View Full Version : Fun with Darkfall Physics
Mr. White
06-02-2010, 06:16 PM
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
Dread Rising
06-02-2010, 06:17 PM
Nice :)
Sonn Fere
06-02-2010, 06:19 PM
Parkour! Parkour!
Darkfiend#billy
06-02-2010, 06:19 PM
Its a great video and its good to see you guys are still alive, but GIVE US SOME INFO FFS! :D
Cailian
06-02-2010, 06:26 PM
Hey guys, they're still alive! Over here!
Stanleyxd
06-02-2010, 06:27 PM
D: i need to lvl stormblast
ThunderThighs
06-02-2010, 06:28 PM
lol...
DriftingJoint
06-02-2010, 06:30 PM
Grats guy, Nacitar will never stop talking about this now. " Yeah but I'm in the spotlight" fuuu.
http://www.youtube.com/watch?v=8wYEvbUX0JM
if someone has climbed higher then i have, lemme know. ( thats from cairn )
Rahavin
06-02-2010, 06:44 PM
http://www.youtube.com/watch?v=8wYEvbUX0JM
if someone has climbed higher then i have, lemme know. ( thats from cairn )
no, you don't get a spot in this spotlight
giantAppleCore
06-02-2010, 06:57 PM
Bionic Commando, hell yeah
lordliquid
06-02-2010, 07:01 PM
Grats guy, Nacitar will never stop talking about this now. " Yeah but I'm in the spotlight" fuuu.
It's okay Lyron.. One day you will be in the spotlight! Keep playing and you'll make it! I have faith in you!
Mifun
06-02-2010, 07:05 PM
Awesome thing! :)
Dartax
06-02-2010, 07:06 PM
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
You seriously want to highlight how you can bunny hop down mountains at ridiculous speeds?
Some of the stuff I understand, but cmon, that is in no way something to brag about.
"Hey guys, our jumping system allows you hop down a declining slope at 100 times normal speed! And since fall damage can't kill you, it is the perfect way to run from PvP!"
Using spells to climb up towers and mountains is cool. Bunny hopping down declines is not.
giantAppleCore
06-02-2010, 07:09 PM
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
Yeah.
They slightly edited shrapnel before, and made it unusable in water, I think if they fixed that, and didnt fix the rest, then it's working as intended.
bongloads
06-02-2010, 07:10 PM
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
if not alone, then at least helplessly outnumbered
unravell3r
06-02-2010, 07:11 PM
Copy/pasting fan videos rather than giving real information always works. Not like real communication was promised or anything.
KoKane
06-02-2010, 07:11 PM
I guess we should upload our tricks or people like Nacitar get credit :(
Niburu
06-02-2010, 07:17 PM
Copy/pasting fan videos rather than giving real information always works. Not like real communication was promised or anything.
i think you dont understand the spotlight section.
Demis
06-02-2010, 07:19 PM
thanks for showing us some safe spots for macroing!
Realbigdeal22
06-02-2010, 07:21 PM
The reason why clan tower walls are useless and the reason why players dont use war hulks anymore. I dont know why you guys give props to sush a flaw.
chokke
06-02-2010, 07:23 PM
So nice to see any of the upcoming models, or armorset-looks.
I love you AV, you're teh best!
Sarphus
06-02-2010, 07:26 PM
Cool vid.
I knew explosion was good for something, but hadn't figured out what.
I get it now :)
Jathen
06-02-2010, 07:28 PM
The reason why clan tower walls are useless and the reason why players dont use war hulks anymore. I dont know why you guys give props to sush a flaw.
This lol. Also like uzik said showing that you can use spells to run away from fights and not die because you cant die from falling in a spotlight is dumb.
bobii
06-02-2010, 07:28 PM
Half of the video is just repeating the same boring pattern with broken spells. Whee.
Didn't find anything better to spotlight then eh...
Niburu
06-02-2010, 07:28 PM
The reason why clan tower walls are useless and the reason why players dont use war hulks anymore. I dont know why you guys give props to sush a flaw.
ClanTower Walls are very Helpful in Sieged to defend your town. They are not mean to have a save spot behind them......
omg guys you crying about a really good thing and what makes DF different from these other semi-realistic games it is the good use of spells to escape or to get a better position. I think most of you don't use them and cry that they got zerged. lol
Sarphus
06-02-2010, 07:33 PM
ClanTower Walls are very Helpful in Sieged to defend your town. They are not mean to have a save spot behind them......
omg guys you crying about a really good thing and what makes DF different from these other semi-realistic games it is the good use of spells to escape or to get a better position. I think most of you don't use them and cry that they got zerged. lol
That's a good point.
Chances are good that a zerg won't be able to follow you if you master knockback spells, because you will outrun them and be able to escape.
On the other hand, if you're taking fall damage flying down a mountain and they all shoot nukes in your general direction you could easily die from the splash. I guess at that point you were already dead, though :)
ninogan
06-02-2010, 07:34 PM
I thought you said that you were gonna post only game info from now on :s
Grim Creaper
06-02-2010, 07:38 PM
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
neat..... Where is our patch ?
Skinstripper
06-02-2010, 07:39 PM
Seems like we're rewarding afk macroers and exploiting game physics. Awesome :)
chokke
06-02-2010, 07:40 PM
neat..... Where is our patch ?
IS IT LAST WEEK ALREADY?!I!!Iii!
Nice video, but how should a melee destroyer catch someone like this? :rolleyes:
Sarphus
06-02-2010, 07:42 PM
Nice video, but how should a melee destroyer catch someone like this? :rolleyes:
How should a mage melee a destroyer in quality gear?
apples meet oranges...
mages have more utility abilities than anything else.
destroyers have more durability and damage output.
unravell3r
06-02-2010, 07:43 PM
How should a mage melee a destroyer in quality gear?
apples meet oranges...
mages have more utility abilities than anything else.
destroyers have more durability and damage output.
LOL
Do you play Darkfall?
bobii
06-02-2010, 07:47 PM
destroyers have more durability and damage output.
I lol'd.
Phoboss
06-02-2010, 07:48 PM
You seriously want to highlight how you can bunny hop down mountains at ridiculous speeds?
Some of the stuff I understand, but cmon, that is in no way something to brag about.
"Hey guys, our jumping system allows you hop down a declining slope at 100 times normal speed! And since fall damage can't kill you, it is the perfect way to run from PvP!"
Using spells to climb up towers and mountains is cool. Bunny hopping down declines is not.
This :bang::bang:
Niburu
06-02-2010, 07:50 PM
That's a good point.
Chances are good that a zerg won't be able to follow you if you master knockback spells, because you will outrun them and be able to escape.
On the other hand, if you're taking fall damage flying down a mountain and they all shoot nukes in your general direction you could easily die from the splash. I guess at that point you were already dead, though :)
and so much to the point that these spells are easy way to escape. as you said one arrow or nuke and you are done ^^
How should a mage melee a destroyer in quality gear?
apples meet oranges...
mages have more utility abilities than anything else.
destroyers have more durability and damage output.
This would be the case if a mage only could wear Robes ( what will come with next expansion) But atm a mage in good gear can wear many parts of infernal or full plate+buff to have nearly the same protection as the destroyer in meele
Zezune
06-02-2010, 07:52 PM
You seriously want to highlight how you can bunny hop down mountains at ridiculous speeds?
Some of the stuff I understand, but cmon, that is in no way something to brag about.
"Hey guys, our jumping system allows you hop down a declining slope at 100 times normal speed! And since fall damage can't kill you, it is the perfect way to run from PvP!"
Using spells to climb up towers and mountains is cool. Bunny hopping down declines is not.
qft, maybe you spotlight guys think it looks pretty sweet, but it sucks balls when trying to play the game with people who do this stuff.
TY for reminding us why and how walls are completly useless.
Sarphus
06-02-2010, 07:52 PM
LOL
Do you play Darkfall?
Why would you ask such a stupid question. Of course I do.
I play a mage. A friend of mine plays a destroyer. Both of us do fine.
I can do utility stuff like you see in this video. My friend can hit for 90 in the back if you have your staff out and takes 30 dmg at most when I hit him with maxed out nukes. My friend has 80 or so str and hits me twice as hard as I hit him when I'm at 120 int (107+ base. Buffed to 120)
The problem with destroyer is that most people aren't very good at it. The people who are good at it are extremely lethal... Just like magic. I almost never see my friend get fewer than 5 kills in a siege. last night he 1 v 1'd a very well known pvper. Destroyer is totally playable if you do it right.
Can I do what he does? No... Can he do what I do? No...
Your comment implies you assume people don't know what they're talking about just because their experiences in game differ from yours.
Jathen
06-02-2010, 07:55 PM
Why would you ask such a stupid question. Of course I do.
I play a mage. A friend of mine plays a destroyer. Both of us do fine.
I can do utility stuff like you see in this video. My friend can hit for 90 in the back if you have your staff out and takes 30 dmg at most when I hit him with maxed out nukes. My friend has 80 or so str and hits me twice as hard as I hit him when I'm at 120 int (107+ base. Buffed to 120)
The problem with destroyer is that most people aren't very good at it. The people who are good at it are extremely lethal... Just like magic. I almost never see my friend get fewer than 5 kills in a siege. last night he 1 v 1'd a very well known pvper. Destroyer is totally playable if you do it right.
Can I do what he does? No... Can he do what I do? No...
Your comment implies you assume people don't know what they're talking about just because their experiences in game differ from yours.
And by good you mean people with super high hp, strength, Armour and weapons correct?
giantAppleCore
06-02-2010, 07:56 PM
This would be the case if a mage only could wear Robes ( what will come with next expansion)
Source? Or just a pipedream? =)
Sarphus
06-02-2010, 07:56 PM
...
This would be the case if a mage only could wear Robes ( what will come with next expansion) But atm a mage in good gear can wear many parts of infernal or full plate+buff to have nearly the same protection as the destroyer in meele
To an extent.
A high end destroyer wears infernal+ for sieges and full plate for casual pvp.
I try to wear as much heavy armor as I can without going over 10 encumbrance. My buffs take my resistances up pretty high, but a destroyer is still going to own me if he manages to sneak up on me at a siege.
I think part of playing destroyer right is to use other ppl on your side to assist you. A destroyer that doesn't get ray buffed is a weak destroyer.
Zezune
06-02-2010, 07:59 PM
Your comment implies you assume people don't know what they're talking about just because their experiences in game differ from yours.
Actually, you don't know what you are talking about. You simply don't know how to max out your "mage" capabilities to the point where you are on near equal footing with a destroyer.
Sarphus
06-02-2010, 08:00 PM
And by good you mean people with super high hp, strength, Armour and weapons correct?
No, I mean a destroyer that knows when to do what and how to use his surroundings optimally. You can play destroyer pretty effectively at sieiges with low 300's hp. For starters, you can get ray buffed to greatly improve your HP.
A good destroyer makes heavy use of terrain, armor and teammates. I'm not a good destroyer, so I don't know exactly what you do when. All I know is that one of my good friends in game kills a ton of people as a destroyer.
Don't get me wrong, stats help... they just aren't an end-all. I've seen really bad players with 400+ hp get owned by people with 280 hp and inferior gear.
Zezune
06-02-2010, 08:01 PM
To an extent.
A high end destroyer wears infernal+ for sieges and full plate for casual pvp.
I try to wear as much heavy armor as I can without going over 10 encumbrance. My buffs take my resistances up pretty high, but a destroyer is still going to own me if he manages to sneak up on me at a siege.
I think part of playing destroyer right is to use other ppl on your side to assist you. A destroyer that doesn't get ray buffed is a weak destroyer.
In otherwords, the pre requisite to beating you is for a destroyer to sneak up on you. That sounds real balanced.
Good to know that playing a destroyer means you need to rely on others while a mage doesn't. Awesome, you should show the devs how to balance DF.
Sarphus
06-02-2010, 08:01 PM
Actually, you don't know what you are talking about. You simply don't know how to max out your "mage" capabilities to the point where you are on near equal footing with a destroyer.
Or maybe you're comparing a buffed mage in medium-grade gear to an unbuffed destroyer.
Zezune
06-02-2010, 08:03 PM
[QUOTE=Sarphus;4299196Yes, I do mean people with super high hp, strength, armor, and weapons!
If you don't have that then I mean people who get buffed up like mad by others with magery.
And if not that, then I mean people who can sneak up on mages.....AND have super high hp, strength, armor, and weapons!
[/QUOTE]
Translated.
Zezune
06-02-2010, 08:03 PM
Or maybe you're comparing a buffed mage in medium-grade gear to an unbuffed destroyer.
Or maybe you are telling us that the requirements for beating a mage is a buffed up destroyer decked out in gear.....oh wait, you are.
giantAppleCore
06-02-2010, 08:04 PM
In otherwords, the pre requisite to beating you is for a destroyer to sneak up on you. That sounds real balanced.
Good to know that playing a destroyer means you need to rely on others while a mage doesn't. Awesome, you should show the devs how to balance DF.
Sarphus knows what he's talking about. Most of the top ten players on NA right now do Destroyer. It helps that they can afford the gear to do so. Don't blame your badness on an imbalance on the game.
Zezune
06-02-2010, 08:05 PM
Sarphus knows what he's talking about. Most of the top ten players on NA right now do Destroyer. It helps that they can afford the gear to do so. Don't blame your badness on an imbalance on the game.
You mean the people with super high hp, strength,armor, and weapons? :lmao:
Oh, and money.
giantAppleCore
06-02-2010, 08:07 PM
You mean the people with super high hp, strength,armor, and weapons? :lmao:
Oh, and money.
Yep, those things help. Do you honestly think you should be equal to them without going through what they have? Are you entitled to skip the work?
Zezune
06-02-2010, 08:07 PM
Yep, those things help. Do you honestly think you should be equal to them without going through what they have? Are you entitled to skip the work?
So time played > player skill?
Thanks man, thats all I needed to prove my point.
/thread.
Thalos56
06-02-2010, 08:09 PM
So time played > player skill?
Thanks man, thats all I needed to prove my point.
/thread.
If you just want player skill to matter in a game, what the hell are you doing in a level based game?
giantAppleCore
06-02-2010, 08:09 PM
So time played > player skill?
Thanks man, thats all I needed to prove my point.
/thread.
How effectively you can grind stats is an aspect of player skill, if you want player skill to be the only factor you're in the wrong game. If you don't think some of the best players would mop the floor with you with equal stats you're fooling yourself.
Zezune
06-02-2010, 08:14 PM
If you just want player skill to matter in a game, what the hell are you doing in a level based game?
Asking to reduce the magnormous grind to a reasonable level for a FFA PvP mmorpg with no safe zones?
You know, preferably to some level where our newbies don't get raped by vets exploiting the alignment system all day in newbie towns.
banned4good
06-02-2010, 08:16 PM
seriously? like a month of silence right after a post about increasing communications and this is the much awaited sign of life from you guys?
Zezune
06-02-2010, 08:16 PM
How effectively you can grind stats is an aspect of player skill, if you want player skill to be the only factor you're in the wrong game. If you don't think some of the best players would mop the floor with you with equal stats you're fooling yourself.
Uh huh, whatever helps you sleep at night.
But hey, if they would mop the floor with me with equals stats and etc then wheres the problem in reducing the grind?
But enough derailing the thread,
Spotlight fails by thinking bunnyhopping and a craptastic physics system is awesome and you guys fail by thinking destroyers do what they are suppose to do ONLY when they have high hp, high strength, great armor and weapons, etc.
Fail less imo.
Zezune
06-02-2010, 08:17 PM
How effectively you can grind stats is an aspect of player skill, if you want player skill to be the only factor you're in the wrong game. If you don't think some of the best players would mop the floor with you with equal stats you're fooling yourself.
Bet those WoW players are fucking gods....grinding out all those purples. Bet they would rape us if they came to DF. :rolleyes:
Sarphus
06-02-2010, 08:23 PM
So time played > player skill?
Thanks man, thats all I needed to prove my point.
/thread.
Who said anything about it taking a long time to get good gear. Good players have good gear for a number of reasons. One of those reasons is that they kill people who have good gear. Another is that they can control resources that allow them to make good gear. Another is that they can kill mobs that drop good gear or resources.
You don't need a particularly heavily developed character to get good gear. At a minimum, you just need to ninja a mine.
Don't worry about the high-end guys that are able to do tons of stuff you can't. This game is fairly easy to learn, but exceptionally difficult to master.
Everyone who sticks around for a while gets good eventually and it's not just their character... Just figure out what works for you and try to come up with counters with the things that beat you.
giantAppleCore
06-02-2010, 08:27 PM
...
I'm giving up, I think the guys a troll or believes he should be the best, and any system where he isn't is broken.
Zezune
06-02-2010, 08:29 PM
Sarphus, we're done here. You are delusional.
giantAppleCore
06-02-2010, 08:29 PM
Sarphus, we're done here. You are delusional.
Just out of curiosity, what are your stats?
I remember back in the day when you could actually defend a town by holding the choke points.
Now it is like "LOL I will just cast two spells with like no cool down that EVERYONE has and get my entire guild over the walls!"
Zezune
06-02-2010, 08:33 PM
I'm giving up, I think the guys a troll or believes he should be the best, and any system where he isn't is broken.
Oh yeah....I'm totally trolling.
Couldn't possible be the fact your idea of a destroyer being able to do his job is to have high hp, high strength, quality weapons and armor, and buffs from some other mage, let's not forget to mention skills and masteries too.
I totally said I should be the best, not that player skill should matter. I'm totally going to go play wow and PvE all day long so I can get me some leet purples and rape people in battlegrounds with east....because thats player skill, afterall.
You disingenious dellusional selfish pricks are going to be the death of DF.
giantAppleCore
06-02-2010, 08:35 PM
Oh yeah....I'm totally trolling.
Couldn't possible be the fact your idea of a destroyer being able to do his job is to have high hp, high strength, quality weapons and armor, and buffs from some other mage, let's not forget to mention skills and masteries too.
I totally said I should be the best, not that player skill should matter. I'm totally going to go play wow and PvE all day long so I can get me some leet purples and rape people in battlegrounds with east....because thats player skill, afterall.
You disingenious dellusional selfish pricks are going to be the death of DF.
To compete with high end mages you need to be a high end destroyer, yes.
You need high end gear, which costs a lot of money, which over time will cost more than the mage, but the mage has an insane cost up front in leveling magic. I'd bet it's at least 1.5 million gold to get archmage (assuming you dont spam mana missile/heal self like crazy)
To compete with low end mages you can do it naked, you just want everything easy.
Zezune
06-02-2010, 08:37 PM
Just out of curiosity, what are your stats?
I'd give you an answer, but there is no answer that won't lead you into making an excuse for your argument. Its like arguing with a creationalist.
I say high, you say I'm just a newb and need to learn2play.
I say medium, you say I'm a newb and need to grind my stats up.
I say low, and you say I shouldn't be able to compete with veterans because they put in more time.
Fact is, you declared time played > player skill. Makes me wonder why you aren't playing WoW.
So here is a better question. What should my stats be such that you no longer have an argument?
Wyndal
06-02-2010, 08:38 PM
http://www.youtube.com/watch?v=8wYEvbUX0JM
if someone has climbed higher then i have, lemme know. ( thats from cairn )
sploit and showcase much? :ninja:
Temko Firewing
06-02-2010, 08:38 PM
nice stuff. better then i could do it, have trouble with a wof + launch + explo :p
ps: how about ex-pac info eh, like, er... the one planned for er.. this month?
darkelfv
06-02-2010, 08:38 PM
This is another reason specs like archery and melee fail - The mobility of mages is op and if you are to siege / compete you have to have a escape spell at the least if not the whole set to be-able to navigate fast and get to where your going or away from whats chasing you.
Although its pretty cool this is possible in game, Its a broken mechanic. I think they could leave it in game for some sort of scout class of spec that doesn't have much hp and isn't able to do much melee or other types of hard core magic.
Allowing everyone to get this just makes the ones who have it able to siege, sniper, and melee the few that can keep up with them. In the end this will be on everyone's list to get and destroyer and archery spec's will be for the nubs.
Another bad decision to keep in game imo - to spotlight that makes me feel like they are trying to impress the wrong kind of people.
Zezune
06-02-2010, 08:39 PM
To compete with high end mages you need to be a high end destroyer, yes.
You need high end gear, which costs a lot of money, which over time will cost more than the mage, but the mage has an insane cost up front in leveling magic. I'd bet it's at least 1.5 million gold to get archmage (assuming you dont spam mana missile/heal self like crazy)
To compete with low end mages you can do it naked, you just want everything easy.
Yeah, I totally want everything easy-like. I totally want to just invest gold into leveling so I can wtfpwn with aoe surge spam.
Darkfall, gold based pvp. It has a nice ring to it.
Wyndal
06-02-2010, 08:40 PM
I remember back in the day when you could actually defend a town by holding the choke points.
Hah. Remember when lack of city gates was seen as a huge problem?
giantAppleCore
06-02-2010, 08:40 PM
I'd give you an answer, but there is no answer that won't lead you into making an excuse for your argument. Its like arguing with a creationalist.
I say high, you say I'm just a newb and need to learn2play.
I say medium, you say I'm a newb and need to grind my stats up.
I say low, and you say I shouldn't be able to compete with veterans because they put in more time.
Fact is, you declared time played > player skill. Makes me wonder why you aren't playing WoW.
So here is a better question. What should my stats be such that you no longer have an argument?
I said how you effectively you grind, if I can gain a point of vit in 4 hours and it takes you 40, that is some skill on my part. Yes people who play longer will have higher stats, just like every mmo, if you came into this expecting something different that isn't the games fault, it's yours.
The reason I had asked was to see if your stats were decently high, to judge your playing time. You signed up in July of 2009, I don't know how much time you spend per day, but in nearly a year your stats should be pretty good, if they're not, then the fault lies with you.
dorikin
06-02-2010, 08:44 PM
Zezune is just another troll who is provoking you guys... or he is just another dumb kid.
The video is awesome, all noobs whines here is cause these tricks is hard to master to use it effective in PvP, so skilles idiots cant use em and now they are trying to call it wrong and get a nerfhammer here.
The physics in DF is one of the good things it has. It was hurt by idiotic jump nerf, so now we can only cast some fballs while jumping, but still we have nice tools for fun and fooling skilles zergs.
Zezune
06-02-2010, 08:45 PM
I said how you effectively you grind, if I can gain a point of vit in 4 hours and it takes you 40, that is some skill on my part. Yes people who play longer will have higher stats, just like every mmo, if you came into this expecting something different that isn't the games fault, it's yours.
The reason I had asked was to see if your stats were decently high, to judge your playing time. You signed up in July of 2009, I don't know how much time you spend per day, but in nearly a year your stats should be pretty good, if they're not, then the fault lies with you.
So fuck player skill based pvp. If you want to take down a veteran, grind the shit out of your stats and gear.
Gotcha, game totally isn't for me.
Fuck casual players too while we are at it. Only the elite who can play near 24/7 deserve any glory...not from their player skill or anything, but their character stats.
Clearly those WoWbies that take a decked out level 85 character and beat up some level 30s have godlike skills.
Darkfall - Better than WoW because you can beat up all those level 1s.
giantAppleCore
06-02-2010, 08:48 PM
Gotcha, game totally isn't for me.
No shit. How did you spend a year figuring that out?
Sarphus
06-02-2010, 08:51 PM
Zezune,
They're going to reduce the grind further.
Prestige classes are going to reduce the total number of skills required to be competitive at the highest levels.
They already greatly reduced the grind from how it was when the vets started. You can accomplish what took me 2 months in 1 evening now (I've done it on a new character).
Mobs drop more gold now.
This isn't a single-player game. You can fight uber characters with masses of newplayers.
There are weapons in game such as cannons that do the same damage regardless of how developed your character is.
Stop distracting yourself with the imbalance between the most developed characters and your character. In the grand scheme of things it's really not that relevant.
In Darkfall your character will gradually improve as you play and you will eventually be much more powerful than you are now. Just set goals to develop abilities you want to have and don't worry about what you can't do.
If you focus on what you can't do, you'll just get discouraged. I've been playing this game since EU launch and there's still tons of stuff my char can't do.
Sarphus
06-02-2010, 08:57 PM
So fuck player skill based pvp. If you want to take down a veteran, grind the shit out of your stats and gear.
Gotcha, game totally isn't for me.
Fuck casual players too while we are at it. Only the elite who can play near 24/7 deserve any glory...not from their player skill or anything, but their character stats.
Clearly those WoWbies that take a decked out level 85 character and beat up some level 30s have godlike skills.
Darkfall - Better than WoW because you can beat up all those level 1s.
You're in a thread illustrating how a player can climb to great heights, travel very rapidly and leap from building to building all through clever use of game mechanics and player skill.
I admire the guy in the vid for having more or less mastered travel through use of knockbacks. I have all the spells he used in the video and I'm nowhere near as good at doing this as he is. Rather than complaining about it, I will practice and get better as I do with all things in DF. I will also try to innovate to come up with something better.
In a sandbox, innovation is a critical skill to have. The people who find the most powerful tactics are generally the ones that are winning.
dorikin
06-02-2010, 09:05 PM
a thread illustrating how a player can climb to great heights, travel very rapidly and leap from building to building all through clever use of game mechanics and player skill.
In a sandbox, innovation is a critical skill to have. The people who find the most powerful tactics are generally the ones that are winning.
this
unravell3r
06-02-2010, 09:12 PM
...
You play this game from one perspective. You obviously have no idea what it's like for a destroyer in small scale and even solo/duo/etc PVP. GASP! Yes this is supposed to be a PVP Sandbox where multiple ways to play should exist. Right now a destroyer is only able to be played if he's supported by his allies with buffs and a massively expensive suit. While on the other hand, any shitty mage can equip full bone, a blackbolt, and a handful of regs and be very competitive with nukes that are hard to miss with. The current game balance is really in a sham, mainly because they stopped balancing the game as time passed, while more and more people got higher intensifies and archmage, etc, because archery/melee has nothing to grind up to make it more powerful or to utilize more depth. The only thing fleshed out in this game AT ALL is magic. Couple that with the retarded AOE size on it, and you have how the game is now - for most intents and purposes - Mage/Grindfall.
frogg
06-02-2010, 09:15 PM
Magic is overpowered
Ice of Death
06-02-2010, 09:22 PM
No, I mean a destroyer that knows when to do what and how to use his surroundings optimally. You can play destroyer pretty effectively at sieiges with low 300's hp.
Thats because 50% of his enemys are probbably lagging to shit cause of their shitty comps and dont notice someone is even hitting them untill their hp drops below 100.
Zezune
06-02-2010, 09:22 PM
You're in a thread illustrating how a player can climb to great heights, travel very rapidly and leap from building to building all through clever use of game mechanics and High level magic skills.
I admire the guy in the vid for having more or less mastered travel through use of magic. I have all the spells he used in the video and I'm nowhere near as good at doing this as he is. Rather than complaining about it, I will grind the shit out of my magic as I do with all things in DF. I will also try to innovate to come up with something better.
In a sandbox, innovation is a critical skill to have. The people who find the most powerful afk safe macro spots, automated macro programs, game flaws, exploits, imbalanced skills, tactics are generally the ones that are winning.
Fixed.
You are mistaking innovation with exploitation and/or poor game mechanics, and you are mistaking high character stats and skills with player skill. Until you can understand the difference you should probably stfu, seeing how the devs don't even agree with you IE: HP patch.
Sarphus
06-02-2010, 09:41 PM
Fixed.
You are mistaking innovation with exploitation and/or poor game mechanics, and you are mistaking high character stats and skills with player skill. Until you can understand the difference you should probably stfu, seeing how the devs don't even agree with you IE: HP patch.
I think it's good that they're changing the HP calculation. The current HP calculation is bullshit. It greatly favors people who unattended macro swimming (not me).
Corpsepoker
06-02-2010, 09:44 PM
And by good you mean people with super high hp, strength, Armour and weapons correct?
Lol, another my toon isn't as developed as everybody else reply.
Don't have to have super high hp to be affective, get out of that fixed mindset.
Scottc1988
06-02-2010, 09:44 PM
Zezune,
They're going to reduce the grind further.
Prestige classes are going to reduce the total number of skills required to be competitive at the highest levels.
They already greatly reduced the grind from how it was when the vets started. You can accomplish what took me 2 months in 1 evening now (I've done it on a new character).
Mobs drop more gold now.
This isn't a single-player game. You can fight uber characters with masses of newplayers.
There are weapons in game such as cannons that do the same damage regardless of how developed your character is.
Stop distracting yourself with the imbalance between the most developed characters and your character. In the grand scheme of things it's really not that relevant.
In Darkfall your character will gradually improve as you play and you will eventually be much more powerful than you are now. Just set goals to develop abilities you want to have and don't worry about what you can't do.
If you focus on what you can't do, you'll just get discouraged. I've been playing this game since EU launch and there's still tons of stuff my char can't do.
lol... Good luck killing a player with cannons.
Corpsepoker
06-02-2010, 09:46 PM
You mean the people with super high hp, strength,armor, and weapons? :lmao:
Oh, and money.
Oh look another, my toon isn't as developed as yours reply.
lol.
Kanien
06-02-2010, 09:48 PM
nice work, sick vid.
Raithe
06-02-2010, 09:51 PM
Right now a destroyer is only able to be played if he's supported by his allies with buffs and a massively expensive suit. While on the other hand, any shitty mage can equip full bone, a blackbolt, and a handful of regs and be very competitive with nukes that are hard to miss with.
...
The current game balance is really in a sham, mainly because they stopped balancing the game as time passed, while more and more people got higher intensifies and archmage, etc...
As time passed... people eventually got high magic skills. Yep, I think you have it figured out.
When did anyone ever say that magic was not intended to be the most powerful of tools in a fantasy RPG? Magic is always the most powerful of tools. What's more, this game has no classes. There are no mages, no destroyers, just characters with abilities and everyone can use magic abilities of some type.
Magic is the most powerful combat and utility tool, but has some drawbacks (expense and friendly fire).
A Manowar is the most powerful warship.
A Sunbow is the most powerful bow.
Get it?
Being able to use magic as shown in this video is the epitome of what makes a good sandbox. Everyone dumping on it because it takes magic, character progression, and player training (player skill) to utilize it really need to stop roleplaying in real life.
It's a game.
Sarphus
06-02-2010, 09:51 PM
lol... Good luck killing a player with cannons.
I've killed lots of ppl with cannons in large-scale ocean battles. There are often lots of people bobbing around in the water just waiting to be nailed.
ChinaCat
06-02-2010, 09:56 PM
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
Awesome. Thanks for posting it.
Elemental
06-02-2010, 10:00 PM
Nacitar, you got some top notch music choice. Keep it up :o
stingerII
06-02-2010, 10:10 PM
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
ur not alone ...
Abaratican
06-02-2010, 10:11 PM
Grats guy, Nacitar will never stop talking about this now. " Yeah but I'm in the spotlight" fuuu.
Perhaps ;).
Anyway, a lot of you guys are complaining about game mechanics (big surprise) and decorating your own little soap box... but I just made the video because I do this sort of thing all the time (and get out of sticky situations like this a lot) and I thought it might be a fun little video to be different from the monotony of the typical pvp video.
Regardless of whether I _should_ be able to do the things in the video, Darkfall allows me the extra dimension of utility via these spells that allows me to have quite a bit of fun with it. What you guys should be happy about is that you can at least see how some of the things are done, rather than being in the dark like the majority of people are with regards to most "tricks".
I made the video for fun.
giantAppleCore
06-02-2010, 10:24 PM
that's disgusting
Did you quit? Haven't seen you around
bmfof
06-02-2010, 10:26 PM
Allow me to practice a little bit of self-advertising, while we're on the subject of people jumping around in the game - http://www.youtube.com/watch?v=a-mJr_ReWZs&hd=1
Also, nice vid, although I always thought the climbing thing with stormblast is a bit of a pace killer in PvP.
Perhaps ;).
Anyway, a lot of you guys are complaining about game mechanics (big surprise) and decorating your own little soap box... but I just made the video because I do this sort of thing all the time (and get out of sticky situations like this a lot) and I thought it might be a fun little video to be different from the monotony of the typical pvp video.
Regardless of whether I _should_ be able to do the things in the video, Darkfall allows me the extra dimension of utility via these spells that allows me to have quite a bit of fun with it. What you guys should be happy about is that you can at least see how some of the things are done, rather than being in the dark like the majority of people are with regards to most "tricks".
I made the video for fun.
The bunny hop speed increase down a hill is a broken mechanic. IMO it is no different than exploiting a stuck mob. Just because the game allows it doesn't mean it is a good thing.
Using spells to get up to high places is fine, as long as they are balanced. Right now there is no balance and the spells make walls pointless.
Skizzix
06-02-2010, 10:33 PM
....
The video is awesome, all noobs whines here is cause these tricks is hard to master to use it effective in PvP, so skilles idiots cant use em and now they are trying to call it wrong and get a nerfhammer here.
...
Perhaps they have a modicum of difficulty in their mastery but for how long? If you have a city, you can practice as much as you want and here is an excellent training video. Truth is, whether you agree or not, this ISN'T hard to learn or perform, you just need the right skills.
I am against the jumping down declines so quickly, and I have always been against the spells and capabilities that make walls so useless. I won't say I know how to fix any of it, and I am concede that there are plenty of people who don't believe it needs to be "fixed."
It is fair, however, that I can do it too if I choose. I just wish it wasn't an option.
Adûn_East
06-02-2010, 10:36 PM
Perhaps ;).
Anyway, a lot of you guys are complaining about game mechanics (big surprise) and decorating your own little soap box... but I just made the video because I do this sort of thing all the time (and get out of sticky situations like this a lot) and I thought it might be a fun little video to be different from the monotony of the typical pvp video.
Regardless of whether I _should_ be able to do the things in the video, Darkfall allows me the extra dimension of utility via these spells that allows me to have quite a bit of fun with it. What you guys should be happy about is that you can at least see how some of the things are done, rather than being in the dark like the majority of people are with regards to most "tricks".
I made the video for fun.
Nice vid mate!
As time passed... people eventually got high magic skills. Yep, I think you have it figured out.
When did anyone ever say that magic was not intended to be the most powerful of tools in a fantasy RPG? Magic is always the most powerful of tools. What's more, this game has no classes. There are no mages, no destroyers, just characters with abilities and everyone can use magic abilities of some type.
Magic is the most powerful combat and utility tool, but has some drawbacks (expense and friendly fire).
A Manowar is the most powerful warship.
A Sunbow is the most powerful bow.
Get it?
Being able to use magic as shown in this video is the epitome of what makes a good sandbox. Everyone dumping on it because it takes magic, character progression, and player training (player skill) to utilize it really need to stop roleplaying in real life.
It's a game.
Good god, you're either just a moron, a sheep, or a self-serving magic whore that will justify anything. Do you seriously believe AV INTENDED for one type of combat to overwhelmingly rule over the rest? You think that's the foundation for a successful PVP MMO? Please get a clue or at least something which resembles one. Thanks :)
WokBox
06-02-2010, 10:37 PM
Why would you advertise something that shouldn't be working?
"Look guis our game has shitty physics so look at these players abuse them"
Dread Rising
06-02-2010, 10:48 PM
Why would you advertise something that shouldn't be working?
"Look guis our game has shitty physics so look at these players abuse them"
Idiot... U must suck ;)
haha jk... But rly tho chill. Just because u can't do it dosent mean its shitty mechanics. I like the clever use of them.
Crashtest Dummy
06-02-2010, 10:58 PM
I don't know how to hit people without AOEs further than 5 feet away from me... halp!!!!!!!
Bunny-hopping:
Takes skill (timing the jumps), check.
Risk (significant fall damage) vs Reward (gets to run away safely), check
Counter (shoot him mid-jump before he's too far), check
Situational (downhill slope to do it well), check
You are also able to do this, check
Less QQ more pew pew
peertje
06-02-2010, 11:07 PM
very nice.. so what level was his explosion/launch at? :p
Raithe
06-02-2010, 11:21 PM
Good god, you're either just a moron, a sheep, or a self-serving magic whore that will justify anything. Do you seriously believe AV INTENDED for one type of combat to overwhelmingly rule over the rest? You think that's the foundation for a successful PVP MMO? Please get a clue or at least something which resembles one. Thanks :)
Did they intend for a Manowar to be more powerful in naval combat than a Pinnace? How about a keen Silverbranch being more powerful than a shortbow?
Did they say that magic would be no better for any specific purpose in the game than any other ability?
I hope you begin to understand how mentally challenged your point of view is. Magic needs to be useful for something, and if cheaper methods perform just as well or better, wtf would it be good for?
You are not an archer in real life. Say it 5 times with your eyes closed, and maybe you will start to believe it. At least a little.
Abaratican
06-02-2010, 11:27 PM
very nice.. so what level was his explosion/launch at? :p
http://forums.darkfallonline.com/showthread.php?t=248017 is the video's actual thread.. and as mentioned there, all of my movement spells are 75+ except explosion which is only 25+, because I leveled it to 25 to see if the knock up height increases, but it didn't... it only hurts more, so bad to level it up!
neokeoki
06-02-2010, 11:30 PM
To everyone saying that its BS they can do this with spell combos needs to realize there is nothing stopping them from grinding up spells and learning how to do the same thing. If you can Bhop and spell chain just as well as him he cant get away
Speedy_999
06-02-2010, 11:53 PM
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
no, i think also.
next sieges we will see more stones on high hills.
and mr. white thx for this no funny video. now more player are know a way to exploit clanstones for sieges.
Speedy_999
06-02-2010, 11:58 PM
How should a mage melee a destroyer in quality gear?
apples meet oranges...
mages have more utility abilities than anything else.
destroyers have more durability and damage output.
Why would you ask such a stupid question. Of course I do.
I play a mage. A friend of mine plays a destroyer. Both of us do fine.
I can do utility stuff like you see in this video. My friend can hit for 90 in the back if you have your staff out and takes 30 dmg at most when I hit him with maxed out nukes. My friend has 80 or so str and hits me twice as hard as I hit him when I'm at 120 int (107+ base. Buffed to 120)
The problem with destroyer is that most people aren't very good at it. The people who are good at it are extremely lethal... Just like magic. I almost never see my friend get fewer than 5 kills in a siege. last night he 1 v 1'd a very well known pvper. Destroyer is totally playable if you do it right.
Can I do what he does? No... Can he do what I do? No...
Your comment implies you assume people don't know what they're talking about just because their experiences in game differ from yours.
wow, what a bullshit.
yeah every mage stand still with a wand in the hand that the destroyer can hit him.
JCatano
06-03-2010, 12:11 AM
no, i think also.
next sieges we will see more stones on high hills.
and mr. white thx for this no funny video. now more player are know a way to exploit clanstones for sieges.
That was my first thought after seeing this video. Ha
Good job, Mr. White.
ironhelix
06-03-2010, 01:13 AM
Yay. More Matrix/Crouching Tiger, Hidden Dragon crap. One of the worst things about DF in my opinion. It just looks stupid.
SSguy
06-03-2010, 01:35 AM
As time passed... people eventually got high magic skills. Yep, I think you have it figured out.
And in between they get shit on and raped by those who already macroed out at the top. That doesn't sound like a PvP mmorpg to me. That shit sounds like it belongs in world of warcraft.
When did anyone ever say that magic was not intended to be the most powerful of tools in a fantasy RPG? Magic is always the most powerful of tools. What's more, this game has no classes. There are no mages, no destroyers, just characters with abilities and everyone can use magic abilities of some type.
Magic is the most powerful combat and utility tool, but has some drawbacks (expense and friendly fire).
A Manowar is the most powerful warship.
A Sunbow is the most powerful bow.
Get it?
Being able to use magic as shown in this video is the epitome of what makes a good sandbox. Everyone dumping on it because it takes magic, character progression, and player training (player skill) to utilize it really need to stop roleplaying in real life.
It's a game.
Two out of those 3 can be lost. You put in skill loss on death and you have a point.
It's a game, so reduce the grind and tell those who cry about not being able to wtfpwn in one sided battles that its just a game.
SEOINAGE
06-03-2010, 02:15 AM
You seriously want to highlight how you can bunny hop down mountains at ridiculous speeds?
Some of the stuff I understand, but cmon, that is in no way something to brag about.
"Hey guys, our jumping system allows you hop down a declining slope at 100 times normal speed! And since fall damage can't kill you, it is the perfect way to run from PvP!"
Using spells to climb up towers and mountains is cool. Bunny hopping down declines is not.
SHHH i love bunny hopping.
dorikin
06-03-2010, 02:20 AM
Useless walls? I knew ppl are mostly zombies, but to be so stupid...
If they remove all jumping and hoping abilities from the game THEN walls will be just walls....
And now WALLS are very twitchy battle arena and a great tool to separate and fool your enemies, if you dont understand it, then you are just not smart enough for DF pvp, go play WoW or CS.
Funkadoodle
06-03-2010, 02:35 AM
I love how the people knocking this are too scrub to macro up spells. Honestly, though, this is kind of whack for a Spotlight.
Niburu
06-03-2010, 02:57 AM
Useless walls? I knew ppl are mostly zombies, but to be so stupid...
If they remove all jumping and hoping abilities from the game THEN walls will be just walls....
And now WALLS are very twitchy battle arena and a great tool to separate and fool your enemies, if you dont understand it, then you are just not smart enough for DF pvp, go play WoW or CS.
exactly. Walls and other structures in combination with the awesome utility spells that you push up in the air if you do it right can outplay your enemies if you know how to do. Must guys don't die because they have bad characters. No they die because they run in stright lines and never use the enviroment around them.
Ginger Magician
06-03-2010, 03:28 AM
The final fight was a shameful example of Darkfall combat mechanics.The opposing guy was juggled like a ball and had lost almost all his health before he even landed back on the ground.
If thats not an example of overpowered and broken mechanics I dont know what is.
It may look cool but it shouldnt be what the game is all about.
Niburu
06-03-2010, 03:31 AM
The final fight was a shameful example of Darkfall combat mechanics.The opposing guy was juggled like a ball and had lost almost all his health before he even landed back on the ground.
If thats not an example of overpowered and broken mechanics I dont know what is.
It may look cool but it shouldnt be what the game is all about.
yeah you saw the other guy missing his spells not using his eye root and stormblasting away while his opponent is away or using a confusion for longer blind. Also i could simply stormblast away out of the bubble. many possibilties its called skill
Crashtest Dummy
06-03-2010, 03:32 AM
almost everyone in this thread is retarded. extra retard points go to zezune who would like the devs to remove anything he cannot deal with personally.
Sarphus
06-03-2010, 03:53 AM
Perhaps ;).
Anyway, a lot of you guys are complaining about game mechanics (big surprise) and decorating your own little soap box... but I just made the video because I do this sort of thing all the time (and get out of sticky situations like this a lot) and I thought it might be a fun little video to be different from the monotony of the typical pvp video.
Regardless of whether I _should_ be able to do the things in the video, Darkfall allows me the extra dimension of utility via these spells that allows me to have quite a bit of fun with it. What you guys should be happy about is that you can at least see how some of the things are done, rather than being in the dark like the majority of people are with regards to most "tricks".
I made the video for fun.
I respect your tricks... I learned something about explosion from your video. I tried it out in game and found that it required more practice than it appeared to.
I like how physics spells add a whole new realm to pvp. People who excel at them will also excel at mobility. I don't have a problem with that, personally. If anything, it gives me another skill to develop (proper execution of physics spells)
Thx for the vid. It's clear you have mastered the physics spells.
dorikin
06-03-2010, 04:05 AM
The final fight was a shameful example of Darkfall combat mechanics.The opposing guy was juggled like a ball and had lost almost all his health before he even landed back on the ground.
If thats not an example of overpowered and broken mechanics I dont know what is.
It may look cool but it shouldnt be what the game is all about.
Then what stopped the opposing guy from doing exact the same OPOPOP juggles?
Suncross
06-03-2010, 04:58 AM
The final fight was a shameful example of Darkfall combat mechanics.The opposing guy was juggled like a ball and had lost almost all his health before he even landed back on the ground.
If thats not an example of overpowered and broken mechanics I dont know what is.
It may look cool but it shouldnt be what the game is all about.
You're pretty dumb bro.
When you are up in the air, it's easier to aim for a target that is on the ground. The only way you can miss is if they concentrate most of their time trying not to get hit, and if they are doing that, then they have a higher chance to miss their nukes.
KuraM
06-03-2010, 05:01 AM
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
That's not physics, that's just an abuse of multiple chained knockback spells.
I mean he gets into really neat spots, but yeah it's physics.... Y'know, if you don't include gravity.
$id Viciou$
06-03-2010, 05:16 AM
That was so awesome!
Wow . ..!
Makes me think of doing telekinesis more often at the end of my range.
I only have shrapnel, launch, and telekinesis to work with though . .. but to do what that guy has with his spells must take a lots of regs of practice lol
SquishyOne
06-03-2010, 05:23 AM
Lol I had forgotten how some people hated speed hopping. This spotlight just turned into a reunion of all those too bad or too serious to accept the hop factor.
Suncross
06-03-2010, 05:30 AM
They put this in the spotlight because a lot of people aren't aware of different uses of certain utility spells, and the combinations thereof. I bet a lot of people haven't even bought explosion yet, even though it requires like 1 fire.
Sarphus
06-03-2010, 06:34 AM
They put this in the spotlight because a lot of people aren't aware of different uses of certain utility spells, and the combinations thereof. I bet a lot of people haven't even bought explosion yet, even though it requires like 1 fire.
I even had the spell and knew what it did and didn't think to use it like this. The only use I had come up with for that spell was to escape a bubble.
I think this was a refreshing, creative use of game mechanics.
Besides, to use knockbacks as they are done in this video; you have to practice enough to get the timing down. Then to be able to use that skill in an actual fight, you have to have your skills honed to the point where you don't mess up the timing when you're being shot at and/or hit.
I think a lot of the nay sayers would be surprised if they were instantly granted all the spells required and still couldn't do it.
Lashiec9
06-03-2010, 07:10 AM
Props bro - I wish I could do that stuff :)
SEOINAGE
06-03-2010, 07:53 AM
They put this in the spotlight because a lot of people aren't aware of different uses of certain utility spells, and the combinations thereof. I bet a lot of people haven't even bought explosion yet, even though it requires like 1 fire.
This lol
Dawkinson
06-03-2010, 08:18 AM
The utility spells are one of the best elements in this game and are a classic example of what people mean when they talk about 'sandbox'.
Stormblast, explosion, launch, telekinesis, wall of force, Begone, Shrapnel, come hither can all be used in imaginative ways which require skill and practice to master. Good stuff.
frogg
06-03-2010, 08:21 AM
In darkfall, you are free.
Free to fly hundreds of meters up into and through the air with broken magic.
This kind of shit kills PVP. With spells like this you might as well just implement flying mounts.
screw loose
06-03-2010, 08:56 AM
q q
dandelions
06-03-2010, 10:07 AM
The utility spells are one of the best elements in this game and are a classic example of what people mean when they talk about 'sandbox'.
Stormblast, explosion, launch, telekinesis, wall of force, Begone, Shrapnel, come hither can all be used in imaginative ways which require skill and practice to master. Good stuff.
Indeed.
In darkfall, you are free.
Free to fly hundreds of meters up into and through the air with broken magic.
This kind of shit kills PVP. With spells like this you might as well just implement flying mounts.
Yes, holding parry is sooo much better than allowing players to creatively escape... no thanks.
Thlaulan
06-03-2010, 10:10 AM
Most of you complaining, aren't your really stating, that you want less mobility? Wonder why, unless you have in your mindset you benefitting by boxing in and easily killing opponents, but that of course also goes the other way, hence moving the game into a more numbers count most type of game.
Go try shrapnel and begone jumping yourself. Anyone thinking their opinion is worth the forum time should have access to shrapnel at least. No need to level it either. I think this is exactly a skill element that is cool. No, I aint really good at it myself, but I do get better and try and practise it when it fits into what I do. Try, and find out it aint really too easy to use.
Why should such skills be bad? Especially compared to the normally rather restricted movements you have in games like this. It is not as if you got an instant win by using them, u actually also run a risk, and will as a minimum also be damaged yourself.
chokke
06-03-2010, 10:36 AM
best spotlight ever
Surging sarcasm. Niiice!
If you are gonna QQ about someone shrapnel, stormblast or hither away from you, why dont you just follow him using the same move?,
Ohh yeah... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
evoke
06-03-2010, 11:31 AM
If you are gonna QQ about someone shrapnel, stormblast or hither away from you, why dont you just follow him using the same move?,
Ohh yeah... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
That would take effort, and skill. People would rather whine.
kdchan
06-03-2010, 11:35 AM
Funny but i'm too bored togrind more for these spells, expecially training spellchanting for Wall of force is a pain. Nice video though.
Dartax
06-03-2010, 11:35 AM
If you are gonna QQ about someone shrapnel, stormblast or hither away from you, why dont you just follow him using the same move?,
Ohh yeah... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
Do you know that some specializations dont have stromblast, come hither and wall of force (and eye rot :) )? Only sharpnel and begone.
Ohh yeah... you dont known that... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
Lint938
06-03-2010, 11:50 AM
Lol the vid was funny :lmao:!
Destroyer ( A smart one ) = Any mage GG
morlander
06-03-2010, 12:25 PM
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
looks more like a exploit to me doing things that where unintended
honestly wish you guys would get this right but it seems you dont even know what right is
Rokstarr
06-03-2010, 12:45 PM
Fuck casual players too while we are at it. Only the elite who can play near 24/7 deserve any glory...not from their player skill or anything, but their character stats.
This is an egregious lie. I am anything but elite. I work 40(+) hours a week, on graveyard shit, with wed/thurs night off. I play maybe an hour a day, and maybe 4 hours on my wed night. I've been playing since just before Conquer the Seas launched. This morning before server down I hit Air magic at 100; I now have Air, Fire, Earth, Necro, and Arcane at 100. I have 78 int, 66ish str/vit, abysmal dex, and 60+ quickness. I've got 331 HP and 60 polearm mastery, and 4 offensive surging spells. I'm finally becoming competetive in PvP, though I still have some things I need to work on. Prior to being an offensive minded player, in group combat i would focus more on healing with some support DPS (usually trying to jack kills). I did pretty well in group PvP, and now that I have started putting together good gear bags i'm able to do more solo and be more offensive then support (if only I could convince our noobs to heal me now!).
Also, why it can become frustrating at times to get rolled by vets, especially when they are in packs, I like seeing beasts on the battlefield who have been around long enough to become our own Ajax's, Achilles, etc. Guys who can turn the tide of a battle with their mere presence. For instance, we get hit by VAMP a lot in Apa (great times always) and the difference in the fight when Tim Wakefield (don't let this go to your head fucker) is there is completely noticeable. He's got a good toon, and he's a good player.
Maybe, if instead of shedding your tears on the forums, you went and played the game, you'd be able to improve your character. While I do agree certain nerfs to the grind need to take place, particularly in the stat department, and there are other imbalance issues that need to be sorted out, the skill grind IMO is at about the right pace.
If you want everything handed to you out the gate, maybe you're the one who should go play WoW where it's all freebies and everyone is a winner even if they lose. Or maybe you shouldn't play RPG's, which 9/10 times includes character progression.
We all agree there's a lot of work that needs to be done to DF, but saying that a casual can't compete is rediculous. Sure, he can't compete right away; but most people like character progression.
belch2
06-03-2010, 12:51 PM
I love how the people knocking this are too scrub to macro up spells. Honestly, though, this is kind of whack for a Spotlight.
Too scrub to macro up spells, give me a break... don't macro, will never macro, and believe all you folks that did macro are a bunch of cheatin bastards that have ruined this game......
Scrub I am than and will remain a scrub as long as I keep playing....
Nice video, and for all players if you haven't figured out that playing this game as a destroyer or indestructable is "fail", then here is a video to show you why you need to get onboard the magic Darkfall submarine. this is a game for magic and only magic......
Problem is if your a caual player and don't want to exploit and macro, it will take you years to level up your skills to the point where you can really compete.
Time to face reality Av, get rid of archery and melee and make everybody go magic.......
Err, I don't get it... he managed to grind all his utility skills up and then does the same thing over and over again just with different terrain and you feel it's appropiate to make a thread on spotlight?
"Oh, I wonder what sort of new, exciting and exotic combo he will use this time! Oh my, a wall of force, stormbalst, telekinesis and then a launch, how daring!"
MortalZero
06-03-2010, 01:56 PM
Now that we know about the use of jumping around can we have a spotlight about upcoming expansion or even the patch the should have happened some weeks ago ? I mean IT IS already june.
Master Isaac
06-03-2010, 02:39 PM
Well, one day we may be able to fly around, chain nuking with the left hand wielding a katana in the right, like in those good ol' Kung Fu movies. :D
incognit0
06-03-2010, 02:50 PM
Too scrub to macro up spells, give me a break... don't macro, will never macro, and believe all you folks that did macro are a bunch of cheatin bastards that have ruined this game......
Scrub I am than and will remain a scrub as long as I keep playing....
Nice video, and for all players if you haven't figured out that playing this game as a destroyer or indestructable is "fail", then here is a video to show you why you need to get onboard the magic Darkfall submarine. this is a game for magic and only magic......
Problem is if your a caual player and don't want to exploit and macro, it will take you years to level up your skills to the point where you can really compete.
Time to face reality Av, get rid of archery and melee and make everybody go magic.......
i have 80+ int and 100 archmage. i've been playing destroyer for several months now and enjoy it much more.
qq
Abaratican
06-03-2010, 03:02 PM
Err, I don't get it... he managed to grind all his utility skills up and then does the same thing over and over again just with different terrain and you feel it's appropiate to make a thread on spotlight?
"Oh, I wonder what sort of new, exciting and exotic combo he will use this time! Oh my, a wall of force, stormbalst, telekinesis and then a launch, how daring!"
You missed the explosion. Also, let's see you make that waterfall jump, broski.
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
No, I am also suprised by this being in a spotlight .. although I don't care either way personally.. I thought it was clear that any use of game mechanics that are unintended was considered an exploit and punishable by a ban. This either means once again AV is wishy washy on their stances or that AV intended these spells to be used for quick escape and transportation means.
I never thought it was inteded for spells to have this effect or to be used this way but didn't think it was a big deal and figured AV had other things to worry about. I just figured since the forums weren't crying about it they hadn't made it a priority.
I am glad to see though that it is legit and we are allowed to exploit these spells for uninteded purposes 100% legally as long as we get a youtube video and enough people think it is cool... heck it might even create some new players its so darn cool. (sarcasim off)
It is a cool video though.. props
Sarphus
06-03-2010, 03:18 PM
Well, one day we may be able to fly around, chain nuking with the left hand wielding a katana in the right, like in those good ol' Kung Fu movies. :D
Sounds fun...
Do you know that some specializations dont have stromblast, come hither and wall of force (and eye rot :) )? Only sharpnel and begone.
Ohh yeah... you dont known that... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
tbh. all you need is Shrapnel to do bunny escapes, and is also pretty much the only one i use to do this. Begone is for water, stormblast is for climbing, and if you choose to play without wall of force, then that is like You said... Your spec.
All these spells are working as intended, and they give darkfall the Unique PvP system that its got, a system where Skills are beyond anything else.
Bipolar Kittens
06-03-2010, 06:30 PM
Why are you promoting this? I'm losing faith in you av...
Dirkdiggler
06-03-2010, 06:33 PM
av´s idea for this game is shit if this is something to be promoted..
Bipolar Kittens
06-03-2010, 06:39 PM
av´s idea for this game is shit if this is something to be promoted..
Say goodbye to any lore darkfall had, any "fluff".
I always thought that this was a broken game mechanic (ATLEAST with the jumping downhill!)
But I suppose theres no way to take this but as a statement from AV of "Hey, your supposed to be able to jump down-hill and on top of water at incredible speeds. Everythings working as intended and nothing will ever be change!"
My hopes for the future of this game for anything but PvP = Gone.
Dirkdiggler
06-03-2010, 06:49 PM
or just the fact that this shows they like the idea that every one maxes all magic schools and becomes a supreme being.. great diversity you got here av.
can you picture a new player with glee with his new destroyer and mage killer spec is going to stay when this superman disappears with his hacklike skills?
everyone can get everything = everyone will get everything and ultimately be the same.
Abaratican
06-03-2010, 07:11 PM
becomes a supreme being
Am I correct to assume you are implying that I am a supreme being? :D
thereishope
06-03-2010, 07:13 PM
Im torn on this because I really enjoy how creativity + playerskill can seperate a player from the common combatant, but having 90% of mages on foot flying past mounts and catapulting on 100ft ledges seems a bit inbalanced.
Raithe
06-03-2010, 07:32 PM
everyone can get everything = everyone will get everything and ultimately be the same.
Everyone can become a doctor or lawyer if they so choose. I would imagine doctors and lawyers make the most money, on average, of any other professions. Does that mean everyone will eventually become a doctor or lawyer if they live long enough?
No, they won't. Some people aren't cut out to be doctors or lawyers. Other people just have no interest in playing that type of game. While we may want to nerf doctors and lawyers salaries a little if they are getting away with things that harm the overall nature of living, I think most people would still be fine with them making more money than a janitor typically does.
I myself will never have all magic schools max'd, and I will never even buy Witchcraft or Necromancy. Just because you are dead set on being the most powerful 1v1 PvPer in the game (a completely unrealistic goal) does not mean that a healthy playerbase would be.
For Pete's sake, the biggest impediment to my not sucking at PvP is the fact I'm running Darkfall on a dual core laptop with ATI HD 3200 mobile radeon graphics. I think we should all lobby Aventurine to reduce their graphics to low resolution, low polygon count, software-based rendering so that we all can be on an equal footing for PvP...
...not.
Mr. BigBlok
06-03-2010, 07:36 PM
So what skill does the destroyer get where he can do this?
Balance, learn it, achieve it. (http://dictionary.reference.com/browse/balance)
Not that I'm avoiding destroyer/indestructible for this reason. Spells are freaking cool :D
... but there's no way a destroyer could do any of these climbs, or even really prevent them from happening.
Mr. BigBlok
06-03-2010, 07:41 PM
... to fix, implement throat grab.
Works like this: I pick up puny alfar by da throat. Chop his head off. Cut head in two equal pieces. 1/2 of head in left hand. 1/2 of head in right hand.
See? Balance! :lmao:
Everyone has their own definition, and it usually works in their favor. Just keep the game fun, overall fun video to watch, a bit discouraging for those who don't have/want these skills though.
Want diversity?.. Watch some movies, maybe roll a WoW toon, maybe Aion?
If you want high skill Player vs Player ROLL DARKFALL, cant belive what im reading here dirk diggler, i used to be impressed with your shit, and that is because you were/are pretty good at controlling your character , Shrapnelling around rooftops etc.
I cant see why you are not in favor of kz_map style skill for darkfall ... it is pretty much what makes 10v1 in this game possible...
Take a game like Asherons Call that had Mobility skill as priority too, where your movement by your hands were your actual dodging skill, and not your equipment and dodge rating % BS!.
This game and the movement spells + Bunny jump + fast decissions towards movements is what makes it so damn good, and a change from from target+spam keys-games ... watafack man, you lost your edge?.. ;)
So what skill does the destroyer get where he can do this?
Balance, learn it, achieve it. (http://dictionary.reference.com/browse/balance)
Not that I'm avoiding destroyer/indestructible for this reason. Spells are freaking cool :D
... but there's no way a destroyer could do any of these climbs, or even really prevent them from happening.
Jedi Master Says,: Shrapnel WILL do Fine!
Mr. BigBlok Says,: Shrapnel Will do Fine!
Mr. BigBlok
06-03-2010, 09:06 PM
Jedi Master Says,: Shrapnel WILL do Fine!
Mr. BigBlok Says,: Shrapnel Will do Fine!
Are you implying that destroyers are weak minded fools?!
It's true. :D
Mr. BigBlok has 50 Stormblast, and isn't giving it up.
Dirkdiggler
06-03-2010, 09:19 PM
Everyone can become a doctor or lawyer if they so choose. I would imagine doctors and lawyers make the most money, on average, of any other professions. Does that mean everyone will eventually become a doctor or lawyer if they live long enough?
No, they won't. Some people aren't cut out to be doctors or lawyers. Other people just have no interest in playing that type of game. While we may want to nerf doctors and lawyers salaries a little if they are getting away with things that harm the overall nature of living, I think most people would still be fine with them making more money than a janitor typically does.
I myself will never have all magic schools max'd, and I will never even buy Witchcraft or Necromancy. Just because you are dead set on being the most powerful 1v1 PvPer in the game (a completely unrealistic goal) does not mean that a healthy playerbase would be.
For Pete's sake, the biggest impediment to my not sucking at PvP is the fact I'm running Darkfall on a dual core laptop with ATI HD 3200 mobile radeon graphics. I think we should all lobby Aventurine to reduce their graphics to low resolution, low polygon count, software-based rendering so that we all can be on an equal footing for PvP...
...not.
1. dont compare this to real life, that is too wrong to elaborate on.
2. sure dont get whichcraft, just know that you´re unique in your wish to not have a good heal and nice debuffs. go ahead and gimp yourself, you are not competitive.
3. darkfall skill = computer specs.. well it is a factor but besides the argument here, sort of like your comparison of real life.
maybe you are a troll?
Dirkdiggler
06-03-2010, 09:22 PM
@ Og
wrong dirkdiggler hon.
@ Abaratican
:lmao:
Ceebo
06-03-2010, 09:51 PM
Its very good skill, but how bad must the mechanics be to allow this :rolleyes:
Realbigdeal22
06-03-2010, 09:58 PM
Spawning ladders around to climb on and getting launched from a canon like a clown would be more impressive to see...Cuff cuff, as a new feature cuff...
Abaratican
06-03-2010, 10:02 PM
Its very good skill, but how bad must the mechanics be to allow this :rolleyes:
If by bad you mean fun, then I guess you're absolutely right.
Vap0rware
06-03-2010, 11:02 PM
How should a mage melee a destroyer in quality gear?
They pull out a fucking melee weapon while running all of their buffs, after having debuffed the destroyer while he was trying to close the gap.
How should a mage melee a destroyer? 1v1? Pull out a fucking melee weapon and shit on him. That's how. If you lose to a destroyer 1v1 as a mage you're fucking terrible. You have nukes, utility (buffs/debuffs/cc's/etc) and can completely NEGATE his entire specialization just by pulling out a weapon.
Valaska
06-03-2010, 11:22 PM
You missed the explosion. Also, let's see you make that waterfall jump, broski.
I was more impressed by the giant tower when he got on top of it.. Hey AV! What is the highest point in Agon??
Nat daprat
06-03-2010, 11:48 PM
As cool as the video is, this doesn't do the actual game any favours.
Abaratican
06-03-2010, 11:50 PM
I was more impressed by the giant tower when he got on top of it.. Hey AV! What is the highest point in Agon??
I am the guy that made the video, and I assure you, the waterfall jump is the hardest. ;)
gordoncole
06-04-2010, 12:13 AM
You seriously want to highlight how you can bunny hop down mountains at ridiculous speeds?
Some of the stuff I understand, but cmon, that is in no way something to brag about.
"Hey guys, our jumping system allows you hop down a declining slope at 100 times normal speed! And since fall damage can't kill you, it is the perfect way to run from PvP!"
Using spells to climb up towers and mountains is cool. Bunny hopping down declines is not.
The reason why clan tower walls are useless and the reason why players dont use war hulks anymore. I dont know why you guys give props to sush a flaw.
I remember back in the day when you could actually defend a town by holding the choke points.
Now it is like "LOL I will just cast two spells with like no cool down that EVERYONE has and get my entire guild over the walls!"
This is another reason specs like archery and melee fail - The mobility of mages is op and if you are to siege / compete you have to have a escape spell at the least if not the whole set to be-able to navigate fast and get to where your going or away from whats chasing you.
Although its pretty cool this is possible in game, Its a broken mechanic. I think they could leave it in game for some sort of scout class of spec that doesn't have much hp and isn't able to do much melee or other types of hard core magic.
Allowing everyone to get this just makes the ones who have it able to siege, sniper, and melee the few that can keep up with them. In the end this will be on everyone's list to get and destroyer and archery spec's will be for the nubs.
Another bad decision to keep in game imo - to spotlight that makes me feel like they are trying to impress the wrong kind of people.
The bunny hop speed increase down a hill is a broken mechanic. IMO it is no different than exploiting a stuck mob. Just because the game allows it doesn't mean it is a good thing.
Using spells to get up to high places is fine, as long as they are balanced. Right now there is no balance and the spells make walls pointless.
Why would you advertise something that shouldn't be working?
"Look guis our game has shitty physics so look at these players abuse them"
(...)
next sieges we will see more stones on high hills.
and mr. white thx for this no funny video. now more player are know a way to exploit clanstones for sieges.
These.
Stopped reading at page 9, a little sad about the future of the game.
gordoncole
06-04-2010, 12:18 AM
Sorry, forgot to highlight this in darkelfv's quote :
"Although its pretty cool this is possible in game, Its a broken mechanic. I think they could leave it in game for some sort of scout class of spec that doesn't have much hp and isn't able to do much melee or other types of hard core magic."
Maybe some hope in it ?
frogg
06-04-2010, 12:34 AM
They pull out a fucking melee weapon while running all of their buffs, after having debuffed the destroyer while he was trying to close the gap.
How should a mage melee a destroyer? 1v1? Pull out a fucking melee weapon and shit on him. That's how. If you lose to a destroyer 1v1 as a mage you're fucking terrible. You have nukes, utility (buffs/debuffs/cc's/etc) and can completely NEGATE his entire specialization just by pulling out a weapon.
Don't forget if you do start to lose as a mage vs destroyer, cast stormblast and you get a free escape. If the destroyer tries to run LOL you could have ceberal palsy and still catch up to him multiple times using the utility spells that are so cool and take so much skill. Yeah right give me a break, all it does is make it so theres more imba spells you need to grind up and put on a hotbar.
frogg
06-04-2010, 12:38 AM
If you are gonna QQ about someone shrapnel, stormblast or hither away from you, why dont you just follow him using the same move?,
Ohh yeah... YOU SUCK AT DARKFALL!! :lmao::lmao::lmao:
That would take effort, and skill. People would rather whine.
Or maybe people don't want the entire movement aspect of the game revolving around a few broken spells not even being used in their original intended way. Just a thought.
Why should such skills be bad? Especially compared to the normally rather restricted movements you have in games like this. It is not as if you got an instant win by using them, u actually also run a risk, and will as a minimum also be damaged yourself.
Have you even fucking played this game? Your movements are not restricted in any way you can make instant 180 degree turns while sprinting without momentum ever coming into play.
Abaratican
06-04-2010, 12:49 AM
These.
Stopped reading at page 9, a little sad about the future of the game.
Good thing you don't subscribe to it, then.
Thanks for pointing out all the whiners for everyone.
xpiher
06-04-2010, 01:13 AM
People are bitching because they can't do the same shit the OP can do and therefore, because it takes skill and is difficult, the mechanic must be broken. If a "mage" (pures don't fucking exist) bunny hops away from you then simply pull out a bow and kill him. Yes, it really is that easy since the "mage" will be at almost no health.
That said, AV needs to fix seize and come hither and add some other archery skill to the game that stops movement for a split second. All of these would work as simply counter to kiting.
ChinaCat
06-04-2010, 01:56 AM
Good thing you don't subscribe to it, then.
Thanks for pointing out all the whiners for everyone.
lol That was my thought.
It's remarkable what some are saying here. It has to be about jealousy or ignorance because any one that actually plays the game understands what it takes for you to perform those stunts and the fact DFO allows them is fantastic. On some issues it is often a matter of opinion, but on this, it's mind boggling people actually take issue that the physics in this game exist as they do and to offer such physics and suggest AV remove the ability of characters to use them with in-game skills & spells is pure insanity.
This player makes good use of Darkfall's physics to perform some pretty amazing moves. (http://www.youtube.com/watch?v=E8YjJNKbt9o&fmt=22)
While I feel like the vid was nicely done I hate it for two reasons:
1. Why is darkfall promoting this? Clearly that isn't what these spells were designed to do its just someone outsmarted them (not hard inorite?)
2. This shows again how imbalanced magic is vs. any other play style. I myself want to be an archer/melee type. I don't like magic, never have in any game I've played (just not my style) but now it is all but mandatory to have high magic to be competitive (not to mention 450 hp, 100 wep master etc etc etc).
tl;dr Nice vid, AV fails for promoting it.
frogg
06-04-2010, 03:04 AM
I was bound closeby and came back when the 6 guys where finishing the 3rd dude, managed to ninja my gear back from the lux guy's tombstone, and nearly got away with shrapnel bunnyhoping, but they eventually got me like 3 km further :P
skill based game. whos better at bhopping.
Vap0rware
06-04-2010, 03:58 AM
While I feel like the vid was nicely done I hate it for two reasons:
1. Why is darkfall promoting this? Clearly that isn't what these spells were designed to do its just someone outsmarted them (not hard inorite?)
2. This shows again how imbalanced magic is vs. any other play style. I myself want to be an archer/melee type. I don't like magic, never have in any game I've played (just not my style) but now it is all but mandatory to have high magic to be competitive (not to mention 450 hp, 100 wep master etc etc etc).
tl;dr Nice vid, AV fails for promoting it.
Agreed. Especially #2. I fucking hate magic, it's cool if it's in the game sure, but I fucking hate playing a magic user. I play medieval-ish games to cleave people in half with big ass melee weapons and shoot them full of arrows. If I wanted to be harry potter... well... :rolleyes:
Valaska
06-04-2010, 06:02 AM
While I feel like the vid was nicely done I hate it for two reasons:
1. Why is darkfall promoting this? Clearly that isn't what these spells were designed to do its just someone outsmarted them (not hard inorite?)
2. This shows again how imbalanced magic is vs. any other play style. I myself want to be an archer/melee type. I don't like magic, never have in any game I've played (just not my style) but now it is all but mandatory to have high magic to be competitive (not to mention 450 hp, 100 wep master etc etc etc).
tl;dr Nice vid, AV fails for promoting it.
lol uhh.. No? AV designed these spells to be used how ever you want lol.
Realbigdeal22
06-04-2010, 07:58 AM
People are bitching because they can't do the same shit the OP can do and therefore, because it takes skill and is difficult, the mechanic must be broken. If a "mage" (pures don't fucking exist) bunny hops away from you then simply pull out a bow and kill him. Yes, it really is that easy since the "mage" will be at almost no health.
That said, AV needs to fix seize and come hither and add some other archery skill to the game that stops movement for a split second. All of these would work as simply counter to kiting.
Still, we never saw one of your pvp video and you talk about skills.
I bet after this video, players will found out a way to do the same. Its now on spot light. All players saw it, all players will practice on it. At the end, all players will have to learn to use the same tricks in order to survive in DF. Plus, it dont seem that difficult to do. You was also the one bitching about magic being not strong enough while all other players desagree with you. So seriously, what is difficult to you?
Well, for your second paragraph, this is a great suggestion. Same for melee, they need to add a melee active skill to interrupt sprint for a small amount of reasonable sec.
Thlaulan
06-04-2010, 08:51 AM
Or maybe people don't want the entire movement aspect of the game revolving around a few broken spells not even being used in their original intended way. Just a thought.
Have you even fucking played this game? Your movements are not restricted in any way you can make instant 180 degree turns while sprinting without momentum ever coming into play.
Reading comprehension for the win Frogg. Who ever said any fucking thing about u couldn't do that. I do however say, that I like those mechanics.
dorikin
06-04-2010, 09:10 AM
This game and the movement spells + Bunny jump + fast decissions towards movements is what makes it so damn good, and a change from from target+spam keys-games ... watafack man, you lost your edge?.. ;)
THIS
the more "dirty" "uneven" tricks game mechanic have, the more real-skill based it is.
More plain and restricted mechanic makes it more predictable, that removes inividuality from the player's style and favours skilles numbers and nerfs skilled personality.
dorikin
06-04-2010, 09:16 AM
Have you even fucking played this game? Your movements are not restricted in any way you can make instant 180 degree turns while sprinting without momentum ever coming into play.
And pls show me at least one online FPS game, where you have such a momentum? Free movement and instant reaction - it;s the base principles of good online pvp game.
I am alone if I think that using stormblast, shrapnel and bogone to multiple bunny hopping is broken game mechanism as using "near impassable barrier" to climb up to cliff?
Me too.
Well, spell combinations are actually ok (even if i consider it poor spell design), but bunny hopping is realy an awful mechanic.
I'm shocked that it's even published here in spotlight.
Me too.
Well, spell combinations are actually ok (even if i consider it poor spell design), but bunny hopping is realy an awful mechanic.
I'm shocked that it's even published here in spotlight.
if you have curve fingers and can't bunnyhop than dont blame devs, its a very good mechanic but should be changed so that you die if you go below 1hp
Niburu
06-04-2010, 10:22 AM
Me too.
Well, spell combinations are actually ok (even if i consider it poor spell design), but bunny hopping is realy an awful mechanic.
I'm shocked that it's even published here in spotlight.
IF you don't have ANY ability to get away from a much larger force or from someone who jumped you the game would become very boring. These "bunnyhopping" and use of knockback spells to get away from someone takes PLAYERSKILL because you have to time your jump very well. Don't blame the guys who know how to do this if you can't do it.
dorikin
06-04-2010, 12:42 PM
IF you don't have ANY ability to get away from a much larger force or from someone who jumped you the game would become very boring. These "bunnyhopping" and use of knockback spells to get away from someone takes PLAYERSKILL because you have to time your jump very well. Don't blame the guys who know how to do this if you can't do it.
Exactly.
Guys, lt's be honest. When you writing here "it's broken mechanic" what do you mean?
State it clear.
What exactly is wrong with bunny hopping? How does it harm pvp? How does it limit combat situations or what the hell dont you like in it?
I think the only thing you dont like about it, that a skilled guy can play with your group of skilles idiots and pwn you one by one, escaping any of your attacks.
Retarded grown ups who want immersion of a medieval btutal gay with an axe or any other "fluffy" or "lore" shit, please leave .... play Dragon Origins, they let you be eny class you want.
Queldrill
06-04-2010, 12:54 PM
I always knew that AV intended to make this a game "nitchy" game.
But I am just starting to get the fealing that they are making it for a very
selective few people. :lmao:
I know all the magic is fun an all but to put it in a nut shell. It IS the biggest
reason why the population is declining and the biggest reason why
people give up on the game. Many of my frends already left becouse they actualy
thought that they could play an archer or a fighter, in a fantasy game like this one.
I guess that was a silly thing to expect.
I realy hope that the AV staff is not as dumb as this guy who puts vids like
this into spottlight.:sly:
Before you flame on. If you have been around for long enough you might remember
when AV fixed this kind of thing in the past. Remember when people could
rocket launch them selfs to huge hights, with ingame tools (one spell + jumptabbing).
Back then they sayd the spells were not designed for this and couses
imbalance, now it´s praised.:bang:
Queldrill
06-04-2010, 01:06 PM
Guys, lt's be honest. When you writing here "it's broken mechanic" what do you mean?
Mabe it is becouse that stormblas, shrapnel, begone and some others are, damage
spell or utility spells. There is no fly trough air spell, there is no run as fast as a
hacker spell in the game. But there are side effects of other spells that can be
combined to this affect.
Its a side effect of dmg spells that AV did not think about ever being used like.
One note.
I use shrappnel to catch up and to get away. I don´t like it though. But i have
to use it since a mount cant catch up with these spells or out run them.
Pureblade
06-04-2010, 01:12 PM
Guys, lt's be honest. When you writing here "it's broken mechanic" what do you mean? State it clear.
One of the concerns is that it's only available to mages (i.e. choose certain archery/melee specializations and you're not mobile any more), yet another imbalance forcing everyone to go down the magery road even if they don't want to.
Put all these effects into LM and GM and I think you'd see a lot less QQ. (At least I hope so.)
bmfof
06-04-2010, 01:27 PM
You know, if we have to be completely honest, I can run just as well with a begone and shrapnel combo, and I don't need high magic for that. If I need to go vertically, I can do it with launch and tele., so, I don't need high magic for it either.
So I don't think magic is giving an unfair advantage in this particular case.
With that said, as someone else pointed out, the most rational thing AV can do to balance things is to remove the inability to die when falling. I'd add to that a bit more damage to falling as well.
dorikin
06-04-2010, 01:36 PM
Its a side effect of dmg spells that AV did not think about ever being used like.
1) pls read a text info on your stormblast spell :)
2) many good things in the world appeared without intention of the author and were a side effect of the main idea. (for ex. : penicillin :cool:)
dorikin
06-04-2010, 01:41 PM
about destro and other non magic specs - they are a big mistake, AV should have just balance out some CDs and tweak archery dmg and add bonus at 3shoot streak.
making restriction specs is horrible in a game with such a whiny, lazy and stupid community like we have here. i hope they abort it like they did to many wrong ideas before.
Sarphus
06-04-2010, 01:50 PM
Mabe it is becouse that stormblas, shrapnel, begone and some others are, damage
spell or utility spells. There is no fly trough air spell, there is no run as fast as a
hacker spell in the game. But there are side effects of other spells that can be
combined to this affect.
Its a side effect of dmg spells that AV did not think about ever being used like.
One note.
I use shrappnel to catch up and to get away. I don´t like it though. But i have
to use it since a mount cant catch up with these spells or out run them.
Begone and stormblast are clearly knockback spells. Why would mid to high lvl air and GM spells do like 5 damage if they were damage spells?
Queldrill
06-04-2010, 02:05 PM
1) pls read a text info on your stormblast spell :)
2) many good things in the world appeared without intention of the author and were a side effect of the main idea. (for ex. : penicillin :cool:)
You do know that this penicillin is making Darkfall sick :sly:
and killing of the population.
Begone and stormblast are clearly knockback spells. Why would mid to high lvl air and GM spells do like 5 damage if they were damage spells?
I know. They are knockback spells, to knock someone away. Not for faster
traveling.
Queldrill
06-04-2010, 02:24 PM
Now AV wake up!
If you have poop in your pants the one thing you dont whant to do is to go
out and advertise it!!.
Remove this thread. For your own good.
Speedy_999
06-04-2010, 02:24 PM
I always knew that AV intended to make this a game "nitchy" game.
But I am just starting to get the fealing that they are making it for a very
selective few people. :lmao:
I know all the magic is fun an all but to put it in a nut shell. It IS the biggest
reason why the population is declining and the biggest reason why
people give up on the game. Many of my frends already left becouse they actualy
thought that they could play an archer or a fighter, in a fantasy game like this one.
I guess that was a silly thing to expect.
I realy hope that the AV staff is not as dumb as this guy who puts vids like
this into spottlight.:sly:
THIS, read this post AV !!!!
Abaratican
06-04-2010, 03:12 PM
I know. They are knockback spells, to knock someone away. Not for faster
traveling.
Essentually, what you're saying is:
"That knife's for stabbing, not for whittling. Use of your knife for any purpose other than stabbing is an abuse of a game mechanic."
You guys are really quite... "special".
Queldrill
06-04-2010, 03:17 PM
Essentually, what you're saying is:
"That knife's for stabbing, not for whittling. Use of your knife for any purpose other than stabbing is an abuse of a game mechanic."
You guys are really quite... "special".
Yea thats the right comparison :lmao:
More like, knifes are for stabbing and killing.... and not for bunny jumping and
traveling faster than the transport fearures in game.:bang:
Abaratican
06-04-2010, 03:32 PM
Yea thats the right comparison :lmao:
More like, knifes are for stabbing and killing.... and not for bunny jumping and
traveling faster than the transport fearures in game.:bang:
It really is the right comparison... you're further proving my point.
You say it's intended for function A, and using it for another function is bad. My reply follows the same pattern as your original post so it's your useless response with absence of an actual point is pretty hilarious.
Furthermore, those spells are all intended for absolutely nothing except moving people around (with the exception of explosion, but then again explosion is a worthless spell otherwise). The video depicts using the spells to move someone around. Because something less simplistic than knocking someone trying to revive off of a corpse was achieved, it's somehow abusive?
So... am I allowed to knockback a friend over a narrow stream of lava? Or can I only knockback enemies? Do I have to wait for them to stand still next to a corpse? Do they have to have their weapon unsheathed so I know they're being "aggressive" to know I'm allowed to knock them back. What if my enemy isn't a complete idiot like so many of you complainers and he turns my knockback into a bunny hop and skillfully gains some distance; did I now do something wrong by aiding their hop?
Stop drawing arbitrary lines in the sand. You have no point. Get a clue.
Sarphus
06-04-2010, 03:46 PM
Essentually, what you're saying is:
"That knife's for stabbing, not for whittling. Use of your knife for any purpose other than stabbing is an abuse of a game mechanic."
You guys are really quite... "special".
This is effectively the sandbox argument. DF is a sandbox. When you place restrictions on yourself that the game does not, you're doing it wrong.
There's nothing exploitative in what you do in this video. You're just using creativity to excel in one area of the game, which is designed to be a sandbox.
IMO, the other side of the argument is wrong because DF is a sandbox. They're even more wrong because they're saying you're cheating in a thread started by a community coordinator to showcase the flexibility of utility spells in DF. They're making a ridiculous argument.
There may or may not be a balance issue with game mechanics. I would be a bad judge of that because I have all the spells you use in this video. Regardless, whether a game mechanic is balanced or not has nothing to do with whether the game mechanic is legitimate.
Abaratican
06-04-2010, 03:50 PM
There may or may not be a balance issue with game mechanics. I would be a bad judge of that because I have all the spells you use in this video. Regardless, whether a game mechanic is balanced or not has nothing to do with whether the game mechanic is legitimate.
Arguing about balance, all bias aside, is at least logical in general. The complaints about destroying lacking such things are valid as well (not that I think they should be able to stormblast with their shield, but that's me!) and makes sense to express such concerns. But as you say, it's quite ridiculous to act as if there's something wrong with using the spells intelligently.
Abaratican
06-04-2010, 03:50 PM
destroying=destroyer*
No edit here!
Mr. BigBlok
06-04-2010, 03:54 PM
I can think of a lot of problem solving games in the past that I have considered to be extremely balanced with your three major classes. The difference between those games and this one? They're 2d, and involve canned situations.
For example. An item that you really need is in a tree, and you need to get it out.
If you're a mage: Cast a magic spell to fetch the item
If you're a scout/thief: Climb the tree and retrieve the item
If you're a fighter/melee: Throw a stones at the rock until it falls to the ground where you can retrieve it.
I think that's what a lot of people in this thread are looking for. The classic system where all things are equal, it's just the methods that to solve the problem that differ.
In the case of DF, the problem is that your Enemy is alive and fleeing when he should clearly be dead.
Possible solutions? Grappling hooks, ladders, climbing skills to reach heights. Bolas for fleeing enemies. There are a lot of things that exist in the world that aren't in DF. I think it's a shame that so many people aren't happy about this.
Although, you have to admit this game is anything but canned situations. Seems like the non-magic specs are just feeling like the red headed step children of DF.
Mr. BigBlok
06-04-2010, 03:56 PM
Yes the no edit is quite troublesome. Throw stones at the rock = throw stones at the item.
Grim Creaper
06-04-2010, 03:58 PM
Essentually, what you're saying is:
"That knife's for stabbing, not for whittling. Use of your knife for any purpose other than stabbing is an abuse of a game mechanic."
You guys are really quite... "special".
neat, when did they add whittling? Where can I buy that skill?
Queldrill
06-04-2010, 04:20 PM
It really is the right comparison... you're further proving my point.
You say it's intended for function A, and using it for another function is bad. My reply follows the same pattern as your original post so it's your useless response with absence of an actual point is pretty hilarious.
I was trying to help you along to make more of an accurate comparison.
But lets use your logic. Lets have whirlwind have the side effect to fly up
like a helicopter, lets have powerattack throttle you forward at hackers speed.
I mean why not? it would only be a side effect to the A function right???:lmao:
How do you guys put it?? oh thats right!.. it is a smart use of mecanics:lmao:
Furthermore, those spells are all intended for absolutely nothing except moving people around (with the exception of explosion, but then again explosion is a worthless spell otherwise). The video depicts using the spells to move someone around. Because something less simplistic than knocking someone trying to revive off of a corpse was achieved, it's somehow abusive?
First off, the video shows how combination of spells can achive the same
result as the early hackers ingame could do.
You do get that dont you?? or mabe you were not arround back then....:sly:
In that vid he only moves himself not people on general. Why do you think
that is? think.
Note. I´m not saying the guy is exploiting i´m saying he is
highliting what is wrong with the game.
So... am I allowed to knockback a friend over a narrow stream of lava? Or can I only knockback enemies? Do I have to wait for them to stand still next to a corpse? Do they have to have their weapon unsheathed so I know they're being "aggressive" to know I'm allowed to knock them back. What if my enemy isn't a complete idiot like so many of you complainers and he turns my knockback into a bunny hop and skillfully gains some distance; did I now do something wrong by aiding their hop?
Is there a point of your description of how the spells can be used ?
You basicly pointed out most of the things the spells are designed for.
You did how ever forget to mention that using the side effect of these
spell will get you up place´s that can ( and now after this vid will be used
alot) be used in an exploitive manner.
Is that realy what you whant for the game?
Stop drawing arbitrary lines in the sand. You have no point. Get a clue.
Realbigdeal22
06-04-2010, 04:22 PM
Arguing about balance, all bias aside, is at least logical in general. The complaints about destroying lacking such things are valid as well (not that I think they should be able to stormblast with their shield, but that's me!) and makes sense to express such concerns. But as you say, it's quite ridiculous to act as if there's something wrong with using the spells intelligently.
At the end, all players will use it the same way. From what i saw on the video, you only need few input from your player skill to deliver what he did. What he did in the video, its not harder then doing a good combo from street fighter 4. If it was, i would had give props to that. So yeah, since its on spot light, all players with these magic will try to do it mostly to escape from being ganked, specially when they are out of mounts.
Also, we argue about balance, but lets keep in mind that DF is not only about 1 vs 1. These type of spells like the wind that pull you up and launch make warhulk being useless to sink our gold on at every siege since you can simply bring your whole crew over the wall in one shot. Specially since some spec cannot do these type of thing, mage spec are the only one left at being the best on using the environment to win. Scouts in any games are suppose to be the one winning fights because of the environment.
Also, if they plan to keep bunny hopping and If they want to balance launch and other stuff, 1st make bunny hope seem like a unbroken mechanism. Then, balance it. Make bunny hopping raise the fall damage higher so it can be a risky way to use while running away or away. Raise launch fall damage so one will not think about launching everywhere and mindlessly. As for the wind that pull you up, i fucking hate that skill because it make warhulk being useless.
Last thing, the whole bunny hopping that he did in the video, tasos made it clear that it was an exploitation in a patch, so he was suppose to fix that problem, but still, they decided to spot light a guy doing it on a video. WTF is going on? Can we please promote video that promote the lore of DF rather then promoting these type of clowning shit?
Mr. BigBlok
06-04-2010, 04:23 PM
Ya whittling is hacking. Ban-able offense. That skill is only available to GM's currently. :eek:
Even though it's a sand box and we can build things and find cat poop - if we don't have a shovel in the sandbox with us, how will we ever get to china? :D
Darkwish
06-04-2010, 06:21 PM
roflmao ,hilarious...
gordoncole
06-04-2010, 06:53 PM
Good thing you don't subscribe to it, then.
Thanks for pointing out all the whiners for everyone.
I did subscribe to it. And the whiners you're pointing out are men of wisdom to me. A matter of viewpoint I suppose.
gordoncole
06-04-2010, 06:55 PM
lol That was my thought.
It's remarkable what some are saying here. It has to be about jealousy or ignorance because any one that actually plays the game understands what it takes for you to perform those stunts and the fact DFO allows them is fantastic. On some issues it is often a matter of opinion, but on this, it's mind boggling people actually take issue that the physics in this game exist as they do and to offer such physics and suggest AV remove the ability of characters to use them with in-game skills & spells is pure insanity.
Just learn to read. And think about it.
gordoncole
06-04-2010, 07:00 PM
i always knew that av intended to make this a game "nitchy" game.
But i am just starting to get the fealing that they are making it for a very
selective few people. :lmao:
I know all the magic is fun an all but to put it in a nut shell. It is the biggest
reason why the population is declining and the biggest reason why
people give up on the game. Many of my frends already left becouse they actualy
thought that they could play an archer or a fighter, in a fantasy game like this one.
I guess that was a silly thing to expect.
I realy hope that the av staff is not as dumb as this guy who puts vids like
this into spottlight.:sly:
before you flame on. If you have been around for long enough you might remember
when av fixed this kind of thing in the past. Remember when people could
rocket launch them selfs to huge hights, with ingame tools (one spell + jumptabbing).
Back then they sayd the spells were not designed for this and couses
imbalance, now it´s praised.:bang:
+1
Raithe
06-04-2010, 07:39 PM
Its a side effect of dmg spells that AV did not think about ever being used like.
False. The gameplay trailer video shows a pre-beta/developer character using some sort of launch spell (I would guess shrapnel or stormblast) to attack someone in a jump-attack fashion from above and behind.
It IS the biggest reason why the population is declining and the biggest reason why people give up on the game. Many of my frends already left becouse they actualy thought that they could play an archer or a fighter, in a fantasy game like this one.
Ludicrous. First of all, you can use archery, mount-fighting, and melee. I've been killed more times with melee than archery and magic combined. Second, if you are concerned about being the tops in 1v1 PvP, some particular brand of character (almost always a hybrid) will be the most effective regardless of whatever mechanics they choose for the game. In group play, a very coordinated and specialized group of characters will wipe the floor with an equivalent progression group of non-specialists (good at everything). Specialists will also be able to wipe the floor with a group of non-specializing max'd characters much sooner than disorganization would.
Specialization works in the real world. It works in Darkfall. Just because you aren't good at it yet does not make the game flawed.
Bipolar Kittens
06-04-2010, 08:21 PM
In group play, a very coordinated and specialized group of characters will wipe the floor with an equivalent progression group of non-specialists (good at everything). Specialists will also be able to wipe the floor with a group of non-specializing max'd characters much sooner than disorganization would.
Specialization works in the real world. It works in Darkfall. Just because you aren't good at it yet does not make the game flawed.
Lulz!
Queldrill
06-04-2010, 08:45 PM
Replies in the quote.
False. The gameplay trailer video shows a pre-beta/developer character using some sort of launch spell (I would guess shrapnel or stormblast) to attack someone in a jump-attack fashion from above and behind.
Were do´s it show how to fly up in the sky??? were do´s it show how to out
run a mount??? .......i´m terribly sorry i must have missed that in the trailer.
Ludicrous. First of all, you can use archery, mount-fighting, and melee. I've been killed more times with melee than archery and magic combined.
If your going to post about this topic can you at least be a tad honist. This statement makes me belive your still in the newbie area.
Second, if you are concerned about being the tops in 1v1 PvP, some particular brand of character (almost always a hybrid) will be the most effective regardless of whatever mechanics they choose for the game.
Were did i point out individual skill in pvp in darkfall, did you read the post? :sly:
I´m talking about broken mecanics.
In group play, a very coordinated and specialized group of characters will wipe the floor with an equivalent progression group of non-specialists (good at everything). Specialists will also be able to wipe the floor with a group of non-specializing max'd characters much sooner than disorganization would.
Again, are you replying to this topic??:lmao:
Specialization works in the real world. It works in Darkfall. Just because you aren't good at it yet does not make the game flawed.
What the hell are you on about??:lmao: read the topic next time :bang:
Raithe
06-04-2010, 09:11 PM
Lulz!
Worthless reply, yet somehow better than the one below it.
It does, however, give me an opportunity to expound a little more on what I said. Notice that I said equivalent progression group. That means the specialist group may have witch's brew, volcano, inferno, exploding charge, etc. at their disposal before the non-specialist group does, and at higher levels of effectiveness. In the case of non-magic, the specialized melee fighter will have higher damage resists, better defense skill, and more powerful whirlwind attacks than any of his frontline hybrid adversaries. The non-specialists will be whirlwinding each other while contending with possibly just one frontliner who is hard to damage and has specialized healing.
This whole debate is really turning into another "we want power now, no grind involved" pseudo-argument. Grinding will not make you win at Darkfall, and that is probably the number one reason grinders leave, it's true. Darkfall does not need grinders, though. It needs players willing to make the game a fun place to be for others as well as themselves.
And if you can't see how spell mechanics as shown in the video are fun, maybe you can see how it was fun for the player who made the video.
Queldrill
06-04-2010, 09:29 PM
Worthless reply, yet somehow better than the one below it.
It does, however, give me an opportunity to expound a little more on what I said. Notice that I said equivalent progression group. That means the specialist group may have witch's brew, volcano, inferno, exploding charge, etc. at their disposal before the non-specialist group does, and at higher levels of effectiveness. In the case of non-magic, the specialized melee fighter will have higher damage resists, better defense skill, and more powerful whirlwind attacks than any of his frontline hybrid adversaries. The non-specialists will be whirlwinding each other while contending with possibly just one frontliner who is hard to damage and has specialized healing.
This whole debate is really turning into another "we want power now, no grind involved" pseudo-argument. Grinding will not make you win at Darkfall, and that is probably the number one reason grinders leave, it's true. Darkfall does not need grinders, though. It needs players willing to make the game a fun place to be for others as well as themselves.
And if you can't see how spell mechanics as shown in the video are fun, maybe you can see how it was fun for the player who made the video.
Again your missing the point of the tread!!:bang:
I´m talking about the side effects of spells that have an effect in the game
that was never intended.
Please read first then reply, i read yours.
I dont argue the fun element in magic. I have them myself :sly:
But you must realize, the next siege that will happen will most likely be
with placed siegestones in locations unaxesable to the masses. Something
that AV will now have to spend more time on resolving.
Do you realy think that is something that this game needs now??
Note: Just becouse something can be done do´s not mean you should do it.
And to put it in spotlight is just :bang:
xpiher
06-05-2010, 04:00 AM
But you must realize, the next siege that will happen will most likely be
with placed siegestones in locations unaxesable to the masses. Something
that AV will now have to spend more time on resolving.
Do you realy think that is something that this game needs now??
If you haven't already been met with this challenge you fight really really suck people.
Oh right EU1.
And btw, these effects were intended, the devs used these spells in the trailers to get on top of really high points in the game to snipe people.
Vap0rware
06-05-2010, 05:56 AM
Seems like the non-magic specs are just feeling like the red headed step children of DF.
TBH: This is really the same thing that happens in every MMO just about. Magic = top tier, everyone else has to work 3x as hard. And just like every other MMO the ones that like being magic users love it at the top and try to push for even more while claiming anyone that points out the balance issues is a whiner, idiot, child, etc etc.
Banka plixz
06-05-2010, 07:32 AM
Honestly, give us some information of whats going to come in the expansion. People are sick and tired of waiting.
Seriously, thumb out of your ass go go.
Captain Kirk
06-05-2010, 11:45 AM
Kinda retarded if you ask me
Master Isaac
06-05-2010, 12:16 PM
Hey found an older version of clever used game mechanics
http://www.youtube.com/watch?v=jSUkkrHIE2g
:D
Ganda
06-05-2010, 12:55 PM
sad, just sad
$id Viciou$
06-05-2010, 09:57 PM
I play other games on the side and whenever I do I get frustrated that they do not have Darkfall physics!
Funny that many of you think that this a broken part of the game . .. obviously you have not used these utility spells?
Practice in using them for quick escape or scaling up huge walls and then go play another game for a bit . .. quickly you will feel like something has been taken away from you. It is kind of like going from a game that allows you to jump to a game that does not.
Just another reason that Darkfall is so much funner than other games.
Just moving from point A to point B is so much funner here!
In most games, you just hit auto-run . .. *yawn* there's no trying to time jumps or launching yourself forward.
:p
Seriously though.
Only reason they are mad is because they haven't played long enough to have all of these spells it seems to me more than anything else. You can cast these spells on mobs and raise them pretty fast.
Captain Kirk
06-05-2010, 10:07 PM
Only reason they are mad is because they haven't played long enough to have all of these spells it seems to me more than anything else. You can cast these spells on mobs and raise them pretty fast.
The biggest reason why people dont like it is cos its kinda... stupid...
Bipolar Kittens
06-06-2010, 01:43 AM
Seriously though.
Only reason they are mad is because they haven't played long enough to have all of these spells it seems to me more than anything else.
I have everyone of these spells (yes, wall of force included) and I hate the mechanic.
Why should I be able to 20x faster then a mount? What makes sense about this? I fall for hundreds of feet, bounce of the ground like a ball, pick up speed and before I know it I'm kilometers ahead of the mounts chasing me. I dont want darkfall to be that kind of game.
The spells are cool. Linking them is cool. Keeping/gaining momentum when your character hits the ground is not cool.
Niburu
06-06-2010, 01:52 AM
I have everyone of these spells (yes, wall of force included) and I hate the mechanic.
Why should I be able to 20x faster then a mount? What makes sense about this? I fall for hundreds of feet, bounce of the ground like a ball, pick up speed and before I know it I'm kilometers ahead of the mounts chasing me. I dont want darkfall to be that kind of game.
The spells are cool. Linking them is cool. Keeping/gaining momentum when your character hits the ground is not cool.
1xMagma Storm and bye bye bunny hopper
Realbigdeal22
06-06-2010, 01:55 AM
I play other games on the side and whenever I do I get frustrated that they do not have Darkfall physics!
Funny that many of you think that this a broken part of the game . .. obviously you have not used these utility spells?
Practice in using them for quick escape or scaling up huge walls and then go play another game for a bit . .. quickly you will feel like something has been taken away from you. It is kind of like going from a game that allows you to jump to a game that does not.
Just another reason that Darkfall is so much funner than other games.
Just moving from point A to point B is so much funner here!
In most games, you just hit auto-run . .. *yawn* there's no trying to time jumps or launching yourself forward.
:p
Seriously though.
Only reason they are mad is because they haven't played long enough to have all of these spells it seems to me more than anything else. You can cast these spells on mobs and raise them pretty fast.
For darkfall case, i feel like warhulk and walls had been taken away.:p
It would require more skill to risk that mechanism if fall damage was higher. Higher in a way that if you fall too high, you die. If darkfall had that instant death fall damage, players would be more careful with the skill to go super high and the bunny hopping down hill. Currently, you simply use the broken mechanism for free. You only lose smalll amount of hp and anyway, you can always heal yourself.
Anyway visious, you are obviously a fanboy. You see everything in a positive way in darkfall.
frogg
06-06-2010, 04:17 AM
I have everyone of these spells (yes, wall of force included) and I hate the mechanic.
Why should I be able to 20x faster then a mount? What makes sense about this? I fall for hundreds of feet, bounce of the ground like a ball, pick up speed and before I know it I'm kilometers ahead of the mounts chasing me. I dont want darkfall to be that kind of game.
The spells are cool. Linking them is cool. Keeping/gaining momentum when your character hits the ground is not cool.
these "utility spells" ruin the game for mounted combat.
the players that like that theres no wall u cant jump over are cowards who cling to their magic. probably the same guys that never use a bow if they aren't in the water.
dorikin
06-06-2010, 08:49 AM
The biggest reason why people dont like it is cos its kinda... stupid...
Very intelligent post...
They should ban you, cause you kinda.... stupid...
Guys, everyday i see hundreds of terribad ppl who dont even mastered basics of DF movement and combat, they are not new, they are just noobs by their mindset. They can only run in straight lines and simply spam their lbm firing their bow, r50s or GS... when they are about to die they turtle and backstep... they look like bots with bad AI... 70% of server's actives are those bots... and then i see them posting their amazingly plain and stupid ideas and opinions here...
damn, i hope AV have nerves not to listen silly majority of their community.
You guys sound like an aged redneck, who is driving his "70 chevy on the way to your carebear home and was just passed by a new turbo subaru, drifting all 4s in the corner. That irritates you, you envy, you feel inferior... and even if you got the money you know in the deep of your soul that you dont have skills to perform better... and you just mask all that low feelings with "imbalance, broken, OP" terms...
It's you brain is broken, not DF game mechanics.
BTW, there wasn't any single sound post, that explains WHY IS IT BAD.... lol, nothing smarter than "it's broken because it's stupid" ...
you guys are pathetic.
sc0r0wnz
06-06-2010, 08:56 AM
It's you brain is broken, not DF game mechanics.
So you say magic evens out melee/archery?
Captain Kirk
06-06-2010, 09:09 AM
Very intelligent post...
They should ban you, cause you kinda.... stupid...
The game mechanics are kinda stupid. Its a perfectly good reason not to like something. You're stupid, and I dont like you.
Vap0rware
06-06-2010, 09:52 AM
Retarded Drivel
Wow man. Your analogy, your reasoning, pretty much everything you typed was a load of the most retarded, asinine, narcissistic drivel ever written down.
Congratulations, you just made Palin look like a genius.
dorikin
06-06-2010, 11:25 AM
So you say magic evens out melee/archery?
if you compare magic with mele\archery you dont even understand the game... you stuck with your class-based wow-like stereotypes. :bang:
Ymgarl
06-06-2010, 11:26 AM
I agree that superjumping is pretty stupid, the reason you can't do it in real life? You'd simply drop to the ground and be crushed, or fall over at best. Solution? Increase damage when superjumping and make falling damage kill you.
dorikin
06-06-2010, 11:32 AM
Wow man. Your analogy, your reasoning, pretty much everything you typed was a load of the most retarded, asinine, narcissistic drivel ever written down.
Congratulations, you just made Palin look like a genius.
Still none of you, haters, managed to post any sound and well thought reason WHY current 3d freedom and physics trics harm gameplay...
stupid, broke, OP, non realistic, ridiculous... - just useless, groundless epithets that make you look silly.
I am perfectly happy with the game, i really enjoy it, i like to PvP against good and bad players using whatever tools AV provided us with...
and you seem like a dying from a qq cancer.
quit already, your rotten brain smell bad here on forums.
ricklowdis
06-06-2010, 12:26 PM
Not to take away from that video because that is cool
but doesn't that really show you how fucked up darkfalls physics are ?
I mean do you think its right that I can fly down mountains just by jumping as I hit faster than anyone else ? (even faster if i kick it off with shrapnel)
Really fire spells need to knock people 15 feet in the air? i understand the spells name is explosion which explosions are known to propel people thru the air
I've seen the devs post about how realistic they want things thing this game... granted the game has magic, dragons, puppymen, orks, elves, and so on.
But seriously up the downward current of a water fall, Fuck you Bear Grylls would of walked around that fucker before trying to climb against the current.
I think that video shows some of the serious problems with darkfall
but the video itself is awesome and the player in it has definately mastered it
ricklowdis
06-06-2010, 12:51 PM
You guys sound like an aged redneck, who is driving his "70 chevy on the way to your carebear home and was just passed by a new turbo subaru, drifting all 4s in the corner. That irritates you, you envy, you feel inferior... and even if you got the money you know in the deep of your soul that you dont have skills to perform better... and you just mask all that low feelings with "imbalance, broken, OP" terms...
.
You're a fucking idiot
While you have your turbo subaru drifting all 4s in the corner. I'll be 1/4 mile down the track bunny hopping past you
dorikin
06-06-2010, 01:17 PM
You're a fucking idiot
nothing smarter to say? :D
Emolas
06-06-2010, 04:00 PM
^
Obviously he did:
While you have your turbo subaru drifting all 4s in the corner. I'll be 1/4 mile down the track bunny hopping past you
ricklowdis
06-07-2010, 12:14 PM
nothing smarter to say? :D
Yea the subaru isn't drifting..... it is orbiting your mother's fat ass
Varner
06-08-2010, 04:26 AM
Simple solution, "Tripping", if you move too fast in a direction you fall. Mounts run at a specific speed and so do players. If you run faster than your current run stat allows (such as speedhacking) you fall over(imagine a speedhacker constantly tripping). The feature would have to be based on what your doing at the time to dictate who would and would not trip though, so running and sprinting would be separately classified. And if you fall or move to fast through the air in a direction you get the same effect. On the other hand failsafes would need to be put in place to counteract basic movements and or the raw abuse knockbacks and such could cause.
One being what angle and flight speed would cause a player to fall on their ass. This would also require the modding of a few spells to decrease the chance of exploitation and abuse towards others as to not unbalance combat.Then again it would also add a new sense of realism and challenge. That and making falling damage actually kill if the player falls from too high a height. An example for that would be the height of kiting a player with fire magic, it would not kill them but falling off a cliff would.
It makes sense and fix's part of the game. This concept is actually part of a larger one i'm developing to make exploitation far less favorable and actually have a realtime negative effect on the exploiter. It's true that players get in trouble for hacking and using various exploits, but they do it because it's "beneficial" and the chance of getting caught is quite low. If we remove the benefits and add negative aspects, then the use of these would not only become less preferable, it'd promote proper gameplay.
Oh and dorkin the games pretty much an MMOFPS, which mean players have to aim. If you use unintended game mechanics to avoid being hit while escaping combat which pretty much ensures your survival and gives you an "unfair advantage". Then due to the fact that you moved faster than normal character parameters would allow (even while mounted) and falling damage wouldn't kill you then at the base level your actions your exploiting. It's no better than the old exploit's player's would get in trouble for that I'll not mention here.
Vap0rware
06-08-2010, 04:34 AM
Yea the subaru isn't drifting..... it is orbiting your mother's fat ass
RL guffaw.
nice
dorikin
06-08-2010, 07:35 AM
Oh and dorkin the games pretty much an MMOFPS, which mean players have to aim. If you use unintended game mechanics to avoid being hit while escaping combat which pretty much ensures your survival and gives you an "unfair advantage". Then due to the fact that you moved faster than normal character parameters would allow (even while mounted) and falling damage wouldn't kill you then at the base level your actions your exploiting. It's no better than the old exploit's player's would get in trouble for that I'll not mention here.
Fail arguments.
AV never said that it was not intended, even more- by posting it in spotlight they are saying - use the tools we provide as you want, the more creative you are, the better, there are the limits of course but in this case it's not exploiting.
By you logic, zigg-zagging and jumping to avoid being hit while escaping combat on foot or a mount is exploiting.
As it is now, faster movement is perfectly balanced, you are paying you health for speed.
Lets simplify it:
Everyone cry that player skill should be heavily rewarded. Archery = skill = good, Magic = noskill = bad.
So running forward on mount or foot does not take any kind of skill.
Bunny hopping and propelling with spells not only require skill and training but you pay for it with you HP. The faster movement speed need skill to achieve, so you need some skill to hit hopping player and finish him on low HP. Everything is balanced.
If player A have player skill and player B dont, i cant see any single reason why player A should not have ability to move faster and more independent than player B.
Player A worked with his timing and prediction skills, he get rewarded with advantage.
Player B did shit so he deserves to be shit.
If there is Player C appear, who worked on his sniping and hopping skills, then Player A is fucked up.
Dont you get it? To beat skill you need skill, not only zerg and pew pew stick.
Vap0rware
06-08-2010, 08:41 AM
Everything is balanced.
No, really what it is, is yet ANOTHER thing that propels the uber mages to powerhouse status while other playstyles get shit on. Of course everyone that already embraces this playstyle probably loves this, based upon the responses.
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