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Laenih
11-10-2009, 01:54 PM
Today we bring you a little bit of additional information about the new player vendors that will be added to the game with the upcoming “Conquer the Seas" expansion.

To start with, player Vendors are unlocked as house extensions which means you will have to find them before you can add one to your house.

Once you got a hold of the appropriate item it will enable you to have your very own little gnome vendor setting up shop outside your house. Happily counting the money he'll make for you, always on the lookout for potential customers.

You can not only add items to sell and set individual prices for either single objects or stacks of objects, you can create categories and name them to your hearts content so your customers have a more convenient browsing experience.

Adding items to your vendor won't cost any money and you can switch them around, take them off and reprice them at any time. However when you sell an item, a little fee is deducted from the selling price.

For the bloodthirsty among you, no you can't kill those vendors, shush go hunt some newbies!
They can also not be used by other players or friends to sell their own things but you can of course pass on your items to a friend and have him/her sell those items through his/her vendor.

The Vendor will have a limit of items you can put up so the ones among you who probably already thought of using them as banks, will be slightly disappointed.

For buyers:
You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

To calm some of your concerns about not getting a Vendor yourself:
with the new expansion there will be almost 800 house plots available and as mentioned before, nothing stops you from making a deal with a friend to have him or her sell your items through his/her vendor.

Since we are talking about houses already, the Developers let us in in another little secret:
Additionally to the big feature list there will be a new player owned house type available. We learned that the Keep is a new player owned house that is considerably bigger then the villa. By applying the right items in the Keep, you can increase its friend slots to ten friends, making it an ideal home for small clans or groups of friends. Coupled with the introduction of local house banking and the before mentioned player vendors, village life has never been better.

And with this expansion there will even be another fun way to make some money in your new house but more about this at a later point!

One of the little guys was kind enough to let us take a picture for you!

ISVRaDa
11-10-2009, 01:56 PM
:eek:

Leg enD
11-10-2009, 01:57 PM
cool.

Allort
11-10-2009, 01:59 PM
that sounds amazing :D nice one AV

Nathero
11-10-2009, 01:59 PM
O M G :eek:

Troy McShall
11-10-2009, 01:59 PM
WTB keep.

Dolmar
11-10-2009, 01:59 PM
ubber!

stony23
11-10-2009, 02:00 PM
cool!

peertje
11-10-2009, 02:02 PM
keeps, omg!! awesome!

Sleepwalkerr
11-10-2009, 02:02 PM
awesome!

traitor1
11-10-2009, 02:03 PM
nice

kdchan
11-10-2009, 02:04 PM
So limited vendors?
I don't like this idea, why don't alloe people hire vendors in the starter town too? So newbs can sell shit to newbs and not only who farm deed more.

Troy McShall
11-10-2009, 02:04 PM
So limited vendors?
I don't like this idea, why don't alloe people hire vendors in the starter town too? So newbs can sell shit to newbs and not only who farm deed more.

First qqer at this post :O

growinurdead
11-10-2009, 02:08 PM
Darkfall turn me more and more on... very nice..

Vif
11-10-2009, 02:09 PM
OMG!

Very nice additions to the game AV!! Keep em coming!! OMG!

ardri
11-10-2009, 02:09 PM
Sounds great!

Torinar
11-10-2009, 02:09 PM
Sounds good on paper ;).

kdchan
11-10-2009, 02:10 PM
First qqer at this post :O

So i can't post critics?
Limited vendors = only some people can do it. Why new players can't hire a vendor but are forced to have an house? Another elitist feature that only few people can achieve.
Everyone should be able to hire a vendor, in starter towns, player cities and hamlets too. :rolleyes:

fuzion
11-10-2009, 02:10 PM
WTB Keep + all new house items on NA-1. Msg Ult imate please!

These additions sound awesome. I can't wait!

GRCPan
11-10-2009, 02:11 PM
Nice update.
Player vendors won't work though with the current state of the economy.
It's hard to find something you want to buy already, I don't think that people will start traveling around villages to see if there is something for sale they want, let alone risk getting killed after they bought something since there is no bank close to the villages. The only ones that will be using them will be the ones living in the same village.
To make player vendors work at least a bit, there needs to be a window with all available player vendors and what they are selling + prices. I hope that you will implement something similar to that.

Also I don't like that player vendors are only available to people that have houses. I don't have enough time to support a house, so I will never get a vendor.

Oh and the artwork of the vendor is awesome.

Rowkilla
11-10-2009, 02:11 PM
Only few people can have a house?
Cottages cost like 20-30k you can easily farm that in a couple of days with a 1 month old char

Valen Wynter
11-10-2009, 02:12 PM
That's totally rad. So middle of november is coming up soon... wonder when we'll see the expansion.

ashenwolf
11-10-2009, 02:13 PM
So limited vendors?
I don't like this idea, why don't alloe people hire vendors in the starter town too? So newbs can sell shit to newbs and not only who farm deed more.

Yeah, completely agree. The starter towns would feel less empty and having such vendors would be great for the new players as well as for the more experienced ones.

bobii
11-10-2009, 02:14 PM
Yay lets camp villages so we can kill those people who buy something off player vendors.

Easy money.

Zephon Dark
11-10-2009, 02:15 PM
nice! just try not to fuck it up! :p

raapnaap
11-10-2009, 02:15 PM
Sounds good.

But I do hope taxes will be changed; mainly reduced, and different per house type.

Temko Firewing
11-10-2009, 02:16 PM
WTB: Keep deed

Offering:

Ship of the Line. (~700k)

kdchan
11-10-2009, 02:16 PM
Nice update.
Player vendors won't work though with the current state of the economy.
It's hard to find something you want to buy already, I don't think that people will start traveling around villages to see if there is something for sale they want, let alone risk getting killed after they bought something since there is no bank close to the villages. The only ones that will be using them will be the ones living in the same village.
To make player vendors work at least a bit, there needs to be a window with all available player vendors and what they are selling + prices. I hope that you will implement something similar to that.

This is very good idea. All vendors and locations should be listed in a summary web page like journal.

Also I don't like that player vendors are only available to people that have houses. I don't have enough time to support a house, so I will never get a vendor.

Oh and the artwork of the vendor is awesome.

/This. Limited vendors are really bad idea. I live in a player city so why i can't hire my vendor there?

FrostByte
11-10-2009, 02:16 PM
Only few people can have a house?
Cottages cost like 20-30k you can easily farm that in a couple of days with a 1 month old char

Sure if you are used to grinding and having a second job, plus you have around 6 hours of playtime each day.

Personaly my bank has never contained more than 15k in gold, and i don´t have as much time to play as most people here, so i´d say it´s pretty damn hard for some of us to own a house.


<EDIT> Can´t help but think that this is some kind of a attempt to avert our thoughts from the still ongoing downtime... :D

peertje
11-10-2009, 02:17 PM
Only few people can have a house?
Cottages cost like 20-30k you can easily farm that in a couple of days with a 1 month old char

its the constant taxes that turn me (most people) off

Chedburn
11-10-2009, 02:18 PM
Damn, I was hoping for clan city vendors e.t.c. That would be SOO much more useful. I don't see how house vendors can/will be used..? Are people supposed to travel to a village, somehow locate a vendor that randomly does have the items they're looking for? And then run for 30 minutes with 10k gold on them to buy the items? I really don't see this working at all. When you guys said player owned vendors, I was excited, finally a way for crafters to get a name for themselves. But.. no.

I still can't see the point in owning a house / villa / cottage whatever. Everything you can do in a house, you can do in a city, thus, unless you're red and want to be clanless there's no point in owning one?

Temko Firewing
11-10-2009, 02:18 PM
its the constant taxes that turn me (most people) off

10g an hour? i mean.. really? thats a troll an hour. 1 DM is 37 hours of tax.

Yikez
11-10-2009, 02:19 PM
This is amazing news!

Good job, AV :)

samureyed
11-10-2009, 02:19 PM
Sounds awesome!

However, please try and answer a few more questions...

1. Will a player need the gold on him to purchase off a vendor or is it automatically deducted from bank?

2. Are there any plans to add vendors not attached to houses? NPC cities, Clan cities, etc..

3. Are you adding onto existing villages, adding entirely new villages or a little of both?

Thanks, Can't Wait!

Temko Firewing
11-10-2009, 02:20 PM
Sounds awesome!


3. Are you adding onto existing villages, adding entirely new villages or a little of both?

Thanks, Can't Wait!

i assume both as there are villages in the world with structures that could easily be replaced by house spots/keep spots.

Sinny
11-10-2009, 02:22 PM
its the constant taxes that turn me (most people) off

It's paying Tax every 3 days thats the downside for me, if it were per week then fair enough that'd be great. also reduced taxing.

I would've thought you could place player vendors in Hamlets as thats where most people would set up a trading hub.

very nice info though!

sharpkris
11-10-2009, 02:22 PM
so will the keep be larger then a large villa? or some where between large villa and villa? and will house banking need a specific item or will it come with the house? do personal vendors only sell or can they buy too?

Mortimer
11-10-2009, 02:24 PM
Sure if you are used to grinding and having a second job, plus you have around 6 hours of playtime each day.

Personaly my bank has never contained more than 15k in gold, and i don´t have as much time to play as most people here, so i´d say it´s pretty damn hard for some of us to own a house.

In the said 6 hours, You can get around 40k gold, 2.5k ash, 1k mandrake/sulfur/nacre, ~100 nith, 300+ taint q3, 700+ q1 quintessence(or was it lifeforce? never looked at it, lol), and a random number of leenspar keys and runes.

In the said 6 hours you can cap ~8 villages. If we count an average of 400 gold, that's 3200 gold an hour of being tapped for you, so that's either 19200 gold ( 6 hours ) or if no one cares to tap em, it's 32000 gold.

In the said 6 hours you can siege a city, and sell it for profit.

You just have to look around, world doesn't end at Copperdale.

TNoD
11-10-2009, 02:24 PM
All I have to say is:

FAP FAP FAP... :D

Solvito
11-10-2009, 02:25 PM
i dont think i like the idea...
only few villas would be in a certain way good for trade...

also im not going to travel half across the world to buy a couple of bows with the gold on me, to get to the village and bank..
no no no...i dont see this working well if they dont start making travel easier...

its a good idea but..i must say, as always, Av BAD implementation.

kdchan
11-10-2009, 02:26 PM
Damn, I was hoping for clan city vendors e.t.c. That would be SOO much more useful. I don't see how house vendors can/will be used..? Are people supposed to travel to a village, somehow locate a vendor that randomly does have the items they're looking for? And then run for 30 minutes with 10k gold on them to buy the items? I really don't see this working at all. When you guys said player owned vendors, I was excited, finally a way for crafters to get a name for themselves. But.. no.

I still can't see the point in owning a house / villa / cottage whatever. Everything you can do in a house, you can do in a city, thus, unless you're red and want to be clanless there's no point in owning one?

Really i'm wondering why Aventurine don't think before put in new features. Nobody will travel with money and use these vendors without a bank near, with the risk to get killed by some random pks who camp the villages.

At this point is better a ingame web board like journal where people can put in items who want sell (like trade chat). :|

This vendor feature is a complete FAIL. :cool:

GRCPan
11-10-2009, 02:26 PM
Sounds awesome!

However, please try and answer a few more questions...

1. Will a player need the gold on him to purchase off a vendor or is it automatically deducted from bank?

2. Are there any plans to add vendors not attached to houses? NPC cities, Clan cities, etc..

3. Are you adding onto existing villages, adding entirely new villages or a little of both?

Thanks, Can't Wait!
1) Obviously yes, else there will be no risk
2) I hope so...
3) I guess we will wait and see about that.

It's paying Tax every 3 days thats the downside for me, if it were per week then fair enough that'd be great. also reduced taxing.

I would've thought you could place player vendors in Hamlets as thats where most people would set up a trading hub.

very nice info though!

Yep, I don't have a house because of the taxes, I don't have enough play time to spend it on farming gold.

thuggery
11-10-2009, 02:27 PM
Nice additions to housing but honestly the vendors?

1. You have to find a vendor probably from a chaos chest
2. You then have to risk standing there with your items whilst listing them
3. Someone has to find your vendor in your random village in the middle of nowhere.
4. They will probably not be carrying the gold around to buy items so will then have to decide if they want to risk travelling back with the money.
5. If they do and the price is right they then have to risk getting the item back to their bank.

So situational that its practically useless.

Please introduce auction houses.

Tengil
11-10-2009, 02:29 PM
The rent of personal homes have thusfar made it clear to me that AV only intended such things for 4+ hrs/day players.

If this Keep thing have a normal rent, and can be shared with ten guys then its something I'd actually be interested in. But as you all know, anyone with experience in being part of a group where everyone needs to pay up regularly to meet the rent... someone is going to be the 'booring daddy' because he will make sure not everyone gets booted out on their spoilt adolescent asses.

No. Seriously. That is something I'd be interested in.

sharpkris
11-10-2009, 02:30 PM
questions

1. so will the keep be larger then a large villa? or some where between large villa and villa?

2. will house banking need a specific item or will it come with the house?

3. do personal vendors only sell or can they buy too?

w0rm
11-10-2009, 02:31 PM
W O W. Thanks for info :cool:


1. Will a player need the gold on him to purchase off a vendor or is it automatically deducted from bank?


Now think again.... :bang:

JCatano
11-10-2009, 02:32 PM
Vendors... Awesome idea. Very bad implementation.

Who in their right mind will run around with lots of gold, spend time searching vendors, and risk being PK'd throughout the whole process?

The first time someone buys something and gets ganked right after getting the items into their backpack is the last time that player will use a vendor... If he/she even decides to try it in the first place...

GRCPan
11-10-2009, 02:32 PM
questions

1. so will the keep be larger then a large villa? or some where between large villa and villa?

2. will house banking need a specific item or will it come with the house?

3. do personal vendors only sell or can they buy too?

1) Since it's a keep I guess bigger than large villa.
2) Ive heard that there is a cupboard that atm is something like a bugged bank, so I guess a specific item will be the bank
3) It seems that they only sell.

JCatano
11-10-2009, 02:33 PM
Vendors... Awesome idea. Very bad implementation.

Who in their right mind will run around with lots of gold, spend time searching vendors, and risk being PK'd throughout the whole process?

The first time someone buys something and gets ganked right after getting the items into their backpack is the last time that player will use a vendor... If he/she even decides to try it in the first place...

Gold should be drawn from the player's bank by the vendor. The item should be deposited directly to the player's bank.

JCatano
11-10-2009, 02:34 PM
Oops... I tried to edit and quoted myself. :cool:

GRCPan
11-10-2009, 02:36 PM
Gold should be drawn from the player's bank by the vendor. The item should be deposited directly to the player's bank.

No, that would be the same as adding global auction houses.

As I said before they need a window with all the vendors available that lists the items that they sell and the prices, so people won't have to run around to find what they want and they can go straight to the vendor they want.
Risk is part of the game, so you will have to do it with gold on you.

FrostByte
11-10-2009, 02:36 PM
In the said 6 hours, You can get around 40k gold, 2.5k ash, 1k mandrake/sulfur/nacre, ~100 nith, 300+ taint q3, 700+ q1 quintessence(or was it lifeforce? never looked at it, lol), and a random number of leenspar keys and runes.

In the said 6 hours you can cap ~8 villages. If we count an average of 400 gold, that's 3200 gold an hour of being tapped for you, so that's either 19200 gold ( 6 hours ) or if no one cares to tap em, it's 32000 gold.

In the said 6 hours you can siege a city, and sell it for profit.

You just have to look around, world doesn't end at Copperdale.

And again your listing things for veteran player, who knows how to do things.
For me 4 hours a big amount of time spent on gaming, some people do less than 2 hours every few days.

Plus you forget that good spawns also get rolled more often and are usualy distanced from where newer players live, forcing you to travel for banking pretty often. Newer the player less loot he can bare to cary around, making more time to go into travelling.

Therefore having a house for casual player doesn´t really pay off considering how little reward it gives.

On a side note i´ve never even visited copperdale? Is it really so good place to live that you wouldn´t want to go anywhere else?

ninogan
11-10-2009, 02:37 PM
:ohno: So exciting.

Temko Firewing
11-10-2009, 02:38 PM
The rent of personal homes have thusfar made it clear to me that AV only intended such things for 4+ hrs/day players.


if you have trouble making 240g a day with your playtime (1 mob)i must wonder just how litle time you have to play, and why you wonder that AV needs to lower the time needed to achive anything more?

that said, i fully hope that the keep upkeep is much higher then a house upkeep, and that vendors are gotten some different possible way then just chaos chests as my chaos chest luck sucks donkey balls.

also: WTB Large villa deed and Vendor deed/item. Offer up to 300k

Rigan Pere
11-10-2009, 02:39 PM
Sounds good on paper, although 2 concerns;

- Will anyone actually ever get to sell anything through vendors? I mean the damn things are outside the houses, its like telling people "come buy my wears and get PK'd for free!!"

- Will the small fee be too much and just make the sellers lose out, making people continue to use the trade channel and not vendors at all (I know vendors were never introduced as a substitute for trade channel, just an alternative...but still.)


Keep sounds cool though, cant wait to see the things in action.

dynty
11-10-2009, 02:40 PM
goodamn,serious dissapointment for me,nothing will change,everyone will keep selling in chat and the rest who did not liked it will not sell at all.
And i was waiting for it for such a long time.
If you cannot put this vendor in a city,it is fail,no use for it.

JCatano
11-10-2009, 02:40 PM
No, that would be the same as adding global auction houses.

As I said before they need a window with all the vendors available that lists the items that they sell and the prices, so people won't have to run around to find what they want and they can go straight to the vendor they want.
Risk is part of the game, so you will have to do it with gold on you.

It's not the same as a global auction house. A player would still need to travel to the vendor. There's your risk.

And nobody is going to risk that when they can safely (for the most part) deal in NPC cities.

Mortimer
11-10-2009, 02:40 PM
And again your listing things for veteran player, who knows how to do things.
For me 4 hours a big amount of time spent on gaming, some people do less than 2 hours every few days.

Plus you forget that good spawns also get rolled more often and are usualy distanced from where newer players live, forcing you to travel for banking pretty often. Newer the player less loot he can bare to cary around, making more time to go into travelling.

Therefore having a house for casual player doesn´t really pay off considering how little reward it gives.

On a side note i´ve never even visited copperdale? Is it really so good place to live that you wouldn´t want to go anywhere else?

With that kind of attitude, you'll never get anywhere. They get rolled? Maybe the pk's are scared to roll me. Or just die when trying to (Hey there Tian Taborr, newb ;) )

There's one spot 50m away from tolenque. That's a chaos city, just so you know. And it's for a veteran player you say? I trained my gaxes from 0 to 55+ mastery on those spots. Scale + food and you're good to go.

Well, nvm. I won't advertise anymore since you obviously want to stay the way you are.

Drago Palmas
11-10-2009, 02:41 PM
So limited vendors?
I don't like this idea, why don't alloe people hire vendors in the starter town too? So newbs can sell shit to newbs and not only who farm deed more.

Yeah that sux, I want Vendors in clan cities.
But the image looks cute and the keep news rox as well, just the vendors should be more easily available, and in more places than just in villages.

Drago Palmas
11-10-2009, 02:44 PM
3. do personal vendors only sell or can they buy too?

Very good question

GRCPan
11-10-2009, 02:44 PM
It's not the same as a global auction house. A player would still need to travel to the vendor. There's your risk.

And nobody is going to risk that when they can safely (for the most part) deal in NPC cities.

So basically it's the same as global auction house, with the difference that you will have to lose your time running from village to village naked. Where's my risk?

That's a problem with the economy and the village vendor mechanics.
The best idea imo would be to have vendors travel from the village to player cities.

JCatano
11-10-2009, 02:46 PM
To calm some of your concerns about not getting a Vendor yourself:
with the new expansion there will be almost 800 house plots available and as mentioned before, nothing stops you from making a deal with a friend to have him or her sell your items through his/her vendor.

Is this an addition of 800 more?

Tedium
11-10-2009, 02:47 PM
Awesome stuff.

sharpkris
11-10-2009, 02:47 PM
this really fuck large villa owners such as i who expected to be perked instead we get rolled over and smacked in the face... what now keep later large keep?
this is getting seriously annoying will the be an option to take out items you added to your house without replacing them with another one? and will the bind slots on large villas increase too?

Sarphus
11-10-2009, 02:47 PM
very cool

with 8k house locations I would think that anyone that's reasonably wealthy will have one.

JCatano
11-10-2009, 02:50 PM
So basically it's the same as global auction house, with the difference that you will have to lose your time running from village to village naked. Where's my risk?

That's a problem with the economy and the village vendor mechanics.
The best idea imo would be to have vendors travel from the village to player cities.

The risk is just getting PK and never getting what you're looking for on that vendor.

Needing to carry hundreds or maybe even thousands of gold, and then carrying whatever you bought... That's a campfest waiting to happen and nobody will use the vendors.

It sure will be nice to price the items at 9999999999 and use it as a small bank, though. ;)

Rigan Pere
11-10-2009, 02:51 PM
It sure will be nice to price the items at 9999999999 and use it as a small bank, though. ;)

They are already adding local banks to villages, why would you want to use a vendor for that? O.o

GRCPan
11-10-2009, 02:53 PM
The risk is just getting PK and never getting what you're looking for on that vendor.


Well that could be considered a risk for example at WoW, but I think getting killed naked in darkfall is not considered a risk, also if you avoid hot spots the chances of getting killed while traveling are close to zero.

Anyway, if the whole vendor mechanics are the ones listed at the OP, the vendors will only be used by the people living at the village that have a local bank 5 meters away.

I would like to know if there are any plans to make houses more worthwhile and more attractive for the ones that don't have enough time to spend to maintain a house.
For example, will the cost to keep a smaller house get lowered? Atm it's the same tax for every kind of house.
Will the addons for the houses get more easy to find?

Junkaboy
11-10-2009, 02:53 PM
They are already adding local banks to villages, why would you want to use a vendor for that? O.o

cause I found a vendor deed (sp) and not a cupboard...

come on, it aint that hard to figure it out.

BlueOreo
11-10-2009, 02:54 PM
Hopefully villas and large villas will allow for 3 or 5 slots? Kind of as an intermediate step between cottage/houses and keeps? That'd be fantastic.

dynty
11-10-2009, 02:58 PM
So basically it's the same as global auction house, with the difference that you will have to lose your time running from village to village naked. Where's my risk?

That's a problem with the economy and the village vendor only mechanics.
The best idea imo would be to have vendors travel from the village to player cities.
um you peoples and your risk and ganking:)
i did all the big deals outside clan,in npc city heavy armored with friend checking around...or my clanmates did it for me if i was red/other race.
there was no risk at all.
Dealing with everyone face to face is one shit and travelling is second.
Security or not,nothing will change. Noone will come to buy mounts from you to your house,on south-east rubaiyat. No one. So long awaited player owned shops/npcs is pure fail,at least for me. And i was waiting for it for such a long time,goddamn it.

KCC989
11-10-2009, 02:59 PM
So basically it's the same as global auction house, with the difference that you will have to lose your time running from village to village naked. Where's my risk?

That's a problem with the economy and the village vendor mechanics.
The best idea imo would be to have vendors travel from the village to player cities.

Considering you can't use a bank in the village you will have to gear up and be prepared to fight on your way to the village. Then when you get there you have to deal with someone who might be camping the vendor. Finally you have to protect yourself as you return to a bank. Where isn't the risk?

Niburu
11-10-2009, 02:59 PM
only for you information. you can still use the trade chat and advertise your stuff and the location of your vendor.......hopefuly we will see more players riding around with sutff on them....maybe also time for bodyguards. Damn its Sandbox use your brain you don't need a button or a skill everytime. But as a side node i think it is better to Add Vendors to player cities and not to villages. Or Add them also to Cities and to Villages.
BTW when i find a Vendor you can buy at my house on Cairn the water is 10m away so you can instant water log :-D

KCC989
11-10-2009, 03:05 PM
I still think that we will see vendors added to cities some time next year, but AV needs to see how having them in villages works first.

Tenebrion
11-10-2009, 03:05 PM
Hopefully it will be possible to buy items from player vendors without having the gold in your backpack. Otherwise, people will not use them.

Rigan Pere
11-10-2009, 03:06 PM
um you peoples and your risk and ganking:)
i did all the big deals outside clan,in npc city heavy armored with friend checking around...or my clanmates did it for me if i was red/other race.
there was no risk at all.
Dealing with everyone face to face is one shit and travelling is second.
Security or not,nothing will change. Noone will come to buy mounts from you to your house,on south-east rubaiyat. No one. So long awaited player owned shops/npcs is pure fail,at least for me. And i was waiting for it for such a long time,goddamn it.

Whilst I can agree I dont like the sound of how they are implementing it, I cant fully put myself to downright hating it yet as we aint even tried it ;p

However, vendor owners will have to put their time into marking runestones to their vendors and selling them for a discount to customers, from how vendors seem, the best choice in setting up shop will be to have your house in the middle of no where.

Thes
11-10-2009, 03:06 PM
First qqer at this post :O

Darkfall isn't for everyone...maybe this guy don't understand this english sentence...QQ more ? :D

Awesome AV !

dbmk
11-10-2009, 03:07 PM
Damn its Sandbox use your brain you don't need a button or a skill everytime.

And people will use their brains - and not use the vendors. At least not in a way that would make them useful in a way that most have been expecting.

DocMartin
11-10-2009, 03:07 PM
Good idea, but I hate the fact that these items are ONLY available as random chaos chest drops. This means that if I want a house deed or vendor, there's not much I can do in the way of "working harder" to get one.

Niburu
11-10-2009, 03:09 PM
And people will use their brains - and not use the vendors. At least not in a way that would make them useful in a way that most have been expecting.

i have the same opinion. But i mean the thing about riding around to find some Vendors....that will be no problem because you can write the location and what you offer in tradechat. But yeah i think the players are to pussy to risk there gold :-D

kyberion
11-10-2009, 03:11 PM
Nice additions to housing but honestly the vendors?

1. You have to find a vendor probably from a chaos chest
2. You then have to risk standing there with your items whilst listing them
3. Someone has to find your vendor in your random village in the middle of nowhere.
4. They will probably not be carrying the gold around to buy items so will then have to decide if they want to risk travelling back with the money.
5. If they do and the price is right they then have to risk getting the item back to their bank.

So situational that its practically useless.

Please introduce auction houses.

Couldn't have said it better myself. Plus limited items, with the current state of economy you make money selling in bulk so from my point of view this addition is completely useless and really a waste of programming hours.

dbmk
11-10-2009, 03:14 PM
i have the same opinion. But i mean the thing about riding around to find some Vendors....that will be no problem because you can write the location and what you offer in tradechat. But yeah i think the players are to pussy to risk there gold :-D

You might call it pussy. I would call it idiotic if they did.

Az_
11-10-2009, 03:17 PM
Nice additions to housing but honestly the vendors?

1. You have to find a vendor probably from a chaos chest
2. You then have to risk standing there with your items whilst listing them
3. Someone has to find your vendor in your random village in the middle of nowhere.
4. They will probably not be carrying the gold around to buy items so will then have to decide if they want to risk travelling back with the money.
5. If they do and the price is right they then have to risk getting the item back to their bank.

So situational that its practically useless.

Please introduce auction houses.

You are 150% wrong. Player vendors worked pretty much the same way in Ultima Online for 3 years, without a problem. If you fear to lose gear, don't leave the starter towns.

PS: Welcome to Darkfall Online

AStormofShadows
11-10-2009, 03:18 PM
I'm excited

Kasmos
11-10-2009, 03:18 PM
New type of house, the keep, sounds awesome.

The way the new player vendors work (i.e. how they sell items and how you can categorize them) sounds awesome too.



However, the fact that you have to own a house to have a player owned vendor is FUCKING STUPID. What's even MORE stupid, is the fact that there won't be any player vendors in clan cities, hamlets, or most importantly, NPC cities.

Seriously AV, who the fuck is going to use these player vendor shops? It's like what you guys are doing with local banking to "test" that feature, who the hell is going to use local banks if they don't own a house, and if they do, it's only going to be "extra storage".

I was so excited when I started reading this post, but unfortunately disappointed by the end. Player vendors should be allowed to be set up in any NPC city because not only would more people use them, but it would actually make the NPC starter cities feel alive.


.... I just hope this is the first step to a bigger system, and that it doesn't take you guys 6 months to get to the "next step".

Dragula
11-10-2009, 03:18 PM
I see no advantage from a buyer perspective to using these unprotected village vendors vs making a deal in trade chat. For the buyer, the process would be all risk and no reward. And without buyers flocking to these vendors, they will be as useless as a pecker on a pope.

Rigan Pere
11-10-2009, 03:21 PM
And without buyers flocking to these vendors, they will be as useless as a pecker on a pope.

And if buyers do "flock in" the place will turn into a pvp hotspot (who the hell would want their shop to be a pvp hotspot? lol) and then it would just die.

GRCPan
11-10-2009, 03:22 PM
Considering you can't use a bank in the village you will have to gear up and be prepared to fight on your way to the village. Then when you get there you have to deal with someone who might be camping the vendor. Finally you have to protect yourself as you return to a bank. Where isn't the risk?

In the fact that you are naked, why would you have to gear up if you have nothing of value on you?

Corp-Por
11-10-2009, 03:24 PM
Vendors hot spots will be nothing but a camp fest, wait for somebody to buy then attack them, vendors will be used as bait! The people behind the vendors will get the money and the items back if they intend to do this! It won't work very well as its open to abuse , unless they make items purchased go right in to the players bank not pack not many will be willing to take the chance buy anything of value or bulk off a vendor.

CattBoy
11-10-2009, 03:25 PM
Love it

CattBoy
11-10-2009, 03:26 PM
Vendors hot spots will be nothing but a camp fest, wait for somebody to buy then attack them, vendors will be used as bait! The people behind the vendors will get the money and the items back if they intend to do this! It won't work very well as its open to abuse , unless they make items purchased go right in to the players bank not pack not many will be willing to take the chance buy anything of value or bulk off a vendor.

Thats called re-sale :D

Rigan Pere
11-10-2009, 03:26 PM
In the fact that you are naked, why would you have to gear up if you have nothing of value on you?

as a customer : how are you going to buy anything without gold

seller : how are you going to sell anything without taking the items to the vendor.

electrofux
11-10-2009, 03:27 PM
bring it on!

Az_
11-10-2009, 03:27 PM
Vendors hot spots will be nothing but a camp fest, wait for somebody to buy then attack them, vendors will be used as bait!

:ohno:

GRCPan
11-10-2009, 03:28 PM
as a customer : how are you going to buy anything without gold

seller : how are you going to sell anything without taking the items to the vendor.

We are talking about being able to use the gold straight from the bank and the item you buy going again straight to the bank...

Corp-Por
11-10-2009, 03:29 PM
Yay lets camp villages so we can kill those people who buy something off player vendors.

Easy money.

Yup, this is all it will turn in to alright.

dbmk
11-10-2009, 03:34 PM
You are 150% wrong. Player vendors worked pretty much the same way in Ultima Online for 3 years, without a problem. If you fear to lose gear, don't leave the starter towns.

PS: Welcome to Darkfall Online

Grow up, machoboy. It has nothing to do with the fear of losing gear. But that noone, understandably, will risk it for little to no reason. And as presented, thats the situation the vendors will provide.

This will not move much trade away from the way its done today. Unless both items and gold is moved directly from the banks of the people in the transaction.

As presented it has little viability for the people who was awaiting it the most, I suspect.

Loadafreak
11-10-2009, 03:35 PM
800 house slots, hopefully I can get one now.

I can't wait to set a merchant to sell stuff, kill the people that buy it from him, and then give it back to the merchant again.

samureyed
11-10-2009, 03:37 PM
Everyone Relax...

I see no reason it won't work as long as gold is taken directly from your bank account. No one in their right mind would go vendor shopping with their gold on them.

It worked great in UO, with the addition of more houses in DF, it will work great this way.

Fine.. you run the risk of vendors being camped.. but if you want to sit in your house hoping some random guy comes to buy something off your vendor feel free to waste your entire day.

Vendor shopping was a huge part of UO, and it was fun. I loved checking out vendors in the most remote areas because thats where the good deals were to be found.

Again, I see no reason this wont work as long as gold is pulled from the players bank account. That is the key, without that feature this system will fail. Period.

Narcowski
11-10-2009, 03:38 PM
So i can't post critics?
Limited vendors = only some people can do it. Why new players can't hire a vendor but are forced to have an house? Another elitist feature that only few people can achieve.
Everyone should be able to hire a vendor, in starter towns, player cities and hamlets too. :rolleyes:

Definitely not. This adds much-needed value to houses, and will bring more people to village fights. If players want to sell items elsewhere, they can still use /trade, don't think for a minute that it'll become obsolete.

Even those with houses still have reason to use the channel (to advertise their shop location and contents).

selenius
11-10-2009, 03:38 PM
sounds great so far! brings back some memories from Star Wars Galaxies (pre-cu of course).

yet again, though it may be slowly:

darkfall++

GRCPan
11-10-2009, 03:39 PM
Everyone Relax...

I see no reason it won't work as long as gold is taken directly from your bank account. No one in their right mind would go vendor shopping with their gold on them.


If the gold is directly taken from the bank and the item goes directly to the bank, why don't just add global auction houses? The only difference is that with local vendors you lose your time running around naked. It will just be another timesink.

Paganizer
11-10-2009, 03:40 PM
Nice additions to housing but honestly the vendors?

1. You have to find a vendor probably from a chaos chest
2. You then have to risk standing there with your items whilst listing them
3. Someone has to find your vendor in your random village in the middle of nowhere.
4. They will probably not be carrying the gold around to buy items so will then have to decide if they want to risk travelling back with the money.
5. If they do and the price is right they then have to risk getting the item back to their bank.

So situational that its practically useless.

Please introduce auction houses.

Yeah come on AV. That is just stupid beyond belief. Put up auction houses already. Trading is dead and will continue to be with that vendor setup.

MortalZero
11-10-2009, 03:41 PM
The idea is people have valuables on them at known spots that leads to PvP. Are you to carebear for that ? seriously guys something says to me i watching some carebear forums instead of a FFA full loot hardcore games forum.

Laenih
11-10-2009, 03:41 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

Tenebrion
11-10-2009, 03:42 PM
Woot

GRCPan
11-10-2009, 03:42 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

The item will go to your inventory or to the bank?

Kasmos
11-10-2009, 03:43 PM
After sitting down and thinking a little bit more about this, I've become even more disappointed about this news.

For starters, if I'm a full crafter and don't own a house, I'm fucked with this system because I can't utilize the player vendors. If I'm a full crafter and DO own a house, I'm STILL fucked if I don't get the "random drop". How is that even fair? How does this benefit crafters? This will benefit NO ONE if it's implemented in the way it's been described.

Seriously, who the hell is going to use these player vendors? Sellers won't utilize them because they either won't get any customers or they won't even get the "random drop". Buyers certainly won't utilize them because it's safer to buy in an NPC city through trade chat, or because they won't find the "right" player vendor, or because people will just camp the fuck out of any "hub" of player vendors and once you make a trip to buy something off someone and get ganked the second you buy an item off a player vendor, you won't go to a player vendor again.


I'm just baffled AV, seriously, seriously baffled at what you're doing. Everything for the most part about the expansion has seemed great, and it looks like we're in for one HUGE fucking expansion, but seriously, what are you doing with local banking and this player vendor system?

Point is, no one is going to use local banks except for "extra storage", and that's only the lucky ones that own a house, so that right there shows that it's a HORRIBLE way to "test" the system. More relevant to THIS post, NO ONE is going to use player vendors either. What the hell were you guys thinking when you sat down and planned player vendors and local banking?

:confused::confused::confused:

samureyed
11-10-2009, 03:45 PM
If the gold is directly taken from the bank and the item goes directly to the bank, why don't just add global auction houses? The only difference is that with local vendors you lose your time running around naked. It will just be another timesink.

The item should go into your backpack.

It promotes exploration and allows users to sell items without spamming trade and traveling long distances.

Obviously some people will use it, others will not. I like to vendor shop because you get good deals.

Rigan Pere
11-10-2009, 03:47 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

Thats good news at least.

Now address all of our other concerns plzzzz xD

Keno
11-10-2009, 03:47 PM
sounds great so far! brings back some memories from Star Wars Galaxies (pre-cu of course).

yet again, though it may be slowly:

darkfall++

I don't think any game will bring as much joy as swg did(pre cu). But atleast this is a step in the right direction.

GRCPan
11-10-2009, 03:47 PM
The item should go into your backpack.

It promotes exploration and allows users to sell items without spamming trade and traveling long distances.

Obviously some people will use it, others will not. I like to vendor shop because you get good deals.

If the item goes to the backpack sure no problem with that.
Well people will still spam trade chat with their offers if there is no special window for the player vendors.

Player vendors won't be used, not only because there are safer ways to trade, but also because the game still doesn't have an economy.
When people will stop needing every item in the game they will start selling.

Skilla
11-10-2009, 03:48 PM
Well..... Its a start...... no one is going to buy anything from anyone's vender...

they are going to have to have gold on them first of all to go to your vender, away from the zap towers, which the care bears wont do that, and other players will just kill players/ camp the vender areas and gank anyone near it.


So it seems the game really needs a Auction house, or the ability to move your vender closer to the zap towers, that way the bigger population can buy from your vender.....


But its all good really, I will just camp the venders all day long.

Corizo
11-10-2009, 03:49 PM
Nice update.
Player vendors won't work though with the current state of the economy.
It's hard to find something you want to buy already, I don't think that people will start traveling around villages to see if there is something for sale they want, let alone risk getting killed after they bought something since there is no bank close to the villages. The only ones that will be using them will be the ones living in the same village.
To make player vendors work at least a bit, there needs to be a window with all available player vendors and what they are selling + prices. I hope that you will implement something similar to that.

Also I don't like that player vendors are only available to people that have houses. I don't have enough time to support a house, so I will never get a vendor.

Oh and the artwork of the vendor is awesome.

This. Otherwise it wont be used.

+ Don't restrict vendors to only player owned houses.

Skilla
11-10-2009, 03:51 PM
After sitting down and thinking a little bit more about this, I've become even more disappointed about this news.

For starters, if I'm a full crafter and don't own a house, I'm fucked with this system because I can't utilize the player vendors. If I'm a full crafter and DO own a house, I'm STILL fucked if I don't get the "random drop". How is that even fair? How does this benefit crafters? This will benefit NO ONE if it's implemented in the way it's been described.

Seriously, who the hell is going to use these player vendors? Sellers won't utilize them because they either won't get any customers or they won't even get the "random drop". Buyers certainly won't utilize them because it's safer to buy in an NPC city through trade chat, or because they won't find the "right" player vendor, or because people will just camp the fuck out of any "hub" of player vendors and once you make a trip to buy something off someone and get ganked the second you buy an item off a player vendor, you won't go to a player vendor again.


I'm just baffled AV, seriously, seriously baffled at what you're doing. Everything for the most part about the expansion has seemed great, and it looks like we're in for one HUGE fucking expansion, but seriously, what are you doing with local banking and this player vendor system?

Point is, no one is going to use local banks except for "extra storage", and that's only the lucky ones that own a house, so that right there shows that it's a HORRIBLE way to "test" the system. More relevant to THIS post, NO ONE is going to use player vendors either. What the hell were you guys thinking when you sat down and planned player vendors and local banking?

:confused::confused::confused:

Yep I agree :confused:


Well at least i get to kill noobs with their gold on them when they are buying from venders. :lmao::lmao::lmao:

GRCPan
11-10-2009, 03:52 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

Yep I agree :confused:


Well at least i get to kill noobs with their gold on them when they are buying from venders. :lmao::lmao::lmao:

or not

samureyed
11-10-2009, 03:53 PM
If the item goes to the backpack sure no problem with that.
Well people will still spam trade chat with their offers if there is no special window for the player vendors.

If the item goes into the bank i see no point either.. but if it goes into the backpack then im all for it.

Of course trade channel will still be spammed.
Hell, even if i own a vendor i will still spam trade with the items on my vendor. But at least this way you have more options to sell things, and buyers have more options to buy things.

I think it's a cool feature. It's limited and unique like everything else AV does, so im not surprised. As long as population continues to grow and they keep tweaking the system to improve it will work fine.

Over time there will be more houses & more vendors. Villages weren't utilized much after the first expansion but they are pretty heavily fought for these days. I see no reason this can't work over time as well. People will adjust to the system and make it work if it has any value at all.

Kiad
11-10-2009, 03:54 PM
Nice update.
Player vendors won't work though with the current state of the economy.
It's hard to find something you want to buy already, I don't think that people will start traveling around villages to see if there is something for sale they want, let alone risk getting killed after they bought something since there is no bank close to the villages. The only ones that will be using them will be the ones living in the same village.
To make player vendors work at least a bit, there needs to be a window with all available player vendors and what they are selling + prices. I hope that you will implement something similar to that.

Also I don't like that player vendors are only available to people that have houses. I don't have enough time to support a house, so I will never get a vendor.

Oh and the artwork of the vendor is awesome.

This is exactly correct. The only way this vendor idea gets any use is if villages turn into the size of cities and all houses get double or triple the bindslots....

Otherwise, 99% of trades will still be done via chat spam.

Sathyro
11-10-2009, 03:55 PM
ok, time to farm money, buy a keep, and then take over the whole fucking village and build keeps on the rest of the houses, and bam, I made my own hamlet.

Kasmos
11-10-2009, 03:55 PM
Yep I agree :confused:


Well at least i get to kill noobs with their gold on them when they are buying from venders. :lmao::lmao::lmao:

Well since I have been unlucky enough not to get a house since they implemented the village system and thus won't be able to have a player vendor, that's exactly what I'm going to do.

If you can't utilize the system, get as much fun out of the "system" as you can. I for one will be rolling with my buddies from village to village, fucking up every buyer we see until they realize that this is a stupid way to implement player vendors (unless there's something they're not telling us about the system).

MortalZero
11-10-2009, 03:56 PM
Plus player vendors need to make you coffee and hoover up your room.

Seriously guys this supposed should be hardcore forums.

Tenebrion
11-10-2009, 04:02 PM
This. Otherwise it wont be used.

+ Don't restrict vendors to only player owned houses.


You're... uh... new to MMOs, aren't you?

ScareCrow
11-10-2009, 04:04 PM
I'm hoping that purchases made on player vendors deduct gold from your bank, and then place the purchased item in your bank so people will be more inclined to purchase expensive items.

Carebear, I know...

Deviruchi
11-10-2009, 04:04 PM
Hopefully it will be possible to buy items from player vendors without having the gold in your backpack. Otherwise, people will not use them.

u are missing the whole point of darkfall.

JCatano
11-10-2009, 04:05 PM
They are already adding local banks to villages, why would you want to use a vendor for that? O.o

Because, there is a limit to how much you can put in a bank. I wouldn't be surprised to see local bank hold a lot less than the universal ones. So, any extra space is always welcome.

dbmk
11-10-2009, 04:06 PM
The idea is people have valuables on them at known spots that leads to PvP. Are you to carebear for that ? seriously guys something says to me i watching some carebear forums instead of a FFA full loot hardcore games forum.

Ohno - another machoboy enters the thread.

Correction: They are not stupid enough for that.

If there was a point to the risk, they might take it.

Shadowcast
11-10-2009, 04:08 PM
There a number of good reasons for these to be located at houses in stead of player/starter cities. Villages are neutral locations, so you can sell to any alliance or any race. This expands your ability to sell. This also limits people setting up ambushes when they know someone is buying something. Yes, I know that's part of the game, but this game isn't all pvp. If that's all people want, then there's no difference between it and an expanded alterac valley bg in wow other than controls. Also, by making the vendors in villages, it creates a fair way of limiting the number created to keep a stable market. If you have too many vendors, they will undercut each other until there is no profit to be made. This also allows people to sell at all hours rather than just when they are on. Also, keep in mind that we still don't know all of the additions coming. There may very well be more that will satisfy more of you, but never all since some people are only satisfied hearing their own voice complain about others, even if they have no clue about the real work involved.

Jasdemi Krontan
11-10-2009, 04:10 PM
Can I haz' a keep?

lkx
11-10-2009, 04:10 PM
Well, despite player vendors attached to player houses is the most logical solution, i'm not sure about their effectiveness.
I'd have liked something more complex like http://forums.darkfallonline.com/showthread.php?t=153398 but lets see how this will work.

JCatano
11-10-2009, 04:16 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

So... Now we wait for the person to buy <insert item>, then gank 'em.

The items need to automatically go into the player's bank, or you run into the same problem: Nobody using the vendors, because of campers.

Gray Fox
11-10-2009, 04:16 PM
-Town squares in npc/player cities/hamlets to set up player or player owned vendor shops (at the cost of something like 500 gold a day in npc city).

-Auction houses in npc capital cities with a possibility of buying items from other npc alliance capital cities by paying a transport fee of like 20gold for each kilo.

Only decent way to make it village vendors work for people to use them is to have an option to pay from your bank and the receive the goods in your bank. But that would suck ass and would be carebear and unrealistic.

Keep the current changes of the expansion and add my two previous suggestions. That would be realistic and a boost to economy. :)

Edit:Forgot to say, good job with this expansion, or so it looks like so until now.

Chedburn
11-10-2009, 04:18 PM
Can't it be nice and simple? All vendor actions between two banks?

The vendor owner selects the items he wants to sell from his bank.

The customer pays through his bank, and gets the item in his bank.

Otherwise - for starters, vendors won't be selling anything worth buying (because they'd have to dangerously travel with it to their vendor).

I really, really don't see the need to over-complicate this addition.


OR!!!! Just put local vendors in cities. Everyone can trade through that vendor.

There, we've just given birth to an actual market.

DaveDFF
11-10-2009, 04:22 PM
i have the same opinion. But i mean the thing about riding around to find some Vendors....that will be no problem because you can write the location and what you offer in tradechat. But yeah i think the players are to pussy to risk there gold :-D

Just no point to this I can buy everything I want in Cities or Clan Cities.

Vendors should not be tied to houses but cities... You should be allowed a vendor regardless of having a house.

Patriota
11-10-2009, 04:22 PM
wow thats awesome

thedrumchannell
11-10-2009, 04:28 PM
Hopefully it will be possible to buy items from player vendors without having the gold in your backpack. Otherwise, people will not use them.

Would you like a safe zone you Carebear you?

Listen to all the nerds whining like school girls, "Waaaaa! Why do we have to risk our gold!!! /rage"

xel_bar
11-10-2009, 04:32 PM
There's so much empty space in nearly every NPC and player city. Why not use this for vendors? This isn't what I hoped for, unfortunatly.

dbmk
11-10-2009, 04:32 PM
Would you like a safe zone you Carebear you?

Listen to all the nerds whining like school girls, "Waaaaa! Why do we have to risk our gold!!! /rage"

What is it with all this chest thumping? Try to understand the objections, please.

They are "raging" because next to noone will - making this a crappy implementation of a long awaited addition. As it is shortly presented at least.

Enderd
11-10-2009, 04:44 PM
What about existing house changes for number of bind spots? For example, if you add items like table and chairs, bookselfs, or something new. Will a Large Villa allow more bind spots than a Cottage in the expansion? I would like to see max values like:

Cottage: 1 + 1 = 2 bindspots
House: 1 + 2 = 3 bindspots
Villa: 1 + 3 = 4 bindspots
Large Villa: 1 + 4 = 5 bindspots

Keep: 1 + 9 = 10 bindspots

Thoughts? Is something like this going to happen?

Reddog
11-10-2009, 04:48 PM
I think the implementation sounds interesting and fun.

As somebody already stated of course villages will become hotspots for PvP. That was their original intent. But that's also where the deals will be.

With the fact known that you can have the gold deducted from your bank account I foresee plenty of people using them. And remembering the locations, such as in UO, for return visits after finding those awesome deals.

Having the item go directly into your bank account would be pointless and against the grain of how DF is made as a risk/reward game. So I seriously doubt that will ever be an option.

Only thing I could see making this better is commonality of runestones. More runestones would equal everybody having them marked to favorite locations.

nacitar sevaht
11-10-2009, 04:51 PM
Vendors should be usable by all, not just home owners.

Other than that, nice additions!

Virindii
11-10-2009, 04:58 PM
What about existing house changes for number of bind spots? For example, if you add items like table and chairs, bookselfs, or something new. Will a Large Villa allow more bind spots than a Cottage in the expansion? I would like to see max values like:

Cottage: 1 + 1 = 2 bindspots
House: 1 + 2 = 3 bindspots
Villa: 1 + 3 = 4 bindspots
Large Villa: 1 + 4 = 5 bindspots

Keep: 1 + 9 = 10 bindspots

Thoughts? Is something like this going to happen?





Cottage: 1 + 2 = 3 bindspots
House: 1 + 3 = 4 bindspots
Villa: 1 + 5 = 6 bindspots
Large Villa: 1 + 7 = 8 bindspots

Keep: 1 + 9 = 10 bindspots

empa
11-10-2009, 05:00 PM
but when?

hyperion_x91
11-10-2009, 05:01 PM
No, that would be the same as adding global auction houses.

As I said before they need a window with all the vendors available that lists the items that they sell and the prices, so people won't have to run around to find what they want and they can go straight to the vendor they want.
Risk is part of the game, so you will have to do it with gold on you.

If they did this I could see some people putting up cheap cheap items just to ambush anyone that comes to buy... lol sounds great.

Elmi
11-10-2009, 05:03 PM
if you have trouble making 240g a day with your playtime (1 mob)i must wonder just how litle time you have to play, and why you wonder that AV needs to lower the time needed to achive anything more?


240g per day is nothing, indeed. However no ability to deposit gold for future rent payments limits house using for those of us, who drive out of town for 3-4 days occasionally.

I've lost my house because of 4 day assignment :(

thedrumchannell
11-10-2009, 05:05 PM
240g per day is nothing, indeed. However no ability to deposit gold for future rent payments limits house using for those of us, who drive out of town for 3-4 days occasionally.

I've lost my house because of 4 day assignment :(

You should not have the ability to pay your rent forward. What if you paid for 3 months ahead and then quit the game?

ashenwolf
11-10-2009, 05:05 PM
-Town squares in npc/player cities/hamlets to set up player or player owned vendor shops (at the cost of something like 500 gold a day in npc city).

Good.

-Auction houses in npc capital cities with a possibility of buying items from other npc alliance capital cities by paying a transport fee of like 20gold for each kilo.

Bad. Auction houses idea is bad, but delivery is the worst.

hyperion_x91
11-10-2009, 05:07 PM
They definitely need to add a page that lists the items, prices, seller, and location.... and maybe even allow u to select it and it would place a map marker to the location hell to spice it up even more say how many people are also tracking it.... then that creates more pvp over the item with great risks, but this would definitely be a great way to add player vendors. Otherwise no one will be able to even find anything, nor would the carry around the gold to buy it if they came across it.

forestchild
11-10-2009, 05:10 PM
Sounds cool but if drop rate stays like it is now it can take up months maybe half a year or more before you ever get hands on a vendor or keep.

xel_bar
11-10-2009, 05:11 PM
You should not have the ability to pay your rent forward. What if you paid for 3 months ahead and then quit the game?

Then the house is paid for 3 months. After that it's gonna be removed, no damage done.

Kimoshu
11-10-2009, 05:12 PM
/openrant

I was really looking forward to player vendors but forcing them into villages like this makes no sense at all.

I really think AV hates crafters and likes making it unprofitable, rediculously high static gold costs for any higher end items, resource gathering being so god awful slow on standard nodes, forcing crafters to have to run all over the world just to make a few bucks on trades, having high gold drops on mobs inflating prices of even basic materials...

If AV wants high end crafting to be at least remotely accessible to regular players and not only a handful of large clan designated crafters they need to decrease timesinks for resource gathering for basic materials and slash all static gold costs down to a minimal level or remove them entirely on crafting. Why the hell do I need to pay 400g to use the same damn anvil I used to make a r0 weapon? Increase the rare ore requirements for items and drop the gold cost, the static gold cost kills those wanting to be 100% crafters as we can't make any money. I think the game as a whole would benefit from lower global gold stockpiles to encourage more bartering, IE: You need arrows? I'll trade you 1000 arrows for a bunch of enchanting mats and 100 timber.

Also please can the "This is a PvP game, go play something else you crafting pansy" replies because you wouldn't have any of that r40 gear with high durability without someone crafting it :D! Crafting is an integral part of the game and an area of the game that needs to be really looked at in depth and tweaked heavily to be a good system instead of frustrating and unsatisfying.

/endrant

-Andrew

forestchild
11-10-2009, 05:13 PM
There's so much empty space in nearly every NPC and player city. Why not use this for vendors? This isn't what I hoped for, unfortunatly.

I agree on that all tho idea in this topic sounds cool you have point there.

Desolated empty citys seems exciting aint it:P

Laxe
11-10-2009, 05:15 PM
/openrant

I was really looking forward to player vendors but forcing them into villages like this makes no sense at all.

I really think AV hates crafters and likes making it unprofitable, rediculously high static gold costs for any higher end items, resource gathering being so god awful slow on standard nodes, forcing crafters to have to run all over the world just to make a few bucks on trades, having high gold drops on mobs inflating prices of even basic materials...

If AV wants high end crafting to be at least remotely accessible to regular players and not only a handful of large clan designated crafters they need to decrease timesinks for resource gathering for basic materials and slash all static gold costs down to a minimal level or remove them entirely on crafting. Why the hell do I need to pay 400g to use the same damn anvil I used to make a r0 weapon? Increase the rare ore requirements for items and drop the gold cost, the static gold cost kills those wanting to be 100% crafters as we can't make any money. I think the game as a whole would benefit from lower global gold stockpiles to encourage more bartering, IE: You need arrows? I'll trade you 1000 arrows for a bunch of enchanting mats and 100 timber.

Also please can the "This is a PvP game, go play something else you crafting pansy" replies because you wouldn't have any of that r40 gear with high durability without someone crafting it :D! Crafting is an integral part of the game and an area of the game that needs to be really looked at in depth and tweaked heavily to be a good system instead of frustrating and unsatisfying.

/endrant

-Andrew


NO, if u fucking suck at gathering and crafting its your foult, crafting is profitable but if the make it your way everyone would be a crafter...

Elmi
11-10-2009, 05:23 PM
You should not have the ability to pay your rent forward. What if you paid for 3 months ahead and then quit the game?

Yeah, like Xel_Bar said, then house is occupied for 3 more month.
And if you've deleted your character - your pre-paid rent deletes too.

Elmi
11-10-2009, 05:24 PM
Also please can the "This is a PvP game, go play something else you crafting pansy" replies because you wouldn't have any of that r40 gear with high durability without someone crafting it :D! Crafting is an integral part of the game and an area of the game that needs to be really looked at in depth and tweaked heavily to be a good system instead of frustrating and unsatisfying.


Actually yes - "go play elsewhere". I can get high dura r40-50-60 stuff from guys in my clan alliance :P

amah
11-10-2009, 05:25 PM
hopefully there will be villages really close to player cities or npc cities .I certainly expect to see at least 1 village outside each capital city .That is where people would put vendors and these are the villages that would turn into trade hubs .Of course new players might have some hard time ,but at least visiting a capital city will feel alive

BlueOreo
11-10-2009, 05:27 PM
hopefully there will be villages really close to player cities or npc cities .I certainly expect to see at least 1 village outside each capital city .That is where people would put vendors and these are the villages that would turn into trade hubs .Of course new players might have some hard time ,but at least visiting a capital city will feel alive

This sure would be nice.

Elmi
11-10-2009, 05:28 PM
They definitely need to add a page that lists the items, prices, seller, and location.... and maybe even allow u to select it and it would place a map marker to the location

Aye and a huuuge glowing directional arrow. And a toggleable "shopping mode" invul shield.

Guys, wtf? What made you all such little crying girls? Bring a friend with you if you can't defend yourself alone, ffs!

And no, NPC city trade will not be superior to player vendors, because most people in guilds are red or live far away from zap towers of their race-alliance.

L-C
11-10-2009, 05:31 PM
its the constant taxes that turn me (most people) off

I wish the villages had no taxes, and instead produced some sort of resource for the owners.

Elmi
11-10-2009, 05:32 PM
hopefully there will be villages really close to npc cities.

There are quite a few already. Chilbourne, Lake Garnadar etc
I do agree that NPC capital citys need some "love", though.

DwellerBelow
11-10-2009, 05:34 PM
Yay lets camp villages so we can kill those people who buy something off player vendors.

Easy money.

It's a dirty job, but someone needs to do it.

/refrain

SadMaz
11-10-2009, 05:34 PM
first of all nice qqin from the people that are afraid or riskin their lil gold to travel to a vendor (now we kno why AV is not dumb enough to try the full Local bankin yet),i just hope i see ur names on other threads asking for caravans and no instant recalling heavy loaded.....

and second,am i the only one that remembers since the patch....sorry expansion with player housing was announced that player vendors were supposed to be part of the village and house system?...i understand people asking for vendors in more places and i might agree with it too but wasn't it stated it wud be like this?(seriously am i wrong or AV manages to control my memmory through grinding?)

Jeronimoo
11-10-2009, 05:38 PM
Nice additions to housing but honestly the vendors?

1. You have to find a vendor probably from a chaos chest
2. You then have to risk standing there with your items whilst listing them
3. Someone has to find your vendor in your random village in the middle of nowhere.
4. They will probably not be carrying the gold around to buy items so will then have to decide if they want to risk travelling back with the money.
5. If they do and the price is right they then have to risk getting the item back to their bank.

So situational that its practically useless.

Agree 100%
Unless ur gonna put a bank in the village (which has its problems)

CattBoy
11-10-2009, 05:39 PM
By applying the right items in the Keep, you can increase its friend slots to ten friends,


So only keeps are going to be allowed to upgrade its bind slots?

LAME .. look slike my GF sleeps outside with the dog

GRCPan
11-10-2009, 05:40 PM
I wish the villages had no taxes, and instead produced some sort of resource for the owners.

They have taxes because they are limited I guess.

So only keeps are going to be allowed to upgrade its bind slots?

LAME .. look slike my GF sleeps outside with the dog

Well it doesn't say anywhere that the rest of the houses won't be getting extra slots.

Kimoshu
11-10-2009, 05:41 PM
Aye and a huuuge glowing directional arrow. And a toggleable "shopping mode" invul shield.

Guys, wtf? What made you all such little crying girls? Bring a friend with you if you can't defend yourself alone, ffs!

And no, NPC city trade will not be superior to player vendors, because most people in guilds are red or live far away from zap towers of their race-alliance.

Yeah, player vendors shouldn't be allowed in NPC cities, that's too much safety if the vendors cannot be attacked. Would be good to have player vendors in hamlets and clan cities as well as villages. Make it a new building - vendor booth, a small booth for the vendor to sit in and allow clans to set the commission rate individually for vendors. Allow anyone they wish to have a vendor slot regardless of clan status as well to encourage even non-clanned crafters to seek out clans to make a deal with and put a vendor in to sell wares.

-Andrew

JCatano
11-10-2009, 05:41 PM
NO, if u fucking suck at gathering and crafting its your foult, crafting is profitable but if the make it your way everyone would be a crafter...

I only know a few players who don't craft. Not having a skill cap leads to that.

draketh
11-10-2009, 05:42 PM
I can see the next KRANKONE video now. No one is safe in da villages!!!! Time to get the LUTS!!!! Wall of force vendor area then each member of ANG drops surging AOEs on all the customers and the fellow putting up the shop. Profit...

Night Shade
11-10-2009, 05:44 PM
Damn, I was hoping for clan city vendors e.t.c. That would be SOO much more useful. I don't see how house vendors can/will be used..? Are people supposed to travel to a village, somehow locate a vendor that randomly does have the items they're looking for? And then run for 30 minutes with 10k gold on them to buy the items? I really don't see this working at all. When you guys said player owned vendors, I was excited, finally a way for crafters to get a name for themselves. But.. no.

I still can't see the point in owning a house / villa / cottage whatever. Everything you can do in a house, you can do in a city, thus, unless you're red and want to be clanless there's no point in owning one?

That what people did in uo and it worked. After time you knew which vendors that kept stock and the stuff you wanted and you went there.

P.S. Lots of people spent hours going to player vendors and like it, it was like shoping at the mall

Elmi
11-10-2009, 05:46 PM
Yeah, player vendors shouldn't be allowed in NPC cities, that's too much safety if the vendors cannot be attacked. Would be good to have player vendors in hamlets and clan cities as well as villages. Make it a new building - vendor booth, a small booth for the vendor to sit in and allow clans to set the commission rate individually for vendors. Allow anyone they wish to have a vendor slot regardless of clan status as well to encourage even non-clanned crafters to seek out clans to make a deal with and put a vendor in to sell wares.

-Andrew

Wouldn't work really. Cities change their owners weekly. This month your clan lives here, next month there ... you gonna make "deal" with city owners after every siege?

Putting player vendors into villges makes much more sence, because villages are static and house owners remain mostly same. Now as a crafter it's YOUR job to find yourself good house spot near NPC or rich player city.

Drop some sand into your brain boxes, folks.

Elmi
11-10-2009, 05:51 PM
I only know a few players who don't craft. Not having a skill cap leads to that.

How many of them can craft anything past r40? Or enchant past Q2? :)
You know, person with lvl 3.25 tailoring isn't "crafter", even if he satisfies his needs in blue bags. Crafter is a guy who can make really valuable stuff. You need to work hard to be succesfull crafter, pretty much as you need to work hard to be successfull warrior :)

thuggery
11-10-2009, 05:51 PM
Well at least they dont have to risk the gold thats one step. But I really dont understand the aversion to Auction Houses. Most games have a nice niche of crafters that play the game based around trading and selling.

Darkfall makes that nigh on impossible, because of the travel times and risks involved in trying to make trades.

Unless I can search all the vendors from one vendor I really doubt the system is going to achieve anything at all. Certainly if I'm lucky enough to get a vendor item from a chest for my house I'll probably be looking to sell it as that would make me a lot more money than trying to sell goods through it.

Ivanhoe
11-10-2009, 05:59 PM
Very cool news.

800 more house slots added to the game sounds like a lot.
Thats like 80 more villages? If they are all added as part of villages or maybe they will enlarge the current villages by a few slots too?

Hope it doesnt screw up the landmass like UO.

evoke
11-10-2009, 06:02 PM
I hope you're making traveling easier in this expansion because traveling all over the fuckin world just to browse vendors isn't fun.

I also don't understand why you're making this vendor thingy a random rare drop. Do you want it to be functional? Do you want it to make the market system in the game better? Then make it available for everyone. Making it essentially a gimmick is just retarded. It's akin to how you handled those nexus portals. Additions like that, whose only purpose is to make the game less arduous should be EASY to get and available to everyone.

schlock
11-10-2009, 06:04 PM
So I have to have a house to hire a vendor. No thanks. Sounds like a waste of coding to me. I'd rather see a bazaar where you can setup shop without having to get lucky enough to find a house.

Keeps getting to have up to ten bind points is nice. I hope large villas can have five, villas four etc. At least make a reason for paying more in stupid taxes.

Tenebrion
11-10-2009, 06:11 PM
NO, if u fucking suck at gathering and crafting its your foult, crafting is profitable but if the make it your way everyone would be a crafter...


Moron.

Robert1213
11-10-2009, 06:17 PM
good shit

Captain Kirk
11-10-2009, 06:22 PM
awesome! :eek:

Iceman1347
11-10-2009, 06:33 PM
My question is what are you going to do to get people to come see my gnome and spend the cash on some of the items. I dont think that people are going to ride to the village im in with 5k gold to buy some items only to have to bind/ride back to there location to bank it. To much risk vs. the reward. I was hoping for more of a player shop that is set up in cities so that trade can happen more regularly and players would then be able to play the economic market better.

stingerII
11-10-2009, 06:35 PM
the only downside to this I see this are 3 things:

1. to use vendor you need a deed. to get a deed you to either be one lucky f'er, or else you need to pay the same amount you'd pay to get a player CITY! which is just crazy on so many levels!

... PLUS the added extra fee/luck factor to get the actual vendor!

2. would be cooler I think if keeps were conquerable. It would suck if it fell into the hands of an already large clan. Plus judging from the ready astronomical fee on regular deeds, keep deeds will probably be cost something crazy

3. below quote ...
My question is what are you going to do to get people to come see my gnome and spend the cash on some of the items. I dont think that people are going to ride to the village im in with 5k gold to buy some items only to have to bind/ride back to there location to bank it. To much risk vs. the reward. I was hoping for more of a player shop that is set up in cities so that trade can happen more regularly and players would then be able to play the economic market better.

Kimoshu
11-10-2009, 06:43 PM
Wouldn't work really. Cities change their owners weekly. This month your clan lives here, next month there ... you gonna make "deal" with city owners after every siege?

Putting player vendors into villges makes much more sence, because villages are static and house owners remain mostly same. Now as a crafter it's YOUR job to find yourself good house spot near NPC or rich player city.

Drop some sand into your brain boxes, folks.

Excellent point Elmi. I'm currently in a clan that has had a city for months now and perhaps I'm just a little naive about the rest of the clan cities :).

Actually with new village slots and hopefully dozens more villages this system may work for all trading. I can definitely see it working wonders for buying resources, players can just dump their wood/iron in the vendor for sale and advertise it in trade chat and crafters can go to their "suppliers" and pick up what they need anytime they like.

-Andrew

Cple
11-10-2009, 06:45 PM
Keep is great and all.

What about villas? more bindslots?

What about player vendors NOT bound to your house that is located in the middle of nowhere?

Tell me. Who is going to go shopping at a village? Who? No one thats who. Because...everyone is a crafter! And if they are not then they have a friend in the clan standing at the bank right next to them macroing that can make them some stuff.

This saddens me as I had high hopes for the non hardcore pvp crowd. At the end of the day though it does seem that there is no intention to attract any pve/crafter/merchant players.

Geez there isn't even a real chat system in this game for crying out loud. I only have one request. And don't worry I know you will not honor this, aventurine.
Stop calling Darkfall and mmorpg. Because it is not.

Thanks.

stingerII
11-10-2009, 06:47 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

well that makes sense.

dbmk
11-10-2009, 06:50 PM
first of all nice qqin from the people that are afraid or riskin their lil gold to travel to a vendor

Seriously. Learn to read. And understand.

What on earth should people be afraid of? They just won't use it. As it stands (with the current description) there will be little reason to do so. All risk and little to no gain. Only an idiot would enter such a scenario.

Thats what people are complaining about.

Xandar464
11-10-2009, 06:55 PM
Nice, but what about player cities / hamlets ?

Sathyro
11-10-2009, 06:55 PM
Can we get some info on the next spotlight about when the expansion will actually come out? or atleast the official notes?

-fionn-
11-10-2009, 06:57 PM
This opens up more options for the game. The less things are patrolled by guard towers the better. It already annoys me that I have to go blue if I want to hand in my title quests so if these player owned vendors were in starter towns then it would be another reason to have to stay blue. Benefits for being "good" and drawbacks for being "evil" are fine and I have no problem with them but being red in this game doesn't automatically mean you are a griefer killing newbies around goblin spawns. In the games current pvp, all clans are ARAC and pretty much anyone you encounter in the open is a target or sees you as a target unless you are part of the same alliance. So it's actually pretty difficult to stay blue if you are living out of a player city and you pvp.

I have sold a house deed for 57k at a wilderness bank without towers in alfar lands to a guy from DH without problems and I have bought a placed house from a guy in SUN at our alliance city where I traded him 35k before he handed the house over to me without any problems. Sure I could have got burned but I accepted the risk. I'll also be willing to buy what I need at a good player owned vendor if he has what I need. I'll just get a few guildies with me, scout the place a bit first and try lower my risks. I don't think there's going to be an army of guys hanging around these villages 24/7 looking to kill people. It would be a very boring way to play Darkfall since it's not like people will be trading there all that much that you'll be kept busy. You could get unlucky and turn up at the wrong time of course but that's the risk.

The addition of keeps aswell as player owned vendors also means that trading guilds have the possibility of opening a trading hub in a village. Those same trading guilds could then buy protection from local alliances to make sure trading is safer there for customers. If the trading guilds players are actually living in that village out of a couple of keeps or something then they can offer protection for anyone who wants to come trade in their village. Sounds much more like a sandbox to me rather than every player in the game plonking npc vendors all over the safe zones in the game... Of course they need to fix crafting at the same time so these traders can make a profit from the things they craft.

Paganizer
11-10-2009, 07:04 PM
This is a disappointing in so many ways. I just don't understand how these village vendors are gonna do anything to help traders and the economy. I think Claus said it before regarding local banking... "there is a fine line between cool feature and ridiculous annoyance" . Vendors sound like a cool feature, but they are gonna be either completely useless or unnecessarily annoying to find/use as it's explained here.

Hope this info is just lacking, because I would be surprised if something so utterly useless would be put in game.

Azdul
11-10-2009, 07:17 PM
Who in their right mind will run around with lots of gold, spend time searching vendors, and risk being PK'd throughout the whole process?

I like the fact that vendors will be available only outside safe NPC cities.

It's a sandbox game, and players will find "sandbox" solution to the problem:
- maybe they will travel with couple friends to do any serious shopping, like warhulks or ships
- maybe some villages will be organized into peaceful merchant societies, where you'll get warning in public channel about any incoming PKs
- maybe some clans will run, guard and profit from "trading village", where everyone is invited, and is safe as long as he acts according to the rules.

Zap towers are there to protect newbies, who know too little about DF to be able to relay on skill or numbers to defend themselves - not to provide safe zone for experienced players.

Sushibandit
11-10-2009, 07:19 PM
The multi-slot keep is very interesting news. Looks like AV is finally making life a little bit more manageable for small clans or groups of players who don't want to play the mega zerg alliance holdings metagame.

And did I hear globalized monetary system (ala EVE)?


For buyers:
You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.


I think I did!

Local/regional banking is far more viable an option if the monetary system is global, just like EVE. I like the direction AV is taking the game with this expansion.

Now we just need small, fast cheap boats (not rafts) to make water travel an attractive option.

xtreme
11-10-2009, 07:23 PM
Very disappointing.

There is no reason whatsoever to go to a player owned house to buy anything.

We need proper commerce hubs where people can gather to trade, and those need to be close to the banks, otherwise this economy will never pick up.

Nobody is going to use this system, I do not want to spend the whole day traveling from house to house HOPING to find what I am loking for.
It just doesn't make sense.
If you add to that the fact that I have to travel with huge amount of money on me, makes it impossible for me to use this system.

Waste of space IMO

They should have put a single NPC vendor in every NPCs cities or strategic places, this vendor will handle many personal shops, so what people has to do is to click on the vendor they want to check and voila'............

Pity it could have been a good
As it is I am tempted to cancel again, I am more of a trader and to me the economy is already fucked as it is, I was hoping to put all my wares on sale the whole day with a vendor based in the NPCs cities or close to hunting areas.
If the economy doesn't pick up after the next expansion, I am out.

dracoz
11-10-2009, 07:24 PM
vendors = fail... from what I read but will see how will work when they come out complete..

Night Shade
11-10-2009, 07:26 PM
i like the fact that vendors will be available only outside safe npc cities.

It's a sandbox game, and players will find "sandbox" solution to the problem:
- maybe they will travel with couple friends to do any serious shopping, like warhulks or ships
- maybe some villages will be organized into peaceful merchant societies, where you'll get warning in public channel about any incoming pks
- maybe some clans will run, guard and profit from "trading village", where everyone is invited, and is safe as long as he acts according to the rules.

Zap towers are there to protect newbies, who know too little about df to be able to relay on skill or numbers to defend themselves - not to provide safe zone for experienced players.

qft !

Night Shade
11-10-2009, 07:28 PM
Very disappointing.

There is no reason whatsoever to go to a player owned house to buy anything.

We need proper commerce hubs where people can gather to trade, and those need to be close to the banks, otherwise this economy will never pick up.

Nobody is going to use this system, I do not want to spend the whole day traveling from house to house HOPING to find what I am loking for.
It just doesn't make sense.
If you add to that the fact that I have to travel with huge amount of money on me, makes it impossible for me to use this system.

Waste of space IMO

They should have put a single NPC vendor in every NPCs cities or strategic places, this vendor will handle many personal shops, so what people has to do is to click on the vendor they want to check and voila'............

Pity it could have been a good
As it is I am tempted to cancel again, I am more of a trader and to me the economy is already fucked as it is, I was hoping to put all my wares on sale the whole day with a vendor based in the NPCs cities or close to hunting areas.
If the economy doesn't pick up after the next expansion, I am out.

This system worked in UO for over 10 years and worked well, After time you will hit the vendors you know that carry the stuff you need !

xtreme
11-10-2009, 07:32 PM
This system worked in UO for over 10 years and worked well, After time you will hit the vendors you know that carry the stuff you need !

Well for sure I will give it a try.
But for me is a waste of time more than else.
I am not saying that the vendors should be in the newbies cities, but they should be in trade hubs.........which can be caravan in the wilderness or small camps close to dungeons or hunting areas.
But having to travel from house to house is a huge waste of time IMO.

It would be much better to travel from camp to camp where I know I can find several vendors at once, in this way I will have more chances to find what I was looking for.

-fionn-
11-10-2009, 07:33 PM
Very disappointing.

We need proper commerce hubs where people can gather to trade, and those need to be close to the banks, otherwise this economy will never pick up.



Is it not up the players of a sandbox game to create these hubs if they are given sufficient tools by the devs to do it?

Night Shade
11-10-2009, 07:37 PM
Well for sure I will give it a try.
But for me is a waste of time more than else.
I am not saying that the vendors should be in the newbies cities, but they should be in trade hubs.........which can be caravan in the wilderness or small camps close to dungeons or hunting areas.
But having to travel from house to house is a huge waste of time IMO.

It would be much better to travel from camp to camp where I know I can find several vendors at once, in this way I will have more chances to find what I was looking for.

Ya agreed on the travel, In UO You could mark a rune to the vendor you used. I guess you still could, Now runes are expensive but in time it may not be as bad.

xtreme
11-10-2009, 07:45 PM
Is it not up the players of a sandbox game to create these hubs if they are given sufficient tools by the devs to do it?

Well the point is..............what tools are you talking about.
AV is not giving us any tools to create trade hubs or camps.

The Vendors should be deployable everywhere you need.............which is the opposite of what AV is doing now and goes against the idea of sandbox you are talking about.

Having a vendor tied to your house IS NOT sandbox.
Having a vendor you can deploy wherever you want without restriction IS sandbox.

So get your facts straight
This vendor+house is a big fail.

Wasn't it Darkfall about freedom?
Well, I want the freedom to deploy my shop wherever I want, how about that as a freedom?

Typhyn
11-10-2009, 07:47 PM
For buyers:
or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.


doesn't get much more carebear than that..... What the fuck is this game turning in to? No one will ever have to bring gold to the vendor considering people have way too much expendable income as it is. Maybe next we can buy insurance on our gear.....

Dingbat
11-10-2009, 08:02 PM
Woooooow!!!!!!

-fionn-
11-10-2009, 08:09 PM
Well the point is..............what tools are you talking about.
AV is not giving us any tools to create trade hubs or camps.

The Vendors should be deployable everywhere you need.............which is the opposite of what AV is doing now and goes against the idea of sandbox you are talking about.

Having a vendor tied to your house IS NOT sandbox.
Having a vendor you can deploy wherever you want without restriction IS sandbox.

So get your facts straight
This vendor+house is a big fail.

Wasn't it Darkfall about freedom?
Well, I want the freedom to deploy my shop wherever I want, how about that as a freedom?


They are obviously trying to make villages more attractive with the additions and make them into something more than simply a bindspot. If they had made it so that you could place your house where ever you wanted then players could have created communities where ever they wanted. Yes I agree that would be great and would offer more freedom for players to choose how to shape the world. Unfortunately that ship has sailed for now but possibly in the future they will offer some more freedom in where you can find house spots outside of villages and having a wilderness tradepost might be an option. Maybe future expansions bring buildings in player cities that allow clans in alliances to place a vendor in a trade house where clan members can sell goods to other alliance members.

I rather the current approach to house based vendors rather than the option for vendor npcs to be placed absolutely anywhere they like resulting in player owned npcs plonked all over npc cities safe within the range of towers. Further enticing people to stay within the safe zones and not travel out into Agon. As for the tools offered, they are offering people the opportunity to setup trading communities within villages and police them themselves. Does it matter a whole lot if the trading hub is in a village placed by AV or one placed by players themselves. People would find out about your trading community sooner or later and you would be under the same risk anyway.

Walking Target
11-10-2009, 08:09 PM
Can we try it before we cry about it? It still might work better than you expect.

drkdrag
11-10-2009, 08:13 PM
I don't mind the way thy are adding vendors. But it would be nice to be able to go into a vendor mode anywhere in the game but with all the risks.

Cple
11-10-2009, 08:19 PM
This system worked in UO for over 10 years and worked well, After time you will hit the vendors you know that carry the stuff you need !

Yes because you can place your house wherever you want. Let's get real son.

blob
11-10-2009, 08:19 PM
any new addons to game are welcome, but why are so many things connected only to villages (dont you think player towns should get much more important role ), and how will caravan system work in all this ??? or caravans are only for events ??? coming to village whit gold to buy something will be very hard , and whit keeps 10 bind slots :)

Cple
11-10-2009, 08:20 PM
Is it not up the players of a sandbox game to create these hubs if they are given sufficient tools by the devs to do it?

Correct.

The sufficient tools would be to give the players the ability to place a house and a vendor anywhere.

-fionn-
11-10-2009, 08:26 PM
Yes because you can place your house wherever you want. Let's get real son.

Agon is pretty big and it's a 3d world instead of a 2d world like UO. I don't pretend to know how easy or hard it would be to implement what you suggest in Darkfall but you can be sure it's a lot more difficult than implementing it in UO was. The probably had so many different factors to consider while placing the house including what happens when they want to add new mob camps to the game, new cities, dungeons or what ever else comes in future expansions but there's a load of houses all over the map already and the locations of those houses are different on each server? At the very least you would have to be limited to certain areas on the map that you could build your house, not absolutely anywhere you want.

Synik
11-10-2009, 08:30 PM
Ok, all i want to know is if me owning a house will still prevent me from being friends to another house?
All i want to know cause the more houses that are out there the more this hurts people who bought houses.

xpiher
11-10-2009, 08:31 PM
Well the point is..............what tools are you talking about.
AV is not giving us any tools to create trade hubs or camps.

The Vendors should be deployable everywhere you need.............which is the opposite of what AV is doing now and goes against the idea of sandbox you are talking about.

Having a vendor tied to your house IS NOT sandbox.
Having a vendor you can deploy wherever you want without restriction IS sandbox.

So get your facts straight
This vendor+house is a big fail.

Wasn't it Darkfall about freedom?
Well, I want the freedom to deploy my shop wherever I want, how about that as a freedom?

Darkfall is about freedom tempered by risk and reward. You want all the reward with none of the risk.

xpiher
11-10-2009, 08:32 PM
Correct.

The sufficient tools would be to give the players the ability to place a house and a vendor anywhere.

MO isn't even allowing you to do that.

Dargnon
11-10-2009, 08:44 PM
Darkfall is about freedom tempered by risk and reward. You want all the reward with none of the risk.

How is placing vendor outside, nowhere near house or city a reward?

Dargnon
11-10-2009, 08:45 PM
Also, one of the main issues is the holes in walls of player cities, i expect this to be fixed as it is a much bigger issue than some vendores.

ColonelTEE3
11-10-2009, 08:58 PM
I just hope they significantly increase the drop rate of house deeds (and vendor deeds). Also i agree it would be cool if you could add vendors to a city, but im okay with baby-steps. Im very happy with the progress AV seems to be making.

Naimi
11-10-2009, 08:59 PM
Agon is pretty big and it's a 3d world instead of a 2d world like UO. I don't pretend to know how easy or hard it would be to implement what you suggest in Darkfall but you can be sure it's a lot more difficult than implementing it in UO was. The probably had so many different factors to consider while placing the house including what happens when they want to add new mob camps to the game, new cities, dungeons or what ever else comes in future expansions but there's a load of houses all over the map already and the locations of those houses are different on each server? At the very least you would have to be limited to certain areas on the map that you could build your house, not absolutely anywhere you want.


SWG had free house placement on the livable planets. Only restriction was a small circle around NPC cities. It has been done before in a 3d world and done very well at that.

Just make a perimeter around mob spawns where houses can not be placed and voila sandbox with minimal restrictions.

The solution AV has come up with is lazy or it just shows how little they care about anything that is not PvP

Drasked
11-10-2009, 09:01 PM
I was told the house/vendor thing in DAoC was really bad.. not sure tho, anyone got any experiance with that?

xpiher
11-10-2009, 09:02 PM
How is placing vendor outside, nowhere near house or city a reward?

No where near a house or city? I didn't see that. All I saw was people demanding they be placed anywhere which would allow people to fill up NPC cities with vendors removing all the risk from the buyer and removing the need to be a good businessman for the seller. Risk v Reward also entails being smart to be rewarded by the system. Allowing them to be placed anywhere is just dumbing eveyrthing down. They may as well add an auction house at that point.

xpiher
11-10-2009, 09:04 PM
SWG had free house placement on the livable planets. Only restriction was a small circle around NPC cities. It has been done before in a 3d world and done very well at that.

Just make a perimeter around mob spawns where houses can not be placed and voila sandbox with minimal restrictions.

The solution AV has come up with is lazy or it just shows how little they care about anything that is not PvP

Or it allows them to expand upon the existing world without having to worry about player structures :bang: You know what MO is doing? limited housing in both placement and availability where more is added to the world by adding in entire new zones to add in more dev created content.

wingman92
11-10-2009, 09:05 PM
MO isn't even allowing you to do that.
yes you can but only if the environment alows it have the developers sayd;)

xpiher
11-10-2009, 09:08 PM
yes you can but only if the environment alows it have the developers sayd;)

housing is being tested right now, it works like I thought it was going to. Trust me, its a lot more limited than you think.

Cple
11-10-2009, 09:09 PM
Or it allows them to expand upon the existing world without having to worry about player structures :bang: You know what MO is doing? limited housing in both placement and availability where more is added to the world by adding in entire new zones to add in more dev created content.
Expand what? The world is there. The structures are placed. They are empty most of them.
And please let's not drag MO into this. Another game with promises of freedom that does not deliver. Let us look at what CAN be done instead of having the "atelast we get this" mindset.

Darkfall needs freedom. I'm afraid it is not delivering on that at the moment nor after the patch.

kdchan
11-10-2009, 09:14 PM
To address one of your concerns:

You will be able to chose to either pay the price for the item directly from your backpack or you can chose to pay more safely from your personal bank account which will however add an additional fee to the price.

If also the item come to my bank maybe is usefull otherwise is useless. People still camp houses used by big crafters in the end.

So if the item i buy go to the backbapck ok otherwise is a fail.

xpiher
11-10-2009, 09:15 PM
Expand what? The world is there. The structures are placed. They are empty most of them.
And please let's not drag MO into this. Another game with promises of freedom that does not deliver. Let us look at what CAN be done instead of having the "atelast we get this" mindset.

Darkfall needs freedom. I'm afraid it is not delivering on that at the moment nor after the patch.

Because you can't have what you want and then expand on the existing world. What if they allowed cities to be built anywhere in the game, we wouldn't of seen the village system added because they wouldn't be any room. They can't allow houses to be built anywhere for the same reason, you can't add mob spawns to the game if there isn't any room, you can't add new structures to the game where a house is etc.

MO is allowing you more customization options, but is still limiting you where you can place houses because they don't want 1) houses to be placed all over the map, 2) they want houses to be "rare", 3) their house system is directly tied to their siege system, and 4) they want to be able to expand on the current world. It was easy for UO and SWG to have unlimited free build housing because if they wanted to add content then they should just either add another planet or tack on more land. Can't do that in MO or DFO.

xpiher
11-10-2009, 09:16 PM
If also the item come to my bank maybe is usefull otherwise is useless. People still camp houses used by big crafters in the end.

So if the item i buy go to the backbapck ok otherwise is a fail.

risk v reward. If you don't want to be camped, go to another vendor, be sneaky, or go when no ones there.

Jango1337
11-10-2009, 09:18 PM
awesome

Elagost
11-10-2009, 09:18 PM
... A Keep? In a village? Don't we already have those in cities?

Signus
11-10-2009, 09:24 PM
SWG had free house placement on the livable planets. Only restriction was a small circle around NPC cities. It has been done before in a 3d world and done very well at that.



Yes, and that turned SWG into a giant urban sprawl of abandoned houses, out of place in the middle of nowhere just stretching on for miles. In a PvP game like Darkfall, scarcity of resources is what inspires conflict. If we could build say, player cities, everywhere, then sieges would be far less common.

Also, can't wait to get a house so I can just hang out with some friends like the good old UO days of being drunken pirates in the Inn, telling sea stories, and yelling at people to refill our mugs! At least we'll get the house/pirate system in this expansion. ;)

I know it's far far too late for suggestions, but I hope the upcoming sea focused expansion at least makes it a viable hope for people without a large clan to get their hands on ships, or at least be able to do SOMETHING at sea.

kdchan
11-10-2009, 09:26 PM
risk v reward. If you don't want to be camped, go to another vendor, be sneaky, or go when no ones there.

A mere trade should be a risk? I pay 5k for stuff and i need to lose cause some pkers camp vendor? I never buy there anymore dude. :rolleyes:

If they want help economy vendors should be in starter cities, player cities and hamlets too, and you can check vendor items list in a web board interface.

Imo.

neon sheild
11-10-2009, 09:27 PM
this sounds great!
Im soooo excited for the new expansion!!!

RonarcBracklaw
11-10-2009, 09:34 PM
Well for sure I will give it a try.
but they should be in trade hubs.........which can be caravan in the wilderness or small camps close to dungeons or hunting areas.
But having to travel from house to house is a huge waste of time IMO.

It would be much better to travel from camp to camp where I know I can find several vendors at once, in this way I will have more chances to find what I was looking for.

So what's the difference between a player village near a dungeon and say a "small camp" near a dungeon?

clottbott
11-10-2009, 09:35 PM
Pity, too bad i lost my house due to not logging in for 3 days -.-

johnnyc3po
11-10-2009, 09:37 PM
Expand what? The world is there. The structures are placed. They are empty most of them.
And please let's not drag MO into this. Another game with promises of freedom that does not deliver. Let us look at what CAN be done instead of having the "atelast we get this" mindset.

Darkfall needs freedom. I'm afraid it is not delivering on that at the moment nor after the patch.


MO still needs alot of work. But as of the last beta patch, housing was in and houses can be built anywhere. Crafting system is 10x better in MO as well. Combinations of types of materials can be used to create different quality/types of weapons.

As for DF, it's a start.

Kasmos
11-10-2009, 09:39 PM
Is it not up the players of a sandbox game to create these hubs if they are given sufficient tools by the devs to do it?

Yes, but how are we to create "hubs" if the only way you can get a player vendor is by random chance or by spending a lot of money, and even then you still have to actually OWN a house to get one.

If they allowed you to place player vendors around NPC cities, then yes, I'd say we could be "sandboxy" and create our own hubs. Problem is, the developers are not giving us "sufficient tools" to do so....

Hatchet
11-10-2009, 09:49 PM
House addons should be craftable, im tired of everything of real use dropping from mobs, or worse fkign choas chests.

Vendors should be available from a damn NPC vendor.

Just how much grind do you think we players have left in us?

Open up some fking funtionality without grind or random crap - the few of us left in this game deserve it without having to resort to hack programmes to get it.

Cple
11-10-2009, 09:55 PM
Yes, and that turned SWG into a giant urban sprawl of abandoned houses, out of place in the middle of nowhere just stretching on for miles. In a PvP game like Darkfall, scarcity of resources is what inspires conflict. If we could build say, player cities, everywhere, then sieges would be far less common.

Also, can't wait to get a house so I can just hang out with some friends like the good old UO days of being drunken pirates in the Inn, telling sea stories, and yelling at people to refill our mugs! At least we'll get the house/pirate system in this expansion. ;)

I know it's far far too late for suggestions, but I hope the upcoming sea focused expansion at least makes it a viable hope for people without a large clan to get their hands on ships, or at least be able to do SOMETHING at sea.

Hang out in the inn? Or in the house? wow you really don't play at all do you. There is no social system ingame. :)

But hey best of luck to you pirate sir.

stingerII
11-10-2009, 10:14 PM
another major issue after going through this is really ...

the advantage of an NPC vendor is that u can sell items while offline. However, if vendors are outside ur house, far far far away from any likely path of any player, how will players find out that you have gd stuff, and where to go to get ur stuff while ur offline unless ofc they actually go to each village and check the wares ... but we all know that is simply impractical

Elmi
11-10-2009, 10:15 PM
Umm, how about you gtfo with all your "how housing works in MO" shit?

Signus
11-10-2009, 10:19 PM
Hang out in the inn? Or in the house? wow you really don't play at all do you. There is no social system ingame. :)

But hey best of luck to you pirate sir.

There are also no pirates or beer, part of roleplaying is suspension of disbelief and using the tools that you have to have fun ;)

Corpsepoker
11-10-2009, 10:20 PM
Hang out in the inn? Or in the house? wow you really don't play at all do you. There is no social system ingame. :)

But hey best of luck to you pirate sir.

No imagination for this one.

samureyed
11-10-2009, 10:21 PM
I am assuming most people complaining did not play UO.

UO's system was relatively the same. Own a house, own a vendor, sell shit.

It takes time to establish your name as a shop, but once you do, people will return if they think you have good stuff to sell. Its really all very simple. If your vendor only every carries r20 weapons and leather armor way over priced, well then its your own fault that your not selling anything.

I'm looking forward to this part of the expansion very much.. now i just need a house :D

Kasmos
11-10-2009, 10:27 PM
I am assuming most people complaining did not play UO.

UO's system was relatively the same. Own a house, own a vendor, sell shit.


But if I remember correctly, you could place a house or vendor wherever you wanted, which is not the case with Darkfall. That's my main problem, not necessarily that you can't place houses anywhere, but that you can't place VENDORS almost anywhere.

Alberton
11-10-2009, 10:30 PM
For the record, Chillbourne, nicely positioned in the active area between the human and alfar lands, will become the trade capital of agon.

I look forward to posting here a list of items my vendor will be selling.
The buy/sell forum here will be useful for this.

Good to see this many pages of comment appear overnight.

Wreatch
11-10-2009, 10:31 PM
WTB keep.

This.

Lumanil
11-10-2009, 10:37 PM
Do you guys realize what you are asking for ??
Vendors in player cities and hamlets ???

How do you think you can buy something, if the zap-tower and all people in town are shooting at you, because you entered their city ???

Vendors in playercities would only work for the clan/ alliance, which is owning the city and not for anyone else.

Which using villages you can attract much more people to buy your stuff. You can be red/blue/elf/orc/human whatsoever and still buy there.

Lumanil
11-10-2009, 10:43 PM
another major issue after going through this is really ...

the advantage of an NPC vendor is that u can sell items while offline. However, if vendors are outside ur house, far far far away from any likely path of any player, how will players find out that you have gd stuff, and where to go to get ur stuff while ur offline unless ofc they actually go to each village and check the wares ... but we all know that is simply impractical

Do you realize, that most players won't find out, that you have good stuff, if you are placing your vendor in a starter-city/player-city/hamlet/capital ?

Zappy is always watching you....

zap-zap-zap-zap-zap

thedrumchannell
11-10-2009, 10:44 PM
Do you realize, that most players won't find out, that you have good stuff, if you are placing your vendor in a starter-city/player-city/hamlet/capital ?

Zappy is always watching you....

zap-zap-zap-zap-zap

This^

Zalasahr
11-10-2009, 10:53 PM
Mhm...the PlayerVendors...

would much better if Players can use/ and built up P-Vendors everywhere (in Hamlets or Cities) not only in the Villages and in the own Houses.

for myself i dont will ride through the land with lots of money for searching a PlayerVendor from a Person who i know that they sell the things what i want.
sinnless ...sry.

and cant bank anything...



so in this option playerVendors are a good idea but useless at this moment

johnnyc3po
11-10-2009, 10:53 PM
Get rid of lightning towers/safe zones.

ashenwolf
11-10-2009, 10:55 PM
Do you guys realize what you are asking for ??
Vendors in player cities and hamlets ???

How do you think you can buy something, if the zap-tower and all people in town are shooting at you, because you entered their city ???

Vendors in playercities would only work for the clan/ alliance, which is owning the city and not for anyone else.

Which using villages you can attract much more people to buy your stuff. You can be red/blue/elf/orc/human whatsoever and still buy there.

It think its up to player to choose his client base. Some world known players would sell it to everyone and live in known locations, but at the same time the starter/occasional merchants should have ability to sell their stuff at least on race local markets (at least in race capital or somewhere close enough). It is the same as a well-known label and bazaar - both cover their own market segment.

Salvador
11-10-2009, 10:59 PM
You just bought your selves a resub <3

Omegataco
11-10-2009, 11:04 PM
Yeah, completely agree. The starter towns would feel less empty and having such vendors would be great for the new players as well as for the more experienced ones.

It would also attract more experienced players to pk the newer ones on their lovely shopping spree. :bang:

Cple
11-10-2009, 11:07 PM
There are also no pirates or beer, part of roleplaying is suspension of disbelief and using the tools that you have to have fun ;)

Yes of course. And we are doing that all of us. :) But please. I have a house and I assure you. There is no incentive for anyone to go there and hang out. And about me lacking imagination as Corpsepoker says: Are you serious my good man? Are you imagining that you are socialising? I wonder what else in darkfall you are using your imagination to make seem better.

Either way. You seem to be very happy with darkfall. I wish you the best of luck. :)

*there has been manys uggestions regarding housing, vendors and the chat system. And this is not a suggestions forum so I will refrain from derailing the thread further. :)