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Temko Firewing
11-09-2009, 07:35 PM
WTB Race change?

if only so i can craft the 2h racial orc AXE

Mirdain Keen sight? Will that even help me in combat? Omg.

Notes:
*mirdain now have glasses

thereishope
11-09-2009, 07:35 PM
Especially with this new dodging mechanic, I would really like to see an ability to specialize in mounted combat, a bonus of some kind. Im already doing it, but if all these changes some how nerf it, its going to be really sad to see all mounted players dissapear. We've been fighting the magic zerg since the beginning give us some love!

Unholywarrior
11-09-2009, 07:50 PM
If it takes a lot of mana I'd assume that it'll also take away a lot of magical healing ability. Hopefully the healing it provides along with the resistance is comparable.

Can't wait to see specializations in the types of combat rather then everybody using everything.

they dont need to add more dps to the game we die so fast as it is. give us 3 times the hp. stop nerfing parry. why is there a trend to make it so easy to die fast in the game. we need more defence.70 in the back is just a few hits

fitzbean
11-09-2009, 07:50 PM
Agreed. At the moment alfar are the easiest race to hit, other than perhaps human/elf. Everything else seriously feels bugged. Particularly mahirim.


trying hitting any race on even a slight slope mounted

fitzbean
11-09-2009, 07:51 PM
they dont need to add more dps to the game we die so fast as it is. give us 3 times the hp. stop nerfing parry. why is there a trend to make it so easy to die fast in the game. we need more defence.70 in the back is just a few hits

Well Rage could be that mount love. Healing, magic resist.. sounds like a mounted dream.

thedrumchannell
11-09-2009, 07:53 PM
Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.

This user I quoted was referring to spell casting, the spell in question is referring to melee combat.

Dargnon
11-09-2009, 07:53 PM
Racial change will be available to already created characters i guess?

Jango1337
11-09-2009, 07:55 PM
Please address the size of Mahirim hit box before you cry OP.

Seriously, this has gotten lame, you folks need to get real about the whole of the gameplay before you cry about OP abilities.

you mean are horribly bugged hitbox? (btw every race can bug their hitboxes it's just mahirim seem to have it the worst)

thedrumchannell
11-09-2009, 07:55 PM
Racial change will be available to already created characters i guess?

No.

kingkongbanana
11-09-2009, 07:57 PM
I obviously exaggerated for emphasis. Divide all the numbers by 5 or 10 and it would be more or less balanced no?

No, since even the slightest maxspeed boost is so OP that you would have to give the other races something extremly OP aswell.

Jango1337
11-09-2009, 07:57 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)

Wow I (and probably many other) have only rolled mahirim for four legged running since launch and am still waiting that's pretty lame.

Dargnon
11-09-2009, 08:12 PM
No.

Why shouldnt it? If they start adding racial abilities now, we should be able to choose our race NOW.

blob
11-09-2009, 08:15 PM
great news, hope you have some good offansive stuff for users of 1h and shiled because they are allmost useless now. dodge skill sounds great too if implemented right whit cooldown or something whit stamina drain that it cant be used all the time in a row. And dont listen to whiners just do you thing AV.

Milo Hobgoblin
11-09-2009, 08:16 PM
I don't think race changes should be aloud at all.

It's bad for the people who actually stuck with their races from the start, the ones that actually read up on their race and had a good idea what things were gonna be like later on.

Race changing just encourages everyone to go cookie cutter and change to the race everyone else wants to be cause of various reasons.

I'm a wolf, if they let me run faster great, but if they aloud race changing, then I would sure enough change to an orc, cause everyone will flock to mahirim being in the mini-maxer mindset. Among other reasons.

Uhhh

ALL the changes they are suggesting are in line with what they said was planned even as far back as beta..

if you didnt read what they intended.. and rolled your race regardless of that. Its no ones fault but your own.

Azdul
11-09-2009, 08:23 PM
To be a viable melee player, you need good movement and good HSM bar management - that's the beauty of this game. I honestly can't believe what some guy said earlier in this thread, I had to put it in my signature.

It's much too early to complain. For someone in new heavy armor (with high ele protections) it may be a good idea to burn part of mana pool on rage, instead of letting it sit there during 30 sec of unburden cooldown.

All abilities should be situational. If some ability has only advantages in every possible situation, it won't promote diversity.

Mushukyou
11-09-2009, 08:31 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)

"Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw)."

What the hell else is "swift of paw" supposed to be?
We've been waiting months for 4LR, and you mention SOMETHING like it, but NOW you tell us that it's not 4LR?

What's wrong with you people?
It's in the description of the race when you pick it!

Alberton
11-09-2009, 08:32 PM
The most important point about this change is...


Theres 18 pages of posts here about it since last night (early tuesday morning aussie time).


Things I've been missing from old games that seem to be implemented in this expansion:
UO: bandaging - the equivalent is a skill that gives magic resist and some healing, not exactly bandaging but a good thing, melee players have always been at a disadvantage with mages being able to heal without swapping weaps, this will help
UO: interrupts - a skill also
L2|UO: boss mobs or champion spawns - waiting for more details on this one

In 5 years time people will be discussing DF in the same fond way they discuss UO.

Kasmos
11-09-2009, 08:38 PM
Why shouldnt it? If they start adding racial abilities now, we should be able to choose our race NOW.

Absolutely not.

Why not? Because wonder if they add MORE racial abilities in the future? Are you going to cry for a racial change then too?

You picked your race FOR WHATEVER REASON you picked your race. I picked mine (Mirdain/Alfar) based off of looks, their starting city locations, and what I thought their racial abilities might be based off of lore.

Sorry man, but you're just shit out of luck. If it bothers you that unbelievably much, fucking re-roll. Otherwise, stop bitching.

screw loose
11-09-2009, 08:39 PM
Double Jump, really? Don't ruin the game please.

selcycer
11-09-2009, 08:39 PM
could add prone skill?

Kasmos
11-09-2009, 08:39 PM
In 5 years time people will be discussing DF in the same fond way they discuss UO.

I really, truly hope so....

neon sheild
11-09-2009, 08:40 PM
sounds excellent!
I can't wait for this expansion!
All we need now is a ETA... ;)

Azdul
11-09-2009, 08:42 PM
Looks fun. Give me my magic buff now please :P

I've heard that after expansion alfars will glow in the dark, so poor little fellows won't get lost so easily during the night.

Badru
11-09-2009, 08:42 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)

Are you serious? We are yelling all those months to fucking add 4LR which is the number one reason most of us choose a mahirim and still the best you got for our racial ability is a lame buff that increase our speed???? fucking magefall

makkon
11-09-2009, 08:46 PM
all relol to alfar?
where is function relol to other race?

Signus
11-09-2009, 08:51 PM
Mirdain Keen sight? Will that even help me in combat? Omg.

Archery? :P

Are you serious? We are yelling all those months to fucking add 4LR which is the number one reason most of us choose a mahirim and still the best you got for our racial ability is a lame buff that increase our speed???? fucking magefall

It's not their fault if you assumed 4 legged run would be in. Just because you "yelled" it at them doesn't mean they were going to just throw it in.

nacitar sevaht
11-09-2009, 08:53 PM
It's not their fault if you assumed 4 legged run would be in. Just because you "yelled" it at them doesn't mean they were going to just throw it in.

To be fair, they TOLD us 4LR would be in ever since pre-beta. They never changed their position on this at all, everyone just assumes it wont be in game. To assume that it will be in actually makes more sense.

Tenebrion
11-09-2009, 08:53 PM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)

You're breaking my heart.

Walking Target
11-09-2009, 08:54 PM
Can we get some kind of confirmation that 4LR is still in the works at least??? :(

ThunderThighs
11-09-2009, 08:57 PM
Mirdain Keen sight? Will that even help me in combat? Omg.

dont even talk dwarfs getting a crafting racial

Keno
11-09-2009, 09:00 PM
Double Jump, really? Don't ruin the game please.

LOL, my thoughts exactly.

Cross02
11-09-2009, 09:02 PM
Agreed. I just liked the evilness of the Alfar and hence why I chose it. I am trying to get away from magic personally and do not want that racial trait to be better at magic, hehe Oh well it is probably not a game breaker anyhow.

Yeah, I chose Alfar because I never really expected racial abilities.

Unfortunately I hate magic's skilless playstyle so that's now a slight problem.

Alberton
11-09-2009, 09:04 PM
Ok so a quick summary:

Alfar: mage ++
Mirdain: archery sniper skills ++
Orc: melee ++
Human: good eaters ;)
Dwarf: better at making stuff ;)
Wolves: better at running away from Alfar, mirdain, orcs etc

Ok got it :)

END3R
11-09-2009, 09:04 PM
So what do humans get as a racial ability? Is it still the eating buff? If so..thats pretty gay...Orks take less damage...Alfar are good at magic...Mahrim can run fast...Elf have supervision..and Humans..boy we can eat the hell out of some food!!

Badru
11-09-2009, 09:05 PM
Archery? :P



It's not their fault if you assumed 4 legged run would be in. Just because you "yelled" it at them doesn't mean they were going to just throw it in.

Go back 1 year and read carefully then come and fix your post

Torc
11-09-2009, 09:06 PM
The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.

Rage is a little concerning to me unless there is some negative effect that will prevent everyone from taking it. Disabling Shot / Blow however, are much more disturbing to me. Taking control away from the player and have forced effects like this don't seem to be inline with the concept of Darkfall. It will depend how these skills are rolled out but it seems like they will be a shift to make the game more WoW like.

Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.

This double tap and double jump nonsense seem questionable as well, are we in the Matrix or in Darkfall? It's already hard to hit people at range, if people are double jumping and double tapping in every direction will the game be reduced to melee / short ranged combat only? Again it depends how the devs roll this out but it's concerning.


Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.

What is god's name is this atrocity of a skill???? The whole point of Darkfall is you don't know friend from foe until you're in close range. Who's that guy on the mount in the distance? Oh don't worry I've got hacks Spotter, I can see people half way across the map.

This skill is a horrible idea.

The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.

WTF do we need racial skills for? I thought Darkfall was about player skill, not
choosing the right race... Everybody should be equal, I really don't think racial abilities are a good idea.

Walking Target
11-09-2009, 09:07 PM
dont even talk dwarfs getting a crafting racial

Dwarves have always been the crafting race in DF based on the lore. Yeah it kind of sucks, but hopefully you guys get something better than just increased durability on crafted goods. Ability to forge superior weapons, with some kind of combat bonus when using dwarven forged items would be appropriate I think.

raffraff
11-09-2009, 09:13 PM
double jump

Fuck yeah!

http://www.youtube.com/watch?v=Zf3MtT1p1r4

Necron Wraith
11-09-2009, 09:18 PM
Rage is a little concerning to me unless there is some negative effect that will prevent everyone from taking it. Disabling Shot / Blow however, are much more disturbing to me. Taking control away from the player and have forced effects like this don't seem to be inline with the concept of Darkfall. It will depend how these skills are rolled out but it seems like they will be a shift to make the game more WoW like.

Yes, there is a negative effect for using rage, a high mana cost as stated in the op. Meaning mages and probably archers arne't very likely to use it at all.

This double tap and double jump nonsense seem questionable as well, are we in the Matrix or in Darkfall? It's already hard to hit people at range, if people are double jumping and double tapping in every direction will the game be reduced to melee / short ranged combat only? Again it depends how the devs roll this out but it's concerning.

It's too early to judge yet. I'm hoping that these moves would consume more stamina than usual, and have a cooldown. Melee NEEDS something like this to help survive the initital charge forward. I'm glad they decided to do this.

WTF do we need racial skills for? I thought Darkfall was about player skill, not choosing the right race... Everybody should be equal, I really don't think racial abilities are a good idea.

I can't imagine the racial skills being significant enough to truly be an issue, apart from mahirim's speed bonus maybe. And really, everyone should be equal? That would be quite boring.

GRCPan
11-09-2009, 09:21 PM
All looks good, except double jumping. I really hope that it will be some sort of specialization that restricts you from casting while jumping. Jump casting is annoying already, no need to make it even more annoying.

Sarphus
11-09-2009, 09:23 PM
could add prone skill?

Great idea. As long as it has the right restrictions on it.

I'm not sure what those would have to be, but I'm thinking it would take time to get up from prone and you couldn't cast spells or use any of the weapons in darkfall from prone.

Corpsepoker
11-09-2009, 09:26 PM
Double Jump, really? Don't ruin the game please.

Yeah, this stuck out the most for me.

Weird. why double jump?

:confused:

raffraff
11-09-2009, 09:37 PM
Yeah, this stuck out the most for me.

Weird. why double jump?

:confused:

Why not?

JCatano
11-09-2009, 09:37 PM
Double Jump... Without even seeing how it works, I have to label it lame.

The last thing needed is the ability to jump more than we do now.

Everything else sounds good on paper, though. :)

the Excuseme
11-09-2009, 09:41 PM
jizzed in my pants. Being an ork that like to melee, this is awesome. Double jump doesnt bother me jumping people are easier to predict where they are going to be, dont see an issue.

nisco17
11-09-2009, 09:49 PM
This is all EXACTLY what I wanted!

Archery Skills, skills that don't automatically relate to damage, DODGING!

Would still like a sprint-preventing melee move, or atleast sprint less spammable just for the sake of melee combat.

Omegataco
11-09-2009, 09:59 PM
[i]The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.

WTF do we need racial skills for? I thought Darkfall was about player skill, not
choosing the right race... Everybody should be equal, I really don't think racial abilities are a good idea.

I am getting so sick of people claiming this game HAS to be absolutely 100% skill based. This game needs more RPG elements and SOME character diversification. Thank you kindly.

Sorath
11-09-2009, 09:59 PM
So is this keen sight going to be something stupid like reading names from further away?

nacitar sevaht
11-09-2009, 10:01 PM
I am getting so sick of people claiming this game HAS to be absolutely 100% skill based. This game needs more RPG elements and SOME character diversification. Thank you kindly.

Because they are smarter than you, and enjoy a level playing field rather than this "diversification" which to you is like "Jesus" to a Christian whereas to everyone else it's just a meaningless word that if anything only implies the absence of a level playing field.

Valroth
11-09-2009, 10:05 PM
Nice :D

Signus
11-09-2009, 10:06 PM
So is this keen sight going to be something stupid like reading names from further away?

No, that is called spotter, and is under skill extensions.

I think this is why they don't release a whole list of patch notes before something is out, because a large number of people are going to read it, misunderstand it through no fault of the devs, and then rage about it on the forums.

Not saying you were raging, some in this thread are already though, despite having no idea how this stuff is going to work in game.

Also, for those saying that we should be assuming 4 legged run would be in... considering NO racial abilities are in game, the same can be said for any of the lore related racial abilities. We have known, for a long time now, that racial abilities weren't going to make it for launch. According to the devs, this is just the FIRST tier in a series of racial abilities. They never said what this first tier would be, so yelling and screaming that 4 legged run isn't in the list that we have so far, doesn't make a lot of sense, because no one specifically said it would be in the first tier of racial abilities.

Just wait and see everyone.

Because they are smarter than you, and enjoy a level playing field rather than this "diversification" which to you is like "Jesus" to a Christian whereas to everyone else it's just a meaningless word that if anything only implies the absence of a level playing field.

RPG implies roleplaying. If the devs intended for this game to be a "level playing field" at all times, you would start with all skills, or select loadouts, and there would be no PvE, no leveling of skills, and no items. This is not an FPS. Don't preach that the game needs to be MORE like an FPS, because, once more, this is not an FPS.

Akatsuki#1
11-09-2009, 10:09 PM
So is this keen sight going to be something stupid like reading names from further away?

That's not stupid, that's actually quite useful. Never rode over to an ally hoping to gank him and then realised? :(

:p

kingkongbanana
11-09-2009, 10:11 PM
Double Jump... Without even seeing how it works, I have to label it lame.

The last thing needed is the ability to jump more than we do now.

Everything else sounds good on paper, though. :)

Wtf does people have against jumping? Its so lame that you are nailed to the ground while using archery. More jumping = more freedom of movement which is good!

eltigor
11-09-2009, 10:12 PM
Orks are fucking beasts with great axe bonus, and resistance to damage.

Valroth
11-09-2009, 10:14 PM
Just want to point out that melee and archery in Darkfall require a certain amount of player skill already. Adding more special attacks will not take anything away from the the player skill element (you still have to aim). It will add to the player skill element infact by forcing players to also make strategic decisions about when and where to use these special attacks/skills. Darkfall requires twitch skill, tactical awareness, and strategy like no other game out there. This is already the bleeding edge and they're making it even more complex, I love it.

selenius
11-09-2009, 10:21 PM
This sounds great!!

Please consider adding: telescopes, crossbows, and crossbow scopes.

Wouldn't mind having a tinkering profession to create interesting items; along the lines of an engineering skill but more interesting.

darkfall++

nacitar sevaht
11-09-2009, 10:22 PM
This sounds great!!

Please consider adding: telescopes, crossbows, and crossbow scopes.

Wouldn't mind having a tinkering profession to create interesting items; along the lines of an engineering skill but more interesting.

darkfall++

This is not the suggestion forum.

German Master
11-09-2009, 10:25 PM
Double Jump... Without even seeing how it works, I have to label it lame.

The last thing needed is the ability to jump more than we do now.

Everything else sounds good on paper, though. :)

Does anyone even read what the description of double jump was?

"double jump or the opportunity to dodge attacks with a double tap in a certain direction. "

What's wrong with adding more skill to melee fighting rather than clicking the mouse button over and over again running in circles? I see this as a good thing.

nacitar sevaht
11-09-2009, 10:27 PM
I think this is why they don't release a whole list of patch notes before something is out, because a large number of people are going to read it, misunderstand it through no fault of the devs, and then rage about it on the forums.

Actually, it is the fault of the devs. If they wrote up detailed descriptions of what they wanted... just like the FORMAL PATCH NOTES, stating what they intended before they did it.. it wouldn't be a problem at all.

You know... if they just planned the shit out before they did it this would already not be a problem. Unless they themselves don't know what the fuck they are doing then it is definitely their fault that we can misinterpret this!

Makestro
11-09-2009, 10:46 PM
So is this keen sight going to be something stupid like reading names from further away?

considering humans are getting a food duration buff I would expect it to be just as stupid.

JCatano
11-09-2009, 10:47 PM
Does anyone even read what the description of double jump was?

"double jump or the opportunity to dodge attacks with a double tap in a certain direction. "

What's wrong with adding more skill to melee fighting rather than clicking the mouse button over and over again running in circles? I see this as a good thing.

Do you have any idea if double jump has anything to do with the latter, since it said "or"?

Tibernicus
11-09-2009, 10:52 PM
Actually, it is the fault of the devs. If they wrote up detailed descriptions of what they wanted... just like the FORMAL PATCH NOTES, stating what they intended before they did it.. it wouldn't be a problem at all.

You know... if they just planned the shit out before they did it this would already not be a problem. Unless they themselves don't know what the fuck they are doing then it is definitely their fault that we can misinterpret this!

I don't understand how formal patch notes, as you put it, would take away confusion that was brought about by your inability to read?

Stating what they intend to do, is exactly what this post is, and yet the problem exists. I think you epic failed at using logic here.

thedrumchannell
11-09-2009, 10:53 PM
Actually, it is the fault of the devs. If they wrote up detailed descriptions of what they wanted... just like the FORMAL PATCH NOTES, stating what they intended before they did it.. it wouldn't be a problem at all.

You know... if they just planned the shit out before they did it this would already not be a problem. Unless they themselves don't know what the fuck they are doing then it is definitely their fault that we can misinterpret this!

The developers do not need to see our approval before implementing new mechanics into this game. If they did, they would get 20 lame ideas and opinions about every change and eventually the game would become so dumbed down that all the WoW kiddies would start flocking in droves.

I play Darkfall, it is good and it's obvious that the developers know what they are doing. The game isn't perfect but it does keep getting better with every patch, so you should have no reason to doubt their ideas, motives or their intelligence.

bmfof
11-09-2009, 10:54 PM
Double jump, yay!!!1

xpiher
11-09-2009, 10:59 PM
Woot!!!

KGB_online
11-09-2009, 11:03 PM
DID I JUST READ FOUR LEGGED RUNNING?


OMG this is the most amazing expansion ever! These skills are so intensely awesome I can't wait.

I understand this was promised already and should have been in a long time ago, but playing the game for so long in the certain style, this is going to change everything! Everyone is going to be more diverse and I am imagining so many different battles than just Spell casting sessions.

they never said anything about 4leged run.

xpiher
11-09-2009, 11:04 PM
I am getting so sick of people claiming this game HAS to be absolutely 100% skill based. This game needs more RPG elements and SOME character diversification. Thank you kindly.

It should be as close to 100% as possible. Specialization is the compromise between PvP skill based junkies and the RPG rock paper sisscors balance advocates.

Once again, the devs show that they want this game to be player skill > player build/role but still have role options at the same time. Good

JCatano
11-09-2009, 11:21 PM
It should be as close to 100% as possible. Specialization is the compromise between PvP skill based junkies and the RPG rock paper sisscors balance advocates.

Once again, the devs show that they want this game to be player skill > player build/role but still have role options at the same time. Good

Why "should" it be?

And to clarify:

The FAQ states that character development is important. It does not say one "should" be more prevalent than the other.

xpiher
11-09-2009, 11:35 PM
Why "should" it be?

And to clarify:

The FAQ states that character development is important. It does not say one "should" be more prevalent than the other.

Because the game has a PvP focus. PvP focused games should be about player skill, not player templates (rock, paper, scissors). That doesn't mean there can't be differences in play style, they just should determine the out come of a fight, which class based games, and games with very strict hard caps tend to do.

JCatano
11-09-2009, 11:44 PM
Because the game has a PvP focus. PvP focused games should be about player skill, not player templates (rock, paper, scissors). That doesn't mean there can't be differences in play style, they just should determine the out come of a fight, which class based games, and games with very strict hard caps tend to do.

Which is your opinion. Meaning... You think it "should" be that way. In my opinion, any game labeled an MMORPG and using twitch-play should be 50%-50% player and character skill.

By the way... A template doesn't necessarily mean rock, paper, scissors. SWG had templates and had absolutely no rock, paper, scissors.

Dargnon
11-09-2009, 11:44 PM
Very cool so i better delete my char now and start a new one because the nourishment bonus for Humans is totally worthless in fight.

xpiher
11-09-2009, 11:46 PM
Which is your opinion. Meaning... You think it "should" be that way. In my opinion, any game labeled an MMORPG and using twitch-play should be 50%-50% player and character skill.

By the way... A template doesn't necessarily mean rock, paper, scissors. SWG had templates and had absolutely no rock, paper, scissors.

SWG wasn't PvP focused either. It was a star wars sim. And you opinion removes player skill from the equation it basically boils down to oh you have my counter I die. Thats not player skill.

JCatano
11-09-2009, 11:46 PM
Very cool so i better delete my char now and start a new one because the nourishment bonus for Humans is totally worthless in fight.

If they made the nourishment regen faster, instead of simply longer, I'd be happy with it.

Dargnon
11-09-2009, 11:49 PM
SWG wasn't PvP focused either. It was a star wars sim.

It still is, and its getting major Galactic Civil War update soon.

JCatano
11-09-2009, 11:52 PM
SWG wasn't PvP focused either. It was a star wars sim. And you opinion removes player skill from the equation it basically boils down to oh you have my counter I die. Thats not player skill.

o.O

SWG was not open PvP (unless you were Overt 24/7), but was certainly focused on it. You had to be PvP-enabled to engage/use certain content. Didn't you say you never played it? You could find as much PvP in SWG than you can currently in DF. Military bases, Coverts being tagged, Overts running around, etc., etc.

It was not rock, paper, scissors.

xpiher
11-09-2009, 11:53 PM
It still is, and its getting major Galactic Civil War update soon.

My point is, there are very very few PvP focused games: SB, AC-darktide, and this game, and maybe GW are the only ones I can think of actually tried for cater to a fair nearly 100% skill based PvP system. The other games that were close, but not close enough for people who care most about PvP skill trumping the other aspects are the Sim games: UO, EvE, and SWG

popsaregood230
11-09-2009, 11:54 PM
My point is, there are very very few PvP focused games: SB, AC-darktide, and this game, and maybe GW are the only ones I can think of actually tried for cater to a fair nearly 100% skill based PvP system. The other games that were close, but not close enough for people who care most about PvP skill trumping the other aspects are the Sim games: UO, EvE, and SWG

never forget daoc my friend

xpiher
11-09-2009, 11:54 PM
never forget daoc my friend

I played the ones I mentioned didn't play DAoC so I can't comment on it.

popsaregood230
11-09-2009, 11:56 PM
I played the ones I mentioned didn't play DAoC so I can't comment on it.

htf did you get 6000+ when you joined a month after me?

blob
11-09-2009, 11:59 PM
maybe humans will get cannibal skill so they can eat corpses and regen health :sly:

we all need more of clarification before we can judge this new expansion.

Captain Kirk
11-09-2009, 11:59 PM
I just hope they are smart enough to put the global cooldowns on whirlwind/powerattack/knockback/siezeattack and all the other new skills aswell so you cant just set up a macro like with whirlwind and just cycle weapons doing whirlwind nonstop! :rolleyes:

xpiher
11-10-2009, 12:00 AM
never forget daoc my friend

arguments on CD and about stuff like this.

xpiher
11-10-2009, 12:00 AM
I just hope they are smart enough to put the global cooldowns on whirlwind/powerattack/knockback/siezeattack and all the other new skills aswell so you cant just set up a macro like with whirlwind and just cycle weapons doing whirlwind nonstop! :rolleyes:

only WW is a problem since it doesn't take skill to hit with. Everything else shouldn't be touched.

Mezmorized
11-10-2009, 12:06 AM
Why make Darkfall like Age of Conan / WoW? :rolleyes:

You're really getting further and further away from a skill based combat system every patch.

because without changes the MAJORITY of players will not want to pay 15$ for the same game in 5 years. You cant really comment on the changes yet untill a few weeks after theyre implemented when you engage in a few hundred battles and see how the game changed.

sweet_tooth
11-10-2009, 12:15 AM
Just want to point out that melee and archery in Darkfall require a certain amount of player skill already. Adding more special attacks will not take anything away from the the player skill element (you still have to aim). It will add to the player skill element infact by forcing players to also make strategic decisions about when and where to use these special attacks/skills. Darkfall requires twitch skill, tactical awareness, and strategy like no other game out there. This is already the bleeding edge and they're making it even more complex, I love it.

Completely agree. There is a difference between turning this into a class based game, and adding more options. You could say that they are going the class direction somewhat, but at the same time you pick every piece of that 'class' that you want to make. Adding more abilities/specials will make combat more skill based if anything, it's not going to be like this guy is a x and you are y so you get owned. More options is more fun IMO.

xpiher
11-10-2009, 12:17 AM
Completely agree. There is a difference between turning this into a class based game, and adding more options. You could say that they are going the class direction somewhat, but at the same time you pick every piece of that 'class' that you want to make. Adding more abilities/specials will make combat more skill based if anything, it's not going to be like this guy is a x and you are y so you get owned. More options is more fun IMO.

exactly

Presage
11-10-2009, 12:20 AM
epic post, im shittin bricks here!

Captain Kirk
11-10-2009, 12:37 AM
only WW is a problem since it doesn't take skill to hit with. Everything else shouldn't be touched.

There is no reason not to put a cooldown on them aswell imo

OM NOM NOM
11-10-2009, 12:38 AM
Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.


atleast now everyone can do it instead of just the radar hackers...

but with all honesty are you fucking joking?

Dawkinson
11-10-2009, 12:43 AM
Mahirim hit boxes being bugged shouldn't come into the argument. They should (and very well may) get fixed. You need to balance the game without accounting for such bugs. I wont exploit hit boxes anyway. It's a crutch and if you develop your style based on exploits, then when they are fixed you are screwed. I want the hit boxes fixed, but I also want something to balance out size in ranged combat. It's ridiculous that such a large and powerful race has no advantage and only disadvantage for being so big.

Right now we are giant meat shields. If archery buffs are significant, we are even more so.

Yep and it's going to be even worse after the patch when (presumably) archery and melee will be king.

Dawkinson
11-10-2009, 12:46 AM
This is not the suggestion forum.

And you are not a moderator :idea:

Elagost
11-10-2009, 12:54 AM
I lol'd at all you noob casters QQing that you can't spam your spells without a disadvantage anymore.

This has really made my day.

MortalZero
11-10-2009, 01:10 AM
The class based mindset is strong within these playerbase. Why is "the mages" , "the mellee" etc. AFAIK access to all skills were given to everyone.

Raeyzej
11-10-2009, 01:12 AM
atleast now everyone can do it instead of just the radar hackers...

but with all honesty are you fucking joking?

That's not radar. It's when you point your crosshairs on a person who is usually too far away for the crosshairs to register who that person is. Now it will register (with that skill of course).

German Master
11-10-2009, 01:14 AM
Do you have any idea if double jump has anything to do with the latter, since it said "or"?


It sounded to me as though they were explaining what double jump was with the "or".

Neilk
11-10-2009, 01:31 AM
I lol'd at all you noob casters QQing that you can't spam your spells without a disadvantage anymore.

This has really made my day.

QQ more noooob

resub yet?

Elagost
11-10-2009, 01:40 AM
QQ more noooob

resub yet?

Didn't cancel xD I assumed the expansion would be out before my sub ended.

Fool on me.

MeatCurtains
11-10-2009, 01:41 AM
Great news!
To all the QQers...go play UO if you don't like it :sly:

MeatCurtains
11-10-2009, 01:45 AM
All the 100-cyclers wannabe elite-pvpers are scared of loosing their *iWinButton*...haha! :lmao:

Signus
11-10-2009, 01:48 AM
I'm shocked at how many people are misconstruing RPG elements as making this game "far from skill based".

This is not an FPS. If the devs wanted this to be an FPS where everyone is always on even ground, there'd be, no monsters, no armor, no items, and everyone would have ever skill maxed out.

This is not the place. Please do not have a fit every time the game is made more diversified, because it IS an mmoRPG.

Uncletouchme
11-10-2009, 01:57 AM
This thread is beautiful! I shot you.... no you didn't - yes I did. I love you guys!!!:D I can't buy this shit on cable.

How much pull you think 15$ a months really gets you? Not your game - not your coding - not your company. If little changes here and there is this stressfull in your lives i suggest bubbling up.

I play Ork and still won't swing a 2H Axe. :bang: :lmao: ... oh yeah, and I use knives :eek:



There is a new world government being created out of NATO members, but talks have come to a sudden halt due to a tiny issue that could be resolved by whinny over exaggerating DF forum posters. NATO wants to desolve the colors mauve and perrywinkle. They need opions from those that believe this is the only colors that sustain life, and because you truely believe this is the only way and others have no say because they are wrong. joining this debate will cost you 15 dollars a monthy on a reaccuring subscription. Guns pointed at you heads will come "soon".


"I kill 2 dwarves in the morning, I kill 2 dwarves at night. I kill 2 dwarves...." they really need to make lilttle music note icons for times like these :D

Cross02
11-10-2009, 01:59 AM
This game HAS been about character stats for months now, are you people blind? Since launch it's been about who can cycle nukes and how many of those lol-i-win buttons are surging or not.

With the almost literal inability to miss, character stats determine most fights; what about that is an "even playing field" when battles are (for the most part on a competitive level) predetermined by character's magic school advancement? What about that is "freedom of choice and nothing forced upon us" when no one really has a choice when it comes to using lolaoes or not if they want to even stand a chance, let alone winning against a surging nuke 90/100 nuke cycle?

Some of the changes I'm not so sure about, but I am sure that this is in general a good thing and players who claim to be skilled at this game have nothing to cry about. (of course, besides being stuck with our race when we chose without taking racial skills into consideration </3)

KCC989
11-10-2009, 02:00 AM
I'm shocked at how many people are misconstruing RPG elements as making this game "far from skill based".

This is not an FPS. If the devs wanted this to be an FPS where everyone is always on even ground, there'd be, no monsters, no armor, no items, and everyone would have ever skill maxed out.

This is not the place. Please do not have a fit every time the game is made more diversified, because it IS an mmoRPG.

Here here. Everyone spent the first few months wining about no skill cap and lack of diversification. Then everyone wined that magic is too hard to level and those with high magic are too OP. Now everyone has high magic and they want to keep that huge advantage over those who don't. I am going to load up on melee and archery add-ons, just to combat those who are going to stick with all their magic spells.

Sinny
11-10-2009, 02:08 AM
Would be really grateful if we got some clarification on how many racial traits we'll be receiving.

look forward to the next spotlight :)

Patriota
11-10-2009, 02:11 AM
It's geting intersting ;D
i still with my well done av, no more magic spam.

Keno
11-10-2009, 02:14 AM
It's geting intersting ;D
i still with my well done av, no more magic spam.

Fucking Resub and come to NA, tired of waiting for ur slow ass :P

stingerII
11-10-2009, 02:44 AM
Allow me to clarify.. no. ;)
Sorry folks... I didn't mean to mislead here. We've never said that something like 4 legged running would be introduced with this expansion.
Many apologies if I gave that impression here. :)

it was quite clear but thanks for confirming :)

stingerII
11-10-2009, 02:49 AM
Here here. Everyone spent the first few months wining about no skill cap and lack of diversification. Then everyone wined that magic is too hard to level and those with high magic are too OP. Now everyone has high magic and they want to keep that huge advantage over those who don't. I am going to load up on melee and archery add-ons, just to combat those who are going to stick with all their magic spells.

I still have some reservations concerning skill-caps. But that said, after reading this, I think specialisations will definitely help diversification.

I'll be right behind ya with bow in hand at sword at my belt hunting down those Harry Potter-wannabes :ninja:

Stue00
11-10-2009, 03:28 AM
AV first needs to fix the bug where u get back damage from nukes if you sprint at your opponent and eat his nuke or rage-charging ppl will just get annihilated.

Killah Priest
11-10-2009, 04:27 AM
Don't forget jump shooting with archery. It's a must.

Kalizkhan
11-10-2009, 04:31 AM
I love all the hissy fits going on in this thread. They aren't even complete patchnotes. They are notes of notes that haven't even been made in to patch notes, yet. Calm down. A lot will change, but the game will still be, for all intents and purposes, exactly the same.

Night Shade
11-10-2009, 04:33 AM
We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.

We managed to wrest some muchly coveted details from our humble devs this week and thought we would share them with you before they greedily snatch them back!

The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.

Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.

Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.

The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.

Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.

Very Nice , All sounds good !.... can you patch now please !

Unfettered
11-10-2009, 05:12 AM
I think theyre gonna do this patch the right way. They've done all the other patches right thus far, i mean the whole magic thing was broken from the get-go. Plus most of us kinda planned on magic being OP until this next patch arrived.

Don't worry Aesteria, shit'll be alright. Double-tapping can be pretty interesting, plus it only works in certain situations. Double-jump is pretty sexy IMO though, I never thought that to be a possibility in this game, but it's always a good thing IMO. It's probably just gonna be there to put use to that stupid jump skill anyways, other than gettin 50 jump to unlock acrobatics or whatever it is.

Kasmos
11-10-2009, 05:13 AM
The class based mindset is strong within these playerbase. Why is "the mages" , "the mellee" etc. AFAIK access to all skills were given to everyone.

Yes, but some people WANT to be a straight meleer'er, some people WANT to be a powerful archer, some people WANT to be a straight mage. These "classes", have to be a viable option to those that want to utilize them.

TheVillageIdiot
11-10-2009, 05:34 AM
Yes, but some people WANT to be a straight meleer'er, some people WANT to be a powerful archer, some people WANT to be a straight mage. These "classes", have to be a viable option to those that want to utilize them.

A carpenter that only knows how to ue a hhammer isn't very usefull.

there will never be '"classes" in this game. There will be different build variations but at the end of the day those that know how to use more tools will dominate the food chain.

Akatsuki#1
11-10-2009, 06:06 AM
I think theyre gonna do this patch the right way. They've done all the other patches right thus far, i mean the whole magic thing was broken from the get-go. Plus most of us kinda planned on magic being OP until this next patch arrived.

Don't worry Aesteria, shit'll be alright. Double-tapping can be pretty interesting, plus it only works in certain situations. Double-jump is pretty sexy IMO though, I never thought that to be a possibility in this game, but it's always a good thing IMO. It's probably just gonna be there to put use to that stupid jump skill anyways, other than gettin 50 jump to unlock acrobatics or whatever it is.

Yeah, my initial reaction was to shit all over my keyboard. :D

But we'll see how it goes I guess... I just don't want melee/archery to become easy mode dude. If they make any drastic changes to limit the way you can move your character, it's gonna be bad.

Bob Hope
11-10-2009, 06:08 AM
As happy as updates make me, this one is making me nervous. :(

I think there are plenty of things currently in the game that could be improved instead of adding more things to the mix.
Examples include,

Seize, power and knock back attacks. Seize is useless and should be reworked. The others would get used alot more if you could use them with the wider swing arc (have the specials use the attack type you have selected for regular swings).

Debuffs. More people would use the debuffs/buffs if they were worth the cast time (I don't mean self buffs). Larger AoE on the debuffs/buffs and quicker cast times would increase their viability. Which would in turn bring some life to schools like witchcraft / necro / spell chanting.

There are more but those things are needed changes and improvements. These changes alone would add alot of life to the combat without complicating things or steering the game towards a micromanage game vs skill/fps.

eltigor
11-10-2009, 06:33 AM
double jump to jump over nukes?

Dragoon
11-10-2009, 06:52 AM
Why make Darkfall like Age of Conan / WoW? :rolleyes:

You're really getting further and further away from a skill based combat system every patch.


Age of Conan had a better combat system then Darkfall, at least for melee.

The changes thev're announced are good and are things we've been asking for. Whether or not they work as intended is another story though.

Dragoon
11-10-2009, 06:55 AM
Current melee is actually fine

Current melee is a joke.

Khayr
11-10-2009, 07:25 AM
Race change option plx. Or does Aventurine need to see tears for this to happen also ?

Black Horseman
11-10-2009, 07:41 AM
I'm not sure why they'd introduce an additional balance concern (racial skills) when the game has other pressing issues.

kingkongbanana
11-10-2009, 08:07 AM
Yeah, my initial reaction was to shit all over my keyboard. :D

But we'll see how it goes I guess... I just don't want melee/archery to become easy mode dude. If they make any drastic changes to limit the way you can move your character, it's gonna be bad.

sounds like they are giving more freedom to movement which was about time tbh.

Tengil
11-10-2009, 08:28 AM
I am looking forward to all this new stuff to try out, I just hope they don't require Acrobatics 100 for the new dodge ability because they base even more content on the people that Macro all night.

And the people that claim that you don't need Witches Brew and Mana to Stamina to do melee at the moment - they havn't fought a good player on their own (or higher) character skilllevels that have those spells.

Breaking free long enough to cast a spell in most sorts of terrain isn't that hard. And the advantage of buffing your health/stamina that way is madly efficient. If potions should be even considered an equal choice, the cooldown for the spells needs to be increased.

END3R
11-10-2009, 09:03 AM
Current melee is a joke.

This.

stingerII
11-10-2009, 09:36 AM
A carpenter that only knows how to ue a hhammer isn't very usefull.

there will never be '"classes" in this game. There will be different build variations but at the end of the day those that know how to use more tools will dominate the food chain.

That is not really a good example ...

This not about a carpenter knowing his tools, but about a crafter being a one-stop all-trade highend-everything crafter, i.e. a carpenter, a smithy, a jewel-crafter, enchanter, etc all at once

stingerII
11-10-2009, 09:40 AM
Current melee is actually fine, I'm in ventrillo with a bunch of melee based players and none of us are particularly happy with the addition of WoW like abilities.

you must be off your rocker!

Besides it's quite normal to be able to perform special moves. If nothing else it will diversify melee/ranged combat

Rahl72
11-10-2009, 09:58 AM
Oh hells yah four legged run killer stuff

lkx
11-10-2009, 10:04 AM
Current melee is actually fine, I'm in ventrillo with a bunch of melee based players and none of us are particularly happy with the addition of WoW like abilities.



For the god sake, forget about WoW in the first place, it haven't invented special abilities!

Anyway, anything that could add a tactical deep to the combat, rather than simply click and hit, it's welcome.

Ginger Magician
11-10-2009, 10:30 AM
I must say that its good news about the antiblock special skills.About fucking time.

I am very concerned about the racial skills however.The guy does not say what the dwarf skill is which is suspicious in itself as the last post about this menetioned that they would receive a bonus to armour durability.
And now Alfars who are already by far the most overpowered race in the game and probably already the most overpopulated are to receive a signifciant combat boost to their magic which 99% of them already specialize in.

I think this is very dangerous for the game and I just pray that these abilties are properly balanced and do not make the races even more unbalanced than they are atm.

As a dwarf pvper I am already seriously gimped compared to other races.The lowest starting dex and intelligence and the easiest race to hit and spot on the battlefield.If these changes make me even more uncompetitive I doubt I will have much enthusiam to carry on.

If they make it so that melee and archery players can win without any use of magic on a regular basis then these changes may be ok but that certainly isnt the case atm.I just hope that these devs realize just how powerful magic is on the battlefield atm.Boosting the abilities of the the already most powerful magic race just wont work otherwise.

weaselmode
11-10-2009, 10:35 AM
I think orcs and maharim are easier to see... they are...bigger

agroth
11-10-2009, 10:39 AM
Ginger, you were gimped the day you were born

Pyro Kiddie
11-10-2009, 10:42 AM
Current melee is actually fine, I'm in ventrillo with a bunch of melee based players and none of us are particularly happy with the addition of WoW like abilities.

although it pains me to agree with you, melee is fine and i wish people would some crying about it. I use melee to kill 90% of people - whats broken about that? You just need to get good at it.

Tbh for me and alot of people that played since beta/launch, this patch is pretty gamebreaking. Where i would usually be against race change i feel it is necessary now as these skills will completely nerf alot of peoples play styles. Most people at launch rolled their race based on the preselected guild they were joining as all races were kinda balanced in beta.

Race changes or multiple racial skills to choose from (i dont care for a nurishment bonus - its not hard to go fishing -.- like wise my dorf friend doesnt even have armoursmithing. Go figure)

Pyro Kiddie
11-10-2009, 10:43 AM
I must say that its good news about the antiblock special skills.About fucking time.

I am very concerned about the racial skills however.The guy does not say what the dwarf skill is which is suspicious in itself as the last post about this menetioned that they would receive a bonus to armour durability.
And now Alfars who are already by far the most overpowered race in the game and probably already the most overpopulated are to receive a signifciant combat boost to their magic which 99% of them already specialize in.

I think this is very dangerous for the game and I just pray that these abilties are properly balanced and do not make the races even more unbalanced than they are atm.

As a dwarf pvper I am already seriously gimped compared to other races.The lowest starting dex and intelligence and the easiest race to hit and spot on the battlefield.If these changes make me even more uncompetitive I doubt I will have much enthusiam to carry on.

If they make it so that melee and archery players can win without any use of magic on a regular basis then these changes may be ok but that certainly isnt the case atm.I just hope that these devs realize just how powerful magic is on the battlefield atm.Boosting the abilities of the the already most powerful magic race just wont work otherwise.

although u were gimped at birth, dorf hitbox is enough to want me to reroll dwarf. Learn2crouch?

stony23
11-10-2009, 10:47 AM
so the kids basically cry for a race change options everytime a new racial ability is introduced and balanced? way to go noobs.

chokke
11-10-2009, 10:51 AM
I think orcs and maharim are easier to see... they are...bigger

When will yuo learn, Ginger got the answer for everything..

Anyway, why not just give us wings? It creates diversity, and those who want to fight aero-style got that option!?!?+135j3.rf

bmfof
11-10-2009, 11:02 AM
Hooray for WINGS supporters, I want to do crazy shit like this (http://www.youtube.com/watch?v=I4U6T_BB1N8). JUST LOOK AT THAT SHIT!!1

Groenholdt
11-10-2009, 11:12 AM
Sounds very interesting ^^

Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.

I dunno why but I still doesn't trust when they say something like this. Must be back from the "old" days where the game was released. Please prove me wrong!

Captain Kirk
11-10-2009, 11:18 AM
I am very concerned about the racial skills however.The guy does not say what the dwarf skill is which is suspicious in itself as the last post about this menetioned that they would receive a bonus to armour durability.
And now Alfars who are already by far the most overpowered race in the game and probably already the most overpopulated are to receive a signifciant combat boost to their magic which 99% of them already specialize in.

There is no difference in between dwarfs and alfars when i comes to magic atm, Alfars only start with higher int but it doesnt matter when you've raised your stats a bit!


I think this is very dangerous for the game and I just pray that these abilties are properly balanced and do not make the races even more unbalanced than they are atm.

What can i say?
oh rite, welcome to darkfall!.....


As a dwarf pvper I am already seriously gimped compared to other races.The lowest starting dex and intelligence and the easiest race to hit and spot on the battlefield.If these changes make me even more uncompetitive I doubt I will have much enthusiam to carry on.

Orks start with the lowest points overall. You've been fucking playing this game forever and you are QQ'ing about the stats you start with? its so fast raising to 40 anyway i didnt notice any difference!
The only thing gimping you is the fact that you dont believe in your own character and its skills!

Let me put it like this. Every time you die Ginger, its because YOU are doing something wrong!

Temko Firewing
11-10-2009, 11:27 AM
In 5 years time people will be discussing DF in the same fond way they discuss UO.

i already do.

Ok so a quick summary:

Alfar: mage ++
Mirdain: archery sniper skills ++
Orc: melee ++
Human: good eaters ;)
Dwarf: better at making stuff ;)
Wolves: better at running away from Alfar, mirdain, orcs etc

Ok got it :)

Alfar: More damage/less mana used per spell
Mirdain: can ID tag distant targets/more bow damage or less stamina use per shot.
Orc: more damage with 2h AXE and a bit more HP
Human: good eaters + ???
Dwarf: better at making stuff + ???
Wolves: less stamina drain when sprinting/ "short" charge ability.

Sirre
11-10-2009, 11:39 AM
Alfar: More damage/less mana used per spell
Mirdain: can ID tag distant targets/more bow damage or less stamina use per shot.
Orc: more damage with 2h AXE and a bit more HP
Human: good eaters + ???
Dwarf: better at making stuff + ???
Wolves: less stamina drain when sprinting/ "short" charge ability.

Alfar: We don't know anything for sure.
Mirdain: We don't know anything for sure.
Orc: We don't know anything for sure.
Human: We don't know anything for sure.
Dwarf: We don't know anything for sure.
Wolves: We don't know anything for sure.

If you keep writing stuff like that, there's just gonna be more noobs screaming nerf and whatnot everywhere.

Shut up and wait for the real patchnotes.

Dragoon
11-10-2009, 12:02 PM
although it pains me to agree with you, melee is fine and i wish people would some crying about it. I use melee to kill 90% of people - whats broken about that? You just need to get good at it.

Melee gets raped versus magic. Period.

If you're good at melee and you fight someone whose bad at it in close range then you'll destroy them. However being good at melee involves circle staffing around them and hitting left click. It's boring and stupid.

Melee isn't very sophisticated in this game, it's just hitting the left button. Most people hold sprint and run circles (I usually don't) but no matter how you play it's still an incredibly lame system.

I'm good at melee but I would never claim that DF had a good melee system just because I was good at it.

Temko Firewing
11-10-2009, 12:19 PM
Alfar: We don't know anything for sure.
Mirdain: We don't know anything for sure.
Orc: We don't know anything for sure.
Human: We don't know anything for sure.
Dwarf: We don't know anything for sure.
Wolves: We don't know anything for sure.

If you keep writing stuff like that, there's just gonna be more noobs screaming nerf and whatnot everywhere.

Shut up and wait for the real patchnotes.

i dont wanne. :eek:

messing forumfall is fun, as every single line is screamed about.. i figure i'd add my pile of shit on it.

welcome to sarcasm. :ninja:


--

of and we know for sure:
orc +axe damage
dwarf + dura on crafting
human + food duration.

Hemnir
11-10-2009, 12:29 PM
Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.



no love for the dorfs =(

devs made us ugly and fat, yet.

no love for the dorfs =(

why do you hate us devs, what have we done?

we only wish to serve your will.... so give us the tools and we will make you proud....

yet..

no love for the dors =(

Alan theSad
11-10-2009, 12:41 PM
Lore != list of racial abilities. You can only infer from the lore, not gurantee the racial abilities. Who knew humans were getting a nourishment buff? Noone, not even lore whores. Stop pretending racial abilities were listed before, they weren't. You can say "no race changes" all you want, and devs will agree, but at the end of the day the abilities were NOT LISTED. The lore didn't list them either.

Personally I've not read any lore. Nor do I really "care" about the lore. What I do care about, however, is the character creation screen that tells about the four legged run. You kind of expect it when it's written in the creation screen. So to some extent, they are listed (still there). I'm not sure where you're getting your information. Perhaps it should be removed if not lived up to. It's almost "false advertisement in my opinion.

sweet_tooth
11-10-2009, 12:42 PM
no love for the dorfs =(

devs made us ugly and fat, yet.

no love for the dorfs =(

why do you hate us devs, what have we done?

we only wish to serve your will.... so give us the tools and we will make you proud....

yet..

no love for the dors =(

Give this man some guns!

squrrilslayer
11-10-2009, 12:43 PM
i've read pages 1,2,3-skipped-27. I like whats happening in this expansion. Also those complaining that combat is becomming less player skilled and adding double tab is gay... go play savage 2 and then come back with the same opinion. Momentum is definitely needed in melee combat. I don't mind this turning on the dime, but instant sprint is something that needs to be tweaked.

I bet what i just said has been covered in pages 4-26 though....

Karac
11-10-2009, 03:59 PM
I liked those notes on expansion's skills so far, to be honest.
I'm only concerned about the "double jump" thing (in my opinion this game definitively need LESS bunny hopping), and I hope that buffs/debuffs/heals could get some love.

kingkongbanana
11-10-2009, 04:29 PM
I liked those notes on expansion's skills so far, to be honest.
I'm only concerned about the "double jump" thing (in my opinion this game definitively need LESS bunny hopping), and I hope that buffs/debuffs/heals could get some love.

what the hell is wrong with bunny hopping? Are people complaining because its confusing or because it looks uggly?

I love when others bunnyjump, you know exactly where they will land.

JCatano
11-10-2009, 04:34 PM
what the hell is wrong with bunny hopping? Are people complaining because its confusing or because it looks uggly?

I love when others bunnyjump, you know exactly where they will land.

Confusing? I don't really know what could be confusing about it.

Anyway... It's just dumb. I do it to kite, but it's still dumb. It looks silly, and isn't very epic-like with regard to an engaging combat system, unless you're a 14 year old Quake-nut.

Sushibandit
11-10-2009, 07:02 PM
We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.


That's the only thing that made me resub aside from transfers going live, and the only chance this game has of keeping my sub. Bring on the melee+archery love and balance magic asap.


The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.


Interesting examples. I can see Rage being a pseudo-passive heal doubling or tripling your natural regen while in effect (stacking with food naturally). Hopefully the magic resistance buff isn't practically useless like the self-buff resist spells.


Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.


Might we also see a "rush" skill that lets you ubersprint for a few seconds to catch kiters? Hopefully the doublejump is available in addition to the archery jumpshot customization, or I'd say it's pretty much useless.


Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.


Instead of a lootable "spotting scope" item we get a skill. Interesting, has to severely restrict FOV and turning/moving speed to balance it though.


The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.


And here's the not-so-spectacular part. I'm glad that AV is finally starting to implement racial skills, but man do I feel shafted by the current list. Assuming the skills have enough of an effect to be useful at all, the fact that some affect combat while others are as close to useless as possible (dwarf = higher dura armor? human = longer food buff?) has potential to be unbalanced as hell.

I'm not quite in the "AV better give us a free race reroll" boat, but I have to voice my discontent nonetheless. I feel royally screwed in choosing a human back when no information on racial traits was available.

In any case, it will be interesting to see how AV proceeds in implementing and balancing racial abilities.

Thanks for the update!

Rezwarius
11-10-2009, 07:11 PM
Best and most OP'd racial skills..


More Damage.

More HP.


nothing else compares.

ColonelTEE3
11-10-2009, 08:02 PM
i wanna change my race please !

end of

wicked
11-11-2009, 02:38 AM
A carpenter that only knows how to ue a hhammer isn't very usefull.

there will never be '"classes" in this game. There will be different build variations but at the end of the day those that know how to use more tools will dominate the food chain.

Armour changes will result in people wearing armor that doesn't let them use magic effectively. I suspect more people will roll in full plate and use unburden for a quick heal/buff and rely on melee/archery for damage.

Karac
11-11-2009, 02:58 AM
Confusing? I don't really know what could be confusing about it.

Anyway... It's just dumb. I do it to kite, but it's still dumb. It looks silly, and isn't very epic-like with regard to an engaging combat system, unless you're a 14 year old Quake-nut.
This. Too much WoW-esque, also.

kingkongbanana
11-11-2009, 03:01 AM
Confusing? I don't really know what could be confusing about it.

Anyway... It's just dumb. I do it to kite, but it's still dumb. It looks silly, and isn't very epic-like with regard to an engaging combat system, unless you're a 14 year old Quake-nut.

I dont care at all if its estethic. More movement and freedom of movement equals more fun and requires more of the players.

AOC looked extremly epic but it wasn't that fun. Unreal tournament and quake looked dumb as fuck but was both fun and skillbased.

Khayr
11-11-2009, 03:45 AM
My idea....

Dwarfs: Hardship - Static increase to elemental and weapon damage. +25 HP

Human: Young Race - Increased Mental/Holy/Evil protection, Slighly more damage with GreaterMagic/Spell Chanting/Witchcraft

Mirdain:Nature's Affinity - Slightly more damage with Air/Water/Arcane spells.

Alfar:Hatetred - Slighty more damage with Earth/Fire/Necromancy

Orc:Rage - Initial 10% mroe damage with 2handers. Damage increases slightly when below 50% HP.

Doggies: Feral - Movement speed increase by 10% when moving on Dirt or Grassy area. -10% movement speed in water.

Good game.

Khayr
11-11-2009, 03:47 AM
Dwarfs - on defenses that is.

Karac
11-11-2009, 04:21 AM
AOC looked extremly epic but it wasn't that fun. Unreal tournament and quake looked dumb as fuck but was both fun and skillbased.
But take a look also at Call of Duty : World at War (well, it's the only FPS I've ever played).
I play almost only on Bolt Action Rifles (rifles that can shot only one bullet at once, no spray&pray) servers, where dodging, strafing, crouching, proning and jumping is vital. In that game, you can't jump around like a freaking kangaroo without sense of direction, because as you land you're going to have a sort of inertia. Yet, jump-stabbing someone while dodgin his bullet requires a lot more skills than just hopping around without a clue, and it's still more "realistic" and good to watch.

sodapop
11-11-2009, 09:14 AM
But take a look also at Call of Duty : World at War (well, it's the only FPS I've ever played).

lol


Anyway... It's just dumb. I do it to kite, but it's still dumb. It looks silly, and isn't very epic-like with regard to an engaging combat system, unless you're a 14 year old Quake-nut.

so what quake is a 14 years old game? It was awesome in 1996 and it's still good. bashing THE quake like that is what is dumb.

I dont care at all if its estethic. More movement and freedom of movement equals more fun and requires more of the players.

qft

Current melee is a joke.
and this

Boldric
11-11-2009, 01:04 PM
But take a look also at Call of Duty : World at War (well, it's the only FPS I've ever played).
I play almost only on Bolt Action Rifles (rifles that can shot only one bullet at once, no spray&pray) servers, where dodging, strafing, crouching, proning and jumping is vital. In that game, you can't jump around like a freaking kangaroo without sense of direction, because as you land you're going to have a sort of inertia. Yet, jump-stabbing someone while dodgin his bullet requires a lot more skills than just hopping around without a clue, and it's still more "realistic" and good to watch.


CoD doesn't have 90 tactical nukes that wipe out entire cities that you need to sidestep. Overall its definitely good for the game requiring player skill to use and makes magic easier to dodge.

Karac
11-11-2009, 02:06 PM
CoD doesn't have 90 tactical nukes that wipe out entire cities that you need to sidestep. Overall its definitely good for the game requiring player skill to use and makes magic easier to dodge.

That's also true, but another valid solution to this problem could be to simply reduce the AoE and damage of biggest nukes, rather than increasing the need of bunny hopping.

Umberto
11-11-2009, 04:28 PM
CoD doesn't have 90 tactical nukes that wipe out entire cities that you need to sidestep. Overall its definitely good for the game requiring player skill to use and makes magic easier to dodge.

Grenades :ninja:


dont even talk dwarfs getting a crafting racial


:lmao:

NightsSentinel
11-11-2009, 04:36 PM
another valid solution to this problem could be to simply reduce the AoE and damage of biggest nukes, rather than increasing the need of bunny hopping.

Aye, this. I'm fine with being hit with a bolt for large chunks of my health. I am fine with being hit by a spell that is almost impossible to dodge. There's a line though where these two were not meant to meet in my view and Darkfall's current system allows cycling of them, we'll see what happens but my anti-magic nature obviously gives me quite a bias.

professer
11-12-2009, 06:33 PM
[QUOTE=Thraiax;3848523] Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction. [QUOTE]


No, this is bad.

someone else
11-13-2009, 03:51 PM
If Mahirim get a general speed buff, everybody that isn't mahirim can just quit. Seriously, a general speed buff would be simply ridiculous.

this.. speed bonus has always been a major advantage, in any mmo, it cannot be a racial bonus

and dwarves got a bonus to crafted armor durability ? humans a food duration bonus ? is it a joke ?

TNoD
11-13-2009, 04:04 PM
My idea....

Dwarfs: Hardship - Static increase to elemental and weapon damage. +25 HP

Human: Young Race - Increased Mental/Holy/Evil protection, Slighly more damage with GreaterMagic/Spell Chanting/Witchcraft

Mirdain:Nature's Affinity - Slightly more damage with Air/Water/Arcane spells.

Alfar:Hatetred - Slighty more damage with Earth/Fire/Necromancy

Orc:Rage - Initial 10% mroe damage with 2handers. Damage increases slightly when below 50% HP.

Doggies: Feral - Movement speed increase by 10% when moving on Dirt or Grassy area. -10% movement speed in water.

Good game.

I didn't know hatetred existed... i hatete you!

jpmoff
11-13-2009, 04:35 PM
I didn't know hatetred existed... i hatete you!

More so because you want to increase magic damage.. seriously NO!

TNoD
11-13-2009, 05:04 PM
More so because you want to increase magic damage.. seriously NO!

no i don't

Valekdf
11-13-2009, 05:40 PM
Yeah all sounds good but.... THE GAME IS DYING..... we need the expansion really.....

ISVRaDa
11-13-2009, 06:14 PM
For some of us the game is more alive than ever. Not everything is the population :)

Kasmos
11-13-2009, 07:56 PM
For some of us the game is more alive than ever. Not everything is the population :)

I've always been a fan of forumfall... although forumfall has been really slow and boring lately :(

Ausei
11-14-2009, 04:40 AM
Finally mahirim love

Yatenkaiohu
11-14-2009, 07:49 AM
New robes hopefully ^-^

DeManiac
11-16-2009, 12:28 AM
Mahirim movementspeed sounds like it would be passive movementspeed bonus, hopefully it's not.
But have anyone played warhammer? if it's solved like that it wouldn't be bad at all, you run faster for say 10 sec, during which you cannot use any skills or attacks, it's a flee skill.

Now considering it's passive abilities mentioned all the others, it's probably a passive movement bonus, hopefully it's counted only on running.

So say, a mahirim run at 110% movement speed, with sprint being 130%. or 150% I dunno.

That would make them faster, but sprinting would still only take them to 150%, not 160%. And it would be balanced, they run faster then normal people, but sprinting, that's done at equal speed.


Now we are as already mentioned, just pulling info out of nowhere, deciphering words maybe not having full meaning behind em, thus it's nearly impossible to speculate in this area, for all we know, it could be a usable ability or like mentioned earlier in this thread, shorter cooldown on double tapp, or faster side strafing or whatnot.

All we can hope for is that they read the responses, and see that we don't think it would be balanced with a bonus to all movement speed, passively, and act by that.

Dawkinson
11-16-2009, 05:50 PM
A basic run speed bonus would be crap.

Mahirim need some love, especially with the upcoming archery boost(biggest hitboxes) and AoE nerf (the only real benefit of being tall is that it's slightly easier to cast AoEs at the ground).

Litaelia
11-16-2009, 09:37 PM
Mahirim need some love

mimimimi why did you guys say since relase oooohhhhhhhh doggy needs there race ability.

ORKS needs them too, dwarf, elfs, humans, alfars....

there are not only doggys around here..

greetings

Manik78
11-16-2009, 09:42 PM
A basic run speed bonus would be crap.

Mahirim need some love, especially with the upcoming archery boost(biggest hitboxes which are bugged when people crouch making it the best hitbox) and AoE nerf (the only real benefit of being tall is that it's slightly easier to cast AoEs at the ground).

fixed it for ya.

MikeJT
11-16-2009, 10:35 PM
Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.

Typical of Av to give with one hand and take with the other.

I'm just starting to be competitive with sword and board, and now they take away my ability to parry.

I can twitch block pole-arms and get a hit in between each of their shots. Take away my ability to block and I'm dead. It's just a pure DPS game.

Vogular
11-17-2009, 12:37 AM
Can't wait

Nelson Piquet
11-17-2009, 04:31 AM
....and humans have the unique ability of eating.

Fuck your stupid racism, racial abilities are volunteerly unbalancing the game. AVs worst move, ever.

:lmao::lmao::lmao::lmao::lmao::lmao::lma o:

Luuranko
11-17-2009, 07:05 AM
I tought the changes would have made this no skill big aoe magic spamming to stop and get this game back to how it was when we started when people neded skill to kill others with bow and mele but after this post i think this will never happen again ther are to many people who doesnt have a clue how the game should be.
who the fuck cares how the shit looks like (remember UO ugly as hell but best game ever untill trammelites destroyed it just like whats happening here also)or how many mele talents u have this aint WOW the only thing that should be happening is that it needs player skill to be able to kill people not fucking auto hit click without needing to heal etc....

This is the last MMO game i was going to play and im so dissapointed cause if thees changes makes it that no skill is needed just like in magic spamming i need to quit earlyer than i tought :(

Tengil
11-17-2009, 07:13 AM
Typical of Av to give with one hand and take with the other.

I'm just starting to be competitive with sword and board, and now they take away my ability to parry.

I can twitch block pole-arms and get a hit in between each of their shots. Take away my ability to block and I'm dead. It's just a pure DPS game.

I gave up on the viability of using a shield at all in PvP after the last shield vs melee nerf, and are going for polearm.

Only way in this game is to try to out-dps your enemy.

the Excuseme
11-17-2009, 07:27 AM
You qq too much, your shield will help against magic attacks and arrows alot. You will still be able to parry just not as much in melee, which is good because people just turtle up and it takes forever to finish fights.

Corp-Por
11-17-2009, 07:45 AM
By the way, four legged running anyone???

Or they've taken the easy route on this matter and just increased the base run speed of the said race. I hope it means 4 legged run though!

Tengil
11-17-2009, 07:51 AM
You qq too much, your shield will help against magic attacks and arrows alot. You will still be able to parry just not as much in melee, which is good because people just turtle up and it takes forever to finish fights.

Yes. But it is now useless in PvP Melee. It was hard before, now its even harder.

It will take me months to get 50+ weapons mastery on a new weapon, but hey! Wellcome to Darkfall.