grimjawinflamez
10-17-2009, 08:34 PM
I'll be going mage killer, was one of 1st maxed archers in the game heh. Will be happy to see it usable again in competitive pvp. Archery will never been the key to a siege unless they give us exploding shots hah. But sounds like mage hunter will make the solo to small scale pvpers happy with archery :p.
But the fact is that this is still not a good fix to balance the game. This is suppose to be a skill based pvp game, or atleast that is what I thought was advertised before it was released. Back in the beginning of the game 1 person could take down 6 or so easy if he was skilled with archery/melee and hell even magic, and had good aim and good character movement. The massive no aim aoe nukes did not exist at this point, and whether you used MM/archery/melee you had to aim. With magics current system if there is no nerf to it, you will just see that people die insanely fast, even more so once mage killer is released, converting stats is nearly pointless in a 1v1 situation at this point. He who begins converting, loses, the person that continues to non stop nuke wins (THIS IS B/C PEOPLE DO NOT MISS). The ability for the zerg of noobs who dont aim AT ALL (lolz) to throw a rank 100 nuke or rank 90 nuke in the general direction of their target and hit for 60-90 is just fucking retarded.
Make the game where you have to aim again for all forms of attack, bring the game back to being skilled based, and remove the aiming at the fucking ground. As if aiming at the fucken ground isnt bad enough, you don't even have to aim in the vicinity of that person to land the attack. This is the 1st FPS MMO out, and you make aiming at the damn ground the #1 way to kill someone, what type of FPS did you guys play growing up eh? How about make the main spells for mage's BOLT spells, remove their mana cost and reagent cost, possibly even incrase the damage and MAKE A MAGE HAVE TO FUCKEN AIM IN COMBAT. How about anything with splash has the ability to land on the target for full damage, and any form of "splash" damage should be drastically reduced. How about global cooldowns so we have different style of mages in the game, instead of an elemental pooping machine is the only type of enemy you ever run across.
Just a thought :sly:[/
But the fact is that this is still not a good fix to balance the game. This is suppose to be a skill based pvp game, or atleast that is what I thought was advertised before it was released. Back in the beginning of the game 1 person could take down 6 or so easy if he was skilled with archery/melee and hell even magic, and had good aim and good character movement. The massive no aim aoe nukes did not exist at this point, and whether you used MM/archery/melee you had to aim. With magics current system if there is no nerf to it, you will just see that people die insanely fast, even more so once mage killer is released, converting stats is nearly pointless in a 1v1 situation at this point. He who begins converting, loses, the person that continues to non stop nuke wins (THIS IS B/C PEOPLE DO NOT MISS). The ability for the zerg of noobs who dont aim AT ALL (lolz) to throw a rank 100 nuke or rank 90 nuke in the general direction of their target and hit for 60-90 is just fucking retarded.
Make the game where you have to aim again for all forms of attack, bring the game back to being skilled based, and remove the aiming at the fucking ground. As if aiming at the fucken ground isnt bad enough, you don't even have to aim in the vicinity of that person to land the attack. This is the 1st FPS MMO out, and you make aiming at the damn ground the #1 way to kill someone, what type of FPS did you guys play growing up eh? How about make the main spells for mage's BOLT spells, remove their mana cost and reagent cost, possibly even incrase the damage and MAKE A MAGE HAVE TO FUCKEN AIM IN COMBAT. How about anything with splash has the ability to land on the target for full damage, and any form of "splash" damage should be drastically reduced. How about global cooldowns so we have different style of mages in the game, instead of an elemental pooping machine is the only type of enemy you ever run across.
Just a thought :sly:[/