View Full Version : Visual effects during ship combat.
Litar
10-16-2009, 05:29 AM
Have you ever seen Master & Commander? There's a lot of cool stuff that makes ship fighting at night, or in the fog, a lot of fun.
- Flame and smoke from barrels.
- Splash effects from missed shots would be nice too. Would also help to show range.
http://1.bp.blogspot.com/_Rs53-MPsJaI/SeDPp9wPOSI/AAAAAAAAMO8/XfOaIny8R9k/s1600-h/Battle-Of-Trafalgar-1805.jpg
http://thecia.com.au/reviews/m/images/master-and-commander-the-far-side-of-the-world-3.jpg
Have you ever seen Master & Commander? There's a lot of cool stuff that makes ship fighting at night, or in the fog, a lot of fun.
- Flame and smoke from barrels.
- Splash effects from missed shots would be nice too. Would also help to show range.
http://1.bp.blogspot.com/_Rs53-MPsJaI/SeDPp9wPOSI/AAAAAAAAMO8/XfOaIny8R9k/s1600-h/Battle-Of-Trafalgar-1805.jpg
http://thecia.com.au/reviews/m/images/master-and-commander-the-far-side-of-the-world-3.jpg
How about we just get to the stage where ships can actually move faster than a turtle, and the cannons don't do piss poor damage like 5-10 damage. Also give us reasons to use ships. Monsters, Water villages etc.... Than we can worry about details.
agree, ships need to be useful 1st
Yakamoz
10-16-2009, 12:52 PM
How about we just get to the stage where ships can actually move faster than a turtle, and the cannons don't do piss poor damage like 5-10 damage. Also give us reasons to use ships. Monsters, Water villages etc.... Than we can worry about details.
I would rather see plenty of ports on the coast where you can buy stuff and sell in far away port for profit, water villages sound a bit lame.
I am would love to see a change to cannon mechanics: do much more damage including alive targets but shoot much slower something the lines of XV-XIX cannons.
Speed boost and wind affecting differently different types of ships would be great as well.
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