View Full Version : New Players and Darkfall
Mr. White
10-27-2009, 02:43 PM
There has been a recent steady increase in new player registrations to Darkfall and this has inspired our latest spotlight article:
There's a post by a new player (http://forums.darkfallonline.com/showthread.php?t=218737) we'd like to point out to you, it's a good read for players new and old.
We also received a spotlight suggestion about a clan called "NEW" (http://forums.darkfallonline.com/showthread.php?t=219187) designed to help out new players. While we'll usually not spotlight clans, this initiative seems to transcend clan politics and is geared towards helping new players find their way in Darkfall.
Fugean
10-27-2009, 02:46 PM
sweet looks like NEW is geting some attention :) great news.
Swing
10-27-2009, 02:49 PM
There needs to be something like that on EU...oh wait, that's Hyperion ;).
Swing
10-27-2009, 02:51 PM
Just realised my clan is mentioned in the new person's post :(.
Answer
10-27-2009, 02:55 PM
Too bad there's several guilds who have already "dedicated" themselves to griefing anyone with the NEW clan tag off of the planet on NA-1 for being "too carebear". It's amusing that even being new to a game is considered carebear now.
Congratulations "hardcore" playerbase, you've hit an all new low.
Reason # 493282 why WarDecs need to be fixed ASAP.
Abaratican
10-27-2009, 03:11 PM
Freehold already did this.
Sarphus
10-27-2009, 03:14 PM
I should have known it would only be a matter of time till we had a "NEW" clan :)
In UO there's a server that's almost full loot and open pvp. There's a NEW clan on that server and it is generally considered bad form to pk people in NEW. The idea is to help people get the hang of the server gradually rather than being wtf pwnd constantly right off the bat.
alessiora
10-27-2009, 03:18 PM
Freehold already did this.
and failed.
We need newbie protection.
This can be done by:
A) Hard coded limits
B) Real incentives for old players to protect new players
Thank you
Slaker
10-27-2009, 03:31 PM
NEW deserve this spotlight.
Good luck!
weaselmode
10-27-2009, 03:33 PM
Ah nice to see my post on here.
I guess the best advice is this. Trust is something in this game that must be earned, never assumed!
Drago Palmas
10-27-2009, 03:38 PM
Very nice Idea, we should think about it on the EU Server as well.
Tibernicus
10-27-2009, 04:09 PM
We need newbie protection.
This can be done by:
A) Hard coded limits
B) Real incentives for old players to protect new players
Thank you
Nothing good happens from hard coding additional rules. Nothing.
Also, I TOLD you guys that the game wasn't in a "death spiral" and that new players were joining. But no, if I tell you 10 new people joined my clan last week, I clearly had to be making shit up ;)
Great initiative guys, these are the kind of sandbox events that I had been hoping people would start doing instead of pretending the game was a quake server and then complaining about how there was no roleplaying ;)
We need newbie protection.
This can be done by:
A) Hard coded limits
->B) Real incentives for old players to protect new players
Thank you
B is the way to go.
This game is about FREEDOM.
Freedom to let the players do whatever they want, so if they want newbie-freezones.. so be it. If they want some roman empire where they uphold the law.. so be it. :P
BlueOreo
10-27-2009, 04:31 PM
Too bad there's several guilds who have already "dedicated" themselves to griefing anyone with the NEW clan tag off of the planet on NA-1 for being "too carebear". It's amusing that even being new to a game is considered carebear now.
Congratulations "hardcore" playerbase, you've hit an all new low.
Reason # 493282 why WarDecs need to be fixed ASAP.
What clans?
Wyndal
10-27-2009, 04:35 PM
I think the idea of NEW is great and hope they succeed. I know I'll be checking tags for NEW and playing nice if I run into them.
Mostly...
Mostly... :ninja:
Jango1337
10-27-2009, 04:39 PM
I think the idea of NEW is great and hope they succeed. I know I'll be checking tags for NEW and playing nice if I run into them.
Mostly...
Mostly... :ninja:
They will fail just like freehold did there is currently no penalty to stop people from just killing randoms oh no I lose some alignment what will I do!!
Noxide
10-27-2009, 05:00 PM
I mean what is this, new players, I'm a new player that is six months into the game who has to endure the most pitiful of experiences because of the games current state. I work so hard to gather mats but then am not rewarded and the world is so god damn empty and no sign of transfers that I'm going to find this guild which is spotlighted and gank their bank.
Wyndal
10-27-2009, 05:04 PM
I mean what is this, new players, I'm a new player that is six months into the game who has to endure the most pitiful of experiences because of the games current state. I work so hard to gather mats but then am not rewarded and the world is so god damn empty and no sign of transfers that I'm going to find this guild which is spotlighted and gank their bank.
There there. It's okay. You'll make a friend some day too.
Yea ok great. First off, you don't really need to spotlight this considering people can just read it on the NA clan discussion. What you need to spotlight is a transfer date and expansion date/NOTES. Mid October for xfers, its almost November and we have not heard a peep about it since the word "soon" came into play, and we all know what that means. Stop spotlighting useless info and ask AV about xfers and the exp notes.
all good stuff goes to NA...
all good stuff goes to NA...
The NA Community constructed it that is why. EU won't be able to after xfers, because they will have no players.
Draxous
10-27-2009, 05:33 PM
They will fail just like freehold did there is currently no penalty to stop people from just killing randoms oh no I lose some alignment what will I do!!
And how do you suppose the guild NEW works on Siege in UO?
Players are told day 1 that they will be killed. Do not carry what you don't expect to lose and expect nothing more, nothing less.
There is no penalty to stop people from killing newbs. Not many go to the NEW guildhouse and pk newbs (although some do, especially some Role Playing PKs... most famous was Wyrm and his Vampires.) Outside of their protected area... they are free game.
The whole purpose of this isn't protecting them from being pk'd so much as it is giving new players a place to meet other players just like them, do things with players just like them and get integrated into the community.
The single most undeniably powerful aspect of Ultima Online that player after player after player admits to is... community. The sense of belonging to something... that's the real problem with dying at goblin spawns as a newb. The newbs alone, trying to get his grind on and bon3d3wd along with his buddy pLatEd3wd roll through and just shit on him. Make it couple weeks of that... and the game gets old, quick.
There will be players who have hang-ups on dying to other players... this game is not for them.
And
There are players who will enjoy the things this game can offer them... they've just needed the community to show them where to start looking. And now they have it.
:)
toastoncheese
10-27-2009, 05:37 PM
B is the way to go.
This game is about FREEDOM.
Freedom to let the players do whatever they want, so if they want newbie-freezones.. so be it. If they want some roman empire where they uphold the law.. so be it. :P
I want all players to look like teletubbies, and i want to fight using only blue light sabers. And my mount should be a gigantic strawberry that rolls every where. Also archery should be replaced by cumshotting no mastery of cumshotting, just cumshot in eye for extra dmg.
Do not let players do anything they want. We need restrictions at some point, people are stupid and shouldnt be given much controll over anything :p
Slaker
10-27-2009, 05:45 PM
I want all players to look like teletubbies, and i want to fight using only blue light sabers. And my mount should be a gigantic strawberry that rolls every where. Also archery should be replaced by cumshotting no mastery of cumshotting, just cumshot in eye for extra dmg.
Do not let players do anything they want. We need restrictions at some point, people are stupid and shouldnt be given much controll over anything :p
Shut up. Freedom is the way to go, we do not need people like you.
ppsh42
10-27-2009, 05:46 PM
I can't wait to commence a griefing spree. Shits too carebear just like freehold was.
Lumanil
10-27-2009, 06:51 PM
We need newbie protection.
This can be done by:
A) Hard coded limits
B) Real incentives for old players to protect new players
Thank you
NO, we don't. I didn't have newbie protection, so why do others need it ???
Newbies should learn about this harsh world from the first day they are playing, everything else, would give them a wrong impression.
ikhoefnix
10-27-2009, 06:52 PM
we over at NA are so awesome, arent we?
ikhoefnix
10-27-2009, 06:53 PM
Freehold already did this.
freehold did something similar, but not even dude. :D
ikhoefnix
10-27-2009, 06:54 PM
We need newbie protection.
This can be done by:
A) Hard coded limits
B) Real incentives for old players to protect new players
Thank you
The answer is B.
The incentive is more players will enjoy the game and stick with it.
Falokis
10-27-2009, 07:08 PM
If they gave bonuses to racial clans (or penalties to ARAC) and fixed the alignment system there wouldn't be this problem to begin with because there would be a reason to protect new people.
DocMartin
10-27-2009, 08:27 PM
And how do you suppose the guild NEW works on Siege in UO?
Doesn't UO have a war system where you declare a war and then the target clan has to accept for the war to actually be declared? Under a system like that, NEW members would still be protected in NPC guard zones. With the DF ruleset, they might be better off untagged so that they can learn the basics of the game in the safety of starter areas without worrying about every orange trying to pick off an easy kill.
Rycon
10-27-2009, 08:40 PM
Without new players = :(
dennishzd
10-27-2009, 08:49 PM
NO, we don't. I didn't have newbie protection, so why do others need it ???
Newbies should learn about this harsh world from the first day they are playing, everything else, would give them a wrong impression.
So basically you're saying that you want to be able to kill all new players without getting tailed by their clan mates? Seriously you should compliment the people behind thes organisation of 'NEW' instead of trolling about the idea.
we over at NA are so awesome, arent we?
u r not center of world . :sly:
Allort
10-27-2009, 08:54 PM
New clan... lovely idea but Hyperion on EU have been trying to do this for a while now (the new hyperion) - its our main aim, make human lands safe for new players. As a rule, hyperion players wont kill blue people unless attacked, our cities gates are always open for people and were welcoming to new players (which unfortunatly leads to many many alt character spies and stealing but we will keep going)
Now i know we havent made human lands safe yet... but its the intention :)
Draxous
10-27-2009, 09:51 PM
Doesn't UO have a war system where you declare a war and then the target clan has to accept for the war to actually be declared? Under a system like that, NEW members would still be protected in NPC guard zones. With the DF ruleset, they might be better off untagged so that they can learn the basics of the game in the safety of starter areas without worrying about every orange trying to pick off an easy kill.
Kind of. You are not safe in any town... UO has stealing (not found in DF) and murderers will kill you in town (although it is difficult.) Murderers are not restricted from entering town... DF has guard towers, so the DF towns are essentially more safe in one way, less safe in another.
There is no stat-loss in UO just like in DF so murderers are able to kill as much as they want.
You obviously don't get the point of NEW. This is NOT to guarantee new players a safe place to play this game without getting killed. THEY WILL DIE. If a player cannot handle getting killed by other players, then this game is not for them.
This is why hyperion "new experiement" fails. You cannot stop players from killing newbs... you cannot completely secure anything in this game, let alone the human lands. You can only police it (just like the police cant stop someone from murderering someone else irl, but they can mitigate it.)
The whole point of NEW is to give new players a place to find fellow players to share similar experiences with. A place where guilds can look for potential recruits. A place for them to begin their integration into the community.
Community is what built UO. Community is what builds sandboxes. Community is why people play UO for years and years and years. Community is the biggest thing UO players say they miss from pre-trammel to post-trammel. That is what this game is ALL about... not PvP, but rather... community.
What you're line of thinking leads to is things like Trammel and stupid consensual PvP systems, newbie islands and other bullshit that just will exacerbate the problems and undermine the core design of this game.
...
I have a really good relationship with those that run NEW on Siege Perilous. They are the greatest resource for ironing out the kinks in this 'idea' because of their 9+ years of experience with it. Why more people don't take advantage of that kind of knowledge, I have no idea...
Draxous
10-27-2009, 09:56 PM
New clan... lovely idea but Hyperion on EU have been trying to do this for a while now (the new hyperion) - its our main aim, make human lands safe for new players. As a rule, hyperion players wont kill blue people unless attacked, our cities gates are always open for people and were welcoming to new players (which unfortunatly leads to many many alt character spies and stealing but we will keep going)
Now i know we havent made human lands safe yet... but its the intention :)
No, you have not.
You have been trying to do an ultra carebear perversion of what NEW is supposed to be. It's why you have problems that you just ignore and "keep going." It's why your main aim is an utter failure.
You're basically trying to make it into something that it's never going to be.
You need to first understand how "NEW" is really supposed to work and the purpose it's supposed to serve. Then you will find the success with it that you're looking for.
It's been running successfully for over 9 YEARS in a game (shard) with a ruleset that is identical to Darkfalls... why people haven't looked to it as a point of reference... I dunno. Sad, really.
screw loose
10-27-2009, 10:00 PM
Freehold already did this.
Freehold was for traiding
screw loose
10-27-2009, 10:01 PM
Freehold was for traiding
trading*
Why not fix the game so new players don't have to grind for 6 months to be competitive.
Falesh
10-27-2009, 10:53 PM
Why not fix the game so new players don't have to grind for 6 months to be competitive.
To be fair they are doing just that. You can skill up melee and archery very quickly on mobs. Magic is also pretty quick now and when the cooldown stuff is introduced people won't feel the need to max every school.
Lumanil
10-27-2009, 11:00 PM
So basically you're saying that you want to be able to kill all new players without getting tailed by their clan mates? Seriously you should compliment the people behind thes organisation of 'NEW' instead of trolling about the idea.
u r not center of world . :sly:
Sorry, but you misunderstood me.
I want to be able to kill all new players AND live with the consequences.
If the consequence is, that a clanmate kills me, so be it.
But i don't want to get forced to not killing them.
I don't want AV to implement a magic "wall of newbie protection".
I also don't want that players exclude other players, because they attack newbies.
New players should learn how to survive like all people did before.
They should learn to run fast or to join a clan to survive. Or to bank often...
Shrewbaba
10-27-2009, 11:07 PM
bon3d3wd along with his buddy pLatEd3wd roll through and just shit on him.
That's pretty funny.
I mean what is this, new players, I'm a new player that is six months into the game who has to endure the most pitiful of experiences because of the games current state. I work so hard to gather mats but then am not rewarded and the world is so god damn empty and no sign of transfers that I'm going to find this guild which is spotlighted and gank their bank.
And Spark, I don't know what you're problem is, you are never satisfied.
screw loose
10-27-2009, 11:22 PM
Why not fix the game so new players don't have to grind for 6 months to be competitive.
They already did... You can get 100 ele in 1-2 days. 6x magic is a lot of skills gains. QQ
Allort
10-28-2009, 01:30 AM
This is why hyperion "new experiement" fails. You cannot stop players from killing newbs... you cannot completely secure anything in this game, let alone the human lands. You can only police it (just like the police cant stop someone from murderering someone else irl, but they can mitigate it.)
who said it has failed? who said we are trying to stop people getting killed?
(ok if someone finds an exact quote saying thats what we want, well its dam well not what were trying for :p)
Who gave you the right to accuse us of failing :p
We want the human lands to be a safer place for new people. By this i mean safer then it is now and i dont mean no killing. I.e a new player can come into human lands and have fun. There will be plently of gankers around still i bet and not much will change but we want a new player to feel like they are not so out of their depth, not so lost, not so out numbered and not so alone, basically changing the current new player experience which can be daunting.
I want to start encouraging blue hyperion members to spend more time in starter cities to help with this personaly, not just stuck up in our own cities, which people are still more then welcome to come to :)
I think were trying to do the same thing, i really do, and i applaud us both for that :p I just want to point out (as you got spotlighted and im a little green over it) that your not the first to try it, individual guilds (NewHope and others) and other alliances and ideals have tried the same before to varying degrees of succsess
Allort
10-28-2009, 01:34 AM
Community is what built UO. Community is what builds sandboxes. Community is why people play UO for years and years and years. Community is the biggest thing UO players say they miss from pre-trammel to post-trammel. That is what this game is ALL about... not PvP, but rather... community.
Oh and coming from the game Saga of Ryzom... community was ALL the game had :p honestly, the game had nothing for 5 years, it was the community that kept us all there and keeps us all there now. So good luck with NEW i honestly do wish it all the best of luck. If you can get down off your horse for long enough you may even see some new recruits around to talk to as well :)
Furyos
10-28-2009, 03:49 AM
This spotlight post will help guide new players to the NEW clan. More importantly, we want them to know about the clan website. It's set up as a resource with informational links, instructional videos, and lists of people to contact in-game for game questions.
Thanks!
http://newbornonagon.guildplex.com/
Suncross
10-28-2009, 04:31 AM
NA =/= EU. The western side of the world isn't as chaotic as europe. We are more reserved and resilient than most people give us credit. We will make this work.
Friedrik Chase
10-28-2009, 04:42 AM
Too bad there's several guilds who have already "dedicated" themselves to griefing anyone with the NEW clan tag off of the planet on NA-1 for being "too carebear". It's amusing that even being new to a game is considered carebear now.
Congratulations "hardcore" playerbase, you've hit an all new low.
Reason # 493282 why WarDecs need to be fixed ASAP.
lol xactly
SSguy
10-28-2009, 05:26 AM
B is the way to go.
This game is about FREEDOM.
Freedom to let the players do whatever they want, so if they want newbie-freezones.. so be it. If they want some roman empire where they uphold the law.. so be it. :P
Except....players do not enforce consequences or uphold the law. Especially when the law is not defined.
They didn't do it in shadowbane, and they aren't doing it in DF. Why? Because its a boring 24/7 job thats against pretty much all odds and hardly directly benefits the guy doing it.
Freehold was a basic attempt at it, it only held up for so long.
Just like power, absolute freedom corrupts. Without any restraints, balances, and checks to keep it from going too far, you have a dead server. Which is almost what DF has become.
Shut up. Freedom is the way to go, we do not need people like you.
Are dead servers and low population the way to go too? The line needs to be drawn somewhere. Hardcoded does not neccessarily mean invulnerable newbies.
If anything, we do not need people like YOU, who want to run around like a freedom whore and not care about the long term damage it does to the server population, rather than find the balance between the two.
wormw00d
10-28-2009, 12:31 PM
Why not fix the game so new players don't have to grind for 6 months to be competitive.
stop saying shit like this, please...
It gives the impression that you have to grind for 6mo. to be competetive. Which by the way is BULLSHIT.
thats all.
Draxous
10-28-2009, 02:39 PM
who said it has failed? who said we are trying to stop people getting killed?
(ok if someone finds an exact quote saying thats what we want, well its dam well not what were trying for :p)
Who gave you the right to accuse us of failing :p
We want the human lands to be a safer place for new people. By this i mean safer then it is now and i dont mean no killing. I.e a new player can come into human lands and have fun. There will be plently of gankers around still i bet and not much will change but we want a new player to feel like they are not so out of their depth, not so lost, not so out numbered and not so alone, basically changing the current new player experience which can be daunting.
I want to start encouraging blue hyperion members to spend more time in starter cities to help with this personaly, not just stuck up in our own cities, which people are still more then welcome to come to :)
I think were trying to do the same thing, i really do, and i applaud us both for that :p I just want to point out (as you got spotlighted and im a little green over it) that your not the first to try it, individual guilds (NewHope and others) and other alliances and ideals have tried the same before to varying degrees of succsess
I apologize, because I applaud your efforts and think Freehold should be given attention as well.
I don't want you to get me wrong. You guys got a good thing going there... keep up the good work helping the newbs get integrated into the community.
xxxFistxxx
10-28-2009, 02:43 PM
The NA Community constructed it that is why. EU won't be able to after xfers, because they will have no players.
this
Drago Palmas
10-28-2009, 03:01 PM
The NA Community constructed it that is why. EU won't be able to after xfers, because they will have no players.
The idea is very good and obviously desperate trolls like you are not helping it.
It might be sad for you but the EU server has more players before and after transfers. Get over it!
http://forums.darkfallonline.com/showthread.php?t=218020
Congratz to your great community tho, they are very friendly to Europeans:
http://forums.darkfallonline.com/showthread.php?t=218070
The idea is very good and obviously desperate trolls like you are not helping it.
It might be sad for you but the EU server has more players before and after transfers. Get over it!
http://forums.darkfallonline.com/showthread.php?t=218020
Congratz to your great community tho, they are very friendly to Europeans:
http://forums.darkfallonline.com/showthread.php?t=218070
Whatever helps you sleep at night kid.
Deerhunter
10-28-2009, 03:58 PM
The idea is very good and obviously desperate trolls like you are not helping it.
It might be sad for you but the EU server has more players before and after transfers. Get over it!
http://forums.darkfallonline.com/showthread.php?t=218020
Congratz to your great community tho, they are very friendly to Europeans:
http://forums.darkfallonline.com/showthread.php?t=218070
ROFL u know a lot of people do not even visit the forums right? I know various people with characters on BOTH servers and all of them confirm the US is more populated.
Drago Palmas
10-28-2009, 04:26 PM
ROFL u know a lot of people do not even visit the forums right? I know various people with characters on BOTH servers and all of them confirm the US is more populated.
Why believe a poll with 700 votes when there is someone on Forums that knows someone that is said to have accounts on both servers?
Get LOST !! Go to Irak searching WMDs or whatever. Your propaganda is not fooling anyone.
stingerII
10-28-2009, 05:44 PM
ROFL u know a lot of people do not even visit the forums right? I know various people with characters on BOTH servers and all of them confirm the US is more populated.
oh? did they make a head count across Agon :eek: ?!
You don't need every player in game to vote. Percentages speak for themselves
Threeloves
10-28-2009, 08:53 PM
The NA Community constructed it that is why. EU won't be able to after xfers, because they will have no players.
Troll more, you make Americans look bad with your no argument based, statistic based posts. According to several polls on the forums, EU>NA player wise even after the transfers. Now in the end, its a sample poll, but we can well say EU has at least as much players as NA after the transfers. Its the trolling like you do that makes EU look bad, but we all know EU will just be as dead or lively as US.
boxfetish
10-28-2009, 09:10 PM
Get LOST !! Go to Irak searching WMDs or whatever. Your propaganda is not fooling anyone.
What the fuck does going to Iraq and searching for WMDs have to do with the poll or have to do with helping new players?
I would ask if you are an adult, but somebody might get butt hurt about that.
Drago Palmas
10-28-2009, 11:56 PM
What the fuck does going to Iraq and searching for WMDs have to do with the poll or have to do with helping new players?
Nothing!
But I dunno what has the EU server population got to do with helping new players? You think we should read through the rants against EU server everyday without any reaction?
JCatano
10-29-2009, 07:35 AM
oh? did they make a head count across Agon :eek: ?!
You don't need every player in game to vote. Percentages speak for themselves
For the 100th time...
You cannot take a census without accounting for every, single player.
In saying that, I have no idea which server will be more populated after transfers. Nobody does, except AV. The only thing we know is that both servers have a low population.
Brainfreeze
10-29-2009, 08:51 AM
Let's get back on topic, guys.
Legolas89
10-29-2009, 10:47 PM
I would please like to hear of a day in the life of a new EU1 player. I re-subbed to EU-1 for transfers and the server is dead. Every starter town is dead. not 1 single player there. I am having a ball grinding with no one to bother.
boxfetish
11-17-2009, 02:56 PM
There has been a recent steady increase in new player registrations to Darkfall and this has inspired our latest spotlight article:
How about you let us see how many players are logged in to the game servers at any given point in time?
Haeso
11-17-2009, 03:14 PM
@post above ^ agreed, I would also like this.
For the 100th time...
You cannot take a census without accounting for every, single player.
In saying that, I have no idea which server will be more populated after transfers. Nobody does, except AV. The only thing we know is that both servers have a low population.
You should take a statistics class and at the very least look up "margin of error". You don't need an exact headcount to get valid information fuckwit.
That said, I'll agree both servers have abysmal populations.
Wyndal
11-17-2009, 03:20 PM
How about you let us see how many players are logged in to the game servers at any given point in time?
^ this please
There has been a recent steady increase in new player registrations to Darkfall and this has inspired our latest spotlight article:
There's a post by a new player (http://forums.darkfallonline.com/showthread.php?t=218737) we'd like to point out to you, it's a good read for players new and old.
We also received a spotlight suggestion about a clan called "NEW" (http://forums.darkfallonline.com/showthread.php?t=219187) designed to help out new players. While we'll usually not spotlight clans, this initiative seems to transcend clan politics and is geared towards helping new players find their way in Darkfall.
STOP SPOTLIGHTING CLANS, MAN!
I don't like it. Its very unfair.. My clan helps new players even better than this nooby "NEW" clan who got their city for free and without actually working hard for it!
Besides, what can they experience in Hammerdale? I live on Yssam..
Why are you giving them attention and not attention to Yssam Raider?
Look, community staff. You need to be really careful with spotlighting clans and players. Cause every time you do it you make everyone else jealous because they want it to be them getting the love of the devs!
And that's the truth.. Everyone thinks it. I said it.
Good day.. And please give us another live event. : ))))
EDIT: I want to say something regarding new players. .. I've also noticed this increase and I've recruited a good amount of them. I'm going to keep trying to snap them up and show them Darkfall!
I think its important that whoever recruits these new players remembers that they are sensitive in this game so long after launch. When we started we had it easy. Everyone was newbie.. now everyone is strong and they start out and get owned repeatedly. So I suggest that people recruiting newbies should be careful not recruiting them if they just make them leave the game out of frustration. It is your responsibility as a guild leader to make sure they have a good experience in game. Cause they are real people and the future of Darkfall depends on them tbfh... So do your part.
The devs are doing their part.. but the community is a big part of it.
Community staff.. you have a job to do as well. You need to make faboulous events that newbies can go to so they will never forget Darkfall.
Furyos
11-17-2009, 06:50 PM
Thanks for the bump Ztyx. I can assure you that the city was not free.
While we're at it, I'd like to announce that we have reached 100 NEW members coming through our doors in first 25 days of the Clan.
Our first 'graduates' are due to be booted from the clan in about a week. Some people have left early, which is fine, too. This just means I can now go hunt them on my main character.
*sinister grin*
alfar1
11-17-2009, 06:58 PM
Our first 'graduates' are due to be booted from the clan in about a week. Some people have left early, which is fine, too. This just means I can now go hunt them on my main character.
*sinister grin*
That's why you started the whole thing in the first place, isn't it? You show them all the right mob spawns to make sure when you go pking you don't come back empty-handed. :rolleyes:
Furyos
11-17-2009, 07:02 PM
That's why you started the whole thing in the first place, isn't it? You show them all the right mob spawns to make sure when you go pking you don't come back empty-handed.
To be honest I have no idea where any of the NEW players farm. When I'm on the New SupremeGeneral I don't leave the city. I just refer them to the maps we have on the NEW clan website.
But yes, an empty server would be a boring server. We all benefit from having more players out and about. Player interaction is what makes DF fun, whether you are a trader, empire builder, PK, public chatter, or whatever else drives you to log in.
I seriously doubt many people (if any) play this game for the PvM experience.
Lord Jenicus
11-17-2009, 08:36 PM
That's why you started the whole thing in the first place, isn't it? You show them all the right mob spawns to make sure when you go pking you don't come back empty-handed. :rolleyes:
Even in knowing, most people do not attack NEW members.
RelentlesCoward
11-18-2009, 12:06 AM
What clans?
Yeah give us a list of clans that seemed like were dedicated on doing this and some proof. If there is something like this on the EU-1 server I would like to know too.
I think NEW deserves their own small island to be spawned if grieving has come to such an extend OR some mechanics put to place away from mainland for new people to get accustomed with Darkfall mechanics for a limited amount of time before they been thrown out in the merciless wild.
7 days least 15 days tops or 1 month and plus some days, as long as they sub for the next month. :sly: (ebil)
Furyos
11-18-2009, 01:40 AM
Yeah give us a list of clans that seemed like were dedicated on doing this and some proof. If there is something like this on the EU-1 server I would like to know too.
So far there are no clans that have been excessively grieving NEW.
I think NEW deserves their own small island to be spawned if grieving has come to such an extend OR some mechanics put to place away from mainland for new people to get accustomed with Darkfall mechanics for a limited amount of time before they been thrown out in the merciless wild.
This would be way too carebear. That - and Hammerdale is a perfect "starter city". With a farm and lots of monster spawns, as well as a close proximity to Human / Alfar / Orc lands, it has a lot to offer.
More importantly --- PvP and PK are key elements of Darkfall, and no players should be completely immune to PvP. As it is, NEW offers a slight reprieve from getting roflstomped at the goblins for your first few weeks in Darkfall. NEW can't set other clan policies. Some clans don't attack NEW altogether, others respect the city boundaries, a few have declared WAR on NEW so they can attack in player cities.
What is helpful about NEW is that members quickly learn to defend themselves and work together because they have a group of people teaching you how to play the game, and supporting them when b0n3dewd and pl@ted3wd roll through Hammerdale cycling nukes and whirlwinds.
7 days least 15 days tops or 1 month and plus some days, as long as they sub for the next month. :sly: (ebil)
We believe that 30 days is the right amount of time for a NEW member. At some point it may be shortened, but different players learn at different paces. We have some members that can play all day, others can play a handful of hours per week. Clan policy is set to support all potential NEW players in Darkfall. NEW leadership does watch skill progression of its members and keeps an eye on any that are ready to move on. Most that we have seen who quickly progress don't finish their 30 day NEW membership by choice.
As you can see, this is working very well. Please check out NEW or hop in Mumble chat. There's usually about 15-20 new players on at any given time.
Fury Mortis - NEW Founder and Clan Site Administrator
Khayr
11-18-2009, 12:37 PM
[QUOTE=Mr. White;3826086]There has been a recent steady increase in new player registrations.
Yes, a 2nd account is way to valuable in this AFK macring atmosphere. Doh
weaselmode
11-18-2009, 12:40 PM
STOP SPOTLIGHTING CLANS, MAN!
I don't like it. Its very unfair.. My clan helps new players even better than this nooby "NEW" clan who got their city for free and without actually working hard for it!
Besides, what can they experience in Hammerdale? I live on Yssam..
Why are you giving them attention and not attention to Yssam Raider?
Look, community staff. You need to be really careful with spotlighting clans and players. Cause every time you do it you make everyone else jealous because they want it to be them getting the love of the devs!
And that's the truth.. Everyone thinks it. I said it.
Good day.. And please give us another live event. : ))))
EDIT: I want to say something regarding new players. .. I've also noticed this increase and I've recruited a good amount of them. I'm going to keep trying to snap them up and show them Darkfall!
I think its important that whoever recruits these new players remembers that they are sensitive in this game so long after launch. When we started we had it easy. Everyone was newbie.. now everyone is strong and they start out and get owned repeatedly. So I suggest that people recruiting newbies should be careful not recruiting them if they just make them leave the game out of frustration. It is your responsibility as a guild leader to make sure they have a good experience in game. Cause they are real people and the future of Darkfall depends on them tbfh... So do your part.
The devs are doing their part.. but the community is a big part of it.
Community staff.. you have a job to do as well. You need to make faboulous events that newbies can go to so they will never forget Darkfall.
You're right. It's not fair that a clan that has gone to the effort to advertise their clan to new players (probably better than yours) should be rewarded by this forum...I mean...We should also take away player stats because its not fair that the guy with the most kills gets to be in first place.
The same can be applied to anything competitive, and recruitment is competitive.
Tayend
11-18-2009, 01:35 PM
STOP SPOTLIGHTING CLANS, MAN!
Your clan is the same as the rest and warrants no extra attention of the devs.
Sorry.
ISVRaDa
11-18-2009, 01:51 PM
ZtyX, again, try to enjoy playing :)
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