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Laenih
11-03-2009, 03:06 PM
Hello Darkfallers,

We took the opportunity, after yesterday's first official event, to ask some questions of the Developer Team about future events in Darkfall.

Here is the outcome:

Darkfall saw its first official Event. Where you happy with how it turned out?

Yes we are, it went pretty well for an introductory test event of the Darkfall Dynamic Lore System. It went smoothly considering that the majority of tools to support the system won’t be in place until after the November “Conquer the Seas” Expansion. On the other hand we didn’t think that so many Darkfall players would actually be defending the caravan and we expected a lot more attackers. I believe that the attackers were thrown off by the hints we were giving. In future events we’ll make sure that we communicate these hints more clearly. We also want to thank all the players that showed interest in and offered to participate and support our test event. We are aware that we left some players out of the loop who would have loved to participate and hope to not have this happen in the future.


Will there be other Events similar to this?

First of all, these are not normal MMO stand-alone Events of which you might see for Halloween or for Christmas. These events are part of the Dynamic Darkfall Lore System. Players will notice that their involvement is going to have an actual impact on the world lore and the history of Agon. So yes, this is an integral part of Darkfall and will be an ongoing game mechanic. We’re also adding more tools to help players to join in on these events more easily.

It is very important for us to create a unique experience for each player. These Dynamic events allow players to not only impact the event itself but also the game and the gameworld directly.


Are you going to incorporate this into the actual Game? Will actual players become a part of the story?

We always hear about games involving the players in the actual storyline, but haven’t seen something like this actually happening with any consistency. This has always bothered us as players and it inspired us to create the Dynamic Lore System. A simple example of us using event outcomes in the actual game, is that we will introduce player names and Clan names in Quests, Quest lines and in future events. If a specific group or a specific player does something outstanding during a Dynamic Event, they will become the inspiration for future storyline development. The event team is actively building on the outcome of past events.

Darkfall is truly player-driven and we want to emphasize this in every possible way.


How often do you plan on having these events?

The events are ongoing. The non-player characters involved in the storylines, are active parts of the game. We are constantly tracking events involving their interaction with players that might be important to a particular storyline.

As mentioned earlier these are not supposed to be one-time events but they will drive and determine the storyline of Agon based on what the players do. They are also part of a chain of events leading up to world events, items, and/or open up new content and storylines.


Will we see any of the big names mentioned in Darkfall's Lore in the game and will they be tied to these events?

Absolutely, but please allow us to not give out any spoilers just yet.

Those events will of course take place on all servers with slightly different event setups.

Fugean
11-03-2009, 03:08 PM
Sweet, looking forward to all the dev planned events!(player ones also)

Kasmos
11-03-2009, 03:08 PM
Conquer the seas?

Oh... My... Fucking... God.

ninogan
11-03-2009, 03:11 PM
Well this was just fantastic news. I'm very happy with how the event turned out. For a first ever event it was really fun and it felt special to take part in something so unique. Can't wait for the next one!

Draxous
11-03-2009, 03:18 PM
Thank you av!!!!!

:D

Kasmos
11-03-2009, 03:19 PM
My question now is... if the expansion is called "Conquer the Seas", I'm assuming that sea combat is going to be its main focus, which, in my opinion, is awesome. Did the first expansion have a name? I don't remember.

Drago Palmas
11-03-2009, 03:20 PM
Very nice read, so many good points its hard to pick some out.

weaselmode
11-03-2009, 03:21 PM
WTB Raft 0gp!!!

moocat
11-03-2009, 03:22 PM
Exciting : )

Necron Wraith
11-03-2009, 03:23 PM
Oh yes! :ninja: Oh yes!

Corpsepoker
11-03-2009, 03:27 PM
Sounds very exciting :ohno:

Uncletouchme
11-03-2009, 03:28 PM
I'm moist :D

weaselmode
11-03-2009, 03:30 PM
I'm moist :D

jajajajajajaja sums it up quite well i guess

Skilla
11-03-2009, 03:31 PM
Gg

Neilk
11-03-2009, 03:37 PM
Yesterday night was one of the most fun evenings i ever had in darkfall even though i was playing on the worst pc ever and getting 4ps =[

Solvito
11-03-2009, 03:44 PM
see? these are good updates....

why arent u able to give any spoiler!!!!! WHY!!!

Narcowski
11-03-2009, 03:45 PM
Conquer the Seas, eh?

www.darkfallonline.com/cts/ redirects to the main page, I'm guessing it's the url to watch :sly:

Overall: Awesome, looking forwards to transfers so I can get back into the game.

Temko Firewing
11-03-2009, 03:49 PM
Conquer the Seas, eh?

www.darkfallonline.com/cts/ redirects to the main page, I'm guessing it's the url to watch :sly:

Overall: Awesome, looking forwards to transfers so I can get back into the game.

e, mate... www.darkfallonline.com/omgavshuttingdown/ does the same ;)

Narcowski
11-03-2009, 03:50 PM
e, mate... www.darkfallonline.com/omgavshuttingdown/ does the same ;)

Well, I tried. /expansion2/ 404's :p

w0rm
11-03-2009, 03:55 PM
It was very nice to see such events in Darkfall.

With the expansion aproaching us in the coming weeks, would it be possible for us to get some kind of more information of what's coming. Some page, like it was for the first expansion, would be really appreciated by Darkfall community.

Keno
11-03-2009, 03:58 PM
It was very nice to see such events in Darkfall.

With the expansion aproaching us in the coming weeks, would it be possible for us to get some kind of more information of what's coming. Some page, like it was for the first expansion, would be really appreciated by Darkfall community.

I second this, would be a good read while we wait.

nacitar sevaht
11-03-2009, 04:00 PM
Maybe now you can learn to schedule them on the weekend or at a time where those non-europeans/those with jobs can actually participate.

Some might say, "but nacitar, it's the EU server!"... wrong! It won't be an EU server until transfers occur because lots of people are stuck there until that happens.

I heard it was fun, and my wingman managed to loot the warhulk from the event, so sounds great... too bad I didn't get to participate.

Cailian
11-03-2009, 04:01 PM
10/10

Temko Firewing
11-03-2009, 04:06 PM
Well, I tried. /expansion2/ 404's :p

big chance thats the page you want then as they pulled it out of the redirector.

Laenih
11-03-2009, 04:11 PM
Please try to stay on topic. I am sure the Developers will have an expansion page available when the time is ready.

Slaker
11-03-2009, 04:19 PM
Damn that's some good news!

calacity
11-03-2009, 04:26 PM
This is really awesome, I wasn't at the event but it looked really fun and good. I think I can speak for everyone when I say we are all looking forward to the expansion and future official events. Keep the good work up :D

Captain Kirk
11-03-2009, 04:32 PM
Great news, I am really looking forward to the next event!

I just love how people put their differences aside and try to make it work, really gives me faith in mankind somehow! :rolleyes:

Signus
11-03-2009, 04:34 PM
The event was a blast, one of the most fun things I've done in an MMO since the Dragon Raids, Relic Raids, or Caer Sidi runs in old DAoC. This dynamic event system is exactly what I was waiting for for so long, I thought it was a forgotten feature, but like roaming mobs, seems many of the old features are cropping back up.

What I'm curious about is, the article said that different servers would have events in slightly different locations? So will 2 different storylines evolve on 2 different servers? Or will one event trigger a change on both servers? Will the EU server be dealing with the Red Pharaoh while the US server deals with the Ice Giant, or the Celestial Dragon, or the Chaldean dungeon on Cairn? Will it all come to a head fighting The Watcher, or the word stones, maybe even a demi god?

Brother Justin
11-03-2009, 04:35 PM
Hell yeah, bring on the demi gods!

Gray Fox
11-03-2009, 04:36 PM
Next time just try to study clans a bit more before contacting with them.

Things were left a bit misplaced, the most pk pvp guilds were actually the good guys in the story by attacking the Ul'Tannek family, and the less pk guilds defended Ul'Tannek.
Why?
Because nobody read the lore, create an interactive video that last 10-15 minutes on Darkfall launch, and is a short resume of Darkfall lore.

Signus
11-03-2009, 04:43 PM
Next time just try to study clans a bit more before contacting with them.

Things were left a bit misplaced, the most pk pvp guilds were actually the good guys in the story by attacking the Ul'Tannek family, and the less pk guilds defended Ul'Tannek.
Why?
Because nobody read the lore, create an interactive video that last 10-15 minutes on Darkfall launch, and is a short resume of Darkfall lore.

Well yes, I don't think people understood fully the lore (not most of us, I did my reading) that the Ul'Tanneks are trying to raise a being that was such a ruthless god that an alliance of other gods had to take him down, and when they did, he took ALL of his followers with him to the grave so the other gods would have nothing to rule. He also built that Red Pyramid, forseeing his own death, so that he could rise again with the bodies of his old followers to rule again. The Ul'Tanneks are not good people, but maybe... by helping him, we can kill the Pharaoh, sink the pyramid, and bring a flowing river back to the desert? Very fun things to think about. Who are the "good guys"?

Gray Fox
11-03-2009, 04:47 PM
What I'm curious about is, the article said that different servers would have events in slightly different locations? So will 2 different storylines evolve on 2 different servers? Or will one event trigger a change on both servers? Will the EU server be dealing with the Red Pharaoh while the US server deals with the Ice Giant, or the Celestial Dragon, or the Chaldean dungeon on Cairn? Will it all come to a head fighting The Watcher, or the word stones, maybe even a demi god?

If the same events occur in the other server its all gonna be spoil. Just hope they do things very diferently. Or at least all events first on EU-1, were I play :p.

Well yes, I don't think people understood fully the lore (not most of us, I did my reading) that the Ul'Tanneks are trying to raise a being that was such a ruthless god that an alliance of other gods had to take him down, and when they did, he took ALL of his followers with him to the grave so the other gods would have nothing to rule. He also built that Red Pyramid, forseeing his own death, so that he could rise again with the bodies of his old followers to rule again. The Ul'Tanneks are not good people, but maybe... by helping him, we can kill the Pharaoh, sink the pyramid, and bring a flowing river back to the desert? Very fun things to think about. Who are the "good guys"?

Hell yah! Like some event that would change the face of Rubayait to the fertile land it once was and maybe other that could screw Yassam at the same time for a counter-balance thingy. Strange combo, hope you get it.

Zaffax
11-03-2009, 04:50 PM
Personally I would hope that AV closes the EU server so that Darkfall can once again return to a single server (as it should have stayed).

Now as for what events I'd like to see, I definitely wouldn't mind having the Celestial Dragon come into the game.

As for the watcher and his armies, this is something that I wouldn't expect for some time. Afterall, he IS the boss of the game.

Gray Fox
11-03-2009, 04:53 PM
Personally I would hope that AV closes the EU server so that Darkfall can once again return to a single server (as it should have stayed).

Now as for what events I'd like to see, I definitely wouldn't mind having the Celestial Dragon come into the game.

As for the watcher and his armies, this is something that I wouldn't expect for some time. Afterall, he IS the boss of the game.

Personally I would rather to be one server with 10k players and 0.0000001 ping to everyone. I outbest you.

blob
11-03-2009, 04:53 PM
ask devs why did they killed me when I enterd caravan ???

i want my stuff back :)

Cailian
11-03-2009, 04:53 PM
Personally I would hope that AV closes the EU server so that Darkfall can once again return to a single server (as it should have stayed).

Now as for what events I'd like to see, I definitely wouldn't mind having the Celestial Dragon come into the game.

As for the watcher and his armies, this is something that I wouldn't expect for some time. Afterall, he IS the boss of the game.

Oooh right so they got to close the main server? Doesnt make any sense.

Gray Fox
11-03-2009, 04:54 PM
ask devs why did they killed me when I enterd caravan ???

i want my stuff back :)

Also got attacked inside, there was a part that the place was such a mess that they alone ride the caravan.

Edit:Who started the first riot inside the warhulk? Was it Ang?

Signus
11-03-2009, 04:57 PM
Also got attacked inside, there was a part that the place was such a mess that they alone ride the caravan.

Edit:Who started the first riot inside the warhulk? Was it Ang?

There is a youtube video of the guy who started it. One of these threads...

stingerII
11-03-2009, 05:22 PM
sounds awesome! :)

Zaffax
11-03-2009, 05:24 PM
There is a youtube video of the guy who started it. One of these threads...

http://www.youtube.com/watch?v=RLkEpcXE-c0

peertje
11-03-2009, 05:24 PM
gonna be good

Narcowski
11-03-2009, 06:25 PM
Please try to stay on topic. I am sure the Developers will have an expansion page available when the time is ready.

Sorry about that. Can you honestly blame me for trying though? Hunting for links is about all I can do until transfers open and I can move my character over ($22 a month on EU-1 doesn't seem worth it just to post).

I'm heavily anticipating getting involved in the game again, even more so now that we're seeing the lore come back to life :)

Lumanil
11-03-2009, 06:38 PM
Awesome !!!!!

Rigan Pere
11-03-2009, 08:49 PM
I bloody hope you guys changed AOE's so they dont go through the side of ships, otherwise this whole naval combat boost is going to fail.

Main reason people dont use them now is due to the AOE's and the fact your entire crew can be wiped out by like 8-10 of them.


The dynamic lore system sounds pretty cool though.

Sathyro
11-03-2009, 08:56 PM
looks awesome

KCC989
11-03-2009, 09:23 PM
I am resubbing, now.

Zaffax
11-03-2009, 09:24 PM
I bloody hope you guys changed AOE's so they dont go through the side of ships, otherwise this whole naval combat boost is going to fail.

Main reason people dont use them now is due to the AOE's and the fact your entire crew can be wiped out by like 8-10 of them.


The dynamic lore system sounds pretty cool though.

Main reason is actually teleport hackers. Alsthough aoe's totally fuck up naval combat, what sucks even more is all the people teleporting ships away on EU. With more than a dozen ships already teleported away on EU, including several brigs and a ship of the line, people just dont see the investment in building ships.

Shioni
11-03-2009, 09:25 PM
Lol I read these forums ever day and this is the first I have heard about an "official Dev event"

Guess the announcement was so cliché I read over it. :sly:

Tengil
11-03-2009, 09:35 PM
We are aware that we left some players out of the loop who would have loved to participate and hope to not have this happen in the future.

This is what almost made me cancel my two subscriptions at the day of the event. My guild spent a lot of energy and time, and at least as it seemed from our end, we were dropped like some piece of stinking garbage and excluded from the event without any sort of decent reason through GM action.

Seeing things a bit more clearly in retrospect, I realise that the GM's most likely did a misstake due to too much balls to juggle and didn't deserve some of the things I said about them.

Tengil
11-03-2009, 09:39 PM
Main reason is actually teleport hackers. Alsthough aoe's totally fuck up naval combat, what sucks even more is all the people teleporting ships away on EU. With more than a dozen ships already teleported away on EU, including several brigs and a ship of the line, people just dont see the investment in building ships.

They have to not only police this, they have to plug the code hole that allows for teleport hacks.

Mr. BigBlok
11-03-2009, 10:12 PM
They have to not only police this, they have to plug the code hole that allows for teleport hacks.

Along with the rest of the code holes that allow for flights, etc, whatever else that popular hack program does. Why ban and lose subs when you can just prevent people from cheating in the first place, or make them pay a price for their ill-gotten gains. There is the posibility of allowing GM's to still do all of those fancy things without allowing select members of the community (cheaters) the ability to do them.

That being said, this is some what off topic, but to bring it back on topic... I think it would be cool to make people who try to influence the game on uneven grounds a taste of their own medicine, hack their characters to die when moving too fast, flying around might turn them into bats and take damage extremely quickly (as they aren't as strong as GMs). Make them the outsiders that they desperately want to be, because there is no reason that they should have these powers without paying a price. Write it into the lore, it would be cool to see them exposed by lore as a group of people trying to 'get rich quick' and paying an ultimate price. These people do exist, and have added to the experience that is darkfall. I'm not sure how many there really are out there, but I will sub for years of this game if we can simply remove anything that can be considered cheating that would take away from anything positive that the devs do. (Which has been great lately)

That is unless this is a chapter of darkfall that we'd rather keep hidden under the rug...

Captain Kirk
11-03-2009, 10:14 PM
I bloody hope you guys changed AOE's so they dont go through the side of ships, otherwise this whole naval combat boost is going to fail.

Main reason people dont use them now is due to the AOE's and the fact your entire crew can be wiped out by like 8-10 of them.


The dynamic lore system sounds pretty cool though.

This!

would be cool with some pro's and con's with different ships. Some small and fast with less hp and others big and slow with lots of hp for example! :D

Captain Kirk
11-03-2009, 10:32 PM
Would be awesome with a race war event!

The Iron orks (ork knights according to the lore) launch an attack on a human town or another important area and the knights of malregard (human knight order) set up a defence in that town/area.
I wouldnt mind fighting my own guildies and i can imagine moste people feel the same way! for a event like this and there will always be traitors! ;)
Would just love to see an all ork and mahirim army charging in and people would actually know what/who to fight and kill! :ohno:

We need more race war in this game and i think a event like this would trigger some epic race war events made by the players!

Cailian
11-03-2009, 10:39 PM
Race wars <3

xpiher
11-03-2009, 10:40 PM
Awesome sauce, DFO is getting closer and closer to what should of been, but couldn't. I might not need to play MO for my RP/PvE fix if these things go accoding to plan.

Jaaden
11-04-2009, 12:42 AM
Sweet, I want me mah Wordstones!:ninja:

But you didn't hear that from me...

Jaaden
11-04-2009, 12:45 AM
Turn down zappy damage (or off) and have X amount of people/clans get together and buy a Racial Siege Shard to siege other cities!

I want to see the humans try and kill the Alfar God of Malak (or however he's spelled.)


Either way, great stuff AV, can't wait for whats next!

kvos
11-04-2009, 12:46 AM
clever move AV, you once again combine to things ppl ask for (lore, events) and pack them together just like you did with villages (houses + contested hotspots). I hope the system is given more attention then the village system, which atm, doesn't get the server off its lazy ass to participate in.

JCatano
11-04-2009, 12:59 AM
Hello Darkfallers,

We took the opportunity, after yesterday's first official event, to ask some questions of the Developer Team about future events in Darkfall.

Here is the outcome:

Darkfall saw its first official Event. Where you happy with how it turned out?

Yes we are, it went pretty well for an introductory test event of the Darkfall Dynamic Lore System. It went smoothly considering that the majority of tools to support the system won’t be in place until after the November “Conquer the Seas” Expansion. On the other hand we didn’t think that so many Darkfall players would actually be defending the caravan and we expected a lot more attackers. I believe that the attackers were thrown off by the hints we were giving. In future events we’ll make sure that we communicate these hints more clearly. We also want to thank all the players that showed interest in and offered to participate and support our test event. We are aware that we left some players out of the loop who would have loved to participate and hope to not have this happen in the future.

You spawned a Warhulk, drove around to pick people up, got stuck on a tree, and stopped the event with a "kill us", which led to a free-for-all.

While I understand this was your first event, the planning and thought process needs to be more thorough.

I'm convinced that your plan was to actually ride around to all race areas of the mainland, pick defenders up, then head to the pyramid. But... A bad driver and sticky tree changed the plans.

:)
[

Grathane
11-04-2009, 01:21 AM
I'm very glad to see Lore is being given a place in Darkfall - hopefully we will see that manifest across the board, and that the Lore itself will be made more accessible. Many people are not aware of either the 'original' lore, the new lore or where exactly everything is in this respect. Clarity would help people involved themselves in events in a way that is more enjoyable for all.

ISVRaDa
11-04-2009, 02:28 AM
Awesome info, this is what I was expecting from Darkfall since beginning

Moonias
11-04-2009, 03:03 AM
I suggest you make an event that cuts the cost of warhulks to make them very cheap but they only last 24 hours.

It will be a day in hell!

Krush
11-04-2009, 03:21 AM
Will we see any of the big names mentioned in Darkfall's Lore in the game and will they be tied to these events?

Absolutely, but please allow us to not give out any spoilers just yet.

Those events will of course take place on all servers with slightly different event setups.
If TheMercs show up in any lore it better have a disclaimer stating that Aventurine in no way supports hacks or exploiting.

Since that would be the entire basis of their lore involvement.

Signus
11-04-2009, 05:09 AM
If TheMercs show up in any lore it better have a disclaimer stating that Aventurine in no way supports hacks or exploiting.

Since that would be the entire basis of their lore involvement.

I think the quoted part means big names in the Lore, like The Watcher.

[LoD] EE
11-04-2009, 05:22 AM
If TheMercs show up in any lore it better have a disclaimer stating that Aventurine in no way supports hacks or exploiting.

Since that would be the entire basis of their lore involvement.

Perhaps there will be lore involving you and your brethren and an entire sea being created from all of your tears.

selenius
11-04-2009, 08:06 AM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


can't wait! hope to see more lore!!!

darkfall++

Altair
11-04-2009, 08:40 AM
i think that the whole idea is fantastic and what every avid mmorpg gamer waited for. Live events and dynamic player driven lore is what i ever wanted in a game.

Just make sure

a) Produce clear hints. It will make the stories come alive because more people will be intreagued to follow them.

b) make tha event short (aka 3 hours) medium (aka 24 h ours,) or long (a week). In case of a short live event, make sure you announce it the week before properly.

c) provide some space for outstanding deeds, in order for guilds and individuals to be able to carve their names with gold.

ZtyX
11-04-2009, 10:01 AM
I didn't like that I never heard the family talk in public. I was constantly RPing in public chat, but there was never a response.. Kind of dumb. The GMs should constantly RP in public imo.

Flygels
11-04-2009, 10:25 AM
You suck Ztyx. You dumb Danish noooooooooooooooob!

Dragoon
11-04-2009, 10:38 AM
If TheMercs show up in any lore it better have a disclaimer stating that Aventurine in no way supports hacks or exploiting.

Since that would be the entire basis of their lore involvement.

You sound jealous.

Tengil
11-04-2009, 10:40 AM
EE;3840364']Perhaps there will be lore involving you and your brethren and an entire sea being created from all of your tears.

Well.. someone told Cairn and Dune that drinking seawater would increase their Vitality.. now look at that big hole in the sea south of Alfar lands. ;)

L-C
11-04-2009, 01:45 PM
It went smoothly considering that the majority of tools to support the system won’t be in place until after the November “Conquer the Seas” Expansion.

Somehow I picture this system not existing at all. Kind of like how my little cousin says that he drives a car, even though all he has is an old tire that he rolls around. He's just missing a few parts i guess.

Lord Jenicus
11-04-2009, 01:54 PM
Somehow I picture this system not existing at all. Kind of like how my little cousin says that he drives a car, even though all he has is an old tire that he rolls around. He's just missing a few parts i guess.

I'm sure by tools they mean hooks into the code they can manipulate things via key commands on an admin console or whatever, it won't be some super fancy GUI thing that let's them point and click and "bam" spawn (well it might be, but doubtful). Though for it's purpose you don't even need a GUI, just text commands work, it's only us (the playerbase) that needs the fancy stuff, so I'm sure it sounds more cool and fun to use than it is.

foggen
11-04-2009, 01:57 PM
You sound jealous.

this.

Gunther TheBlack
11-04-2009, 07:33 PM
I didn't like that I never heard the family talk in public. I was constantly RPing in public chat, but there was never a response.. Kind of dumb. The GMs should constantly RP in public imo.


They replied multiple times to me in public.

Even had drinks with me.

Numz dePimche
11-04-2009, 07:51 PM
We could use a global channel to have the main information about an event, at least the launch and some hints to get in. That would allow more players to participate without having to alt tab to forum and browse a open thread to find some official hints between the trolls.

Keep up the good work AV, looking forward to the next event.

Signus
11-05-2009, 06:34 AM
They replied multiple times to me in public.

Even had drinks with me.

Yes Gunther, you were getting the driver pretty drunk ;)


I have to say, the only thing that could have made this event better was a proper chat system where everything wasn't broken into tabs. It was so hard to keep talking to people and keep an eye on public chat. (And NO! chat boxes would NOT fix that problem!) Why can't there just be an option to have color coded messages in ONE window?

Tengil
11-05-2009, 09:10 AM
Yes Gunther, you were getting the driver pretty drunk ;)


So now we know whos fault it is they ran it into a tree...

Captain Kirk
11-05-2009, 10:02 AM
I have to say, the only thing that could have made this event better was a proper chat system where everything wasn't broken into tabs. It was so hard to keep talking to people and keep an eye on public chat. (And NO! chat boxes would NOT fix that problem!) Why can't there just be an option to have color coded messages in ONE window?

I agree with you there!
But some of us have to turn our settings down for siege's and events like this with a lot of people. When i had my chat-tab up i had around 20-25 fps (crap computer i know) and when i turned it off i had 30-40. Maybe ''chat bubbles'' or floating texts would reduce performance aswell but it would really help. I have to turn down my resolution and that means i can get at the most 4 rows of text in my public chat and what i learned during that event is that its not enough! :rolleyes:

If people would talk with floating texts above their head or ''chat bubbles'' (only in public, not the party/clan/alliance stuff) it would make these event much more fun and easier to communicate in battle between clans and alliances aswell! Right now people dont read public while fighting but if the text pops up infront of you its hard not to see!
But with the option to turn it off ofc. Maybe an option to set how close to you the person has to be for them to pop up aswell! :)

Captain Kirk
11-05-2009, 10:29 AM
We could use a global channel to have the main information about an event, at least the launch and some hints to get in. That would allow more players to participate without having to alt tab to forum and browse a open thread to find some official hints between the trolls.

This!!

Gray Fox
11-05-2009, 03:58 PM
We could use a global channel to have the main information about an event, at least the launch and some hints to get in. That would allow more players to participate without having to alt tab to forum and browse a open thread to find some official hints between the trolls
Id rather have that chat renamed to Rumors, isntead of global.
Or having taverns open in cities with tavernkeepers that would spread news. And you could pay them to spread rumors, like UO.

ISVRaDa
11-05-2009, 08:21 PM
or having taverns open in cities with tavernkeepers that would spread news. And you could pay them to spread rumors, like uo.

this please.

doomahx
11-05-2009, 09:05 PM
Id rather have that chat renamed to Rumors, isntead of global.
Or having taverns open in cities with tavernkeepers that would spread news. And you could pay them to spread rumors, like UO.

that would be cool

boxfetish
11-06-2009, 09:22 AM
Anybody else think it's hilarious that AV says something like this:

...Dynamic Darkfall Lore System. Players will notice that their involvement is going to have an actual impact on the world lore and the history of Agon.

while simultaneously making the racial lore and backstory a complete joke by encouraging ARACs so that virtually everyone who plays the game is now playing as a race traitor who consorts with their hated enemies?

coder1024
11-06-2009, 09:38 AM
by encouraging ARACs so that virtually everyone who plays the game is now playing as a race traitor who consorts with their hated enemies?
Hated enemies? Says who? The lore is a backstory. It provides a history and context for the world. It doesn't dictate who you hate or who you ally with. That's *YOUR* decision. Saying that you rolled an orc and historically per the lore orcs hate humans so therefore you must hate all humans and never work with them is extremely simple-minded and takes a paper-thin view of player contribution to the game. Sure, historically orcs may hate humans but so what? If you want to work with humans to accomplish some goal thats your choice. Dynamic Player choice > static lore.

If you're going to talk dynamic lore, it should be nothing about static racial relations anyway. So I don't see the contradiction. It should be about player choice. You ally with who you want and you war with who you want. Irregardless of some pre-canned static racial relations setup in the lore.

I don't understand why some people want the whole game to revolve around 1 choice made at char creation picking a race for their toon. That's just such an oversimplification imo.

boxfetish
11-06-2009, 11:17 AM
Hated enemies? Says who? The lore is a backstory. It provides a history and context for the world. It doesn't dictate who you hate or who you ally with. That's *YOUR* decision. Saying that you rolled an orc and historically per the lore orcs hate humans so therefore you must hate all humans and never work with them is extremely simple-minded and takes a paper-thin view of player contribution to the game. Sure, historically orcs may hate humans but so what? If you want to work with humans to accomplish some goal thats your choice. Dynamic Player choice > static lore.

If you're going to talk dynamic lore, it should be nothing about static racial relations anyway. So I don't see the contradiction. It should be about player choice. You ally with who you want and you war with who you want. Irregardless of some pre-canned static racial relations setup in the lore.

I don't understand why some people want the whole game to revolve around 1 choice made at char creation picking a race for their toon. That's just such an oversimplification imo.

As usual, you don't fucking get it. I don't care how players act or view other players of different races, but the NPCs sure as hell would hate any Orks that bake pies and pick flowers with the Humans and Mirdain. If you don't understand why this is a necessary game mechanic for a game that touts it's dynamic lore and how much the players influence it, then perhaps you didn't bother to think it through, but instead immediately saw yet another opportunity to swing from AVs nutsack.

coder1024
11-06-2009, 04:20 PM
As usual, you don't fucking get it. I don't care how players act or view other players of different races, but the NPCs sure as hell would hate any Orks that bake pies and pick flowers with the Humans and Mirdain. If you don't understand why this is a necessary game mechanic for a game that touts it's dynamic lore and how much the players influence it, then perhaps you didn't bother to think it through, but instead immediately saw yet another opportunity to swing from AVs nutsack.
and as usual you can't resist getting all worked up. boxfetish reply == 80% insult, 20% content :)

anyway, the NPC starter towns already do treat "enemy" races as you suggest. chaos towns are, well, chaos towns so one wouldn't expect them to be law abiding and caring what race you are. As for player cities, well, you're paying for the cities and the NPCs, they'll do what you say, simple as that. You hire them to sell items they're gonna sell items even if it is to someone they may not like due to their race. seems to me like thats the way it should work.

melipone
11-06-2009, 04:33 PM
For me anyway I just can't take any lore seriously while every clan is ARAC. They should write some extra lore to take into account that all the clans have racial enemies in them, like theres a truce between them or something. Should be more reason for ARACs that fits into/alongside the other lore or they should change the race system as it is - let Alfar into enemy race NPC cities etc and make Race chat a global chat system

Niburu
11-06-2009, 04:48 PM
I look for the part later but in the DF lore nobody talks about Race Wars against other Races.Some races don't like or like other races but they trade with them and other stuff. This was the lore back in the beta when i read it. it is up to you to create racial only guilds and alliances.....

Signus
11-06-2009, 07:20 PM
Once again, I'm going to ask you to take your ARAC crusade to the general discussion forms, it does not belong here.

Orolt Lifebring
11-06-2009, 07:48 PM
I would like to post here my suggestion towards this dynamic lore thing, something that would make "exploring" viable and much more interesting.

http://forums.darkfallonline.com/showthread.php?goto=newpost&t=220588

Kasmos
11-06-2009, 08:26 PM
Once again, I'm going to ask you to take your ARAC crusade to the general discussion forms, it does not belong here.

To be fair, I find if we're going to be talking about a "dynamic lore system", the topic of ARAC clans should indeed be discussed. Or, if you do not want this topic talked about in this here thread, communicate with the community liaisons that they need to have a developer take a stance on the issue or at the very least, create a thread in the spotlight section asking for feedback from the community.

Point is, the topic of ARAC clans, although quite controversial on both sides of the coin, is certainly involved in any lore that is going to be seen in Agon, and is a topic that many people including myself feel very strongly about.

So again, I ask for either an official stance on the topic or a "we're asking for your feedback" type of thread in the Darkfall spotlight. Certainly this isn't too much to ask.

Gunther TheBlack
11-07-2009, 01:46 PM
So again, I ask for either an official stance on the topic or a "we're asking for your feedback" type of thread in the Darkfall spotlight. Certainly this isn't too much to ask.


The entire subject of arac clans is a whole other topic than the fact that players can change the lore by their actions and that's why it doesn't belong in a thread and even a forum about news and announcements.

This forum is open for suggestions, but the discussion forums are there for a reason.

FireCrusher.
11-07-2009, 05:08 PM
Gunther killed spotlight discussion.

Strondomir
11-08-2009, 02:37 AM
To be fair, I find if we're going to be talking about a "dynamic lore system", the topic of ARAC clans should indeed be discussed. Or, if you do not want this topic talked about in this here thread, communicate with the community liaisons that they need to have a developer take a stance on the issue or at the very least, create a thread in the spotlight section asking for feedback from the community.

Point is, the topic of ARAC clans, although quite controversial on both sides of the coin, is certainly involved in any lore that is going to be seen in Agon, and is a topic that many people including myself feel very strongly about.

So again, I ask for either an official stance on the topic or a "we're asking for your feedback" type of thread in the Darkfall spotlight. Certainly this isn't too much to ask.

This is my biggest pet peeve of the game. This can make or break Darkfall as far as I am concerned. With the ARAC clans, they should ALL be RED. That's what messed up the alignment system to begin with.
Another problem is there is no RPG element because of this. To me, Darkfall is just one gigantic deathmatch until they fix this serious issue.
What a joke.

Skinstripper
11-08-2009, 03:32 AM
This is my biggest pet peeve of the game. This can make or break Darkfall as far as I am concerned. With the ARAC clans, they should ALL be RED. That's what messed up the alignment system to begin with.
Another problem is there is no RPG element because of this. To me, Darkfall is just one gigantic deathmatch until they fix this serious issue.
What a joke.

I agree. The worst thing about this game is the ARAC situation. Period.

princedrake
11-08-2009, 04:24 AM
This is my biggest pet peeve of the game. This can make or break Darkfall as far as I am concerned. With the ARAC clans, they should ALL be RED. That's what messed up the alignment system to begin with.
Another problem is there is no RPG element because of this. To me, Darkfall is just one gigantic deathmatch until they fix this serious issue.
What a joke.

Agreed.

Askeladden
11-08-2009, 06:16 AM
This is my biggest pet peeve of the game. This can make or break Darkfall as far as I am concerned. With the ARAC clans, they should ALL be RED. That's what messed up the alignment system to begin with.
Another problem is there is no RPG element because of this. To me, Darkfall is just one gigantic deathmatch until they fix this serious issue.
What a joke.

Word.

boxfetish
11-19-2009, 04:16 AM
Your game's lore will always be a joke until you make ARACs perma red/gray.

Signus
11-19-2009, 06:24 AM
Last warning, this is not the place to discuss ARAC. It's an old, dead issue, if you want to discuss it, do it in general discussion, not here.

SSguy
11-19-2009, 07:24 AM
Last warning, this is not the place to discuss ARAC. It's an old, dead issue, if you want to discuss it, do it in general discussion, not here.

Aren't you guys not suppose to have any mod powers on the boards?
Anyway, why is discussing the problem of ARACs not allowed here?

If its still a BIG problem, especially when it undermines the reason for having a dynamic lore system or even paying attention to the lore, its NOT a dead issue.

One would assume they would want feedback on the dynamic lore events and ideas. What better feedback could there be than saying the events are lame and could be better as every race thats suppose to hate eachother is holding hands and nuts instead?

Signus
11-19-2009, 09:10 AM
One would assume they would want feedback on the dynamic lore events and ideas. What better feedback could there be than saying the events are lame and could be better as every race thats suppose to hate eachother is holding hands and nuts instead?

They would like feedback, which is what the general discussion forum is for. It's a dead issue because the devs made a definitive post about it ages ago, so there's no point in spamming THIS thread with it. If you want to beat a dead horse, there's plenty of those threads in general discussion. And lastly, it doesn't belong here because it is your OPINION that dynamic lore means nothing without race restrictions, and just saying "this whole idea sucks cause ARAC" is just clogging the board instead of generating new or interesting ideas. The forums in 06 were bad enough with the ARAC debates, hence why the devs made that statement.

forestchild
11-19-2009, 12:15 PM
They would like feedback, which is what the general discussion forum is for. It's a dead issue because the devs made a definitive post about it ages ago, so there's no point in spamming THIS thread with it. If you want to beat a dead horse, there's plenty of those threads in general discussion. And lastly, it doesn't belong here because it is your OPINION that dynamic lore means nothing without race restrictions, and just saying "this whole idea sucks cause ARAC" is just clogging the board instead of generating new or interesting ideas. The forums in 06 were bad enough with the ARAC debates, hence why the devs made that statement.

Im also agains ARAC and keep saying that even if its dead horse(you love saying that becouse you want easy mode with arac clans)game would be FAR more intresting if we had racial wars also and stick to lore/

Why we need those race and raicial chat ingame then if lore is abandon GET RID of chat also then its rediculous to keep them make one big ARAC CHAT you all want one big happy family right:(

Oceanic
11-19-2009, 12:32 PM
Why we need those race and raicial chat ingame then if lore is abandon GET RID of chat also then its rediculous to keep them make one big ARAC CHAT you all want one big happy family right:(

I see a point here lolz!

Fugean
11-19-2009, 03:25 PM
They would like feedback, which is what the general discussion forum is for. It's a dead issue because the devs made a definitive post about it ages ago, so there's no point in spamming THIS thread with it. If you want to beat a dead horse, there's plenty of those threads in general discussion. And lastly, it doesn't belong here because it is your OPINION that dynamic lore means nothing without race restrictions, and just saying "this whole idea sucks cause ARAC" is just clogging the board instead of generating new or interesting ideas. The forums in 06 were bad enough with the ARAC debates, hence why the devs made that statement.

This is exactly right... go QQ in some other thread about ARAC clans...

On topic, it would be cool to see some quests introduced that are repeatable but difficult to be able to obtain the necessary items to craft each races unique weapon mastery 100 weapon. a.k.a. moonstone for the ghost claws. make it more interesting than kill 200 of x mob tho. add a story line behind each one also, make it feel like you are not just making a good weapon, but make it feel as though you are acomplishing some great task. they are legendary weapons after all.

Kasmos
11-19-2009, 03:37 PM
It's a dead issue because the devs made a definitive post about it ages ago, so there's no point in spamming THIS thread with it.

Can you please point me to the developer comment you are referencing where they said "We decided to make racial alliances mean nothing and ARAC clans the most common type of clan"? Since I haven't read that yet I'd appreciate you linking me to it.

melipone
11-19-2009, 07:09 PM
Last warning, this is not the place to discuss ARAC. It's an old, dead issue, if you want to discuss it, do it in general discussion, not here.

I don't think you do this place any favours personally..all you're doing is causing arguments, especially giving out warning when afaik you aren't really a mod. ARAC and this dynamic lore is totally linked and people have the right to make an observation on it. Its like there being a pvp thread and you can't talk about cycling nukes because theres other threads on it

Dynamic lore, ANY lore is completely pointless when core lore is being undermined every day ingame.

Kasmos
11-19-2009, 07:27 PM
Dynamic lore, ANY lore is completely pointless when core lore is being undermined every day ingame.

EXACTLY

And Signus... 4 hours later I'm still waiting for that link. What developer statement are you talking about?

Tibernicus
11-19-2009, 07:40 PM
Can you please point me to the developer comment you are referencing where they said "We decided to make racial alliances mean nothing and ARAC clans the most common type of clan"? Since I haven't read that yet I'd appreciate you linking me to it.

It's a link from 2007 or so, go use search.

Kasmos
11-19-2009, 08:27 PM
It's a link from 2007 or so, go use search.

You mean the quote from 2006, Darkfall Peek #29, 12/09/06 that states, and I quote: Clan composition

It's theoretically possible to have an all race clan. Most however, will opt for a race / alignment compatible composition for reasons of convenience and efficiency. Compatible race and alignment make it possible for the clan to be at the same location and use the same NPC merchants and NPC guards - among other things.

Those who argue that Darkfall will be dominated by ARAC (all race all class) clans are confusing it with other games.

Doesn't that support my claim?

Signus
11-19-2009, 10:20 PM
You mean the quote from 2006, Darkfall Peek #29, 12/09/06 that states, and I quote:

Doesn't that support my claim?

Wrong quote, but that quote is exactly accurate. Clans made of the same race will be let into the same NPC cities, that is indeed how the game works.

Kasmos
11-19-2009, 10:34 PM
Wrong quote, but that quote is exactly accurate. Clans made of the same race will be let into the same NPC cities, that is indeed how the game works.

How is: Those who argue that Darkfall will be dominated by ARAC (all race all class) clans are confusing it with other games.

.... exactly accurate? The game IS dominated by ARAC clans, so obviously I'm confusing Darkfall, the game I'm playing, with other games right?


I searched for the quote you're referencing and I haven't found it yet. If you could kindly point me to the right direction I would appreciate it, and I'm not trying to be sarcastic here either.