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View Full Version : 7/18/06, RPG Vault Peek #26 - Trading


Mordhak
07-18-2006, 06:46 PM
http://rpgvault.ign.com/articles/719/719331p1.html


yarrrr

Dronjak
07-18-2006, 06:49 PM
My hero

EDIT: Hey, I actually manage to post as #2 :p

In addition, the Darkfall Peek series will take a break, but only for a couple of weeks, so watch for the next segment before long.

NOOOO

st33m
07-18-2006, 06:50 PM
Thanks!

So that sounds interesting, and I think it was how many people guessed (for the most part) trading would go.

Unfortunatly:

...the Darkfall Peek series will take a break...

Oh well, just for a few weeks.

Spikey
07-18-2006, 06:53 PM
lololo

Taurohta
07-18-2006, 06:57 PM
http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3756915&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2326&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner

Is that a moon in the background there? big!

Marrock
07-18-2006, 06:58 PM
Good information regarding trading.

Nefastus
07-18-2006, 07:00 PM
Jesus fucking Christ, will they continue to show same damn screenshots of same damn area with same damn orks and humans along with a screenshots of a same damn ships?! Show us something new! Or so far all they have developed is one zone in Agon with one square area of water?!

How about some screenshots of racial cities? Alfar? Ok fine, Mahirims? Show us something new!

Trigon
07-18-2006, 07:01 PM
good stuff

Darkmatter
07-18-2006, 07:04 PM
How can DF possibly fail? -applause-

Xrispie
07-18-2006, 07:04 PM
I liked it

Very nice screenies.. nice to hear beta is still "Soon " TM

Fatcrusher
07-18-2006, 07:06 PM
Cool :)

Prime
07-18-2006, 07:06 PM
You think if everyone on the forums threatened to kill themselves they would start beta?

Nefastus
07-18-2006, 07:07 PM
To add to what I said previously, what new info has been presented in this peek? All I see is people say "Good stuff!" "Good find!" "OMG COWS!" (well maybe not that one), but nobody even cares to use their remaining brain cells to realize that all info presented in this peek is obvious and deductable from previous information.

You can be attacked and killed while trading?! NOOOO WAYYYY! Like I could have never figured it out based on a fact that game is full open unrestricted PvP!

You can trade in bundles?! WooOWWWW!

You'll need a good amount of buyers and seller?! OMG COWS FO REAL?!

Mayseth: "resources come from resource gathering" <--Freakin' brilliant!

Metal Wolf
07-18-2006, 07:08 PM
Ohh goodie. I cant wait.

I also like the ork avatar on the back of that orks armor.

Sarmatian
07-18-2006, 07:08 PM
Thank god there is no portal transport bullshit. Or at least won't be much of it.

Going into enemy territory just for the sake of intercepting enemy caravans sounds like loads of fun.

I agree with Nef though, let's see some different areas.

doma
07-18-2006, 07:12 PM
Very nice read!


Although: "In addition, the Darkfall Peek series will take a break, but only for a couple of weeks, so watch for the next segment before long." :(

Turjon
07-18-2006, 07:18 PM
To add to what I said previously, what new info has been presented in this peek? All I see is people say "Good stuff!" "Good find!" "OMG COWS!" (well maybe not that one), but nobody even cares to use their remaining brain cells to realize that all info presented in this peek is obvious and deductable from previous information.

You can be attacked and killed while trading?! NOOOO WAYYYY! Like I could have never figured it out based on a fact that game is full open unrestricted PvP!

You can trade in bundles?! WooOWWWW!

You'll need a good amount of buyers and seller?! OMG COWS FO REAL?!


agree nothing useful just talk of ideas of how it could be

Khael[SUN]
07-18-2006, 07:20 PM
Nice info.

Good to know traders will actually have to set up trade routes and travel in caravans with guards etc. A rich trader can also kind of monpolise by hiring mercenaries to attack his competitors hehe.

Good fun =)

Nalira
07-18-2006, 07:23 PM
hopefully this system works, because games with terrible economies are not that fun in the end.

should be fun, i would hope... this was a more useful update lol

EDIT: i just noticed the 'last peek for awhile'... they better be focussing all their time on finishing the beta then... and hopefully we ll still get some warcry updates.

Geminireaper
07-18-2006, 07:24 PM
bah...means we are down to 1 update a week. Not a big fan of this update but oh well. Beggars cant be chosers.

Kai Strator
07-18-2006, 07:27 PM
I liked it... The screenies too.

The ships + naval warfare screen was awesome.

Sarmatian
07-18-2006, 07:28 PM
']Nice info.

Good to know traders will actually have to set up trade routes and travel in caravans with guards etc. A rich trader can also kind of monpolise by hiring mercenaries to attack his competitors hehe.

Good fun =)

Or Merchant A forms a partnership with Merchant B. A gets B's information on the next transport and informs group C. Group C completely takes out the transport and shares it with Merchant A. :ninja:

alfaroverall
07-18-2006, 07:29 PM
It's nice to hear info even if it's obvious just so we know that something is getting done (or at least get the false image of that) but seriously....let's see some new things here; most of the info on trading is nice but pretty much a given; nevertheless grats devs on finding something to put a peek in for :)

Tenmar
07-18-2006, 07:31 PM
Is that an axe in the 3rd screeny? Its almost bigger than her.

Angry-Khan
07-18-2006, 07:35 PM
Awww, no more updates :(
But did you see that 1st pic of the fort out on the water? Pimpsauce.

Ulcis Cor
07-18-2006, 07:38 PM
']Nice info.

Good to know traders will actually have to set up trade routes and travel in caravans with guards etc. A rich trader can also kind of monpolise by hiring mercenaries to attack his competitors hehe.

Good fun =)

I was thinking the same thing. Trade wars anyone? A good trade war might be a sight to behold. I say this because a good trader will have customers all over the place some of whom are enemies. If then a trade war breaks out between two very popular traders it would be highly possible that both sides of this conflict could have a fair mix enemies and allies fighting on the same side... for their favorite trader. Has the makings for great FFA battles not to mention a whole slew of other intrigues.

Sure you could have used your brain to figure out everything that was talked about in this update for yourself and it's fun to do that... but it's still just speculation. To have a dev directly address this feature and prove your speculation accurate is ever better IMO.

G.Struepp
07-18-2006, 07:42 PM
thx for posting the link, too bad about the break, maybe tasos is just on vacation...

Kinslayer
07-18-2006, 07:43 PM
Transportation of goods is done on foot, by mount, ship and other transport.

I wonder if this means like wagons and such

Dronjak
07-18-2006, 07:51 PM
thx for posting the link, too bad about the break, maybe tasos is just on vacation...

NOOOOOOOOOO :eek:

Snog
07-18-2006, 07:56 PM
I'm so glad they finally talked about the virtual economy. They've left it open-ended, unlike other games which can feel like a stupid minigame. Somehow I doubt that the spirit of 'free trade' will implementable in this chaotic world.
---------------------------
... Trade wars anyone? A good trade war might be a sight to behold. ...

It is only a matter of time before racial trade conglomerates emerge. It will be very interesting seeing an 'evil' guild attack others for violating some arbitrary trade sanctions. In fact - I predict that will be a popular excuse for initial invasions.
---------------------------
Finding a good balance among trading strategies is important for a trader to be successful. Staying informed about the political landscape and keeping good relations with clans can allow a trader to predict and benefit from wartime supply activities, to modify pricing based on demand, or on future demand. A trader with a good network of suppliers could help a clan stockpile a lot faster than it can on its own. As a result, a well-connected trader can double up as a spy, a diplomat, a messenger and a good source of information.

Holy shit!!! Next I wanna hear about NPCs(necromancy, hirlings, and summons) and city management.

Satan
07-18-2006, 08:02 PM
first

edit: :(

Yuengling.OoB
07-18-2006, 08:07 PM
Is that an axe in the 3rd screeny? Its almost bigger than her.

That looks like the Ork Aldaruk.

Maglubiyet
07-18-2006, 08:14 PM
All I see is people say "Good stuff!" "Good find!" "OMG COWS!"

OMG COWS , now it's been said. I agree this was pretty useless and normally i would say it is "better than nothing", but thats basically what the past 2 updates we have gotten from them have been, nothing.

Mordhak
07-18-2006, 08:18 PM
That looks like the Ork Aldaruk.

Not really, if you ask me :confused:

Signature weapons (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3241040&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2317&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner)

Screeny (http://vaultmedia.ign.com/rpgvault/image/darkfall06071803_1153214734.jpg)

Dronjak
07-18-2006, 08:18 PM
That looks like the Ork Aldaruk.

Naaa

LanMandragon
07-18-2006, 08:20 PM
Looking very very good,

Great update. Soryr to see they are ending.

TreyDingo2020
07-18-2006, 08:24 PM
Awesome update. I know some guys who will be very happy to hear this information. sucks it will be a while before the next update but oh well.

Can't wait for there to be this kind of druglord of items who has his fingers in all large transactions.

DialM4Monkey
07-18-2006, 08:30 PM
If I'm gathering resources, why would i sell it to a trader who is gonna sell it for more than he paid to a crafter? Why wouldn't I just sell it to the crafter and get more money? Why do I need a trader?

Seems to easy to cut out the middle man.

Tongue
07-18-2006, 08:30 PM
Nothing new really, but cool.

If anything some new ss, and a good article to show to friends to get them hooked on the game.

shock223
07-18-2006, 08:45 PM
very nice update.

now if only they can show a alfar...

fCo_Pancho
07-18-2006, 08:46 PM
blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists
What exactly is a tinkerer?

tinkerer : noun
1 mender, tinker, tinkerer a traveling repairman who mends broken things (such as metal household utensils).

Um, what will they repair that all the other craftspeople can't?

Jeffrey199
07-18-2006, 08:53 PM
Trading will be done on foot, over land and sea! yay you can't just teleport halfway around the globe into enemy territory and gather all the rare materials you need then teleport out. I likes the sound of that. Caravans and ships sound like they'll be necessary this was important information revealed in the update. Loves it!

DelThako
07-18-2006, 08:53 PM
...but thats basically what the past 2 updates we have gotten from them have been, nothing.
#25 peek was a great update actually, if not the best.

But this one about trading would have probably been the same if it was just the screenshoots without the article, all that it was included in it was that the game is going to own...


If I'm gathering resources, why would i sell it to a trader who is gonna sell it for more than he paid to a crafter? Why wouldn't I just sell it to the crafter and get more money? Why do I need a trader?
Because of the supply/demand, which varies on different areas of interest. You may just not find a buyer nearby.

Horseman
07-18-2006, 09:17 PM
Awesome! This was the info I was waiting for and its what I was hoping for.

paade
07-18-2006, 09:20 PM
giev beta

Yuengling.OoB
07-18-2006, 09:28 PM
Not really, if you ask me :confused:

Signature weapons (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3241040&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2317&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner)

Screeny (http://vaultmedia.ign.com/rpgvault/image/darkfall06071803_1153214734.jpg)

Yeah, upon closer inspection, I agree with you.

Victim
07-18-2006, 09:39 PM
That

nazual
07-18-2006, 09:41 PM
Very nice update. It will be awesome to take down a caravan of traders and take all of their supplies :D

Maybe the next update will be beta, that's why they are waiting ;)

Shadow Walker2020
07-18-2006, 09:57 PM
Great update.

Thanks to the devs for giving the interview.

Going to have to wait for the next update, but I have a feeling it will be worth it.

Hellidol
07-18-2006, 10:13 PM
nice old info ....now open beta damnit :(

keeperofstars
07-18-2006, 10:22 PM
ok I am confused what information did they tell us?

you have to gather resources, to craft, so you can sell to guilds which need gear to seige / fight with.

And there is supply and demand. ok um yeah great so its the basic economy of any game with a craft system.

oh and they warned us that its not a smart idea to travel through a PK guilds territory since the game is full loot. Well no shit really?

If this was a good article and provided you with meaningful or helpful OMG infomation. The please do yourself a favor and stay away from me and my guild as we will just kill you for annoyance reasons. Same for the last warcry article with the dragon armor. ohh one suite out of billions. Wish I could post one screenshot of one armor suite and instantly have 1 million people wanting to hand me money.

The only piece of info they pissed on was trade goods can be moved by land, sea and other transportation. UM other transportation is superly vague.
Magic teleport scrolls? mass teleportation through moongates. Postal service???? Point is dont start building that caravan assualt team just yet.
Also can you hire npc boats? Or npc carvans with max skilled guards. What about the trading system which is said to work both online and offline of the game?

Sorry to be edgy but tired of seeing you guys promote these crap articles like they are amazing. They suck and are just an insult, but as along as you guys are happy merry go lucks off the crap they will keep feeding it to you. If we all said thanks for the info but we know it and want more detail or info then they might give us more.

Asmodeus
07-18-2006, 10:39 PM
hmmm... arent moons supposed to be round? its definitly got some corners to it.

the weapons are cool.

sucks thier taking a break.

boby
07-18-2006, 10:46 PM
I'm usually pretty happy with news.. but this one.. is sad.

with some nice news like :
"resources come from resource gathering"
"he can lose everything on his person so he'll need replacements"
"They can buy or barter for finished products to store and sell to clan stockpiles and to individual players"
"Finding a good balance among trading strategies is important for a trader to be successful"
" They can hire bodyguards"

It was tough to read it to the end... borring

edit : If that's some news about crafting.. crafting must be borring in darkfall.. dont you think ? Repetitiv and borring, just like crafters like it..

snowbert
07-18-2006, 11:14 PM
I found a new Mihirim screen shot.







haha you clicked!

LanMandragon
07-18-2006, 11:40 PM
I found a new Mihirim screen shot.







haha you clicked!

Asshole im gona cry.

Airius Droc
07-18-2006, 11:54 PM
ok I am confused what information did they tell us?

I think they implied a number of things (but you're right, it was hard to follow what they were actually saying).

But here goes, this is what I "think" I just read.

1) That trade required proximity. Meaning that it's fine if you want to trade sword boots for a wand of freeze stuff but you need to physically transport the sword to the buyer, and the wand to the seller. That's a big deal if...

2) Teleportation doesn't exist, or if it does it's limited to small items or something. I think this is where that land or sea comment comes in. Again, that you have to transport goods between buyers and sellers. Doing this in a world that requires 12 hours of real-time travel is a big fucking deal.

3) That there's nothing BUT supply and demand, "resource burn" whatever that is, item decay, and geo-political limitations that would prevent trade. Very cool...and important to point out because this means that there's no ebay system that auto teleports goods between buyers and sellers. There may still be an auction system, but it doesn't transport, just facilitates transactions.

4) Clans with good economic sense will be very powerful. Large clans without such skills will be completely destroyed by smaller clans with better logistical skills. Wow.

But again, I'm just telling you what I "think" I read. I have no idea what the article actually said because it really did fail to deliver the details.

It's also important to note that the article said nothing of "gold." I assume this is still the currency of darkfall, and I fear that a "faucet" system of regulating gold is planned. I hope I'm wrong.

Lionking1Cyan
07-19-2006, 12:19 AM
Very nice one. Just one very important thing wasn't written...And it's about how to carry the stealed items. If a group of thieves attack a carova, they'd have to kill all the enemies, becuase it wouldn't be like in other mmorpgs, where with one click you can loot everything, but you'd need to put the goods on another transport...or the sellers one. Of course again, you'd have to kill all the body guards. I just hope it's so. Sellers must need big vehicle to transport items, and so it has to be for thieves.

keeperofstars
07-19-2006, 12:22 AM
1.) They never say anywhere it requires proximity, just that you will need to travel / move resources from the country side to where it can be crafted, and then to locations to sell. So could just need to drag the sword to the next bazaar area and post it on the boards.

2.) They never said teleporation did not exsist and if so that it was limited to size / weight no where have they said that and it can easily fall into "other transportation".

3.) Resource burn ah the new flavor for reagents needed to cast spells. Every game with a player economy has supply and demand, item decay we know is in and the geo-political limitations were relating to trade routes, which will be more around the raw resources. Also you are assuming there is no automated sell option. So far the only piece of info we have from the devs is you might have to travel from the mines to your house to make the sword and then need to carry it to the bazaar to sell.

4.) I feel guilds will have less cares for the crafting piece beyond just haggling people in their kingdom about resource gathering. A small guild wont have the resources to run blockades well enough to choak a large guild into submission, in real life it works, in a game life where Guild A plays at 8 am and guild B plays at 8pm it just doesnt work well.

Dont get me wrong in a PvP full loot game this is a fun aspect. But its nothing even remotly new nothing that reading anything about this game you couldnt figure out.

I am not disagreeing trading will be fun and interesting, but we all already knew this. We also know there is an offline / online trading system which we know almost nothing about which could void or not void half of the hints given by the devs.

Just think people getting all excited about an article which only lists off common sense 1st generation game mechanics is getting old. Stop yelling yeah great so they will stop giving us this crap, and yes I know its better then nothing, but is it really?
Most people starting to think its not, only because it sparks more stupid threads with what ifs this and thats around information we have already hammered out a year ago.

Marrock
07-19-2006, 12:28 AM
Well for now you'll just have to take what they give us, you guys need to quit moaning and groaning so much. I think the update gave us a great deal of information about how trading will work. I've been waiting since 2001 and I have no problems waiting a little longer until beta.

Nefastus
07-19-2006, 12:38 AM
Well for now you'll just have to take what they give us, you guys need to quit moaning and groaning so much. I think the update gave us a great deal of information about how trading will work. I've been waiting since 2001 and I have no problems waiting a little longer until beta.

Easy to say for a person who gets first hand/inside information along with a fact that will get into Beta before anyone else since it's been said that Staff will get to play first.

keeperofstars
07-19-2006, 12:39 AM
lol Marrok they said they were going to stop anyways for a few weeks.

And I dont care when beta comes out, just tired of the forums getting all OMGz over ancient game mechanics.
Makes it hard to come back here to read.

Porthios
07-19-2006, 12:39 AM
Thanks devs, that's just what I wanted to hear. I know we didn't exactly get "new" information today, but at least we know that trading is going to be an immersive experience and won't be watered down by insta-trade chatrooms and other shit like that, which only serves to dumb a game down.

Personally, I'd love to accompany high risk caravans through the countryside. The fact that every PK within a 20 mile radius would just love to crash our little party would definitely keep my adrenaline pumping -regardless of whether or not they attacked. Merchandise transport gives rise to even more demand for adventurers that are willing to engage in a high risk quest, so to speak. Sounds great to me!

Now the only thing that we need to know is whether or not roads will allow for significantly faster travel. If they do, then the high merchandise traffic along roadways between cities will make being a highwayman a completely viable career.

Niccoli
07-19-2006, 12:47 AM
You think if everyone on the forums threatened to kill themselves they would start beta?

It's the next stage of our 'followers of darkfall' cult. Mass suicide! :P

I hate reading "In addition, the Darkfall Peek series will take a break, but only for a couple of weeks, so watch for the next segment before long." Makes me wonder if the updates are going to take another hiatus for a few months/year/etc. Guess I'm just skeptical after all these years of sporatic activity. :D

I like to think I'm just being paranoid. *looks over shoulder*

Dragorn
07-19-2006, 01:06 AM
Hmm, sounds like charging tolls for safe passage over particularly dangerous routes could be a viable source of income.

rekker
07-19-2006, 01:22 AM
Lovin' it. Trading is one of the main areas of DF that I'm interested in. I just wish there were some screenshots showing players trading or merchants carrying tradegoods with caravan. Anything like that. A UI screenshot would be nice. The majority of screenshots to date seem completly void of one of the most important parts of the game, the part the players will be interacting with almost all the time they're playing the game; THE UI!

gold
07-19-2006, 01:24 AM
... just as everyone on my guild forums was starting to come around to darkfall we have a "... but only for a few weeks" so are we back to the endless beg for info?... or is it time we start to have devs talking on boards?.


we will see... i really hope, its not another blackout for another month..

Mystic_Fuzz
07-19-2006, 01:34 AM
YAY! I'm glad to see that crafting/trading is going to be a major player in this game. I'm already stoked!

illicit
07-19-2006, 02:30 AM
Jesus fucking Christ, will they continue to show same damn screenshots of same damn area with same damn orks and humans along with a screenshots of a same damn ships?! Show us something new! Or so far all they have developed is one zone in Agon with one square area of water?!

How about some screenshots of racial cities? Alfar? Ok fine, Mahirims? Show us something new!

Good to see your still an idiot. Keep up the good work, can I join your guild? LOL!

Maglubiyet
07-19-2006, 02:59 AM
Good to see your still an idiot. Keep up the good work, can I join your guild? LOL!

No need to be a moron. Try looking at the pictures they send us, they were taken from either a video of the game they took or, they were taken all at once. They just keep using the same material and rarely give us anything new to see. There is so much that they can show us without giving specail game mechanics away but yet they don't. They give us basically the same stuff over and over again.

Azash_AT
07-19-2006, 03:16 AM
Heh the developer ignored the whole Internet cartel concept which basical takes competition out behind the wood shed and puts one in the back of its head!

I also liked the explination of what a trade route was. Seriously no shit eh! All in all it was ok but I have played UO and SWG so the whole idea of resource trading is not "OMGZORZ you can sell poop to people in bulk" to me. Its always been a duh why doesnt every game have this. This is in fact one reason I am so interested in DFO.


P.S. Yeah some new screenshots please. If you are going to give us the duh no shit information you could at least give us some pretty new screenies.

Baldr
07-19-2006, 03:16 AM
Good stuff.

To add to what I said previously, what new info has been presented in this peek? All I see is people say "Good stuff!" "Good find!" "OMG COWS!" (well maybe not that one), but nobody even cares to use their remaining brain cells to realize that all info presented in this peek is obvious and deductable from previous information.

You can be attacked and killed while trading?! NOOOO WAYYYY! Like I could have never figured it out based on a fact that game is full open unrestricted PvP!

You can trade in bundles?! WooOWWWW!

You'll need a good amount of buyers and seller?! OMG COWS FO REAL?!

Looks like someone needs their diaper changed...

Airius Droc
07-19-2006, 03:43 AM
1.) They never say anywhere it requires proximity

Perhaps that's why I began my post with...

I think they implied a number of things (but you're right, it was hard to follow what they were actually saying).

Airius Droc
07-19-2006, 03:48 AM
Every game with a player economy has supply and demand

This is VERY important to understand. Every game has limited supply and demand. If the devs control the influx of "gold" into and out of the game, then supply and demand is really just a byproduct of what the devs intend to do.

Again, what I THINK the devs are implying (and I really hope I'm right here) is that the Darkfall economy is COMPLETELY driven by supply and demand in that the devs will not artificially support the economy with a faucet gold in gold out system - ala every game that's ever been created.

If I'm right about this, Darkfall's economy will be the first since the very early days of UO (first few months after the economy crashed) to allow players to decide what has value and what doesn't.

Airius Droc
07-19-2006, 03:50 AM
Hmm, sounds like charging tolls for safe passage over particularly dangerous routes could be a viable source of income.

Those who understand the true ramifications of a truly player controlled economy model are going to be very profitable. Those that don't understand, will be the one's paying the toll. :)

illicit
07-19-2006, 04:14 AM
No need to be a moron. Try looking at the pictures they send us, they were taken from either a video of the game they took or, they were taken all at once. They just keep using the same material and rarely give us anything new to see. There is so much that they can show us without giving specail game mechanics away but yet they don't. They give us basically the same stuff over and over again.

Dude, seriously, I hope you whinging bitchs /quit Darkfall and go play WoW.

Ultimo
07-19-2006, 04:14 AM
wow, nice to finally ready some stuff on traders and merchants

Nefastus
07-19-2006, 04:31 AM
Good to see your still an idiot. Keep up the good work, can I join your guild? LOL!

Who are you? Ahh, a nonfuckingfactor! Good to know that! Unfortunatly for you, we don't recruit fucking idiots with an IQ of a potatoe plant.

Now, let's get back on the topic? Cool!

Love
07-19-2006, 04:43 AM
"In addition, the Darkfall Peek series will take a break, but only for a couple of weeks, so watch for the next segment before long."

OMG NO plz :(

Wraith
07-19-2006, 05:28 AM
Unfortunately, it was not possible to take screenshots related to the topic this week, so the ones here show assorted scenes.

This statement says more than the entire article.

Nefastus
07-19-2006, 05:41 AM
This statement says more than the entire article.

It only proves that there are still many things to be develope. I mean, if they can't take a screenshot of a trade between 2 characters, or a dwarf/alfar crafting a weapon, then it proves that the game is far from being finished.

Airius Droc
07-19-2006, 06:04 AM
It only proves that there are still many things to be develope. I mean, if they can't take a screenshot of a trade between 2 characters, or a dwarf/alfar crafting a weapon, then it proves that the game is far from being finished.

I'm not sure exactly what they'd show. A wagon? Trade windows?

It's the design I care the most about. The design decisions actually tell more about the game than screen shots do.

Btw, with this economy model, multiple characters become even more important. Darkfall simply must link all the characters on the same account to one another. Otherwise, the same player can use multiple characters to perform the same cons over and over again.

LanMandragon
07-19-2006, 06:22 AM
wow, nice to finally ready some stuff on traders and merchants

Really nice.

Im looking forward to attacking caravans.

G.Struepp
07-19-2006, 06:46 AM
Personally, I'd love to accompany high risk caravans through the countryside. The fact that every PK within a 20 mile radius would just love to crash our little party would definitely keep my adrenaline pumping -regardless of whether or not they attacked. Merchandise transport gives rise to even more demand for adventurers that are willing to engage in a high risk quest, so to speak. Sounds great to me!
Agreed, it's really bringing some nice point to "random" pvp. It's not a matter if you want to fight or if your in hurry, if you don'T see a chance to succeed - as soon as the transport of your guild treasury gets attacked you have to fight until the bitter end.

Raekwon
07-19-2006, 06:54 AM
In one of the screen shots the dude has a guild emblem painted to the back of his plate armor. Isn't that something they've never shown us before or did I just never notice it before?

Khantrah
07-19-2006, 07:18 AM
Well, screens were the same old same old, but the article did confirm one thing that has been debated on this forums forever: trade routes, trade caravans, and over water shipping are all going to be viable and profitable.

Fuck yeah.

Nefastus
07-19-2006, 07:23 AM
Well, screens were the same old same old, but the article did confirm one thing that has been debated on this forums forever: trade routes, trade caravans, and over water shipping are all going to be viable and profitable.

Fuck yeah.

FOR REAL?! And I thought that those many dev interviews, quotes and FAQs which stated that transport of supplies over distances using routes and ships, along with indepth crafting will be an important part of the game were all just in my imagination.

Salazar[SG]
07-19-2006, 07:28 AM
ok I am confused what information did they tell us?

you have to gather resources, to craft, so you can sell to guilds which need gear to seige / fight with.

And there is supply and demand. ok um yeah great so its the basic economy of any game with a craft system.

oh and they warned us that its not a smart idea to travel through a PK guilds territory since the game is full loot. Well no shit really?

If this was a good article and provided you with meaningful or helpful OMG infomation. The please do yourself a favor and stay away from me and my guild as we will just kill you for annoyance reasons. Same for the last warcry article with the dragon armor. ohh one suite out of billions. Wish I could post one screenshot of one armor suite and instantly have 1 million people wanting to hand me money.

The only piece of info they pissed on was trade goods can be moved by land, sea and other transportation. UM other transportation is superly vague.
Magic teleport scrolls? mass teleportation through moongates. Postal service???? Point is dont start building that caravan assualt team just yet.
Also can you hire npc boats? Or npc carvans with max skilled guards. What about the trading system which is said to work both online and offline of the game?

Sorry to be edgy but tired of seeing you guys promote these crap articles like they are amazing. They suck and are just an insult, but as along as you guys are happy merry go lucks off the crap they will keep feeding it to you. If we all said thanks for the info but we know it and want more detail or info then they might give us more.

Agreed

sms
07-19-2006, 07:38 AM
This statement says more than the entire article.
Devs are all on vacation with their families? (last chance before a year with no vacation at all)

Khantrah
07-19-2006, 08:48 AM
FOR REAL?! And I thought that those many dev interviews, quotes and FAQs which stated that transport of supplies over distances using routes and ships, along with indepth crafting will be an important part of the game were all just in my imagination.

Please point them out, I've read all the updates and interviews that have come out since I joined and quite a bit before that as well, never heard them come out and say it like they have now. I've read statements to the effect of "moving supplies and resources on ships will be possible", but never "traders will have to transport their goods over land or sea".

The biggest unknown has been insta-travel mechanics. They still, to my knowledge, haven't given any definitive explanation of how insta travel will work in Darkfall. But however it will work, they seem to think it won't supplant real trade routes over land and sea, and that's great to know for sure. This possibility is one of my main attractions to Darkfall, I really couldn't care less that this update doesn't get you off.

Monstermug
07-19-2006, 11:48 AM
Sounds like a good idea. Traders will provide pvp'ers with a good supply of targets to harrass with rewards.. whether they will balance traders with the ability to outrun or outsmart these pvp'ers will greatly effect the economy in Darkfall.

JimLad
07-19-2006, 12:22 PM
Nice read, however this is very worrying...

Unfortunately, it was not possible to take screenshots related to the topic this week

And yeah, new areas...
What does it take to travel somewhere else for some new screens? It must be there, they said it took 18 months to build, presumeably meaning it's finished. Nothing fancy, just something without the orange grass, pink flowers or off-coast water section.

Too many things need to be proven before the whole 'beta soon' 'preperations to begin beta' stuff can be taken seriously by myself and many others I'm sure. We do have quite a bit of coverage now, but it's very lop-sided. Some things have been shown repeatedly, some not since 2004 and some still have yet to be shown.

Sorry to sound like a negative nancy, :p I am grateful as I'm sure everyone is in some way, it's just a lot of the new screens are of the same stuff. Followers can point that out no problem, but even newcomers are going to notice soon, and then we're back where we started with even more vapor-claims.

Baldr
07-19-2006, 02:38 PM
Hopefully next week they'll show us one of the races they havent shown before. Within the next couple weeks, they are probably getting the other races ready for they're debut spotlight.

Ayyric
07-19-2006, 02:43 PM
Yeah i would say they dont' wanna let us see new stuff to much... need to keep us anxious, even if some new terrain picks. or some other factions along with their gear.. I pretty much knew that trading would go this route, simple to say, like the olden castle days.. deductive reasoning like one gent said a few posts ago.. I am however, looking forward to raiding caravans, kill the riders and take the horses, buggy, loot back to the camp, and sell it for what its worth.. this will enforce being a merc, hired henchment to guard the caravan.. or to create a ambush, you and 10 guild mates hide in the caravan, get ambushed and kill em all..after a couple of these, this might stop/deter them from pilaging.

well, shitty about the "break for a couple weeks".... maybe its comming soon? like mentioned, last quarter of '06.... put your hands together and pray that DFO is nearly completed... :sly:

Hymmsinger
07-19-2006, 05:40 PM
Very interesting.

Webco
07-19-2006, 05:58 PM
WOW!

Trader are going to have a lot of work to do in game. This sounds like a huge undertaking, which for me excites me! Thanks for the sneak peek and look for more in a couple of weeks.

Webco

demonic
07-19-2006, 06:18 PM
as most of the other stuff that have been shared with us over the last few years, trading also seems challenging and fun

Now we have time to speculate what they will be doing the few weeks when there won't be articles...

Holidays??
or as article mentions a bit 'beta preparation' ???
none of the above ???

Dwemerlord
07-19-2006, 07:49 PM
Finally some good info! about time i

LanMandragon
07-19-2006, 08:49 PM
The more I read that article, the more stoked I get about raiding crafters and being raided for my crafts.

Satorian
07-19-2006, 11:50 PM
Well, EVE Online showed how important a realistic, player-driven economy is. If DF should be anywhere near that in economy's impact and importance and gameplay options to alter and shape it, we should be happy campers.

Askel
07-20-2006, 01:24 AM
Nice to get all the stuff I wanted to be confirmed!

alfaroverall
07-20-2006, 01:33 AM
Responding to the post asking about why would a trader be needed, they won't necessarily be necessary, but they will help. Note the 12 hour travel time. Resources to make anything good will be scattered across the world, dropped by demigods, mined in deep mines, magical reagents harvested in dark forests. Sure you COULD try to sell them straight to the crafter (if not craft them yourself)...if you feel like walking for 8 hours to the place where you can sell! Better to sell to a trader that's 30 mins away and let him make a little profit than to walk all that way!
Edit: In response to the post saying that clan A can't choke clan B out of resources in a game where one plays at one time and another plays at another, one thing: this game will (hopefully) be running worldwide, in nearly every time zone.

Villa
07-20-2006, 02:19 AM
To add to what I said previously, what new info has been presented in this peek? All I see is people say "Good stuff!" "Good find!" "OMG COWS!" (well maybe not that one), but nobody even cares to use their remaining brain cells to realize that all info presented in this peek is obvious and deductable from previous information.

You can be attacked and killed while trading?! NOOOO WAYYYY! Like I could have never figured it out based on a fact that game is full open unrestricted PvP!

You can trade in bundles?! WooOWWWW!

You'll need a good amount of buyers and seller?! OMG COWS FO REAL?!
Best post of the week iMO.

Preston
07-20-2006, 02:25 AM
Best post of the week iMO.

Don't forget that RPG Vault article series is more for the newer fans of Darkfall.

Azash_AT
07-20-2006, 02:32 AM
Im sure even new people know what a "trade route" is. Hell unless you have been living in a cave for the past 25 centuries you can probably figure out what a "trade route" was.

Time to call a spade a spade on this one. They might as well have given an interview that consisted of:

"Poop is brown, now here is some old screen shots"

It was a lame duck. They have had some good ones in the past but this was a brick.

illicit
07-20-2006, 02:42 AM
Who are you? Ahh, a nonfuckingfactor! Good to know that! Unfortunatly for you, we don't recruit fucking idiots with an IQ of a potatoe plant.

!

Dude, you're obviously the one with the low IQ problem. Do you think I was actually asking if I could join your guild? Your response indicating that I can't join seems to reflect that you did. I genuinely feel sorry for you. But my greatest amount of pity is reserved for your current and future guild members. :(

Nefastus
07-20-2006, 04:03 AM
Dude, you're obviously the one with the low IQ problem. Do you think I was actually asking if I could join your guild? Your response indicating that I can't join seems to reflect that you did. I genuinely feel sorry for you. But my greatest amount of pity is reserved for your current and future guild members. :(

Ever heard of sarcasm? Do you honestly believe that I thought you wanted to join my guild when in the same post you were trash talking me? Are you seriously that idiotic or am I missing something?

Save yourself the misery of existance and slit your own wrists with a plastic spoon you dumbfuck.

Have a nice day.

illicit
07-20-2006, 04:36 AM
Ever heard of sarcasm? Do you honestly believe that I thought you wanted to join my guild when in the same post you were trash talking me? Are you seriously that idiotic or am I missing something?

Save yourself the misery of existance and slit your own wrists with a plastic spoon you dumbfuck.

Have a nice day.

LOL the irony in this post (look up irony at www.dictionary.com and then go back and read our flame exchange)! Please keep displaying your retardedness. Its amusing, in a sad kind of way.

Nefastus
07-20-2006, 04:43 AM
LOL the irony in this post (look up irony at www.dictionary.com and then go back and read our flame exchange)! Please keep displaying your retardedness. Its amusing, in a sad kind of way.

Go back a few posts and see who started throwing insults moron.

Solini
07-20-2006, 10:25 AM
Nice to read, and I think I will earn most of my money robbing traders MUHAHAHAHHA

JimLad
07-20-2006, 02:48 PM
PMs + sweary flames = Good times :idea:

On second observation, that outpost in the lake thingy looks new, hasn't been shown before has it?
What a snazzy place for a base (small).

Airius Droc
07-20-2006, 02:55 PM
I think they implied a number of things (but you're right, it was hard to follow what they were actually saying).

But here goes, this is what I "think" I just read.

1) That trade required proximity. Meaning that it's fine if you want to trade sword boots for a wand of freeze stuff but you need to physically transport the sword to the buyer, and the wand to the seller. That's a big deal if...

2) Teleportation doesn't exist, or if it does it's limited to small items or something. I think this is where that land or sea comment comes in. Again, that you have to transport goods between buyers and sellers. Doing this in a world that requires 12 hours of real-time travel is a big fucking deal.

3) That there's nothing BUT supply and demand, "resource burn" whatever that is, item decay, and geo-political limitations that would prevent trade. Very cool...and important to point out because this means that there's no ebay system that auto teleports goods between buyers and sellers. There may still be an auction system, but it doesn't transport, just facilitates transactions.

4) Clans with good economic sense will be very powerful. Large clans without such skills will be completely destroyed by smaller clans with better logistical skills. Wow.

But again, I'm just telling you what I "think" I read. I have no idea what the article actually said because it really did fail to deliver the details.

It's also important to note that the article said nothing of "gold." I assume this is still the currency of darkfall, and I fear that a "faucet" system of regulating gold is planned. I hope I'm wrong.

After reading this over a few more times (when my kids weren't having a screaming competition) I realized that it was actually very clear that the devs were indeed describing what I outlined above. With the one exception, they didn't mention anything about currency (gold).

Also, the article didn't mention how storage works. This would also be a key point, because I'm guessing that storage will be 100% secure, and that the transportation and buying/selling of goods will not. So if you're not online, and your stuff is in a bank vault, it's safe (but not from item decay).

As well, resource burn would obviously (not to me with screaming kids) be when you use a resource for crafting or as a spell component.

This was a very educational update, and I think it was a little more "high brow" than the community is used to. Regardless of the delivery method of the information, I think the design choices here are excellent and will make Darkfall's economy the deepest we've seen in any game to date.

Now if we could just get rid of gold and move completely to the barter system. :)

WonderBrick
07-20-2006, 04:07 PM
This sounded like UO marketing talking up UO's trading/resource system, except without Recall and Gating. Good imo, but nothing was said that could not be said about UO.

Sarmatian
07-20-2006, 04:09 PM
This sounded like UO marketing talking up UO's trading/resource system, except without Recall and Gating. Good imo, but nothing was said that could not be said about UO.


No gate travel + pack llamas/beetles = fun transporting.

WonderBrick
07-20-2006, 05:11 PM
No gate travel + pack llamas/beetles = fun transporting.
Absolutely.

Pale Rat
07-20-2006, 11:02 PM
I wish there were realistic weight limit so that traders/gatherers would have to use their mount to transport stuff = low speed = easy target = need to hire bodyguards or form caravans with other traders (which gives more reasons for people to cooperate and communicate).
But Devs stated that weight limit wouldn't be realistic to have more fun {sights}

Also would be great if we can actualy SEE if someone is carrying a lot of stuff on him (like big backpack on his back and his speed decreased)
Then maybe inventory could be like this:
- slots for armor/weapon
- a backpack as 1 item which can be droped with all in it on ground (if someone prefers to leave his goods and run away to save at least gear he is wearing)

Elro
07-21-2006, 12:41 AM
That is really impressive. I might just have to look into being a trader. However there are certainly going to be greater risks (i.e. being ganked and looted) so you won't really see traders out there by themselves. But a trading clan should be a viable possibility.

Now hurry up will ya! I can't wait!!!

Necrash
07-21-2006, 03:46 AM
Nice ganking traders and stoping convoy to one city will make good strategy in war as well ncie very nicely done!!

Airius Droc
07-21-2006, 04:09 AM
I wish there were realistic weight limit so that traders/gatherers would have to use their mount to transport stuff = low speed = easy target = need to hire bodyguards or form caravans with other traders (which gives more reasons for people to cooperate and communicate).
But Devs stated that weight limit wouldn't be realistic to have more fun {sights}

Also would be great if we can actualy SEE if someone is carrying a lot of stuff on him (like big backpack on his back and his speed decreased)
Then maybe inventory could be like this:
- slots for armor/weapon
- a backpack as 1 item which can be droped with all in it on ground (if someone prefers to leave his goods and run away to save at least gear he is wearing)

I agree with you, weight should be realistic. If I kill someone, I shouldn't see three suits of plate armor in his backpack.

Wisperer
07-21-2006, 08:14 AM
Well for now you'll just have to take what they give us, you guys need to quit moaning and groaning so much. I think the update gave us a great deal of information about how trading will work. I've been waiting since 2001 and I have no problems waiting a little longer until beta.

The information given here is just a repeat of stuff they told us before. The pictures were also posted before.
They could have given an idea of what harvesting would be like and given a picture of that. They could have given info the different types of transportation of goods there are and shown a picture of that.

The only new information they gave was that they are taking a break from postiong information.

myrath
07-21-2006, 01:10 PM
i really like what I'm reading :P Moving items around via traderoutes sounds like a great idea to me. (You know... the huge piles of ores in 'banks' etc...).

I'm actually quite curious to see how it all works ingame :P

I can see a lot of plusses... Also a lot of stuff I don't want to transport (like my OWN items which I use for myself...). But I can see the fun in moving city resources or raw materials around for traders ;P

Baldr
07-21-2006, 03:22 PM
The real question is, should we worry about bandits/PKs/highwaymen vastly outnumbering the people that are willing to (semi)dedicate themselves to trading?

And i mean in terms of playerbase.

It will make the majority of the trader types to use they're heads, possibly find a 'secret' traderoute where few people know about, and are less prone to the PKers and murderers and ect. ect.

Oscar-GoD
07-21-2006, 05:07 PM
Or hire guards.

I'm sure it wouldnt be difficult to contract out to find people willing to guard their caravans and/or raids their trade rivals.

Osirus
07-21-2006, 05:38 PM
trade caravans will open opportunies for bandits and armed escorts.

good stuff.

I hope they get the resource system right.

Holyroller
07-21-2006, 06:51 PM
Unfortunately, it was not possible to take screenshots related to the topic this week, so the ones here show assorted scenes.

This statement says more than the entire article.

Sad but true.

LanMandragon
07-21-2006, 06:51 PM
Or hire guards.

I'm sure it wouldnt be difficult to contract out to find people willing to guard their caravans and/or raids their trade rivals.

Hire 20 Caravan guards plus your guildmates when its a big shipment. How cool will that be?

Elfbane
07-21-2006, 07:23 PM
Sad but true.

yeah you guys are completely right so is the fact that we only have seen some races and what looks like the same area over and over again.. oh well i still have faith

OdinTGE
07-21-2006, 08:47 PM
If I'm gathering resources, why would i sell it to a trader who is gonna sell it for more than he paid to a crafter? Why wouldn't I just sell it to the crafter and get more money? Why do I need a trader?

Seems to easy to cut out the middle man.

You'd think so, but it's the primary way it's been done in the real world for centuries.

You may not want to travel to where the crafters are for various reasons including time or risk. You probably don't have a large quantity, or the ability to transport a large quantity if you do have one. A dedicated trader would have the means to move the largert quantities as well as systems in place to deal with risk.

Barak
07-21-2006, 10:24 PM
Testing:ninja: