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View Full Version : 8/18/06, WarCry Weekly Update - The Impact of Death


Xile Firebane
08-18-2006, 10:56 PM
http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=64163


Enjoy.

EDIT: Pretty good info in this one.

Atnas
08-18-2006, 10:58 PM
"Outright killing by critical hits is possible"

So that means critical hits are in, I guess. Or that some moves do so much damage it goes straight to a kill, and not incapac....incpac... thing.

Killing and dying is tracked statistically. You can check out details about your kills or anyone else’s for that matter.

I like that! Yeah!

the incapacitated character can release, get revived by teammates, or finished off by an enemy thorough any one of a series of disturbing finishing moves

I liked that even more, this is one of the better updates.

exil
08-18-2006, 11:01 PM
nice info. =)

doma
08-18-2006, 11:01 PM
Nice! An update and not just screens that we have seen before. I like it

Naithin
08-18-2006, 11:03 PM
Although admittedly the screens are ones you have seen before. Literally! ;)

None the less though, much thanks to Tasos and the team for taking the time to write the article for us!

I hope you all enjoy it. :)

purgatorious
08-18-2006, 11:05 PM
Nice update and I like that it clears up what was talked about in the other thread about statistics where people were whining that seeing stats like this will ruin the game, rofl.

Jeffrey199
08-18-2006, 11:05 PM
Awesome info! Teleportation is hopfully balanced really well, also the whole summoning thing kind of scares me we'll see how it goes.

moomooacow
08-18-2006, 11:09 PM
OMG, real news!!! Praise....the Devs!?!?!?!?!

Also, post before moved to news *so proud*

Asmodeus
08-18-2006, 11:13 PM
OMG i actually have to read?

Sarusan
08-18-2006, 11:13 PM
Hmm..interesting..at least it was before i read whole news, now i can tell, its shitty 8( come on, old screenshots, and i dont even think this info is written by devs ! It looks like its just a recreation of informations we had ( i really dont see anything new here ) by someone who probably knows a bit more than we. Well, some conspiration theory.

Saiith
08-18-2006, 11:14 PM
Wow great news, it was all very concrete too. The only thing that worries me is the part where they mention 'alignment hits'. I hope it's not like a 'good vs. evil' scale that tips one way or another no matter who you kill, even if it's your racial enemy. I hope I don't have to declare war on someone in order to kill them without penalty.

Stormsblade
08-18-2006, 11:15 PM
Good update, cheers to dev's.

Irodim
08-18-2006, 11:23 PM
Love this update! I wish on the looting section though they would have touched on timers. But still overall I have been satisfied.

Ftang
08-18-2006, 11:25 PM
Wow great news, it was all very concrete too. The only thing that worries me is the part where they mention 'alignment hits'. I hope it's not like a 'good vs. evil' scale that tips one way or another no matter who you kill, even if it's your racial enemy. I hope I don't have to declare war on someone in order to kill them without penalty.

its just the way he wrote it, we already KNOW that killing racial enemies = positive alignment change

Irodim
08-18-2006, 11:28 PM
its just the way he wrote it, we already KNOW that killing racial enemies = positive alignment change
Yes but we didn't know that you would have to do the killing blow in order to get the alignment change. Or atleast I didn't.

Wedge
08-18-2006, 11:30 PM
Moved to News

Zakke
08-18-2006, 11:31 PM
It almosts feel like they read my thread when they wrote this:

"Statistics:

Killing and dying is tracked statistically. You can check out details about your kills or anyone else

Crovax
08-18-2006, 11:32 PM
Damn good update, keep up the great work devs!

Sarusan
08-18-2006, 11:33 PM
[QUOTE=Zakke]It almosts feel like they read my thread when they wrote this:

"Statistics:

Killing and dying is tracked statistically. You can check out details about your kills or anyone else

Dulath
08-18-2006, 11:34 PM
This update is probably the most concerning one yet.

Getting back into battle can be done by running, riding, sailing, by portal, teleportation, and summoning.

Summoning? For a long time we were under the delusion that magical travel would be limited to permenent portal structures, and expensive one-man recall spells. Now, however, it seems that the summon-chains of Shadowbane are back. Even if summoning is expensive, it still makes transporting an army from one side of the world to another feasible, and that's plain rediculous.

[quote]There are plans for a venue within the game where death won

Chronos
08-18-2006, 11:37 PM
Risk-free PvP? Why do we need special "dueling" mechanics when you can kill anyone anywhere at any time? If dueling is a consentual gaming mechanic, what stops one player from simply killing another and looting him, instead of agreeing to a risk-free duel? Does dueling then get relegated to special "safe zones" that one can enter and have no fear of being looted upon death? Isn't that against the whole philosophy of this game?

I'm surprised none of you have shown any concern.

By venue, I assume they mean an arena, and not a box they can check for risk free pvp.

If that is the case, I doubt most people will see such a place more than once every few weeks unless their clan builds one for whatever reason.

Merrin
08-18-2006, 11:37 PM
While this is one of the most imformative interviews yet, I'm not at all pleased by what I've read either. I wonder what carebear junkie has infiltrated the DF developer staff to get this crap implemented? Or is it the non-devs they have playing beta who are encouraging it?

Dronjak
08-18-2006, 11:38 PM
nice nice

Naithin
08-18-2006, 11:45 PM
Yes but we didn't know that you would have to do the killing blow in order to get the alignment change. Or atleast I didn't.

I don't believe that was how it was intended to be read. How it was worded suggests to me that the killing blow penalty is in *addition* to actual damaging or incapacitating a racial ally.


As for the cries of 'carebear' floating around, don't get too far ahead of yourselves. It will be balanced and carefully considered. The comment stating how difficult it would be to return to a ship after being killed off it also supports this. If summoning was so easy, surely it would not be a problem.

Just as a reminder, I refer you all here:
http://df.warcry.com/scripts/faq/faq.phtml?id=39&site=7

For Entry: 5.32.1

What we are looking at, is a rune system like UO (go to a place, cast a spell that marks a rune at this very location, you can now teleport here by casting a teleport spell on this exact rune).

However:
- runes will be rare and expensive
- casting Mark on a rune will take 10-12 minutes
- moving while casting Mark will break the spell
- areas can be protected from Marking runes
- casting teleportation on a rune takes 40-50 seconds
- the rune has to be in your backpack when teleporting

So to the "why".

Why will runes be rare and expensive? Because we don't want too many players with runes to everywhere in the world. At least it should be hard to get a huge set, and a valuable property so other players may pay you for teleporting them places.

Why so long to mark a rune? Because we don't want attackers running into a city, mark a rune real quick, then teleport away so everyone in their clan can teleport in later. They will die before they have marked the rune
Why can areas be protected from mark? Because if you want to protect your city from Marking magic, you can. Expensive, but you can. Nothing will prevent an enemy from Marking a rune 5 minutes away from your city, but at least you know that noone will appear out of thin air in your castle.

Why will casting teleportation take 40-50 seconds? Because we don't want people escaping death too easily.

Why does the rune have to be in my backpack? So you cant have your bankbox full of runes, and never risk loosing them. Using a rune should be risky (since it may be looted when you die), and your enemies should have a chance at taking the rune that teleports you into their town square from you.

Like I said, nothing is final. But this post should tell you a little bit about what we are considering, and our main concerns with teleportation.



Now this may no longer be precisely correct, I don't quote this here for the absolute specifics, but more so to remind people that they *do* know what they're talking about, and have really been around the track so far as being players of other PvP MMO attempts.

So don't worry overly much, until actual specifics of the issues concerning you come to light. :)

Sidabras
08-18-2006, 11:51 PM
A man gets home, and sits in his chair in front of the TV and says to his wife, "Honey, can you get me a beer before it starts." She gets him a beer and says, "Here dear." About 5 minutes later, the man says, "Honey, can you get me a beer before it starts." She thinks, hum, gets the beer and says, "Here you go." About 5 minutes later, the man says, "Honey, can you get me a beer before it starts." At this point the wife gets the beer, walks over and hands it to the man. She then says, "You know, I work hard here at the house all day and I don't appreciate...."""

At this point the man goes, "Ah shit, its started."

The more information about the game that is released, the more people will find that it is not what they expected in some fashion. This was a nice update with a little information on how game play is planned to work. I think we are at the point just before "its started" though.

Nalira
08-19-2006, 12:02 AM
one of the most informative updates we've received in awhile.. and i enjoyed it a lot... declared wars = no alignment penalties, nice... grab bags, nice and convenient... time where you cant get attacked after death, i dont know if i like that, guess its convenient tho... statistics, yay!... ppl thinning out on ships, awesome... teleportation and summoning, i hope it is very limited.

EDIT: A man gets home, and sits in his chair in front of the TV and says to his wife, "Honey, can you get me a beer before it starts." She gets him a beer and says, "Here dear." About 5 minutes later, the man says, "Honey, can you get me a beer before it starts." She thinks, hum, gets the beer and says, "Here you go." About 5 minutes later, the man says, "Honey, can you get me a beer before it starts." At this point the wife gets the beer, walks over and hands it to the man. She then says, "You know, I work hard here at the house all day and I don't appreciate...."""

At this point the man goes, "Ah shit, its started."


ahaha, very good analogy.

End Dream
08-19-2006, 12:10 AM
0wn... its exactly how i wanted it...

Renithir
08-19-2006, 12:10 AM
While this is one of the most imformative interviews yet, I'm not at all pleased by what I've read either. I wonder what carebear junkie has infiltrated the DF developer staff to get this crap implemented? Or is it the non-devs they have playing beta who are encouraging it?

For curiosities sake, what is it that you object to?

rilleh
08-19-2006, 12:13 AM
very nice, love the screenshots too

BLACKWATCH
08-19-2006, 12:25 AM
teleportation, and summoning

Will this lead to the"Chain Summoning" of Shadowbane?
One Player sneeks in to a city, in to a Home and starts a Chain of Summoning?
Making distance and some defences pointless?

Will it lead to a small party standing at a Portal and just ganking thouse porting in?
A sloughter (Nother Shadowbane game stile).. Where if you control the few Portals (Gates) you have Total dominance?

DialM4Monkey
08-19-2006, 12:30 AM
The sky is falling, the sky is fall....

Lets see what kind of portals and summoning is in before we bash it.

If it takes 5 people 5 min. to summon 1 guy, and they can't do it again for another hour, thats not so bad. They won't be moving any armies.

If portals take huge amounts of money and time to construct, and it can be destroyed in addition to only being able to port 5 people every hour, its not so bad.

If teleportation is limited to the runes we have heard about previously, its not so bad.



As far as having a brief period where you can't be attacked, no one wants to be stone-camped. Its just not fun. To much of a detriment. Make it say, a 5 min. buff and goes away if you initiate an attack. No big deal.


I especially like the free looting and anybody can come around and kill you. I do really hope its just worded funny, and that killing a racial enemy does not give an allignment penalty.

All in all, a much better update than the last month or so. Kudos

kehmesis
08-19-2006, 12:36 AM
Cool, thanks.

Squatch
08-19-2006, 12:42 AM
Some form of summoning helps if you have a friend log in late. As long as it doesn't allow the whole chain summoning thing ala SB, then I think it will be pretty well balanced. I hope it is ritual magic where multiple people have to summon one.

This update was a very nice affirmation that the course of the game has not changed.

Preston
08-19-2006, 12:43 AM
Good info and it was presented nicely. I had missed a few of those screenshots.

Suitepee
08-19-2006, 12:43 AM
"For a short time after death, players are protected from attack giving them a chance to reequip."

Hopefully this will mean that if said player decides to attack someone in this 'spawn protection' time (by the way,VERY good idea!) it will wear off.

Excellent news though. Still same old 'marker pen' blood,but granted I don't really care if the BLOOD looks like that; I'd imagine we'd get used to it in-game.

Baldr
08-19-2006, 12:52 AM
I'm not a fan of the summoning/ portal/ teleportation either. But i'm pretty sure the devs know what they are doing. For example, Cooldowns can take place after each summon.

Good stuff.

maestrozen
08-19-2006, 01:08 AM
Great update, thanks guys, keep working ;)

Ciap

Azash_AT
08-19-2006, 01:11 AM
Great update.

However summoning blows ass. Alot of people are saying the developers know what they are doing about summoning/gating/teleporting/griffon airlines. Then they should know it has screwed over every single game its been added to in any fashion!

Instant/super fast transport is like having crabs there is no good way to have crabs! :eek:

Zycotix
08-19-2006, 01:20 AM
As an explorer It will be my job and pleasure to create a large collection of teleportation runes. And I'll make sure I can devise some way to trick teleport people into hostile territory, and later in the day maybe get around to collecting the loot off their corpses. Of course I'll just need to figure out a way to avoid or defeat whatever danger I send them to.

JunWF
08-19-2006, 01:22 AM
I enjoyed the bit about killing someone's mount and it's perma-dead. Hadn't read that before.

LanMandragon
08-19-2006, 01:23 AM
Great fucking update. Thanks.

Merrin
08-19-2006, 01:40 AM
Once these features are ingame--the summoning, teleporting, PvP arenas--they can be easily altered by the cries of the carebear parade coming down Joy Street. Give in a little, you give in a lot.

Hold the line on hard.

The tidbit at the end regarding dueling arenas is what scares me shitless. If they're willing to go that far to make it easy on players who want to duel, they'll be willing to go far for the crybabies during beta who think the game's too hard to play and want a scapegoat to carry their lazy asses across the map.

Lorak
08-19-2006, 01:56 AM
Whats with all the people bitching about arenas?

They have always been in, this just confirms they are in. They mentioned them well in past. Clans and such can have arenas and such that they can spar in, practice PvP and tactics ect...

Think about what a huge pain in the ass it would be if everytime you and some clannies wanted to practice, you had to wait for everyone to constantly re-equip over and over.

MorkDaOrc
08-19-2006, 01:56 AM
Once these features are ingame--the summoning, teleporting, PvP arenas--they can be easily altered by the cries of the carebear parade coming down Joy Street. Give in a little, you give in a lot.

Hold the line on hard.

The tidbit at the end regarding dueling arenas is what scares me shitless. If they're willing to go that far to make it easy on players who want to duel, they'll be willing to go far for the crybabies during beta who think the game's too hard to play and want a scapegoat to carry their lazy asses across the map.

I think dueling is just so two friends who are same race can fight each other to have fun. It will not take away from Full PvP.

Haro
08-19-2006, 02:14 AM
teleportation, and summoning

Will this lead to the"Chain Summoning" of Shadowbane?
One Player sneeks in to a city, in to a Home and starts a Chain of Summoning?
Making distance and some defences pointless?

Will it lead to a small party standing at a Portal and just ganking thouse porting in?
A sloughter (Nother Shadowbane game stile).. Where if you control the few Portals (Gates) you have Total dominance?


God I hope not. Summoning was far too easy to abuse in SB. Anyone remember "evacing"? Buy yourself another account and solo pking/griefing with no ramifications is a breeze. Just have your summoner on the alt account and with your pker's named already typed in, an emergency evac was a moment away.

And park summon toons around the world and distance meant very little.

Summoning was also the easy way out for those guilds who wanted to bring in big numbers advantages. Regional conflicts and smaller scale wars inevitably blew up into larger wars because of the simple fact that guilds could summon in outsiders easily. The game mechanics (summoning) did not actively support regionalized conflicts, and actively encouraged server-wide wars.

Summoning and other such teleportation transportations need to be kept on a VERY short leash. Or kiss localized conflicts and pker/griefer accountability goodbye.

/rant off ;)

Good update, wherever the info came from. Very clearly laid out and easily understandable.

Niccoli
08-19-2006, 02:17 AM
or finished off by an enemy thorough any one of a series of disturbing finishing moves.

Naithin, typo to fix, that should be 'through'. (I want a video of an incapacitated guy and one, or more, of these 'disturbing finishing moves'.) :D

As far as the update goes, all great news. I wish the alignment part was a bit more clear. However, one thing to keep in mind about 'racial enemies'. You are ALWAYS at war with them, therefore, no alignment hit. That would be completely retarded, and to paraphrase a Brannoc comment "the devs won't suddenly become retarded."

As far as teleports/summons go, they didn't even say HOW they would work. We know that they won't be instant, they realize the problems with that and with all they have said about it, it will NOT be instant. You should expect that summoning will be a pain in the ass too. Also, I believe another factor to teleportation discussed in the past is to also limit its distance. Though I'm not sure if that was speculation in the forums, or a dev statement.

As far as the duel idea, its fine. It's not like you are forced to use it. Want to kill a guy, kill him, you don't HAVE to ask to duel. The duel system/location/whatever is for sparring with buddies, anything else, why would you bother. If I ran an 'arena', there would be no using the 'duel' system, its gotta be blood to be good, and using duel options doesn't give that. So is it carebear, fuck no, some guy asks you do duel him and since it offends you so badly you gank his ass, take his shit, cut off his head and thank him for the duel.

EDIT: Thanks Tasos!!! :D

Muad'dib
08-19-2006, 02:35 AM
Thanks for the update.
I cant wait to put my mortal kombat style finishing move on a racial enemy :D

Teth
08-19-2006, 02:51 AM
Uh, we've known about arenas since 2003 or so...it's always been said that the orks are very fond of arenas and virtually every orkish town has one in the old ork lore, if memory serves me correct.

A large, oval hollow is always dug out of the ground at the heart of the stronghold. Its walls slope gently towards flat centre, and its floor is of flat-packed earth.

The angry pit is the clan’s dueling arena. Orks of the same clan aren’t ordinarily allowed to take their grievances out on each other, but anything goes inside the angry pit. The combatants don’t need to arrange a formal duel in advance, since it is common knowledge that no rules apply inside the pit.

The mentioning of *summoning* sets me on edge, though. No. Bad. We went through that shit in Shadowbane already, and anything that facilitates the easy & fast moving of manpower from one side of the map to another is unconditionally undesirable for the sake of healthy, regionalized gameplay.

Osirus
08-19-2006, 03:10 AM
Uh, we've known about arenas since 2003 or so...it's always been said that the orks are very fond of arenas and virtually every orkish town has one in the old ork lore, if memory serves me correct.



The mentioning of *summoning* sets me on edge, though. No. Bad. We went through that shit in Shadowbane already, and anything that facilitates the easy & fast moving of manpower from one side of the map to another is unconditionally undesirable for the sake of healthy, regionalized gameplay.

I'm not too crazy about summoning either.

Niccoli
08-19-2006, 03:25 AM
The mentioning of *summoning* sets me on edge, though. No. Bad. We went through that shit in Shadowbane already, and anything that facilitates the easy & fast moving of manpower from one side of the map to another is unconditionally undesirable for the sake of healthy, regionalized gameplay.

Well, when beta happens, it needs to be shown 'why' its bad. So by release its either a huge pain in the ass, not worth it for big groups type of thing or removed all together. I have a feeling it will be limited like recall though. I sure hope so at least.

Great care has been taken in balancing and limiting the magical means of transportation mentioned above.

Perhaps we can get a follow up to what this exactly means. How will it be limited. This may help put concerns at ease.

_Roland_
08-19-2006, 03:27 AM
I'm not too crazy about summoning either.

Ya this raised my eyebrows as well.

Good update though.

Shadow Walker2020
08-19-2006, 03:41 AM
Good update. Theres one aspect of the game that has been cleared up. I only have one problem with this one:

[QUOTE= WarCry Update]
Killing and dying is tracked statistically. You can check out details about your kills or anyone else

Ariana Rose
08-19-2006, 03:50 AM
Good update. Theres one aspect of the game that has been cleared up. I only have one problem with this one:



Question, why? I dont see the point to this other than bootsing the egos and epeens of immature people. Theres going to be morons standing in towns spamming and shouting "I have 1000 kills, I r teh roxxors of the s3rv3R!". I think this is something that the game can do without.


I think it takes away from the element of surprise. If you can see how many people a person has killed, then youll know what they are all about automatically. It hurts the mystery and intrigue of running into other travelers on the road. Its too much of a heads up on the who's who of top killers on the server.

And Shadows probably right, youll have idiots in town spamming how many kills they have. It would be rather annoying.

Shadow Walker2020
08-19-2006, 03:58 AM
I think it takes away from the element of surprise. If you can see how many people a person has killed, then youll know what they are all about automatically. It hurts the mystery and intrigue of running into other travelers on the road. Its too much of a heads up on the who's who of top killers on the server.

And Shadows probably right, youll have idiots in town spamming how many kills they have. It would be rather annoying.


I agree. And, this isnt unreal tournament either. Why do we need some kind of leader board, other than ego and epeen boosting.

Mordare
08-19-2006, 04:10 AM
I like the sound of almost everything in the update.

One thing that has always hated about pvp rulesets of the past is how unimportant death is and how quickly people jumped back into it. The winners ended up being the ones who could endure the most boredom and respawn and rush the most times. Finally someone understands the concept of making character death important in a pvp game!

Regarding kill counts...I agree its not needed.

Regarding teleportation and summoning...I sure hope they make it useful in very limited circumstances, like transporting one person, long casting time, very long cooldown, use expensive and rare components.

FunWithDrugs
08-19-2006, 04:13 AM
Yes but we didn't know that you would have to do the killing blow in order to get the alignment change. Or atleast I didn't.


There must be an alignment hit for the nonlethal damage as well, other wise whats to stop same-race incapacitations/lootings?

But he mentions something about it being based on the damage dealt, sooo.


On another note, id like to see 'sparring' as a possibility. Non-lethal combat between clannies/same race with no looting/alignment hits. For practice. Although this might be covered in the whole 'arena' thing they mentioned.



EDIT***clearly i didnt read anything before i posted this, and have simply rehashed what other people said. Ah well.

Villa
08-19-2006, 04:18 AM
Finally an update with meaningful information at long last !
Lets hope the next few are just as useful.

Ultimo
08-19-2006, 04:18 AM
nice update, good info, like others tho i dont kno about the whole statistics thing. That could easily be manipulated.

other than that the whole update made me smile.

Teth
08-19-2006, 04:20 AM
Good update. Theres one aspect of the game that has been cleared up. I only have one problem with this one:

Question, why? I dont see the point to this other than bootsing the egos and epeens of immature people. Theres going to be morons standing in towns spamming and shouting "I have 1000 kills, I r teh roxxors of the s3rv3R!". I think this is something that the game can do without.
The devs were saying as far back as the DF Warcry dev quote era that they were huge stat junkies and would have massive amounts of stat tracking for, well, just about anything they could realistically track.

Why the surprise? We've known that they intended to do this for years now.

Killuminati
08-19-2006, 04:47 AM
Good update :cool:

Razel
08-19-2006, 04:51 AM
good stuffs

Airius Droc
08-19-2006, 04:59 AM
This update is probably the most concerning one yet. Summoning?

I share your concern.

Risk-free PvP? Why do we need special "dueling" mechanics when you can kill anyone anywhere at any time?

Again, I share your concern.

Airius Droc
08-19-2006, 05:01 AM
Once these features are ingame--the summoning, teleporting, PvP arenas--they can be easily altered by the cries of the carebear parade coming down Joy Street. Give in a little, you give in a lot.

I share your concern.

Airius Droc
08-19-2006, 05:13 AM
I have my own concerns.

- Insta Kills.
- Summoning/Porting.
- Quick return to the battlefield.

If you make a game that works like Planetside, you'll get Planetside results. My advice would be to go play Planetside for a few more hours and then ask yourself the following questions:

1) Where's the roleplaying?
2) Is this game really tactical?
3) Is this game really strategic?
4) Is this game deep in any meaningful way?
5) Did you form relationships online that would promote retention?

I love'd Planetside, for a few months. But I haven't thought about returning to it since I left (years ago). There's nothing there for me, no relationships, no goals, no prestige, no value. That's the key here to your business model, how does a meaningless death penalty create value for your customers? SOE owns the rights to the planetside characters, items, and identities...who the fuck cares? There's no value in those characters! I doubt you could even buy a maxed out Planetside character on ebay if you wanted to!

My concern is that your design decisions could be leading you down this same path. Which is fine if you want the results of Planetside, but not if you want long term and meaninful interaction that promotes more than just "conflict."

If travel is easy, the world is small. If kills come easy, then tactics and strategy are cheap. If there's no downtime, then uptime holds no meaning.

crunchtime
08-19-2006, 05:22 AM
Thanks for the update...:)

Satan
08-19-2006, 05:23 AM
this is an example of good info because its detailed

10/10

Shadow Walker2020
08-19-2006, 05:26 AM
The devs were saying as far back as the DF Warcry dev quote era that they were huge stat junkies and would have massive amounts of stat tracking for, well, just about anything they could realistically track.

Why the surprise? We've known that they intended to do this for years now.

I figured that they would have abandoned that by now.

Stats and stuff like that fit in with games like unreal tournament, Quake, Halo, and anyother team tournament style game.

And this is one of the better reasons that having all these stats and stuff arent the best idea for this game.

I think it takes away from the element of surprise. If you can see how many people a person has killed, then youll know what they are all about automatically. It hurts the mystery and intrigue of running into other travelers on the road. Its too much of a heads up on the who's who of top killers on the server.

And its kinda lame.

mlucas
08-19-2006, 05:33 AM
Thank you dev's for a good informational update!

Now can we have one each week :D

Teth
08-19-2006, 05:52 AM
I have my own concerns.

- Insta Kills.
Nowhere did they say "insta-kills". What they are talking about sounds more like this...

NORMAL:
Somebody is at 15hp. You hit them for 25 damage. They fall incapacitated.

CRITICAL:
Somebody is at 15hp. You critically hit them for 25 damage. They die outright, skipping over incapacitation.

Either way the person is effectively out of the fight; if you happen to land a critical hit as your final strike, then you just saved yourself the hassle of having to do a graphically fancy finishing move afterwards.

- Summoning/Porting.
- Quick return to the battlefield.
These, however, are indeed dire problems.

Shadow Walker2020
08-19-2006, 05:59 AM
Summoning and porting can only be a problem if players will be able to summon and port in seige engines. Because, with out a seige engine, players cannot destory structures. Take out the enemy seige engine, you stop their attack. I mean what are they going to do without seige engines, sit there with their soldiers and keep sit outside the walls yelling at the inhabitants of the city?

So, I dont see it being that much of a problem.

Airius Droc
08-19-2006, 06:07 AM
Nowhere did they say "insta-kills". What they are talking about sounds more like this...

What they said was...

Outright killing by critical hits is possible. In most cases though you get incapacitated.

That's just enough information to make me shiver at the prospective functionality of combat mechanics.

In my mind, that reads..."You can be walking around the woods and all the sudden two d00ds shoot you at the exact same time and you drop dead because your total hit points just went negative at an extremely fast rate. The next person that comes along is likely to see your dead corpse there, and as they bend over to loot your ass, *thump* *thump* they take two in the rear and begin what turns into a corpse train/loot fest for two idiots hiding in a tree using 3rd person."

Of course, I could be overreacting. But no one really has the information the devs do, this is just speculation based on the fear and frustration byproduct of past games. History repeating itself over and over, if you will.

Figrix Voidstar
08-19-2006, 06:12 AM
excellent update!

iwantmydarkfallplzzzzzzzzxs ~

V1RUS
08-19-2006, 06:13 AM
Great update!

The stats I could live without, but at the same time they can be fun to have, who cares if somebody is in town gloating. Leave him be and he'll soon quit. Its when people start bitching that hes gloating that he realizes he can keep doing it to piss you off (his goal to begin with).

As for the summoning/teleportation. I highly, and I mean HIGHLY, doubt the devs would allow you to teleport a group of players in one shot. I'm guessing that it'll be a one person deal, and expensive to do. Either intense energy consumption, big money for the items to cast a teleport, long casting time which could possibly be easily interrupted, long cooldown time, etc. There are plenty of ways to keep it balanced, and I'm sure the devs see that.

For the dueling, again I think people are over reacting. If its in arena, I can see it set up as an event, where you can choose 1v1,2v2, and so on. So that to even get in to begin with you'd probably have to wait. However, if its not in arena (as in you walk up to somebody and ask them to duel), I don't see in any way shape or form how that will hurt the pvp environment. Simply say no, and kill the mofo (as somebody stated before). And there won't be any safe-zones, somebody mentioned that and I have no idea where they got that idea from.

As for the spawn protection, great idea. I'm not being carebear, but I can see an army raiding a town, whiping people out, and then camping the clanstone where they are to revive just to kill them the second the spawn back into action. Giving people the capability to spawn camp isn't a good way to keep people playing once it starts happening to them.

Now my question. Why are people looking to deeply into this:
Getting back into battle can be done by running, riding, sailing, by portal, teleportation, and summoning.

But not this:
Great care has been taken in balancing and limiting the magical means of transportation mentioned above.

Stop reading just what you want to read (something for you to complain about) and read the whole damn article.

Airius Droc
08-19-2006, 06:17 AM
Stop reading just what you want to read (something for you to complain about) and read the whole damn article.

I don't think it's fair to expect people to read this...

Great care has been taken in balancing and limiting the magical means of transportation mentioned above.

...and automatically say to themselves, "Oh well, in that case, this is going to kick ass!"

I mean, every game I've ever followed said things like that. Shadowbane devs said the exact same things, multiple times. How'd that turn out?

Metal Wolf
08-19-2006, 06:26 AM
I'm glad to hear mounts cant be revived, makes them far more valuable. I am also interested to see how summoning was implemented.

Airius Droc
08-19-2006, 06:29 AM
I'm glad to hear mounts cant be revived, makes them far more valuable. I am also interested to see how summoning was implemented.

As a way to balance the game, I hope the devs consider making MAHIRIM that are incapacitated, unable to run on all fours without special healing (performed wherever other races have to get mounts). This would be the equivalent to having a "non-revived mount."

Leric
08-19-2006, 06:41 AM
hawt

nazual
08-19-2006, 06:48 AM
Nice. Hopefully mounts wont be that easy to replace. I find it lame if everyone in the game has unlimited mounts in their bank..

V1RUS
08-19-2006, 06:52 AM
To Airius:

Considering that the devs have probably played a majority of the mmo's out there and realize the exact same thing you have just said...I think its safer to assume they are going to keep to their word whereas others have failed to do so. At least I hope.

I also don't thinks its fair for them to read that passage and automatically say to themselves "BS, its just going to be like every other game".

Yes I could just be over optimistic, however I think many of the followers here are a little over pessimistic.

Airius Droc
08-19-2006, 07:22 AM
Considering that the devs have probably played a majority of the mmo's out there and realize the exact same thing you have just said...I think its safer to assume they are going to keep to their word whereas others have failed to do so. At least I hope.

We all hope so.

...and there's nothing wrong with being optimistic. However, the devs are making business decisions. Some of the things that I personally want in this game will not make it in, some of the things that the devs want won't make it in. I think (and fear) that the death mechanics are a perfect example of this.

I'd prefer death to be less frequent, and more meaningful. The way that death is described, players will have little to fear from death. It's really just a part of the gaming cycle, and if you want to die all the time, you can design your character to do that minimizing risk. Most players will do this out of necessity because of this design, making the overall gaming experience more about conflict, and less about diplomacy, roleplaying, trade, and anything else people wanted to do outside of killing each other. At least, that's my pessimistic view point. Darkfall sounds like Planetside with swords. No conversation needed, just join a clan that wants to kill kill kill, don't worry about trading, don't worry about geopolitical issues, the clan will provide quick transportation, the game design will provide little risk and gameplay similar to Quake.

Dalris
08-19-2006, 07:23 AM
oo i liked the news for today.. some nice stuff

Ulcis Cor
08-19-2006, 07:30 AM
Please... for the love of god. No summoning. The only way it would be worth any sort of while, to my mind at least, is to have work like Shadowbane. Other than that and you might as well not have it all.

Everything else in the update I can live with. But when I read summoning was in I cringed. Please don't do it.

Wisperer
08-19-2006, 08:30 AM
Good update. it re-confirms information that we have all been talking about these past couple months

Once these features are ingame--the summoning, teleporting, PvP arenas--they can be easily altered by the cries of the carebear parade coming down Joy Street. Give in a little, you give in a lot.

Hold the line on hard.

The tidbit at the end regarding dueling arenas is what scares me shitless. If they're willing to go that far to make it easy on players who want to duel, they'll be willing to go far for the crybabies during beta who think the game's too hard to play and want a scapegoat to carry their lazy asses across the map.

I can see where portals and possible mass summoning would be bad but the arenas? There just a place to fight your same race/alignment with out having a alignment hit. What could they (the arenas) be that is so bad having them in game?

Wisperer
08-19-2006, 08:44 AM
Good update. Theres one aspect of the game that has been cleared up. I only have one problem with this one:

Originally Posted by WarCry Update
Killing and dying is tracked statistically. You can check out details about your kills or anyone else’s for that matter.



Question, why? I dont see the point to this other than bootsing the egos and epeens of immature people. Theres going to be morons standing in towns spamming and shouting "I have 1000 kills, I r teh roxxors of the s3rv3R!". I think this is something that the game can do without.

I think its in line with the rest of the things in game. Full loot upon death, the free for all group looting (This is a conscious design decision in order to promote conflict.), only one language so there will be trash talk and the statistics.

The stats should be set-able by the account owner so other can only see basic info and the stats that the owner is willing to share. Number of deaths is one that should be set-able.

Irodim
08-19-2006, 09:35 AM
In my mind, that reads..."You can be walking around the woods and all the sudden two d00ds shoot you at the exact same time and you drop dead because your total hit points just went negative at an extremely fast rate. The next person that comes along is likely to see your dead corpse there, and as they bend over to loot your ass, *thump* *thump* they take two in the rear and begin what turns into a corpse train/loot fest for two idiots hiding in a tree using 3rd person."

Of course, I could be overreacting. But no one really has the information the devs do, this is just speculation based on the fear and frustration byproduct of past games. History repeating itself over and over, if you will.
Think of it like this. You are in a fight with someone and he has lower life than you think (since you cannot see his life bar) so you use a powerful attack and essentially you over hit him by enough to skip the incapacitated part so he won't beable to be rez'ed by a friendly healer. Does that make sense?

Sack
08-19-2006, 09:52 AM
Summoning? For a long time we were under the delusion that magical travel would be limited to permenent portal structures, and expensive one-man recall spells. Now, however, it seems that the summon-chains of Shadowbane are back. Even if summoning is expensive, it still makes transporting an army from one side of the world to another feasible, and that's plain rediculous.



That might not be true at all. Suppose you can only summon once or twice per day, and the Summon skill is deep in points. So you have a few summoners that can summon a couple people daily. Not that big of a deal. In fact it could be useful and not unbalanced.

Irodim
08-19-2006, 10:07 AM
I have faith in the devs about the teleporting issue mainly because of their comments. It is reassuring that traveling by foot or mount will be the main mode of transportation.

JimLad
08-19-2006, 10:19 AM
Don't jump to conclusions people!

"Portals!? what portals!? oh my god! but how many? and how frequent!?"
"They better do it exactly how I want or THE F**KING SKY WILL FALL IN AND I'LL JUST KILL MYSELF!!!1" :ohno:

:lmao:

I'm just glad that we're (hopefully) starting to get more informative updates again.
This was much better than what we've had over the past few weeks, definately. Some more like this for stuff like ships and sieging and player cities and spells and maybe even prestige classes.

Khantrah
08-19-2006, 10:27 AM
Summoning, this is bad news. With recall/mark already in, I just don't see summoning doing any good for Darkfall, and all kinds of bad.

They have been mentioning portals for years now without any explanation of how they will work. This is not a new prospect, but I'm still very concerned about these. They took all this great care to make distance in the game meaningful -- why are they needlessly jeopardizing this with not one, but three types of instant travel.

I do trust their ability to not fuck all this up initially, but like others have been saying, once these things are in it's a slippery slope.

Scottc1988
08-19-2006, 10:53 AM
Great info.

Silverhaze
08-19-2006, 11:21 AM
i'm a bit consfused about the following two aspects:

- Anyone can loot you while you’re incapacitated (or a corpse)

- There is an alignment hit for finishing a player off,...

so that means, i can incap someone, loot him - but as long as i don't finishing him off (so he will not die) i wouldnt get an alignment hit? is this right? so, for what alignment in THAT case? i can incap somebody and loot him without alignment-consequences, so for what we have alignment?

Gunther TheBlack
08-19-2006, 11:26 AM
[quote=Silverhaze]i'm a bit consfused about the following two aspects:

- Anyone can loot you while you

Sarusan
08-19-2006, 11:28 AM
very nice, love the screenshots too

Dont know if you know, but i know that those screenshots are old :rolleyes:

demonic
08-19-2006, 11:51 AM
TAAAASOOOOOOOS..... DINNER IS READY.. HURRY...IT'S GETTING COLD!!!


ya mum, I am on the way ... Give me first 3 minutes I need to write this 'update' with allknown info to keep the crowd busy and off my back ....


2 minutes later ....

K mum, I'm ready ... What's for dinner?
I just blew them off with a bunch of info that is long known for months and months and made a little storyline to hold it together... It will fool most ppl...
I am satisfied .....


***************************

This is actually what happened with this update,
It is just a bunch of century old info put together with a swing,
I have read nothing renovating or nothing I didn't know before at all....

For some of the big (seemingly) enthousiasts of this game all euphoric about whatever 'update' ... it can help sometimes to read up on what allready exists in irc chats, FAQ, lore, main site info ....

you'll find it all there .... just like so many updates....

this is just 'keep you busy therapy' ...


I like what I found about the game, and I will enjoy (hopefully) playing it ....

but to call this an update is to call a dumb beer 'champagne' ...

and we all know there is a big difference between those 2, don't we ^^

rilleh
08-19-2006, 12:54 PM
Dont know if you know, but i know that those screenshots are old :rolleyes:

still looks good tho ;/ I had'nt seen the boat shot before

Salazar[SG]
08-19-2006, 01:10 PM
TAAAASOOOOOOOS..... DINNER IS READY.. HURRY...IT'S GETTING COLD!!!


ya mum, I am on the way ... Give me first 3 minutes I need to write this 'update' with allknown info to keep the crowd busy and off my back ....


2 minutes later ....

K mum, I'm ready ... What's for dinner?
I just blew them off with a bunch of info that is long known for months and months and made a little storyline to hold it together... It will fool most ppl...
I am satisfied .....


***************************

This is actually what happened with this update,
It is just a bunch of century old info put together with a swing,
I have read nothing renovating or nothing I didn't know before at all....

For some of the big (seemingly) enthousiasts of this game all euphoric about whatever 'update' ... it can help sometimes to read up on what allready exists in irc chats, FAQ, lore, main site info ....

you'll find it all there .... just like so many updates....

this is just 'keep you busy therapy' ...


I like what I found about the game, and I will enjoy (hopefully) playing it ....

but to call this an update is to call a dumb beer 'champagne' ...

and we all know there is a big difference between those 2, don't we ^^

QFMFT

reece
08-19-2006, 01:12 PM
#1
For a short time after death, players are protected from attack giving them a chance to reequip.


thats horrible to read.
i still have all those carebears in my ears in the discussion about guards who were crying for safezones so new players can get started and a place to reequip and that it is necessary to keep city-campers away.....blablabla.
This protection time is a measure against Spawn-camping.
Getting spawncamped can be very painful.
many people whine about spawncampers.
I don

snowbert
08-19-2006, 01:41 PM
Too long, didn't read

Lionking1Cyan
08-19-2006, 01:45 PM
or finished off by an enemy through any one of a series of disturbing finishing moves.



hihihihihihi :ohno:


So will there no be death penality about equip durability? Will the durability be affected only by the damage taken during the fight (when alive)?

Askel
08-19-2006, 02:35 PM
I also think that the info was great
but as many others say, Im concerned about the statistics mainly because of that it destroys the element of surprise

Gotrex
08-19-2006, 02:45 PM
Dueling
You guys are overeacting by a fucking mile on this one, it snot like your gonna attack some guy in the woods and hes gonna press his duel button and go "lol you cant take my stuff". It would be either an arena or consensual flag done between friends for sparing/fun without them having to screw over there own allignment to piss about while bored. If you dont like it you can just ignore it and never have to deal with it ever.

Summoning
Not sure on this one as it depends on the implementation, if its like Shadowbane it will suck. However if they do somthing like have a summon spell which is expensive to cast(and require high skill) and has some rediculous cooldown like 4 hours it will be fine imo, i dout any guild will have a summoner for each none summoner in there guild and they aint gonna wait for the 4 hour cooldown so it will be limited to just picking up that strageling party member or somthing.

Also it definatly needs a long cast time and require multiple people to avoid EVACs

Stats
Hate this idea, just serves to inflate peoples egos. The world of MMORPGs is full of retards and this sytem will just serve to encourage them not to be team players in a fight and instead just look out for there "l33t score" so they can wave there dick around infront of there friends. Will also most likely be quite easily rigged.

HighOnLife-FA
08-19-2006, 03:02 PM
The only issue I could see with arenas is if you are able to run into an arena and suddenly not be lootable. But since the dev's are not retarded and there are many ways this can be avoided, I'm not worried.

People seem to be misreading the alignment hit section. They don't say that you have to finish someone off to get the alignment hit. What they do say is if an ally is lying unconcious on the ground and you finish him off, you will get an alignment hit. This line makes me believe any damage you cause results in an alignment hit: "Technically, the alignment penalties and bonuses are associated with the damage delivered. "

And stats are a bad idea if they have them all publically available to everyone.

I also see a potential issue if there is no death penalty other then losing all your gear. If you can respawn at your clan stone while your town is being attacked and then immediately go out and fight, this may be problematic. But again, there are many simple workarounds for this.

WonderBrick
08-19-2006, 05:19 PM
Good new info mixed in with alot of old info.

I like arenas just for occasional dueling of friendly and semi-friendly people. Accidents happened in UO, and egos sometimes got bruised, and people got counts because of that at friendly duels.

Recall and gates concern me, even if casting recall/gate takes 20min, or even if gates are staticly placed at distant points around world(moongate pvp? bleh).

Agge
08-19-2006, 05:31 PM
Now this i good stuff, I like it alot!

Maglubiyet
08-19-2006, 05:34 PM
I see the ARENA as the only place to have a "duel". My bet is they made it so 2 players once in the arena can have a duel and not be able to get looted. I would also have to say running into an arena isnt going to make you safe, it would have to be an angreed apon duel once in the arena. I see this mostly being used in the large cities for fun/contests while guard protected, and in guild cities. AKA not an actual safe zone just away to have tournies and alittle bit of RP shit.

Summoning is hard to tell how they will impliment it, but guessing that they didnt want it to be like shadowbane or UO, they either made it take for ever to cast or a long time after casting or both, hella expensive to cast, must be used with specail hard to come by materials, or many other ways to make it difficult, and not a must have be all end all skill.

Stats are cool, but I also don't like them. Hard to say cause it will be split by the community who wants or doesnt want them.

Death alignment hit.
There is an alignment hit for finishing a player off, even if you’re not the one knocking him unconscious. Technically, the alignment penalties and bonuses are associated with the damage delivered. In a declared war there are no alignment penalties or bonuses.
Basically this is telling us that the alignment loss/gain isnt based on killing a player. It is based on doing damage to a player. So if someone from your race Incap's you they will receive an alightment hit for every point of damage they did to you. If your friend comes over and does a killing blow to you, he will only receive a hit for the amount of damage he delived to you. If you hit an opposing race, you essentially gain alignment for the damage dealt to them. So basically everything revolves around damage dealt, not killing or incap blows. This is a way better feature then basing it off of incaps and killing blows.
It also seems like once at war to neither get alignment or lose alignment for killing an enemy your at war with.

Irodim
08-19-2006, 05:37 PM
[QUOTE=Silverhaze]i'm a bit consfused about the following two aspects:

- Anyone can loot you while you

Derid
08-19-2006, 06:04 PM
If a guild CAN bring everyone, their mother, and their mother's bridge club to a fight they will. Portaling/magic travel will lead to much larger fights, period. If an alliance/nation CAN recruit every guild possible, and then bring them all to one spot in under an hour, or even 2, it will. On a regular basis. History in other games has shown this.

Regional conflict, lines of supply, strategic objectives are all eliminated. Most every conflict turns into a server-wide conflict, why? Because if one side can get someone else to help/needs to sub to someone for help, they will. So now they can pull EVERYONE from across the entire server, to help. No regional control, no nadda- the game servers will be split into 2, maybe 3 extremely large
factions, and most battles will lag everyone to death, and in all honesty- probably crash the servers. Not a knock on DFO devs programming abilities, but they are seriously underestimating the trend to large zerg warfare, if large zerg warfare is enabled, which with magical travel/summoning it will be.

If one side can bring half the server to help them fight, they will. History has shown that there is usually someone who can.

I just hope the devs do not underestimate this trend. The whole feel and dynamics of this game are going to be drastically different with instant travel, than it would be without.

Shadow Walker2020
08-20-2006, 01:20 AM
I think its in line with the rest of the things in game. Full loot upon death, the free for all group looting (, only one language so there will be trash talk and the statistics.

The stats should be set-able by the account owner so other can only see basic info and the stats that the owner is willing to share. Number of deaths is one that should be set-able.

Yeah, the stats should be toggleable. I still think its just going to lead to arrogant morons spamming how many kills they have and that everyone should check out their stats or that everyone should fear them.

Porthios
08-20-2006, 02:24 AM
Solid interview. It's good to know that not much has changed with the death system. Keep to your first vision devs! Good job!

ObsiDian_Osiris
08-20-2006, 04:39 AM
neato

-Zephyr-
08-20-2006, 06:41 AM
better...much better.

DemandredEBR
08-20-2006, 07:11 AM
really looking forward ;)

Sir Mevan
08-20-2006, 10:16 AM
I really enjoyed reading this one. It caught my interest:)

Skullz
08-20-2006, 12:59 PM
Excellent information in this one. Thanks warcry.

Mango
08-20-2006, 04:13 PM
What a shame. Extremely dissapointing interview. Sad to read, that DF seems to go the zerg favouring way like other games have gone. I really hoped for a diffrent approach.

- "losing active spell effects" --> sounds like a lot of buffs and sound like they are worth a LOT

"For a short time after death, players are protected from attack giving them a chance to reequip." --> don

alfaroverall
08-20-2006, 04:33 PM
What a shame. Extremely dissapointing interview. Sad to read, that DF seems to go the zerg favouring way like other games have gone. I really hoped for a diffrent approach.

- "losing active spell effects" --> sounds like a lot of buffs and sound like they are worth a LOT

"For a short time after death, players are protected from attack giving them a chance to reequip." --> don´t even start to bring in anything that means an invul mode. even not this way. if a player got killed 2 or 3 times in a row, let him have the option to spawn in his capitol.

"Killing and dying is tracked statistically" --> Noob and Mule-killing ftw.

"by portal, teleportation, and summoning." --> WTF ? that´s the most dissapointing thing i´ve read so far. :eek:

"There are plans for a venue within the game where death won’t have any negative consequences, looting, or penalties and players can fight for sport." --> please let us have an auto-ignore for anything like this and a spam-filter for "duel me"

All in all more bad news than good ones (in my opinion).
Indeed, I'm happy that there WAS an interview (instead of just screens), but this information mostly miffed me and imo are mostly features the devs took time to integrate but that won't bring about much good.

Any invulnerability should be minimal (10 sec tops) if at all: if you get griefed, call a friend. It's that simple; your bank gear probably won't do that much good.

Dueling, imo, should be player-run. Two people decide that they will fight and use the "forgive" feature (?) at the end, not kill each other, not loot each other. It's on your honor whether or not to keep your word.

Statistics could also be player-run by simply integrating a sign system. Clans agree that they will post who killed them and who they killed (as much as they can remember) on an in-game sign in the player town and use it to determine KoS. No mechanic needed.

As for teleportation...put simply, there is no effective way to weaken teleportation without getting rid of it. I'll just leave it at that, since this isn't the forum for that.

Irukandji
08-20-2006, 05:31 PM
Great, accept for dueling.

EDIT:And since there will be dueling, will there be skill gains while dueling?

alfaroverall
08-20-2006, 05:45 PM
Great, accept for dueling.

EDIT:And since there will be dueling, will there be skill gains while dueling?
Decent question, hopefully not.
Edit: IF it is secure from attack, e.g. an alignment hit for a fellow race member attacking you while dueling. Again, if dueling were left to the PLAYERS (cough) we wouldn't have this question and two friends duking it out would be a good way to get skill.

taeroch
08-20-2006, 06:03 PM
thats sweet:D

iza
08-20-2006, 08:09 PM
Just a thought:
If the alignment penalty is based on damage dealt, and the killing blow, couldn't you have a good-aligned character team up with an evil one to kill his own race without penalty? You have the good char heal the evil one, as well as incap the target, the evil char does all the damage and takes all the alignment hits...

alfaroverall
08-20-2006, 08:11 PM
Just a thought:
If the alignment penalty is based on damage dealt, and the killing blow, couldn't you have a good-aligned character team up with an evil one to kill his own race without penalty? You have the good char heal the evil one, as well as incap the target, the evil char does all the damage and takes all the alignment hits...
If they didn't have hirelings (who would treat someone of opposite alignment as KOS) then I would think so.

Ryuji
08-20-2006, 09:36 PM
Just a thought:
If the alignment penalty is based on damage dealt, and the killing blow, couldn't you have a good-aligned character team up with an evil one to kill his own race without penalty? You have the good char heal the evil one, as well as incap the target, the evil char does all the damage and takes all the alignment hits...

yes, you would be able to do that.

Rustypipe
08-21-2006, 12:43 AM
"There are plans for a venue within the game where death won

Jinx
08-21-2006, 01:07 AM
As for teleportation...put simply, there is no effective way to weaken teleportation without getting rid of it. I'll just leave it at that, since this isn't the forum for that.

Sure there is.

-The summoner has to be within a specific range of his clanstone to use his summon ability.

-The summoner can only summon other's bound to his clan stone.

- Both summoner and summonee drop to 1 life, 1 endurance, and 1 mana when the summonee accepts summons, and neither can gain any of those attributes while the summons is being cast.

-Summons takes two minutes to complete.

-While casting summons, neither summoner nor summonee can move, attack, defend, or preform any other action.

-While casting summons, a large lighting effect appears around summoner and summonee that is the equivalent of "Shoot me! I've only got a hit point!" to anyone within a thousand yards.

-While summons is being cast, all buffs, including any invisibility or stealth affects, are removed from both summoner and summonee. They return when summons completes.

-If either summoner or summonee takes damage while summons is being cast, the summons is canceled. The also means whoever took damage is incapacitated or dead, as they were at 1 hit point.


So basically, summons wouldn't be all that useful for anything but bringing a friend over to you when you are hunting close to home.

But yeah, I'm agianst summoning as well, regardless.

Adapt
08-21-2006, 07:35 AM
awesome update:D

brightside
08-21-2006, 07:44 AM
sounds like dying could be a bitch.

Irodim
08-21-2006, 08:02 AM
Sure there is.

-The summoner has to be within a specific range of his clanstone to use his summon ability.

-The summoner can only summon other's bound to his clan stone.

- Both summoner and summonee drop to 1 life, 1 endurance, and 1 mana when the summonee accepts summons, and neither can gain any of those attributes while the summons is being cast.

-Summons takes two minutes to complete.

-While casting summons, neither summoner nor summonee can move, attack, defend, or preform any other action.

-While casting summons, a large lighting effect appears around summoner and summonee that is the equivalent of "Shoot me! I've only got a hit point!" to anyone within a thousand yards.

-While summons is being cast, all buffs, including any invisibility or stealth affects, are removed from both summoner and summonee. They return when summons completes.

-If either summoner or summonee takes damage while summons is being cast, the summons is canceled. The also means whoever took damage is incapacitated or dead, as they were at 1 hit point.


So basically, summons wouldn't be all that useful for anything but bringing a friend over to you when you are hunting close to home.

But yeah, I'm agianst summoning as well, regardless.
Thats pretty much saying don't summon at all. But I will wait to criticize their summoning idea until after we learn what it is. As I said in many other threads, the devs know they are dealing with a very fragile idea so I do not expect them to impliment it unless they truely feal it is balanced.

Sidabras
08-21-2006, 06:07 PM
As far as statistic stuff goes, I like the way DAoC did the realm rank stuff, both in the way it was an incentive to pvp and the way they published the information. I very much dislike the way WoW does honor and de-ranking on a weekly basis, but that is abit off the statistics line of thought. As to this giving away who is and is not a pker (or positively aligned with their race), well, I think that is suppose to be pretty obvious by design.

SamDog
08-21-2006, 06:17 PM
In my mind, that reads..."You can be walking around the woods and all the sudden two d00ds shoot you at the exact same time and you drop dead because your total hit points just went negative at an extremely fast rate. The next person that comes along is likely to see your dead corpse there, and as they bend over to loot your ass, *thump* *thump* they take two in the rear and begin what turns into a corpse train/loot fest for two idiots hiding in a tree using 3rd person."



I think 3 high level guys who all hit you at once with an arrow from a top of the line bow (set to powerbolt or whatever the slow-aimed deadly shot skill is)
should take you down instantly. 2 is too few, 4 too many.

I agree with everyone who is worried about summoning. It is a very bad idea, as is teleporting.

Being vulnerable while summoning/teleporting doesn't help any. The point is if you have to walk somewhere, things happen on the way. If you just summon back and forth from your favorite haunt, it shrinks the game to nothing. If someplace is too far away to walk then your city is in a bad location etc.

yours
Samdog

Elro
08-21-2006, 07:32 PM
Excellent update. Lots of details and game related information.

I like the incapacitate before death mechanic. Makes sense and should create multiple strategy variations in group conflict.

TreyDingo2020
08-21-2006, 08:14 PM
And there was much rejoicing (cheers)

Hellstaub
08-22-2006, 12:09 AM
the more information that gets released about darkfall the more i wish i didn't have responcibilities. some people rag on those that are 18+ and still gaming all day ever day. me? well i say plug me into the matrix.. well not the matrix, just gimmie a cubicle with a killer computer and darkfall and a steady supply of pizza and burritos and i'll make all the biothermal energy a robot could want

stormmhael
08-22-2006, 05:04 AM
Maybe a few stones scattered around the world, where you can summon someone to you if you are touching the stone.

One more resource clans could fight over...

But as for summon anywhere, anytime, not the greatest thing in my opinion.
Someone could make me agree with them if the cost for casting was very high(not as in mana, as in $ or spell components)

But I'd definately prefer the permanent summon locations to anywhere type spells.

Mushukyou
08-22-2006, 02:49 PM
Love this update! I wish on the looting section though they would have touched on timers. But still overall I have been satisfied.

What timers? Timers for what?


I really, *really* hate that people are "invulnerable" after being killed. Is that what you mean by a "timer"? It had better not be for more than a minute or something.

Mushukyou
08-22-2006, 02:50 PM
the more information that gets released about darkfall the more i wish i didn't have responcibilities. some people rag on those that are 18+ and still gaming all day ever day. me? well i say plug me into the matrix.. well not the matrix, just gimmie a cubicle with a killer computer and darkfall and a steady supply of pizza and burritos and i'll make all the biothermal energy a robot could want

Hey bro, I'm over 30 and I game like a madman.

Evaine
08-22-2006, 03:07 PM
Sure there is.

-The summoner has to be within a specific range of his clanstone to use his summon ability.

-The summoner can only summon other's bound to his clan stone.

- Both summoner and summonee drop to 1 life, 1 endurance, and 1 mana when the summonee accepts summons, and neither can gain any of those attributes while the summons is being cast.

-Summons takes two minutes to complete.

-While casting summons, neither summoner nor summonee can move, attack, defend, or preform any other action.

-While casting summons, a large lighting effect appears around summoner and summonee that is the equivalent of "Shoot me! I've only got a hit point!" to anyone within a thousand yards.

-While summons is being cast, all buffs, including any invisibility or stealth affects, are removed from both summoner and summonee. They return when summons completes.

-If either summoner or summonee takes damage while summons is being cast, the summons is canceled. The also means whoever took damage is incapacitated or dead, as they were at 1 hit point.


So basically, summons wouldn't be all that useful for anything but bringing a friend over to you when you are hunting close to home.

But yeah, I'm agianst summoning as well, regardless.
:eek:
Bad Bad Idea and I am for summmoning. Of course I played SB and UO.:p

Esc
08-22-2006, 04:22 PM
very interesting, Battle at sea! Yarr. No ghost world tho, I enjoyed that from UO