View Full Version : Spotlight on Expansion skills.
Thraiax
11-09-2009, 04:49 PM
We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.
We managed to wrest some muchly coveted details from our humble devs this week and thought we would share them with you before they greedily snatch them back!
The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.
Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.
The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.
Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.
Kasmos
11-09-2009, 04:49 PM
Yayyy!
Darkwish
11-09-2009, 04:51 PM
WTB Race change?
shadwfdrknes
11-09-2009, 04:52 PM
I can dig it
Wyverex
11-09-2009, 04:52 PM
good stuff :)
now only if we knew the exact date xD
nacitar sevaht
11-09-2009, 04:53 PM
Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
If this interrupts spell casting, that's ridiculous... well, interrupting via a blow is one thing, but via a bow shot? ridiculous. If this just breaks parry turtles, then awesome on both counts.
Rest of the post seems good.
Elemental
11-09-2009, 04:53 PM
Mirdain Keen sight? Will that even help me in combat? Omg.
Kasmos
11-09-2009, 04:53 PM
By the way, four legged running anyone???
Mahirim have always been swift of foot (or rather, paw).
And Spotter sounds fucking dope (as does the double tap side step!)
Makgyver
11-09-2009, 04:54 PM
WTB Race change?
I rerolled yesterday
retrospect
11-09-2009, 04:54 PM
Looks fun. Give me my magic buff now please :P
Joe`s Slave
11-09-2009, 04:54 PM
i wanna change my race please !
Rigan Pere
11-09-2009, 04:54 PM
Mahirim are getting 4 legging run? :eek: B*sta*ds!!
I hope there will be skills to disable jump cast/archery for a short while also, sounds good so far =)
ty for info.
Legolas89
11-09-2009, 04:54 PM
DID I JUST READ FOUR LEGGED RUNNING?
OMG this is the most amazing expansion ever! These skills are so intensely awesome I can't wait.
I understand this was promised already and should have been in a long time ago, but playing the game for so long in the certain style, this is going to change everything! Everyone is going to be more diverse and I am imagining so many different battles than just Spell casting sessions.
Ragnarok Delrhe
11-09-2009, 04:54 PM
some stuff will be nice. Orks gettin much needed love
thedrumchannell
11-09-2009, 04:54 PM
If this interrupts spell casting, that's ridiculous... well, interrupting via a blow is one thing, but via a bow shot? ridiculous. If this just breaks parry turtles, then awesome on both counts.
Rest of the post seems good.
Blocking Skill, reading FTW
Kirodin
11-09-2009, 04:56 PM
cant wait to see better ... no more glasses wtf! :(
Akatsuki#1
11-09-2009, 04:57 PM
Don't really need to add so many skills to melee wow.
Lumanil
11-09-2009, 04:57 PM
WTB Race change?
Why ? Need a larger e-peen ?
SURELY you will loose most of the times because you have chosen the wrong race. :lmao:
Akatsuki#1
11-09-2009, 05:00 PM
Why make Darkfall like Age of Conan / WoW? :rolleyes:
You're really getting further and further away from a skill based combat system every patch.
dariobrun
11-09-2009, 05:00 PM
OMG!!!! these are awesome news.....this expansion is coming out even better than i could ever dream of!!
Reddog
11-09-2009, 05:01 PM
Not necessarily. No stipulations listed for the usage of Rage. I'd "think" that the use of that ability would cut off magic healing to a degree. Or at least higher levels of it.
Jargo
11-09-2009, 05:01 PM
I’m betting Mahirim will get a speed bonus rather than four legged running. Still, looking forward to checking out the expansion.
nacitar sevaht
11-09-2009, 05:02 PM
Blocking Skill, reading FTW
It says "interrupt an enemy AND disable ..."
Interrupting an enemy can mean more than just interrupting parry, and then disabling it.
They likely mean, interrupt parry and disable parry for X seconds, but it is actually written as interrupt THE ENEMY and disable parry... so it could mean more.
They're greek, so, it's likely that they don't say what they mean.
Aramanu
11-09-2009, 05:03 PM
Nice! can't wait for the expansion.
Why make Darkfall like Age of Conan / WoW? :rolleyes:
You're really getting further and further away from a skill based combat system every patch.
Because current melee isn't enough and they can't make it more twitch based because of large scale support. Unfortunately.
Anyways, that spotlight made my pants vet. Seriously.
Reddog
11-09-2009, 05:04 PM
I’m betting Mahirim will get a speed bonus rather than four legged running. Still, looking forward to checking out the expansion.
I'd bet that whatever it is it's a usable skill of some sort.
Something short and temporary. Otherwise it'd be unbalanced in a kiting aspect.
If it's 4 legged running then there's plenty of ways to balance it out. Such as stopping upon damage inflicted along with a "progress bar" similar to that of despawning a mount perhaps.
MortalZero
11-09-2009, 05:04 PM
They're greek, so, it's likely that they don't say what they mean.
:lmao:
Most things sounds risky , need a good implementation then they will turn out win. Wait and see i guess..
Deerhunter
11-09-2009, 05:05 PM
WTB Race change?
Agreed. I just liked the evilness of the Alfar and hence why I chose it. I am trying to get away from magic personally and do not want that racial trait to be better at magic, hehe Oh well it is probably not a game breaker anyhow.
nacitar sevaht
11-09-2009, 05:05 PM
I'd bet that whatever it is it's a usable skill of some sort.
Something short and temporary. Otherwise it'd be unbalanced in a kiting aspect.
If it's 4 legged running then there's plenty of ways to balance it out. Such as stopping upon damage inflicted along with a "progress bar" similar to that of despawning a mount perhaps.
I also would prefer 4 legged running because it's more counterable than a general speed buff.
Akatsuki#1
11-09-2009, 05:05 PM
Because current melee isn't enough and they can't make it more twitch based because of large scale support. Unfortunately.
Anyways, that spotlight made my pants vet. Seriously.
Current melee is actually fine, I'm in ventrillo with a bunch of melee based players and none of us are particularly happy with the addition of WoW like abilities.
Evaner
11-09-2009, 05:05 PM
Seriously, 10/10.
thedrumchannell
11-09-2009, 05:06 PM
I’m betting Mahirim will get a speed bonus rather than four legged running. Still, looking forward to checking out the expansion.
Nope, that's why he hinted with "paw".
Akatsuki#1
11-09-2009, 05:06 PM
I also would prefer 4 legged running because it's more counterable than a general speed buff.
If Mahirim get a general speed buff, everybody that isn't mahirim can just quit. Seriously, a general speed buff would be simply ridiculous.
Jango1337
11-09-2009, 05:06 PM
while Mahirim have always been swift of foot (or rather, paw).
4LR??!?!?! :eek:
nacitar sevaht
11-09-2009, 05:07 PM
If Mahirim get a general speed buff, everybody that isn't mahirim can just quit. Seriously, a general speed buff would be simply ridiculous.
Well, not necessarily, they could say "Cast this and you get a speed buff that lasts so briefly that you wont make fun of your spellchanting buffs anymore."
=P
Orolt Lifebring
11-09-2009, 05:08 PM
Ho-ly-shit
Giovannino
11-09-2009, 05:09 PM
Thanks for nerfing more dwarf and 1h fighters.
Jargo
11-09-2009, 05:09 PM
I'd bet that whatever it is it's a usable skill of some sort.
Something short and temporary. Otherwise it'd be unbalanced in a kiting aspect.
If it's 4 legged running then there's plenty of ways to balance it out. Such as stopping upon damage inflicted along with a "progress bar" similar to that of despawning a mount perhaps.
He does mention that the first tier of racial abilities will be “passive”, so it’s most likely an overall run speed bonus or something similar. I’d love for them to finally put four-legged-running in. Maybe they will down the road since this is the “first tier” of the racial skills. I just don't think anyone should get too excited yet.
Fugean
11-09-2009, 05:09 PM
Thank you!Thank you!Thank you!Thank you!
also,
Thank you!Thank you!Thank you!Thank you!
now... can we please get an ETA? *puppydog eyes*
Akatsuki#1
11-09-2009, 05:09 PM
Well, not necessarily, they could say "Cast this and you get a speed buff that lasts so briefly that you wont make fun of your spellchanting buffs anymore."
=P
The thing is, everybody moves fast enough - if one race moves faster than everybody else then they'll rape in melee. I'm trying to imagine a good melee player with melee haste + increased movement speed...
Fugean
11-09-2009, 05:10 PM
4LR??!?!?! :eek:
cross your fingers brother
Reddog
11-09-2009, 05:11 PM
He does mention that the first tier of racial abilities will be “passive”, so it’s most likely an overall run speed bonus or something similar. I’d love for them to finally put four-legged-running in. Maybe they will down the road since this is the “first tier” of the racial skills. I just don't think anyone should get too excited yet.
I could possibly see an overall "Run" speed bonus being possible without being extremely overpowered.
As long as it has no impact on Sprint speed. And very minor. But still. I agree with Akastuki or whatever, if it's a generalized passive ability then kiting would certainly get out of hand and everybody not Mahirim would be at a serious disadvantage.
I'm sure the devs took this into consideration however as this debate has gone on long before the game even went into beta.
Dunmer
11-09-2009, 05:12 PM
It's not 4LR, stop hyping. If you start believing it you're just gonna ragequit.
chaOxz
11-09-2009, 05:13 PM
Well They wont make mahirim faster...We might have one of those things where we can go 4 legs for a certain ammount of time and the higher skill more time we can walk in 4 leg.
We wont be able to use it as a mount...only to run and when we get hit maybe will stop
doomahx
11-09-2009, 05:13 PM
I am excited for this
Zaffax
11-09-2009, 05:14 PM
Very nice!
Virindii
11-09-2009, 05:15 PM
woooot nice AV you are on the right way thx alot for that great game!!!
Jango1337
11-09-2009, 05:15 PM
Well They wont make mahirim faster...We might have one of those things where we can go 4 legs for a certain ammount of time and the higher skill more time we can walk in 4 leg.
We wont be able to use it as a mount...only to run and when we get hit maybe will stop
that would be stupid they should make 4LR take time to go into and only really be good for travel and take out our ability to make pigs imo, if they did a passive speed boost it would be more OP than if they just gave us a way to travel without mounts.
Sharac
11-09-2009, 05:15 PM
yay!!! 4 legged run.. Meeep Meep,!
chaOxz
11-09-2009, 05:16 PM
Well How about ETA? Im so excited :D:D cant wait till I get this...
Sinny
11-09-2009, 05:16 PM
So Humans and Dwarfs hopefully get more love with more bonuses rather than the crafting and nourishment bonus?
if so, bonus!
stony23
11-09-2009, 05:17 PM
great stuff
Aristos
11-09-2009, 05:18 PM
You're going in the right direction with double tap dodging, but unfortunately it's not really necessary unless you change the core movement mechanics. Unless you add momentum, there'd really be no point in using it. You can change direction and avoid attacks extremely quickly anyways. At least change the way sprinting works in melee combat, that way you could use double tap dodging in those situations. As for archery, it's much more efficient to rapidly strafe back and forth and crouch. Your hitbox immediately moves with you, no momentum whatsoever, so it's very easy to dodge arrows.
But ya, stuff sounds interesting.
Shino-PIC
11-09-2009, 05:18 PM
Yeah... give us ability to change race! :)
MortalZero
11-09-2009, 05:18 PM
I rather would had like to see a "dynamic running" where you char isn't at full speed with the first step you do after pressing W and with a dynamic bonus added to mellee blows according to the speed the time you hit someone then a "stun" - skill.
nacitar sevaht
11-09-2009, 05:20 PM
This isn't the place for your suggestions, the suggestion forum is elsewhere. Comment on what has been mentioned; we don't need this cluttered with talk of "momentum" and other carebear suggestions.
Emolas
11-09-2009, 05:22 PM
Agreed. I just liked the evilness of the Alfar and hence why I chose it. I am trying to get away from magic personally and do not want that racial trait to be better at magic, hehe Oh well it is probably not a game breaker anyhow.
Should have read the lore.
Aristos
11-09-2009, 05:23 PM
This isn't the place for your suggestions, the suggestion forum is elsewhere. Comment on what has been mentioned; we don't need this cluttered with talk of "momentum" and other carebear suggestions.
I did comment on what has been mentioned, and I gave my opinion on it. I don't see how a core aspect of gameplay that's been in every single game I've ever played or heard of, except this one, is carebear. There's a reason every game includes it. To prevent melee combat like Darkfall's.
Fuckin' EPIC!
Can't wait for the sight advantage Mirdain is going to get, huge advantage in field battles for planning ambushes or seeing some ganker that potentially could gank you before he even sees you :)
nacitar sevaht
11-09-2009, 05:24 PM
Should have read the lore.
Lore != list of racial abilities. You can only infer from the lore, not gurantee the racial abilities. Who knew humans were getting a nourishment buff? Noone, not even lore whores. Stop pretending racial abilities were listed before, they weren't. You can say "no race changes" all you want, and devs will agree, but at the end of the day the abilities were NOT LISTED. The lore didn't list them either.
Akatsuki#1
11-09-2009, 05:24 PM
You're going in the right direction with double tap dodging, but unfortunately it's not really necessary unless you change the core movement mechanics. Unless you add momentum, there'd really be no point in using it. You can change direction and avoid attacks extremely quickly anyways. At least change the way sprinting works in melee combat, that way you could use double tap dodging in those situations. As for archery, it's much more efficient to rapidly strafe back and forth and crouch. Your hitbox immediately moves with you, no momentum whatsoever, so it's very easy to dodge arrows.
But ya, stuff sounds interesting.
Stop trying to slow combat down and make it terrible, please. The double jump dodging is something I don't agree with personally - if you can't dodge things yourself, you don't deserve a skill to do it for you. That's just dumbing down the game. However I think it'll be more for dodging magic than melee, so it's not bad in that regard - but you're never gonna cover the ground needed to melee a mage if you're constantly double jumping to the side.
Realistically, these skills don't tie in with the way combat currently works, and if they change combat drastically - I can see them losing more players.
Navicerts
11-09-2009, 05:26 PM
So Humans and Dwarfs hopefully get more love with more bonuses rather than the crafting and nourishment bonus?
if so, bonus!
LoL, negative. They just didn't want to get all the rage posts so they left it out based off the response last time.
morde
11-09-2009, 05:26 PM
Stop trying to slow combat down and make it terrible, please. The double jump dodging is something I don't agree with personally - if you can't dodge things yourself, you don't deserve a skill to do it for you. That's just dumbing down the game. However I think it'll be more for dodging magic than melee, so it's not bad in that regard - but you're never gonna cover the ground needed to melee a mage if you're constantly double jumping to the side.
Realistically, these skills don't tie in with the way combat currently works, and if they change combat drastically - I can see them losing more players.
Melee combat already is terrible they are trying to make it better
Navicerts
11-09-2009, 05:28 PM
I kinda liked shield blocking turtles. You can't do anything while blocking so it was a good team aspect where you could block and team mates could heal. Depending on the cool down and mana/stamina cost of the disable shot it may make shield blocking totally useless, I guess we will see.
Threeloves
11-09-2009, 05:28 PM
Melee combat already is terrible they are trying to make it better
I heard a Q5 polearm does 70ish damage in the back on nakeds.
@Thread
Good shit so far, nothing too overpowered, but i dont like the double jump thing.
Lex RH
11-09-2009, 05:28 PM
Pretty sick how you can add racials now and by doing so, FUCK people over so hard..
If you want to have racials in your game, fucking put them in from start and NEVER change them...
Apart from that Im really looking forward to this
Akatsuki#1
11-09-2009, 05:28 PM
Melee combat already is terrible they are trying to make it better
What's terrible about it? Oh boo fucking hoo, no fancy skills? I guess that's what makes it terrible right? If you wanted fancy skills and shit, there's plenty of korean games out there that'd make you drool kid.
Melee combat is great in it's current form, requiring a lot of skill to be good at it - if you don't agree, why do certain players absolutely rape others in it? And don't say character advantages, cause that's bullshit too.
This is pathetic.
thedrumchannell
11-09-2009, 05:29 PM
I wonder if the "sight" bonus will have anything to do with archery?
Typhyn
11-09-2009, 05:30 PM
Why make Darkfall like Age of Conan / WoW? :rolleyes:
You're really getting further and further away from a skill based combat system every patch.
This, instead of adding in all these garbage skills, several of which will be required and everyone will have anyway forcing people to have the same template, they need to fix the stuff in game already. That's just me though and I hope they do it right this time, but it seems they are just putting bandaids on a shotgun wound.
Akatsuki#1
11-09-2009, 05:30 PM
Also, rage uses a lot of mana? That's great, please take away A LOT of the thing we need to keep our stamina and health up. A melee based player sure as hell doesn't need mana for anything else, just make rage take away their mana! :rolleyes:
Evaner
11-09-2009, 05:30 PM
They're putting a ridicolous amount of effort into this and actually listening to our suggestions to make the game better, I fully trust and respect Aventurine for their job.
Note that i'm far from being a fanboy, but I can't really see how some people complain or argue in front of these Spotlights.
Wedgee
11-09-2009, 05:31 PM
Pretty sick how you can add racials now and by doing so, FUCK people over so hard..
If you want to have racials in your game, fucking put them in from start and NEVER change them...
Apart from that Im really looking forward to this
Dont whine
Unfettered
11-09-2009, 05:31 PM
*boner*
I am so glad I stuck with this game (even though it's never really disappointed me that bad besides the magic imbalance issues lately). This games about to start turning even more amazing. Double-tap side dashes alone are something that's going to really change things in this game, plus double jumping is something I never really considered to put in here, but it'll add a nice verticle aspect of the combat maneuvering to put into consideration.
Don't know about you guys but im godamn excited about this patch way more than I was before I read this post.
I gotta make some phone calls...
Aristos
11-09-2009, 05:32 PM
Stop trying to slow combat down and make it terrible, please. The double jump dodging is something I don't agree with personally - if you can't dodge things yourself, you don't deserve a skill to do it for you. That's just dumbing down the game. However I think it'll be more for dodging magic than melee, so it's not bad in that regard - but you're never gonna cover the ground needed to melee a mage if you're constantly double jumping to the side.
Realistically, these skills don't tie in with the way combat currently works, and if they change combat drastically - I can see them losing more players.
Adding momentum wouldn't necessarily do that, it only would if they overdid it. If anything, it would do exactly the opposite of what you stated. It would allow double tapping and possibly double jumping to actually be incorporated into melee combat effectively.
Stue00
11-09-2009, 05:32 PM
I always found melee in Darkfall ridiculous. Circle sprinting feels very unnatural and gives you more of a Quake or UT feeling.
Real melee shud consist of parrying and dodging blows actively instead of running around like a maniac hoping to get more damage in that the opponent.
Double-tap dodging sounds like a step in the right direction. Problem will probably be that circle-sprinting is still the way to go though. It would need to be nerfed somehow.
Rage and disabling blow however is certainly something that will make melee alot more viable, and i mean melee focussed playstyle.
Kasmos
11-09-2009, 05:33 PM
This isn't the place for your suggestions, the suggestion forum is elsewhere. Comment on what has been mentioned; we don't need this cluttered with talk of "momentum" and other carebear suggestions.
Momentum is not a carebear suggestion my friend, it's a lot more "hardcore" then what is in game now. But I agree, this isn't the place to discuss this.
And lmao at all the people bitching and crying already in this thread.
"OMG, all I want is info I swear it! Why don't they give patch notes early?"
Well, you have your answer, they give a brief overview of some of the specializations and racial abilities and people start getting in a hissy fit over it. Do you not realize that this is why they don't give patch notes early?
Because so many of you bitch and moan at the first tidbit of information you get.
Aristos
11-09-2009, 05:33 PM
Also, rage uses a lot of mana? That's great, please take away A LOT of the thing we need to keep our stamina and health up. A melee based player sure as hell doesn't need mana for anything else, just make rage take away their mana! :rolleyes:
The point would be to make it more useful for 'warrior/archers' than mages to use effecitively. You really don't need THAT much mana to spam stam to health and mana to stam. Even if it took 50% you'd still be fine.
morde
11-09-2009, 05:34 PM
What's terrible about it? Oh boo fucking hoo, no fancy skills? I guess that's what makes it terrible right? If you wanted fancy skills and shit, there's plenty of korean games out there that'd make you drool kid.
Melee combat is great in it's current form, requiring a lot of skill to be good at it - if you don't agree, why do certain players absolutely rape others in it? And don't say character advantages, cause that's bullshit too.
This is pathetic.
Actually, I didn't mention any of that and am not a fan of skills in the context you are talking about them either. I just wish the melee combat was more strategic instead of spamming left click.
What is terrible is right now its just a sprint and run around in circles like a chicken with its head cut off.
I'm talking about it would be nice if it was more in line with Age of Chivalry melee.
Akatsuki#1
11-09-2009, 05:34 PM
Adding momentum wouldn't necessarily do that, it only would if they overdid it. If anything, it would do exactly the opposite of what you stated. It would allow double tapping and possibly double jumping to actually be incorporated into melee combat effectively.
lol, so what you're saying is - remove the need to actually effectively dodge attacks skillfully and manually and make it so all you have to do is double jump / tap D &/or A 2x to evade? Sure, that's really keeping the personal skill requirement in-game.
They made magic easy mode, they don't have to do it for the movement as well. The way players moved is probably the most skillful aspect of this game, now it's being raped.
Reddog
11-09-2009, 05:35 PM
Also, rage uses a lot of mana? That's great, please take away A LOT of the thing we need to keep our stamina and health up. A melee based player sure as hell doesn't need mana for anything else, just make rage take away their mana! :rolleyes:
If it takes a lot of mana I'd assume that it'll also take away a lot of magical healing ability. Hopefully the healing it provides along with the resistance is comparable.
Can't wait to see specializations in the types of combat rather then everybody using everything.
v1cker
11-09-2009, 05:35 PM
every skill added increases the grind.
evoke
11-09-2009, 05:35 PM
Glad they're making it easier to dodge shit. Let's see how balanced these skills are though. I really hope the racial skills won't have too much of a significance in combat situations.
Akatsuki#1
11-09-2009, 05:35 PM
Actually, I didn't mention any of that and am not a fan of skills in the context you are talking about them either. I just wish the melee combat was more strategic instead of spamming left click.
What is terrible is right now its just a sprint and run around in circles like a chicken with its head cut off.
I'm talking about it would be nice if it was more in line with Age of Chivalry melee.
No, Age of Chivalry is slow? This game is supposed to be fast paced and reward skill, if all you do in melee is sprint and run around in circles spamming left click - then YOU'RE DOING IT WRONG. That's not the games fault, if the players would actually learn to play, they wouldn't be so ignorant.
The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.
....and humans have the unique ability of eating.
Fuck your stupid racism, racial abilities are volunteerly unbalancing the game. AVs worst move, ever.
thedrumchannell
11-09-2009, 05:36 PM
Also, rage uses a lot of mana? That's great, please take away A LOT of the thing we need to keep our stamina and health up. A melee based player sure as hell doesn't need mana for anything else, just make rage take away their mana! :rolleyes:
This is the point, now melee players will be more melee and less magic. This really isn't rocket science. :idea:
Umberto
11-09-2009, 05:36 PM
Mirdain Keen sight? So we can see farther? Wtf... >.<
I want my archery racial:bang:
Typhyn
11-09-2009, 05:36 PM
Blocking Skill, reading FTW
it says interrupt AND disable blocking, so it does indeed sound like it will interrupt spells.
Darkfiend#billy
11-09-2009, 05:37 PM
Stop trying to slow combat down and make it terrible, please. The double jump dodging is something I don't agree with personally - if you can't dodge things yourself, you don't deserve a skill to do it for you. That's just dumbing down the game. However I think it'll be more for dodging magic than melee, so it's not bad in that regard - but you're never gonna cover the ground needed to melee a mage if you're constantly double jumping to the side.
Realistically, these skills don't tie in with the way combat currently works, and if they change combat drastically - I can see them losing more players.
You are a troll and I hate you.
Akatsuki#1
11-09-2009, 05:37 PM
Glad they're making it easier to dodge shit. Let's see how balanced these skills are though. I really hope the racial skills won't have too much of a significance in combat situations.
Aw, you're glad they're making the game easier for you? Sounds like the typical Darkfall player. Way to go AV, keep punishing the people that you aimed this game at - I can't wait until you add tab targetting for archery because the majority found it too difficult to aim.
Necron Wraith
11-09-2009, 05:37 PM
I am looking forward to hearing more about more melee specs and skills! Thank you for this information.
Systemaddict
11-09-2009, 05:38 PM
I want to change my race.
Akatsuki#1
11-09-2009, 05:38 PM
This is the point, now melee players will be more melee and less magic. This really isn't rocket science. :idea:
Are you really that dumb? How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player? Damn, you're right - melee players shouldn't cast anything at all! Put all your mana onto rage and don't you dare heal or keep your stamina up!
ISVRaDa
11-09-2009, 05:39 PM
Racial skills = disappointment
Everything else sounds really nice.
Akatsuki#1
11-09-2009, 05:40 PM
You are a troll and I hate you.
I'm a troll because I don't join the masses and rejoice that the gameplay is being made easier and more about spamming in-game skills than actually manually dodging attacks and aiming ? Please son.
Necron Wraith
11-09-2009, 05:41 PM
Are you really that dumb? How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player? Damn, you're right - melee players shouldn't cast anything at all! Put all your mana onto rage and don't you dare heal or keep your stamina up!
It does look rather silly to see somebody in scale with a skinny little staff casting heals. And I predict there'll be a lot more meleers in metal armour come the expansion. Rage actually looks quite interesting, and they didn't even tell us all of the skills and specs yet. Stop jumping to conclusions.
Henide
11-09-2009, 05:41 PM
Nice work AV.
Now drink some tasty coffee and make this patch become reality.
Reddog
11-09-2009, 05:42 PM
Are you really that dumb? How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player? Damn, you're right - melee players shouldn't cast anything at all! Put all your mana onto rage and don't you dare heal or keep your stamina up!
This is exactly what many are hoping this expansion detracts from.
The need to have all that bullshit to effectively use one of the three combat types. Customization comes in the form of not having to have everything to be viable. Use what you want be it melee/archery/magic. They should all be viable and not reliant on anything else.
thedrumchannell
11-09-2009, 05:42 PM
How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player?
I understand that you do NOT need to do this to be an effective melee player. Any good melee player will tell you the same story. Player skills FTW ;)
But like, everything in Darkfall... you can use melee+magic if you'd like. :D
Darkfiend#billy
11-09-2009, 05:43 PM
I'm a troll because I don't join the masses and rejoice that the gameplay is being made easier and more about spamming in-game skills than actually manually dodging attacks and aiming ? Please son.
Troll
Noun-
1. One who posts a deliberately provocative message to a newsgroup or message board with the intention of causing maximum disruption and argument.
Blaren
11-09-2009, 05:43 PM
Racial abilities are just stupid. I'm bound to my race and it shouldn't be altered post release. I will never reroll in this game and if this is some idiot way of milking money WOW-style with a coming racial change feature then I'll just give you the finger. Be careful with those kind of changes, they can most certainly make dedicated players quit the game.
Please forget any plans of racial abilities. Even if they might be minor effects they will still affect the game in a bad way, what's the point?
Everything I've read about the expansion besides racial talents have been great though, so I have high hopes for DF again and enjoying the catch-up grind atm.
Blaren RH - Supreme General of Robin Hood
www.robin-hood.se - We will defend good!
Niburu
11-09-2009, 05:45 PM
I'm a troll because I don't join the masses and rejoice that the gameplay is being made easier and more about spamming in-game skills than actually manually dodging attacks and aiming ? Please son.
i think he is right in some way. Many skills take away the Aiming and Movment because you have level'd a instant heal up and go in rage mode Skill. Its better if you can take less dmg if you use a good movment instead of a skill
chaOxz
11-09-2009, 05:45 PM
What's terrible about it? Oh boo fucking hoo, no fancy skills? I guess that's what makes it terrible right? If you wanted fancy skills and shit, there's plenty of korean games out there that'd make you drool kid.
This is pathetic.
Didnt u stop to play Darkfall so you could go to Gaion?
Akatsuki#1
11-09-2009, 05:45 PM
I understand that you do NOT need to do this to be an effective melee player. Any good melee player will tell you the same story. Player skills FTW ;)
But like, everything in Darkfall... you can use melee+magic if you'd like. :D
Dude... you have got to be kidding me. I'm out of this thread for sure, if this is what the Darkfall community has been reduced to, then damn.
You think a good melee player will tell me they don't need mana to stamina and heals? fuck.
DaveDFF
11-09-2009, 05:45 PM
We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.
We managed to wrest some muchly coveted details from our humble devs this week and thought we would share them with you before they greedily snatch them back!
The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.
Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.
The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.
Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.
I really hope that all these race based abilities , get zeroed if you co-exist in a ARAC clan otherwise they are pointless.
Kasmos
11-09-2009, 05:50 PM
Are you really that dumb? How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player? Damn, you're right - melee players shouldn't cast anything at all! Put all your mana onto rage and don't you dare heal or keep your stamina up!
Hey news flash dip shit, DON'T GET THE RAGE ABILITY IF YOU WANT TO CAST SO MANY FUCKING SPELLS.
Jesus, you bitch more than my ex girlfriend when I "slipped" it into her asshole.
Akatsuki#1
11-09-2009, 05:52 PM
Hey news flash dip shit, DON'T GET THE RAGE ABILITY IF YOU WANT TO CAST SO MANY FUCKING SPELLS.
Jesus, you bitch more than my ex girlfriend when I "slipped" it into her asshole.
To be a viable melee player, you need good movement and good HSM bar management - that's the beauty of this game. I honestly can't believe what some guy said earlier in this thread, I had to put it in my signature.
It's really saddening to see that I can't make valid points without this community calling me a troll. It's a real shame that so few truly understand how the combat in this game works.
Necron Wraith
11-09-2009, 05:52 PM
Hey news flash dip shit, DON'T GET THE RAGE ABILITY IF YOU WANT TO CAST SO MANY FUCKING SPELLS.
Jesus, you bitch more than my ex girlfriend when I "slipped" it into her asshole.
This. AV isn't forcing you at gunpoint to buy the skill. or atleast I don't think so.
Bobbie
11-09-2009, 05:53 PM
Mmmm, not sure about how some of these skills are gonna pan out.
Spotter looks like lame shit, anyone agree? This isnt WoW we arent hunters with track humanoids. Fuck that.
And omg, race change much????
chaOxz
11-09-2009, 05:53 PM
hey news flash dip shit, don't get the rage ability if you want to cast so many fucking spells.
Jesus, you bitch more than my ex girlfriend when i "slipped" it into her asshole.
amen!!
Patriota
11-09-2009, 05:54 PM
wow, great news =D
Orolt Lifebring
11-09-2009, 05:54 PM
What's terrible about it? Oh boo fucking hoo, no fancy skills? I guess that's what makes it terrible right? If you wanted fancy skills and shit, there's plenty of korean games out there that'd make you drool kid.
Melee combat is great in it's current form, requiring a lot of skill to be good at it - if you don't agree, why do certain players absolutely rape others in it? And don't say character advantages, cause that's bullshit too.
This is pathetic.
Melee isn't completley broken and it needs skill as you said. That said, it needed a change and it's a change in the right direction. Double jumps/tap, rage skill(with a very long cooldown and not very long duration), etc... will mmake melee:
1. More viable
2. More reallistic
3. Will still take skill, and probably more.
Double jumps/taps won't be just constant, and if they are, they'll make it so they have disadvantages. Fuck sake dude calm down they are not THAT stupid, and if they are, we're here to tell them they fucked it up. But you're jumping to conclusions far too soon. Double tap/jump doesn't instantly mean taking away skill from melee, not at all.
Also, rage uses a lot of mana? That's great, please take away A LOT of the thing we need to keep our stamina and health up. A melee based player sure as hell doesn't need mana for anything else, just make rage take away their mana! :rolleyes:
The point is meleers shouldn't be forced to use magic to be useful. Of course hybrid builds rock and using them while in intermediate armour should also be doable, but it shouldn't be a NEED, there should be other ways of doing things.
lol, so what you're saying is - remove the need to actually effectively dodge attacks skillfully and manually and make it so all you have to do is double jump / tap D &/or A 2x to evade? Sure, that's really keeping the personal skill requirement in-game.
They made magic easy mode, they don't have to do it for the movement as well. The way players moved is probably the most skillful aspect of this game, now it's being raped.
Dude fuck off, seriously, double jump/tap doesn't instantly mean removing player skill, and if done right it will actually increase it, cos you would have to time it, it would have it's disadvantages and normal movement would still be possible, but removing unreallistic things from the game is good, and circle sprinting is unreallistic. Sure to play well in melee you gotta play right, but you still sprint and run in strange patterns, the fact that those patterns may help you get more hits/dodge more if you're good doesn't mean it's not unreallistic.
every skill added increases the grind.
GTFO my forum.
Are you really that dumb? How hard is it to understand that you need Mana to Stamina, Stamina to Health, Heal Self and Witches Brew to be an effective melee player? Damn, you're right - melee players shouldn't cast anything at all! Put all your mana onto rage and don't you dare heal or keep your stamina up!
As i said and others said, it shouldn't be a need. Other options should be added, or at least the option to use those skills with heavy armour. They decided to keep magic for low encumbrance and add other healing possibilities(rage and possibly more stuff). WHAT THE FUCK IS WRONG WITH THAT??? SERIOUSLY,.
Orolt Lifebring
11-09-2009, 05:56 PM
Mmmm, not sure about how some of these skills are gonna pan out.
Spotter looks like lame shit, anyone agree? This isnt WoW we arent hunters with track humanoids. Fuck that.
And omg, race change much????
Well they would be physical differences(like having your eye trained more), which would make it EASIER to spot enemies, but won't put a "THE ENEMY IS HERE" indicator on their heads. There's a difference between being able to see clearerly and having everything handed out.
thedrumchannell
11-09-2009, 05:56 PM
To be a viable melee player, you need good movement and good HSM bar management - that's the beauty of this game. I honestly can't believe what some guy said earlier in this thread, I had to put it in my signature.
It's really saddening to see that I can't make valid points without this community calling me a troll. It's a real shame that so few truly understand how the combat in this game works.
YOU need to continually be replenishing your health, stamina etc because you're probably not that great in melee. But there are however MANY good players in this game that can melee without, wait for it...
sucking and relying on heal, heal, heal, I need more stamina every 10 seconds.
Orolt Lifebring
11-09-2009, 05:58 PM
AND FUCKING HELL STOP COMPLAINING ABOUT RACIAL ABILITIES.
They are small passive buffs, they won't make a difference, man, they're not gonna have mahirims running at double speed or alfars dealing double damage. FUCKING CALM DOWN, it's just a little bonus to add more lore into the game and maybe make a few differences in strategy depending on if you're fighting an alfar or an ork.
FFS CALM DOWN.
Reddog
11-09-2009, 05:58 PM
Mmmm, not sure about how some of these skills are gonna pan out.
Spotter looks like lame shit, anyone agree? This isnt WoW we arent hunters with track humanoids. Fuck that.
And omg, race change much????
I interpreted it as an ability that allows you to "mouse over" somebody at farther distances and see their information. Not a "tracking" type skill.
Darkwish
11-09-2009, 06:00 PM
YOU need to continually be replenishing your health, stamina etc because you're probably not that great in melee. But there are however MANY good players in this game that can melee without, wait for it...
sucking and relying on heal, heal, heal, I need more stamina every 10 seconds.
Sounds like you have been fighting scrubs with 200 hp and 25 weaponskill kido:bang:
Akatsuki#1
11-09-2009, 06:01 PM
bla bla bla low-skill mage whore dwarf says melee class shouldnt need to heal
It's truly insane how badly you guys just don't get it. This isn't a class game.
Melee based players are of course going to need to heal - that's the beauty of the game. You need to keep your health and stamina up whilsts being able to deliver the damage - that's what makes the game require a lot of personal skill when you're not a magic whore. To say that melee-based players shouldn't need to heal is ridiculous. Everybody should use the transfers, heal self and witches brew. Everybody. It would be nice if melee have additional healing abilities I guess, but they're bordering on making Darkfall a class based game.
I've played melee and archery forever, I don't need retarded face rollers trying to act like they know how this game works. People like Sir Knifely etc, people that were nobodies before the 'free magic' patch really need to chill out. We need an exclusive forum for good players, Akatsuki, Robin Hood and a few more can chill out together whilst all you guys pat each other on the back saying that dumbing down the combat is a great idea.
Akatsuki#1
11-09-2009, 06:02 PM
YOU need to continually be replenishing your health, stamina etc because you're probably not that great in melee. But there are however MANY good players in this game that can melee without, wait for it...
sucking and relying on heal, heal, heal, I need more stamina every 10 seconds.
This is simply ridiculous, I had several mentions in the best PvPer thread for being one of, if not THE best melee player around...
thedrumchannell
11-09-2009, 06:02 PM
Sounds like you have been fighting scrubs with 200 hp and 25 weaponskill kido:bang:
Yes, I think we all did at one point or another. ;)
Akatsuki#1
11-09-2009, 06:03 PM
Sounds like you have been fighting scrubs with 200 hp and 25 weaponskill kido:bang:
This. It's frustrating trying to put points across when the forums are full of clueless people like that guy.
Anyway, all any of us can do is wait and see how this stuff pans out. But I'm not sorry for not being 100% positive about everything. There's no need to be.
Orolt Lifebring
11-09-2009, 06:05 PM
It's truly insane how badly you guys just don't get it. This isn't a class game.
Melee based players are of course going to need to heal - that's the beauty of the game. You need to keep your health and stamina up whilsts being able to deliver the damage - that's what makes the game require a lot of personal skill when you're not a magic whore. To say that melee-based players shouldn't need to heal is ridiculous. Everybody should use the transfers, heal self and witches brew. Everybody. It would be nice if melee have additional healing abilities I guess, but they're bordering on making Darkfall a class based game.
HEYHEYHEY, would you mind telling me why everybody should have to heal???
It's a simple question, why on earth would this be a need???
You know, if you have seen my vids, i love healing, i keep spamming transfers all the time, but i really don't see why it should be a need.
PLEASE GIVE ME A REASONABLE ANSWER???
There's other ways of making player skill matter besides having people needing to heal.
I guess it's too much for you.
I've played melee and archery forever, I don't need retarded face rollers trying to act like they know how this game works. People like Sir Knifely etc, people that were nobodies before the 'free magic' patch really need to chill out. We need an exclusive forum for good players, Akatsuki, Robin Hood and a few more can chill out together whilst all you guys pat each other on the back saying that dumbing down the combat is a great idea.
Hey dude, you're so KEWL, can i get a ticket to your VIP area if i suck your dick??? I will let you assrape me if you teach me how to be so cool.
GTFO.
Allort
11-09-2009, 06:05 PM
dam it.... dwarves are going to be left with a racial bonus of more durability on thier crafted items... im a dwarf mage who doesnt craft..... fail
Rycon
11-09-2009, 06:06 PM
Good spotlight , now where the expansion hehe
Before bitching and wasting AV bits of data with your useless forum posts wait for the expansion and then see how it all plays.
If it sucks just come here , say fuck you all and quit...But only after you have actually played the expansion.
Reddog
11-09-2009, 06:08 PM
It's truly insane how badly you guys just don't get it. This isn't a class game.
Melee based players are of course going to need to heal - that's the beauty of the game. You need to keep your health and stamina up whilsts being able to deliver the damage - that's what makes the game require a lot of personal skill when you're not a magic whore. To say that melee-based players shouldn't need to heal is ridiculous. Everybody should use the transfers, heal self and witches brew. Everybody. It would be nice if melee have additional healing abilities I guess, but they're bordering on making Darkfall a class based game.
I've played melee and archery forever, I don't need retarded face rollers trying to act like they know how this game works. People like Sir Knifely etc, people that were nobodies before the 'free magic' patch really need to chill out. We need an exclusive forum for good players, Akatsuki, Robin Hood and a few more can chill out together whilst all you guys pat each other on the back saying that dumbing down the combat is a great idea.
Watch me make my point without the need to insult the intelligence of others because they have altering opinions.
Combat styles aren't classes. They're separate forms of play that shouldn't have ever had to rely on each other in any given situation in order to be viable.
It seems that they're starting to make them independent of one another via more customizable abilities and skills. All to the good.
Dipshit. (oops I failed)
DwellerBelow
11-09-2009, 06:09 PM
wtb race change?
+100
DwellerBelow
11-09-2009, 06:11 PM
If this interrupts spell casting, that's ridiculous... well, interrupting via a blow is one thing, but via a bow shot? ridiculous. If this just breaks parry turtles, then awesome on both counts.
Rest of the post seems good.
Interruption of spell casting is fugging awesome, for that matter spells should also interrupt spell casting.
/best
/feature
/ever
Akatsuki#1
11-09-2009, 06:12 PM
HEYHEYHEY, would you mind telling me why everybody should have to heal???
It's a simple question, why on earth would this be a need???
You know, if you have seen my vids, i love healing, i keep spamming transfers all the time, but i really don't see why it should be a need.
PLEASE GIVE ME A REASONABLE ANSWER???
There's other ways of making player skill matter besides having people needing to heal.
I guess it's too much for you.
Hey dude, you're so KEWL, can i get a ticket to your VIP area if i suck your dick??? I will let you assrape me if you teach me how to be so cool.
GTFO.
Dude, I could resort to your childish shit and take the piss out of you as well. Boo Hoo Ginger Magician said he's the best dwarf PvPer!!(I'm not saying I ameither, bu tpls tell me I am guys...) (guys pls... guys... r u there guis?) Yeah, do yourself a favor and shut the fuck up.
Everybody should have to use the transfers and heals because it's the basic fucking supporting magics - something that's in-place and set up so that everybody has to use them. It will always be this way, so I'm not too bothered about that and it's not even worth arguing over. If they made it so melee based players didn't have to heal and shit, it would just be ridiculous... I can't even be bothered to argue with noobs and explain shit anymore.
Keep making terrible videos and dropping your clan tag running around as a random unguilded red in an attempt to be just like Evaner some more. The difference between you and Evaner is that he isn't terrible.
Cloud Stryphe
11-09-2009, 06:12 PM
+100
Race change is already in game... all you gotta do is delete your character and re-roll
Orolt Lifebring
11-09-2009, 06:14 PM
This. It's frustrating trying to put points across when the forums are full of clueless people like that guy.
Anyway, all any of us can do is wait and see how this stuff pans out. But I'm not sorry for not being 100% positive about everything. There's no need to be.
Right now it is needed to heal to be effective in melee/archery. Does that mean it should stay like that?? Fuck no.
We're lucky and heals are not high level magic, if heals were 100 at schools this game would have died long ago, because heals are the one thing everybody needs, and as the other guy said above, there shouldn't be anything that every combat style needs.
Darkwish
11-09-2009, 06:15 PM
Race change is already in game... all you gotta do is delete your character and re-roll
No shit sherlock:bang:
metaman
11-09-2009, 06:15 PM
Seriously sounds like someone is afraid to lose his security blanket... cough ...Akatsuki#1. Dude if u claim u are that good, than learn the new skills adjust adapt.... seems like u juz afraid to that u going to lose to a scrub.. man.. get real. Life is all about changes, if u cant deal with it go hide in the basement.
Evilasd
11-09-2009, 06:15 PM
HEYHEYHEY, would you mind telling me why everybody should have to heal???
It's a simple question, why on earth would this be a need???
You know, if you have seen my vids, i love healing, i keep spamming transfers all the time, but i really don't see why it should be a need.
PLEASE GIVE ME A REASONABLE ANSWER???
There's other ways of making player skill matter besides having people needing to heal.
I guess it's too much for you.
Hey dude, you're so KEWL, can i get a ticket to your VIP area if i suck your dick??? I will let you assrape me if you teach me how to be so cool.
GTFO.
You were terrible before you got high magic. :)
You constantly miss with melee in your videos so I guess your opinion doesnt really count, does it? Also about making melee more 'realistic' - how about removing magic? Now that would be realistic.
Any of you who thinks melee doesnt need skill challenge Aesteria and Typhyn for a melee only duel. Nobody knows Typhyn because hes a nobody but he is surely one of the best melee players on the game along with Aesteria.
Orolt Lifebring
11-09-2009, 06:15 PM
Dude, I could resort to your childish shit and take the piss out of you as well. Boo Hoo Ginger Magician said he's the best dwarf PvPer!!(I'm not saying I ameither, bu tpls tell me I am guys...) (guys pls... guys... r u there guis?) Yeah, do yourself a favor and shut the fuck up.
Everybody should have to use the transfers and heals because it's the basic fucking supporting magics - something that's in-place and set up so that everybody has to use them. It will always be this way, so I'm not too bothered about that and it's not even worth arguing over. If they made it so melee based players didn't have to heal and shit, it would just be ridiculous... I can't even be bothered to argue with noobs and explain shit anymore.
Keep making terrible videos and dropping your clan tag running around as a random unguilded red in an attempt to be just like Evaner some more. The difference between you and Evaner is that he isn't terrible.
It's funny the percentage of insults is each time more and the percentage of something ressembling reasoning is each time less.
You surpassed 85% insults, so i won. Get out of my fighting ring. Who's next?
Milo Hobgoblin
11-09-2009, 06:16 PM
Interruption of spell casting is fugging awesome, for that matter spells should also interrupt spell casting.
/best
/feature
/ever
as long as its put on a reasonable timer.. awesome skill.
Im sure some of these skills will need a bit of balancing once they are released but it sure looks like the devs are moving in the right direction.
Corpsepoker
11-09-2009, 06:16 PM
Yeah... give us ability to change race! :)
This will never happen...
We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.
We managed to wrest some muchly coveted details from our humble devs this week and thought we would share them with you before they greedily snatch them back!
The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.
Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.
The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.
Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.
As long as its not a passive run speed increase we are all good, becuase that would just break the game.
Whirlwind cool downs? <--- i am hoping they dont fail on this.
spell cooldowns? <-- again i hope they dont fail on this.
STATS? how is it fair im running around with 375 hps on my EU char, yet a char with just as high skills on NA is running around with 250hps, i think that should be fixed.
thedrumchannell
11-09-2009, 06:16 PM
Race change is already in game... all you gotta do is delete your character and re-roll
This ^
Corpsepoker
11-09-2009, 06:18 PM
By the way, four legged running anyone???
And Spotter sounds fucking dope (as does the double tap side step!)
This may be a substitute for 4LR. Just make us run faster on 2 legs.
Though it's not 4LR like i was excited about. I'm not too butt hurt about it cause it's a good alternative.
Akatsuki#1
11-09-2009, 06:18 PM
Seriously sounds like someone is afraid to lose his security blanket... cough ...Akatsuki#1. Dude if u claim u are that good, than learn the new skills adjust adapt.... seems like u juz afraid to that u going to lose to a scrub.. man.. get real. Life is all about changes, if u cant deal with it go hide in the basement.
Right, my security blanket... I play almost strictly melee, they're making melee more effective - I'm complaining because I don't want it to be too easy. If that's me grasping at a security blanket, then fair enough... forum is full of people like you, which is disturbing considering there isn't that many people in the first place.
Orolt Lifebring
11-09-2009, 06:18 PM
You were terrible before you got high magic. :)
You constantly miss with melee in your videos so I guess your opinion doesnt really count, does it? Also about making melee more 'realistic' - how about removing magic? Now that would be realistic.
Any of you who thinks melee doesnt need skill challenge Aesteria and Typhyn for a melee only duel. Nobody knows Typhyn because hes a nobody but he is surely one of the best melee players on the game along with Aesteria.
Hey, matter tell me what high magic i use in my videos??? OH NOES HE'S USING SACRED MISSILE.
I was terrible before i stopped being terrible. Cos i hadn't played an mmo in ages when i started playing darkfall, and as i've told haeso 100 times i was very very bad till i started to get the feel.
Back when having over 50 in an elemental magic was rare, i raped multiple guys with 100 elementals using my super 50 sharpshooter and 65 polearm skill i had back then. The reason there's no video of it is that i didn't have fraps working then.
And i miss most of my hits??? Would you mind looking at my vid, telling me how many melee shots i hit and how many my opponents get?? Ah, that's what i thought.
Cailian
11-09-2009, 06:21 PM
Dont you guys see these are all just examples? I'm quite sure it wont be just "norishment bonus" for humans for example.
AV might dislike deadlines and shit, they cant be stupid and I'm quite sure they wont mess up.
See? I'm being optimistic.
if they up the passive running speed of wolfman, this game fails
kingkongbanana
11-09-2009, 06:22 PM
Sounds awesome especially dubblejump. UT2004 anyone?
-fionn-
11-09-2009, 06:22 PM
Double tap jumping won't eliminate the need to evade in other ways at all if they implement it properly. It simply means you will leap in a direction when you double tap one of the directional keys and hopefully you then have a short cooldown so you can't spam it. It just adds another element to dodging attacks which will add more diversity to combat.
Skills like rage are aimed at the people who want to be able to go it in melee in heavy armor. Right now if you wear heavy armor and try healing yourself it takes a long time to cast and you fail quite often. If you have a non magic based skill that makes you tougher in melee and heals you up a bit then it makes heavy armor more viable aswell as a replacement for the lost buffs in elemental magic. I prefer melee and archery but at the moment I would rather wear a mix of bone and scale with a fast casting staff so I can heal myself effectively. If I stick on as much as a plate chest the amount of fizzles I get when I heal isn't worth the extra protection I get.
I know you can put enchants on your staff to increase cast time and you can put enchants to reduce emcumbrance on your armor pieces but this shouldn't really be neccessity for someone who doesn't want to use magic as their main offensive. Would anyone really give up all of their elemental spells and buffs if they weren't offered alternative skills in melee or archery? Maybe we should see what the have put together in full and test it out before we shoot it down.
50 Cent
11-09-2009, 06:24 PM
Racial abilities are just stupid. I'm bound to my race and it shouldn't be altered post release. I will never reroll in this game and if this is some idiot way of milking money WOW-style with a coming racial change feature then I'll just give you the finger. Be careful with those kind of changes, they can most certainly make dedicated players quit the game.
Please forget any plans of racial abilities. Even if they might be minor effects they will still affect the game in a bad way, what's the point?
Everything I've read about the expansion besides racial talents have been great though, so I have high hopes for DF again and enjoying the catch-up grind atm.
Blaren RH - Supreme General of Robin Hood
www.robin-hood.se - We will defend good!
Cry about it.
We were promised racial abilities and we are finally getting them, if you picked your char over again just because it's small you deserve to get fucked over.
Dririan Korr
11-09-2009, 06:24 PM
DID I JUST READ FOUR LEGGED RUNNING?
No, no you didn't.
Sayton
11-09-2009, 06:24 PM
"Rage", shield breaks, more diversity. Awesome!
JakobDF
11-09-2009, 06:24 PM
DID I JUST READ FOUR LEGGED RUNNING?
OMG this is the most amazing expansion ever! These skills are so intensely awesome I can't wait.
I understand this was promised already and should have been in a long time ago, but playing the game for so long in the certain style, this is going to change everything! Everyone is going to be more diverse and I am imagining so many different battles than just Spell casting sessions.
Many folks are reading too much. Don't put words into the original post, or you're setting yourself up for disappointment. He merely said that wolves were "swifter" and mentions nothing about four legged running. This could just as easily mean that wolves will get 30% speed added to sprint.
Ktorr
11-09-2009, 06:25 PM
Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
I wonder if MOBs are gonna get some of these skills, some already have Power Attack and Knockback.
As you all know, a common tactic when fighting some mobs is for one player to agro the MOB, then turtle up, while his mates drop the MOB with a rain of arrows to the back.
If MOBs can disable a player's blocking skill, this could could change more than just PvP.
And It's possible that Double Tap Jumping could be intended for evading, not arrows, but Spell Splash Damage and AOEs. Just a guess.
Orolt Lifebring
11-09-2009, 06:26 PM
Btw aesteria, notice how i haven't yet insulted you once, cos i don't need to. You have to insult cos you have no arguments left and because you don't understand insulting doesn't make you look better at all. Insulting me won't make your ideas better.
[LoD] EE
11-09-2009, 06:26 PM
DID I JUST READ FOUR LEGGED RUNNING?
OMG this is the most amazing expansion ever! These skills are so intensely awesome I can't wait.
I understand this was promised already and should have been in a long time ago, but playing the game for so long in the certain style, this is going to change everything! Everyone is going to be more diverse and I am imagining so many different battles than just Spell casting sessions.
How is everyone going to be more diverse? Everyone can have everything, that is not diversity, that is Xerox.
TheAravan
11-09-2009, 06:26 PM
If this interrupts spell casting, that's ridiculous... well, interrupting via a blow is one thing, but via a bow shot? ridiculous. If this just breaks parry turtles, then awesome on both counts.
Rest of the post seems good.
UO implemented this very well. If a mage was hit during a cast, there was a chance the spell failed, not 100%, but a chance. I see nothing wrong with this being brought into DF IF they do, even if it does happen with a bow. Being hit with a bow is a blow is it not? And if there is an archer and mage fighting, shouldn't the archer have a chance at disrupting as well?
The only issue with bows interrupting is the "mage killer" skill. I do see there being a problem if archers do alot more damage AND get to interrupt. There really would need to be a balance there some how.
But only IF it happens will we be able to test it out, and hopefully if there is a balancing issue, it's fixed if brought to their attention.
50 Cent
11-09-2009, 06:27 PM
STATS? how is it fair im running around with 375 hps on my EU char, yet a char with just as high skills on NA is running around with 250hps, i think that should be fixed.
They do need to fix stats, especially since most people with high hp have it by just doing melee macros for weeks upon weeks, so if AV want to stop people from macroing to catch up/get an advantage, they need to change it.
Orolt Lifebring
11-09-2009, 06:27 PM
EE;3848789']How is everyone going to be more diverse? Everyone can have everything, that is not diversity, that is Xerox.
Having everything != Using everything.
People are gonna be able to have everything. People are not gonna be able to use everything.
I find it perfect.
kingkongbanana
11-09-2009, 06:27 PM
This could just as easily mean that wolves will get 30% speed added to sprint.
If they do that I will give them the finger and never look back. Dont fuck with the basespeed. Dont slow it down, dont speed some races up, dont add momentum just dont fuck with it.
Caaahl
11-09-2009, 06:28 PM
I’m betting Mahirim will get a speed bonus rather than four legged running. Still, looking forward to checking out the expansion.
Think so too. Dont get to hyped by your own interpretations, guys.
Sayton
11-09-2009, 06:30 PM
EE;3848789']How is everyone going to be more diverse? Everyone can have everything, that is not diversity, that is Xerox.
I think the point is that they're adding more stuff where you have to make a choice. Like mage killer, this double tap thing and whatever the other "specialties" are. You can chose to bring heavy armour + 2h and bow and use rage and mage killer, or go with bone armour and use magic, etc.
nacitar sevaht
11-09-2009, 06:33 PM
UO implemented this very well. If a mage was hit during a cast, there was a chance the spell failed, not 100%, but a chance. I see nothing wrong with this being brought into DF IF they do, even if it does happen with a bow. Being hit with a bow is a blow is it not? And if there is an archer and mage fighting, shouldn't the archer have a chance at disrupting as well?
The only issue with bows interrupting is the "mage killer" skill. I do see there being a problem if archers do alot more damage AND get to interrupt. There really would need to be a balance there some how.
But only IF it happens will we be able to test it out, and hopefully if there is a balancing issue, it's fixed if brought to their attention.
I fizzle more when naked than most people do with 15 encumbrance because the developers thought it was a great idea to remove some of the skill in the game and induce more random number generating garbage. I don't need interrupts.
But yeah, archery's getting mage killer, jump shot... and heavy armors are being buffed... and magic is being nerfed a bit (though, it wont effect me... I fight with R50 nukes not the R90 football field sized nukes).... you don't need to interrupt magic too.
50 Cent
11-09-2009, 06:33 PM
I still think magic is overpowered unless they just nerf it's overall damage, how is it fair that a surging volcano can do up to a 100 damage and is so big that it can not be missed?
evoke
11-09-2009, 06:33 PM
Aw, you're glad they're making the game easier for you? Sounds like the typical Darkfall player. Way to go AV, keep punishing the people that you aimed this game at - I can't wait until you add tab targetting for archery because the majority found it too difficult to aim.
Easier for me? Way to build a fucking strawman in your first sentence.
I've always thought it was too easy to do dmg people in this game versus how hard it is to dodge that damage. Hitting people with arrows and especially high magic has always been easy as shit (I don't care how good you think you are)
I've wanted them to make strafing faster to make it easier to dodge, but it seems they don't want that for some reason so now they're adding this double-tap strafe-jump shit instead, better than nothing I guess.
Making it easier to dodge will make it require more skill to hit people.
Saami
11-09-2009, 06:36 PM
Fuckin' EPIC!
Can't wait for the sight advantage Mirdain is going to get, huge advantage in field battles for planning ambushes or seeing some ganker that potentially could gank you before he even sees you :)
May as well. You know a PK probably has radar running anyway, so something in game to defeat or at least mitigate *advantages* of hackers is greatly welcome.
("Skill" shouldnt be whoever downloaded the latest and last cheat is the more "leet skillz".)
mightyme
11-09-2009, 06:36 PM
mahirim wont get 4 legged running, they can probably use this dodge skill twice as often or something.
Akatsuki#1
11-09-2009, 06:37 PM
EE;3848789']How is everyone going to be more diverse? Everyone can have everything, that is not diversity, that is Xerox.
I'm assuming that to take rage and the melee abilities, you have to give up magic via mage killer. The skills seem to allude to this at least, with the ability to stop blocking for an amount of time etc due to the lack of counter mage killers would of had before.
It actually seems well planned out in a way, I just hope they haven't ruined the game with such drastic changes.
thedrumchannell
11-09-2009, 06:38 PM
Aw, you're glad they're making the game easier for you? Sounds like the typical Darkfall player. Way to go AV, keep punishing the people that you aimed this game at - I can't wait until you add tab targetting for archery because the majority found it too difficult to aim.
Jeez, you such a troll!
Banok
11-09-2009, 06:40 PM
DID I JUST READ FOUR LEGGED RUNNING?
sounds different to me.
nacitar sevaht
11-09-2009, 06:42 PM
Jeez, you such a troll!
He's making constructive arguments. Just because you don't agree with his opinion doesn't make him a troll. In fact, most of you have been trolling him for pages and pages of this thread already. He may respond more aggressively than others to your trollings, perhaps even through insults, but that doesn't change that he's simply expressing his opinions.
You guys are the trolls here.
Reddog
11-09-2009, 06:43 PM
Jeez, you such a troll!
I wouldn't say he's a troll. Slightly emphatic in his arguments perhaps.
Saami
11-09-2009, 06:43 PM
Mmmm, not sure about how some of these skills are gonna pan out.
Spotter looks like lame shit, anyone agree? This isnt WoW we arent hunters with track humanoids. Fuck that.
And omg, race change much????
this is a response to radar hackers. Now they won't be auto advantaged by downloading a hack; they might have non hackers actually find their butts. Of course, they'll just start their warp hack and run away, or back stick, or aimbot -- those are the ones we know about from forum talk anyway. If they could find a way to screw up those as well, or at least remove the advantages a cheater has (what better way to announce you're lame than "I'm so bad I need to *cheat* to have a chance to win") -- well, THAT would be the patch everyone ELSE was waiting for...
Orolt Lifebring
11-09-2009, 06:43 PM
I fizzle more when naked than most people do with 15 encumbrance because the developers thought it was a great idea to remove some of the skill in the game and induce more random number generating garbage. I don't need interrupts.
Yes the game hates you.
I still think magic is overpowered unless they just nerf it's overall damage, how is it fair that a surging volcano can do up to a 100 damage and is so big that it can not be missed?
I don't think volcano can do that much damage... might be wrong though.
It actually seems well planned out in a way, I just hope they haven't ruined the game with such drastic changes.
Wow, why so much bitching then??? Man, i agree it CAN be fucked up if they don't do it right. But, let's assume they're doing it right till we see they're not, ok???
DwellerBelow
11-09-2009, 06:44 PM
I'd bet that whatever it is it's a usable skill of some sort.
Something short and temporary. Otherwise it'd be unbalanced in a kiting aspect.
If it's 4 legged running then there's plenty of ways to balance it out. Such as stopping upon damage inflicted along with a "progress bar" similar to that of despawning a mount perhaps.
There is nothing more unbalanced than having the largest hit box in the game.
The only reason hit box does not matter is because of AOE magic, and most players recognize the need for some kind of AOE nerf.
They mentioned *passive* skills, not active skills, so I don't expect 4LR just yet, thou as you note, it's easy to balance. However, stopping 4LR on damage is just lame, you don't get knocked off your mount just cuz someone AOE nukes you. Also, you don't have to pack up your mount, you can leap off and leave it behind. IMHO the most likely balance for 4LR will be a Steedgrass requirement, so that 4LR does not become a 'free mount'. But, ya, it's easy to balance 4LR in dozens of ways.
The best way to balance the giant hit box is to grant a faster run speed, which would make Wolves the best offensive melee users, with Orks being the best defensive melee race.
Humans and Dorfs need love too, thou, hope the Dorfs get more than just a crafting buff.
Orolt Lifebring
11-09-2009, 06:44 PM
He's making constructive arguments. Just because you don't agree with his opinion doesn't make him a troll. In fact, most of you have been trolling him for pages and pages of this thread already. He may respond more aggressively than others to your trollings, perhaps even through insults, but that doesn't change that he's simply expressing his opinions.
You guys are the trolls here.
I am the troll cos i try to express my arguments without using insults whereas he does it using insults and he's not a troll???
I think you should have a doctor look into that...
kingkongbanana
11-09-2009, 06:44 PM
I'm assuming that to take rage and the melee abilities, you have to give up magic via mage killer. The skills seem to allude to this at least, with the ability to stop blocking for an amount of time etc due to the lack of counter mage killers would of had before.
It actually seems well planned out in a way, I just hope they haven't ruined the game with such drastic changes.
Have some faith mate. It wont be pure FPS and they never intended it too. Now you will have to use more teamwork and rely on eachothers abilities. This could get really gay ofcourse but tbh it cant get much worse then it is now.
They might actually make this right for once and if they do this game will be insanely good.
DwellerBelow
11-09-2009, 06:46 PM
It says "interrupt an enemy AND disable ..."
Interrupting an enemy can mean more than just interrupting parry, and then disabling it.
They likely mean, interrupt parry and disable parry for X seconds, but it is actually written as interrupt THE ENEMY and disable parry... so it could mean more.
They're greek, so, it's likely that they don't say what they mean.
Try translating the Holy Bible sometime, it does not say what they say it says....
Reddog
11-09-2009, 06:48 PM
"Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances."
Am I the only one here who equates this statement to the ability of acquiring a "mouse over" at longer distances rather than some form of effing track? Track would be horrible.
Just as any form of passive increase to Mahirim "Sprint" speed would be a horrible idea.
Sarphus
11-09-2009, 06:48 PM
It's cool that you're adding new skills and racial traits.
Just looking at the ones you've mentioned so far, I'm seriously concerned that mages will be seriously underpowered.
GCD is a pretty substantial nerf for magic.
On top of that you're adding mage slayer, special quick dodge moves (which seriously screws use of bolts and debuffs) and special defensive skills that could potentially make melee an I win button.
I just hope they know what they're doing with restrictions on these abilities. I could see these abilities being added in a balanced way. It's a lot easier for me to see a number of ways they could be horribly unbalanced.
If I good mage can't kill a guy because he bought a bunch of ridiculous "mage can't kill me" skills; that's a problem.
This is going to be interesting to say the least on how all this changes the game. I can't wait for this expansion!
melipone
11-09-2009, 06:51 PM
Great update! That much stuff it makes me wish they had a test server so we can help em balance and bug hunt before it goes live. Lots of elements too this expansion, so I hope it gets monitored closely post release and balanced if needed
Wouldn't read too much into it btw. Personally tho I think the Mahirim speed boost is just like a stance in Guild Wars, were you run faster for 5 secs or so but can't do anything during it..could even have an animation that looks like they're running on all 4's . I'm Alfar but don't really like magery as it is in DF so hopefully will just get a nice buff to my heals and conversion spells
DwellerBelow
11-09-2009, 06:51 PM
If Mahirim get a general speed buff, everybody that isn't mahirim can just quit. Seriously, a general speed buff would be simply ridiculous.
Wait, more or less ridiculous than having the largest hit box?!?
kingkongbanana
11-09-2009, 06:55 PM
Wait, more or less ridiculous than having the largest hit box?!?
Less. Their hitbox isnt accurate.
A passive speedbonus for one race would rape the game beyond recognition. This is the only thing that worries me.
kingkongbanana
11-09-2009, 06:55 PM
More. Their hitbox isnt accurate.
A passive speedbonus for one race would rape the game beyond recognition. This is the only thing that worries me.
Fixed myself
Reddog
11-09-2009, 06:56 PM
Having the largest hit box wouldn't detract from the fact that an inherent speed bonus over every other race would make Mahirim over powered in the fact they could kite every other race.
Unless it cut off their ability to use mounts. Or the speed bonus is extremely negligible. If it's passive the only way I could see it as not being OP would be for the effect to have an impact on "Run" speed but NOT sprint speed.
Every character should have equal max speed capability.
Akatsuki#1
11-09-2009, 06:56 PM
Less. Their hitbox isnt accurate.
A passive speedbonus for one race would rape the game beyond recognition. This is the only thing that worries me.
lol mahirim largest hitbox(bugged beyond belief) moving faster than everybody else sounds good to this guy?
thedrumchannell
11-09-2009, 06:58 PM
I guess the speed boost could require a larger usage of stamina.
Walking Target
11-09-2009, 06:58 PM
Lots of people are getting their panties in a twist before they even know how everything is going to function. Can we stop assuming and wait until we have a chance to test the new features before we flip out and threaten to quit the game? The information we have is vague and incomplete at best.
DwellerBelow
11-09-2009, 06:59 PM
He does mention that the first tier of racial abilities will be “passive”, so it’s most likely an overall run speed bonus or something similar. I’d love for them to finally put four-legged-running in. Maybe they will down the road since this is the “first tier” of the racial skills. I just don't think anyone should get too excited yet.
You are far too wise, and far too calm, for forumfall.
:P
samureyed
11-09-2009, 06:59 PM
Sounds interesting, and im assuming there is a lot more in this expansion than any of us actually realize. I'm looking forward to the entire expansion specs as well as the actual release date.
LOL @ all the people fighting on this thread.
Sarphus
11-09-2009, 07:00 PM
Right, my security blanket... I play almost strictly melee, they're making melee more effective - I'm complaining because I don't want it to be too easy. If that's me grasping at a security blanket, then fair enough... forum is full of people like you, which is disturbing considering there isn't that many people in the first place.
I share your concern. Melee is very powerful right now. I think most of the ppl that think it is underpowered are only using melee. Melee isn't supposed to be all you use. The game is designed to allow people to do a mix of whatever works for them ,but if all that you need is to click n' stick; that's a bad system.
If you can hit a few buttons and be immune to mages while dishing out bonus dmg to them; that's a bad thing.
I think the special abilities shouldn't be able to stack with each other. In other words, they should be implemented with a GCD. If someone can bounce themself all over the place so a good mage can't hit them with a bolt while charging with resists to the point where a high end mage can't kill them; we have a broken system.
Also, I think none of these abilities should be useable while mounted.
DwellerBelow
11-09-2009, 07:02 PM
The thing is, everybody moves fast enough - if one race moves faster than everybody else then they'll rape in melee. I'm trying to imagine a good melee player with melee haste + increased movement speed...
The thing is, wolf hit box is GIGANTIC...
Mahirim are supposed to rape in melee, that's why we catch arrows.
It's balanced.
Sarphus
11-09-2009, 07:02 PM
Having the largest hit box wouldn't detract from the fact that an inherent speed bonus over every other race would make Mahirim over powered in the fact they could kite every other race.
Unless it cut off their ability to use mounts. Or the speed bonus is extremely negligible. If it's passive the only way I could see it as not being OP would be for the effect to have an impact on "Run" speed but NOT sprint speed.
Every character should have equal max speed capability.
You appear to be unaware of the bug with the mahirim hitbox. I'm not going to say more, because I don't want people exploiting it. It's TOTALLY broken, but hopefully it'll be fixed along with the patch.
kingkongbanana
11-09-2009, 07:04 PM
Every character should have equal max speed capability.
Agreed
lol mahirim largest hitbox(bugged beyond belief) moving faster than everybody else sounds good to this guy?
I fixed myself. If mahirims maxspeed is faster then everyone elses I would probably not only quit but try to instigate war against greece for that retardation. They could make runspeed slightly faster or maybe make sprint take a little less stamina for mahirims, that could work without destroying everything.
Im just going to assume that AV isn't going to fuck with maxspeed. It would probably be the worst balancing fault in history of MMOs.
Milo Hobgoblin
11-09-2009, 07:05 PM
UO implemented this very well. If a mage was hit during a cast, there was a chance the spell failed, not 100%, but a chance. I see nothing wrong with this being brought into DF IF they do, even if it does happen with a bow. Being hit with a bow is a blow is it not? And if there is an archer and mage fighting, shouldn't the archer have a chance at disrupting as well?
The only issue with bows interrupting is the "mage killer" skill. I do see there being a problem if archers do alot more damage AND get to interrupt. There really would need to be a balance there some how.
But only IF it happens will we be able to test it out, and hopefully if there is a balancing issue, it's fixed if brought to their attention.
Ya.. it would be nice to see this in DF.. with the overall school having a skill that reduced this chance.. like a "concentration" skill you could buy at 25 for each school that reduced your chances of getting interuppted..
as it stands now.. there is no way to interupt a cast (to my knowledge anyways).. considering the insane DPS of magic it would be nce to see something to balance that out.
(and Im sorry but spell reg cost isnt "balance")
Akatsuki#1
11-09-2009, 07:06 PM
Agreed
I fixed myself. If mahirims maxspeed is faster then everyone elses I would probably not only quit but try to instigate war against greece for that retardation. They could make runspeed slightly faster or maybe make sprint take a little less stamina for mahirims, that could work without destroying everything.
Im just going to assume that AV isn't going to fuck with maxspeed. It would probably be the worst balancing fault in history of MMOs.
I know what u meant I was agreeing with you. Probably quoted the wrong guy, how can somebody think Mahirim have the biggest hitbox, thus deserving to move faster...
DwellerBelow
11-09-2009, 07:06 PM
that would be stupid they should make 4LR take time to go into and only really be good for travel and take out our ability to make pigs imo, if they did a passive speed boost it would be more OP than if they just gave us a way to travel without mounts.
Please address the size of Mahirim hit box before you cry OP.
Seriously, this has gotten lame, you folks need to get real about the whole of the gameplay before you cry about OP abilities.
Badru
11-09-2009, 07:08 PM
If its anything else than 4LR it sucks.
nacitar sevaht
11-09-2009, 07:08 PM
Try translating the Holy Bible sometime, it does not say what they say it says....
Absolutely correct.
I know what u meant I was agreeing with you. Probably quoted the wrong guy, how can somebody think Mahirim have the biggest hitbox, thus deserving to move faster...
It wouldnt be impossible to balance out faster run speed. It would really depend on how much faster it is, and what every other race gets. If Mahrims run 10% faster and Alfars do 20% more damage with magic...I'd still go alfar. What if Elves get 30% dmg bonus to bows....I don't think people would complain about the Mahrim run speed then. I don't know how anyone can complain about this patch without actually testing the details.
This reminds of the magic QQ at release. Everyone was talking about how horrible magic was before anyone even had fireball. ARCHERY OP! MELEE USELESS! MAGIC EVEN MORE USELESS! At the end of the game, it was totally opposite. Magic is most useful, melee is 2nd best, and archery is a distant third.
Sarphus
11-09-2009, 07:10 PM
I fizzle more when naked than most people do with 15 encumbrance because the developers thought it was a great idea to remove some of the skill in the game and induce more random number generating garbage. I don't need interrupts.
But yeah, archery's getting mage killer, jump shot... and heavy armors are being buffed... and magic is being nerfed a bit (though, it wont effect me... I fight with R50 nukes not the R90 football field sized nukes).... you don't need to interrupt magic too.
yeah, I think they need to make interrupt work better on some spells than others.
It should be difficult to interrupt a bolt, because it's harder to land a bolt than it is to land an arrow or melee blow.
Sarphus
11-09-2009, 07:11 PM
It wouldnt be impossible to balance out faster run speed. It would really depend on how much faster it is, and what every other race gets. If Mahrims run 10% faster and Alfars do 20% more damage with magic...I'd still go alfar. What if Elves get 30% dmg bonus to bows....I don't think people would complain about the Mahrim run speed then. I don't know how anyone can complain about this patch without actually testing the details.
As long as faster run speed consumes stamina faster it could be fine.
Maybe they could have a normal run speed and a "double tap" run speed. The double tap would be afterburners, but would consume stamina really quickly and disable spell casting while in that mode (no mana to stam)
Yakamoz
11-09-2009, 07:11 PM
I have to say Aventurine just sold it to me. I am definitely going back to DF, they actually listen to our suggestions: first PvE fix, making grind more bearable and now double tap dodge and support to variety of play styles. Hopefully the changes won't be a half baked product.
Now we need a bit more player driven content like expanded village system ( with claimable mines, farms, wood yards etc. in the wilderness ) and more dynamic economy ( player run caravans trading goods between cities, local banking ) and DF will be the place to stay.
I have to admit that I was one of the most vocal people about those changes so if you feel hardcore enough to hate them you are free to throw a stone at me first. Then you can continue living in your fantasy world of e-peen and self claimed pvp titles of the century.
It's really saddening to see that I can't make valid points without this community calling me a troll. It's a real shame that so few truly understand how the combat in this game works.
You don't make valid points, you just cry because you are afraid of unknown and losing your e-peen prize. Like for a hardcore player - you claim to be - you whine more then an old woman. Right now we can only speculate, let's wait and see all new skills and mechanics changes in action. I will let myself to speculate as well.
Double tap dodge will work most likely around direction keys, that's not a skill which will make you automatically avoid incoming damage.
Right now you sprint in wild direction trying to fool your enemy and bait him. You have to time your actions and manage well your stamina, health and mana.
Double tap dodge will work the same way you still will have to time it and look out for your stamina ( it will probably eat stamina or less likely be on a cooldown ). I doubt it will let you to escape further away then one length of polearms reach.
DT dodge will add more much needed player skill based options to melee and make it feel more natural then it is now. Who knows maybe melee will start to look like melee after all ?
Kasmos
11-09-2009, 07:12 PM
To be a viable melee player, you need good movement and good HSM bar management - that's the beauty of this game. I honestly can't believe what some guy said earlier in this thread, I had to put it in my signature.
It's really saddening to see that I can't make valid points without this community calling me a troll. It's a real shame that so few truly understand how the combat in this game works.
What's a real shame is that you think the combat in this game right now does not need major changes.
Face it, melee combat is a joke. I'm sorry, but adding in specializations to allow for side stepping or this "rage" ability (to name just a few that they mentioned), is NOT making this game carebear at all. What it's doing is making melee combat not so fucking boring and repetitive.
And you sat there complaining, "Wahhh, I need to cast spells and mana to stam, etc. etc and I can't now? WTF???"
Sure you can, just don't get the rage SPECIALIZATION. Is it that fucking hard to comprehend?
stingerII
11-09-2009, 07:15 PM
This thread sounds awesome!! I am particularly looking forward to the double-tap dodge.
If this interrupts spell casting, that's ridiculous... well, interrupting via a blow is one thing, but via a bow shot? ridiculous. If this just breaks parry turtles, then awesome on both counts.
rubbish! If it breaks spells its awesome for both!
It will obviously cd so it cant be cast repeatedly to keep u from casting even one spell, PLUS he's got to actually hit a sprinting, zigzaging target first neway
Yakamoz
11-09-2009, 07:15 PM
And you sat there complaining, "Wahhh, I need to cast spells and mana to stam, etc. etc and I can't now? WTF???"
Sure you can, just don't get the rage SPECIALIZATION. Is it that fucking hard to comprehend?
We still don't know how much mana that skill will eat, second nothing will stop you from getting some mana back and continue the HSM management AFTER using RAGE skill to close the gap between you and a caster.
thedrumchannell
11-09-2009, 07:16 PM
I have to say Aventurine just sold it to me. I am definitely going back to DF,
Welcome home brother! :)
What's a real shame is that you think the combat in this game right now does not need major changes.
Face it, melee combat is a joke. I'm sorry, but adding in specializations to allow for side stepping or this "rage" ability (to name just a few that they mentioned), is NOT making this game carebear at all. What it's doing is making melee combat not so fucking boring and repetitive.
And you sat there complaining, "Wahhh, I need to cast spells and mana to stam, etc. etc and I can't now? WTF???"
Sure you can, just don't get the rage SPECIALIZATION. Is it that fucking hard to comprehend?
Actually, melee combat is almost as important as magic in small scale fights. Watch Helba or any of the best meleers shread magic users. Just because you don't know how to use it doesnt mean its useless. Rage specialization as I envision it is to help noobs who don't care ot figure out HSM management and keeping good distance from your opponent. Just something to give the casual melee players a chance. Go fight any of the best Bloods, they will kill you and 50% of the damage will be done in melee or be the result of you running like a chicken cuz they pulled their 2h wep out.
ReddogTN
11-09-2009, 07:17 PM
Personally, I think these notes are alot better than last. Add more game play to even the field a little more. I dont seem it making one field better than other. I wonder about the sheild thing thow. if you mess them up ever shot, Then be no sesne in using sheilds. But its one hit cool down than another hit. That would keep it even I think. I personally think that looks more promissing than before. I really hop they can fix the ships as well make it more wourht while to use them. Love to see epic ship fights! Good they give updates, Instead of keeping us in the dark. And everone needs to chill on the whining. You dont even know how they have t set up yet shit. Give it a chance stop QQ about everthing. :rolleyes:
splixx
11-09-2009, 07:18 PM
Ahh I luv the smell of QQ in the morning. GJ AV!
Thraiax
11-09-2009, 07:19 PM
By the way, four legged running anyone???
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)
DwellerBelow
11-09-2009, 07:19 PM
*boner*
I am so glad I stuck with this game (even though it's never really disappointed me that bad besides the magic imbalance issues lately). This games about to start turning even more amazing. Double-tap side dashes alone are something that's going to really change things in this game, plus double jumping is something I never really considered to put in here, but it'll add a nice verticle aspect of the combat maneuvering to put into consideration.
Don't know about you guys but im godamn excited about this patch way more than I was before I read this post.
I gotta make some phone calls...
Double jump is wierd, I want Super Mario Brothers jumping, where the amount of time you hold the jump button determines the length and height of the jump.
Short tap for a hop, press and hold for an all out leap.
kingkongbanana
11-09-2009, 07:20 PM
It wouldnt be impossible to balance out faster run speed. It would really depend on how much faster it is, and what every other race gets. If Mahrims run 10% faster and Alfars do 20% more damage with magic...I'd still go alfar. What if Elves get 30% dmg bonus to bows....I don't think people would complain about the Mahrim run speed then. I don't know how anyone can complain about this patch without actually testing the details.
This reminds of the magic QQ at release. Everyone was talking about how horrible magic was before anyone even had fireball. ARCHERY OP! MELEE USELESS! MAGIC EVEN MORE USELESS! At the end of the game, it was totally opposite. Magic is most useful, melee is 2nd best, and archery is a distant third.
Yes they would have to introduce insanely OP abilities to balance faster maxspeed. And then race would be too much of an issue which it shouldnt be. So the game would be destroyed just as we said.
thedrumchannell
11-09-2009, 07:21 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)
Thank you for the clarification. :)
DwellerBelow
11-09-2009, 07:22 PM
It wouldnt be impossible to balance out faster run speed. It would really depend on how much faster it is, and what every other race gets. If Mahrims run 10% faster and Alfars do 20% more damage with magic...I'd still go alfar. What if Elves get 30% dmg bonus to bows....I don't think people would complain about the Mahrim run speed then. I don't know how anyone can complain about this patch without actually testing the details.
This reminds of the magic QQ at release. Everyone was talking about how horrible magic was before anyone even had fireball. ARCHERY OP! MELEE USELESS! MAGIC EVEN MORE USELESS! At the end of the game, it was totally opposite. Magic is most useful, melee is 2nd best, and archery is a distant third.
There is a run and sprint speed difference between Run 1 and Run 100, it's *very* slight and you will only notice on a long distance side by side run.
Yakamoz
11-09-2009, 07:22 PM
Welcome home brother! :)
Yes, DF starts to feel like home. Hopefully Aventurine will make it with the player base and will continue adding game content which will make DF what I hoped it would be: a new, exacting trend in MMORPG genre.
kingkongbanana
11-09-2009, 07:23 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)
Then please say if you are doing something with maxspeed so I can quit right now.
nacitar sevaht
11-09-2009, 07:27 PM
Then please say if you are doing something with maxspeed so I can quit right now.
This.
DwellerBelow
11-09-2009, 07:32 PM
I want to change my race.
Just wait till they are done, the final racial balance is to add some way to change race.
Corpsepoker
11-09-2009, 07:32 PM
Well obviously, we are going to be able to run faster, so i guess, quit.
ReddogTN
11-09-2009, 07:33 PM
Well I will agree with the speed, If and only it give a long period boost. If a short boost then 20 to 30 secong cooldown, I dont see know problem with it. By that meaning runing not swinging. temporary Boost to get to place or away from some where faster. If it affects the way they mellee. Than that would be fail real fast. Then you going to have either ever one going Marhim, Or Rage quit. My thought it will be both. But Like a said temporary Boost would be fine as long is has a decent cool down and not able to swing or cast. Make it harder to catch the fucker, But each should have it on advantage, as well as Disadvantage
DwellerBelow
11-09-2009, 07:33 PM
I'm a troll because I don't join the masses and rejoice that the gameplay is being made easier and more about spamming in-game skills than actually manually dodging attacks and aiming ? Please son.
You are a troll, because you use phrases like 'Please son'.
Marlen
11-09-2009, 07:34 PM
WTB Race change plz? ^ ^
nacitar sevaht
11-09-2009, 07:35 PM
You are a troll, because you use phrases like 'Please son'.
There's a story about a pot and a kettle that you may find intriguing.
Keaven Holiday
11-09-2009, 07:35 PM
WTB Race change?
Shut up with that shit.
Can't we be grateful that they're actually Developing the game.
chokke
11-09-2009, 07:37 PM
Pretty sick how you can add racials now and by doing so, FUCK people over so hard..
If you want to have racials in your game, fucking put them in from start and NEVER change them...
Apart from that Im really looking forward to this
Read lore and see what is implied for the different races.
curious how many months we will have to spend to get those new cool skills.
Yikez
11-09-2009, 07:42 PM
This all sounds very nice. I am looking forward to the expansion :)
Will give the game some more depth..
Kasmos
11-09-2009, 07:43 PM
A passive speedbonus for one race would rape the game beyond recognition. This is the only thing that worries me.
Adding a passive speed bonus to RUNNING and not SPRINTING would be fine in my opinion. It allows them to move slightly faster without using any stamina, but sprint speed would be the same.
Milar
11-09-2009, 07:43 PM
Wohaa!
damn nice info.
so looking forward to this expansion.
Yes they would have to introduce insanely OP abilities to balance faster maxspeed. And then race would be too much of an issue which it shouldnt be. So the game would be destroyed just as we said.
I obviously exaggerated for emphasis. Divide all the numbers by 5 or 10 and it would be more or less balanced no?
ninogan
11-09-2009, 07:45 PM
Music to my ears.
Corpsepoker
11-09-2009, 07:46 PM
WTB Race change plz? ^ ^
I don't think race changes should be aloud at all.
It's bad for the people who actually stuck with their races from the start, the ones that actually read up on their race and had a good idea what things were gonna be like later on.
Race changing just encourages everyone to go cookie cutter and change to the race everyone else wants to be cause of various reasons.
I'm a wolf, if they let me run faster great, but if they aloud race changing, then I would sure enough change to an orc, cause everyone will flock to mahirim being in the mini-maxer mindset. Among other reasons.
csprance
11-09-2009, 07:50 PM
Well obviously, we are going to be able to run faster, so i guess, quit.
Kick ass one less fucking idiot.
Emolas
11-09-2009, 07:50 PM
I will have elf-eyes. I am satisfied.
Kasmos
11-09-2009, 07:51 PM
Actually, melee combat is almost as important as magic in small scale fights. Watch Helba or any of the best meleers shread magic users. Just because you don't know how to use it doesnt mean its useless. Rage specialization as I envision it is to help noobs who don't care ot figure out HSM management and keeping good distance from your opponent. Just something to give the casual melee players a chance. Go fight any of the best Bloods, they will kill you and 50% of the damage will be done in melee or be the result of you running like a chicken cuz they pulled their 2h wep out.
I never said melee combat WASN'T as important as magic. What I said is that he was complaining that this rage ability took away HIS ability to cast spells (because he was arguing the need for healing spells and stamina spells) and all I was saying was that he DOESN'T have to get it. It'll probably be used by those that want to wear the best, heaviest armor and be tanks, whereas if you want to be a magic casting melee'er (i.e. HSM management) you'll still have that option and get perks for going that route as well.
DwellerBelow
11-09-2009, 07:53 PM
Dude... you have got to be kidding me. I'm out of this thread for sure, if this is what the Darkfall community has been reduced to, then damn.
You think a good melee player will tell me they don't need mana to stamina and heals? fuck.
I never have time for that shit.
I either own them, and have no reason to heal at all (rarely), or I am getting owned, and am dead before any heal can take place. (far too common)
DwellerBelow
11-09-2009, 07:56 PM
i really hope that all these race based abilities , get zeroed if you co-exist in a arac clan otherwise they are pointless.
yes!
nacitar sevaht
11-09-2009, 07:57 PM
yes!
No!
Walking Target
11-09-2009, 08:00 PM
Mahirim hit boxes being bugged shouldn't come into the argument. They should (and very well may) get fixed. You need to balance the game without accounting for such bugs. I wont exploit hit boxes anyway. It's a crutch and if you develop your style based on exploits, then when they are fixed you are screwed. I want the hit boxes fixed, but I also want something to balance out size in ranged combat. It's ridiculous that such a large and powerful race has no advantage and only disadvantage for being so big.
Right now we are giant meat shields. If archery buffs are significant, we are even more so.
[LoD] EE
11-09-2009, 08:01 PM
Agreed
I fixed myself. If mahirims maxspeed is faster then everyone elses I would probably not only quit but try to instigate war against greece for that retardation. They could make runspeed slightly faster or maybe make sprint take a little less stamina for mahirims, that could work without destroying everything.
Im just going to assume that AV isn't going to fuck with maxspeed. It would probably be the worst balancing fault in history of MMOs.
Its obvious what they are going to do.
They are going to extend the base starting attributes to the endgame attributes like I stated in this post.
http://forums.darkfallonline.com/showthread.php?t=220193
Bloodbane
11-09-2009, 08:06 PM
Gotta love the arguments over speculation.
peertje
11-09-2009, 08:07 PM
WTB Race change?
this!
but this sounds very very good
Aristos
11-09-2009, 08:08 PM
lol, so what you're saying is - remove the need to actually effectively dodge attacks skillfully and manually and make it so all you have to do is double jump / tap D &/or A 2x to evade? Sure, that's really keeping the personal skill requirement in-game.
They made magic easy mode, they don't have to do it for the movement as well. The way players moved is probably the most skillful aspect of this game, now it's being raped.
Yeah...there really is none of that in game at the moment. Maybe if your opponent is using a one hander. But there is no 'dodging' away from a polearm. There's getting out of it's reach, that's it. And if the guy's stupid you might get a lucky duck in here and there. Double tapping obviously wouldn't be a certain evade. It would be a quicker way to get yourself out of harm's way, at (hopefully) the cost of a very slight pause in movement after the manuever. This way, you can't spam the manuever, and the other player has the option of reading you performing it and attacking where you'll be jumping, rather than where you are.
I don't see running around each other in circles mouse clicking as fast as possible as skillful. If it's tough for you, then alright.
Archery takes little skill too thanks to momentum. All the guy has to do is strafe back and forth and crouch and skill goes right out the window and all you have left is luck. You can do all the guessing you want in the world as to where he's going to strafe to next, but with no momentum, he can easily change that right on the whim.
ISVRaDa
11-09-2009, 08:10 PM
Mahirim hit boxes being bugged shouldn't come into the argument. They should (and very well may) get fixed.
This. Pls fix all hitboxes. It is a technical important problem.
-OCT-Zenith
11-09-2009, 08:12 PM
all ive got to say is the skills listed better only be the cusp of the brink of what is to come.
Aristos
11-09-2009, 08:12 PM
This. Pls fix all hitboxes. It is a technical important problem.
Agreed. At the moment alfar are the easiest race to hit, other than perhaps human/elf. Everything else seriously feels bugged. Particularly mahirim.
Kimoshu
11-09-2009, 08:17 PM
I really hope that all these race based abilities , get zeroed if you co-exist in a ARAC clan otherwise they are pointless.
Giving a bonus to racial clans of any kind would be nice, though this seems not a good way to do it though. Instead of that racial clans could have their racial bonuses increased, give a benefit to it instead of limiting everyone else.
-Andrew
Cautes
11-09-2009, 08:20 PM
...
Right now we can only speculate, let's wait and see all new skills and mechanics changes in action.
...
this
and i am very curious about it.
Unholywarrior
11-09-2009, 08:22 PM
It says "interrupt an enemy AND disable ..."
Interrupting an enemy can mean more than just interrupting parry, and then disabling it.
They likely mean, interrupt parry and disable parry for X seconds, but it is actually written as interrupt THE ENEMY and disable parry... so it could mean more.
They're greek, so, it's likely that they don't say what they mean.
disabling parry is a nerf to mele not love
they need to add jump to parry
[LoD] EE
11-09-2009, 08:27 PM
disabling parry is a nerf to mele not love
they need to add jump to parry
They need to add less jumping.
melipone
11-09-2009, 08:28 PM
Turtling has a counter..woop
Julius Khaldun
11-09-2009, 08:30 PM
Blocking Skill, reading FTW
Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.
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