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View Full Version : Racial Changes for all


lanigav
10-15-2009, 08:20 PM
I am of the opinion that we should be allowed to change race after the release of racial abilities. This is due to a severe lack of information regarding racial abilities, for example 4LR. Sure we all though wolves would have it and knew that it was on the slate, but what does this mean. Is it basically you can run the same speed as a mount, if so can we attack as though we were mounted? Can we do as much damage? Plus we were told that wolves and orcs would do more/better damage in melee, not realizing that this was based off of base stats, which everyone is the exact same in at end-game anyways. So basically all of us that picked wolf or orc for racial purposes got screwed by alfar that are tiny and supposed to get magic buffs as well.

Love it hate it?!?! Why?

p.s.
please please please fix the camera on wolf/orc so we can actually see what we are trying to melee
i suggest making the player character slightly transparent

MikeJT
10-16-2009, 04:25 AM
I don't agree with the race change idea, but I think they should change a few things to balance out the orcs and mahirim and the alfar.

Each race should have a maximum in the base stats that is based off their starting stats.

For example, a human's starting stats are 20 all round, so their max should sit at 100.

But an orc's starting strength is 25, so their max strength should be 125.

An Alfars starting strength is 15, so their max strength should be 75, but their starting intelligence is 25, so their max intelligence should be 125.

Of course, this presents a problem because people who have chosen their characters thinking they can all get to 100 would now only be able to reach 100 in certain skills and not others.

So maybe, at the very least, the could make it so that the starting difference between humans is also the ending diffence.

So an alfar starts with 5 less strength than a human, so an alfars max strength would be 95. But their max intelligence would be 105.

jamie1414
10-16-2009, 08:48 AM
I don't agree with the race change idea, but I think they should change a few things to balance out the orcs and mahirim and the alfar.

Each race should have a maximum in the base stats that is based off their starting stats.

For example, a human's starting stats are 20 all round, so their max should sit at 100.

But an orc's starting strength is 25, so their max strength should be 125.

An Alfars starting strength is 15, so their max strength should be 75, but their starting intelligence is 25, so their max intelligence should be 125.

Of course, this presents a problem because people who have chosen their characters thinking they can all get to 100 would now only be able to reach 100 in certain skills and not others.

So maybe, at the very least, the could make it so that the starting difference between humans is also the ending diffence.

So an alfar starts with 5 less strength than a human, so an alfars max strength would be 95. But their max intelligence would be 105.

since you started posting you keep saying how the game should be, MAYBE THIS GAME ISN'T FOR YOU????:confused:

Keaven Holiday
10-16-2009, 08:54 AM
Race Changing exists, but it is a very long and familiar path to go down. It's called re-rolling.

You chose your current race because it appealed to you. Why should you get the chance to swap races because all you want is the advantage? Let alone have it free of charge... If this idea was implemented then Alfars would be over populated.

Njoerd82
10-16-2009, 09:47 AM
no i dont think so. many prefer melee or archery. not magic even it is overpowered. there are still some non nerd role play gamers out there

Huddscudd
10-16-2009, 10:16 AM
please, please I beg your pardon...

I have noticed a severe lack of "evil" characters on NA-1. Why is that? anyone have any insight?

I find it hard to believe that no one wants to play the orcs, dogs, or darks. I mean to use a crappy contrast, lots of players play horde in that 'other' game.

Why the lack of 'evil' here...????

Azraine
10-16-2009, 10:33 AM
please, please I beg your pardon...

I have noticed a severe lack of "evil" characters on NA-1. Why is that? anyone have any insight?

I find it hard to believe that no one wants to play the orcs, dogs, or darks. I mean to use a crappy contrast, lots of players play horde in that 'other' game.

Why the lack of 'evil' here...????

strange i notice way too many alfar on Eu, most people i see, no matter which part of the map, are alfar.

Captain Kirk
10-16-2009, 11:37 AM
Race Changing exists, but it is a very long and familiar path to go down. It's called re-rolling.

Its not too bad tbh, a bit hard work to get the base stats up but what you gonna do? :D

I would ragequit if i become transparent, I think wolves have it worse tbh but its all a matter of getting used to!
Some things make me think that we might allready have racial abilities ingame without knowing it, I know for a fact that i sometimes hit harder in melee. The logg looks something like this:

You hit xxx for 26 points of dmg
You hit xxx for 25 points of dmg
You hit xxx for 27 points of dmg
You hit xxx for 35 points of dmg
You hit xxx for 26 points of dmg

all in the front and with the same weapon, seems to always be 35 for some reason! :o
(last time i tried it out i had less then 10 mastery so i dont know about the dmg now)

Still, the most unfair advantages must be the wierd hitbox on mahirim and ork + Mirdain and alfars are so damn tiny and thin its hard to see where the hitbox is when they sprint fast from side to side! :rolleyes:

MikeJT
10-16-2009, 12:23 PM
since you started posting you keep saying how the game should be, MAYBE THIS GAME ISN'T FOR YOU????:confused:

I'm not the one QQing about the fact that there's no differences in the races once you hit 100.

Sorry for putting forward a suggestion that would keep those people who are happy.

I tend to agree with them, it is absurd that the differences just dissappear once you get to a certain point.

And maybe if you read more of the forums instead of just my posts you would realise that I'm not the only one that would like to see changes to the game.

If there weren't posts and threads similiar to mine, I wouldn't bother posting. If everyone else was 100% happy with the game, I would say "this isn't the game for me", but lets face it, not everyone is happy with the game, and they're a significant proportion of the population. If they all walk, chances are you won't even have a game to play.

Majorleague
10-16-2009, 12:32 PM
please, please I beg your pardon...

I have noticed a severe lack of "evil" characters on NA-1. Why is that? anyone have any insight?

I find it hard to believe that no one wants to play the orcs, dogs, or darks. I mean to use a crappy contrast, lots of players play horde in that 'other' game.

Why the lack of 'evil' here...????
i think your going to see a lot more alfar's once transfers come. atleast i know i'm sticking with alfar

DaveDFF
10-16-2009, 12:37 PM
They should allow Race change and abolish ARAC at the same time....

Give the game a chance to move forward and bring lore into the equation.

MikeJT
10-16-2009, 12:49 PM
...abolish ARAC...


I want them to abolish ARAC clans just so I can laugh at all the QQ on the forums.

lanigav
10-16-2009, 04:35 PM
I don't agree with the race change idea, but I think they should change a few things to balance out the orcs and mahirim and the alfar.

Each race should have a maximum in the base stats that is based off their starting stats.

For example, a human's starting stats are 20 all round, so their max should sit at 100.

But an orc's starting strength is 25, so their max strength should be 125.

An Alfars starting strength is 15, so their max strength should be 75, but their starting intelligence is 25, so their max intelligence should be 125.

Of course, this presents a problem because people who have chosen their characters thinking they can all get to 100 would now only be able to reach 100 in certain skills and not others.

So maybe, at the very least, the could make it so that the starting difference between humans is also the ending diffence.

So an alfar starts with 5 less strength than a human, so an alfars max strength would be 95. But their max intelligence would be 105.

I tested str with buffs i have 60 str and buffed up to 90 it made a .5 average damage difference with 2 hand r0 sword and a 1.5 difference on a r60 justicebringer.

Quickness does even less.

These base stat differences are hardly worth it.

And to whoever said I want the advantage, no I don't, I just don't want to be at a huge disadvantage. There is no compensation for the ginormous hitbox.

Kirk, I didn't mean completely transparent, just partially so you can see through your character to what you are aiming at. With wolves our crosshairs go through the back of our head and alfar come up to our belt in melee combat. So what do you suggest to fix this?

Storm_Lord
10-16-2009, 05:42 PM
Even if they allowed race change, I would keep my Orc! I prefer them mostly because they are the most rare. I would like a camera angle change though. I don't expect this, but I would love to be able to change my appearance somewhat on transfer. Of course it is not real important, but I'd like to sport a new hair do:)

I do not see it happening!

Azraine
10-16-2009, 06:00 PM
I tested str with buffs i have 60 str and buffed up to 90 it made a .5 average damage difference with 2 hand r0 sword and a 1.5 difference on a r60 justicebringer.

Quickness does even less.

These base stat differences are hardly worth it.

And to whoever said I want the advantage, no I don't, I just don't want to be at a huge disadvantage. There is no compensation for the ginormous hitbox.

Kirk, I didn't mean completely transparent, just partially so you can see through your character to what you are aiming at. With wolves our crosshairs go through the back of our head and alfar come up to our belt in melee combat. So what do you suggest to fix this?

no offense, but the hitbox makes almost no difference, none that i notice. Hitting alfar, orc, mirdain, human, mahirim. Its all the same for me, no noticeable difference. Just point at them and click.

Maybe for ranged combat there is a difference....but i mean, starting the game you do have more hp and stuff, and that makes up for it. Once you CAP OUT, maybe we all have the same hp, but how long does it take to max your stats? years? especially if your not afk swimming everyday, so id say its fair.

DwellerBelow
10-16-2009, 06:02 PM
Even if they allowed race change, I would keep my Orc! I prefer them mostly because they are the most rare. I would like a camera angle change though. I don't expect this, but I would love to be able to change my appearance somewhat on transfer. Of course it is not real important, but I'd like to sport a new hair do:)

I do not see it happening!

They did mention a barbershop...

DwellerBelow
10-16-2009, 06:05 PM
I am of the opinion that we should be allowed to change race after the release of racial abilities. This is due to a severe lack of information regarding racial abilities, for example 4LR. Sure we all though wolves would have it and knew that it was on the slate, but what does this mean. Is it basically you can run the same speed as a mount, if so can we attack as though we were mounted? Can we do as much damage? Plus we were told that wolves and orcs would do more/better damage in melee, not realizing that this was based off of base stats, which everyone is the exact same in at end-game anyways. So basically all of us that picked wolf or orc for racial purposes got screwed by alfar that are tiny and supposed to get magic buffs as well.

Love it hate it?!?! Why?

p.s.
please please please fix the camera on wolf/orc so we can actually see what we are trying to melee
i suggest making the player character slightly transparent

Make melee 1st person.

Make Orc and Wolf ***shorter***.

Equalize all hit boxes.

Or, just /alfarmenow.

Ausei
10-16-2009, 06:07 PM
Just make mahirim and ork a bit smaller because it does bother me that our 2H weapons are like twigs to us.

_Doom_
10-16-2009, 06:11 PM
I'm more in favour of people advocating changes to the race they have to make them better in areas they think they are disadvantaged in an unfair manner.

Maybe implement a suggestion section per race and appoint advocates?
Or something along those lines.

If they do allow race changes, which I do not support, I would like to see it at the cost of stats/skills, .. penalties that will prevent race-hopping :rolleyes:

Storm_Lord
10-16-2009, 06:13 PM
They did mention a barbershop...

NICE! Maybe even a plastic surgeon? Ya know, for a little nip and tuck....How about a tattoo parlor?

Allanon Farsyde
10-16-2009, 06:18 PM
Its not too bad tbh, a bit hard work to get the base stats up but what you gonna do? :D

I would ragequit if i become transparent, I think wolves have it worse tbh but its all a matter of getting used to!
Some things make me think that we might allready have racial abilities ingame without knowing it, I know for a fact that i sometimes hit harder in melee. The logg looks something like this:

You hit xxx for 26 points of dmg
You hit xxx for 25 points of dmg
You hit xxx for 27 points of dmg
You hit xxx for 35 points of dmg
You hit xxx for 26 points of dmg

all in the front and with the same weapon, seems to always be 35 for some reason! :o
(last time i tried it out i had less then 10 mastery so i dont know about the dmg now)

Still, the most unfair advantages must be the wierd hitbox on mahirim and ork + Mirdain and alfars are so damn tiny and thin its hard to see where the hitbox is when they sprint fast from side to side! :rolleyes:


That 35 is a critical hit bro, all races get them, with every weapon.

I have been an advocate for race changes, and honestly have yet to see a valid post by ANYONE saying why we shouldn't be allowed it.

I am an Alfar, and I would be changing to ANY race besides dwarf/alfar.

So saying Alfars would be the only race, is a bit retarded. Anyone who knows this game in and out like I do, would say the same.

Allanon Farsyde
10-16-2009, 06:20 PM
I'm more in favour of people advocating changes to the race they have to make them better in areas they think they are disadvantaged in an unfair manner.

Maybe implement a suggestion section per race and appoint advocates?
Or something along those lines.

If they do allow race changes, which I do not support, I would like to see it at the cost of stats/skills, .. penalties that will prevent race-hopping :rolleyes:


Make it a one time thing, or cost RL money. People changing their races shouldn't affect your gameplay, unless you are saying you prefer fighting some races more than others, in which case it should be even more apparent, that race changes should be allowed.

Allanon Farsyde
10-16-2009, 06:27 PM
no offense, but the hitbox makes almost no difference, none that i notice. Hitting alfar, orc, mirdain, human, mahirim. Its all the same for me, no noticeable difference. Just point at them and click.

Maybe for ranged combat there is a difference....but i mean, starting the game you do have more hp and stuff, and that makes up for it. Once you CAP OUT, maybe we all have the same hp, but how long does it take to max your stats? years? especially if your not afk swimming everyday, so id say its fair.


In terms of easiest to hit with arrows....it goes Alfar/Dwarf/Mirdain/Human/Orc/Mahrim.

Before you guys QQ-think about it.

An Alfar, every pixel is their hitbox. You will RARELY have an arrow go through An alfar, where as with mahrim/orcs I notice my arrows flying through shoulders, and faces, quite often. ESPECIALLY when crouched.

Also, dwarves are comparitive to alfars except that when they crouch their hitbox shrinks yet the graphics look exactly the same because they are so fat and short.

Orcs Mahrims have the worst hitboxes and best melee range. Hands down. Yet worst camera angle.

Teilean
10-16-2009, 06:28 PM
Just make mahirim and ork a bit smaller because it does bother me that our 2H weapons are like twigs to us.

This is my number 1 reason being a wolf, my weapons look so tiny, polearms are ok, but 2 handed sword looks like a 1hander, a 1 hander looks like a toothpick. And shields just look so small. Compare it to a human which the weapons are nice and big and look cool on em.

The Hitbox thing thou does suck sometimes, but as a wolf just crouch and you become very hard to hit. If they do a race change I'd be 50/50 on stayin a wolf or a human, thou being able to toss nukes over yer friends heads is a nice plus.

Ausei
10-16-2009, 06:45 PM
This is my number 1 reason being a wolf, my weapons look so tiny, polearms are ok, but 2 handed sword looks like a 1hander, a 1 hander looks like a toothpick. And shields just look so small. Compare it to a human which the weapons are nice and big and look cool on em.

The Hitbox thing thou does suck sometimes, but as a wolf just crouch and you become very hard to hit. If they do a race change I'd be 50/50 on stayin a wolf or a human, thou being able to toss nukes over yer friends heads is a nice plus.

Yeah your right I wanted to be bigger but the weapon size needs to be to scale instead of the same.........

lanigav
10-16-2009, 07:29 PM
In terms of easiest to hit with arrows....it goes Alfar/Dwarf/Mirdain/Human/Orc/Mahrim.


I can't say i agree here i think in order from hardest to easiest it goes

alfar/mirdain/human/dwarf/orc/mahirim

It kind of sounds like you said alfar are easiest to hit? That can't be right. Also wolf hitbox isn't broken, it's a little screwy when they duck because their heads are out of the box other than that though you hit what you see and that is a lot.

Ordrek
10-16-2009, 08:53 PM
Being a Mahirim was one of the main reason I left. Fighting anyone up close and personal is very difficult. If I'm using a ranged weapon, little races weave in under my camera and and I have to find them again as they move near me. If I'm in melee mode, I can't see what I'm aiming at because my model is in the way, and it's easy to swing above a tiny race standing right next to you.

I would love it if they simply shrunk the Mahirim down (orcs too) to no taller than elves (which are the third tallest race). I don't need any uber racial ability, just make me comparable to the other races in size and hit box.

For the record, the models from smallest to largest are:

Alfar Female = Alfar Male <= Human Female (nearly alfar size) < Human male < Dwarf Female (shorter than human male, but wide) < Dwarf Male (similar height to human male, but much wider) < Elf Female (tall) < Elf Male (even taller) < Orc Female (tall and wide) < Orc Male (taller and wider) < Mahirim Female (grotesquely tall) < Mahirim Male (even taller + wide)