View Full Version : Portal\Gate Travel
splixx
10-16-2009, 07:35 PM
I am sure this topic has been brought up before. The biggest gripe I have about DF is travel. I still enjoy the game and look forward to the changes coming with the expansion. The travel system keeps me from looking for PVP in its current state. I was wondering what everyone else thought about travel in DF and what you would change about it. Or what ideas you have for a new type of travel system. If you think one should be set in place.
I had a talk with a friend and he thinks the travel system would mess with siege mechanics. I could unerstand this IF the gate system was static.
My idea would be either allow players to cast gates or have random gates in certain locations.
The player gates you could cast and would last for 3-5 minutes or less and would drop you in a random location on every cast. Not a static location. This would at least allow a person or group to look in different spots around the map instead of running for 2+ hours to get to PVP.
Random gates on the map would be in maybe a static location but drop you in a random spot as well.
What would you change or your ideas about travel? The current system does not work for most players. Runes etc...
Being dropped in some random location around the map would at least allow you to look for PVP. This shouldn't cause problems with sieges.
I realize there is Nexxus/Runes/House recall and bind jumps. This still does not work so well for myself anyways. Not sure about others?
I dont like the ideas that would make traveling easier, there is plenty ways already to travel fast...
splixx
10-16-2009, 07:47 PM
I dont like the ideas that would make traveling easier, there is plenty ways already to travel fast...
Ok. Which way do you travel?
Cunning
10-16-2009, 08:09 PM
It takes me about 45 minutes to get completely across the map on the south side of Agon. That is a REALLY far way to go on a constant basis. Where are you heading to on a daily basis that travel is so tedious for you? And if it is really that bad, save up some cash and mark some stones there.
What I'm saying is, most people use a few areas as home base. Maybe a place to harvest and craft, a place to bank, and areas to pvp. The harvest/craft/bank area is usually very close to each other, the pvp area is in known areas around their bank/craft/harvest area. Sometimes you have ally cities you travel to, bind there. This happens a few times a week. There really aren't that many reasons to be traveling a whole lot of time in this game, especially multiple times a day unless you are an explorer type, and then travel is the point...
Maybe you don't know where a wilderness bank is or something?
Google Sinister Maps
Rigan Pere
10-16-2009, 08:09 PM
Ok. Which way do you travel?
Runestones.
Nexus gates.
House recalls.
Bind kicks between owned holdings.
Bind kick to get to NPC city.
Ride.
lanigav
10-16-2009, 08:15 PM
There are too many travel options as it is. I have 20+ blank runes in my bank, guild holdings on 2 of the zerg islands and access to 2 houses... I also keep 5 runes marked inside enemy cities.
I think fast travel should be restricted to being naked with a huge global cool down and full local banking implemented. Otherwise there will never be any regional markets or justice for farmers/crafters as pks can just hop all over the map (like i do)
Stormsblade
10-16-2009, 08:34 PM
Destroy teleportation, create localized economies and fights. Make cities be worth things logistically.
CattBoy
10-16-2009, 08:45 PM
Destroy teleportation,
That is a step in the wrong direction.
Sin'jin
10-16-2009, 08:52 PM
The only thing I can think off off the top of my head would be allow faster horse travel when using roads vrs cross country. Also ships should be super fast when at full sail. Making them a viable travel option.
Having some form of static gates would mess up seiges. Having them dump you in a ramdom spot is kinda silly imo.
Local banking suggestions will not work in todays game. Its far to big with few to players to support it. All it would accomplish is moving everyone into a small area. Great for pvp I guess but terrible for the game as a whole... not to mention, it will not help subs. People play to have fun, not live in the game.. well most of us do anyway =p
NetZao
10-16-2009, 08:56 PM
There are too many travel options as it is. I have 20+ blank runes in my bank, guild holdings on 2 of the zerg islands and access to 2 houses... I also keep 5 runes marked inside enemy cities.
I think fast travel should be restricted to being naked with a huge global cool down and full local banking implemented. Otherwise there will never be any regional markets or justice for farmers/crafters as pks can just hop all over the map (like i do)
Stop the trains everyone! This guy has shitloads of runestones, end of argument and discussion.
Wow, and to think most people wanted better travel? Ha, fuck us right? It's not like tradechat is spammed with WTB runestone and demand outweighs supply by 100X. But who cares right? This guy somehow has tons, which is the norm for every single player in-game.
FFS dude, thats like saying "Increase gold drops on mobs? Fuck that, I have hundreds of thousands of gold, your argument is invalid."
Please stop posting forever.
lanigav
10-16-2009, 09:05 PM
So where's your point? Sure there is demand, everyone wants to win the lottery too. But what no one thinks about is that if they all win then money isn't worth anything. You need to consider the consequences.
I also suggest redistributing runes amongst all caster mobs instead of having them only avail to the bigger alliances. It's all about the end game, the high end characters can and do jump all over the map. I can go hit all the best pve spawn on the map in a 3 hour period (or less) as the game and characters progress more and more people will be doing this.
Think about it... being able to hit all the best spawns and player cities in little time means I get to risk nothing (besides 40 regs) for the chance of killing some poor crafter in his city at a workbench or the guy that just spent the last 2 hours farming a spawn. As soon as I finish these two I /bindstone home and bank everything while a zerg of 10 people run about looking for me. If you remove these fast travel options and add local banking I have to get everything back to my home base over land.
Narcowski
10-16-2009, 09:42 PM
It's funny reading pro-fast-travel threads when the original map size was to take six hours to traverse, and in which there would have been no safe fast travel (e.g. runestones, Nexus portals, bindstone / house recall) at all. The fastest way to traverse Agon would have been to take a path through the dungeons, which would have been connected in such a way that it would only have taken a couple hours to cross the world through them (instead of 6+). The dungeons would have been far from safe as well, as players would have had to cross many (presumably camped by other players) chokepoints on any given quick route in the dungeons. This design was accepted without community complaints, so why complain now when the overworld takes a similarly short amount of time (even less, actually) to traverse?
If anything, Agon could use more localization, not less. Individual resources should be more common in some areas than others, and all items should be locally banked (universal gold would be preferable though).
lanigav
10-16-2009, 10:09 PM
It's funny reading pro-fast-travel threads when the original map size was to take six hours to traverse, and in which there would have been no safe fast travel (e.g. runestones, Nexus portals, bindstone / house recall) at all. The fastest way to traverse Agon would have been to take a path through the dungeons, which would have been connected in such a way that it would only have taken a couple hours to cross the world through them (instead of 6+). The dungeons would have been far from safe as well, as players would have had to cross many (presumably camped by other players) chokepoints on any given quick route in the dungeons. This design was accepted without community complaints, so why complain now when the overworld takes a similarly short amount of time (even less, actually) to traverse?
If anything, Agon could use more localization, not less. Individual resources should be more common in some areas than others, and all items should be locally banked (universal gold would be preferable though).
Thank god someone with some brains.
Fugean
10-16-2009, 10:31 PM
i would like this idea only if the spell dropped whoever entered it to a completly random spot on the map every time. aka the middle of the ocean or right next to where you cast... you never know where your going to pop out... i think that would definatly lead to some interesting situations.
Makestro
10-16-2009, 10:44 PM
I wish there was some dev placed gates that allowed you to instant travel to another area of the map with another gate. Just like UO... the current travel system is, boring.
traveling 45 minutes is ok if all you do is travel in packs but, not everyone runs around with 5 guys to avoid possible death, some players like a challenge. The current travel system is nothing but a major time sink in a game that already requires way to much time to do anything in, it's in need of a major change....
Cunning
10-16-2009, 11:08 PM
Destroy teleportation, create localized economies and fights. Make cities be worth things logistically.
Oh God please YES!!! I almost orgasmed right there reading your post.
Ozkar67
10-16-2009, 11:18 PM
They don't want this game to completely turn like AC.
jamie1414
10-16-2009, 11:39 PM
Destroy teleportation, create localized economies and fights. Make cities be worth things logistically.
this. Local banking is a step in the right direction but CANNOT be done while there are still easy ways to travel. Especially house recall atm, You can move a whole army with a fucking house in 20 minutes accross the world :bang:
Sin'jin
10-17-2009, 12:02 AM
this. Local banking is a step in the right direction but CANNOT be done while there are still easy ways to travel. Especially house recall atm, You can move a whole army with a fucking house in 20 minutes accross the world :bang:
Thats the entire crux of local banking....
You cant have it with the current game mechanics.. IE teleportation.
That being said, the world is large. The player base is small. Thus you can travel for hours and not see a soul. Having local banking, AND having a better travel system is an oxymoron. It defeats the entire purpose of having a local bank if I can recall to my other bank....
I personally think local banking sounds great to people on paper until they have to live with it. Its not going to be fun. Its not going to promote anything. All it will do is shrink the map down to small areas. People will not go hunt outside their areas as they cant bank their loots. Sure they could still recall but then they have to run all the way back to that area. More travel...
The game mechanics as they stand allow for neither local banking nor changing fast travel by recall.
Someone brought up UO gates.. Great idea for UO. UO had no cities to seige. Think about it.. Ok your hamlet/City is located near a gate point. Your Clan will be destroyed as will any clan that moves into your ruins because people/clans can instantly get to you. I lived in Tughri for a few months and having a bindstone even close to your city is a pain in the ass, I cant imagine what having a gate near one would be like. Maybe some type of gates between starter towns or something along those lines, but that once again rules out local banking... its a twisted road and one that AV would really have to think out before they even attempt to implement it.
Local banking will be in your homes and possibly in Clan cities someday.. besides that I dont see it going any further under these game mechanics.
stingerII
10-17-2009, 12:22 AM
Runestones.
House recalls.
..
Bind kicks between owned holdings.
Bind kick to get to NPC city
..
There are already too many ways to teleport. If you add more soon we won't be seeing anyone outside a city unless it's a siege/raid!
If anything give mounts a sprint, no more than that
Ivanhoe
10-17-2009, 03:15 AM
Add a few(2-3) static gates on the mainland that transports you to the opposite side of the mainland.
Add 1 or 2 more uses to runestones when marked by someone with 50/75/100skill.
The above will help a lot.
But the major problem is low population on the server which means you need to travel further and to more places to find some fights.
Get more people and the pvp will obviously be quicker to get to.
A mount speed buff that turns on when your riding on a road/path would be very nice too.
Speed up boats again too.
Gray Fox
10-17-2009, 01:25 PM
No more travelling methods please. Maybe some special portal in some secret place, suported by lore and maybe a quest, using that portal transports you to a random place.
Edit:It's pretty fast to use a mount to get to places.
splixx
10-19-2009, 05:38 PM
Some interesting posts. I have to disagree that travel is easy. Sure I can use a recall rune to a certain location which usually results in an empty area. Which results in another 2 hours of running on my mount to finally find some action. I know there is action it just needs to be found. The problem is I don't have the 2-3 hours everyday to sit on my mount and run, and r..... It becomes boring fast.
We could create PVP by creating a siege... Which the results are sitting for 4 hours usually and waiting for that one push with 15 minutes of PVP that could take 6 hours (Please fix siege mechanics).
I respect some of the comments made and I am not here to bash on peoples views. Many people I know have quit due to travel. This is why I ask for a bit of feedback. And yes I have kept up with how or what travel was "supposed" to be like long ago. For a good number of people it has become boring. Honestly who wants to travel 1-2 hours for pvp?
And I am all for a mount that travels fast. Maybe it could have low HP's that would take it down in 1-2 shots.
I know the Devs are taking this game in the right direction with every patch. Although the travel has killed it for me the last 2 months.
lanigav
10-19-2009, 10:38 PM
Splixx i hear what you are saying with travelling. But you can get across the ENTIRE map in 1.5 hours on a mount...
Keep in mind the long run, currently the game is lower population than is intended. Give it time, once the servers start to fill up there will be more of the action you are looking for. I don't think the fast travel options should be removed immediately, but that should be the direction we are going. As for finding pvp, just go to any one of the 4 zerg islands and bind there then pvp to your heart's content. However..
If you are looking to go from cairn to nif to grief some farmers then teleport home with all of your loot (safely tucked away in a bank you probably used in an enemy city) after 2 hours of fighting I have no respect for your ideas. If you want to go grief an area you should have to risk something to get there, risk your stuff while you are there, then risk everything to get it home. Currently you don't have to and gates would only make that worse.
Ymgarl
10-19-2009, 10:56 PM
Has it ever occured to you that you are not supposed to be travelling the whole map every day? If you were a member of a non-ARAC, you wouldn't have to travel, you would likely have a very localised area to operate out of. Think of it as a penalty for having a huge zerg ARAC alliance.
Ymgarl
10-19-2009, 11:01 PM
It could be interesting if using the exits to the central dungeon threw you out randomly around the world, but otherwise, no more fast travel methods please. I'd like bindstone recall to be removed, and only allow people to respawn at the nearest stone if the one they are bound to is far away, or a reasonably close bound stone. Also, make runestones much rarer and more expensive, they are easy to acquire if you want them. Also, make ships alot faster so they are more used for travel. I'll just stop saying random suggestions now.
splixx
10-19-2009, 11:58 PM
Splixx i hear what you are saying with travelling. But you can get across the ENTIRE map in 1.5 hours on a mount...
Keep in mind the long run, currently the game is lower population than is intended. Give it time, once the servers start to fill up there will be more of the action you are looking for. I don't think the fast travel options should be removed immediately, but that should be the direction we are going. As for finding pvp, just go to any one of the 4 zerg islands and bind there then pvp to your heart's content. However..
If you are looking to go from cairn to nif to grief some farmers then teleport home with all of your loot (safely tucked away in a bank you probably used in an enemy city) after 2 hours of fighting I have no respect for your ideas. If you want to go grief an area you should have to risk something to get there, risk your stuff while you are there, then risk everything to get it home. Currently you don't have to and gates would only make that worse.
This is true. I could just bind if I really needed too. The travel system just would be nice if I wanted to bounce to an unknown location and start my run from there instead of running from Cairn to Yssam then back to mainland over to ice then down to ruby. I think something like this would benefit the new players as well.
I wouldnt be looking for farmers and honestly I am not looking for to much loot. Just a nice active PVP environment would be enough for me.
And yes Ymgrl I would go for faster ships as well. Along with faster mounts with very low HP's. Baby Raptor's with high speed! I would take one of those over a random gate. =)
njalme
10-20-2009, 12:22 AM
http://www.stargateworldsgame.com/
Maybe this is something for you?
Lord Zeb
10-20-2009, 12:25 AM
I dont like the ideas that would make traveling easier, there is plenty ways already to travel fast...
Strangely enough, this isn't one of them. He want Random Teleport Runes!:eek::lmao:
Well, would be a lousy travel enhancer, but maybe not bad to implement after all. Could be a nice tool for AV to get people out in the wilds more. ;)
splixx
10-20-2009, 12:26 AM
http://www.stargateworldsgame.com/
Maybe this is something for you?
Try to read.
Strangely enough, this isn't one of them. He want Random Teleport Runes!:eek::lmao:
Well, would be a lousy travel enhancer, but maybe not bad to implement after all. Could be a nice tool for AV to get people out in the wilds more. ;)
Remember this is only a suggestion and I asked for more ideas. I am noway saying this is how it should be in Darkfall. I know many people that have quit due to long travel times trying to find pvp.
JCatano
10-20-2009, 12:34 AM
Try to read.
Remember this is only a suggestion and I asked for more ideas. I am noway saying this is how it should be in Darkfall. I know many people that have quit due to long travel times trying to find pvp.
Go to Trade, and say:
"WTB marked runes!"
When you don't get an answer... Suck it up... Get on your mount and ride. Farm your own if needed.
Just say NO to more fast travel.
Arena-type shooters are -----> way. (Which is what too much fast travel creates.)
splixx
10-20-2009, 12:40 AM
Go to Trade, and say:
"WTB marked runes!"
When you don't get an answer... Suck it up... Get on your mount and ride. Farm your own if needed.
Just say NO to more fast travel.
Arena-type shooters are -----> way. (Which is what too much fast travel creates.)
Sure I suppose I could. Although many have already. And many are gone. That solution does not work.
JCatano
10-20-2009, 12:42 AM
Sure I suppose I could. Although many have already. And many are gone. That solution does not work.
I'm more than confident in saying that many more people left because of other issues besides travel time.
And that solution does work. Buy some runes. If nobody is selling, be proactive and farm your own. A few weeks ago someone was selling 60 runes for 400g each in Elf (EU).
splixx
10-20-2009, 12:47 AM
I'm more than confident in saying that many more people left because of other issues besides travel time.
And that solution does work. Buy some runes. If nobody is selling, be proactive and farm your own. A few weeks ago someone was selling 60 runes for 400g each in Elf (EU).
For one I said the people I know. And yes I could buy countless runes and run around then spend 2 hours marking 10.
I have faith in AV and know the expansion will bring many players back so maybe we wont even need to worry about the run anymore.
Goat R
10-20-2009, 12:57 AM
I also believe teleportation should be drastically reduced. When I started playing this game there were always people traveling around making random pvp encounters much more likely. Now many people dont travel more then about 15 minutes from their clan cities on mounts because runes are easier.
Edit: I could see making mounts a little faster, and boats/rafts much faster to reduce travel times.
Rezwarius
10-20-2009, 03:53 AM
Destroy teleportation, create localized economies and fights. Make cities be worth things logistically.
HOW?
and if this fails and it has never been done right. so It will fail..
I want to see Teleportation between racially aligned capitals for maybe 100 gold. Instant and with a cooldown.
I HATE travelling it blows.
SirTowly
10-20-2009, 04:09 AM
i think Spellchanting should have a spell at lvl 75 that requires 2 people to cast but can summon up to 10 people to your current location. and lvl 100 SC should have books that u can purches for a LOT of money that teach u how to creat portals to certain places on the map. i dont know if these could actualy be implemented but it would be cool imo.
MikeJT
10-20-2009, 04:57 AM
If you want instant action and constant PvP, then maybe this isn't the game for you.
splixx
10-20-2009, 05:07 AM
If you want instant action and constant PvP, then maybe this isn't the game for you.
No constant PVP in a game that is designed for PVP? Interesting.
Some good ideas posted by others.
Twilight Kite
10-20-2009, 05:11 AM
No constant PVP in a game that is designed for PVP? Interesting.
Some good ideas posted by others.
It wasn't designed singularly for PvP though. Mainly PvP and solely PvP are two different game designs.
I believe you'll find DFO is only Mainly PvP.
:)
Synik
10-20-2009, 10:54 AM
There are too many travel options as it is. I have 20+ blank runes in my bank, guild holdings on 2 of the zerg islands and access to 2 houses... I also keep 5 runes marked inside enemy cities.
I think fast travel should be restricted to being naked with a huge global cool down and full local banking implemented. Otherwise there will never be any regional markets or justice for farmers/crafters as pks can just hop all over the map (like i do)
This... LOCAL BANKING!!!! ITS THE WAY THIS SYSTEM WILL WORK BEST!
kingkongbanana
10-20-2009, 11:15 AM
Implement local banking, remove bindstone recall, make runestones more rare and remove water logging and then finally make a total of 6 cities with portals. 2 on the mainland and 1 on each subcontinent.
The portals has to be built and can be destroyed ofcourse.
The cities that contains these portals will be sought after by everyone and they offer interesting possibilities for the guilds that owns them. You can close them down for everyone, take a fee from people that wants to use them. Controlling all 6 of them would become very interesting for an alliance.
I dunno just an idea.
[decay]
10-20-2009, 11:31 AM
faster travel, whatever it may be. please
UO/SB had absolutely wonderful travel systems that made it incredibly easy to group up and go find PvP in a very quick manner. The more you "borrow" from UO/SB the better :D
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