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View Full Version : we need more spots to build hamlits or citys


richard raul
10-14-2009, 08:34 PM
it seems all the spots for citys and hamlits where eaten up in the first three weeks id like to see more spots open up also id like to see better travel uo had a great idea call marking and recalling .

xpiher
10-14-2009, 08:40 PM
it seems all the spots for citys and hamlits where eaten up in the first three weeks id like to see more spots open up also id like to see better travel uo had a great idea call marking and recalling .

1) Most of the cities are empty, if anything we need less
2) We have runes we can mark. Make they drop a bit more frequently and add in a reason to travel (local banks) and you'll get what you want.

Azraine
10-14-2009, 08:42 PM
i made a thread about portable bindstones and banks that clans should be able to drop down anywhere they like, so they can live wherever they want. I lost it now, but i think thatd be awesome (with the bindstones and banks significantly easier to kill than normal, not requiring siege gear either)

So you could just camp out anywhere, in some empty ruins or an empty castle, or hidden cave.

EDIT: Give it like a bindstone recall length time to deploy or unsetup the bindstone and banks, and if you get hit it interupts, so you couldnt just plonk them anywhere.

Early Grace
10-14-2009, 08:48 PM
local banking, sweet now I have ANOTHER reason to spend half an hour running someplace instead of pvping.

Aoranar
10-14-2009, 08:51 PM
As was said, most hamlets are empty. This is more due to the whole every region has one giant alliance, and removing spots wont change that, but adding spots isn't going to do any good either.

As much as it would be cool to be able to walk up to a hamlet when my guild started and just claim one would have been, this far in it would be highly unfair to people who took them from others because of the higher risk that entails, and much higher cost regardless of the outcome.

Dysmetria
10-14-2009, 09:40 PM
it seems all the spots for citys and hamlits where eaten up in the first three weeks id like to see more spots open up also id like to see better travel uo had a great idea call marking and recalling .You don't need more spots to open. If you want a city, take an existing one from a weaker clan.

richard raul
10-14-2009, 09:44 PM
it seems all the spots for citys and hamlits where eaten up in the first three weeks id like to see more spots open up also id like to see better travel uo had a great idea call marking and recalling .

but the travel is bad and it would be nice to be able to teleport cheaper and faster to spots in the game . as it is now it takes me an hour to travel from elf lands to human , how can we have great wars when so much time is devoted to travel

xpiher
10-14-2009, 09:52 PM
but the travel is bad and it would be nice to be able to teleport cheaper and faster to spots in the game . as it is now it takes me an hour to travel from elf lands to human , how can we have great wars when so much time is devoted to travel

If you are complaining about travel either you don't have a mount or aren't centralized in an area were you don't need to travel often execpt for trades. Travel isn't the reason why PvP doesn't happen, it doesn't happen because the majority of the player base sucks too bad at fps games to not need to nutcup in order to keep holdings.

Local banking needs to be added, but along with quicker options for fast travel. If you are a PvPer, you should want local banking.

MikeJT
10-14-2009, 09:55 PM
Sorry, but we really don't need more hamlets or cities right now.

Alot of the cities and hamlets that are there already either a) aren't even fully developed, or b) are never even populated.

I've walked into cities in prime-time expecting an instant ganking and nothing has come.

Alot of the time you walk in and when someone is there, they're just AFK macroing some spell so you can kill them and get free regs and alignment.

Just because YOU don't have a hamlet or city of your own does not mean there aren't enough to go around. There's also NPC cities AND chaos cities, both of which are decent places to call home with all the amenities you would get in a clan city at no cost to you.

And if you're worried about war decs in towns, well I hate to break it to you but it won't get any better just because you have a hamlet. People will run through there looking for PvP on a regular basis. The more they get the more they will come.

Finally, if your clan is only a few people, why even bother to have a clan? What do you get in exchange for clanning up? The opportunity to capture control points and a shared bank account?

Sorry but unless you've got the chops to deal with some of the most powerful clans in the game, being able to capture control points isn't going to get you squat.

If you trust the people you're in a clan with so much, then you should be able to trust them enough to give them things and expect something back in return.

MikeJT
10-14-2009, 09:58 PM
if you are a pvper, you should want local banking.

qft

Early Grace
10-14-2009, 10:14 PM
If you are complaining about travel either you don't have a mount or aren't centralized in an area were you don't need to travel often execpt for trades. Travel isn't the reason why PvP doesn't happen, it doesn't happen because the majority of the player base sucks too bad at fps games to not need to nutcup in order to keep holdings.

Local banking needs to be added, but along with quicker options for fast travel. If you are a PvPer, you should want local banking.

Yea because travel time has nothing to do with this scenario...

Player 1 : "Hey clan mate let's go pvp"

Player 2 : "Wish I could but I only have 5 hours to play today and I need to try and buy some enchanting mats and that will probably take most of my time, since I'll need to spend a few hours spamming trade chat to find someone selling the mats, then spend multiple hours running all over the place to do trades, wish I had time to pvp."

Player 1 : "Yea this shit sucks, 99% time wasted doing other stuff other than pvping, I quit."

Player 2 : "Don't quit, this is why everyone else already quit, I need someone to play with if I ever put together everything I need to PVP."

Early Grace
10-14-2009, 10:18 PM
qft

How would local banking help pvp?

Not being able to gear up anyplace would help pvp...

Having to pre stock banks with gear in different places would help pvp...

Having to travel back to your clan bank to grab more regs on a pvp run will help pvp...

"Hey clan mate, mark me a rune where you are so I can come pvp without running for an hour..."

"Sorry I can't... local banking"

"Guess I'll log off then, cya later."

No, local banking will once again, just add another huge chunk of time I can't spend pvping because I am running from bank to bank to get what I need.

MikeJT
10-14-2009, 10:24 PM
How would local banking help pvp?

Not being able to gear up anyplace would help pvp...

Having to pre stock banks with gear in different places would help pvp...

Having to travel back to your clan bank to grab more regs on a pvp run will help pvp...

"Hey clan mate, mark me a rune where you are so I can come pvp without running for an hour..."

"Sorry I can't... local banking"

"Guess I'll log off then, cya later."

No, local banking will once again, just add another huge chunk of time I can't spend pvping because I am running from bank to bank to get what I need.

www.quakelive.com - if all you want is constant PvP, you'll be much happier there.

Local banking will give people a reason to bring value out into the open.

People will have to guard caravans from other people who will more than likely attempt to attack them.

Keeping trade routes safe will become an important part of the game. Large clans and alliances will have a reason to be out patrolling instead of held up in their cities doing next to nothing.

Early Grace
10-14-2009, 10:26 PM
www.quakelive.com - if all you want is constant PvP, you'll be much happier there.

Local banking will give people a reason to bring value out into the open.

People will have to guard caravans from other people who will more than likely attempt to attack them.

Keeping trade routes safe will become an important part of the game. Large clans and alliances will have a reason to be out patrolling instead of held up in their cities doing next to nothing.

Oh stfu none of that would ever happen. All the people who like to pvp will quit because then instead of 95% of the time doing stuff to be able to pvp you will spend 100% of the time doing stuff to be able to pvp.

Ultima Online had some of the best, most skill based pvp out of any MMO when it comes to timing, and decision making, and proper use of stats, they had global banking.

As much as I hate it WoW has global banking and a bustling economy and PVP for those who like that kind of pvp.

Local banking = more time wasted.