Strife
10-15-2009, 06:56 PM
ADVERTISE!!!!! PUT BOXES IN STORES!!!!!
Archery
Add in a multi-shot skill - 5-10 second cool down, longer draw time, shoots 2 - 3 arrows max at the same time side by side
Add in an AOE(exploding arrow), 20-30 second cool down, longer draw time, uses same aiming options as regular arrows, except when the arrow lands, it explodes and causes AOE splash dmg and a small DOT.
Introduce jump shooting(like already mentioned in dev notes)
Introduce Mage Killer(like already mentioned in dev notes)
Magic
Limit elemental schools to 1 or 2(toggle which schools are available once every 24 hours in your journal(like the title quest buffs)
Limit characters to have to choose between spell chanting and witchcraft
Armor
Decrease the melee/archery resistances in Bone Armor(Make comparable to leather)
Add in more armor types, even if they are comparable to other armors currently available... anything to add some diversity to what players wear
Add in the ability to dye armor
Add in capes(just for looks only, no resistance modifiers)
Increase the magic encumbrance for all armor above leather/bone/robe - casting in anything above leather/bone/robe should have more noticeable negative effects to casting
Decrease movement speed for heavier armors(nothing drastic)
Sieging
Add in 24 hour wait before a siege is live
Bindstone is only vulnerable to the GUILD that placed the siege - reasoning : cut down on add ins and cuts down on guilds creating a guild just to protect the real guild during the siege
Remove shard holders - too many disconnects, also removing these makes the 24 hour wait period viable
All sieges will be wager via gold, or wager via asset. The siege is placed and 24 hours later the siege becomes active. In gold wagers, the defending guild has to defend for 3 hours to win. In asset wagers, the asset of the guild who placed the siege becomes vulnerable when the 24 hours is up, 1 hour later the defending guilds asset becomes vulnerable. 2 hours after that, if neither is taken, it is a draw.
Weapons
Change Knife name to Daggers
Make Daggers a dex based weapon(ie, dex increases dmg output, not str)
Make using daggers increase dex instead of strength
Stat Changes
Put an overall stat cap on Str + Vit + Dex + Quickness + Int + Wisdom(something less than all stats being maxed) - for example, if your limit is 400, you have to divide those 400 between all 6 stats(just using 400 as an example)
Remove 100 as the stat cap for all races and update it to a race specific stat cap. For example, Orks 120 Str, 120 Vit, 80 dex, 80 quickness, 60 int, 60 wisdom : Mirdain 65 Str, 75 Vit, 120 dex, 100 quick, 100 int, 100 wisdom - Just an example, something balanced for all to highlight more diversity in the races
Make Int, Str and Dex have more impact on Magic, Melee and Archery/Dagger damage
Make Vit, Quickness, Wisdom have more impact on Stamina, Attack speed and Mana pool.
Make Quickness increase movement speed(a little, nothing drastic)
Give all players the ability to change their race(and character looks) one time deal - 5 day window, only happens after a major change to the game dynamics(like above).
Monster Changes/AI Changes
Add death animations to some of the harder to kill mobs(like the Red Dragon) - the fact that it just keeps flying and then disappears is a joke for such a cool mob
Give the Fire Dragon the ability to land and melee, Give other land only dragons the ability to fly(maybe not to the extent of the Red Dragon though)
General Changes
All characters should stay in game for 2 minutes when exiting the game - maybe even put an icon above their head that shows they are logging out : this is to get rid of water logging(or make it less viable of an escape route)
Remove shield after being resurrected
Make /Gui_Persist_save actually work
Add chat bubbles for public chat(assuming this doesn't decrease performance)
Remove transparency from chat boxes/minimap/party windows unless toggled on, otherwise make them solid - should increase performance
Increase payout of villages(at least double the hourly payout) : to increase the reason to hit them up
Increase bindspots to a house/cottage etc
Allow friending to a house/cottage even if you own another house/cottage
Add the ability to pay house taxes to your journal or at least be able to see how much you owe there.
Increase drop rate of runestones
Add potatoes, onions, cheese, eggs etc to merchants - no reason it should be so hard to find these.
Fix cool downs on bindstone_recall and house recall, so they are mutually exclusive
Add back in mount health regeneration
Update 10/21/09 - updates in red
**Disclaimer** I'm not claiming all of these to be my original ideas.. some are others ideas that I liked
Archery
Add in a multi-shot skill - 5-10 second cool down, longer draw time, shoots 2 - 3 arrows max at the same time side by side
Add in an AOE(exploding arrow), 20-30 second cool down, longer draw time, uses same aiming options as regular arrows, except when the arrow lands, it explodes and causes AOE splash dmg and a small DOT.
Introduce jump shooting(like already mentioned in dev notes)
Introduce Mage Killer(like already mentioned in dev notes)
Magic
Limit elemental schools to 1 or 2(toggle which schools are available once every 24 hours in your journal(like the title quest buffs)
Limit characters to have to choose between spell chanting and witchcraft
Armor
Decrease the melee/archery resistances in Bone Armor(Make comparable to leather)
Add in more armor types, even if they are comparable to other armors currently available... anything to add some diversity to what players wear
Add in the ability to dye armor
Add in capes(just for looks only, no resistance modifiers)
Increase the magic encumbrance for all armor above leather/bone/robe - casting in anything above leather/bone/robe should have more noticeable negative effects to casting
Decrease movement speed for heavier armors(nothing drastic)
Sieging
Add in 24 hour wait before a siege is live
Bindstone is only vulnerable to the GUILD that placed the siege - reasoning : cut down on add ins and cuts down on guilds creating a guild just to protect the real guild during the siege
Remove shard holders - too many disconnects, also removing these makes the 24 hour wait period viable
All sieges will be wager via gold, or wager via asset. The siege is placed and 24 hours later the siege becomes active. In gold wagers, the defending guild has to defend for 3 hours to win. In asset wagers, the asset of the guild who placed the siege becomes vulnerable when the 24 hours is up, 1 hour later the defending guilds asset becomes vulnerable. 2 hours after that, if neither is taken, it is a draw.
Weapons
Change Knife name to Daggers
Make Daggers a dex based weapon(ie, dex increases dmg output, not str)
Make using daggers increase dex instead of strength
Stat Changes
Put an overall stat cap on Str + Vit + Dex + Quickness + Int + Wisdom(something less than all stats being maxed) - for example, if your limit is 400, you have to divide those 400 between all 6 stats(just using 400 as an example)
Remove 100 as the stat cap for all races and update it to a race specific stat cap. For example, Orks 120 Str, 120 Vit, 80 dex, 80 quickness, 60 int, 60 wisdom : Mirdain 65 Str, 75 Vit, 120 dex, 100 quick, 100 int, 100 wisdom - Just an example, something balanced for all to highlight more diversity in the races
Make Int, Str and Dex have more impact on Magic, Melee and Archery/Dagger damage
Make Vit, Quickness, Wisdom have more impact on Stamina, Attack speed and Mana pool.
Make Quickness increase movement speed(a little, nothing drastic)
Give all players the ability to change their race(and character looks) one time deal - 5 day window, only happens after a major change to the game dynamics(like above).
Monster Changes/AI Changes
Add death animations to some of the harder to kill mobs(like the Red Dragon) - the fact that it just keeps flying and then disappears is a joke for such a cool mob
Give the Fire Dragon the ability to land and melee, Give other land only dragons the ability to fly(maybe not to the extent of the Red Dragon though)
General Changes
All characters should stay in game for 2 minutes when exiting the game - maybe even put an icon above their head that shows they are logging out : this is to get rid of water logging(or make it less viable of an escape route)
Remove shield after being resurrected
Make /Gui_Persist_save actually work
Add chat bubbles for public chat(assuming this doesn't decrease performance)
Remove transparency from chat boxes/minimap/party windows unless toggled on, otherwise make them solid - should increase performance
Increase payout of villages(at least double the hourly payout) : to increase the reason to hit them up
Increase bindspots to a house/cottage etc
Allow friending to a house/cottage even if you own another house/cottage
Add the ability to pay house taxes to your journal or at least be able to see how much you owe there.
Increase drop rate of runestones
Add potatoes, onions, cheese, eggs etc to merchants - no reason it should be so hard to find these.
Fix cool downs on bindstone_recall and house recall, so they are mutually exclusive
Add back in mount health regeneration
Update 10/21/09 - updates in red
**Disclaimer** I'm not claiming all of these to be my original ideas.. some are others ideas that I liked