View Full Version : 06/23/06, Warcry - Resurrection, Clanstones, General Information
Brannoc
06-23-2006, 11:22 PM
Here it is! (http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=55313)
RavenLord
06-23-2006, 11:25 PM
thank you sir!
Tongue
06-23-2006, 11:26 PM
Thanks
Some good questions there.
Hopevoid
06-23-2006, 11:27 PM
updates are good :D
Asmodeus
06-23-2006, 11:28 PM
it was allright, i wasnt captivated at all by anything, or at the least bit interested...
least they asked about reagents
Mennovh
06-23-2006, 11:32 PM
I wonder how far along the game actually is. The game looks nice. But i wonder about what skills there are and things like that. Nice update, a few cool things asked, but what about skills and what not? I dont think the vast majority of the community really cares about if trees are actually cut down or not. ;) Even though its a cool idea, it wouldnt be on top of my list.
RavenLord
06-23-2006, 11:34 PM
Some mildly dissapointing answers there...oh well. :ohno:
Not great really, I'm a bit disappointed.
Celerity
06-23-2006, 11:37 PM
Dwarves are neutral to Humans and Mirdain only. Nobody knows why this is.
I told you all so. :p I'm glad this is more in line with what we originally thought about the alliances: orks and mahirim are to be hated and hunted.
Asmodeus
06-23-2006, 11:37 PM
I wonder how far along the game actually is. The game looks nice. But i wonder about what skills there are and things like that. Nice update, a few cool things asked, but what about skills and what not? I dont think the vast majority of the community really cares about if trees are actually cut down or not. ;)
Yeah and the effects of alcohol is a great concern as well... i mean come on...
Necrash
06-23-2006, 11:40 PM
Well I think he was vauge about everything.....
Cannon being in but no gunpowder?? so what you need a fill it in with alchemy explode pot for it to work or they just fire for ever!
About the circumnavigate i cant belive they made a huge round world and yet they placed the hole land mass on one face of it. Well mabe latter they can add to the map hehe.
And there he goes being vague again dwarf are neutral to human and elves.
Man WTF if anything make humans friend to dwarf and elf but make dwarf and elf not so friendly towards each other. lol
I can live with tree not being able to be cut down soon enuff we would run out of tree thouse damn pirate guilds cut em all down hehehe.
We definatly need better Questions next time if you need some ask the comunity lol we could care less if you get drunk or not!! We rather know how exacly does stelth work. Or can you fall to yer death from being pushed off a cliff.... well its better than the efects of drinking.
It's more than just another game mechanic to figure out before you start playing. So forgive me for purposely being vague here.
This is one of the most exciting aspects of DFO to me... discovery. I'm encouraged to read that the devs really want people to figure things our for themselves. This sort of thing really diversifies the game world, guilds, and individual characters.
Thorgal
06-23-2006, 11:41 PM
I liked it :D
Shiva-PIC
06-23-2006, 11:42 PM
nothing too interesting imo =[
Shaar
06-23-2006, 11:43 PM
Thanks for the link Brann. Info about DF is always good info.
Rhynn
06-23-2006, 11:46 PM
Aye, thankfully we won't be seeing too many Ork, Mahirim, Dwarf clans. You ugly fellers are gonna have to pay TONS of shinies to get yer hands on some Dwarf-crafted goodies. Muahahahahaha... ;)
TizzyFoe
06-23-2006, 11:53 PM
bad news imo. farms are cut, and wood cutting is going to look pretty fake.
Alot of "... be before launch" ..
Sounds sweeet .. :)
Xile Firebane
06-23-2006, 11:58 PM
bad news imo. farms are cut, and wood cutting is going to look pretty fake.
Lmao. Just in case you're not kidding, here's a Game (http://www.boldgames.com/johndeere.html) you can turn to.
Horseman
06-24-2006, 12:00 AM
And I wished to have a burnt out farm to come home to...
Osirus
06-24-2006, 12:04 AM
regarding being incapacitated ...
I gather from the post that if you are finished off whilst incapacitated, you can not be resurrected? in which case I like.
also, resurrection is a powerful spell/ability ... I would think(hope) the casting time/mana consumption would reflect this great power.
something that always bothered me in other games ... the never ending war of the recently risen.
Porthios
06-24-2006, 12:14 AM
Okay, who the fucked asked #4? That was a perfectly good waste of a question. Pfft, alcoholic beverage effects, who the fuck cares? And we already knew #9, so that was yet another waste of a perfectly good opportunity to ask a GOOD question.
Other than those two qualms, the Q&A was pretty interesting.
Pavlos
06-24-2006, 12:15 AM
Nice update. Keep them coming :)
Gunarr
06-24-2006, 12:16 AM
Yes yes, hate the orks and mahirim.........no one will ever suspect the alfar, muahahhah
Asmodeus
06-24-2006, 12:19 AM
guess noone really misses the lack of Screenshots....
or info for that matter...
Lukeh
06-24-2006, 12:24 AM
No offense, but that was shit.
Asmodeus
06-24-2006, 12:27 AM
No offense, but that was shit.
Yeah, shame on me for thinking that they were going to provide adequate info to effectively expand the community. HAH!
Aight I'm out before I get suspended or something...
Legolas
06-24-2006, 12:36 AM
Good news, keep up the good work!
Mogx21
06-24-2006, 12:45 AM
That was the worst Q&A to date. Whoever picked those questions needs to be dragged into the street and shot. And thanks alot for being so vague on the answers.. I'm sure glad that I waited a week to find out my clanstone won't protect my walls. Jesus christ, I don't care if you want me to find things out in-game, either tell me all or don't say anything. Ask for another question if you're going to give such a shitty answer.
Shadow Walker2020
06-24-2006, 12:52 AM
7. Since most people agree that FPV holds no advantage over TPV will there be a toggle to allow people in melee combat to stay in 1st person view if they prefer it?
This is something we're considering.
Sounds to me like the devs are going to let players choose which view mode they can play in. Good idea.
Shadow Walker2020
06-24-2006, 12:54 AM
bad news imo. farms are cut, and wood cutting is going to look pretty fake.
Sounds like wood cuttin is going to be like UO. Also, the devs did say that there wouldnt be any terrian deformation by players. It makes sense to do it the way UO did.
Bah, who cares if a player cant be a farmer. Who would want to sit around all day farming?
Jarlaxle[mezzo]
06-24-2006, 12:57 AM
That was the worst Q&A to date. Whoever picked those questions needs to be dragged into the street and shot. And thanks alot for being so vague on the answers.. I'm sure glad that I waited a week to find out my clanstone won't protect my walls. Jesus christ, I don't care if you want me to find things out in-game, either tell me all or don't say anything. Ask for another question if you're going to give such a shitty answer.
I dont think the questions were that bad this time, but that the devs/dev made a half assed response.
Btw, try not waiting, its the best way to get dissapointed
LanMandragon
06-24-2006, 12:57 AM
Much appreciated. I thought it was a good one with a coupel additional questions. Thanks for making the effort.
Njordung
06-24-2006, 01:00 AM
Seems that they have released pretty much info about the game so that they starts to repeat the info over and over, no offence but this is the way it seems. I do really hope for beta anytime soon, other than that thanks for the update ;]
Best Regards,
Njordung
Doffeh
06-24-2006, 01:02 AM
Lmao. Just in case you're not kidding, here's a Game (http://www.boldgames.com/johndeere.html) you can turn to.
Oh I lol'ed !
updates are good :D
What he said.
Okay, who the fucked asked #4?
Gunther probably? =D
Niceness. Love the updates. Keep em coming
Zealot-Ex
06-24-2006, 01:14 AM
Damn, Warcry really needs some better editors. There are so many spelling and grammatical errors running amok in that article.
Nalira
06-24-2006, 01:19 AM
Sounds to me like the devs are going to let players choose which view mode they can play in. Good idea.
i'm sorry, did i just hear an echo?
the update was decent, alcoholic beverages... wow thanks for nothing, great question.
Shadow Walker2020
06-24-2006, 01:21 AM
i'm sorry, did i just hear an echo?
the update was decent, alcoholic beverages... wow thanks for nothing, great question.
I didnt ask that question.
I asked this question:
2. Even though the ingame world will be flat, will players still be able to circumnavigate it and go around the world by sailing?
It actually IS a round world: The landmass is a small group of islands on an impossibly huge round ocean world. Unfortunately it would take you forever to circumnavigate it :) Seriously, we could have implemented something along these lines but the large technical investment required would have yielded very little gameplay value, in fact it would come at a cost. We played around with concepts of a spherical world, a cylindrical world, and while cool, it wasn't worth the resource commitment which we put into more important features like boat navigation. Darkfall has a huge list of unique features that set it apart already...there are some things that we decided we shouldn't have to innovate on.
Celerity
06-24-2006, 01:25 AM
the update was decent, alcoholic beverages... wow thanks for nothing, great question.
Hey, it's a question in the front of every 12-year-old boy who's coming across darkfall during his summer break's head! Not that this will make him ask it any less.
I was pleased that they chose to answer more questions, but I guess we just aren't going to get the kind of answers we want.
Jarlaxle[mezzo]
06-24-2006, 01:30 AM
I didnt ask that question.
I asked this question:
Blame it on Gunther! He screwed it up again! Last time it was clan managment (thought that question was actually GOOD)
Burn him, I say
[19:23] <Gunther_T> the Q&A is taking long today it seems
[19:23] <Gunther_T> i wonder if Ara asked my question :)
[19:24] <Jarlaxle> which one ?
[19:24] <Gunther_T> oh too late
[19:24] <Gunther_T> well, it's a pretty retarded question tho
[19:24] <Gunther_T> i go see if i can find it
[19:24] <Gunther_T> s beer brewing still in the game, and if so, is it a seperate skill or does it fall under alchemy.
[19:24] <Gunther_T> And if i'm drunk will i be any better in dwarf beard pulling?
Shadow Walker2020
06-24-2006, 01:48 AM
']Blame it on Gunther! He screwed it up again! Last time it was clan managment (thought that question was actually GOOD)
Burn him, I say
[19:23] <Gunther_T> the Q&A is taking long today it seems
[19:23] <Gunther_T> i wonder if Ara asked my question :)
[19:24] <Jarlaxle> which one ?
[19:24] <Gunther_T> oh too late
[19:24] <Gunther_T> well, it's a pretty retarded question tho
[19:24] <Gunther_T> i go see if i can find it
[19:24] <Gunther_T> s beer brewing still in the game, and if so, is it a seperate skill or does it fall under alchemy.
[19:24] <Gunther_T> And if i'm drunk will i be any better in dwarf beard pulling?
I dont care who asked the intoxication vision imparement question.
Skullz
06-24-2006, 02:07 AM
Ok... For the first time in these updates they stated that they couldnt put certain things into the game (which shows some real honesty).And still the same whiny babies back here crying about the devs hiding and not giving any info.Please end your pointless whining and appreciate what you do get.
Thanks for the update and the link.
Maglubiyet
06-24-2006, 02:16 AM
Decent but not nearly as good as the last one... and no screenies is dissapointing
Angry-Khan
06-24-2006, 02:18 AM
Kinda of a dissapointing update. Pretty much says we dont have the time or resources to implement stuff so we arent until after release possibly.
Metrobius
06-24-2006, 02:19 AM
I'm relieved to read that there are no guns in DF. And with no impairment effects from alchohol, I won't need one since I won't be able to get drunk and suicidal like in RL.
Rulle
06-24-2006, 02:24 AM
Wow another worthless update, and then i wonder why my friends laugh when i bring this game up as a possible destination for our guild.
Sarmatian
06-24-2006, 02:26 AM
At least they aren't spending time putting stupid things in the game imo.
Asmodeus
06-24-2006, 02:36 AM
At least they aren't spending time putting stupid things in the game imo.
or the time to tell us about status.
OMFG I'm pregnant with Darkfall WarCry Q&A #5's baby! But I think I know how to abort it... :bang:
SSguy
06-24-2006, 02:45 AM
At least they aren't spending time putting stupid things in the game imo.
Yes, because obviously cutting down/nurturing forests as an attack route or natural defense is just so damn stupid.
Being able to take a break and get drunk and have some fun once and awhile is also stupid, its so damn obvious.
Who the fuck would think that its the small things like that that make a good game?
I'm not sure I want anymore updates, I'm disliking DF more and more. :bang:
Sarmatian
06-24-2006, 02:53 AM
Yes, because obviously cutting down/nurturing forests as an attack route or natural defense is just so damn stupid.
Being able to take a break and get drunk and have some fun once and awhile is also stupid, its so damn obvious.
Who the fuck would think that its the small things like that that make a good game?
I'm not sure I want anymore updates, I'm disliking DF more and more. :bang:
Yeah, because I said the tree thing was stupid?
With all the things to do in DF, I could give two shits about getting drunk in a game to pass time.
Lorak
06-24-2006, 03:00 AM
Only thing I disliked was the lack of farming.
I figured farming skill would be a cool way to supply some of your own regents for spells or ingredients for alchemy and such.
Guess everything is going to be scavenger hunt. Which could or could not be a pain in the arse. No way of knowing until we see it.
Xrispie
06-24-2006, 03:20 AM
SOooo my only real question would be to maybe ask the dev at what % they felt the game was at in its current build... i mean is it 20% done or 80 % can we get some sort of how far along are you guestimate.
although im sure the answer will be we will finish the game very "soon<tm>"
Hecubis
06-24-2006, 03:38 AM
Keep whining guys, maybe they'll just stop doing the weekly updates altogether and then you'll have nothing to look forward to in your miserable existance.
Asmodeus
06-24-2006, 03:41 AM
Keep whining guys, maybe they'll just stop doing the weekly updates altogether and then you'll have nothing to look forward to in your miserable existance.
Upside is if they stop, we will still know as much as if they continued :-P
Selzi
06-24-2006, 04:01 AM
And we don't have to feel excited when we wait for them.
... Man I hope they stop if they continue like this.
Skullz
06-24-2006, 04:03 AM
Damn. I honestly didnt think you could look any more stupid:bang:
Have you really learned anything new about DF from the updates??
NewRage
06-24-2006, 04:03 AM
As far as this question goes I'll say that walls are not protected by the clanstone - if anything.
In discussing whether we should answer this questions with Claus and other developers we decided that answering this and other Q&A questions habitually asked by the community, might ruin some of the discovery process you need to experience as Darkfall players. It's more than just another game mechanic to figure out before you start playing. So forgive me for purposely being vague here.
WTF? I could understand wanting to keep a skill list under wraps, or resource location, clan stone location, or anything else that should be discovered. However not knowing... well anything about city building? That's kinda dumb. With city building/sieging being one of the main features of the game, it would be fairly important to know if you can raid a city and destroy something, or if it's protected. City building shouldn't have a discovery process. Things linked to exploring and character progression could have an argument for it, but city building? Just sounds like a cop-out to me.
Rulle
06-24-2006, 04:04 AM
At least they aren't spending time putting stupid things in the game imo.
we don't even know if they are putting ANYTHING in game yet.
Rulle
06-24-2006, 04:10 AM
Keep whining guys, maybe they'll just stop doing the weekly updates altogether and then you'll have nothing to look forward to in your miserable existance.
yeah thats always a good strategy for a business, pout like fuckin 3 year olds that just got told no in a toy store. If they are going to get that crabby over something as simple as this, then I'd hate to see them when the game does launch, that is if its not vaporware.
Us: "hey devs when are you going to fix the login server?"
Devs: "omg you keep complaining about it we wont work on it at all"
Airius Droc
06-24-2006, 04:29 AM
I appreciate the honest and sincere interaction. Although I'm disappointed at hearing some of the realities of the development cycle, this is far and away the best Q/A I've read in a long time.
Thank you.
Future Question: If we suppose that farms will not make it into release, how does the NPC vendor alternative compare to the original vision of the Darkfall economy (i.e. resource gathering and transportation)?
Porthios
06-24-2006, 04:41 AM
I forgot to mention how much I like the fact that the devs are contemplating implementing FPV for melee. That would be great, and it would make perfect sense. If they implemented then they'd probably get a player base that would be 10000% larger than if they didn't. :D
Porthios
06-24-2006, 04:41 AM
I'm not sure I want anymore updates, I'm disliking DF more and more. :bang: What about this update didn't you like?
Natsuo
06-24-2006, 04:44 AM
What about this update didn't you like?
I wanted to be able to chop down trees, dammit.
There goes my dream of being the number one lumberjack/pirate in Agon.
Porthios
06-24-2006, 05:00 AM
While this would have been cool, they said (a REALLY long time ago), that it would be too hard to load that on to each individual player's system everytime they walked into a new territory. Imagine walking through a forest that had been completely cut down and having to load ALL of that information. I, being inept in my knowledge of things of this sort, really don't know shit about how hard it would be to accomplish this, but the devs made to seem to be pretty complicated. For this same reason, terrain deformation went down the drain as well.
Now, if this wouldn't be complicated to implement then shame on them...
Hecubis
06-24-2006, 05:07 AM
yeah thats always a good strategy for a business, pout like fuckin 3 year olds that just got told no in a toy store. If they are going to get that crabby over something as simple as this, then I'd hate to see them when the game does launch, that is if its not vaporware.
Us: "hey devs when are you going to fix the login server?"
Devs: "omg you keep complaining about it we wont work on it at all"
Seems like a rock-solid strategy to me.
You're reading to much into my post. I'm basically telling you to "Cry more newb" but with the refined level of eloquence and class I bring to these forums.
Firax
06-24-2006, 05:08 AM
There is in fact no gunpowder in the game, just the cannons.
I want whatever the devs are smoking.
Otherwise, it was an OK update.
~Firax
Asmodeus
06-24-2006, 05:30 AM
Damn. I honestly didnt think you could look any more stupid:bang:
Have you really learned anything new about DF from the updates??
The only information i have learned from the updates are that racial mounts are back in and what they are. Nearly everything has been said before.
MorkDaOrc
06-24-2006, 06:32 AM
Very nice update, good to see more updates on DF.
kehmesis
06-24-2006, 06:44 AM
I loved to get drunk in WoW to pass the time, because the time was FUCKING BORING!
Anyways, I hope the devs won't stop doing this because of a few jackasses. We are either quick to forget the past, or those new faces take too much space already. We've been a couple of years with a paragraph every 6 month. Noone forces anyone to read anything.
The questions must definitively be chosen by someone else.
Rouzuki
06-24-2006, 06:45 AM
Bad news for lumberjacks, no visible tree cutting...time to go home fellas.
SSguy
06-24-2006, 07:29 AM
Yeah, because I said the tree thing was stupid?
With all the things to do in DF, I could give two shits about getting drunk in a game to pass time.
At least they aren't spending time putting stupid things in the game imo.
They said they took it out, you say the above quote. The above quote refers to everything they said they were taken out. Do I need ot dumb that down for you anymore?
Great, you don't care....no one gives a shit. The fact is that its the little things in games that count. What are you going to do to pass time? Grind
off PvE all day? How about spending all day doing repetitive mining?
Getting drunk, playing checkers, gambling, etc, they all matter.
They have had over 5 years to develope the game, and they keep stating they are well funded and want a solid game at beta...so what exactly is the rush and reason to strip out nice things?
Seems like a rock-solid strategy to me.
You're reading to much into my post. I'm basically telling you to "Cry more newb" but with the refined level of eloquence and class I bring to these forums.
You'll have to excuse my lack of eloquence when I tell you to "Suck more cock, noob."
SSguy
06-24-2006, 07:45 AM
What about this update didn't you like?
1. No real information how how sieging/clan protection works...Great...now I know walls won't be protected...what other builds are going to be targeted?? It would be nice to know these damn things to help me plan out a city.
2. No sailing around the world with a dumbass excuse...how hard is it to implement a teleporter?
3. No ability to help someone incapacitated (NOT DEAD) without the use of magic. I'm gonna go ahead and guess that theres probably only one medical skill in the game, used for bandaging wounds.
4. No alcohol effects, and I'm gonna go ahead and assume they took out a lot of other small things. I also don't like the bs reason they gave us...what were their artists doing in the last 5 years?
5. Cannons, we knew the last updates, but its in this one. This is another example ofthem strewing away fro mteh core design of the game. Don't be surprised to see those flintlock pistols n the future.
6. No reason for the Dwarf change.......what else in the lore are they going to change while giving us the reason "We don't know, we just did it".
7. FPV, while its nice to know its being thought of....what the hell is so hard to consider about it?? It makes me question their resolve and certainty of what the are doing.
8. No farms.
9. No cutting down trees, even altough a lesser game called Horizons has it.
There...I don't think I liked a single thing.
Spikey
06-24-2006, 08:14 AM
Meh, for something they claim is for people who have been following the game for ages. It's distinctly lacking indepth info.
Ok. What? ok.
Most important question to me is % done and estimated time to finish.
I dont even care if they say 40% done and 2 more years. I just need something, ANYTHING about the finishing of the game.
Everything else i will learn when i buy it.
Hecubis
06-24-2006, 08:36 AM
You'll have to excuse my lack of eloquence when I tell you to "Suck more cock, noob."
Only if you forgive my cordial invitation to go fuck yourself.
Darkmatter
06-24-2006, 10:02 AM
Hm, no farms? No player produced crops we can make into food/drinks(beer)? Which again means no cattle/sheep, milking etc? No animations of trees falling down? Couldnt it be done by letting the tree just 'clip' down on the ground after its 'lumber' has been extracted? and have a respawn timer or something and let it pop right back up after a while (granted the area hasn't been cleared and built on)?
I understand there are priorities, the combat, however I don't like the sign of crafters and resource gathering aspects being cut, as this was the game I had imagined would finaly give it the emphasis it deserved.
"Farms aren't implemented and may not be before launch."
While we're into this waiting business, I wouldn't mind waiting longer for the game to include most if not all features planned before the game is launched. Many games promise to add this and add that post-release, it usually takes ages, or not at all, or it is done only half-way with poor results. I'll strongly suggest that you at least try to allow player farms, as its an absolute stagnation if we had to go buy everything at a vendor.
In the end I have to say that I am happy with the Q&A, although as you can see not as happy with its content this time around, but this is all contributing to me and others to further map out our thoughts about the game.
Hold on for a second here, please.
" It would be nice to have the time and resources "
You lack time and resources?
You are working against the clock somehow and where did the money go ?, as you in previous status check-ins reported to have the funds in order to get this game out to us as it was meant to be.
Let the community know if we can help!
Apraxis
06-24-2006, 11:13 AM
First of all, a good Q&A, some interesting answers, but also i dont like some of it..
1. No real information how how sieging/clan protection works...Great...now I know walls won't be protected...what other builds are going to be targeted?? It would be nice to know these damn things to help me plan out a city.
I thought almost the same.. i really dont think this is a thing we should explore, because it is so basicly, and 99% of all players will read it in any fanpage, because just 1 clan will explore it, the first which will be attacked.
2. No sailing around the world with a dumbass excuse...how hard is it to implement a teleporter?
Ok, i think this answer is at least clear for me, because Agon is just a small part of the world, and they need room for expansions and new island and continents.. so really no problem with it, to be honest i expected anything like that.
3. No ability to help someone incapacitated (NOT DEAD) without the use of magic. I'm gonna go ahead and guess that theres probably only one medical skill in the game, used for bandaging wounds.
Hmm... well, i think almost the same, more options would be better, it think it should be possible with all 3 ways of medical skills, bandages, alchemie and magic.. but at least i can live with it
4. No alcohol effects, and I'm gonna go ahead and assume they took out a lot of other small things. I also don't like the bs reason they gave us...what were their artists doing in the last 5 years?
Grml.. bad answer, i agree absolutely with you, this could also mean that we can not sit at a chair or any other of this little things, which give the game immersion and a flair, not just a dead world which is only about fighting. However, we can just hope they take some time to make it before release, or at least during the beta before release... such little things are important, not any of it, but in the summary.
5. Cannons, we knew the last updates, but its in this one. This is another example ofthem strewing away fro mteh core design of the game. Don't be surprised to see those flintlock pistols n the future.
Ok, no flintlock pistols, but cannons, it is absolutely ok for me.
6. No reason for the Dwarf change.......what else in the lore are they going to change while giving us the reason "We don't know, we just did it".
The dwarf never changed, this dwarfs are neutral to all other was just a misinterpretation of some. How it is described in this Q&A it was forever, and in any info i heard about it. So thanks for the clarification.. if needed.
7. FPV, while its nice to know its being thought of....what the hell is so hard to consider about it?? It makes me question their resolve and certainty of what the are doing.
It is not as easy, and i hope they think alot about it, because if you make it chooseable, it could be the case that all will play tpv, because of some advantages. But however, i think this should be answered in the beta?
8. No farms.
Yeap, really bad info, this is a important part of the economy, a important part of the war over resources, and i have really no need to run around and search reagants, this was boring in UO and will be boring in DF. I hope they can bring it back before release.
9. No cutting down trees, even altough a lesser game called Horizons has it.
There...I don't think I liked a single thing.
Yeap, and another question regarding this, means this, that wood is almost a unlimited resource? If the tree dont cut down, it will mean that the wood respawn is really fast, and withit the wood resource is almost unlimited?
Hmm.. some worries here.
However, at least we read something new. But Devs, please dont forget the economy, the immersion things, and and and.. fight is good, but fighting alone is nothing.
PKSinister
06-24-2006, 11:25 AM
I like that you can get reagents from all kinds of activities, mining, fishing, chopping trees etc wont be so boring afterall.
As for the trees not actually vanishing when you chop them down, oh well, that doesn't bother me one bit.
Gunther TheBlack
06-24-2006, 11:33 AM
Yeap, and another question regarding this, means this, that wood is almost a unlimited resource? If the tree dont cut down, it will mean that the wood respawn is really fast, and withit the wood resource is almost unlimited?
Hmm.. some worries here.
Think woodchopping UO style.
Mystic_Fuzz
06-24-2006, 11:54 AM
I have to say I was fairly disappointed in what I read. Some of the things that "cost too much" or "take too much time" are part of that category of little things that make games great and draw in a crowd.
Ok, here we go:
It actually IS a round world: The landmass is a small group of islands on an impossibly huge round ocean world. Unfortunately it would take you forever to circumnavigate it :)
That is part of what makes it cool though. I hate being able to travel over an ocean in a matter of minutes. By implementing a vast ocean, you open new worlds of gameplay. Everything from Pirates to deep water fishing. Things that can be expanded on for years with content and gameplay, even new landmasses in the future. This was one thing UO had going for it was that you could sail around the world, explore islands, port in different cities or on beaches... such a shame their engine sucked so much that it's impossible to do much else with it.
[quote]There is in fact no gunpowder in the game, just the cannons. No pistols or other personal firearms are planned. We put cannons in the game because ballistae and catapults on ships just weren
Apraxis
06-24-2006, 11:55 AM
Think woodchopping UO style.
Yeap.. almost unlimited wood, maybe with different wood sorts(from any kind
of tree) some rare other common, depending on skilllevel, almost like UO.
Well, its ok, if i think a little bit about it, but with true tree chooping, and true
different trees/resources would be even funnier, but harder to relalize.
City building shouldn't have a discovery process. Things linked to exploring and character progression could have an argument for it, but city building? Just sounds like a cop-out to me.
That or they have even start that aspect of the game yet ;)
Smojukl
06-24-2006, 12:07 PM
As with most of the other Warcry Q&A's i'm dissapionted again. The questions were ok, but the answers were (again) short and not very thorough. I remember updates from years ago that would give you a great view about where the game was now and what was in and out, and what was being worked on.
It seems like the stuff I/we? really want to know isn't being asked/answered.
But even if those questions would be answered, we wouldn't know anything. Because, as said before, the answers they give us are short and not thorough/precise.
I agree with many others that cutting farms from the game is a bad idea. It was one of the things that adds something special to the game, making the gameworld more alive. Adding small games like chess to a tavern, where you can also drink beer etc also adds something special. And people saying stuff like that sucks need to look beyond their own view. Without those things in there's just the fighting, but with those things in there places for you where you can go kill 'stupid' roleplayers and make fun of them. Doesn't that add to your gaming experience?
Because your actions cause a reaction you'll soon have a bounty put on your head by those roleplayers, which also makes your gaming experience just that bit more special and interesting.
Devs, put in those small things that count aswell. Unless the basic core of the game game is still not finished...
JimLad
06-24-2006, 01:14 PM
A bit meh-ish this week, would have liked to have seen a screenshot too. :(
I'd like to see some questions on the different skills and spells to hear what they do, and also see some more seige engines. Those areas are a big gap in our knowledge me thinks.
We know the features, give us the specifics! :sly:
Natsuo
06-24-2006, 02:18 PM
One thing I'd like to point out is that if they're talking about not having certain minor features out before release, that might mean they're considering releasing beta earlier and implementing things from then on, as opposed to being 99% finished with the game before hyping or going into beta like most of you have been expecting. So that's the good news I got out of it.
Earlier beta. pls.
If I was warcry I'd be alittle pissed at those answers. More non answers than a white house press briefing.
Keep whining guys, maybe they'll just stop doing the weekly updates altogether and then you'll have nothing to look forward to in your miserable existance.
Big deal. With the kind of answers we're getting, we wouldn't miss a thing.
mlshuford
06-24-2006, 04:19 PM
Seems like a rock-solid strategy to me.
You're reading to much into my post. I'm basically telling you to "Cry more newb" but with the refined level of eloquence and class I bring to these forums.
I have to diagree, Hecubis. What's the point of doing a Q&A if all your answers are going to be pretty much "I can't tell you"? Dafur was right. They should have at least asked for different questions.
troyforever
06-24-2006, 05:02 PM
Farms its a really interesting feature that must be in the game at release imo...
PKSinister
06-24-2006, 05:05 PM
Yeap.. almost unlimited wood, maybe with different wood sorts(from any kind
of tree) some rare other common, depending on skilllevel, almost like UO.
Well, its ok, if i think a little bit about it, but with true tree chooping, and true
different trees/resources would be even funnier, but harder to relalize.
You dont actually know how much wood a tree will have in it, and how long it will take to respawn once gone, it could take hours for a tree to become choppable again once its been depleted.
Matriel
06-24-2006, 05:14 PM
Nice, lots of good information I can go advertise darkfall with...:rolleyes:
Maedhros
06-24-2006, 05:53 PM
I liked the update, shows they arent wasting their time on useless little features.
I was always concerned in the past becouse they seemed to offer us everything, the game seemed far too good to be true. It still does of course, but at least now they appear to be showing us some kind of boundaries/limits to what they will achieve "before release".
Game becomes a little more real with each of these updates and that's good enough for me.
I liked the update, shows they arent wasting their time on useless little features.
Not wasting their time answering questions either.
Darkrouge101
06-24-2006, 08:22 PM
I'm bummed that we won't be able to deface the land... I was looking forward to burning the carebear's crops/forests to the ground :(
Derosian
06-24-2006, 08:36 PM
Hmmm, yes a tad dissapointing but at the same time, nice to know more, and they are paying attention to what is important.
Darkrouge101
06-24-2006, 08:38 PM
And upon thinking about it... They need to reconsider farms/ destructable environments (trees, etc) in the game. That isn't just a cosmetic feature; what advantage will you have over a town if you want to seige them and burn their farms? How will the npc's get food?
What happens if you want to attack a town that is protected by a forest on it's flank? Will you only have the choice of taking your seige engines and troops up the main road?
They're quickly erasing the things that would make Darkfall great, and for being in development for this long... it starts to make me think that they're not using their time wisely. Unless there is something that they are hiding that takes years to develop.
Darkrouge101
06-24-2006, 08:39 PM
Farms need to stay in at least.
Not that I farm, but I look forward to raiding those carebear farmers that give me a reason to play :)
And upon thinking about it... They need to reconsider farms/ destructable environments (trees, etc) in the game. That isn't just a cosmetic feature; what advantage will you have over a town if you want to seige them and burn their farms? How will the npc's get food?
What happens if you want to attack a town that is protected by a forest on it's flank? Will you only have the choice of taking your seige engines and troops up the main road?
They're quickly erasing the things that would make Darkfall great, and for being in development for this long... it starts to make me think that they're not using their time wisely. Unless there is something that they are hiding that takes years to develop.
Surely things like this are more important for Darkfall to be the game we're all hoping for:
"Darkfall's red meat is its real-time combat system. The terrain can't just be scenery; it also needs to be tactical. Line of sight, gaining and holding the high ground, "trafficability" of the landscape, vantage points, visual cover, soft and hard cover from fire, blocking, using passages, strategic locations, use of water, using obstacles and impassable terrain, etc. - we want all that put to good use... and more. Creating the landscape so it can be used strategically and tactically makes for an even deeper immersive combat experience."
Can't help but think you're overreacting.
Darkrouge101
06-24-2006, 08:59 PM
Can't help but think you're overreacting.
If they cut out destructable trees/farms/landscapes, etc, then part of that system that we are looking forward to won't be there.
WonderBrick
06-24-2006, 09:23 PM
3. No ability to help someone incapacitated (NOT DEAD) without the use of magic. I'm gonna go ahead and guess that theres probably only one medical skill in the game, used for bandaging wounds.
4. No alcohol effects, and I'm gonna go ahead and assume they took out a lot of other small things. I also don't like the bs reason they gave us...what were their artists doing in the last 5 years?
It really surprised me also to hear that the only method of rezzing is by magic.
I was also disappointed that it sounds like alot of little small things got removed that give the world a greater feeling of being lived in. Kinda reminds me of playing Duke Nukem 3D vs Quake 1. (Though Quake1 did end up being more fun to me, because it did the core DM better.)
Being able to take a break and get drunk and have some fun once and awhile is also stupid, its so damn obvious.
not everybody thinks a fuzzy screen is fun. Theres nothing stopping you from getting drunk in real life and playing darkfall however
Salazar[SG]
06-24-2006, 10:47 PM
whoopidoo its like christmas :rolleyes:
Porthios
06-25-2006, 03:28 AM
1. No real information how how sieging/clan protection works...Great...now I know walls won't be protected...what other builds are going to be targeted?? It would be nice to know these damn things to help me plan out a city. Personally, I could give a shit less whether or not they tell me what's going to be in game, just as long as the game is done well.
2. No sailing around the world with a dumbass excuse...how hard is it to implement a teleporter? I agree, it was pretty fucking lame of them to not implement a teleporter.
3. No ability to help someone incapacitated (NOT DEAD) without the use of magic. I'm gonna go ahead and guess that theres probably only one medical skill in the game, used for bandaging wounds. Hmm, I sort of like th realism behind this. I mean, we wouldn't have ever considered bandages a tool to resurrect someone or bring them back to to consciousness had it not been for UO. And don't get me wrong, UO was a great game, but c'mone... bandages for resurrection? I don't think so.
However, bandages could be used to stop bleeding and to heal wounds slowly over time (perhaps if used in combination with some special herbs or magical healing powder, etc).
4. No alcohol effects, and I'm gonna go ahead and assume they took out a lot of other small things. I also don't like the bs reason they gave us...what were their artists doing in the last 5 years? While I do not think that inebriation is very a very important, I can definitly see how NOT adding it says a lot of bad things about their philosophy in making MMOs. I wasn't too pleased to hear their nonchalant response either. I, much like yourself, believe that in order for an MMO to have longevity and immersiveness, it must have all of the little things. I mean honestly, UO wasn't great just because of its PvP, and it sure as hell wasn't great because of its PvE. It was all of the little things that made UO great. But if the devs haven't realized that by now, then we're fucked.
5. Cannons, we knew the last updates, but its in this one. This is another example ofthem strewing away fro mteh core design of the game. Don't be surprised to see those flintlock pistols n the future. I was pretty disappointed when I first got wind of this development. However, they have justified it a bit with the chronology of the technology.
6. No reason for the Dwarf change.......what else in the lore are they going to change while giving us the reason "We don't know, we just did it". I was always under the impression that the dwarves were mainly neutral. But perhaps I was wrong, for I was never very well read in the dwarven lore and history section of the DF website.
7. FPV, while its nice to know its being thought of....what the hell is so hard to consider about it?? It makes me question their resolve and certainty of what the are doing. Sadly, I agree.
8. No farms. Yes, very faggoty indeed.
9. No cutting down trees, even altough a lesser game called Horizons has it. Do they? Hmm, shit. Well I suppose that this disappoints me as well.
LanMandragon
06-25-2006, 03:40 AM
I agree, it was pretty fucking lame of them to not implement a teleporter.
It was all of the little things that made UO great. But if the devs haven't realized that by now, then we're fucked.
Not implementing teleportation promotes world seeming bigger and will prevent the zerg from the other side of the world.
qft
The farms and shit made me sad that it wasn't implemented but what can you do?
TheKidnapper
06-25-2006, 03:58 AM
this game is looking better and better the more i hear about it, thanks for keeping us updated on whats going on
Killuminati
06-25-2006, 04:01 AM
I enjoy reading these posts for peoples reactions as well as learning about this game.
Metal Wolf
06-25-2006, 05:05 AM
Gunpowder thing good, a few sensible ideas on gameplay features that would hog some ram and pros power. And I hope farms get put in brfore launch, things are heluva hard to balance after launch. Fluff stuff make good third month post launch updates.
Ps. freaking babies cry when you get your precius updates and dont get huge gameplay info. I hope the Devs just make some bullshit spells and skills up just to shut yall up.
Darkmatter
06-25-2006, 11:36 AM
The thing about the farms probably not making it in, is sad, theres no way of getting around that.
keeperofstars
06-25-2006, 01:25 PM
And yet another "Vet" update that included nothing we did not already know. All they did was rehash previous info to clarify, which if they weren't so vague the first time they gave it to us we wouldnt need them to clarify on.
I am all fine with discovering things out not a problem. There are however some things they could provide a bit more information about.
Oh I dont know hell did they ever fix the jumping bug??? Last we talked to claus there was a jumping bug. Oh did they ever get the naval combat to the level they wanted, once again last we heard about its progress was it was not where they wanted it to be.
Oh here is a trival idea, why not show short videos of things, like 30 second ones, here is naval battle for 30 seconds. Now go drool.
I guess the kicker is I can go read the travels of argon and get 95% of all this "new" Q&A they are giving us. Hell I would rather them stop the Q&As and go back the writing more lore, atleast they gave us some clues about how things worked, and well we got about 1 billion screenshots with each.
illicit
06-25-2006, 02:07 PM
I can't believe how much some of you ghanz cry.
Devs are finally giving us some information on a scheduled regular basis and all you tosses wanna do is cry me a river.
Slashquit the forum if it makes you so sad.
Darkmatter
06-25-2006, 04:09 PM
I can't believe how much some of you ghanz cry.
Devs are finally giving us some information on a scheduled regular basis and all you tosses wanna do is cry me a river.
Slashquit the forum if it makes you so sad.
If we aren't allowed to voice in our opinions, yes, there would be little point in having this discussion fora. If you don't have anything to say about the updates, keep your opinions on other forum members to yourself as it is only contributing to a more aggressive forum where people might not post their honest opinions in fear of being flamed.
bloodford
06-25-2006, 05:38 PM
I liked the Q&A. Though they just came up with some old information, the Q&A still clarified some points.
But I still would like to read more of PvP mechanics and stuff. Social aspects of the game do not interest me that much and I would say that the more pvp centric community of DF will agree here with me. Anyway, information is information and it was not bad at all.
The question about resurrection has not been answered, so it would be nice if we could get some clarification here. To go in detail:
EVERY fight is about keeping the own team in a living status while finishing off the enemies and make sure they will not get up again. So saying that 'resurrection' is a great feature makes me a bit worried. It is some kind of obligatory skill / spell and to say that there are 'tactics' for turning a battle by raising dead teammates even seems to me like someone wanted to make fun of the reader here. You just can turn a battle when your teammates are up and it is obvious that some kind of resurrection skill / spell comes into play in such a situation. So more detailed information how resurrection really works and how its use is associated with Darkfalls skills would be nice, especially how the dev team plans to keep every player from bringing their 'own res' with them, which implies that we have to learn about how the skill system works in detail.
As I understand this may be information, the devs are not going to answer at the moment, we may learn something about the more general game mechanics, such as what skills are in and what a player can associate with them. How abilities or spells are connected with skills may be interesting here too, so that players can sharpen their view of darkfall.
To the very moment I just know about Darkfall that there are LOTS OF SKILLS according to the dev team. Some of them are 'AWESOME' (i.e. the mentioned early necromancy skill with which you may raise an 'ARMY' of undead) and it takes player skill to use them all problerly. I know that guilds can do this and guilds can do that and that the world is HUGE and every square meter is HANDCRAFTED. And so I could continue, listing every single information here, that we have gotten so far. But all the information tells not much about how the came exactly works and most people compare the game with the UO mechanics without even knowing that the game will be like that.
In fact we know just tons of 'wow' effects that will be in, but about the more general stuff that is just necessary to play the game - we know nothing. And that fears me a bit since the game should already be a in status were you can say at least something about those things. Because, without a plan how the game mechnics should finally look like, it would be futile do more than even one line of code.
Anyway, keep your work up DF team. LF DF Beta soon !
paade
06-25-2006, 09:05 PM
effects of drinking...? wtf? Is this crap supposed to be an update?! And still no new pics.
Im really losing faith here...
Rifton
06-25-2006, 10:22 PM
Dissapointing Q&A, I mean seriously guys, dont answer questions you are NOT GOING TO ANSWER. Drunken stupor..... who chose that fuckin question, clanstones "we want you guys to discover it".... what the fuck are you guys trying to be politicians or something?
Bullshit questions with bullshit answers for the most part.
TPV vs. FPV "Undecided"........ no shit. Why not let us know when you have a real answer?
Questions like the cannon/gunpowder one, fantastic, good response, it was informative.
The rest, come on man give us some damn meat.
These interviews go weirder each time..
still nice to have some (random) infos tho !
myrath
06-26-2006, 11:02 AM
Well.. I'm glad with the extra info.
* Shame about the farms; but I think they should not be overrated too much. I think it's a nice feature but it's dang sensitive to vandalism. (your cows getting killed overnight..).
* Mining is still in (trees and stuff). Just without major GFX. So not such a big fuz.
But; it isn't the main point what isn't in... it's about what IS in the game. So much to look forward to :P
I agree band-aid ressing would be nice. (This would allow for multiple skill-trees (for lack of a better word) to lead to similar effects.
Heck... I would even like a 'potion of resurrection' which you pour through someones throat. This will create a nice market for alchemists too.
I'm all in favor of creating a healthy economy in the game. I found SB to have lot's of great PVP stuff but lacking in questing and economy.
A game needs all features to truely succeed.
I'm still counting down and with great hope :P
heh... it's eather DF or .. the pit...
Santax
06-26-2006, 05:15 PM
Warcry FTW
Mahirim Warrior
06-26-2006, 10:56 PM
I told you all so. :p I'm glad this is more in line with what we originally thought about the alliances: orks and mahirim are to be hated and hunted.I agree except for the mahirim part about getting hunted........Getting hunted really doesn't sound good to me.:ohno:
LanMandragon
06-27-2006, 05:20 AM
I agree except for the mahirim part about getting hunted........Getting hunted really doesn't sound good to me.:ohno:
dont worry, we will hunt them down. Puny humans, elves, and alfar.
dimitri1991
06-27-2006, 08:21 AM
Thnx for that Bran.... well it just sucks to know no trippy old school 1 shot pistols are in it... But the whole aspect of discovery still applies to this. The update was ok. but anyway thnx bran
Jshour
06-27-2006, 07:35 PM
Thank you much
ill be the first to sail the world
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