View Full Version : First Developer spotlight article
Chris Windblade
10-21-2009, 10:25 PM
umm i think alot of you have read this post wrong and need to reread it!
it says that same like spells are going to be on a cool down that is not a global cool down. global means all spells cool the same at the same time when one is used.
there are many different types of area of effect spells. for instance levl 100 fire is not even close to the same as 100 earth spell.yet they are both area spells of there own type. so you can cast acid rain and metor one after the other since they are not the same type of aoe. storm blast is an aoe but is not an dmg aoe so it will not be effected by tick aoe or target aoe spells.
so in the end its really not that bad just stops the abuseing of fireing off 9 target aoe type spells in less then 1 min.
Deceiver
10-21-2009, 10:28 PM
01000111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101111 00100000 01010111 01101111 01010111 00100000 01100010 01101001 01110100 01100011 01101000 00101110
There's a puzzle for you to solve.
LOL ... Go back to WoW bitch.
reason_able
10-21-2009, 10:29 PM
For starters, your racial abilites sound completly lop sided, who the hell would want to be a human who manages to eat more with one shot rather than a race that does more dmg or moves like a freaking mount. If anything these abilities should be utilities or crafting aids ONLY.
Rediculous.
As for this global cooldown shit, of course the only people not crying about this are Fire mages. Either Fire needs a serious kick in nutz, or the other schools need to be amped up to compete, atm Fire is the only school with a decent natural cycle which will become the ONLY viable choice for magery. As the other 9 schools! They will now little more than provide an oppurtunity for people to make a bad choice? You can't possibly contest that the utilility spells of the other schools could even remotely compensate for the extra AOE and slashed DD (w/a freaking kb on it!). Of course the fire mages are thrilled. It's clear their hipocrates, if this affected them as nearly as much as it does everyone else (everyone who had to invest in seperate schools in order to match DPS output) then yea, they'd be balling their eyes out and rage quiting too. MAKING 1 SCHOOL OUT OF 10 THE ONLY VIABLE OPTION IS A FUCKIN' REALLY BAD IDEA,GOT IT?
:bang:
Krucial
10-21-2009, 10:29 PM
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html)
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
cial nourishment for humans is the more useless racial ability :bang:
Krucial
10-21-2009, 10:29 PM
cial nourishment for humans is the more useless racial ability :bang:
racial*
bartillo
10-21-2009, 10:30 PM
Mahrim need 4 legged run! Please AV that is why everyone choose that race, and we want it!
Abaratican
10-21-2009, 10:30 PM
01000111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101111 00100000 01010111 01101111 01010111 00100000 01100010 01101001 01110100 01100011 01101000 00101110
There's a puzzle for you to solve.
#include <sstream>
#include <string>
#include <iostream>
#include <stdint.h>
using namespace std;
int main(int argc,char*argv[])
{
std::stringstream ss("01000111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101111 00100000 01010111 01101111 01010111 00100000 01100010 01101001 01110100 01100011 01101000 00101110");
std::string strLetter;
uint8_t ch;
while (ss >> strLetter)
{
if (strLetter.length() != 8)
{
std::cerr << "Invalid Byte Length!" << std::endl;
return 1;
}
std::string::iterator it=strLetter.begin();
for (uint8_t flag=0x80;flag != 0;flag>>=1,++it)
{
ch <<= 1;
if (*it == '1') ch |= 0x1;
}
std::cout << (char)ch;
}
return 0;
}
Output: Go back to WoW bitch.
Vogular
10-21-2009, 10:31 PM
Nice info thank u!
There are already to much Humans i want more orks nice change!
SUPER change about the magic!!! sharing cooldown for AoE's spells are good!!
No more 10 school mages
And i realy hope u succeed in apply ing some nice good change for High crafted armors
Chris Windblade
10-21-2009, 10:31 PM
actually, the real change needed for AoEs is to have significant damage drop-off the farther away you are from the target. direct hit should be the only way you get full damage. as you hit away from them the damage should drop off significantly with distance.
i like this idea as long as its a distance from from where the spell hits. like if you use an target aoe spell and you shoot it at the ground to try to get back dmg it does less dmg if its more then a meter away. or if you enter a tick aoe and don't get hit with the center ray part of the spell then you take less dmg.
as far as magic that is shot from long distance defeats the purpose of ranged magic.
dorikin
10-21-2009, 10:34 PM
I have a strong feeling AV's guys have no idea what's going on in their own game. All their patches about balance show us they have no idea where to move and they runing from one corner to another without solid gameplay concept.
The most great illustration is jump shooting. It was first possible to jump-shoot\cast... then some unskillful ppl cry, they totaly removed the ability to jump-shoot\cast... a huge drawback - the pvp process lost alot of dynamics.. another ppl started to cry - they give it back as an option...
And here is lack of logic we see.
Now we can jump-cast dmg dealing spells (that was the main problem for carebears) but we cant cast buffs\heals\ gravity spells - the spells that wasnt a case of ppl crying... so every time i stuck with healself on a little step or rock or another geometry and cant jump over it i think :" What an idiot you have to be to implement this shit in suck a skewed manner???"
So we can all prepare to the most idiotic version of GCD possible...
GCD helps nothing... spoils alot.
For example PvE - spaming magic now is the only reasonable way in terms of time\profit....
In PvP that was one of the way to hold the zerg with smaller force... etc...
Magic should be fixed in the way of scaling Dmg\accuracy. Arrows and bolts - most dmg(x2 nukes at least). Aoe nukes hit you more if landed close ... less if far away...
That's it. that what the pvp needs.. simple....
reason_able
10-21-2009, 10:38 PM
Incase anyone misunderstood I meant making Fire magic the only viable option is a terrible idea. Focusing on one shcool should have it's rewards, just shouldn't be forced to go with Fire in order to compete.
sinfolmatt
10-21-2009, 10:41 PM
I don't post much and I havent grinded up all of my spells yet so I dont know what it would feel like to read that they are getting nerfed, but I will say hopefully AV is testing different builds against each other and the expansion with create an experience where both mages and melees have their place in the game and not everyone is going for the same OP build.
Yay for news, since yesterday everyone was upset about the delay and said that some news would make the wait easier.
Paganizer
10-21-2009, 10:47 PM
AWESOME. All I hoped for. This "expansion" is already looking way better than the first.
XsevenBeta
10-21-2009, 10:52 PM
Sounds like the developers are listening to the whining too much again.
This. Fucking crying noobs on forum..
XsevenBeta
10-21-2009, 10:55 PM
Stupid lazy noobs every time will be cry about "owerpowered", when skilled ppl will be kill they.
Shioni
10-21-2009, 10:56 PM
This is a joke right.
Either way I'm laughing my ass off. LMAO!
Making armor more resistant to magic and forcing people to only be able to use one big damage spell per school is fucking hilarious.
They give everyone the ability to level up super fast so everyone can be leet for a month and then they kick in you in the balls for abusing a good thing.
I'll just go post my leet idea to replace global cool downs so the game feels more like magic the gathering in a few
b0mb3r
10-21-2009, 10:56 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
Agree!!! Be a Mage = Pointless!!!!! Mage Killer will own, NOW is Archer time....
I fully agree with mage killer, cuz if some1 is good on bow u'll rape a mage, but if u r not, and like to fire spells, they didn't left u a chance, cuz now u have to wait to cast ur spells and will take 3-4 mage killer dmg in the mean time.
Ymgarl
10-21-2009, 10:57 PM
This. Fucking crying noobs on forum..
Tell me - when was the last time you saw a "Good" pvper use melee as their attack of choice? Judging by every video recently uploaded to youtube, probably a long time ago. Does that sound like balance? No. So maybe the noobs are right to complain, it's not as if it's difficult to get magic schools anymore.
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html) have been posted, we thought it would be a good idea to write some short articles that will give you a better insight on what the developers are working on.
Obviously, some of these articles are bound to be more interesting than others, but all of them should give you a better idea of how the developers work and what they are focused on these days.
Also please keep in mind that these articles will not be replacing the official news and announcements that come straight from the developers so forgive us if we do not flesh out some subjects as much as we would like.
We will start off with Trond Evanger, a senior game designer at Aventurine. He's the person to talk to when it comes to skills, spells, item properties, and generally, the numbers behind Darkfall.
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.
Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.
Again, as things stand now, all these changes will be applied to the game with the Darkfall’s upcoming second Free Expansion.
That's it for today, please stay tuned for our next developer spotlight article.
Finally, confirmed global cooldown. Way to get on top of your shit AV. Much <3
Ymgarl
10-21-2009, 11:00 PM
Just to put my words in supporting this change. If you implement this change, I will not unsub. Infact I will actually RESUB.
Agree!!! Be a Mage = Pointless!!!!! Mage Killer will own, NOW is Archer time....
I fully agree with mage killer, cuz if some1 is good on bow u'll rape a mage, but if u r not, and like to fire spells, they didn't left u a chance, cuz now u have to wait to cast ur spells and will take 3-4 mage killer dmg in the mean time.
Yea it will take some time because of the global cooldowns, but you still have the bolt spells for magic. I know, that requires aiming, breathe you will be ok.
Makestro
10-21-2009, 11:09 PM
lol way to balance the game, give humans the shittiest racial skill you can possible think of.
XsevenBeta
10-21-2009, 11:10 PM
Tell me - when was the last time you saw a "Good" pvper use melee as their attack of choice? Judging by every video recently uploaded to youtube, probably a long time ago. Does that sound like balance? No. So maybe the noobs are right to complain, it's not as if it's difficult to get magic schools anymore.
Good pvpers use all skills - melee, magic (and not only 90-100 nukes!), archery.
lol way to balance the game, give humans the shittiest racial skill you can possible think of.
Idk bro, increase food duration is pretty fuccking epic lool.
bmfof
10-21-2009, 11:24 PM
I would've prefered a different solution for the nuke-chains problem, but I guess the global cooldown will have some impact on the game, at least.
As for the racial abilities, I honestly hope there's more than one per race planned for the expansion, cause orks having a combat bonus, while dwarfs and humans get off-combat ones is yet another sign of AV's horrible design streak.
Makestro
10-21-2009, 11:26 PM
Idk bro, increase food duration is pretty fuccking epic lool.
I know right, it's not like a skill exists that already does it you know.
Skizzix
10-21-2009, 11:28 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
You're one of those people who cares more about what works for YOU than what is best for the game...
I need more QQ! The river is running lower all the time!
I will QQ about the global spell cooldowns, but I do see the purpose of it. As with all things, change may not necessarily be wanted; but in this case it is warranted. I hope to see further balancing and little additions to the in-game 'environment' that make small-scale skirmishes worth-while; or at least create causes of small-scale skirmishes, as village control points aren't really all that inspiring...
Makestro
10-21-2009, 11:34 PM
TThey have 5-10 points less than every other race in the 2 stats that are BY FAR the hardest to raise(dex and int.) And you cant bullshit on this 1, thats a big difference ove the long haul. It would take MONTHs to raise dex 10 points. So orcs SHOULD be getting something not only to make up for the penalty they have suffered since release, but also to balance vs new implements.
Do you know how stat gains work, the higher they are the harder they are to raise... starting with 10 less stats then everyone else is really only about a 2-3 day difference, fuck a full day of logging/minging will get you nearly 10 vit and str and wisdom, cast magic missile the next day you'll get your int, archery the next you'll get your dex.... while raising your vit and quickness.
That does not justify how shitty the human skill is... i mean for fucks sake there is already a skill everyone can get that does EXACTLY the same fucking thing as the human oh so special racial ability.
I'm pretty much about to quit, why play a game where the devs swing the balance of the game all over the place with every large patch. next melee will be the god, then magic again, it's a fucking joke.
01000111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101111 00100000 01010111 01101111 01010111 00100000 01100010 01101001 01110100 01100011 01101000 00101110
There's a puzzle for you to solve.
Go back to WoW bitch. ??
... how original.
You're one of those people who cares more about what works for YOU than what is best for the game...
I need more QQ! The river is running lower all the time!
I'm just a victim for the 2nd nerf. ... I work my ass off to get good at one thing. I kill a lot of people, then I come back from holiday and I see my entire playstyle nerfed and locked away. people laughing at me the way I PK. ... So I adapt and I change my playstyle and now I'm finally, after 1½ month of seriously hard training and a lot of money invested, I smell victory and I'm almost there.. I start killing people again with a completely redeveloped PK style. .. And I have to be the victim again.
Why do I have to suffer from a bunch of misdirections within the game combat dynamics? God damn it.. It's a waste of my time.
If you all think that it's possible to level just one thing and be good at it you are wrong. Every time you do that some months later it changes and you have to start all over at a new aspect.
The only fucking way to be good at Darkfall is to get high in everything that exists in this game and then jump around for Flavour of The Month styles every time the game changes.
Who has energy to do that?
Elagost
10-21-2009, 11:49 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
:lmao:
bongloads
10-21-2009, 11:51 PM
What about water magic, it has 2 big AOEs... is this going to fuck over water magic even more?
Scarecrow089
10-21-2009, 11:55 PM
You guys are starting to be worse the the people behind the new world order. If I would have known there was going to be a global cool down for aoes then I wouldn't have wasted time lvling all the different aoes and put the time and resources into diffrent spells. The kind of spells that at this state in the game would have been pointless to develop because the high damage aoes dominated them. So again thanks for wasting my time and lets hope its not going to be to crack pot update.
edaw22
10-22-2009, 12:03 AM
Im sure, considering the fact that there are 11 pages to this thread now, this post will never be seen nor read.
However, as an Ork player I would just like to point out that I think this Ork racial ability is Bullshit!
So basically for what... 6/7 orks on the server this will be USELESS (I know thats assuming that everyone only has 1 melee skill leveled, but its also assuming that all the weapons are used by people equally and as we all know the great axe is shit atm)
kingkongbanana
10-22-2009, 12:03 AM
Go back to WoW bitch. ??
... how original.
I'm just a victim for the 2nd nerf. ... I work my ass off to get good at one thing. I kill a lot of people, then I come back from holiday and I see my entire playstyle nerfed and locked away. people laughing at me the way I PK. ... So I adapt and I change my playstyle and now I'm finally, after 1½ month of seriously hard training and a lot of money invested, I smell victory and I'm almost there.. I start killing people again with a completely redeveloped PK style. .. And I have to be the victim again.
Why do I have to suffer from a bunch of misdirections within the game combat dynamics? God damn it.. It's a waste of my time.
If you all think that it's possible to level just one thing and be good at it you are wrong. Every time you do that some months later it changes and you have to start all over at a new aspect.
The only fucking way to be good at Darkfall is to get high in everything that exists in this game and then jump around for Flavour of The Month styles every time the game changes.
Who has energy to do that?
Stop victimizing yourself its pathetic. Hard to believe "hardcore" pkers would cry so much about player skill getting reinstated into the game.
You didnt train, you didnt get better and you didn't practice all you did was work your character to make it overpowered thus compensating for your poor personal skills.
This kindof behaviour has been rewarded long enough in darkfall.
longclaw
10-22-2009, 12:05 AM
I hope we Mahirim will be able to run on all fours after expansion.
(by the way ZytX what about "I will Grind Forever" in your sig)
edaw22
10-22-2009, 12:05 AM
P.S to my thread above.
I meant 19 pages.
And would like to add... Woot for the global cooldowns.
Makestro
10-22-2009, 12:11 AM
However, as an Ork player I would just like to point out that I think this Ork racial ability is Bullshit!
I don't know man greataxes aren't that terrible, they do the same damage as polearms and you can stick on someone's ass like a greatsword. Sure the range is shorter but for people good at melee and who prefer to melee the Ork just became pretty good. Considering with said special it can easily be assumed axes wileding orks will be hitting harder then polearm users of all races.
KingNapalm
10-22-2009, 12:13 AM
YES no more talentless mage spam. WOOT!
kingkongbanana
10-22-2009, 12:13 AM
I don't know man greataxes aren't that terrible, they do the same damage as polearms and you can stick on someone's ass like a greatsword. Sure the range is shorter but for people good at melee and who prefer to melee the Ork just became pretty good. Considering with said special it can easily be assumed axes wileding orks will be hitting harder then polearm users of all races.
Unless they give weapon bonuses to other races aswell. Which is kinda obvious that they will.
Stop victimizing yourself its pathetic. Hard to believe "hardcore" pkers would cry so much about player skill getting reinstated into the game.
You didnt train, you didnt get better and you didn't practice all you did was work your character to make it overpowered thus compensating for your poor personal skills.
This kindof behaviour has been rewarded long enough in darkfall.
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
Black Horseman
10-22-2009, 12:18 AM
As long as they balance shit, I don't really care what they do.
Temko Firewing
10-22-2009, 12:21 AM
i've got my schools pretty much maxed.
GIEV GLOBAL COOLDOWN
thats all.
Askeladden
10-22-2009, 12:22 AM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
This must be the single most stupid post in this entire thread.
kingkongbanana
10-22-2009, 12:25 AM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players. Great PKers don't shoot bows. They shoot gatling laser machine guns.
You dont have to. Magic will still be good you just have to mix between 90, 100 and 50 nukes. Is that really that bad?
There is little to no tactics involved in magic currently. Shoot the highest damage dealing spell with the biggest aoe - repeat and you are golden. The one that fizzzles first or have the least developed character loses. Why not introduce tabtargeting and autohit in that case?
Archery is for players that actually can aim. I dont want gatlin laser machine guns in my fantasy MMO. And I want a game where casuals have a chance of winning simply because they are better players. Thats how a game should be.
Despite of you singing songs to glorify this game you only want whats best for yourself and not for the game. You dont want diversity, change and you are incapable of addapting. On top of that you want easymode. You good sir define the word carebear.
Represent-KGB
10-22-2009, 12:29 AM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
Celiah you are so retarded its not funny
Damage the way it stands in game right now no one with a bow or any meele weapon can fight any kind of magic so basically you see MAGEFALL only everywhere and people who are still there LOVE THAT SHIT (You)
No reward for any kind of aim with meele or bow but you can miss spells left and right but once you chain cycle AEAEAEAEAE then macro/script the dizzy run in circles HS WB STH POT then AEAEAEAEAE WE WAWN but u miss with every other spell in the game ????? i feel like the way todays game is it rewards very shitty players and i mean very shitty players (You) for being able to macro for days and nights on end
But i quit the game because everyday i logged in people were macroing nonstop reguardless the spell i found myself starting to do it also and was like wtf am i doing lol seriously ? fuck it let people macro it out so they stay competetive since its the only VIABLE way to play df the way it is and i walked away from the game
Global cooldowns amen suggested this many times
Racials ... some of those suck bad
Need more info on new siege system being talked about
But these are steps in the right direction for darkfall maybe after expac 3 that deals with Radar/Teleporters erased (lots when i left) you will see alot of comeback guilds
Helgrrr
10-22-2009, 12:29 AM
What about enchanting? It works fine. Unless they change something drastically.(which they shouldn't) There really isn't to much difference between Q4-Q5 enchants, if anything I guess they would add a bit more potency to the Q5 shit. Enchanting is a powerful and expensive crafting profession. I think nerfing that and making it easier without making adjustments to how good the enchant themselves are would be dumb.
where exactly did he say nerf it, some new recipes mebbe?
djsin
10-22-2009, 12:38 AM
kavla
Synik
10-22-2009, 12:46 AM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
So if I prefer the archers way you are saying I will always be inferior to a mage? OMFG you are a tool.
So I know you are a wow fan and I never played but hear me out. Should a Mage in wow always beat an archer of equal or higher level?
This game was made for PVP and archery in PVP is definately alot harder to do than you magic hit the ground around their feet shit.
IF YOU WANT TO BE A LASER GATTLING GAY you should not be in anything but robes....
OMFG stop crying...
Sanshi44
10-22-2009, 12:49 AM
I hope the cooldown only trigger the opposite school spell and not all cause with the magic increase and melee/archery increase were gonna be gimp as a mage unless u have all ur spell surging
melipone
10-22-2009, 12:52 AM
LoL @ the tears :D . This is the most positive thing i've seen for the pvp in DF since release.
Ztyx, maybe you will have to use a range of spells to kill people, including some that you have to aim? Use a debuff, then a DOT, then an AOE, then short cooldown spells.
People will adapt. It just adds some more skill and thought into pvp if its all implemented well. I might resub with this news
Sanshi44
10-22-2009, 12:52 AM
i might need 2 figure out how 2 melee and archery with 400 ping now zzz hope NA transfer open up soon 200 ping gonna be much much better
DunnyKan
10-22-2009, 12:54 AM
zitface is a whiny baby almost uparalled except for the mighty ginger whingician, just ignore them. infact maybe even just add in everything they stand against as they seem to be against the idea of actually having fun
o0Tiny0o
10-22-2009, 12:58 AM
Yes, sounds like really good stuff :)
Magic fighting will become a lot more varied and interesting now rather than some guy spamming AoEs without even looking where he's aiming.
Racials are a bit 'meh' but they always seem to be that way in MMOs.
There is a chunk of ex-DFO players who are waiting for patches like these that help with the grind (done), create diversity to both characters and combat and make sieging fun.
Some really positive stuff coming from the Devs, let's hope it's executed really well :)
DwellerBelow
10-22-2009, 01:00 AM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left
This is actually a pretty good idea.
Rigan Pere
10-22-2009, 01:01 AM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
Q fucking Q.
GanKStaR1868
10-22-2009, 01:05 AM
global cooldown
/signed
tsalin
10-22-2009, 01:12 AM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana leftI agree. If you are going to do a high amount of damage to a large area, it should use your resource (mana) to a very high degree. Plus it will give people a use for all those major mana pots!
kozukak2
10-22-2009, 01:17 AM
People crying over magic? lol l2aim nubs
what players play this game :( crying because they cant use aimless macroed aoes :)
epic crying will be if they solved endless kiting in this patch :)
Inevitable11
10-22-2009, 01:31 AM
If you guys are going to mess around with racial stuff, PLEASE PLEASE PLEASE, ALLOW RACIAL CHANGES.
dijowoo
10-22-2009, 01:37 AM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
It's ok, you can just quit again.
telanerv
10-22-2009, 01:49 AM
AV you are going AGAINST YOUR OWN PHILOSOPHY
by restricting with global cooldown
dont' remove abilities, just ADD abilities that balance it!!!
buff melee, buff archery, buff heavy armor!!!!
you were on the right track
then you nerf magery??? wtf?
thanks.
Realbigdeal22
10-22-2009, 01:57 AM
Because of this, at mmorpg.com, darkfall gpt 18 000 hits and he is in the second place for the most popular mmorpg, but didnt get pass aion yet.
Tenebrion
10-22-2009, 01:59 AM
What about enchanting? It works fine. Unless they change something drastically.(which they shouldn't) There really isn't to much difference between Q4-Q5 enchants, if anything I guess they would add a bit more potency to the Q5 shit. Enchanting is a powerful and expensive crafting profession. I think nerfing that and making it easier without making adjustments to how good the enchant themselves are would be dumb.
You're wildly jumping to conclusions if you think that I, of all people, would be asking for Enchanting to be nerfed.
No. I want to see more done with enchanting, just like I want to see more done with crafting in general. I think that there's room for improvement, especially in the way of specialization and customization.
bartillo
10-22-2009, 02:09 AM
I HIGHLY doubt theirs only one racial buff per race.. humans may get that food thing but they may also get increased dmg with swords or something.
I think that everything will end up balanced as far as racials.
And yay global cooldowns on magic AOEs is how it should be, I think all all AV needs to do now is get rid of all splash dmg on spells excpet for those aoes and make it where you have to actually hit a target with magic like range.
melipone
10-22-2009, 02:11 AM
Because of this, at mmorpg.com, darkfall gpt 18 000 hits and he is in the second place for the most popular mmorpg, but didnt get pass aion yet.
Nice. If only they hotfixed the AOE global cooldown in 4 months ago people would still be playing now.
AV you are going AGAINST YOUR OWN PHILOSOPHY
by restricting with global cooldown
dont' remove abilities, just ADD abilities that balance it!!!
buff melee, buff archery, buff heavy armor!!!!
you were on the right track
then you nerf magery??? wtf?
thanks.
Archery and melee is skill based. Making it do more damage won't change the fact that spamming massive AOE's is stupid for skill based pvp game.
All thats been needed since the game launched was global cooldown, and maybe some more balance between the armour types
Tenebrion
10-22-2009, 02:17 AM
Honestly, if you didn't see the global cooldowns on AOE coming, you're fucking oblivious.
Sorry, but we all knew it was coming. And, beyond that, we all knew that it would be neccesary.
Stone Dog
10-22-2009, 02:24 AM
You're wildly jumping to conclusions if you think that I, of all people, would be asking for Enchanting to be nerfed.
No. I want to see more done with enchanting, just like I want to see more done with crafting in general. I think that there's room for improvement, especially in the way of specialization and customization.
This
ok, im re-rolling a human cook called Gordon Ramsey, f'ing look out...
Ronin Khaldun
10-22-2009, 03:29 AM
this will probably kill the game! Particuarly as about 50% of people will have wasted time and money into skilling up more than 1 school!
Oh well!
Kill the game? I think it is a good start to saving the game. Should bring more people back to the game and want more to start playing. And I also have multiple high Magic Schools and still love the idea.
makkon
10-22-2009, 03:32 AM
For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
not what was expected
weapons of high rank will be getting increased damage.
there is an cap on damage in the game. so...why?=)
such as armor smithing and alchemy.
long overdue
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.
and lost a lot of old players, bravo. people already angry. stop listening to crybaby and losers - whey anyway leave game
Vexrak
10-22-2009, 03:43 AM
Wow It looks like I REALLY fucked up leaving behind my melee oriented orc with 2 spell schools near 90 to essentially reroll an alfar mage. So much for getting necro and fire to 100 to go along with my air/arcane/earth with this news. I can't get a fucking break in this game.
Ialkarn
10-22-2009, 03:49 AM
To be honest I did espect some "creative" balance:
Would have been good if actually aiming better did matter (like head shots for bows), would have been great if mount combat was getting rewamped.
But I all I see since the beggining of this when magery was actually considered gimped,all I see it's adding dps/taking away dps or adding resists/taking away resists.
Blunt solutions equal crap results.
Vexrak
10-22-2009, 03:49 AM
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html) have been posted, we thought it would be a good idea to write some short articles that will give you a better insight on what the developers are working on.
Obviously, some of these articles are bound to be more interesting than others, but all of them should give you a better idea of how the developers work and what they are focused on these days.
Also please keep in mind that these articles will not be replacing the official news and announcements that come straight from the developers so forgive us if we do not flesh out some subjects as much as we would like.
We will start off with Trond Evanger, a senior game designer at Aventurine. He's the person to talk to when it comes to skills, spells, item properties, and generally, the numbers behind Darkfall.
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.
Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.
Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.
Again, as things stand now, all these changes will be applied to the game with the Darkfall’s upcoming second Free Expansion.
That's it for today, please stay tuned for our next developer spotlight article.
BAD BAD BAD BAD BAD NO!
This change is probably going to make the majority of the rest of my friends quit. Don't you understand that with a game as hardcore as darkfall keeping the players that have been playing since day 1 is alot more important then making changes that MIGHT bring new players in.
Most likely what a change like this will do is piss off a lot of the existing players that have put a lot of time and effort into their characters and cause a lot of them to quit. While on the flipside new players that were probably going to play for a couple of weeks and quit in frustration anyway are being catered to.
Vexrak
10-22-2009, 03:52 AM
It certainly sucks on some level if you have invested a lot of time in different schools, but on the bright side, it will make fights MUCH more interesting! No more 6-7 75+ faoes from 2-3 people that kill basically anyone that tries to cross the chokepoint.
Ya man no longer will 3 dedicated players be able to take on a horde of zerglings this is a fucking wonderful change!
God this fucking blows so hard. I had never even considered playing mortal online until right this moment.
Xalanhaga
10-22-2009, 03:57 AM
To those of you saying magic use will now become more varied:
It will not. Everyone will use Fire for DPS and keep everything else for buffs. Or, they'll try to compete using another magic school for DPS and be gimped. MAYBE you'll have to choose between Meteor (Direct Damage spell with wide AoE) vs. Volcano (Field-AoE that goes through cover such as walls) and that's pretty much it, Fire for DPS does the best job.
However, if they do balance DPS for all the schools, then why the fuck are there even 4 elemental schools? Just so you get 1 or 2 different buffs? The global cool-down on DPS spells is better than nothing, but it is just barely better than nothing.
Btw, funny how people who were offended in hearing 'don't like the way the game is? just quit' as a response to magic QQ and going great lengths to explain why that response is bad to the game, all of a sudden starts to reply the current QQ with the same, hypocritical 'why don't you just quit' response.
Adûn_East
10-22-2009, 04:00 AM
Your qqs about the devs finally nerfing the ability to chain cycle spam aoes (something at least 4 months too late) really warms my heart. Now the "pros" like Vexrak here can finally "move on" from the game because it's no longer "hardcore" enough. lol.
Mr. President
10-22-2009, 04:16 AM
BAD BAD BAD BAD BAD NO!
This change is probably going to make the majority of the rest of my friends quit. Don't you understand that with a game as hardcore as darkfall keeping the players that have been playing since day 1 is alot more important then making changes that MIGHT bring new players in.
Most likely what a change like this will do is piss off a lot of the existing players that have put a lot of time and effort into their characters and cause a lot of them to quit. While on the flipside new players that were probably going to play for a couple of weeks and quit in frustration anyway are being catered to.
And the Hardcore Vs. Casual debate rears it's ugly head once again.
This is pretty much akin to saying:
This change will usher in more customers and make a lot of the people who whine incessantly about every tiny little tweak on the forums leave.
That's like a double-win isn't it?
Now I'm not going to let myself get suckered into this whole thing again, I consider myself a lot more hardcore than most, but by no means in the "elite few", I dedicate more time to MMOs than the casual player typically, but I like to spend my time as I wish, and not be bound to a strict calendar, or have any demands made on my resources or time, and especially not on how I choose to play the game. I guess that's what most consider casual-core.
AV is a Business, and attracting new players to the game is a good move for any business, more customers = more profit, duh!
You can threaten to take your business elsewhere and nerdrage and QQ til you are blue in the face, but trying to throw petty accusations about how the company is killing the game doesn't really seem to matter. There will still be plenty of hardcore players to roll through the casual players without the few who ragequit, so I'm not too worried.
Just play the damn game, and when you stop having fun, go play something else, your opinion only matters if you word it properly, accusing the company of something or using slanderous statements to get your point across only invalidates any point you had to make to begin with.
melipone
10-22-2009, 04:17 AM
Don't you understand that with a game as hardcore as darkfall keeping the players that have been playing since day 1 is alot more important then making changes that MIGHT bring new players in.
Grinding for advantages and to make up for your lack of player ability is NOT hardcore. If you want that then make a lvl50 in Aion and kill lvl 30's in the Abyss with all the other WoW noobs.
Hardcore pvp game means player skill > character skill. This was supposed to be the defining difference between this and all the other cookie cutter MMOs, along with harsh penalties for dying. This is why the game has been losing subs as the people who wanted what DF said it had on paper got bored and left, and exploits/cheaters spoiled the "harsh penalties" element
5 good players should be able to take on 10, but only if they're well organised and better at the game than the other group
Stone Dog
10-22-2009, 04:28 AM
But that's just it...that is not the Darkfall that we have here today and it does not appear to be heading in that direction.
Now, that is definitely being presumptuous on my part and that may be unfair to AV for me to say so. After all, we don't know precisely what their intentions are with regards to what an "AoE" actually is.
Still, and I said this on our guild boards today, there are three types of people currently posting here. Those who do not want to see Magic get nerfed (mages, true or not), those who want to see Magic get hit with the nerf bat (melee/archer types) and those who want the DF that they were promised prior to beta all the way back to the first mention of DF.
Right now I'd have to say that not one of those three groups is really getting what they are after. Further, I doubt they will ever get there as it appears...APPEARS...that Aventurine is in a reactive state, as opposed to being proactive and following their initial vision.
Now, as I said, that is very presumptuous on my part because I don't really know what their true vision was for their game...but I just don't get the sense that the powers-that-be even know what that vision was anymore.
Patriota
10-22-2009, 04:35 AM
Finaly magic fixes.
Nalfen
10-22-2009, 04:56 AM
Great shared cooldowns, now everyone will go fire since it has the most aoe's...
If all r90-100 aoe's weren't the same aoe with diffferent graphics that could be an accepteable change or if the 4334124353 useless spells in the lines were actually useful it would be a viable solution but as it stands now this is a louzy attempt at fixing a bigger problem.
ChinaCat
10-22-2009, 04:57 AM
But that's just it...that is not the Darkfall that we have here today and it does not appear to be heading in that direction.
Now, that is definitely being presumptuous on my part and that may be unfair to AV for me to say so. After all, we don't know precisely what their intentions are with regards to what an "AoE" actually is.
Still, and I said this on our guild boards today, there are three types of people currently posting here. Those who do not want to see Magic get nerfed (mages, true or not), those who want to see Magic get hit with the nerf bat (melee/archer types) and those who want the DF that they were promised prior to beta all the way back to the first mention of DF.
Right now I'd have to say that not one of those three groups is really getting what they are after. Further, I doubt they will ever get there as it appears...APPEARS...that Aventurine is in a reactive state, as opposed to being proactive and following their initial vision.
Now, as I said, that is very presumptuous on my part because I don't really know what their true vision was for their game...but I just don't get the sense that the powers-that-be even know what that vision was anymore.
I am but one that represents a fourth type of people posting here. I have zero regard for the effect any changes made to the game have on my character; only that such changes make DFO a better game. Unlike so many games we all know the names of, DFO is going to thrive for years, not months. Any one who enjoys this game is likely far more invested in the evolution of it, than the effect on its character at any point in time during the long journey.
AV does not appear to me to be in a reactive state in the least. If it was, we would have seen many many changes far more frequently. The evolution of this game is obviously occurring in relative slow-mode to ensure the changes are good ones, long term, to the best one can ensure such things.
Cheers !!
Resident fan,
Demon.Cleaner
10-22-2009, 05:14 AM
I think most of these ideas are a step in the right direction, but they don't go far enough to address the root of the problem. For example, instead of making Orks more effective with great-axes, they could make strength more influential to damage (especially for brute force weapons like axes and maces) and have Orks starting strength put them ahead of the pack in terms of melee damage. Obviously they would then need to implement prestige classes so everyone isn't super strong & smart and address other attribute issues so all races are balanced. Hopefully this is just an intermediate step towards a more sensible solution.
Unfettered
10-22-2009, 05:26 AM
Go back to WoW bitch. ??
... how original.
I'm just a victim for the 2nd nerf. ... I work my ass off to get good at one thing. I kill a lot of people, then I come back from holiday and I see my entire playstyle nerfed and locked away. people laughing at me the way I PK. ... So I adapt and I change my playstyle and now I'm finally, after 1½ month of seriously hard training and a lot of money invested, I smell victory and I'm almost there.. I start killing people again with a completely redeveloped PK style. .. And I have to be the victim again.
Why do I have to suffer from a bunch of misdirections within the game combat dynamics? God damn it.. It's a waste of my time.
If you all think that it's possible to level just one thing and be good at it you are wrong. Every time you do that some months later it changes and you have to start all over at a new aspect.
The only fucking way to be good at Darkfall is to get high in everything that exists in this game and then jump around for Flavour of The Month styles every time the game changes.
Who has energy to do that?
You arent getting nerfed, you're just getting un-overpowered again. Mounted combat before when you got nerfed was crazy-strong, i had like 40 1h mastery by the time they did thta and i was pounding ppl with a mounted backshot in armor for like 70 damage with a r1 mace xmute. Maybe if you just quit being a tool and chasing whatever skills are imbalanced as shit just like all the other people here crying, you wouldnt be having this problem right now.
Uncletouchme
10-22-2009, 05:29 AM
My little itch for the Ork race is why do we get restricted to the greataxe that only does extra damage? Ork should add extra damage to any weapon. Humans aren't restricted to a single food. (though that does sound funny) Dwarf isn't restricted to a certain crafted piece of extra durability, all crafted armor and weapons I'm guessing get the extra durability... ya-da ya-da. Mahirim, I rerolled Ork (love the Ork now)after 2 months of wolf, (b4 reach was adjusted) but would still love to see the 4LR - just to see how it looks. Be pretty sweet seeing a bunch of wolves running by on all 4s. Just greataxe? Kinda weak. Woot, cookie cutter ftw. :bang:
...all besides having a greataxe skill of 1.0 :ohno:
Kasmos
10-22-2009, 05:36 AM
The sweet tears of ZtyX fill me with joy. Oh I can't wait for the real PvPers to be able to shine and rape these elitist heathen :sly:
Kasmos
10-22-2009, 05:38 AM
Maybe if you just quit being a tool and chasing whatever skills are imbalanced as shit just like all the other people here crying, you wouldnt be having this problem right now.
I bolded this statement just because it's so unbelievably fucking true. I guess this game just attracts the kind of people that HAVE to dominate no matter what.
Njoerd82
10-22-2009, 05:59 AM
good job AV. roleplayer will love this. but now go on and remove every bunnyhop and run-shoot. game fixed
Stone Dog
10-22-2009, 06:06 AM
...AV does not appear to me to be in a reactive state in the least. If it was, we would have seen many many changes far more frequently. The evolution of this game is obviously occurring in relative slow-mode to ensure the changes are good ones, long term, to the best one can ensure such things.
Cheers !!
Resident fan,
ALERT: Wall of Text inc...sorry, couldn't be helped, I'm a long-winded ol' fart.
Well I certainly won't begrudge you the right to see things from your own point of view but I personally disagree with the "not in a reactive state" portion of your statement.
Many of the major patches have indeed been reactionary in nature.
Mounted combat was overpowered (real or imagined) and the loudest in the community were calling for it to be nerfed.
It was.
Jump archery/melee was considered to be game-breaking for mages (again, real or imagined) and the loudest in the community called for a change.
It was removed.
Magic was considered to be the runt of the group in terms of melee/archery/magic (perceived or imagined.) The loudest in the community called for magic to receive some love.
It most certainly did.
Now we look at the upcoming patch and see that once again the melee/archery contingency have voiced a very loud demand to be brought back in line with magic and once again we are staring down the barrel of a community-forced change.
But here's the difference. It's not so much a change as it appears to be a flip-flop because in this same patch we are to see the return of jump archery.
So what we have is this kind of timeline:
Mages: "I can't hit those bouncing betty's and all I'm doing is getting stuck like a pin cushion."
AV: "Here, we'll take away their ability to jump."
Mages: "Cool...now can you make it easier for me to level my stuff? This grind is killin' me."
AV: "Sure. Here ya go."
Archers: "Are ya freakin' kidding me? Now I can't get close enough to do squat to a mage and worse yet, if I do I have to stand there and pull on my bowstring while they're jumpin' all over me raining 50's/90's/100's down on me? What say we go back to the old days, huh?"
AV: "Sure. Here ya go. Jump archery is back in and we'll bring out the nerf bat for magic."
I understand that any MMO must react in some way to the community at large but it just looks like they're reacting to the loudest (not most sought after) fix on these boards.
I would much prefer to see Aventurine say something akin to "Look, boys and girls, here's where we're going to go. We are implementing a, b, c and d. We're going to tweak and balance once every week or two to ensure that they work properly. After a couple of months we'll take a look at the entirety of it and make a further decision from there."
But we don't get that and I certainly don't get the sense that there is any kind of process involved? If there was, would we see this delay because someone at Aventurine suddenly said "Hey, we need to fix the siege (I spelled that right for whomever was gettin' on folks for the e before i thing :)) issue here, too. Should we throw that in this time or no?"
Anyway, those are my thoughts for what they're worth. Sorry for the long-ass post. If anyone actually got down to this line and read everything before it, cudo's to you...I'll make certain you don't have to wade through something this long from me for a while. :cool:
Njoerd82
10-22-2009, 06:07 AM
what i mean is: if no one can jump-run-sprint shoot, the way for real group based way if fighting is open. melee would have to secure archers and magicians. formations would become important and all would look like a real fantasy war.
no more counter strike pvp
melipone
10-22-2009, 06:31 AM
I think AV should definitely analyze their own game and draw their own conclusions, but they have to listen to the player base too, especially when its not just a small number making the same observations. I think there will be a new hot topic after the expansion, but I don't think the game can be quite as unbalanced as it has been at times in the past. People will always have something to complain about tho, but I think the community has generally been right at most points, except for when they buffed magic before anyone even had r50 nukes yet. That was based on them getting Rend and thinking all magic was going to suck like that did compared to MM :D Thing is, AV never actually got a chance to test high end magic in beta, so they probably never knew themselves how it would turn out.
I think they may lack a real testing environment for their changes, and can only think about how their tweaks will affect pvp rather than test with a decent number of good pvpers. Maybe they should invite some of the more "hardcore" clans to test their changes and give their opinions before rolling it out to everyone.
Jumping with archery was pretty lame imo and made melee useless. I don't really see why they need to bring that back without seeing how the other things balance the game first. Everyone will take it as it has such a small drawback. I like how you can't kite endlessly now, and have to switch to a weapon for whirlwind and use melee when people get close
melipone
10-22-2009, 06:34 AM
Actually scrap that, probably a bad idea getting top clans to test their stuff before rolling it out..
MikeJT
10-22-2009, 06:45 AM
Your solution may work somewhat for pvp, but it also eliminates the viability of farming mobs with magic, because you already have to health2mana constantly to do it as it is.
Why wouldn't you just walk away, rest, then come back?
I have to do that when using archery or melee to farm mobs unless I want to use mana-to-stamina and stamina-to-health constantly.
Stone Dog
10-22-2009, 06:45 AM
Actually scrap that, probably a bad idea getting top clans to test their stuff before rolling it out..
I was just goin' to say that would be at the bottom of most people's lists.
As for your observations on magic, I think you're spot on there. However, while listening to your customer base is important you still need to present them with a definitive vision of what you see your product being and I just don't feel that's being presented or even formulated.
*shrugs* Maybe I'm missing the bigger picture but it all just seems so random and "improvements" seem to be a quick knee-jerk reaction to the latest QQ thread.
Garalan-Lod
10-22-2009, 06:59 AM
The racial abilities should at least be implemented so that they don't force players into a certain route. When you make orcs deal more damage with great axes, you're making every orc from here until the end of time a great axe user. This is boring and vanilla. Instead, why not go with the berserker idea. It could be as simple as a 1 minute duration power with a 10 minute recast that gave a stackable +10 str, +10 vit. Sure, this still encourages orcs to be melee fighters, but at least they're not all swinging the same weapon now.
If you wanted to expand it even further, you could make berserker be a health/stam regen buff (that say lasted 15 or 30 seconds) with a similar cool down, which would be helpful to orc mages and archers as well.
The racial abilities should also all fall into the same category. If the orcs get an ability that helps them in PvP, then the dwarves should have one as well. It's silly to give the orcs an advantage in PvP, the cornerstone of this game, and not give the same opportunity to other races.
Finally, the human racial ability sounds useless and underpowered. Additional time on food buffs? That's not even an ability--it's just a silly decimal adjustment.
Good ideas and i am sure you though of that in a couple minutes. It takes month of planning on avs part to think of a ways to balance the game and the best they can do is global cooldowns. I think if this patch bombs df is done.
melipone
10-22-2009, 07:01 AM
I was just goin' to say that would be at the bottom of most people's lists.
As for your observations on magic, I think you're spot on there. However, while listening to your customer base is important you still need to present them with a definitive vision of what you see your product being and I just don't feel that's being presented or even formulated.
*shrugs* Maybe I'm missing the bigger picture but it all just seems so random and "improvements" seem to be a quick knee-jerk reaction to the latest QQ thread.
Yeah I agree with that. Its hard to tell sometimes who they want to play DF. The amount of grind that was in the game suggested they wanted level grinders who will grind for any little advantage they can get. But you have full loot and FFA pvp, which appeals to a completely different type of player. They have what could be an immersive game, with realistic elements that could appeal to role players, but its not really up to scratch atm for that type of player. Games like these need a mix of player types to succeed. PK's need "grinders", "carebears", roleplayers etc to give them targets in the world. PVPers need lowish grind so they feel its skill based. Role players need strong lore elements, racial differences, immersive elements like wildlife and clothing etc.
They're trying to appeal to all these play styles, but haven't managed to appeal to any properly yet. I think they're going in the right direction tho, and I think getting all these play types happy is their aim atm. Would be nice to see some devs blogs or more thoughts direct from them about their overall vision for the game now tho.
Urme the Legend
10-22-2009, 07:24 AM
The shared cooldown sounds good tbh, and I have 100 fire, 100 earth, 100 GM, 80 WC, 60 Spellchanting.
The only thing that concerns me is the racial bonus thing.. remove that imo. (I'm an Elf, so if you give us +bow dmg it's OK :P )
Stone Dog
10-22-2009, 07:27 AM
...They're trying to appeal to all these play styles, but haven't managed to appeal to any properly yet...
That's the crux of the issue right there and goes back to what I mentioned about their vision.
Given time it's possible that they can get to that point (see Eve Online) but this community (well, the 'normal' folk here anyway) need to see that Aventurine does indeed have a gameplan that is not just sound but plausable as well.
I could go on but I promised I wouldn't throw a wall of text up again for a while. ;)
Mr. President
10-22-2009, 07:28 AM
The only thing that concerns me is the racial bonus thing.. remove that imo. (I'm an Elf, so if you give us +bow dmg it's OK :P )
+Bow DMG Elf Mage-Killing Archers Vs. now gimped AoE cycling mages... ouch man, just ouch!
Not that I have a problem with that, put us mages in our place! :D
Personally I won't be choosing a specialization into any field, and remain a jack of all trades, master of none.
RedrumsSam
10-22-2009, 07:44 AM
yeah i agree with that. Its hard to tell sometimes who they want to play df. The amount of grind that was in the game suggested they wanted level grinders who will grind for any little advantage they can get. But you have full loot and ffa pvp, which appeals to a completely different type of player. They have what could be an immersive game, with realistic elements that could appeal to role players, but its not really up to scratch atm for that type of player. Games like these need a mix of player types to succeed. Pk's need "grinders", "carebears", roleplayers etc to give them targets in the world. Pvpers need lowish grind so they feel its skill based. Role players need strong lore elements, racial differences, immersive elements like wildlife and clothing etc.
They're trying to appeal to all these play styles, but haven't managed to appeal to any properly yet. I think they're going in the right direction tho, and i think getting all these play types happy is their aim atm. Would be nice to see some devs blogs or more thoughts direct from them about their overall vision for the game now tho.
^^this^^
xpiher
10-22-2009, 08:03 AM
Yeah I agree with that. Its hard to tell sometimes who they want to play DF. The amount of grind that was in the game suggested they wanted level grinders who will grind for any little advantage they can get. But you have full loot and FFA pvp, which appeals to a completely different type of player. They have what could be an immersive game, with realistic elements that could appeal to role players, but its not really up to scratch atm for that type of player. Games like these need a mix of player types to succeed. PK's need "grinders", "carebears", roleplayers etc to give them targets in the world. PVPers need lowish grind so they feel its skill based. Role players need strong lore elements, racial differences, immersive elements like wildlife and clothing etc.
They're trying to appeal to all these play styles, but haven't managed to appeal to any properly yet. I think they're going in the right direction tho, and I think getting all these play types happy is their aim atm. Would be nice to see some devs blogs or more thoughts direct from them about their overall vision for the game now tho.
Something I'll actually agree with you on. I think they knew where they wanted their game to go, but ran into some sort of brick wall and most likely used grind as a stop safe. I mean, all these changes are what they intended to be in the game at launch prior to the announcement on beta, but had to be pulled for whatever reason.
The one thing I don't agree on is Dev blogs. They are nice and all, but with a team of this size, they need to just program and let their forum staff tell us these things for now, until they free up a dev to be the lead developer who doesn't have to actually code. Once thats accomplished, then I'd like to see it.
kingkongbanana
10-22-2009, 08:24 AM
Your qqs about the devs finally nerfing the ability to chain cycle spam aoes (something at least 4 months too late) really warms my heart. Now the "pros" like Vexrak here can finally "move on" from the game because it's no longer "hardcore" enough. lol.
I hope the "hardcore" players leave. I allways hated how they wanted easymode and felt entitled to ownage by doing repetative things.
xpiher
10-22-2009, 08:51 AM
Why wouldn't you just walk away, rest, then come back?
I have to do that when using archery or melee to farm mobs unless I want to use mana-to-stamina and stamina-to-health constantly.
Because mobs despawn pretty quickly if you aren't hitting them.
I have the ability to cycle through 5 AoE's and 6 Nukes and I approve this patch.
Why? Because I also have GM Mastery in two handed weapons and bows.
I will adapt.
PS: Can't wait to wear real armor again :)
Corpsepoker
10-22-2009, 09:01 AM
I love how people come onto the forums, cry and try to sound smart about it. :lmao:
slacks
10-22-2009, 09:15 AM
pretty sure the "global cooldown" is on the big AOEs only... so switch to a missle of some sort? i approve of this and saw it coming a mile away but also think they should rework mana a big as well (they also never said how long of a cd)
why should archery be nerfed? its already harder to aim because its a small missle that has gravity affecting it. also i dont think i have ever been hit by an arrow as hard as from a spell. in addition to that armor generally negates more arrow dmg then spell dmg.
heavier armors should protect against magic better then lighter armor because
A) heavy armor means the person is probably not casting thus must try and close the gap between where they are and the caster or attempt to hit them with arrows
B) cost a shit ton more to make then the lighter armor, so while you spend more money on regs melee spend more on armor.
i think the changes to armor is fine. also considering most who want to use heavy armor will take the mage killer ability and will not be able to buff themselves with the better buffs.
racials - i was expecting. and i think they are fine as long as they dont over do them. just because orcs do better melee dmg does not mean its game breaking. it may just be a point or 2. which if a human has food going will more or less be negated anyways and now they have to worry less about remembering to refresh their food
the only thing i hope is if they give wolves 4legged run make them take more damage or else they will just play hit and run all day which is hard to do with a mount since it can die easily
again i like this.
Klandestino
10-22-2009, 09:21 AM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
hahaha ... :lmao:
if you want to play a FPS I can recommend other games .... :D
Congratulations to AV. Excellent work. :)
I know many players who will come back just for this change.
;)
screw loose
10-22-2009, 09:22 AM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
Agreed. Though I am tired of noobs cycling nukes and looking good I do think global cool downs is not the answer. People will just pick the best of each type of spell.
Mages will be: Cursed Bolt + Virtuous Wrath + Volcano.
Getting all archery skills to 100 is WAYYYYYYYY less in gold than getting even 100 school to 100.
screw loose
10-22-2009, 09:23 AM
than getting even one school to 100*
Getting all archery skills to 100 is WAYYYYYYYY less in gold than getting even 100 school to 100.
But it takes WAAAYYYYYYY more time.
melipone
10-22-2009, 09:36 AM
Just gives a little bonus to people who have grinded multiple schools to 100. People won't feel like they have to grind more than 1 school up anymore.
I just hope AV don't create a new FOTM by making archery too easy. Both play styles should be viable and balanced, with pro's and cons but no de facto "right" way to pvp. Just needs to be skill based on both sides, with better armour for archers/meleers but less damage. That type of thing
Vexrak
10-22-2009, 09:48 AM
And the Hardcore Vs. Casual debate rears it's ugly head once again.
This is pretty much akin to saying:
This change will usher in more customers and make a lot of the people who whine incessantly about every tiny little tweak on the forums leave.
That's like a double-win isn't it?
Now I'm not going to let myself get suckered into this whole thing again, I consider myself a lot more hardcore than most, but by no means in the "elite few", I dedicate more time to MMOs than the casual player typically, but I like to spend my time as I wish, and not be bound to a strict calendar, or have any demands made on my resources or time, and especially not on how I choose to play the game. I guess that's what most consider casual-core.
AV is a Business, and attracting new players to the game is a good move for any business, more customers = more profit, duh!
You can threaten to take your business elsewhere and nerdrage and QQ til you are blue in the face, but trying to throw petty accusations about how the company is killing the game doesn't really seem to matter. There will still be plenty of hardcore players to roll through the casual players without the few who ragequit, so I'm not too worried.
Just play the damn game, and when you stop having fun, go play something else, your opinion only matters if you word it properly, accusing the company of something or using slanderous statements to get your point across only invalidates any point you had to make to begin with.
Are you fucking retarded? Those of us that have been here since day one have put up with all kinds of shit and kept playing and paying. We are the near garunteed income for AV. Making a change that undermines the players time spent in an mmorpg has NEVER in the history of mmorpgs been a good thing for the game.
Take Starwars Galaxies NGE for example.
With so few people still playing this game and the rate of new players joining being incredibly low you would think AV would want to avoid pissing off anyone like myself who has been paying on multiple accounts since day one. The magic patch making leveling magic a joke was bad enough, but now they are flat out telling us that we completely wasted our time leveling multiple schools of magic up.
ChinaCat
10-22-2009, 09:52 AM
Many of the major patches have indeed been reactionary in nature......
Stone Dog - We are using the word "reactionary" differently. To use it in the manner you reference would result in calling each and every single change/tweak ever made to a MMORPG over time "reactionary". Of course in that sense, changes are reactions to what is discovered. How I hear "reactionary" used here, is more along the lines of suggesting knee jerk reactions to a variety of input such as in-game experience, board feedback, and so on. All I'm saying is IMO, AV knows its game, and certainly knows very well how each change/tweak has a ripple effect on more than merely the one detail it obviously effects. In that regard, I find them to move carefully and appreciate that.
Rock on.
The magic patch making leveling magic a joke was bad enough, but now they are flat out telling us that we completely wasted our time leveling multiple schools of magic up.
No one forced you to do that. I did it also myself, but I knew that a patch like this was imminent, so I didnt bother to get any dmg spell to surging. I was expecting something even more drastically, like limiting us to certain trees only.
I am surprised that they didn't go that route, since I personaly would have found that a lot more interesting.
Klandestino
10-22-2009, 10:44 AM
No one forced you to do that. I did it also myself, but I knew that a patch like this was imminent, so I didnt bother to get any dmg spell to surging. I was expecting something even more drastically, like limiting us to certain trees only.
I am surprised that they didn't go that route, since I personaly would have found that a lot more interesting.
THIS!!:)
the game will become better for everyone.
But there you are bored of firing spells from a distance like a FPS? ... This was the game that you wanted?
;)
This was the game that you wanted?
;)
When you give someone a license to kill, some MS Flight Simulator training, and a fully loaded A10 Tank Killer, they will QQ when you take it away and replace it with a BB Gun :D
Klandestino
10-22-2009, 10:58 AM
When you give someone a license to kill, some MS Flight Simulator training, and a fully loaded A10 Tank Killer, they will QQ when you take it away and replace it with a BB Gun :D
:rolleyes:
Superman is afraid of death?:sly:
Now, to respond to the entire thread at once:
lol there are other fixes to magic other than global cooldownExactly, cooldown is just the laziest and the most retarded change they could do to magic and they went for it... If they really wanted to balance out the game they could actually spend some time and do a lot of better changes/fixes rather than making magic useless(depending on the implementation of this cd it might not be).
QFT
I guess calculating the distance from point of impact between players and the AoE to make them do less damage the farthest you are from this point of impact was too hard.
Not hard, they already check the distance (and whether there is LoS) to determine hits. It just hasn't been screamed loudly and repetitively on the forums unlike GCDs.
And what kind of brain dead moron would rather ''look cool'' than ''do more damage''?
What kind of brain dead moron would think the only reason not to choose Greataxes at present is looking cool?... They already to the highest damage in the game for every race, and are faster than polearms, but they have a range and wideswing arc that leaves something to be desired.
A few extra points of damage for one race won't change things a whole lot. If you can't hit people with greataxes (due to ping or otherwise) choosing them will still be stupid. If you can hit with them as reliably as polearms or greatswords, choosing them would be a very good idea.
(In response to a proposal to increase mana costs of AoEs)
Your solution may work somewhat for pvp, but it also eliminates the viability of farming mobs with magic, because you already have to health2mana constantly to do it as it is.
I'm not entirely sure why one needs to farm mobs with AoEs (except when leveling the AoEs, which I have no problem with being slow). Nobody is saying single-targetted spells need their mana cost greatly increased.
And the Hardcore Vs. Casual debate rears it's ugly head once again.
This is pretty much akin to saying:
This change will usher in more customers and make a lot of the people who whine incessantly about every tiny little tweak on the forums leave.
To state the obvious, so would turning Darkfall into a WoW-clone. The dedicated players would bitch more and more until they're all gone, but Darkfall would end up with a lot larger of a player base. That sounds great, doesn't it? :rolleyes:
sweet_tooth
10-22-2009, 11:25 AM
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left
Yep, now everyone will just have unholy flames/ virtuous wrath assuming it depends on spell rank.
Rhygar
10-22-2009, 11:33 AM
Global cooldowns is the dumbest idea ever. The vision of darkfall has always been to be able to do everything.
You are right. I want to be able to shoot at least two arrows at a time and wield both a polearm in one hand and a mace in the other! Otherwise I do not have Freedom. I also want to be able to fly and nuke everyone from above with my no-cool down AoEs. :bang:
Sanshi44
10-22-2009, 11:36 AM
haha just thought maybe this is there plan 2 make blizzard slightly usefull 6 secon cooldown so can cast it 3-4 time more thant he other big nukes : P
Fifth Entity
10-22-2009, 11:42 AM
end of AOE fireworks? huh cool finally :)
People should not be better in a certain field because of their character, it's the player that matters.c'mon it's an obvious tradeoff situation - either u get just one race in the game (with different looks) OR there is some actual difference between races.
there is no third way.
yes, we can talk about the advantages given to different races maybe it would work better if done a bit differently, BUT - no point in repeating the player-skill-song on every change.
this game can't be EXACTLY like quake in every detail
Erevus
10-22-2009, 12:10 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
What you're suggesting then ?
Cause all we read from your post is whine whine whine...
Shouldn't all battle skills have a balance ???
i mean wtf we got filled up with jumping casters all over agon.
Yep, now everyone will just have unholy flames/ virtuous wrath assuming it depends on spell rank.
That is an interesting suggestion. I will reply to it shortly but first a little insight for us poor guys who "have several schools at 100":
There will be a difference you people seem to forget totaly.
1. We have several other spells, which people who others do not have.
Earth: Iron Skin and Meteor (Huge AoE)
Fire: Magma Storm
Water: Blizzard
Arcane: Reflect
2. About what you said -> We can chose which spell to use when. If we wish a fast nuke, take desintegrate or the arcance nuke, if you want to hit a lot of targets use meteor, if you want knockback use inferno, if you want an invisible one use the necro one, if you want to nuke someone with two spells at the same time use blizzard.
Why would you use the arcane AoE and the nuke anyways? The side effects of a firewall and an inferno are far more superior then the 4 more damage.
Well this might all be personal preference but i'd take an inferno over the arcane nuke everday.
Rhygar
10-22-2009, 12:15 PM
With so few people still playing this game and the rate of new players joining being incredibly low you would think AV would want to avoid pissing off anyone like myself who has been paying on multiple accounts since day one. The magic patch making leveling magic a joke was bad enough, but now they are flat out telling us that we completely wasted our time leveling multiple schools of magic up.
Sometimes you must cut out the diseased flesh so that the wound may heal.
jagor
10-22-2009, 12:16 PM
Are you fucking retarded? Those of us that have been here since day one have put up with all kinds of shit and kept playing and paying. We are the near garunteed income for AV. Making a change that undermines the players time spent in an mmorpg has NEVER in the history of mmorpgs been a good thing for the game.
Take Starwars Galaxies NGE for example.
With so few people still playing this game and the rate of new players joining being incredibly low you would think AV would want to avoid pissing off anyone like myself who has been paying on multiple accounts since day one. The magic patch making leveling magic a joke was bad enough, but now they are flat out telling us that we completely wasted our time leveling multiple schools of magic up.
compleatly wasted your time!??! so u level all schools up ONLY for the AOE ?!? What about bufs/debufs..heals??
u took advantage of broken mechanics and when they try to fix it you cry... how lame
Erevus
10-22-2009, 12:21 PM
compleatly wasted your time!??! so u level all schools up ONLY for the AOE ?!? What about bufs/debufs..heals??
u took advantage of broken mechanics and when they try to fix it you cry... how lame
signed
Gortha
10-22-2009, 12:21 PM
I hoped so much for it and the expansions brings it.
The global cooldown.
The days of skillless aoe-spamming by peeps who likes it the easy and skillless way ends to an extend.
Balance will hopefully come in DFo again, with love for Archery & melee and a
long time needed nerf to magic, where skill matters more than circling through
several Elemtal Skill90 AoE-Nukes.
Also as bigger the AoE-Range of an AoE is, the lass damage it should do.
Bolts should be the higfh damage Nukes and not AoEs which hit 1 sqaure kilometre.
electrofux
10-22-2009, 12:24 PM
Are you fucking retarded? Those of us that have been here since day one have put up with all kinds of shit and kept playing and paying. We are the near garunteed income for AV. Making a change that undermines the players time spent in an mmorpg has NEVER in the history of mmorpgs been a good thing for the game.
Take Starwars Galaxies NGE for example.
With so few people still playing this game and the rate of new players joining being incredibly low you would think AV would want to avoid pissing off anyone like myself who has been paying on multiple accounts since day one. The magic patch making leveling magic a joke was bad enough, but now they are flat out telling us that we completely wasted our time leveling multiple schools of magic up.
If you haven't seen this coming you are a retard too.
The longer this game is being played the easier it will be made for newcomers to level up. The last patch reflects this. Also it was a beat on all the macroers and exploiters.
The new patch finally brings some balance. Otherwise 90% of the spells will become useless, i don't think this was ever meant to be that way.
Captain Kirk
10-22-2009, 12:28 PM
compleatly wasted your time!??! so u level all schools up ONLY for the AOE ?!? What about bufs/debufs..heals??
u took advantage of broken mechanics and when they try to fix it you cry... how lame
This
One important thing though to be rembered by everyone:
By taking away simplicity, that is what they do by removing the cycling of spells which is the most powerfull form of PvP at this point, and adding diversity, it might very well be that personal skill will become a huge factor.
Don't be suprised and come here to the boards whining if you meet people who are able to go 3 on 1 against you and win.
Kasmos
10-22-2009, 01:22 PM
Sometimes you must cut out the diseased flesh so that the wound may heal.
I think I love you.
One important thing though to be rembered by everyone:
By taking away simplicity, that is what they do by removing the cycling of spells which is the most powerfull form of PvP at this point, and adding diversity, it might very well be that personal skill will become a huge factor.
Don't be suprised and come here to the boards whining if you meet people who are able to go 3 on 1 against you and win.
Too bad that animations and movement are so poor that hitting with bolt spells or arrows is more luck than skill. It's even worse in a laggy situation.
Gortha
10-22-2009, 02:28 PM
people need to quit being whiny little bitches and play the fucking game i wanted to be a mage before i started playing this game now i say fuck it im not gonna im about to quit this fucking game because people keep whining and the devs go with the stupid care bears and everyone else gets screwed
Bye! :D
Yeah go play another HarryPotter Online, you *******d
Please, do not come back!:lmao::lmao:
Falesh
10-22-2009, 02:29 PM
I really hope the changes to items in the upcoming expansion going to be applied to items currently in game. Some people have spent a huge amount of time and resources building up a stock of PvP bags and if the changes are not applied retroactively then all their stuff becomes pre-patch trash.
I really hope the changes to items in the upcoming expansion going to be applied to items currently in game. Some people have spent a huge amount of time and resources building up a stock of PvP bags and if the changes are not applied retroactively then all their stuff becomes pre-patch trash.
I hope not, more fun finding and crafting new gear, use old for pvp and fun.
sweet_tooth
10-22-2009, 02:35 PM
That is an interesting suggestion. I will reply to it shortly but first a little insight for us poor guys who "have several schools at 100":
There will be a difference you people seem to forget totaly.
1. We have several other spells, which people who others do not have.
Earth: Iron Skin and Meteor (Huge AoE)
Fire: Magma Storm
Water: Blizzard
Arcane: Reflect
2. About what you said -> We can chose which spell to use when. If we wish a fast nuke, take desintegrate or the arcance nuke, if you want to hit a lot of targets use meteor, if you want knockback use inferno, if you want an invisible one use the necro one, if you want to nuke someone with two spells at the same time use blizzard.
Why would you use the arcane AoE and the nuke anyways? The side effects of a firewall and an inferno are far more superior then the 4 more damage.
Well this might all be personal preference but i'd take an inferno over the arcane nuke everday.
Yes there will still be an advantage to having all schools or multiples as it should be. But I think they went the wrong way about it. Arcane and necro do the highest base dmg in their nukes, which is why anyone with a clue will be using unholy flames for the 100nuke and virtuous for the 90 (or MAYBE inferno but not as good imo). Now say you want a bigger aoe and go meteor, well thats now a MASSIVE cooldown where as you could have shot like 5 unholy flames in that time, so everyone will stick with that.
By doing this most of the other big nukes become obsolete for an end game caster. I wish they'd have jus massively increased the mana and made mana management a important part. I still think it will make pvp better than it is now, but they could have done it other ways that would be more than a bandaid IMO.
electrofux
10-22-2009, 02:40 PM
I really hope the changes to items in the upcoming expansion going to be applied to items currently in game. Some people have spent a huge amount of time and resources building up a stock of PvP bags and if the changes are not applied retroactively then all their stuff becomes pre-patch trash.
I just made 20 bags with bone/fullplate mix. But i will gulp it down. I assume the changes will only apply to new items. Gold has to be drained.
DeathCorpse
10-22-2009, 03:03 PM
In response to the dev statement about the spell fixes.... I like this only as a temporary fix. Last night I engaged a guy that cast every 100 level nuke and every 70-80 level ray spell on me. I was dead in about 10 seconds. Fighting should take thought and strategy, not cast every buff on yourself then cast every high end nuke on your enemy.
The following post is one that I made a few weeks ago and I think is at the very least a good base for a true fix to magic. I wrote another article on armor types. Read below and provide input....
1. spells do need diversity, but that alone will not do a thing to keep people from using all of the spell schools. -- The elemental schools and arcane and necro all need to have distinct things that they do. I would say the easiest way to at least start on this is to work with whats already there. Make buffs and debuffs more viable and last longer in each school. or rework them so that they are distinct per school and viable options in pvp.
2. There needs to be a limit on how many schools you can use at one time or some type of penalty for using multiple schools. I liked a few ideas which could all be combined in some fashion. The title quest system is a good idea, giving your primary school extra power, whether it is a damage increase or some other bonus ( maybe some sort of inherent bonus) while diminishing other schools. I think two sub facets to this should be implemented. 1. What ever your primary elemental school is you cant use its opposite period. i.e. if you have fire as primary you cant use water. earth - air, arcane - necro etc. 2. you can use other elemental magic schools, but at a penalty to that school, either limit the level of spells you can use or put a severe damage penalty to that school, I would say around 50% damage reduction.
3. How many schools does it take to be viable in pvp? Personally I think that a full bred mage should be able to have lesser, greater, 1 elemental school, and either arcane or necro lines with no penalties.
So if I am primarily earth, I can not use air period and suffer some kind of penalty to fire, and water if I use them. I can then choose to go into the arcane or necro lines.
Now I'm ready to be a mage, after some thinking I decide that I'm going earth, I train up to say 50 then get the option to do a title quest for earth. ( opportunity for role players here with some story lines). after completing the quest maybe implement some sort of inherent bonus or stat specific from that school, like higher defense or more str something in line and specific to the elemental school. earth: maybe str, vitality, defense bonus - whatever.
Then I later choose to go necro, again I can do a title quest. Maybe add visual ques as to what lines someone has focused in. Once completing the necro quest, one of your arms turns to bone. This would not only look cool, but give visual ques as to what you can do. And give some bonus for necro, like defense or something.
This system does not in any way force someone to only certain schools. If you decide you want to do something else just do another title quest for another school and activate that school as primary. You should also suffer greater damage and penalties to debuffs from your opposing school(s).
If you ahve multiple title quests done, then you can change them around like you can with the current title quest system once every 24h with no charge.
This solves pretty much every issue with magic now. It prevents high nuke cycling, creates a more diverse mage population, while still allowing mages to be a potent weapon on the battle field.
Fugean
10-22-2009, 03:05 PM
god damnit... really... i have never seen so much QQ before in one thread... deal with it or quit, those who stay will not miss you. also, to all the humans crying like a bitch about their announced racial: go cut yourselfs... you should be happy you even get a racial... originaly humans were to have no racial ability whatsoever. and remember its down the road, not across the street.
Abaratican
10-22-2009, 03:15 PM
Ya man no longer will 3 dedicated players be able to take on a horde of zerglings
That's a good thing? Numbers shouldn't equal victory.
carebear2000
10-22-2009, 03:15 PM
its a good day to be an orc xDDDD
Abaratican
10-22-2009, 03:26 PM
adding diversity, it might very well be that personal skill will become a huge factor.
Diversity actually makes personal skill matter less, because people aren't on equal footing at any given time. They may be free to change that later, but once a fight starts, it's not apples to apples. So while the word "diversity" might make you jizz in your pants, don't ignore that diversities are differences.
I'm only responding to the quoted part of your post, nothing else, so don't flame me on irrelevant stuff.
Vindgustur
10-22-2009, 03:31 PM
This is a change that was needed. I'm a very happy camper.
chokke
10-22-2009, 03:45 PM
its a good day to be an orc xDDDD
I don't like bonuses that one race got over another in combat. Like because you are race A, you get more damage with weapon Y compared to race B. Crafting bonuses and passive bonuses is good as long as it doesn't affect the output during combat.
That is unless mahirims gets about 1.0 melee protections, and 4L instant running.
Kasmos
10-22-2009, 03:45 PM
That's a good thing? Numbers shouldn't equal victory.
Here I agree with you, although I hope we both agree that magic IS way too overpowered right now and that some sort of balance needs to be implemented.
Diversity actually makes personal skill matter less, because people aren't on equal footing at any given time. They may be free to change that later, but once a fight starts, it's not apples to apples. So while the word "diversity" might make you jizz in your pants, don't ignore that diversities are differences.
Diversity DOES create difference, but in a game like Darkfall, those differences don't mean a whole lot when it comes down to player skill. Some people suck at melee but are good archers, others are good with magic but suck with archery, etc. So although there may be differences with the player's skill set, if balanced correctly it ultimately comes down to player skill.
The problem with total freedom like we have now is that ultimately it ends up with everyone fighting extremely similar, because people utilize what is overpowered and what can give them the advantage. Just look at the QQ posts about magic in this thread, and it's obvious the people who are whining are the ones that macroed their elementals to max JUST so they could get the edge with the overpowered AOEs.
Falesh
10-22-2009, 03:52 PM
I really hope the changes to items in the upcoming expansion going to be applied to items currently in game. Some people have spent a huge amount of time and resources building up a stock of PvP bags and if the changes are not applied retroactively then all their stuff becomes pre-patch trash.I hope not, more fun finding and crafting new gear, use old for pvp and fun.
You don't have much to lose, lucky you. However some people build up stacks of PvP bags so they can forget about making new ones for some time. If you had made 20 PvP bags with R50 bows and weapons transmuted and keened with Q3+ mats you would be pissed if they were suddenly turned into trash through no fault of your own.
Agarnaoum
10-22-2009, 04:27 PM
Are you all retarded? Where the hell did they say that race would have only ONE special abilitie? Maybe each race will be granted an advantage in a particular weapon AND get another special skill (such as food duration or armor durability)...
Falesh
10-22-2009, 04:41 PM
Are you all retarded? Where the hell did they say that race would have only ONE special abilitie? Maybe each race will be granted an advantage in a particular weapon AND get another special skill (such as food duration or armor durability)...
That won't help all those people who skilled up weapons that don't turn out to be their race weapon. ;)
kil_2k
10-22-2009, 05:10 PM
Are you all retarded? Where the hell did they say that race would have only ONE special abilitie? Maybe each race will be granted an advantage in a particular weapon AND get another special skill (such as food duration or armor durability)...
Are you retarded? Where the hell did it say races would get more than one ability? You're guessing as much as anyone else, because they've given us fuck all info.
Myself, i'm looking forward to my OP nourishment bonus.
tl;dr - diaf
Kasmos
10-22-2009, 05:16 PM
That won't help all those people who skilled up weapons that don't turn out to be their race weapon. ;)
No, it won't help them out at all but it will give them the ability to start training in whatever weapon gets the bonus, thus giving them the "help" then after some work.
kil_2k
10-22-2009, 05:19 PM
No, it won't help them out at all but it will give them the ability to start training in whatever weapon gets the bonus, thus giving them the "help" then after some work.
Yay! More grind!
Karac
10-22-2009, 05:25 PM
Yes there will still be an advantage to having all schools or multiples as it should be. But I think they went the wrong way about it. Arcane and necro do the highest base dmg in their nukes, which is why anyone with a clue will be using unholy flames for the 100nuke and virtuous for the 90 (or MAYBE inferno but not as good imo). Now say you want a bigger aoe and go meteor, well thats now a MASSIVE cooldown where as you could have shot like 5 unholy flames in that time, so everyone will stick with that.
By doing this most of the other big nukes become obsolete for an end game caster. I wish they'd have jus massively increased the mana and made mana management a important part. I still think it will make pvp better than it is now, but they could have done it other ways that would be more than a bandaid IMO.
I agree, but in this way leveling spells would become too harder for new players, since Mana potions have a long cooldown.
Personally, I would like to have :
- reduced splash for rank 90 nukes;
- reduced damage for all magic, especially for rank 90-100 spells, or increased armor and jewelry protection against magic damage;
- a way to heavy armor user to heal themselves without resorting to magic, or removing the encumbrance malus on conversion spells, or just give them huge resist all over so they could pvp only with the aid of food and potions;
- a diversity in spells. Right now, what is the difference between Fireball and Corrosive Blast? The only pvp'ing spells that have some peculiarity are Wall of Force and the Necro tree's ones (invisibility).
Kasmos
10-22-2009, 05:27 PM
Yay! More grind!
Are you challenged? You don't HAVE to level up a new weapon skill and you don't HAVE to take advantage of the racial perks, but if you do, then yes, you'd have to level up another skill.
What, do you think they should just reset everyone's skill points and let them allocate them where they deem fit? :bang:
Alanor Melander
10-22-2009, 05:36 PM
I might consider reapplying if they do this correctly. But the increase on magic resistance has to be high enough to balance it out.
kil_2k
10-22-2009, 05:43 PM
Are you challenged? You don't HAVE to level up a new weapon skill and you don't HAVE to take advantage of the racial perks, but if you do, then yes, you'd have to level up another skill.
Sure, you don't have to, if you want to stay gimped compared to the people that did.
What, do you think they should just reset everyone's skill points and let them allocate them where they deem fit? :bang:
Great idea. A refiner / trainer system would alleviate a lot of the grind [boredom].
Kasmos
10-22-2009, 05:58 PM
Sure, you don't have to, if you want to stay gimped compared to the people that did.
And by "gimped" you mean if you don't switch to greataxes (that have much less range and arc then... say... greatswords and polearms) you don't get that slight damage bonus? Hell, even if I WAS an ork, I'd stick with greatswords or polearms because I find them (as a lot of other people will) more advantageous.
Great idea. A refiner / trainer system would alleviate a lot of the grind [boredom].
This game isn't an FPS, sorry. By your logic, we should just set all skills to 100 so that the "pew pew" can begin and there never is any grind.
In almost ALL MMOs, the developers create and implement changes that some people who have leveled up in a different way feel "cheated" or now "gimped", but it doesn't mean the developers shouldn't do these things. MMOs evolve throughout time, that's the beauty of them, so people are now going to have to decide if the racial perks are worth re-rolling another race or leveling up a certain skill.
To me, a lot of people aren't probably going to bother, while those wiling to put in the effort very well can. I'd be EXTREMELY surprised if all orks that don't go greataxe all of a sudden are "gimped" in combat.
kil_2k
10-22-2009, 06:08 PM
This game isn't an FPS, sorry. By your logic, we should just set all skills to 100 so that the "pew pew" can begin and there never is any grind.
In almost ALL MMOs, the developers create and implement changes that some people who have leveled up in a different way feel "cheated" or now "gimped", but it doesn't mean the developers shouldn't do these things. MMOs evolve throughout time, that's the beauty of them, so people are now going to have to decide if the racial perks are worth re-rolling another race or leveling up a certain skill.
To me, a lot of people aren't probably going to bother, while those wiling to put in the effort very well can. I'd be EXTREMELY surprised if all orks that don't go greataxe all of a sudden are "gimped" in combat.
I never suggested it was a FPS, but in truth it's more of an FPS than an MMO. It just takes a shit-load longer for people to reach the same level.
Shadowbane had a refiner / trainer system, and it worked perfectly. You spend gold to refine skill / stat points you've already used, and you could reallocate them as you wished. It meant you rarely had to reroll, but if you wanted to, you could get to max level in 1-2 days np anyway.
As to the GA bonus for Orks, if using a different weapon doesn't gimp them, then all that means is GA's are underpowered for all races, and the Racial bonus is pointless.
Stone Dog
10-22-2009, 06:10 PM
...do you think they should just reset everyone's skill points and let them allocate them where they deem fit?
I'm going to get flamed horribly for this so /flame shield up...
But this would be the only thing that I would pay real money for.
I don't think it should be something similar to the Shadowbane refinement system where it's in-game gold that allows you to refine adinfinitum (sp?) But the changes they are talking about would surely have caused some players to rethink their race choice and most (if not all) of us agree that these changes (fluff or otherwise) should have been present from server up.
I would also suggest severe restrictions on any refinement system. Once every six months for example (whether it's real money or otherwise) or once per account only for the life of the account.
Anyway, do your worst I've brought the marshmallows. :rolleyes:
Kasmos
10-22-2009, 06:24 PM
I never suggested it was a FPS, but in truth it's more of an FPS than an MMO. It just takes a shit-load longer for people to reach the same level.
The only reason this is is because as it stands, Darkfall lacks a lot of RPG elements, but it looks like we're getting our first big batch of them in this upcoming expansion, and I only see it becoming more and more RPG over the perception of "FPS" throughout Darkfall's development.
Shadowbane had a refiner / trainer system, and it worked perfectly. You spend gold to refine skill / stat points you've already used, and you could reallocate them as you wished. It meant you rarely had to reroll, but if you wanted to, you could get to max level in 1-2 days np anyway.
I don't like this idea primarily because of the type of people that play Darkfall. Unfortunately, a lot of Darkfall players have the mindset that they HAVE to have the maxed out template so that they can "dominate" in PvP. Just look at how many people leveled up elemental magic once people realized how overpowered it was. (hint: it was a LOT)
If they implemented a system like this, everyone would "respec" to whatever overpowered build arose, destroying diversity and making everyone the "same". In an MMO it's not uncommon to have certain skills/templates overpowered from time to time (and they always change and shift), but it is uncommon for those "overpowered" skills and templates to be overcome through player skill. In Darkfall, we have this opportunity as I myself have killed plenty of strict AOE nuking mages when I do not have a single elemental school to 100.
Point is, people would abuse the system and utilize anything they could to get the "upper hand". If archery became overpowered, we'd see mostly archers. If meleers became overpowered, we'd see mostly meleers. This is only because people think they need the "best" build to be successful in PvP, when in reality that's not the case.
As to the GA bonus for Orks, if using a different weapon doesn't gimp them, then all that means is GA's are underpowered for all races, and the Racial bonus is pointless.
Sure, the orks that leveled up greataxes may have a slightly higher DPS than those who leveled up other things, but my point was that I doubt the differences would be enough to completely "gimp" the non-GA orks.
Basically, if someone with 100 greatsword who was an ork fought toe to toe with someone with similar stats but 100 greataxe, the ork with 100 greataxe may have slightly higher DPS, but the greatsword has longer range and through player skill, the ork with the greatsword could definitely win.
telanerv
10-22-2009, 06:56 PM
Going to nerf magery??? Fine!!!
Just fix our broken knockbacks!!!!!!!!!!!!
Dragoon
10-22-2009, 07:21 PM
a way to heavy armor user to heal themselves without resorting to magic
Ever hear of health potions?
Ever hear of mages being able to heal their friends using healing spells?
Abaratican
10-22-2009, 07:34 PM
Ever hear of health potions?
Ever hear of mages being able to heal their friends using healing spells?
Ever play Darkfall?
Seriously, I don't think encumbrance needs to affect healing spells either. At least, pre-patch mindset. If they make heavy armor ridiculously OP on defenses then this idea may change. But, seriously... not being able to heal well while wearing heavy armor was always crap, and this coming from someone that enjoys using magic. Health potions can't be used frequently enough to be a counter to not having healing spells that work well/don't fizzle. Your opponents will have pots _and_ good healing.
Sorcery deCon
10-22-2009, 07:41 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
HAHAHAHAHAHAHAHAHAHAHA
wait
HAAAAAAAAHAHAHAHAHAHAHA
go cut yourself
CattBoy
10-22-2009, 07:53 PM
Racial skills. I am a Human and I like prolonged duration on nourishment, but it better be a good whooping 30% or more to compensate for 4LR or increased damage with two-handed axes. Seriously, how can anyone compare those? One give direct edge in PvP, the other one save you cash in the long run. GUESS which one players want?
Yep.
The food buff will not save money either.
If you look at the big picture. Sure you might be saving SOME food, but if you compare it to damage, would you rather kill the monster faster? (Saving food/durability/time) Or kill the monster slower? (Costing food/time/durability)
kil_2k
10-22-2009, 08:10 PM
If they implemented a system like this, everyone would "respec" to whatever overpowered build arose, destroying diversity and making everyone the "same".
Are you suggesting that situation hasn't already arisen? Do you have Witches Brew, good archery, good melee, stam to health, mana to stam and at least a decent nuke or two?
In an MMO it's not uncommon to have certain skills/templates overpowered from time to time (and they always change and shift), but it is uncommon for those "overpowered" skills and templates to be overcome through player skill. In Darkfall, we have this opportunity as I myself have killed plenty of strict AOE nuking mages when I do not have a single elemental school to 100.
Again, you don't need every spell school maxed, it's preference. You could easily get away with just using Cursed Bolt and Witches Brew, and never touch the elemental schools. You'll miss out on all the buffs though - some of which can make all the difference. One day though, unless a skill cap is in place, I imagine most people will have them all maxed, because, well, why the hell not? It would allow you to switch spell schools at will. This is exactly what a refiner / trainer system would do, but without the grind.
Point is, people would abuse the system and utilize anything they could to get the "upper hand". If archery became overpowered, we'd see mostly archers. If meleers became overpowered, we'd see mostly meleers. This is only because people think they need the "best" build to be successful in PvP, when in reality that's not the case.
I don't know about you, but my archery is maxed, and will always be maxed from now until I quit. My GS mastery will one day be maxed, and then be maxed from now until I quit. I'd like to try using a GA at some point, but I can't be fucked to right now, because all of the grind in the game sucks epic sweaty bollocks. Some people get a kick out of tasting them, but I sure as hell don't.
Sure, the orks that leveled up greataxes may have a slightly higher DPS than those who leveled up other things, but my point was that I doubt the differences would be enough to completely "gimp" the non-GA orks.
Basically, if someone with 100 greatsword who was an ork fought toe to toe with someone with similar stats but 100 greataxe, the ork with 100 greataxe may have slightly higher DPS, but the greatsword has longer range and through player skill, the ork with the greatsword could definitely win.
So, you're saying that the Racial bonus is potentially pointless, and everyone who isn't an Orc and wants to use GA is gimped vs PA and GS? If GA was balanced properly to be on a par with GS & PA, and if the Racial bonus was actually worth implementing, of course Orcs would want to go GA.
Cunning
10-22-2009, 08:32 PM
Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?
I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.
WHAT?
Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.
I hate newbies who cry about balance and suggest these stupid things.
It screws over people who actually work for their characters and try to get what works.
Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?
First you take my mounts away and now you take my magic away.
This is stupid.. I disagree. I protest! Bad expansion!
And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.
Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...
Am I going to get that money back now that archery is going to be just as strong as magic? Am I?
How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.
Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
GO
This is a joke right.
BACK
God, I hope this is NOT a joke. :)
TO
this will probably kill the game! Particuarly as about 50% of people will have wasted time and money into skilling up more than 1 school!
Oh well!
WOW
I think the cooldowns should be replaced with higher mana cost. So let people spam all their AOES but make sure they got no mana left
I'm down wit dat if they implement it instead.
Sorry bout the go back to wow comment. Had to say it. Every time the devs do something stupid that limits combat diversity (like letting anyone spam aoe spells forever) and someone voices their opinion (like me) we get told to go back to wow. So I had to say it, STFU cry babies you cant AOE spam anymore. Whether its global cooldown or making AOEs cost more stam/mana something had to be done. You think it will kill the game if they put in CDs??? AOE spam no skill fights ARE KILLING THE GAME AS WE SPEAK. So STFU take one in the ass for the team so we can balance this fucking game and have some REAL PVP strategy, not AOE spam bullshit.
PEACE.
Kasmos
10-22-2009, 09:19 PM
Are you suggesting that situation hasn't already arisen? Do you have Witches Brew, good archery, good melee, stam to health, mana to stam and at least a decent nuke or two?
No, I don't actually, I focused on archery and greatsword, my magic is actually quite low. The point is, if we implemented a system like you're calling for, I could have easily respecced to get high elemental magic, thus being able to utilize the "flavor of the month" (i.e. high end AOE nukes). This is a HUGE problem in my mind, as I believe I shouldn't be able to "flip a switch" and change my entire skill set.
Again, you don't need every spell school maxed, it's preference. You could easily get away with just using Cursed Bolt and Witches Brew, and never touch the elemental schools. You'll miss out on all the buffs though - some of which can make all the difference. One day though, unless a skill cap is in place, I imagine most people will have them all maxed, because, well, why the hell not? It would allow you to switch spell schools at will. This is exactly what a refiner / trainer system would do, but without the grind.
Isn't this what the specialization system is trying to accomplish? Making differences AFTER you level up a spell school/combat skill? I'm sorry, but again I don't think you should be able to specialize in melee if you haven't leveled up melee, the whole point of being able to specialize in melee is that you WORKED on melee. If you could respec, all you'd have to do is max out ONE type of combat skill set and you could switch to whatever you want. Again, I find this to be a horrible idea.
I don't know about you, but my archery is maxed, and will always be maxed from now until I quit. My GS mastery will one day be maxed, and then be maxed from now until I quit. I'd like to try using a GA at some point, but I can't be fucked to right now, because all of the grind in the game sucks epic sweaty bollocks. Some people get a kick out of tasting them, but I sure as hell don't.
Well if you'd like to use GA, go train on some low level mobs and you'll get it up to a decent skill level rather quickly with the new skill gains. I don't get what the problem is? You're asking for them to take away the grind (which is a lot less horrible then it used to be) just so you can be good at GA? Even though you never ONCE tried to level up GA? I find this cheap and too easy.
So, you're saying that the Racial bonus is potentially pointless, and everyone who isn't an Orc and wants to use GA is gimped vs PA and GS? If GA was balanced properly to be on a par with GS & PA, and if the Racial bonus was actually worth implementing, of course Orcs would want to go GA.
No, I'm saying that racial bonuses are going to provide a BONUS to something dependent on that race. If you want to utilize that bonus, sure, go ahead, but if you don't have the required skill you are going to have to train it up. If you DON'T want to utilize that bonus, well, you won't get the few extra points in DPS that it would provide, but you'd STILL be extremely viable in PvP against those players that do utilize the bonus.
So again, I don't think these bonuses are going to make or break any particular battle per say, but it will provide some sort of bonus if you take the time or have taken the time to level up the appropriate skill.
Platon2x
10-22-2009, 09:33 PM
Atlest keep ur date for a hot fix on magic, fucktards
Stone Dog
10-22-2009, 10:28 PM
Atlest keep ur date for a hot fix on magic, fucktards
Yeah, 'cause they respond so well to idiotic comments. *sigh*
Scarecrow089
10-23-2009, 02:18 AM
LOL this is bs all the people who like this BS post are the ones who have crappu undeveloped characters so it doesn't really matter where the people spent time building there character and getting schools to high lvls with nukes to high lvls are the ones that are fucked.... AV ..l.. keep posting new threads to hide the fact you let the real players down and your catering to the nub bots that cry all day.
melcore
10-23-2009, 03:44 AM
I think the global AOE cooldown and scaleable crafting are great ideas.
The human racial bonus on the otherhand...:( sucks ass. I would have rolled ork 100 times over if that would have been advertised
__________________
PKing you since 1997. Great Lakes - Delucia..
there was no delucia in 1997....... just saying.:lmao:
Uncletouchme
10-23-2009, 04:03 AM
100 times over rolled Ork other then Human... Well yea for us Ork - only one weapon grants us extra damage (so far) as it was stated. Humans never really get any racial bonuses for some reason almost across the board of MMOs. They do start with 20 points in all stats, but then that means nothing at the end. Now if the stats raised 100 over starting stats - then that would be a reasonable difference in stat choices of characters, but nope. And then for the rest of us who play ork that never raised Greater Axe skill...:bang:
Kasmos
10-23-2009, 04:49 AM
LOL this is bs all the people who like this BS post are the ones who have crappu undeveloped characters so it doesn't really matter where the people spent time building there character and getting schools to high lvls with nukes to high lvls are the ones that are fucked.... AV ..l.. keep posting new threads to hide the fact you let the real players down and your catering to the nub bots that cry all day.
If you seriously thought magic was not getting a nerf, you're a fucking moron. Everyone who even slightly played this game knew that high level AOEs shouldn't be cyclical, it was ridiculously unbalanced.
Oh, and for the record, if they're "catering to the nub bots that cry all day", then I guess the majority of the subscriber base fits that description, since, you know, the majority of the subscriber base has been calling for global cooldowns or ANYTHING on magic for what, 4 months now?
Tibernicus
10-23-2009, 06:08 AM
Atlest keep ur date for a hot fix on magic, fucktards
Magic is not a "hotfix" it's tied directly into the large number of perks and skills that are coming with the expansion. Little kids like you probably can't comprehend complexity.
melipone
10-23-2009, 07:00 AM
Magic is not a "hotfix" it's tied directly into the large number of perks and skills that are coming with the expansion. Little kids like you probably can't comprehend complexity.
Because cycling AOE's needs a complex fix right..patching that in ages ago would still have done wonders for pvp balance / make it a bit less pathetic
dragonri3r
10-23-2009, 07:06 AM
What is up with the racial weapons when are we going to be abe to create them?
The four legged dog run is that ever coming in?
Will we get NPCs to follow us and do what we say and pay them?
Can we get some kind of clan reconisation like certain armor or color even racial armor?
What will be the new mounts in the expansion?
This ones kinda out there but will there ever be taming in Darkfall??
Local banking could you explain this a little more?
Will houses be a little more common?
Vexrak
10-23-2009, 07:26 AM
No, I don't actually, I focused on archery and greatsword, my magic is actually quite low. The point is, if we implemented a system like you're calling for, I could have easily respecced to get high elemental magic, thus being able to utilize the "flavor of the month" (i.e. high end AOE nukes). This is a HUGE problem in my mind, as I believe I shouldn't be able to "flip a switch" and change my entire skill set.
Isn't this what the specialization system is trying to accomplish? Making differences AFTER you level up a spell school/combat skill? I'm sorry, but again I don't think you should be able to specialize in melee if you haven't leveled up melee, the whole point of being able to specialize in melee is that you WORKED on melee. If you could respec, all you'd have to do is max out ONE type of combat skill set and you could switch to whatever you want. Again, I find this to be a horrible idea.
Well if you'd like to use GA, go train on some low level mobs and you'll get it up to a decent skill level rather quickly with the new skill gains. I don't get what the problem is? You're asking for them to take away the grind (which is a lot less horrible then it used to be) just so you can be good at GA? Even though you never ONCE tried to level up GA? I find this cheap and too easy.
No, I'm saying that racial bonuses are going to provide a BONUS to something dependent on that race. If you want to utilize that bonus, sure, go ahead, but if you don't have the required skill you are going to have to train it up. If you DON'T want to utilize that bonus, well, you won't get the few extra points in DPS that it would provide, but you'd STILL be extremely viable in PvP against those players that do utilize the bonus.
So again, I don't think these bonuses are going to make or break any particular battle per say, but it will provide some sort of bonus if you take the time or have taken the time to level up the appropriate skill.
Honestly people like you who have shit characters should just stfu. Your opinion on magic global cool downs is certainly invalid seeing as you didn't actually spend hours and hours of your life getting your spells up.
melipone
10-23-2009, 07:28 AM
So your ability to "wtfpwn n00bs" should be proportional to how to time you waste clicking lmb on a mob?
melipone
10-23-2009, 07:29 AM
Edit for people who didn't understand:
So your ability to "wtfpwn n00bs" should be proportional to how much time you waste clicking lmb on a mob?
Vexrak
10-23-2009, 07:32 AM
compleatly wasted your time!??! so u level all schools up ONLY for the AOE ?!? What about bufs/debufs..heals??
u took advantage of broken mechanics and when they try to fix it you cry... how lame
Oh my god you win the darwin award of the day kid.
Fucking idiot buffs are all gotten around level 1 in the school anyway (with the exception of spell reflect, but thats one spell in one tree that I would have gotten anyway basically 4 of my trees were a complete waste of time to level now). Debuffs are completely worthless and there is only one heal in the game not found in LESSER magic rofl. Do you even play this game? Yet another example of smacktards with shit characters trying to act like they know what the fuck is going on.
Vexrak
10-23-2009, 07:34 AM
Edit for people who didn't understand:
So your ability to "wtfpwn n00bs" should be proportional to how much time you waste clicking lmb on a mob?
In a mmorpg to some degree YES. Fucking moron.
melipone
10-23-2009, 07:35 AM
Actually, all I see is someone crying because he got his imba "I WIN" buttons taken away from him. You're in the minority here who thinks magic was fine as is.
Get good at the game, don't make the game make you appear artificially better than you really are by grinding. Play Aion and kill people lower level than you. Takes more skills :)
Vexrak
10-23-2009, 07:42 AM
Actually, all I see is someone crying because he got his imba "I WIN" buttons taken away from him. You're in the minority here who thinks magic was fine as is.
Get good at the game, don't make the game make you appear artificially better than you really are by grinding. Play Aion and kill people lower level than you. Takes more skills :)
U would have a point If I didn't stomp 95% of players in melee archery fights as well and that's with me being an NA player on an EU server.
Anyway I won't have a problem raping face because for the longest time I didn't bother getting anything other then virtous/exploding charge/lightning strike because I felt like anything more then that was over kill. The only thing I don't like is when an mmorpg company slaps me in the face and says "owned scrub you just completely wasted your time so suck it!". That and the fact that I really wanted to get necro up because its cool, but now I won't be able to make use of it since I already have earth air arcane and fire.
If AV would find a way to give a slight benefit to people that can no longer use some of the schools that took them in some cases months to attain. I would be satisfied.
U know what would be great is if they put in new schools of magic that required you to have like 3-6 different schools maxed to attain. That way you get some neat little perk for the time it took u to get them all maxed while still only being able to use one rank of each spell with a global cool down.
Jango1337
10-23-2009, 07:42 AM
In a mmorpg to some degree YES. Fucking moron.
where is the RPG element to darkfall when everyone is the same?
Vexrak
10-23-2009, 07:48 AM
Actually, all I see is someone crying because he got his imba "I WIN" buttons taken away from him. You're in the minority here who thinks magic was fine as is.
Get good at the game, don't make the game make you appear artificially better than you really are by grinding. Play Aion and kill people lower level than you. Takes more skills :)
Also just to be clear mate I never jacked off to beating lower skilled players that would be a joke. I don't even get remotely excited about winning 1v1s 99% of the time. I like the fact that my character gives me the opportunity to win fights when I am massively out numbered (which I usually am) if i play well.
Don't think I am some guy that gets off on beating up lower skilled players (unless they zerg me then its fun :cool:)
Vexrak
10-23-2009, 07:50 AM
where is the RPG element to darkfall when everyone is the same?
Well this patch is just going to make people even more clone like lol. Atleast the mages will be I already know what the best possible set up is going to be. But it will be fun if they can make melee and archery viable. What I REALLY want is to be able to use daggers. It doesn't matter how good you are atm you CANNOT beat a remotely decent player if you fight with daggers.
Jango1337
10-23-2009, 07:52 AM
Well this patch is just going to make people even more clone like lol. Atleast the mages will be I already know what the best possible set up is going to be. But it will be fun if they can make melee and archery viable.
well I just got tired of how much bone armor and high rank staffs I have in my bank from pvp'ing
Jango1337
10-23-2009, 07:54 AM
What I REALLY want is to be able to use daggers. It doesn't matter how good you are atm you CANNOT beat a remotely decent player if you fight with daggers.
lol you should see xzy's q5 daggers with his like 50 dagger mastery he can kill someone so quick daggers are awesome for ganking people at the bank when raiding cities.
melipone
10-23-2009, 07:56 AM
Don't kid yourself :D Not saying you do, but people with this mentality want an advantage, whether because you feel you need it to compete or because you perceive others will have some advantage over you, thats the bottom line. The game is just set up so whoever grinds or macros the most has the most health and does the most damage by a long way. Wasn't supposed to be like this - player skill was supposed to be the most important thing, character second. They are just bringing the game slightly more inline with their initial intentions for the game
Vexrak
10-23-2009, 09:28 AM
lol you should see xzy's q5 daggers with his like 50 dagger mastery he can kill someone so quick daggers are awesome for ganking people at the bank when raiding cities.
Yea I have seen them and its hilarious for ganking, but anyone fighting u actively is almost impossible to kill unless they are retarded. I have started carrying shit daggers around anyway just for the alfar gank animation lawls.
DubG13
10-23-2009, 12:27 PM
What they really need to do is make DEBUFFS more effective and have a much larger AOE for the debuffs which would make your magic actually worthwhile. Currently, it's nearly impossible to get in on any group with debuffs before you need to begin dealing damage. MAYBE in a 1 on 1 you'd be able to debuff someone and use it effectively, but as it stands...without increasing the usability of debuffs, there very well may be a large nerfing to magic without having SOMETHING to be able to keep up with damages of which some mentiond: archery. Debuffs are slow as piss to start out (sure, you can add speed upgrade) but still, you have to be a direct shot to make it work which is nearly impossible from any type of distance, ESPECIALLY if you don't have the speed upgrade, and even then...it's not like shooting fish in a barrel.
Looks like you'll need to start learning how to use your bolts/missiles with 0 cooldown ftw. This may get really gay, really fast.
Navicerts
10-23-2009, 12:55 PM
I am tired... I am tired of having to change my playstyle all the time when I finally master one thing and find joy in doing what I do.
I dont like to get attached to something, be good and learn the tricks and then having it taken away from me. .. No, I dont like that at all.
How the hell would u know what I did?
You know jack shit. .. I spent a lot of time looking really deep into magic, into my bindings, into situational tactics and into aim with spells. Into response time, counter-tactics and general practice.
It makes me angry when idiots who didn't do this think they should be just as good or better just because they can aim with a friggin bow.
A bow is a pistol, a staff is a rifle. A real wizard is a gatling laser machine gun. That kind of weaponry is far more sophisticated and therefore also powerful. There is no way you can compare a friggin bow... a friggin bow that shoots in one way only with the multi tasking of so many spells. and the training to perfect those spells..
Im not going into this. Archery is for newbies and casual players who only comprehend shooting a basic missile and only have the attention spam and focus for the training of one combat style. Great PKers don't shoot bows. They shoot gatling laser machine guns. They crave for something more unique and sophisticated.
I dont bash casual players and newbies except for when they bash the players who actually elevate PKing to the next stage and put in the effort to get skilled at the difficult things.
The people I play with that have macroed 3 or 4 schools of magic wrote a keybind macro so that one buttons cycles through all their r90 nukes. I don't see how this is a more "sophisticated" style of pvp? Matter of fact, I would say the pvp itself is watered down considering you at least have to apply gravity when using archery, and hit them more than 5 times.
-morph-
10-23-2009, 01:36 PM
I find this news realy disapponiting. It has really taken this long, with so many lost subs, and teh vitual death of the game, just to introduce a few cooldowns? really?
This is what people asked for from the start of the issue and most companies could have patched in, removed, altered a few cooldowns ona few spells in a quick patch thenext week. Why did this take AV month after month, untill it is almost too late.
Added to that is the total disregard this shows to the community. I think this will improve combat, but why not tell people months ago that this was the direction the fix would take, allwoing them to plan their character development and not plough time and effort into useless skills.
Such an unhealthy disregard for the playerbase, as always AV.
Sacra Luna
10-23-2009, 05:27 PM
It ain't fun being a mage anymore... :\
Glad I quit a week ago..
Kasmos
10-23-2009, 05:42 PM
It ain't fun being a mage anymore... :\
Glad I quit a week ago..
You mean "I can't cycle overpowered AOE nukes anymore that take no skill.... :\ Glad I can go play Aion now."
screw loose
10-23-2009, 06:34 PM
Can we please know what spells will be on Global Cooldown with each other? I would like to start getting my character ready.
Will Meteor Strike, Exploding Charge and Unholy Flames be on GCD with Inferno, Disintegrate, Magma Storm, and Virtuous Wrath?
Stone Dog
10-23-2009, 07:36 PM
I doubt they will release that information before the patch goes live.
We can assume until the cows come home, too, but that would be pointless imo...still, here goes. :P
My best guess is that they'll have cool downs associated with spell rank. So once you cast a 90 then all 90's will go on cooldown...once you cast a 100, all 100's will go on cooldown and so on.
At least that's how I'd do it and it would force you to cycle through some lesser-used spells while you wait for the timer to come back up on the heavy hitters.
Like I said, just a guess and probably one that's already been stated here a number of times by other players.
Threeloves
10-23-2009, 07:41 PM
Global Cooldown is the worst possible solution ever, it doesnt take a genious to come up with that. Instead i would like to see combo's, where when you have fire you cant use water(and water needs to be revamped) etc.
coder1024
10-23-2009, 08:04 PM
Global Cooldown is the worst possible solution ever, it doesnt take a genious to come up with that. Instead i would like to see combo's, where when you have fire you cant use water(and water needs to be revamped) etc.
ok, so what if someone already has fire and water. then what? they can't use either because they have the other?
Quixstar
10-23-2009, 09:46 PM
This sounds very awesome - looking forward to the changes!!!
Corpsepoker
10-23-2009, 10:20 PM
I doubt they will release that information before the patch goes live.
We can assume until the cows come home, too, but that would be pointless imo...still, here goes. :P
My best guess is that they'll have cool downs associated with spell rank. So once you cast a 90 then all 90's will go on cooldown...once you cast a 100, all 100's will go on cooldown and so on.
At least that's how I'd do it and it would force you to cycle through some lesser-used spells while you want for the timer to come back up on the heavy hitters.
Like I said, just a guess and probably one that's already been stated here a number of times by other players.
I Agree with this. :cool:
Uncletouchme
10-24-2009, 04:42 AM
ok, so what if someone already has fire and water. then what? they can't use either because they have the other?
There was the original talk of not being able to to wield appossing elemental magic back in the day. No clue how it could be put into game now that many have all or at least 3 elementals. sigh... If it happens cool - i'll take the hit. If not oh well - on to something else.
Corpsepoker
10-24-2009, 05:17 AM
Ok, so they released something about archery, then magic. :D
Now for the sneak peak at melee. :sly:
Even if we don't get one, the expansion sounds pretty exciting, Like ants in my pants. :ohno:
-morph-
10-24-2009, 12:02 PM
ok, so what if someone already has fire and water. then what? they can't use either because they have the other?
Well that is how it was orginaly. One elemental school. So we are more or less back whwere we started except that people can say get air just for come hither.
Now thats good.
But taking such a ridiculous amount of time for such a simple solution, not telling anyone that was the direction the fix was taking and letting thousands of people work on elements of their character they cannot now use, whilst the game died in degrees as a result of everyone macroing, is just pathetic.
Rhygar
10-24-2009, 12:07 PM
But taking such a ridiculous amount of time for such a simple solution, not telling anyone that was the direction the fix was taking and letting thousands of people work on elements of their character they cannot now use, whilst the game died in degrees as a result of everyone macroing, is just pathetic.
They had to as there was nothing else to do in the game.
-morph-
10-24-2009, 12:13 PM
They had to as there was nothing else to do in the game.
There would have been more to do in-game if 90% of the remaining pop had not been desperately trying to get multi magic schools maxed to keep up.
If people had had more idea the shape of their magic nerf, ie cooldowns, or it had been done in a timely fashion, then people wuld have been out pking more, macroing far far less.
I like cooldowns as a solution btw, i was asking for it in suggestions since the flaws became apparent.
Why does it take 4 months to do a few cooldowns? most dev teams on other games can modify, remove or introduce cooldowns in a week. Why has it taken this long to address a gamebreaking flaw if this was how simple the end solution was...
Settra
10-24-2009, 12:26 PM
Now that the Darkfall developer credits (http://www.aventurine.gr/games/credits.html)
Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
That's it for today, please stay tuned for our next developer spotlight article.
super gay.... humans with better nourishment!?!? that is not balanceing the game.....orks will be much better in fights than humans... atleast make every race better with 1 kind of weapon.... I mean orks with axes and humans with 1 kind dwarfs with 1 kind..or so... wtf kind of bonus is nourishment...omg...
Otherwise I think it sounds good..
-morph-
10-24-2009, 12:32 PM
super gay.... humans with better nourishment!?!? that is not balanceing the game.....orks will be much better in fights than humans... atleast make every race better with 1 kind of weapon.... I mean orks with axes and humans with 1 kind dwarfs with 1 kind..or so... wtf kind of bonus is nourishment...omg...
Otherwise I think it sounds good..
at leats its a combat buff. imagine how screwed dwarfs that dont craft feel lol.
cant understand why ppl are crying over nourishment bonus, think its the best of all . you can use it whit melee , archery, magic, harvesting. whit good survivalist skill it can last longer and that little boost of stamina and helth can save your ass. Dwarfs a little gimped but if they give them bonus on crafted armor stats like 0.3 for pieace it will be good. And they are saying all the time in all posts "just a first step of recial skills " .
Jango1337
10-24-2009, 12:52 PM
at leats its a combat buff. imagine how screwed dwarfs that dont craft feel lol.
don't you know dwarfs are getting the "rolling thunder" special ability where they roll in to a ball and do damage to what ever they hit and also there is an add on to that where they can be fired out of a cannon while in the "rolling thunder" and instant kill any building :rolleyes:
Please don't give certain races weapon damage bonuses... You're going to make those races homogeneous with regard to weapon choice, making the game more boring.
Plus, I think the higher ranking weapons do quite significantly more damage already. Why do we need to make more elite players in rich clans even more elite? I thought I was getting into a game that focused more on player skill and not on items.
Please rethink these features.
Rhygar
10-24-2009, 11:25 PM
There would have been more to do in-game if 90% of the remaining pop had not been desperately trying to get multi magic schools maxed to keep up.
If people had had more idea the shape of their magic nerf, ie cooldowns, or it had been done in a timely fashion, then people wuld have been out pking more, macroing far far less.
I like cooldowns as a solution btw, i was asking for it in suggestions since the flaws became apparent.
Why does it take 4 months to do a few cooldowns? most dev teams on other games can modify, remove or introduce cooldowns in a week. Why has it taken this long to address a gamebreaking flaw if this was how simple the end solution was...
These are all good questions for which we will never have answers I think.
If you guys go through with the racial skill crap then you need to offer a race change service aswell.
If you want to know why check out this (http://forums.darkfallonline.com/showthread.php?t=219075)
butthead
10-25-2009, 11:02 AM
Stop selfsieges
Yesterday on EU1 a huge army run to cairn to conquer the island. What happend was that the owner Crainbears selfsieged each city there which they possess. The army was now unable to siege any city.
I hope you change this gamefailure in the 2nd expansion.
If not i dont think it makes sence to play the game for sieging...
Stone Dog
10-25-2009, 05:45 PM
Preventing self sieging is almost an impossibility...but I'd love to hear some ideas on the subject, as I'm sure AV would too.
Shioni
10-25-2009, 09:47 PM
Preventing self sieging is almost an impossibility...but I'd love to hear some ideas on the subject, as I'm sure AV would too.
To stop self seiging the game would have to require something other then gold that is nae easy to acquire.
Anyone can buy a shard for 10k and put up the wager, and anyone can create a clan for 2k.
But, lets assume we couldn't just buy shards because the vendors had limited supplies, lets say that you needed to complete a quest for that said vendor in order to make your purchase.
If that said quest took you to the center of the world or the center on what ever continent you fight for, that surly would make sieges more interesting and much harder to initiate.
ghuldan
10-25-2009, 10:18 PM
If that said quest took you to the center of the world or the center on what ever continent you fight for, that surly would make sieges more interesting and much harder to initiate.
Runestones are cheap.
First AV needs to drop the stupid rule that prevents a guild to be challenged 2 times simultaneously.
If you can't defend 2 towns at a time, you don't deserve both of it.
Stone Dog
10-26-2009, 05:34 AM
To stop self seiging the game would have to require something other then gold that is nae easy to acquire.
Anyone can buy a shard for 10k and put up the wager, and anyone can create a clan for 2k.
But, lets assume we couldn't just buy shards because the vendors had limited supplies, lets say that you needed to complete a quest for that said vendor in order to make your purchase.
If that said quest took you to the center of the world or the center on what ever continent you fight for, that surly would make sieges more interesting and much harder to initiate.
Not only would questing for these shards prevent (or limit, potentially) self sieging it would also provide a good bit of PvP. The difficulty here, though, is that lesser guilds (and they do have a right to play and own property) might not ever become strong enough to gather a shard (either due to inexperience, limited numbers, what have you.)
Still, worth looking into. Perhaps you give every guild the opportunity to purchase a limited number of shards over a specific time frame as well as the questing option. *shrugs*
Something needs to be done, just not 100% certain what.
Funkadoodle
10-26-2009, 04:39 PM
Curious to know if further PvE loot balancing is in the works. There are far, far, far too many worthless mobs right now.
Homeless Joe
10-26-2009, 05:37 PM
Stop selfsieges
Yesterday on EU1 a huge army run to cairn to conquer the island. What happend was that the owner Crainbears selfsieged each city there which they possess. The army was now unable to siege any city.
I hope you change this gamefailure in the 2nd expansion.
If not i dont think it makes sence to play the game for sieging...
didn't they siege...and lose?
Jango1337
10-26-2009, 05:39 PM
didn't they siege...and lose?
ya lost 2 sieges due to shardholder crashing, thats another thing DF is able to support epic battles involving thousands my ass.
Temko Firewing
10-26-2009, 06:44 PM
both those sieges would have been won (and i'm laughing at aputan still) if there was a mechanic in sieging that either made a single point of failure a non-existent thing.
a shard holder disconecting resulting in the guy closest to the person becoming shard holder would be a good step in the right direction for example.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.