w0rm
10-17-2009, 04:51 PM
This will be short and clear.
The current itemisation in darkfall is bad and I suggest devs to think of a way to reimplement it or upgrade it. Why? Because with the current system if devs decide to change/rebalance weapons, all previously made weapons stay the same. I can give you some trivial examples:
1. Acid bow bug. Those bows were bugged when they were introduced along with other elemental bows, as every 10-20 shots they were criting for insane amount of damage. As the bows were "fixed" some time after, this only applied to the new bows, the ones made after the patch. While pre-patch bows don't crit for that much as they used to by, with maxed archery and sharpshooter skills, I was still able to do 120ish damage in a single shot on a fully geared player (bone armour with scale pieces).
2. Noobie weapon imbalance. At some point (couple of months ago, maybe more) there was whole weapon rebalance and higher rank weapons were made more powerful, while lower rank weapons were made less powerful. With this, AV also have changed starter weapons, but the changes only went if you re-bought your noobie weapon (who the hell does that). E.g. prepatch starter polearm has 0.51 damage, but if you would buy a starter polearm now (new players e.g.), it would have only ~0.43 damage on it.
If we get rebalance of items, it should affect already crafted ones too. I'm not saying they should be totally screwed or something, they should be converted to similar like the new ones, or somehow marked as "obsolete" at least so they couldn't be used, but could be vendored for some amount of money at least.
Comments appreciated.
The current itemisation in darkfall is bad and I suggest devs to think of a way to reimplement it or upgrade it. Why? Because with the current system if devs decide to change/rebalance weapons, all previously made weapons stay the same. I can give you some trivial examples:
1. Acid bow bug. Those bows were bugged when they were introduced along with other elemental bows, as every 10-20 shots they were criting for insane amount of damage. As the bows were "fixed" some time after, this only applied to the new bows, the ones made after the patch. While pre-patch bows don't crit for that much as they used to by, with maxed archery and sharpshooter skills, I was still able to do 120ish damage in a single shot on a fully geared player (bone armour with scale pieces).
2. Noobie weapon imbalance. At some point (couple of months ago, maybe more) there was whole weapon rebalance and higher rank weapons were made more powerful, while lower rank weapons were made less powerful. With this, AV also have changed starter weapons, but the changes only went if you re-bought your noobie weapon (who the hell does that). E.g. prepatch starter polearm has 0.51 damage, but if you would buy a starter polearm now (new players e.g.), it would have only ~0.43 damage on it.
If we get rebalance of items, it should affect already crafted ones too. I'm not saying they should be totally screwed or something, they should be converted to similar like the new ones, or somehow marked as "obsolete" at least so they couldn't be used, but could be vendored for some amount of money at least.
Comments appreciated.