said country blablablabla *could not connect to server *patching failed *Authentification successfull blabla blalbla

Kewl !

Hrafnnar
08-03-2010, 01:38 PM
I like the idea... btw the monsters in the video look like bugs, as in the description, but they do not look like the picture in the first post...

DAA KAPUTTMACHA
08-03-2010, 02:11 PM
I like the idea... btw the monsters in the video look like bugs, as in the description, but they do not look like the picture in the first post...

l2r maybe?

Hrafnnar
08-03-2010, 02:38 PM
Oh my mistake, as the original post emphasis about the bug kind of monster, I forgot the beginning of the post.

The original post render is about Sarlids...

Wyndal
08-04-2010, 04:32 AM
new patch = bug mob? = lawl ne1?

Hasao0012
08-04-2010, 05:01 AM
have the new monsters been inspired by certain hax!? (popping up from the ground and going back down) :D

GJ AV!!

The video looks great! (but sounds a bit annoying, hope it gets tweaked a bit sound wise)

i could totaly see this

hacker getting owned badly so he is like screw it and dives underground... he thinks he he im safe now.... then he looks around and sees he is surrounded by these monsters.... he thinks OMG im so getting owned XD

Droppin
08-06-2010, 08:23 PM
Shouldn't you get the existing spawns working before adding new ones?

wingman92
08-25-2010, 09:03 PM
Shouldn't you get the existing spawns working before adding new ones?

they are changing every mobs looks......
dont you think that they fix them when at the same time ?

carolyny476
09-16-2010, 11:31 AM
Greati

-morph-
09-16-2010, 12:05 PM
they are changing every mobs looks......
dont you think that they fix them when at the same time ?

It would be the logical approach, so probably not, no.

DramaQueen
09-16-2010, 12:06 PM
http://petrovavn.21416s01.edusite.ru/DswMedia/z7.gif
New hard mob of Agon.
I wonder what with his profit.