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Resfelm
10-14-2009, 12:22 PM
In today's spotlight we decided to draw some attention on a valuable tool for those of you that are interested in the political aspect of the game. Of course we're talking about the Darkfall Political maps. There are 2 versions of the map, one for the European server (http://df.urme.com/) and one for the North American (http://darkfallinfo.com/pmap/). Players can suggest changes to the map and if a suggestion gatheres 10 or more positive votes, the map gets updated.

Don't forget to thank Urme for the original EU-1 political map and Krush for the modified NA-1 version.

xerian
10-14-2009, 12:43 PM
Lets hope this helps someone new.

blob
10-14-2009, 12:45 PM
they did a great job cretaing political maps now AV can implement there version of political map whitin a game whit teritorial control points , helmets towns and villages.

Navicerts
10-14-2009, 12:59 PM
they did a great job cretaing political maps now AV can implement there version of political map whitin a game whit teritorial control points , helmets towns and villages.

Meh, I don't know that it is really necessary given the quality of the player made ones.

A few changes that would help with similar topics though....

1) The ability to declare war on an alliance instead of a clan.
2) Clan walls and buildings also displaying the clan/alliance when moused over.
3) Along with player guild tags include alliance tags.

Solvito
10-14-2009, 01:01 PM
i appreaciate the info, can we please start getting some patchnotes now?

Leg enD
10-14-2009, 01:14 PM
i used to be all for ingame support for this.


now i realise if there was support it'd take away from my fun of finding out.



interactive/political maps are fine as is. open to suggestions

Greywind
10-14-2009, 01:16 PM
Player run political map is not very accurate and slow for obvious reasons.
Its also miss village controls. Again for obvious reasons.

Is not it a time for AV automatically generated map?
I do understand "game discovery" concept but I dont think its apply in this case (and many others)

Tyki Mykk
10-14-2009, 01:21 PM
I use this map alot, it's a great tool.

fatgit
10-14-2009, 01:34 PM
Player run political map is not very accurate and slow for obvious reasons.
Its also miss village controls. Again for obvious reasons.

Is not it a time for AV automatically generated map?
I do understand "game discovery" concept but I dont think its apply in this case (and many others)

An AV generated map isn't needed, just give us the option to login to the chat server from outside the game, like Funcom do with AoC (and was promised from the start), either via an api, web site or direct connection that IRC bots etc can use.
Then you can capture the messages in realtime, and also write utilities like web to clan chat, IRC relay bots etc.
This still allows external sites like Urme to run, but more up to date, and doesn't require AV to code the map themselves.

Sulquendi
10-14-2009, 01:55 PM
Thoses player-run maps are a great tool.

But political maps, automatically updated, and from an official source (Aventurine's website) would be awesome.

schlock
10-14-2009, 05:03 PM
Meh, I don't know that it is really necessary given the quality of the player made ones.


Yes but the player made one is easily manipulated. One tactic of war is to control and bend the information. There is no honor in DF.
An auto generated map from Aventurine would be nice. Outside of game though, don't need another slow loading window.

Razh
10-14-2009, 05:32 PM
the map should tell us what resources the hamlets and cities got :)

but it is a very good start with a nearly up to date map. :ninja:

Urme the Legend
10-15-2009, 02:13 PM
An AV generated map isn't needed, just give us the option to login to the chat server from outside the game, like Funcom do with AoC (and was promised from the start), either via an api, web site or direct connection that IRC bots etc can use.
Then you can capture the messages in realtime, and also write utilities like web to clan chat, IRC relay bots etc.
This still allows external sites like Urme to run, but more up to date, and doesn't require AV to code the map themselves.

I really liked that with AoC, then you could scan the system messages and catch all village captures and sieges (if they announce which city that has been taken). Could also scan messages like allies etc.

Elmi
10-15-2009, 02:35 PM
An AV generated map isn't needed, just give us the option to login to the chat server from outside the game, like Funcom do with AoC (and was promised from the start), either via an api, web site or direct connection that IRC bots etc can use.
Then you can capture the messages in realtime, and also write utilities like web to clan chat, IRC relay bots etc.
This still allows external sites like Urme to run, but more up to date, and doesn't require AV to code the map themselves.

That'd be cool!

Mr. President
10-15-2009, 02:43 PM
Yes but the player made one is easily manipulated. One tactic of war is to control and bend the information. There is no honor in DF.
An auto generated map from Aventurine would be nice. Outside of game though, don't need another slow loading window.

Actually this is the reason why there shouldn't be an auto-generated political map from AV, the ability to bend and twist information, or selectively withhold vital information is a key element of diplomacy.

It allows for clans like mine, based around the gathering of intelligence to operate, we can also potentially have dedicated cartographer groups who go around to update this information, I think the Political Map is well designed actually, and even erroneous info or manipulative behavior is quickly caught upon.

It also reflects the true nature of alliances, including those under the table, as some clans while obviously tied to a certain alliance, do not officially ally-them-up thus this information could have easily been withheld, then again it's all a matter of perspective, and whether you choose to believe that.