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Resfelm
10-21-2009, 05:24 PM
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html) have been posted, we thought it would be a good idea to write some short articles that will give you a better insight on what the developers are working on.

Obviously, some of these articles are bound to be more interesting than others, but all of them should give you a better idea of how the developers work and what they are focused on these days.

Also please keep in mind that these articles will not be replacing the official news and announcements that come straight from the developers so forgive us if we do not flesh out some subjects as much as we would like.

We will start off with Trond Evanger, a senior game designer at Aventurine. He's the person to talk to when it comes to skills, spells, item properties, and generally, the numbers behind Darkfall.

Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.

We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.

Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.

Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.

Again, as things stand now, all these changes will be applied to the game with the Darkfall’s upcoming second Free Expansion.

That's it for today, please stay tuned for our next developer spotlight article.

Rycon
10-21-2009, 05:25 PM
good read!

Krypto Nite
10-21-2009, 05:27 PM
<3 this post.

ISVRaDa
10-21-2009, 05:28 PM
Good news! thanks for post it.

Azraine
10-21-2009, 05:28 PM
omg SOME AWESOME NEWS. Im loving it.

ZtyX
10-21-2009, 05:31 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.




WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!


And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.

Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...

Am I going to get that money back now that archery is going to be just as strong as magic? Am I?

How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.

Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.

Liquid20
10-21-2009, 05:31 PM
Great news, makes we wanna play again.

Mire's
10-21-2009, 05:32 PM
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.

This is a joke right.

thedrumchannell
10-21-2009, 05:33 PM
This is a joke right.

God, I hope this is NOT a joke. :)

Fugean
10-21-2009, 05:34 PM
sounds awsome, i fully expect another `100+ posts after this one debating something completely off topic somehow, but i think it looks like AV is heading in the right direction, and personally, i am looking forward to the next expansion. thanks for the updated info as well :)

Darkwish
10-21-2009, 05:35 PM
Soo cooldown on AoE's and than buffed up elemental resists... Guess only way to be a mage now will be cycling surging aoe's to get some kinda dmg =)

johnnyc3po
10-21-2009, 05:35 PM
That's fine and all.. but please stop calling these patches "Free Expansions". Instead call them BETA patches as you move towards a releasable product.

Falesh
10-21-2009, 05:35 PM
Awesome post, thanks!

draketh
10-21-2009, 05:36 PM
[QUOTE=Resfelm;3813635]
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
QUOTE]

Great so a race change is in the plans as well? I am an ork who didnt choose to wield a great axe, so will I be able to choose another race that suits my playstyle? Surely this will be the case since these racial perks were not in game when we made our characters right?

TNoD
10-21-2009, 05:37 PM
It certainly sucks on some level if you have invested a lot of time in different schools, but on the bright side, it will make fights MUCH more interesting! No more 6-7 75+ faoes from 2-3 people that kill basically anyone that tries to cross the chokepoint.

KoKane
10-21-2009, 05:38 PM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left

thedrumchannell
10-21-2009, 05:38 PM
[QUOTE=Resfelm;3813635]Great so a race change is in the plans as well? I am an ork who didnt choose to wield a great axe, so will I be able to choose another race that suits my playstyle? Surely this will be the case since these racial perks were not in game when we made our characters right?

QQ more school girl.

Naraa
10-21-2009, 05:38 PM
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.

this will probably kill the game! Particuarly as about 50% of people will have wasted time and money into skilling up more than 1 school!

Oh well!

Robsrevenge
10-21-2009, 05:39 PM
Dam i can't wait. Thanks for the updates!

Naraa
10-21-2009, 05:39 PM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left

Very good point!

Yet another instance where Aventurine dont think and just do!

xel_bar
10-21-2009, 05:40 PM
WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

First QQ post about this change. Congratulations!

Liano
10-21-2009, 05:40 PM
Soo cooldown on AoE's and than buffed up elemental resists... Guess only way to be a mage now will be cycling surging aoe's to get some kinda dmg =)

or cycle between 2 r50 2s cooldown :)

Ezar
10-21-2009, 05:41 PM
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.

What? Racial abilities are the most mainstream you can get. They are awful. And they are even more game-breaking when you implement them months after choosing your race, this is ridiculous. Don't you see you are making people better in certain areas because of their character, not the player? This is probably the worst thing you have ever implemented. Big disappointment in Aventurine here, for the first time on this scale actually.

Dragoon
10-21-2009, 05:41 PM
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.

The global cooldown means that everyone will just use the same spells and most of the other spells in the game will become obsolete. It's certainly better than what we have right now but it's still not ideal.

Why not add a REAL magic specialization system where every school is gimped aside from what you specialize in? It looks like AV considers "mage" to be one class and they actually want people to level every school.

Dargnon
10-21-2009, 05:41 PM
Thanks god, looks like i will be able to play again.

Joe`s Slave
10-21-2009, 05:42 PM
More resist, global cooldown... more of these changes and u gonna change game play again ...
Now u need to be mage to kill some pll ... after this patch u need to be an archer and melee with high armor to kill some ...

Jango1337
10-21-2009, 05:43 PM
We better get 4LR!!! :p

Liano
10-21-2009, 05:43 PM
my dumb post ...

...wtf I can't edit it !

kdchan
10-21-2009, 05:44 PM
Global cooldown is a very good thing to nerft these oaes spam, also different races abilities is good too.

Lumanil
10-21-2009, 05:46 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

HAHA, i laugh at you....
You failed with grinding all your spells and schools !!! This is your fault not AVs !
Its your problem, that you didn't see this happen.

Ezar
10-21-2009, 05:46 PM
WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

That's bullshit and you know it. It was obvious that you were not intended to use 4 rank 100 AOEs right after each other. Why on earth did you think they implemented a normal cooldown on the individual spells?

You're just being egocentric and not thinking about what's good for the game and for the real PvPer. Not for the repetively grinding opportunistic bolt spammer like you. It's time for magic to require skill again.

Keno
10-21-2009, 05:46 PM
Thank god for the global cooldowns. Lol to all the qq"s, yes people you will have to aim again.

Deerhunter
10-21-2009, 05:46 PM
This is a joke right.

qq more and then switch from inferno to firebolt. Oh shit you have to actually aim now??? OMG it will take some skill now? Go QQ some more.

Vehementi
10-21-2009, 05:46 PM
Global Cooldown on like spells is going to be a fucking disaster if you leave the magic schools as homogeneous as they currently are. It's a slap in the face to archmages. However if, for example, Disintegrate and Exploding Charge and Inferno and Unholy Flames and Virtuous wrath weren't the exact same spell but with different graphics, and instead had different functions, then an archmage would be rewarded with versatility. If the GCDs are implemented in the straightforward and obvious way, it's just a huge insult.

Dragoon
10-21-2009, 05:47 PM
What? Racial abilities are the most mainstream you can get. They are awful. And they are even more game-breaking when you implement them months after choosing your race, this is ridiculous. Don't you see you are making people better in certain areas because of their character, not the player? This is probably the worst thing you have ever implemented. Big disappointment in Aventurine here, for the first time on this scale actually.

Game has had racials since release. Ever notice different races have different starting stats? It's also on the website so everyone knew racial abilities would be in the game at some point. What people should be complaining about is that the racial abilities mentioned are BORING and nothing like the more interesting racial abilities described on the website.

chaOxz
10-21-2009, 05:47 PM
From what I understood only AoEs will have cooldowns oO
How about the rest of the nukes?

Kasmos
10-21-2009, 05:47 PM
God, I hope this is NOT a joke. :)

This, why is that a bad thing? Oh, you AFK macroed all your elemental schools to 100?

BOO FUCKING HOO

Abremalist
10-21-2009, 05:48 PM
Wonderful with global cooldowns on the top AoE spells. Then you can select just one magic-school to focus on. Rotate between bolts and AoE's.

Racial skills. I am a Human and I like prolonged duration on nourishment, but it better be a good whooping 30% or more to compensate for 4LR or increased damage with two-handed axes. Seriously, how can anyone compare those? One give direct edge in PvP, the other one save you cash in the long run. GUESS which one players want?

Wedgee
10-21-2009, 05:48 PM
ITT: Magic scrubs crying.

Slaker
10-21-2009, 05:48 PM
Global cooldown, Amen.

Abremalist
10-21-2009, 05:48 PM
Wonderful with global cooldowns on the top AoE spells. Then you can select just one magic-school to focus on. Rotate between bolts and AoE's.

Racial skills. I am a Human and I like prolonged duration on nourishment, but it better be a good whooping 30% or more to compensate for 4LR or increased damage with two-handed axes. Seriously, how can anyone compare those? One give direct edge in PvP, the other one save you cash in the long run. GUESS which one players want?

I'd expected something like this, yet I am still decently happy.

kdchan
10-21-2009, 05:49 PM
More resist, global cooldown... more of these changes and u gonna change game play again ...
Now u need to be mage to kill some pll ... after this patch u need to be an archer and melee with high armor to kill some ...

Well, much better melee+archer, at least u have to aim and not spam aoes near the foots of enemies to kill them.

Ezar
10-21-2009, 05:51 PM
Game has had racials since release. Ever notice different races have different starting stats? It's also on the website so everyone knew racial abilities would be in the game at some point. What people should be complaining about is that the racial abilities mentioned are BORING and nothing like the more interesting racial abilities described on the website.

First of all, the abilities mentioned in this thread do not match with those mentioned years ago on their "website".

Secondly, the website is outdated, use of it as a source to verify information in the real game has always been seen as idiotic as most of it is not correct. And now suddenly, we all have to trust the website again. Right.

Third, even if they would have mentioned it earlier, it definitely doesn't prove me wrong that racial abilities are stupid. People should not be better in a certain field because of their character, it's the player that matters.

Falesh
10-21-2009, 05:51 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Loads of people have been asking for this change and even more knew it was coming. You chose to spend your time leveling it up anyway and you have the ability to play with the template for a few more weeks.

Nyx Blestem
10-21-2009, 05:51 PM
Global Cooldown on Aoes sounds great but what about the Fire Tree?

You have Volcano (level 100) and Wall of Fire (level 70) as AoE will they also have a Global Cooldown?

Would be great if the Devs could give some Info about that.

Rhygar
10-21-2009, 05:52 PM
Global cooldown?... Oh come on.. What a shit idea.

I think you will be nearly alone in this. It is stupid that everyone is one-dimensional.

foggen
10-21-2009, 05:52 PM
they better synch the new weapon dmges with transmutes, better not make enchanting obsolete

Mire's
10-21-2009, 05:53 PM
Thank god for the global cooldowns. Lol to all the qq"s, yes people you will have to aim again.
You think it has to do with aim? Some people call them large aoe nukes that take no aim, others call it LONG RANGE NUKES. R50s are so easy to dodge outside short range that they are almost useless at a distance even with the speed upgrade. They are short range nukes imo. It's not about aiming its about long range dps on a target that moves.

So yeah, LOL L2AIM is for people that just don't even understand the phrase "long range nuke".

HeliosNorlund
10-21-2009, 05:53 PM
bad news for mages
i dont understand why balancing allways over react
this way pure mage design is impossible

so i strongly suggest same as a archer can sacrifice his higher magic to get more powerfull

u give mages the chance sacrifice higher archery and melee skills to keep and improve their power

foggen
10-21-2009, 05:54 PM
magic is pretty damn tedious as it is, takes ages to kill decent people even if u circle nukes.

Joe`s Slave
10-21-2009, 05:55 PM
I just Hope that u gonna 2 things !
1. Let ppl change theire race !
2. FIX FREAKIN BLIZZARD ! If iam gonna have to choose between r90/r100 nukes i want to choose water nuke ! FIX IT !

DwellerBelow
10-21-2009, 05:56 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

You will love being an Orc right up until you realize what fukking arrow catchers they are, it's even worse for us Wolves.

I agree that global cooldown sucks, there are better solutions for balance than that, namely nerfing the AOE damage while preserving direct hit damage, and bringing back spell school exclusion so you can't use fire and water magic at the same time. Let people select which spell schools they want active, just like with the title quests.

But don't cry about other people who want a balanced game, we are hardly newbs to DF, most of us have been playing since launch and can't stand how badly balanced the pvp is right now. No miss no skill magic is why most folks have quit DF, it needs a fix.

Dragoon
10-21-2009, 05:57 PM
First of all, the abilities mentioned in this thread do not match with those mentioned years ago on their "website".

Didn't I mentioned that in my post in the very paragraph that you quoted?
:rolleyes:


Secondly, the website is outdated, use of it as a source to verify information in the real game has always been seen as idiotic as most of it is not correct. And now suddenly, we all have to trust the website again. Right.

The majority of the stuff in the website are things that are being patched into the game with expansions and will be added in the future. Those are what they are working towards.

The game has had racial differences since launch. If you don't like it then go play another game.

xcoolbreezex
10-21-2009, 05:57 PM
I think the global AOE cooldown and scaleable crafting are great ideas.

The human racial bonus on the otherhand...:( sucks ass. I would have rolled ork 100 times over if that would have been advertised.

Oo_
10-21-2009, 05:57 PM
It's not global cooldown, it's shared cooldowns. :(

During global cooldown you can't use any abilities.

Nice changes anyways.

w0rm
10-21-2009, 06:00 PM
Soo cooldown on AoE's and than buffed up elemental resists... Guess only way to be a mage now will be cycling surging aoe's to get some kinda dmg =)

Or you can learn to aim and shoot bolts.

Lavitz552
10-21-2009, 06:01 PM
So does this mean that Mahirim will get their 4Leg Run?

Ezar
10-21-2009, 06:01 PM
The game has had racial differences since launch. If you don't like it then go play another game.

Funny, because those differences are minor. They were already in and acceptable. Adding even more however, changes the whole situation.

Lumanil
10-21-2009, 06:02 PM
These changes are great news. I can't wait to get this expansion.
The only thing i'm concerned bout is this:


We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.


I personally think, this is a bad idea, because it again force people to wear only "the best" armor.
Heavier armors for example should get less elemental protection, but better melee/archery protection. Lighter armor like bone should get better protections. The best elemental protections should be given from robes, because they are really useless now. So there would be a need for them, if a mage would like to fight another mage.
Adding specialities to the different armors would be even better. ( for example, bone armor would give very very good protection against lighting damage / leather armor against fire / and so on. )

Increasing damage of high rank weapons also isn't the best option i think, because it would make fights even shorter. Fights ( 1vs1 ) already only last 4-5 seconds before one is down.
Instead of buffing high end weapons, nerfing lower rank ones would make
fights more interesting and would give people some reaction time if surprised by an enemy.

Jango1337
10-21-2009, 06:02 PM
The global cooldowns is a good fix for now, but what I'm hoping they do is a complete re-vamp of magic and give each schools it's own special thing and go back to not being able to get opposing schools (you can change out magic schools at the mages guild each day so you're not stuck with that school forever) but that would create a lot of diversity.

Darkwish
10-21-2009, 06:02 PM
Or you can learn to aim and shoot bolts.

Dont really want my hair to go gray over trying to aim with 250+ ping on NA-1 since i wont be staying in this useless server called EU-1 but yeah ill manage if it comes down to it, i will become meatshield for my beloved...

moocat
10-21-2009, 06:02 PM
Racial differentiation is completely ridiculous! If we knew what they were when we started the game then sure, but now over half a year after! You think we're gonna reroll? Oh, wait, that wasn't supposed to happen in this game!
Goddamnit this just makes me mad.
The key idea behind Darkfall was that you could steer your character to whatever you wanted when additions to the game were introduced, but now every crafter needs to be Dwarf, and every pvper needs to be Orc etc.....

DwellerBelow
10-21-2009, 06:08 PM
You think it has to do with aim? Some people call them large aoe nukes that take no aim, others call it LONG RANGE NUKES. R50s are so easy to dodge outside short range that they are almost useless at a distance even with the speed upgrade. They are short range nukes imo. It's not about aiming its about long range dps on a target that moves.

So yeah, LOL L2AIM is for people that just don't even understand the phrase "long range nuke".

People use those 'long range nukes' at real close range, it becomes at medium range a no-miss proposition.

Sadly, global cooldown does not force a mage to aim nukes at medium range, it just nerfs his damage output overall, if they over do the cooldown 'mages' will have to pull bows.

MortalZero
10-21-2009, 06:11 PM
Now make arrows fly slower / add cooldown and cost higher please !

Yakamoz
10-21-2009, 06:16 PM
As much I would like to see balance in combat, I don't think that global cooldown is a good idea. Let people use whatever they want, leave them their freedom - that your words Claus when you talked about NO skill cap.
I suggested that before: rise the mana cost for AoE spells so you can use your high damage spells with easy mode targeting but with a price. People keep their freedom and use AoEs if they can afford them mana wise.

Ginger Magician
10-21-2009, 06:19 PM
It certainly sound very good but I am concerned about the Dwarven racial bonus.

Dwarves are gimped enough in pvp to start with and now you want to give other races additional incombat buffs while dwarves get a little more dura on their armour.That sucks for sure.

If Dwarves are not intended to pvp and be pure crafters then at least have the decency to tell new players this before they choose their race and let those who want to switch to another race do so without penalty.

Negocromn
10-21-2009, 06:20 PM
The racial diferences are RIDICULOUS to say the least. Now all the orks are obliged to use GA and only dwarves will make armor... fuck, that is beyond retarded.

Something related to stats or unique active skills would be so much better...

Global cooldown and the other things seem nice though, gonna have to wait and see how it turns out.

w0rm
10-21-2009, 06:20 PM
Dont really want my hair to go gray over trying to aim with 250+ ping on NA-1 since i wont be staying in this useless server called EU-1 but yeah ill manage if it comes down to it, i will become meatshield for my beloved...

Won't be harder to hit than with arrows and chosing to play on NA-1 is your own choice. Still I believe in won't be long till most euros will come back, that is if they won't stop playing.

coder1024
10-21-2009, 06:20 PM
WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
ZtyX, have you bothered to stop and think about the fact that this change would apply to the other players you're fighting also? I mean, seriously... It just means you can't chain AoEs the same way, but then again noone else can either so how does this hurt you against other mages?

Mire's
10-21-2009, 06:21 PM
Or you can learn to aim and shoot bolts.

Why shoot a bolt when an arrow is faster and cheaper.

I just Hope that u gonna 2 things !
1. Let ppl change theire race !
2. FIX FREAKIN BLIZZARD ! If iam gonna have to choose between r90/r100 nukes i want to choose water nuke ! FIX IT !

Lol, get magna storm. It'll be the new fotm in no time.

Abaratican
10-21-2009, 06:21 PM
If the global cooldown does not apply to rank 50 nukes, but only the field AoEs and the 90/100 nukes, then this is awesome.

If it applies to the rank 50 nukes, this is the most ignorant shit ever, and mages are now not a viable playstyle.

Also, Ork is the only race they mentioned that has a good racial ability, humans are getting assraped, and so are dwarves. Let's see what other races get reamed, because they decided to add the abilities 8 months after the damn game came out and people chose the wrong races.

under a bridge
10-21-2009, 06:23 PM
This community is the problem with this game. You whiny little bitches get what you ask for then cry about it. If you honestly thought they werent going to do anything about cycleing aoe's and leveled all your magic so you have them all, now your going to cry cause you cant use every single one of them in a fight YOU SIR, ARE A RETARD.

We have all known since before beta racial abilities were going to be in at one point. I rolled dwarf, why? Because im an armor crafter and since before beta this was an intended racial ability. If you rolled another class and dont like their racial then maby you should have read up a bit in stead of crying like a little girl.

Ayn Eziert
10-21-2009, 06:23 PM
The racial diferences are RIDICULOUS to say the least. Now all the orks are obliged to use GA and only dwarves will make armor... fuck, that is beyond retarded.

Something related to stats or unique active skills would be so much better...

Global cooldown and the other things seem nice though, gonna have to wait and see how it turns out.

lol ahaha

you are ridiculous

Fugean
10-21-2009, 06:26 PM
Game has had racials since release. Ever notice different races have different starting stats? It's also on the website so everyone knew racial abilities would be in the game at some point. What people should be complaining about is that the racial abilities mentioned are BORING and nothing like the more interesting racial abilities described on the website.

these racials sound exactly like what they mentioned... dont make me dig up the exact wording i have posted on these forums multiple times...

Wonderful with global cooldowns on the top AoE spells. Then you can select just one magic-school to focus on. Rotate between bolts and AoE's.

Racial skills. I am a Human and I like prolonged duration on nourishment, but it better be a good whooping 30% or more to compensate for 4LR or increased damage with two-handed axes. Seriously, how can anyone compare those? One give direct edge in PvP, the other one save you cash in the long run. GUESS which one players want?

qq moar... as per original website humans were going to have no racial ability... be happy with what you get...

First of all, the abilities mentioned in this thread do not match with those mentioned years ago on their "website".

Secondly, the website is outdated, use of it as a source to verify information in the real game has always been seen as idiotic as most of it is not correct. And now suddenly, we all have to trust the website again. Right.

Third, even if they would have mentioned it earlier, it definitely doesn't prove me wrong that racial abilities are stupid. People should not be better in a certain field because of their character, it's the player that matters.

again, these abilities do match... i will post a link to a copy/paste from original text if i have to.

It certainly sound very good but I am concerned about the Dwarven racial bonus.

Dwarves are gimped enough in pvp to start with and now you want to give other races additional incombat buffs while dwarves get a little more dura on their armour.That sucks for sure.

If Dwarves are not intended to pvp and be pure crafters then at least have the decency to tell new players this before they choose their race and let those who want to switch to another race do so without penalty.

why do you think there are so many mahirim on eu-1? they all thought that they were going to have 4lr... qq moar

ZtyX, have you bothered to stop and think about the fact that this change would apply to the other players you're fighting also? I mean, seriously... It just means you can't chain AoEs the same way, but then again noone else can either so how does this hurt you against other mages?

This.

Abaratican
10-21-2009, 06:27 PM
this was an intended racial ability.

Please, as it's so obvious what the racial abilities were supposed to be at launch day, go ahead and tell us all the other racial abilities we're going to get. Please show me the lore that said humans would have longer food durations.

You're so full of shit your eyes are brown.

Ayn Eziert
10-21-2009, 06:27 PM
This community is the problem with this game. You whiny little bitches get what you ask for then cry about it. If you honestly thought they werent going to do anything about cycleing aoe's and leveled all your magic so you have them all, now your going to cry cause you cant use every single one of them in a fight YOU SIR, ARE A RETARD.

We have all known since before beta racial abilities were going to be in at one point. I rolled dwarf, why? Because im an armor crafter and since before beta this was an intended racial ability. If you rolled another class and dont like their racial then maby you should have read up a bit in stead of crying like a little girl.

So true!

wormw00d
10-21-2009, 06:29 PM
As far as the complaints about global cooldowns...who didn't see this coming? Lets be real for just a moment.

Racial bonuses aren't going to be game breaking, if they are OP I'm sure they will tone it down a notch.

It's really no wonder they don't give out info early. I recognize a ton of people that lurk these forums posting shit on top of shit, tons of it pissing and moaning about about one thing or another. As soon as any info is released it's jump in and complain how its not what they wanted. To these people all I can say is, chill the fuck out already....if you have all the answers to a perfect game, learn to develop one and then market it.

On a personal note. Thanks for the info. The changes all seem to be going in a direction that will help the game.

electrofux
10-21-2009, 06:31 PM
And here the whiners come. Lol.

Like they didn't up the damage and reduced mana cost in one of their first patches when people where crying all over the place when their first elemental bolt on level 1 did not the expected uber damage.
Then they introduced spell additions first for magic.

Now they do something that has been widely suggested to reduce the gamebreaking nuke spamming.

Orks crying about having not raised greataxes, lol. nobody keeps you from doing it now.

Balancing in an MMO will always happen get used to it.

xpiher
10-21-2009, 06:31 PM
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.


Thats exactly what the website said the raical abilities were going to be prior to launch so heres what eveything else is likely to be

Alfar - Wider range in magical damage during the day, extra strong magical damage at night
Human - more damage with pole arms, some sort of merchant skill
Wolf - More damage with daggers (i think) and 1h swords. 4LR
Mirdain - Extra damage with bows
Orc - beseark

Just because you didn't take your races weapon doesn't mean you will be gimped FFS

Dezul
10-21-2009, 06:33 PM
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.

It is ideas like this that are going to ruin MageFall. Why are you trying to make it so melee can kill people? If you are not careful you are going cause a mix of playstyles to appear within game, which will totally ruin MageFall as we know it.

Allanon Farsyde
10-21-2009, 06:33 PM
so i maxed all my schools WHY!?!?! ahaha nah teasin, i don't care, anyone who had common sense knew this was coming.

My only problem is racials, yes we all asked for racials, thats fine, just let us know that we can change races once they are in, and don't say u should have read the site, because if I went by that site I would be asking for my money back due to the fact that I have been playing a game for a year that is not the one advertised there.

they only gave a droppin of racials, maybe the food/armor isn't all. Maybe dwarves get inc gmaul dmg, humans swords, who knows.

Don't judge so harshly yet guys, lets let them put the shit in before we bitch them into not doing anything at all.

And as other people stated magic needs diversity if these global cooldowns are going to work.

xpiher
10-21-2009, 06:34 PM
Racial differentiation is completely ridiculous! If we knew what they were when we started the game then sure, but now over half a year after! You think we're gonna reroll? Oh, wait, that wasn't supposed to happen in this game!
Goddamnit this just makes me mad.
The key idea behind Darkfall was that you could steer your character to whatever you wanted when additions to the game were introduced, but now every crafter needs to be Dwarf, and every pvper needs to be Orc etc.....

You sir are an idiot.

1) All the racial abilities were disccused during and before beta and all the information on them were avaible before release. Why do you think Wolf was the 3rd most popular race at launch and ork was the least popular.
2) What they are talking isn't the only changes to come to racial abilities see above
3) Each race has a skill in addition to a weapon of choice. Furthermore, you do not need to use that skill to suit your play style.
4) If you didn't train a weapon skill for your race just train the fucking thing.

Tedium
10-21-2009, 06:38 PM
So many people QQing without know all the details. Gees some of you guys are pathetic.

I do feel slightly smug I didn't waste my money, time and enjoyment in the game training all the schools up to 100. When it was obvious that it was going to change.

I picked arcane and skilled it up pre patch and left it at that and then chose to focus on other aspects of the game, trading, socializing, exploring, crafting the list goes on.

We all knew a change was coming. Some people decided to bury their heads in the sand.

Fugean
10-21-2009, 06:38 PM
this is a very old thread i started way back when to ask for the racials to be put into the game:

http://forums.darkfallonline.com/showthread.php?t=178485

the quotations and descriptions of each race are the exact words that were on the website. obviously this was before they took this down as there werent any racials implemented yet.

Caaahl
10-21-2009, 06:39 PM
As far as the complaints about global cooldowns...who didn't see this coming? Lets be real for just a moment.


This, this and this.

I cant stop :lmao: @ the AOE-circle-whiners.

PS: Thx for the info. So much more communication since the spotlight section; real improvement.

Lumanil
10-21-2009, 06:40 PM
Racial differentiation is completely ridiculous! If we knew what they were when we started the game then sure, but now over half a year after! You think we're gonna reroll? Oh, wait, that wasn't supposed to happen in this game!
Goddamnit this just makes me mad.
The key idea behind Darkfall was that you could steer your character to whatever you wanted when additions to the game were introduced, but now every crafter needs to be Dwarf, and every pvper needs to be Orc etc.....

Are you f**ing serios ???
I mean, did you take drugs or do you mean this for sure ?
You think, people will have to play an dwarf, because dwarfs make weapons with about 2 or 3 more durability ??? This is fucking stupid.
Why should anyone, who wants to do pvp play an orc ? Because of 2-3 more damage with an greataxe ( which no one uses, because of the bad range ) ??

Do you only have fun with showing your e-peen since your real one seems to be very short ?
Try to play this game and try to have fun with playing and not only with winning.
This game is NOT Counterstrike, this is a game, where could be proud of a char, which isn't the most effective, but most badass-looking guy in the game.

Rigan Pere
10-21-2009, 06:41 PM
Wooohooo global cooldowns ftfw!!!

About bloody time.

wormw00d
10-21-2009, 06:44 PM
I bought all spell schools for the buffs, and maxed one for damage. For those that leveled several to max, at least you get the buffs, int, and utility they offer. Not being able to cycle through all schools' high end aoe's is a crucial fix that was over due.

Wish they would have listed alfar racial :( I'm dying to know, amazing or shit...I just want to KNOW lol :)

schlock
10-21-2009, 06:48 PM
Good post. I'm pleased to hear about the aoe cooldowns. I believe it will bring us closer to balance. The racial perks sound interesting as well.

Why are people complaining about the human racial ability. It pertains to you no matter what weapon you choose. Personally I think it's a good special ability. Orks are stuck with great axes if they want to top out. Not much choice there.

Think I'll make a list of the magic AOE spammers. It's easy to pick em out from above;)

Concerning the expansion, I wish Aventurine would hot track this release as I have already lost two clan mates over the postponement announcement. That's not speculation, that's real people leaving. I don't know the inner workings but if the expansion can be done separately from the siege mechanics, please consider.

DeManiac
10-21-2009, 06:50 PM
I think the global AOE cooldown and scaleable crafting are great ideas.

The human racial bonus on the otherhand...:( sucks ass. I would have rolled ork 100 times over if that would have been advertised.


Still remember that not all Orcs just because they are orcs, have chosen Axe as their main weapon, what weapon you chose comes from the type of mobbs you start to kill, and, if you have a feel for a certain weapon, or like me, looked at pvp vids, saw people using polearms and though, "ahh cockie cutter"
and started using polearm.

Just because your an orc doens't mean you have greataxes at 100,100.
So this racial change is as much a new grind for them as it is for you, if it's such a big difference, reroll lol :P.
Takes like no time to get archery up and melee if would like that, what takes time is getting the stats up and the passive skills, but these using the new system, with 3x against mobbs, can be grinded very fast aswel.

I'm quite certain all races will recieve their Trade, Offensive and Defensive racials, 1 for each. Or Utility, Unique Specialization, and (Trade, Offensive or Defensive)

With utility being things like, 4lr amongst other, Unique specialization, being the Organizations being implemented later on, check lore, and Trade, Offensive , Defensive, is the one mentioned here now.
Mirdains more damage with bows, dwarfs more durability on armors, Orcs more damage using Axes, Mahirims maybe, chance to receive teddybear when fishing, humans nourishment bonus, alfar + 0.1 magic protection.

There you go, just wait for the Utility and Unique Specializations, there you get big changes, with the others being just minor difference, I mean, it's not like you will reroll to do 1 more damage using axes will you? didn't think so.
Neither would you reroll to get 5% longer duration on fodd buff?
Or 10 more durability on armor, should be damn expensive armor to care if it's exactly a dwarfmade one, weapons is a whole other deal, and it said armor.
More damage on arrows, could be the same, +1 damage, or something silly, hardly notable, a change in dex would give you some more damage, teddybear could sell for allot until everyone has one in their home.
And magic protection, would be nice, but not enough to reroll.

There you are, I predict ze future, you chose if you wish to reroll.

Lexxer
10-21-2009, 06:52 PM
They only listed a few examples of racial skills.

Each race might get multiple racials to choose from?

Lets see the big picture before everyone starts crying.

BlueOreo
10-21-2009, 06:53 PM
The racial abilities should at least be implemented so that they don't force players into a certain route. When you make orcs deal more damage with great axes, you're making every orc from here until the end of time a great axe user. This is boring and vanilla. Instead, why not go with the berserker idea. It could be as simple as a 1 minute duration power with a 10 minute recast that gave a stackable +10 str, +10 vit. Sure, this still encourages orcs to be melee fighters, but at least they're not all swinging the same weapon now.

If you wanted to expand it even further, you could make berserker be a health/stam regen buff (that say lasted 15 or 30 seconds) with a similar cool down, which would be helpful to orc mages and archers as well.

The racial abilities should also all fall into the same category. If the orcs get an ability that helps them in PvP, then the dwarves should have one as well. It's silly to give the orcs an advantage in PvP, the cornerstone of this game, and not give the same opportunity to other races.

Finally, the human racial ability sounds useless and underpowered. Additional time on food buffs? That's not even an ability--it's just a silly decimal adjustment.

BlueOreo
10-21-2009, 06:54 PM
They only listed a few examples of racial skills.

Each race might get multiple racials to choose from?

Lets see the big picture before everyone starts crying.

Good post. We should wait for the bigger picture... but look at polearms and greatswords in melee or fire magic. Can we really afford to wait? These things are still broken or wildly out of balance.

xpiher
10-21-2009, 06:54 PM
The racial abilities should at least be implemented so that they don't force players into a certain route. When you make orcs deal more damage with great axes, you're making every orc from here until the end of time a great axe user. This is boring and vanilla. Instead, why not go with the berserker idea. It could be as simple as a 1 minute duration power with a 10 minute recast that gave a stackable +10 str, +10 vit. Sure, this still encourages orcs to be melee fighters, but at least they're not all swinging the same weapon now.

If you wanted to expand it even further, you could make berserker be a health/stam regen buff (that say lasted 15 or 30 seconds) with a similar cool down, which would be helpful to orc mages and archers as well.

The racial abilities should also all fall into the same category. If the orcs get an ability that helps them in PvP, then the dwarves should have one as well. It's silly to give the orcs an advantage in PvP, the cornerstone of this game, and not give the same opportunity to other races.

Finally, the human racial ability sounds useless and underpowered. Additional time on food buffs? That's not even an ability--it's just a silly decimal adjustment.

You didn't read the racial abilities before the game came out did you? You also know that the racial abilities don't really affect much. An extra 2-5 damage on a weapon isn't going to make or break a fight enough for even min-maxers to consider.

generalscar1
10-21-2009, 06:57 PM
Wow Humans get a shitty racial. I feel worse for dwarves though. Seriosly wtf? I've never lost a pvp battle because i didn't have food up. I will probably lose one now to an Ork that does more melee damage as a racial. There needs to be a PVP racial for each race. I'd hardly consider a food duration buff a pvp advantage. In the end, i dont really care too much about racials, but the ones mentioned seem a bit lame imo. Guess my hopes were too high.

Dragoon
10-21-2009, 06:59 PM
Funny, because those differences are minor. They were already in and acceptable. Adding even more however, changes the whole situation.

So never add new features because whiny children will nerd-rage about it?

I'm all for adding a barbershop equivalent called a DNA workshop or something so people can change their race. It should be incredibly expensive though and require a penalty towards your attributes (something like -10 to all of your stat attributes).

People complaining about silly racial issues are just being whiny children and drowning out the legitimate discussion. We knew before launch that the game would have racial abilities at some point...

BcB
10-21-2009, 06:59 PM
This is a great update, really. I have just about every magic skill at 100 and am for a global cool down on large aoe's. Cycling r90's/100 nukes requires no skill and you can't miss with them. This means people will have to use r1 nukes more and have to aim for a change.

Dutchviper
10-21-2009, 07:00 PM
Damn! Global Cooldown? What a ****** ******** :bang:

Lavitz552
10-21-2009, 07:00 PM
I still just want to know... does this mean i finally get my 4Leg Run? and alfar get their awesome poison stuff.... those are the two I care to know if they get their racials that were planned before launch.

Corpsepoker
10-21-2009, 07:01 PM
Hmm. lots of complainers over the racial skills. Orcs do not have to use GA if they don't want to, they are not forced. You DO NOT have to be a pure crafter if your a dwarf because of the racial.

and as for global cool downs, It brings back archery and melee to dominance where magic was supposed to be used by few.

Good, I'm tired of seeing cookie cutters in bone armor.

Dutchviper
10-21-2009, 07:01 PM
And Mahirim better have a good bonus! :@ :bang:

t527966
10-21-2009, 07:02 PM
This is a joke right.

ROFL, you can still use firebolts etc, where you actually have to AIM. easier than archery aswell, so dont whine when you cant faceroll as much as you can now, today.

Dutchviper
10-21-2009, 07:03 PM
Hmm. lots of complainers over the racial skills. Orcs do not have to use GA if they don't want to, they are not forced. You DO NOT have to be a pure crafter if your a dwarf because of the racial.

and as for global cool downs, It brings back archery and melee to dominance where magic was supposed to be used by few.

Good, I'm tired of seeing cookie cutters in bone armor.

Greataxe was already the best dps melee weapon and now orks will dominate whith this weapon in PvP, the should have gave this bonus to dwarfs instead! for clubs! :@

DeManiac
10-21-2009, 07:04 PM
And Mahirim better have a good bonus! :@ :bang:

Read my post, think it might be accurate, it's on the other side.
I think Mahirims get bonus to fishing, chance to get a teddybear, can be put in your house, sold to other players!!!

Lavitz552
10-21-2009, 07:04 PM
And Mahirim better have a good bonus! :@ :bang:

Mahirim original racial was a 4 Leg Run that they have insted of a mount. I dont mind if its just faster then spriting or something I just want my 4LR.

Spinx
10-21-2009, 07:04 PM
Fucking awesome news!

anolan
10-21-2009, 07:07 PM
people need to quit being whiny little bitches and play the fucking game i wanted to be a mage before i started playing this game now i say fuck it im not gonna im about to quit this fucking game because people keep whining and the devs go with the stupid care bears and everyone else gets screwed

Corpsepoker
10-21-2009, 07:08 PM
Read my post, think it might be accurate, it's on the other side.
I think Mahirims get bonus to fishing, chance to get a teddybear, can be put in your house, sold to other players!!!

lol. Teddy Bears :D

No longer will we sleep alone.

Ginger Magician
10-21-2009, 07:08 PM
Well we will wait and see over racial abilities.

They clearly need to be carefully balanced and require considerabley more thought than has been seen to be given to them so far.I suggest this Norwegian guy goes back to his drawing board and reconsiders racial abilities thoroughly.

In fact I dont think the playerbase is calling for racial abilities in any case and we certainly dont want them if they are going to unbalance the game.The magic nerf sounds fine if I was AV I would stick to that and the content upgrades and get the expansion out as soon as they can.

They should always remember that making major changes is risky and can have unpredicted results.Rather than trying to do to much it always better to do to little and do more later.

t527966
10-21-2009, 07:09 PM
Greataxe was already the best dps melee weapon and now orks will dominate whith this weapon in PvP, the should have gave this bonus to dwarfs instead! for clubs! :@

Or several racials.

Negocromn
10-21-2009, 07:09 PM
The racial abilities should at least be implemented so that they don't force players into a certain route. When you make orcs deal more damage with great axes, you're making every orc from here until the end of time a great axe user. This is boring and vanilla. Instead, why not go with the berserker idea. It could be as simple as a 1 minute duration power with a 10 minute recast that gave a stackable +10 str, +10 vit. Sure, this still encourages orcs to be melee fighters, but at least they're not all swinging the same weapon now.

If you wanted to expand it even further, you could make berserker be a health/stam regen buff (that say lasted 15 or 30 seconds) with a similar cool down, which would be helpful to orc mages and archers as well.

The racial abilities should also all fall into the same category. If the orcs get an ability that helps them in PvP, then the dwarves should have one as well. It's silly to give the orcs an advantage in PvP, the cornerstone of this game, and not give the same opportunity to other races.

Finally, the human racial ability sounds useless and underpowered. Additional time on food buffs? That's not even an ability--it's just a silly decimal adjustment.

This.
I can't understand how xpiher managed to not understand what you where talking about though, that guy has an impossibly low IQ ffs.

Jango1337
10-21-2009, 07:11 PM
Well we will wait and see over racial abilities.

They clearly need to be carefully balanced and require considerabley more thought than has been seen to be given to them so far.I suggest this Norwegian guy goes back to his drawing board and reconsiders racial abilities thoroughly.

In fact I dont think the playerbase is calling for racial abilities in any case and we certainly dont want them if they are going to unbalance the game.The magic nerf sounds fine if I was AV I would stick to that and the content upgrades and get the expansion out as soon as they can.

They should always remember that making major changes is risky and can have unpredicted results.Rather than trying to do to much it always better to do to little and do more later.

I'm pretty sure every mahirim has been waiting for 4LR since launch I know I have

Fugean
10-21-2009, 07:11 PM
Read my post, think it might be accurate, it's on the other side.
I think Mahirims get bonus to fishing, chance to get a teddybear, can be put in your house, sold to other players!!!

i cant tell if you think this is true or if you are trolling...

lol. Teddy Bears :D

No longer will we sleep alone.

i lol'ed

trephinate
10-21-2009, 07:11 PM
I have a melee/archer style character, i built up my defensive spells and skills and I never felt mages needed to be nerfed... i felt I needed to work my defensive skills up, and now that I did, their AoE's dont really do much damage.
Even though I'm not a mage, I'm very disappointed about this patch. You are listening to the minority... I only knew 1 person complaining about AoE's and he happened to play stuck to a monsters back or teleporting across the game.

SIMPLE FIX (if you must have one)
put magery back how it was and increase the defensive capability of certian skills/spells. Everyone seems to be following the person next to them and half the people are wearing an "im with stupid" t-shirt. find your own play styles and stop bitching.
oh yea, and hire me to prevent yourselves from releasing another stupid move like this

Ymgarl
10-21-2009, 07:12 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!

The game is not designed to have one combat system be better in every other way than the others. Orcs were described as powerful melee fighters, use your brain, don't just follow the mechanics. It was obvious magic would be nerfed, and fairly obvious that Orcs would sooner or later get the racial bonuses promised at the start.

Emolas
10-21-2009, 07:15 PM
ITT: Overpowered mages crying because they're losing a bit of their huge advantage.

- Anyone should be able to see this coming, was such an obvious error in the game.


On another note... Hopefully Mirdain will get a boost to archery. ;)

Stone Dog
10-21-2009, 07:15 PM
Doesn't anyone else see what is going on here?

Why it's an old magician's trick...misdirection.

Do you really think it was a coincidence that the day after they announce the delay in the next PATCH that we suddenly get the first developer spotlight?

"AV: Sorry, we missed yet another deadline."

"Players: WTF?!?1?! Are you serious?! Why this is preposter..."

"AV: Look over here...a shiney new thread with little more than a blond on her knees fluffing."

"Players: WT...Hey, look at the blond on her knees fluffing!! Let's go over there!!"

Beautiful...simply beautiful.

Xaphan(CH)
10-21-2009, 07:17 PM
Doesn't anyone else see what is going on here?

Why it's an old magician's trick...misdirection.

Do you really think it was a coincidence that the day after they announce the delay in the next PATCH that we suddenly get the first developer spotlight?

"AV: Sorry, we missed yet another deadline."

"Players: WTF?!?1?! Are you serious?! Why this is preposter..."

"AV: Look over here...a shiney new thread with little more than a blond on her knees fluffing."

"Players: WT...Hey, look at the blond on her knees fluffing!! Let's go over there!!"

Beautiful...simply beautiful.

who cares ?!? it's done, when it's done.

great news, GCD will bring back some skill to this game.

Crulty
10-21-2009, 07:17 PM
I want to see how dorfs do 4 legged run and then punt them from a cliff , :lmao:

Ymgarl
10-21-2009, 07:20 PM
Global Cooldown on like spells is going to be a fucking disaster if you leave the magic schools as homogeneous as they currently are. It's a slap in the face to archmages. However if, for example, Disintegrate and Exploding Charge and Inferno and Unholy Flames and Virtuous wrath weren't the exact same spell but with different graphics, and instead had different functions, then an archmage would be rewarded with versatility. If the GCDs are implemented in the straightforward and obvious way, it's just a huge insult.

Ok, if that's how it works, I want rewards for training Polearms, Greataxes, Swords, Greatswords and Daggers please. I can only use one at a time, there IS only one type of archery, but magic should be useable with all trees at once... makes a whole lot of sense.

kab112
10-21-2009, 07:22 PM
I just hope they'll fix magic schools alongside with the global CD's....

warriorswar
10-21-2009, 07:23 PM
1. Let ppl change theire race !




QFT.


Its very retarded to introduct race bonus after month' of playing.

Now i'm gimp because i'm a human! :bang:

Give "combat" bonus to all race, not stupid food duration to one and damage bonus to the second....:ninja:

Corp-Por
10-21-2009, 07:24 PM
AOE cool down will go a little way to sorting out the AOE spammage PVP has become, but in a mass siege MMO like DF everybody will still be a mage casting AOE to spam an area, and it's still going to have a similar downer on over all PVP. Onlne MMO pvp gamers will always gravitate to the most effective play style, in DF that being AOE magic, we'll still have issues with AOE spam groups if the AOE damage remains the same and it doesn't take a back seat to being a DOT that only sightly chips away at other players health and not a mass group nuke, hard hitting spells should remain single target only.

gazarsgo
10-21-2009, 07:25 PM
so meteor strike and disintegrate are going to share a cooldown?

or toxic rain and volcano?

or fireball and shards?

or worse, any one of the above with any other?

AOEs is almost a meaningless term in Darkfall...

under a bridge
10-21-2009, 07:27 PM
Please, as it's so obvious what the racial abilities were supposed to be at launch day, go ahead and tell us all the other racial abilities we're going to get. Please show me the lore that said humans would have longer food durations.

You're so full of shit your eyes are brown.

Wow What a fucking retard. READ THE FORUMS. Had you ever read anything about this game before logging in to QQ about everything that isnt exactly how you want it to be you would know this was stated BEFORE BETA as being a racial ability for dwarves.

Xaphan(CH)
10-21-2009, 07:27 PM
well fact is we get some sort of global cd's , which is imho a step in the right direction. great news.

Umberto
10-21-2009, 07:28 PM
Mage Killer shot? Is that one shot O_o

Woopya
10-21-2009, 07:29 PM
Wonderful with global cooldowns on the top AoE spells. Then you can select just one magic-school to focus on. Rotate between bolts and AoE's.

Racial skills. I am a Human and I like prolonged duration on nourishment, but it better be a good whooping 30% or more to compensate for 4LR or increased damage with two-handed axes. Seriously, how can anyone compare those? One give direct edge in PvP, the other one save you cash in the long run. GUESS which one players want?

The racial bonuses should not just be implemented to be balanced with each other as you suggest. Remember, Orcs have the lowest starting stats in the game. They have 5-10 points less than every other race in the 2 stats that are BY FAR the hardest to raise(dex and int.) And you cant bullshit on this 1, thats a big difference ove the long haul. It would take MONTHs to raise dex 10 points. So orcs SHOULD be getting something not only to make up for the penalty they have suffered since release, but also to balance vs new implements.

Frederikcola
10-21-2009, 07:30 PM
finaly some skill is getting involved in darkfall and not just aoe spamming. great news!

Spinx
10-21-2009, 07:34 PM
Mage Killer shot? Is that one shot O_o

This has confused me also. Is Mage Killer a one time shot then a CD(similar to whirlwind/power attack) If so.. wtf ?:(

Woopya
10-21-2009, 07:34 PM
People just want to play the race they think has the advantage.

At release everyone was alfar or human female because it was impossible to hit them, its still much harder.

Nobody played orc because of the bad stats and big hitbox.

Now, people hear orcs may get something good and they are crying for racial changes.

Suck it up and deal with it.

Corpsepoker
10-21-2009, 07:34 PM
AOE cool down will go a little way to sorting out the AOE spammage PVP has become, but in a mass siege MMO like DF everybody will still be a mage casting AOE to spam an area, and it's still going to have a similar downer on over all PVP. Onlne MMO pvp gamers will always gravitate to the most effective play style, in DF that being AOE magic, we'll still have issues with AOE spam groups if the AOE damage remains the same and it doesn't take a back seat to being a DOT that only sightly chips away at other players health and not a mass group nuke, hard hitting spells should remain single target only.

Alot of this is fine, I don't mind AoE spam groups, seems like that would actually be more fun than getting trampled by just one or two Cycled AoE cookie cutters.

I don't really have much say on the DoT Spells since i haven't really used them enough.

trephinate
10-21-2009, 07:34 PM
the whole AoE cooldown being awesome or fail depends on one thing... the LENGTH of the cooldown...

if its a short delay between them... cool, no biggie
if they all share the same cooldown... wtf:bang:

Frederikcola
10-21-2009, 07:35 PM
Devs. dont listen to the carebear mages who start qq'ing cause they now cant own ppl by spamming nukes all over the place

Pyro Kiddie
10-21-2009, 07:36 PM
wow sounds good ish but really shitty at the same time. We better be given a "race change" option with this "barber shop" cos theyre is no way im settling for a nutrition buff lol and im not re rolling.

and jeez, global cooldowns? What is the point in magic. Melee people constantly melee, archers constantly shoot arrows but mages are meant to stand and twidle their thumbs like retards? Why dont u just fix the AoE and armour problems > BALANCE the game instead of gimping the "OP" things.

Cant believe carebears are going to win in DF again...

Niburu
10-21-2009, 07:36 PM
oh i hear the whining of the skilles AOE spaming players who only can hit somethign with 10m AOe range.....so we will see the good Pvpers after patch

Sayton
10-21-2009, 07:37 PM
Very nice update. Never understood that mage killer would be a power attack, but it makes sense and changing magic was definitely a better way to go about bringing balance.

Spinx
10-21-2009, 07:37 PM
so we will see the good Pvpers after patch

Should be very interesting.

Qui Larek
10-21-2009, 07:39 PM
I would like to make a couple of suggestions if I may.

Please give several options of the racial benefit i.e. you can either have x y or z so they are not really racial but more character specific. You cannot give 1 race a melee advantage unless you are going to let us change our race, its not really fair is it, equally you cannot give 1 race a crafting advantage.

Proposal would be that you can choose

Melee ability - increased weapon damage on the wep of your chaoice
Crafting ability - for those crafter types you can select to have a bonus to durability
Magic ability..... you get the idea.

Please consider those changes mentioned 1 more melee damage and 1 has a longer food duration...? does that sound of equal value to you, seriously?

As for the magic changes I say fair enough for the most of it and im sitting there with numerious schools.

It is concievable however that we are now probably going to have 1 school as our main school so would suggest you allow us increased damage for your dedication to the magic profession i.e for each additional school you can have 2% damage bonus upto 10% for example. The reason I say this and please feel free to test it is if you are going to give a melee / archery char increased bonuses (presume you are with mage killer) is that mage going to be able to kill that melee / archery char with your proposed changes.

While I agree that chars with lots of maxed schools are op please dont switch that the other way round with your changes and simply create yourselves and us the same problem in reverse. Buffing 1 type to balance is fine but buffing 1 and nerfing the other causes the same issue, does it not...?

Kasmos
10-21-2009, 07:39 PM
People just want to play the race they think has the advantage.

At release everyone was alfar or human female because it was impossible to hit them, its still much harder.

Nobody played orc because of the bad stats and big hitbox.

Now, people hear orcs may get something good and they are crying for racial changes.

Suck it up and deal with it.

Quoted for truth x 1000.

All you little fucks who exploited and macroed magic because it was overpowered and you knew you could have easy-mode combat, go fuck yourselves and shut up.

All you whiny bitches who picked the small hit box characters at launch or for whatever reason, shut the FUCK up. This game is NOT a fucking FPS, it's an RPG, and in an MMORPG, NEW FEATURES AND CONCEPTS GET ADDED AFTER LAUNCH.

Jesus christ, shut the fuck up.

Darkwish
10-21-2009, 07:42 PM
oh i hear the whining of the skilles AOE spaming players who only can hit somethign with 10m AOe range.....so we will see the good Pvpers after patch

So good pvper = melee/archery with little to no magic? hmm ok.

Pyro Kiddie
10-21-2009, 07:42 PM
oh i hear the whining of the skilles AOE spaming players who only can hit somethign with 10m AOe range.....so we will see the good Pvpers after patch

lol there are other fixes to magic other than global cooldown

SamDog
10-21-2009, 07:43 PM
Good Sirs;

They should have just made humans better at catching lobsters. I guess Mahirim will catch Teddy Bears instead of lobsters, so that puts them at a nutrition dissadvantage.

I would have asked for a diving and swiming bonus for the Orcs, but I can live with a better GA.

your humble servent
SamDog

Darkwish
10-21-2009, 07:44 PM
lol there are other fixes to magic other than global cooldown

Exactly, cooldown is just the laziest and the most retarded change they could do to magic and they went for it... If they really wanted to balance out the game they could actually spend some time and do a lot of better changes/fixes rather than making magic useless(depending on the implementation of this cd it might not be).

Dasmas
10-21-2009, 07:51 PM
So good pvper = melee/archery with little to no magic? hmm ok.

Aww the king of o.0's speaks. I have to roll on the ground laughing my ass off 20x knowing how much time GY/SB put into multiple schools to compete in darkfall PVP. I guess bringing 100 people with multiple AOE magiks to spam your no skill point click methods will take a dirt nap soon enough. I can already here the QQ quit messages now from the GY/SB Scrubs

waaaaaaaaaaaaaaaah:lmao::lmao::lmao::lma o:

Jerno
10-21-2009, 07:52 PM
I personally think, this is a bad idea, because it again force people to wear only "the best" armor. Heavier armors for example should get less elemental protection, but better melee/archery protection. Lighter armor like bone should get better protections. The best elemental protections should be given from robes, because they are really useless now. So there would be a need for them, if a mage would like to fight another mage.
Exactly my thoughts.

Heavy armor good against melee, but bad against magic. Cloth good against magic, but bad against melee.

Fenrir Frauki
10-21-2009, 07:53 PM
global cool-downs ?? that's an idea that's been floating around these boards for quite some time.

won't global cool-downs negate the need for a "mage-killer" class? I would much rather AV stick to their original idea and limit how many different schools of magic you can have.

DeManiac
10-21-2009, 07:54 PM
Got to say tho, I'm a bit disappointed that the Mage-Killer thing, has been changed to a "power-attack" if the post should be read that way.

In my head I had immagined it increasing the damage I would do with Melee weapons against people who had their staffs up, increasing the damage of my needles against people using staffs etc etc.
Thought it would be a fare tradeoff for paying the price of not using Elemental or Necro /Arcane.
If the damage was enough.

Now with this shoot, it will be very strange, the damage of this particular shot has to be HUDGE, to make up for the difference, maybe it will hit for around 90 damage and have about the same cooldown as a fireball( rank 50 nuke ) 2 sec.
If so, might be a bit strange.
Well only time can tell, but I certainly hope it's not a power-shot and that the post is just a typo, but I have a feeling that's not the case.
Probably we will get a big load of different addon abilities that we can pick at the cost of other things, and not Specializations as I immagined them, being restrictions and limit breakers, well who knows, since we have no clue about the others, and what's happening behind the curtains, it's no use speculating.

syryel
10-21-2009, 07:55 PM
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?...

When you have a high level AOE, it's not really a fight anymore. The players who don't have a high level AOE are certain to die in about 3 or 4 high AOEs and, if they are lucky, they will damage you a bit before they die... I have seen groups of four players, of which some were very experienced, all get killed by one player who surprised the group with a few high level AOEs.

The cooldown will only make sure there's at least a small fight; you'll most probably win anyhow. At worse, you'll use more than just one attack spell: is that too hard for you? Not to mention your enemies will have the same limits.

On a positive note, I would like to thank the players who defeated me without using only fireballs. I respect those who kill me with various attacks, melee, etc.

Cheers

Jerno
10-21-2009, 07:56 PM
Let people use whatever they want, leave them their freedom - that your words Claus when you talked about NO skill cap.
I suggested that before: rise the mana cost for AoE spells so you can use your high damage spells with easy mode targeting but with a price. People keep their freedom and use AoEs if they can afford them mana wise.
I would have expected this also, since it was said they wanna preserve the freedom. Maybe they could rethink it. Easier also to simply change the mana cost, than adding cd on every other aoe spell :)

Pyro Kiddie
10-21-2009, 07:57 PM
Exactly, cooldown is just the laziest and the most retarded change they could do to magic and they went for it... If they really wanted to balance out the game they could actually spend some time and do a lot of better changes/fixes rather than making magic useless(depending on the implementation of this cd it might not be).

They could just fix the problem (SHOCK HORROR) that is the aim factor of the big nukes. Why dont they just do less damage for an AoE attack and same damage for direct hits to teh front and back. Magic should do more damage because:
1) its costs more
2) youve invested more time in it
3) its magic

AoE damage nerf combine with mage killed AND armour buffs is more than sufficient nerfing of magic.

spade547
10-21-2009, 07:57 PM
they better synch the new weapon dmges with transmutes, better not make enchanting obsolete

you didn't get banned ? :rolleyes:

Im convinced the dev's don't understand the underlying problems, and therefore can not correct them. AoE cooldowns? I don't remember last time i died to cycled AOE's...but cycled nukes on otherhand...

If this patch doesn't make the game fun and more balanced, I'm probably unsubscribing because we all know it will be months before another "expansion" comes out.

Pyro Kiddie
10-21-2009, 07:59 PM
double post but i cant wait till the "omg archery is so OP... melee is so broken" remove jumpshoot threads if they do this.

DwellerBelow
10-21-2009, 08:01 PM
Racial differentiation is completely ridiculous! If we knew what they were when we started the game then sure, but now over half a year after! You think we're gonna reroll? Oh, wait, that wasn't supposed to happen in this game!
Goddamnit this just makes me mad.
The key idea behind Darkfall was that you could steer your character to whatever you wanted when additions to the game were introduced, but now every crafter needs to be Dwarf, and every pvper needs to be Orc etc.....

Dude, I bet it will be 6 months before they announce that race changes will be in the game, and 6 more months before they actually implement it.

But, due to popular demand, and the cruel logic of the situation, race change items will be added at some point, after all the races get balanced.

Unfettered
10-21-2009, 08:04 PM
LOOOOOOOOOOOL

Man, all these people crying over the magic nerf is making me happier and happier each one i read about. I love how people drown themselves in an ignorant belief such as the one that magic is actually balanced as it is and it will not be nerfed.

You can't honestly think that spamming enormous-explosive nukes all day (which are next to impossible to miss with) was actually intended. I love how so many people try to cover up their shitty player skills by drowning themselves in magic schools, and then try to act surprised when things like this happen. I guess inexperience is partly to blame.

Pro tip: When everyones running around with only one playstyle/build in a game, somethings not right about the game and is eventually going to be remedied.

I'm glad I only maxed out one school and not 5 or 6 and got enough in the others to buff/recover with instead of being a tool like 90% of the game population decided to be.

I came into this game to be an archer of sorts, so i built my character with the impression this game will eventually have balance again and oh look! It's moving in that direction.


To the people who are already complaining about racial abilities imbalance: Don't start the bitching just yet guys, we don't even know the full story on those yet. I don't honestly thing AV would make the racials too far off from eachother, and if they do it probably wouldnt exactly be game-breaking.

DwellerBelow
10-21-2009, 08:04 PM
They could just fix the problem (SHOCK HORROR) that is the aim factor of the big nukes. Why dont they just do less damage for an AoE attack and same damage for direct hits to teh front and back. Magic should do more damage because:
1) its costs more
2) youve invested more time in it
3) its magic

AoE damage nerf combine with mage killed AND armour buffs is more than sufficient nerfing of magic.

1) it used to cost more, now it does not.
2) magic now skills faster than archery.
3) no wai, archery actually has to hit, and should therefore do more damage.

I just don't buy the idea that magic should be magically better than everything else.

I do agree that AOE damage nerf, an archery UG, and an armour UG are likely what is needed, provided they actually check and see if they got the balance right.

kingkongbanana
10-21-2009, 08:08 PM
Allright this shit actually sounds good.

I will resubscribe a couple of days after the expansion to try it out.

Captain Kirk
10-21-2009, 08:08 PM
Orks will be dealing more damage with greataxes

Polearm mastery 60 :bang:

If the mahirim get 4L ability im gonna be furious....

The rest sounds good!

Mr. President
10-21-2009, 08:09 PM
Geez guys, you're gonna get this thread locked like all the others.

Did anyone ever stop to think maybe, just maybe, we might get more than 1 racial ability per race?

Crying about how you've invested all your time and effort into one character and now are under the impression a minor increase in skill for a certain race is going to create a mass imbalance is ludicrous. I don't think an ork hitting me for 3-5 extra axe damage is going to negate the small HoT bonus that humans get, there's counterbalances to throw off all imbalances. The only one that could possible present an imbalance is the dwarven armor crafting, since everyone would prefer to buy from dwarves than any other race, but then again, if we manage to fix the whole ARAC thing, this won't be too much of an issue.

I like the way the game is headed, and the racial abilities and magic aoe GCDs actually seem to be adding Diversity without limiting freedom. You are still free to train your skills however you like. Being a dwarf doesn't mean you need to be an armorsmith, being an Ork doesn't mean you need to use greataxes, you can do whatever you want, though I'm sure the elitist mentality allows for no room to divert from the maximum DPS output so everyone will just cry nerf, thank goodness Darkfall has no classes or we'd have 100+ pages of people crying about this stuff.

lkx
10-21-2009, 08:10 PM
Great!
Seems that Aventurine is starting to do thing really seriously!


That's fine and all.. but please stop calling these patches "Free Expansions". Instead call them BETA patches as you move towards a releasable product.

Call any way you want Aventurine, the important things is that you keep doing seriously like this time!

Azraine
10-21-2009, 08:11 PM
you didn't get banned ? :rolleyes:

Im convinced the dev's don't understand the underlying problems, and therefore can not correct them. AoE cooldowns? I don't remember last time i died to cycled AOE's...but cycled nukes on otherhand...

If this patch doesn't make the game fun and more balanced, I'm probably unsubscribing because we all know it will be months before another "expansion" comes out.

when they say AoE, which stands for Area of Effect. I sincerely hope they also count nukes like electric charge. If it was just the DoT AoEs then it would be a whole bag of lolz. But im sure they mean nukes.

Niburu
10-21-2009, 08:11 PM
So good pvper = melee/archery with little to no magic? hmm ok.

hmm if a bad player hase the ability to hit like a truck by not aiming at the target (multiple AOEs) it takes skill out of the game. I dont understand why they make a real fix like taking out the AOEs that hit for more DMg than the Rank 1 non AOE Spells. There must be only one sort of AOE's and thats the one who make low dmg but have huge range...like thunderstorm or Wall of Fire.

If i ever see a mage who owns me with Firebolt igive him my respect.

kab112
10-21-2009, 08:11 PM
finaly some skill is getting involved in darkfall and not just aoe spamming. great news!
Uhm... no. The AOE spam will still be there, judging by the changes they have announced it won't really have that much of an effect at PvP.. magic spam will still be there 100%.
People just want to play the race they think has the advantage.

At release everyone was alfar or human female because it was impossible to hit them, its still much harder.

Nobody played orc because of the bad stats and big hitbox.

Now, people hear orcs may get something good and they are crying for racial changes.

Suck it up and deal with it.
This. I choose ork as a class and now people whine about I have a longer range or have a bugged hitbox when I beat them..
wow sounds good ish but really shitty at the same time. We better be given a "race change" option with this "barber shop" cos theyre is no way im settling for a nutrition buff lol and im not re rolling.

and jeez, global cooldowns? What is the point in magic. Melee people constantly melee, archers constantly shoot arrows but mages are meant to stand and twidle their thumbs like retards? Why dont u just fix the AoE and armour problems > BALANCE the game instead of gimping the "OP" things.

Cant believe carebears are going to win in DF again...
Skill cap was in my opinion the best fix for Darkfall but I really don't know why they didn't do that..

Liano
10-21-2009, 08:13 PM
I agree global cooldown is a crappy solution, better greatly reduce splash dmg !
promote aim with magic !!!!

also don't forget that magic is mandatory to fight blockers.

Abaratican
10-21-2009, 08:15 PM
You didn't read the racial abilities before the game came out did you? You also know that the racial abilities don't really affect much. An extra 2-5 damage on a weapon isn't going to make or break a fight enough for even min-maxers to consider.

Loosely worded lore != list of racial abilities provided before launch.

Also, you say humans hit harder with polearms... yet their racial weapon is a greatsword? Oh, and where's this magical mention of food duration in the lore?

It's not there, the abilities weren't listed, give up nut swinger.

Pyro Kiddie
10-21-2009, 08:17 PM
1) it used to cost more, now it does not.
2) magic now skills faster than archery.
3) no wai, archery actually has to hit, and should therefore do more damage.

I just don't buy the idea that magic should be magically better than everything else.

I do agree that AOE damage nerf, an archery UG, and an armour UG are likely what is needed, provided they actually check and see if they got the balance right.


1g and arrow vs (average) 8g a spell?

Leveling archery and SS from 1 > 100 is faster than leveling lesser magic > greater magic and even 1 elemental school?

Agreed: http://forums.darkfallonline.com/showthread.php?t=218624

Niburu
10-21-2009, 08:19 PM
But if you want tot be a good Archer you need to level DEX and this needs time

Abaratican
10-21-2009, 08:20 PM
Wow What a fucking retard. READ THE FORUMS. Had you ever read anything about this game before logging in to QQ about everything that isnt exactly how you want it to be you would know this was stated BEFORE BETA as being a racial ability for dwarves.

Thank you for proving my point by not showing any lore to do with humans having a food duration bonus, and this showing that the racials were not listed pre-launch.

Have a nice day.

Nocturne
10-21-2009, 08:23 PM
wtf is with the human bonues? That's terrible.

TERRIBAD. Extra food nourishment lol.


Where is our frakin sword bonus.. like the guy on the damn loading screen????

Typhyn
10-21-2009, 08:23 PM
I think global cooldowns is completely the wrong answer. You guys need to make armor more magic resistant and make the buffs and debuffs mean a lot more. Heals need to work better and we need to have DH heals instead of HoT heals. Make all these useless spells work better instead of nerfing magic altogether. All this patch is going to do is infuriate the player base who worked so hard for magic. Let them keep their magic, just make it be way more resistable. Give players AT LEAST 1.5x the HP they have now. Make it so holding a spell in will slowly drain mana. etc. These are all viable options to combat the OPness of magic, but of course AV is going about it the completely wrong way. And this mage killer thing is just the biggest load of BS I've ever heard.... Whats it take 2 seconds to switch from staff to sword and board?

Arkh
10-21-2009, 08:26 PM
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.
I guess calculating the distance from point of impact between players and the AoE to make them do less damage the farthest you are from this point of impact was too hard.

GRCPan
10-21-2009, 08:28 PM
At last global cooldowns ftw. Now we just need the expansion to actually come out.

kingkongbanana
10-21-2009, 08:30 PM
I guess calculating the distance from point of impact between players and the AoE to make them do less damage the farthest you are from this point of impact was too hard.

I agree its not the ultimate way to achieve balance but atleast its better then what we currently have.

Zonack
10-21-2009, 08:30 PM
Orks bonus with Greataxes? Doesn't that go against the ''sandbox'' term? All the orks will have to raise Greataxes now.

Orolt Lifebring
10-21-2009, 08:31 PM
the heavier armors will be getting increased elemental protection

...

So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.

You did realise what you just said there right?

I love this game.

warriorswar
10-21-2009, 08:33 PM
Orks bonus with Greataxes? Doesn't that go against the ''sandbox'' term? All the orks will have to raise Greataxes now.

the dev already annonced "in dakfall you will never rerool your char"...

But you have to rerool your's skills, that's taking the time of arround 20 caracter rerool on SB.

Fugean
10-21-2009, 08:34 PM
Thank you for proving my point by not showing any lore to do with humans having a food duration bonus, and this showing that the racials were not listed pre-launch.

Have a nice day.

if your so worried about what the lore stated... look back in this thread and click the link i posted with quotes from the website before they took the lore on racials out... and stop the qq

Tibernicus
10-21-2009, 08:35 PM
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.



You never needed to master a bunch of skills to compete, you only need a small handful of good ones, the rest is just extra. It was your choice to level those all up, and you knew they were probably going to get rebalanced.

That's fine and all.. but please stop calling these patches "Free Expansions". Instead call them BETA patches as you move towards a releasable product.

I am really really really sick of this troll.

Zonack
10-21-2009, 08:37 PM
the dev already annonced "in dakfall you will never rerool your char"...

But you have to rerool your's skills, that's taking the time of arround 20 caracter rerool on SB.

Huh?
Where is the freedom here? I want to be an Ork with Polearm but the Ork next to me with Greataxes does more damage than me....

But you have to rerool your's skills
HAVE TO? Now that's some nice ''Sandbox game''

And in Shadowbane...
Well I am making propaganda for a dead game so it's ok I guess...

It's the best leveling system and character building system.
Thousand ways to build each class.
Many kind of Warriors, Many kind of Barbarians, Many kind of Rangers.... and 26 classes.....
It took you 2 freaking days to fully level and very decently equip a char ready for PvP and win by SKILL not by GEAR or enchants.

Fugean
10-21-2009, 08:37 PM
Orks bonus with Greataxes? Doesn't that go against the ''sandbox'' term? All the orks will have to raise Greataxes now.

no.

if your an orc you don't have to level great axe... you can chose not to. this is still a sandbox game, and one of the options you have are to be an orc with better g.axe skills then most.

Zonack
10-21-2009, 08:37 PM
no.

if your an orc you don't have to level great axe... you can chose not to. this is still a sandbox game, and one of the options you have are to be an orc with better g.axe skills then most.

And what kind of brain dead moron would rather ''look cool'' than ''do more damage''?

Tibernicus
10-21-2009, 08:38 PM
Orks bonus with Greataxes? Doesn't that go against the ''sandbox'' term? All the orks will have to raise Greataxes now.

Or you could choose not to. That's what sandbox is all about, choice. In Morrowind I really liked Nords, but they sucked at the skills I wanted to level up. I picked Nord anyway, so instead of having a really focused caster, I had a fighter who could pretty decent magic. Just not magic as powerful if I had picked the dunmer race. But I was fine with that, cause that's how I wanted to play, and it let me. So now I had created my own role, the spell sword.

Fugean
10-21-2009, 08:38 PM
Huh?
Where is the freedom here? I want to be an Ork with Polearm but the Ork next to me with Greataxes does more damage than me....

But you have to rerool your's skills
HAVE TO? Now that's some nice ''Sandbox game''

And in Shadowbane...
Well I am making propaganda for a dead game so it's ok I guess...

It's the best leveling system and character building system.
Thousand ways to build each class.
Many kind of Warriors, Many kind of Barbarians, Many kind of Rangers.... and 26 classes.....
It took you 2 freaking days to fully level and very decently equip a char ready for PvP and win by SKILL not by GEAR or enchants.


just fyi g.axes do more dmg than polearms now... w/o the new expansion even lol

do you even play this game?

fail more

Tibernicus
10-21-2009, 08:38 PM
And what kind of brain dead moron would rather ''look cool'' than ''do more damage''?

I don't know...somebody who likes RPGs and isn't a Halo min max kiddie?

Zonack
10-21-2009, 08:40 PM
Or you could choose not to. That's what sandbox is all about, choice. In Morrowind I really liked Nords, but they sucked at the skills I wanted to level up. I picked Nord anyway, so instead of having a really focused caster, I had a fighter who could pretty decent magic. Just not magic as powerful if I had picked the dunmer race. But I was fine with that, cause that's how I wanted to play, and it let me. So now I had created my own role, the spell sword.

Dude... Morrowind its a single player game.. It fucking owns no doubt.
But in morrowind you can be a naked guy and steal beat the game.. what's your point?
You can't compare a single player game to a MMORPG.
AT ALL.

Yeah I could choose not to.
I could choose to wear robes only, staves only but WAIT a Full Plate dude is gonna get close to me and kick my ass with an R70 enchanted weapon..

Yeah there is freedom.... to choose crap builds and lose like a loser or to choose what everyone uses to win.

Zonack
10-21-2009, 08:42 PM
I don't know...somebody who likes RPGs and isn't a Halo min max kiddie?

I was one of those brain dead morons who wanted to look cool.
I farmed 30 Extravagant Robes and Hoods.
First off I was the only guy on the pk grp to use robes.
After then 3 pk party... I was told to wear some real armor and yeah I agreed... after all being hit for a shitload of damage isn't really funny =/

xinteractx
10-21-2009, 08:43 PM
My ass hurts from this...

Nerf witches brew bitches! No witches brew or witchcraft for archers.

I keep will keep witches brew and lessor, fuck being a mage you just fucked the whole class over AV because of all these winy bitches who cry about mages hitting to hard..

The cool down is way to low on one single class AOE to even compete in PVP, that one fireball dont do enough damage when your killer is shooting the shit out of you with arrows.

So nerf archers and take away witches brew if you plan to balance the game more so a mage can have a fighting chance, aw fuck it.. I am just going to level my archery at this point... fck the mage class for the moment.

My archery is almost 100, and my armor archery is 100.. the hell with my almost 100 fire magic and air magic... and 50sh Earth...

:bang::bang::bang::bang::bang:

Abaratican
10-21-2009, 08:44 PM
if your so worried about what the lore stated... look back in this thread and click the link i posted with quotes from the website before they took the lore on racials out... and stop the qq

Yet another idiot that can't show the human food bonus in the lore because it's not there. Stop pretending I'm wrong when I'm not. Reply with the proof that it's listed.. until then, the simple lack of that being present in the lore proves that all the racial abilities were not listed and there's reason for racial changes.


If you quote this and don't link to proof text, then you just lose the argument. Is it hard to understand?

MikeJT
10-21-2009, 08:46 PM
i'm not a magic (ab)user but i don't really like the idea of global cooldowns. I personally would prefer higher mana costs for high end spells.

Why? Because global cooldowns are like built in mana management.

I want to see a mage launch 4 nukes, miss them all, then realise he's out of mana.

Being a good mage should be about mana management. Not how much you grinded.

Fugean
10-21-2009, 08:46 PM
I was one of those brain dead morons who wanted to look cool.
I farmed 30 Extravagant Robes and Hoods.
First off I was the only guy on the pk grp to use robes.
After then 3 pk party... I was told to wear some real armor and yeah I agreed... after all being hit for a shitload of damage isn't really funny =/

it seems to me you never stopped being a brain dead moron... :(

ohh and, guess what.. you can use robes and a weapon to roflpwn people in this game still... check pvp vids on youtube... lol

Zonack
10-21-2009, 08:48 PM
it seems to me you never stopped being a brain dead moron... :(

ohh and, guess what.. you can use robes and a weapon to roflpwn people in this game still... check pvp vids on youtube... lol

Yeah my friend kicked newbies in cloth armor as well.
When you have 100 Greatsword Mastery and the other guy has 14 Sword... it isn't really very hard.
Show me a siege where people bring ROBES or weak armor (more than 15-20) and then I will agree robes are useful.

Fugean
10-21-2009, 08:49 PM
Yet another idiot that can't show the human food bonus in the lore because it's not there. Stop pretending I'm wrong when I'm not. Reply with the proof that it's listed.. until then, the simple lack of that being present in the lore proves that all the racial abilities were not listed and there's reason for racial changes.


If you quote this and don't link to proof text, then you just lose the argument. Is it hard to understand?

you loose at reading comprehension... i never stated the food bonus was in the lore... i corrected you when you stated that there weren't racials in the lore... and since you are too lasy to look it up for yourself here it is again...
http://forums.darkfallonline.com/showthread.php?t=178485
can somone explain to me why retards like abara are allowed to post here?

Wyndal
10-21-2009, 08:50 PM
I hope they at least allow for the armor changes to take effect far in advance of adding in the global cooldowns.

I'd rather they did nothing than try to throw 15 different solutions at one perceived issue. Try one or a few small changes at a time. Start with balancing adjustments to armors/weapons/staves instead - things that do not impact core game mechanics. Then fiddle with the mechanics after getting some results from minor changes.

Tibernicus
10-21-2009, 08:52 PM
Dude... Morrowind its a single player game.. It fucking owns no doubt.
But in morrowind you can be a naked guy and steal beat the game.. what's your point?
You can't compare a single player game to a MMORPG.
AT ALL.

Yeah I could choose not to.
I could choose to wear robes only, staves only but WAIT a Full Plate dude is gonna get close to me and kick my ass with an R70 enchanted weapon..

Yeah there is freedom.... to choose crap builds and lose like a loser or to choose what everyone uses to win.

Uh... and that is how it's always been in sandbox MMOs. Most people in UO (the king of all sandbox MMOs) wore and specced whatever they felt like to fit the role they felt like playing. Some pirates wore bad armor or took fencing instead of a worthwhile sword skill. It has nothing to do with competing, the choice is there. They can't make absolutely every choice equally valid for every situation or then everything would be the exact same skill.

If you want to play this game like it's an FPS and ignore the sandbox elements, you have no right to say they aren't there. Even in UO there were basically 2 or 3 fotm builds that all the competetive PvP people were.

bmfof
10-21-2009, 08:53 PM
[21:32] <%[Yew]Fabo> mihirims will grow more hair in the snowy places
[21:32] <%bmfof> anyway, i'm sure like 100 people already bashed the changes in that thread, so i won't even bother
[21:32] <%[Yew]Fabo> to pull sleds
[21:32] <%bmfof> lol
[21:32] <%bmfof> so they can SKI better
[21:33] <%bmfof> and elf will have special gay bonuses
[21:33] <%[Yew]Fabo> alfars will have an "i cut myself" bytton
[21:33] <%bmfof> they'll be able to insta-dye their hair
[21:33] <%[Yew]Fabo> instant lose and reroll
[21:33] <@HenrySyewter> lol
[21:33] <%bmfof> haeha
[21:33] <%bmfof> yeah
[21:33] <%bmfof> lol

Zonack
10-21-2009, 08:54 PM
Uh... and that is how it's always been in sandbox MMOs. Most people in UO (the king of all sandbox MMOs) wore and specced whatever they felt like to fit the role they felt like playing. Some pirates wore bad armor or took fencing instead of a worthwhile sword skill. It has nothing to do with competing, the choice is there. They can't make absolutely every choice equally valid for every situation or then everything would be the exact same skill.

If you want to play this game like it's an FPS and ignore the sandbox elements, you have no right to say they aren't there. Even in UO there were basically 2 or 3 fotm builds that all the competetive PvP people were.


I'm all for RPing, looking like a pirate, get on a ship and shoot cannons and use 1h swords only.
But I want balance...


So in short.... UO was unbalanced and a true sandbox MMO must be unbalanced?

Abaratican
10-21-2009, 08:56 PM
you loose at reading comprehension... i never stated the food bonus was in the lore... i corrected you when you stated that there weren't racials in the lore... and since you are too lasy to look it up for yourself here it is again...
http://forums.darkfallonline.com/showthread.php?t=178485
can somone explain to me why retards like abara are allowed to post here?

Loosely worded lore != list of racial abilities.

And even if there was a list of racial abilities (and there's not, there's only room for you to assume from loosely worded lore) if even a single skill is not mentioned or wrong, race changes should be allowed because they just fucked over someone's decision making process. Now, they may have to reroll to get what they want, and their current 8 months in game is a complete waste of their time.

That post is nothing, it's a paste of loosely worded lore that has no list of abilities and doesn't even coincide with what they posted. Orks are not getting a melee bonus, they're getting a greataxe bonus (meaning, only an idiot will use anything else). No human abilities are listed at all. The game now is not the game with which people decided their race. If you cannot see the lack of disclosure of skills, in addition to how this potentially fucks over portions of the playerbase (having to start fresh to get what you want, 8 months into the game) then you are so far beyond help a lobotomy won't even save the human race from you.

Satan_Ace
10-21-2009, 08:57 PM
sweet i have 6 field aoe's and theyre gonna be useless lmao

metaman
10-21-2009, 08:59 PM
ZtyX, have you bothered to stop and think about the fact that this change would apply to the other players you're fighting also? I mean, seriously... It just means you can't chain AoEs the same way, but then again noone else can either so how does this hurt you against other mages?

Not against other mages, its will be against mage killers. What this does is nerf mages and buff mage killers..... so how do they really balance something that is going to be out! and they nerf something existing? Doesnt make sense to me. Two wrongs dont make a right.

Keno
10-21-2009, 09:01 PM
sweet i have 6 field aoe's and theyre gonna be useless lmao

There not going to be useless, their just not going to be absolutely OP. Yea, you can't spam Virtuous Wraith, Inferno, Disintegrate, Exploding Charge, Volcano, Meteor Strike, Blizzard(lol jk) and claim GG on the competition.

metaman
10-21-2009, 09:02 PM
I would suggest AV to not nerf anything yet. Just let the new mage killer be implemented and plus the changes to armor, weapon damages etc.. Than see if more balance is needed. Giving buffs to melee and nerfing magics isnt the right way to do things. It should be like a design of experiment, make 1 change watch the effect. Than adjust other factor watch the result. Making too many changes and u dont get a clue which is the factor affecting the result.

Tibernicus
10-21-2009, 09:03 PM
sweet i have 6 field aoe's and theyre gonna be useless lmao

Or you could use them decisively and situationally to turn the tide of battle.

Fugean
10-21-2009, 09:07 PM
Orks are not getting a melee bonus, they're getting a greataxe bonus

thanks for clearing that up for me

Zonack
10-21-2009, 09:10 PM
thanks for clearing that up for me

Melee bonus = More Sandbox
Greataxe bonus = Go axe or you suck :D

Wyndal
10-21-2009, 09:12 PM
Increased mana cost for these aoe spells should definitely be looked at as an alternative to balancing out players with multiple schools trained up.

Totally agree that the skill of a mage should be more dependent on mana management just as the archer or fighter would manage stamina.

Fugean
10-21-2009, 09:19 PM
Melee bonus = More Sandbox
Greataxe bonus = Go axe or you suck :D

i bet you anything that if both of us made an orc after the next expansion and after a weeks time(you training axe and me training polearm) we faught, i would still be able to kick your ass.

Fugean
10-21-2009, 09:21 PM
Increased mana cost for these aoe spells should definitely be looked at as an alternative to balancing out players with multiple schools trained up.

Totally agree that the skill of a mage should be more dependent on mana management just as the archer or fighter would manage stamina.

lol @archer and managing stamina.... do you have high archery? you can eat food and gain stamina with good skills while constantly shooting arrows...

xinteractx
10-21-2009, 09:21 PM
I would suggest AV to not nerf anything yet. Just let the new mage killer be implemented and plus the changes to armor, weapon damages etc.. Than see if more balance is needed. Giving buffs to melee and nerfing magics isnt the right way to do things. It should be like a design of experiment, make 1 change watch the effect. Than adjust other factor watch the result. Making too many changes and u dont get a clue which is the factor affecting the result.

Right on, No they Nerf mages and make archery more powerful.

Now we no longer have MageFall, we have ArcherFall. :eek:

Abaratican
10-21-2009, 09:26 PM
i bet you anything that if both of us made an orc after the next expansion and after a weeks time(you training axe and me training polearm) we faught, i would still be able to kick your ass.

If you fought a clone of yourself, the axe user would win.

Equal skills ==> unequal result. Gives you a choice: be an idiot, or don't. Great, huh?

Lexxer
10-21-2009, 09:28 PM
Archerfall sounds like more fun tbh.

Tenebrion
10-21-2009, 09:28 PM
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html) have been posted, we thought it would be a good idea to write some short articles that will give you a better insight on what the developers are working on.

Obviously, some of these articles are bound to be more interesting than others, but all of them should give you a better idea of how the developers work and what they are focused on these days.

Also please keep in mind that these articles will not be replacing the official news and announcements that come straight from the developers so forgive us if we do not flesh out some subjects as much as we would like.

We will start off with Trond Evanger, a senior game designer at Aventurine. He's the person to talk to when it comes to skills, spells, item properties, and generally, the numbers behind Darkfall.

Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.

We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.

Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.

Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.

Again, as things stand now, all these changes will be applied to the game with the Darkfall’s upcoming second Free Expansion.

That's it for today, please stay tuned for our next developer spotlight article.

Sounds great, though I'd really like to hear about some future plans for Enchanting.

Stone Dog
10-21-2009, 09:28 PM
i bet you anything that if both of us made an orc after the next expansion and after a weeks time(you training axe and me training polearm) we faught, i would still be able to kick your ass.

lol...you'd kick his ass because he's gimp, not because of the weapon difference!!

Much <3 Zon! :D

Temko Firewing
10-21-2009, 09:30 PM
Sounds great, though I'd really like to hear about some future plans for Enchanting.

i'm just waiting on increased gains to push to 100

Fugean
10-21-2009, 09:31 PM
If you fought a clone of yourself, the axe user would win.

Equal skills ==> unequal result. Gives you a choice: be an idiot, or don't. Great, huh?

except for the fact that player skill and the greater reach+knockback of polearm is definatly going to mean more hits. more hits= more dmg=polearm winning.

i also bet that if i lived in california that i could face rape you with daggers vs. that g.axe of yours :)

Phoboss
10-21-2009, 09:33 PM
thank you for the good job AV ;)

Mr. President
10-21-2009, 09:34 PM
Archerfall sounds like more fun tbh.

This.

Hitting a moving target with arrows, especially at a distance takes skill...

Blasting 5 guys at point-blank range with an AoE does not.

Keno
10-21-2009, 09:38 PM
Sounds great, though I'd really like to hear about some future plans for Enchanting.

What about enchanting? It works fine. Unless they change something drastically.(which they shouldn't) There really isn't to much difference between Q4-Q5 enchants, if anything I guess they would add a bit more potency to the Q5 shit. Enchanting is a powerful and expensive crafting profession. I think nerfing that and making it easier without making adjustments to how good the enchant themselves are would be dumb.

Hanrald
10-21-2009, 09:40 PM
I bet you will still be able to cycle aoes. You probably just wont be able to cycle all the same level ones. Youll have to cast like a rank 100 aoe, then rank 75, then another rank. I doubt every spell will be on the same cool down.

Race abilities are nice, and just alittle fluff, I doubt they will really have any kind of impact.

lord vangu
10-21-2009, 09:41 PM
Veling my aoe's us Gina suck nutsac now everyone back to range

Synik
10-21-2009, 09:46 PM
This expansion is sounding VERY VERY attractive...

I just read 2 pages of QQ this and that, all i have to say is WAIT until you read all the patch notes when they release them before you JUMP TO CONCLUSIONS!! FUCKING KIDDIES HAVE ADHD.

RACIAL ABILITIES:
I will say to all the people bitching about not picking the right race etc etc.
I choose a mirdain simply because I read the description and it stated they are talented archers. I want to be a archer in the game so i sucked it up and choose the race with the ugliest armor! ARG. Also the clue that their racial weapon is a bow... JESUS was I the only one who saw it coming?
Orks doing more damage with a Axe is also one of those obvious things, if you read anything about them it said they are more inclined to Melee.

I would like the option to change races but I dont think they shoud be investing time into something like that until all the racial abilities are more fleshed out.

MAGIC CHANGES:

As it stands, Magic is the only way to be competitive in PVP. Without it you are fucked in most situations unless you can get the jump on someone and still even then a good mage will come out on top.
Hopefully their balancing will allow for people to still be a pure Mage but understand you have to be good in all apects of the game to be competitive so if you are specialized expect to get rolled up in the wrong situation for your build... ALSO WAIT FOR ALL THE CHANGES BEFORE YOUR FLAME SO HARD. What if their is a global cooldown on the spells but their damage is increased? What if, what if what if... Its all we can do right now.


Also I want to give props to AV for starting to communicate with the community alot better. I think this dev. talk is a good way to spread info and leak info without getting to technical.

FYI MIRDAIN MAGE KILLER IS GONA OWNZ YOU!

kappd
10-21-2009, 09:59 PM
Global cooldowns is the dumbest idea ever. The vision of darkfall has always been to be able to do everything. Gimping players with a global cooldown is not the way to make magic balanced its a cheap fix to make the QQ carebears on the forums happy. You should have just made higher level spells use more mana instead your gimping everyone that actually plays the game to cater to the casual player again. (just like when you screwed the pooch and started this whole mess by making magic way to easy to level) I know nobody cares but as ive always said the day global cooldowns are introduced is the day i quit.

Frederikcola
10-21-2009, 10:00 PM
archfall actually requires skill atleast

bmsbob
10-21-2009, 10:07 PM
That's fine and all.. but please stop calling these patches "Free Expansions". Instead call them BETA patches as you move towards a releasable product.

lol ya for real!

Also why are you gimping players who spent the time to effort to become bad ass you honestly couldn't think of better way to bring balance you fail once again AV.

Zonack
10-21-2009, 10:18 PM
Orks doing more damage with a Axe is also one of those obvious things, if you read anything about them it said they are more inclined to Melee.



So Melee means Greataxe only? What are the other weapons considered? Unarmed? or Ranged?

Banok
10-21-2009, 10:21 PM
awesome. what racial bonus do elves get?

lkx
10-21-2009, 10:22 PM
The vision of darkfall has always been to be able to do everything.

Nobody ever said "at the same time".
You fail to understand what's a sandbox.

Zonack
10-21-2009, 10:23 PM
awesome. what racial bonus do elves get?

Skateboarding Shields! Legolas Style

Banok
10-21-2009, 10:25 PM
yeah if maharim get 4L ability it would be awesome but way overpowered, might even re-roll. if would be sweet just to never have to walk.

Banok
10-21-2009, 10:26 PM
although if they are buffing archery so its decent vs magic, and elves get significant archery bonus maybe i'll want to stay elf :D

Kasmos
10-21-2009, 10:27 PM
Global cooldowns is the dumbest idea ever. The vision of darkfall has always been to be able to do everything. Gimping players with a global cooldown is not the way to make magic balanced its a cheap fix to make the QQ carebears on the forums happy. You should have just made higher level spells use more mana instead your gimping everyone that actually plays the game to cater to the casual player again. (just like when you screwed the pooch and started this whole mess by making magic way to easy to level) I know nobody cares but as ive always said the day global cooldowns are introduced is the day i quit.

Good bye, don't let the door hit you on the way out, so sorry that now your super-macroed overpowered magic isn't going to be so unbelievably overpowered anymore.

Ivanhoe
10-21-2009, 10:31 PM
Good ideas.

Global cooldown was needed.

neon sheild
10-21-2009, 10:34 PM
nice!
i liked this article, keep up the good work :)

blob
10-21-2009, 10:36 PM
great news, and good game changes.


to bad all this cry hardcore players destroyed post about sidge so we didnt have chance to normal talk about it.

Morrolan
10-21-2009, 10:37 PM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left

exactly, balance nukes with higher mana cost, its simple as fuck, dont add stupid ass cooldowns that limit the players

Hemmel
10-21-2009, 10:37 PM
I hope GCD is the right call. Obviously something needed to be done, but I would have liked mage killer + spin kite on archery + some kind of general AOE nerf to start with, then if it was still overpowered we could have moved on to some other nerfs. I think magic may have just been nerfed out of the game except for sieges. Not sure I like that, or anybody really should.

Luned
10-21-2009, 10:40 PM
Maybe (hopefully) they will do the global cooldown in a smart way. e.g. a very short global cooldown, while the main cooldown is on the actual cast spell. This way it is still possible (and an advantage over only having one elemental magic school) to cycle multiple elementals; just not as quickly as if there was no global cooldown.

I really wish AV would not drop these tiny little bits without actually saying what they do. They should very well know by now, that the average forumfall inhabitant is going to cleave in the other forumfallers' skulls about just these parts we do not know but everyone guesses it the way it would be the worst for them.

*facepalm*

StopyerCryin
10-21-2009, 10:42 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!

Lol sounds like youre the noob crying. First of all, you didnt "Work" to get your fuckin spells up so shut the fuck up. Second, its needed, the cooldowns will help the unskillful magic users such as you show your true skill. To be able to cast huge AOEs without requiring any player skill what so ever is stupid anyways.. Learn to use archery. All I read from you was "Cry, Cry, Cry, now everyone is going to know that I really blow at this game, cry, cry, cry" Get the fuck out of Darkfall, you arent meant to be gaming with the top dogs. Bitch. :lmao:

Valroth
10-21-2009, 10:43 PM
Haha, I love it.

So who was saying the game would die because magic is OP?

StopyerCryin
10-21-2009, 10:47 PM
Very good point!

Yet another instance where Aventurine dont think and just do!

Shut the fuck up, youre just talking out your ass. Magic will still be usefull, if you think theyve done such a terrible job with the game, why are you playing, just leave.:lmao:

ColonelTEE3
10-21-2009, 10:56 PM
I just dont understand why they would rather add GCDs to aoes rather than significantly increase the mana cost. The former only cuts down your options, whereas the latter makes it a tactical decision to chain aoes and blow your mana, or save it.

Abaratican
10-21-2009, 10:58 PM
I just dont understand why they would rather add GCDs to aoes rather than significantly increase the mana cost. The former only cuts down your options, whereas the latter makes it a tactical decision to chain aoes and blow your mana, or save it.

Your solution may work somewhat for pvp, but it also eliminates the viability of farming mobs with magic, because you already have to health2mana constantly to do it as it is.

StopyerCryin
10-21-2009, 11:01 PM
I think the global AOE cooldown and scaleable crafting are great ideas.

The human racial bonus on the otherhand...:( sucks ass. I would have rolled ork 100 times over if that would have been advertised.

Im a wolf myself and would love to have the food bonus. It would make my food last longer which is one think Im always looking for, some way of making it last longer. I wouldnt bash it just yet, wait till they actually come out with it. As for the orks, I rolled a polearm as with many orks, they rolled other skills, so alot wont even get the dmg buff. Just wait till the patch comes out. :lmao:

Walking Target
10-21-2009, 11:03 PM
Lets see how it plays out people sheesh. We don't even know how the cooldown will be implemented yet, and already people are flipping out and threatening to unsub.

coder1024
10-21-2009, 11:04 PM
actually, the real change needed for AoEs is to have significant damage drop-off the farther away you are from the target. direct hit should be the only way you get full damage. as you hit away from them the damage should drop off significantly with distance.

nisco17
10-21-2009, 11:06 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!

First MMO?

This happens in ever MMO, some people get screwed over for the overall bettering of the game.

Cry moar, no one will care once they notice the game is better.

Emolas
10-21-2009, 11:07 PM
Haha, I love it.

So who was saying the game would die because magic is OP?

Can't wait to see your videos after the patch. :)

dieEveryday
10-21-2009, 11:18 PM
Sounds like the developers are listening to the whining too much again.

I agree with the magekiller change, or I agree with global cooldown.

Both is too much. Archery will just be the new OP way to play.

Omegataco
10-21-2009, 11:20 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.



WHAT?

Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.

Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!

01000111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101111 00100000 01010111 01101111 01010111 00100000 01100010 01101001 01110100 01100011 01101000 00101110

There's a puzzle for you to solve.

boxfetish
10-21-2009, 11:21 PM
I just dont understand why they would rather add GCDs to aoes rather than significantly increase the mana cost. The former only cuts down your options, whereas the latter makes it a tactical decision to chain aoes and blow your mana, or save it.


i'm not a magic (ab)user but i don't really like the idea of global cooldowns. I personally would prefer higher mana costs for high end spells.

Why? Because global cooldowns are like built in mana management.

I want to see a mage launch 4 nukes, miss them all, then realise he's out of mana.

Being a good mage should be about mana management. Not how much you grinded.

These.

Deviruchi
10-21-2009, 11:24 PM
Soo cooldown on AoE's and than buffed up elemental resists... Guess only way to be a mage now will be cycling surging aoe's to get some kinda dmg =)

the only way to be a mage its by using BOLTS and then AOE, JUST LIKE ANY OTHER MMO


get some aim on the bolts now boy. no more easy aoe damage for u