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View Full Version : adjustments on the random rolls


Master Isaac
03-01-2010, 01:22 PM
The random rolls on weapons as well as the one on appearel shouldn't be the way to go.

Why not implementing an option on using 1 further material to trigger the rolls, read they are non random anymore.

For example you want to craft a great sword:

1) You get the basis roll if there is non of the optional material, lets say a sparkstone, in your back.

2) You get a +0.01 roll if there is a q1 sparkstone in your backpack.

.
.
.

6) You get a +0.05 roll if there is a q5 sparkstone in your backpack.

Sounds about fair, if you invest a bit more that you get a bit more.

The upper example shows that there might be some problems when having sparkstones of different quality in your backpack.

Regards

Master Isaac
03-02-2010, 06:48 AM
shameless bump

Laxe
03-02-2010, 07:05 AM
hmm i like it, as long as they don't use the most needed matreals for it, taints/bile/cinder etc