View Full Version : Hunting season soon to be opened
Laenih
10-12-2009, 01:28 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
xerian
10-12-2009, 01:29 PM
Sounds good, keep up the good work! :)
Luck7
10-12-2009, 01:29 PM
wE wANT
doomahx
10-12-2009, 01:34 PM
sounds good
Orolt Lifebring
10-12-2009, 01:35 PM
Sounds good. We'll see if in the end it is so good.
Will they be monsters already existant or will they be new types of creatures? What do you mean by different AI? They hide, run away, or they simply behave different but pretty much the same???
I think it would be cool if, say, Erodach came to somebody's hamlet and raped all macroers :D
Or fire dragon raided nooblands once in a while, spreading chaos and destruction.
On a serious note: while this feature is cool and is definitely a "fluff", there should be some point in hunting that roaming mobs. Every fluff should have meaning, shouldn't it?
Perhaps better loot for roaming mobs, or higher rare drop chance. Well, anything that would make me want seeking roaming ones instead of going straightly to X:Y coords and farming Z "stationary" ones.
Cloud Stryphe
10-12-2009, 01:39 PM
The idea is good... just as many of your ideas were. Let's see how well you implement it.
more mobs in open pvp game is not always a good idea.
keeping them in well known spots is fine because you know where to avoid them.
we really need more live players atm then more pve.
Solvito
10-12-2009, 01:45 PM
loll, quit complaining u dumbs...
and start doing it as soon as u know all about the expansion...
not when they are telling a lil addition...
anyway trolls like u complain either way...
ps: i really wish AV told us ALL about the expansion not little things...
its oct 12 and expansion is supposed to be due in 2-3 weeks...
i dont complain, in my opinion we just need fixed ai and drops first, then fixed economy and then filling world with new shiny birds.
more doesnt always means better.
ISVRaDa
10-12-2009, 01:49 PM
Sounds very good.
Azraine
10-12-2009, 01:51 PM
even with a max pop, roaming mobs is good, and im guessing they mean animals and stuff so itll be good. I like it, look forward to it, but more interested in pvp changes.
This is a good thing.
People who're saying "we want more players not mobs" really miss the point.
This update really is about "fluff". New players, unknown to the world of Darkfall, will see an empty world at first as a huge disappointment. By improving the feeling of the environment and thus making the life of a newbie more enjoyable, they are creating new and fresh blood.
Also I would like to add here that while it is sometimes good to listen to your community, keep in mind that most of them are not experienced with game development nor marketing. Marketing is a very important key element in the success of this game, you should seek the advice of professionals in this field too - and most likely, weight it higher than the average response of these kind of threads made by forum users.
Teucrus
10-12-2009, 01:56 PM
Please keep your responses on topic.
GRCPan
10-12-2009, 01:56 PM
It's something the game needed since beta.
Hopefully it will be done right!
Any idea when we will be getting this?
Also I would like to add here that while it is sometimes good to listen to your community, keep in mind that most of them are not experienced with game development nor marketing. Marketing is a very important key element in the success of this game, you should seek the advice of professionals in this field too - and most likely, weight it higher than the average response of these kind of threads made by forum users.
This is true to a degree. MMO marketing professional will tell you, that open-PvP model isn't appealing to masses and really should go away. And they will be right. To some degree.
aenimka
10-12-2009, 02:04 PM
so we are only allowed to say great work? /censor more:<
Orolt Lifebring
10-12-2009, 02:05 PM
On a serious note: while this feature is cool and is definitely a "fluff", there should be some point in hunting that roaming mobs. Every fluff should have meaning, shouldn't it?
Perhaps better loot for roaming mobs, or higher rare drop chance. Well, anything that would make me want seeking roaming ones instead of going straightly to X:Y coords and farming Z "stationary" ones.
Good point.
more mobs in open pvp game is not always a good idea.
keeping them in well known spots is fine because you know where to avoid them.
we really need more live players atm then more pve.
Having mobs around attacking players while having a pvp fight makes for strategy. You have to adapt to the terrain/situation/environment and not just do the same thing over again every time.
MortalZero
10-12-2009, 02:05 PM
Nice to see such a addition. Usually MMO have mobs shown different bahaviour, aggresive attack on sight (like in Darkfall), mobs that attack together if you attack one of the same kind, mobs who just defend themselves.
Would like to see any kind of that mobs in Darkfall.
Ofcourse it would be amazing if the agrresive mobs that already exist in Darkfall would start wandering, building new camps, grow in an area and extinct in another depending on how players have hunted them in that area like it was promised.
What would also be nice would be a fleeing type of mob. A mob that just try to escape - like a deer - to satify the hunter in the players.
Amazing would be also the idea of domestic mobs. A player could set up a camp of specific mobs and he would visit the camp to gather milk, egg, wool etc.
Orolt Lifebring
10-12-2009, 02:07 PM
Nice to see such a addition. Usually MMO have mobs shown different bahaviour, aggresive attack on sight (like in Darkfall), mobs that attack together if you attack one of the same kind, mobs who just defend themselves.
Would like to see any kind of that mobs in Darkfall.
Ofcourse it would be amazing if the agrresive mobs that already exist in Darkfall would start wandering, building new camps, grow in an area and extinct in another depending on how players have hunted them in that area like it was promised.
What would also be nice would be a fleeing type of mob. A mob that just try to escape - like a deer - to satify the hunter in the players.
Amazing would be also the idea of domestic mobs. A player could set up a camp of specific mobs and he would visit the camp to gather milk, egg, wool etc.
Slowly :P
Frank sinatra[SUN]
10-12-2009, 02:13 PM
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources.
Sounds interesting.
Im a bit confused about the wording "New ways of gathering resources" when considering the topic is Ai.
Does this mean that there will be new ways to get rare ressources, or does it simply mean that its basically just mob skinning that now comes in a new way due to mob wandering ?.
Also, does this include the "Lairs" that were mentioned before release ?
aenimka
10-12-2009, 02:15 PM
i think when u gonna choop da wood afk, mobs gonna come and rape ya.
Having mobs around attacking players while having a pvp fight makes for strategy. You have to adapt to the terrain/situation/environment and not just do the same thing over again every time.
no, having mobs on your back during pvp fights is not a strategy addon.
especially in DFO, where mobs behave very strange.
i dont want pve/pvp mix. we got it already on popular pve spots.
and still we use terrain/situation/environment in every fight so rather stupid argument.
TheCanra
10-12-2009, 02:21 PM
I think everybody in this thread so far has missed the point? I don't think it's roaming aggressive mobs, it's simply wild life. Deers and such?
I'm assuming this is introducing an easier way to obtain meat and other such items.
Teucrus
10-12-2009, 02:22 PM
so we are only allowed to say great work? /censor more:<
You are allowed to talk about the specific feature.
TheCanra
10-12-2009, 02:23 PM
no, having mobs on your back during pvp fights is not a strategy addon.
especially in DFO, where mobs behave very strange.
i dont want pve/pvp mix. we got it already on popular pve spots.
and still we use terrain/situation/environment in every fight so rather stupid argument.
Actually, what's stupid is to cry before you're fully aware of what is actually being added. Trust me when I say a random Hooded One isn't going to come and stick to your back whilst you declare war with your one man clan in starter cities.
Very nice add on to the game. BUT i hope you manage to make your AI not bugable this time. DEVS your mobs in dungeons when you fight them on edge of limits they can walk , are still loosing focus on ppl sometimes and you can farm them for hours not to notice you. I think that your main focus shold be to make them not explotible to much and whitout bugs. And i hope they can randomly attack miners.
Sacra Luna
10-12-2009, 02:31 PM
Sounds really interesting. Hope it all works out when it will be implemented.
TheCanra
10-12-2009, 02:33 PM
Very nice add on to the game. BUT i hope you manage to make your AI not bugable this time. DEVS your mobs in dungeons when you fight them on edge of limits they can walk , are still loosing focus on ppl sometimes and you can farm them for hours not to notice you. I think that your main focus shold be to make them not explotible to much and whitout bugs. And i hope they can randomly attack miners.
Yes, they'll be attacking miners and be getting exploited mercilessly.
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts.
They will be passive.
Phalanx
10-12-2009, 02:33 PM
Sounds interesting. I hope hunting the better animals will be hard, like deer hunter or something.
And it would be cool if you could make real trophies for your house.
samureyed
10-12-2009, 02:42 PM
I hope it compares to shooting deer in Oblivion. :D
kozzmozz
10-12-2009, 02:44 PM
Yes!! Nice way to enlive the open world! more & better PvE = more pvp . I suggest more & better mines / trees ... in the open world then the ones u find next to a city or tower!
Meldor
10-12-2009, 02:47 PM
What do you think about this potential boost for Darkfall's immersion?
The world will feel less empty for sure.. I miss those roaming animals :rolleyes:
Luck7
10-12-2009, 02:51 PM
Just finish with whole mobs on server(Drop/hp/skin).Then add this one.
Drago Palmas
10-12-2009, 02:52 PM
Thanks for the update.
A little feedback I Already said that in an other thread once:
I would love roaming mobs of the aggressive kind, that are a challenge to fight as a group.
I believe the implementation of nonagressive mobs is a step in the right direction, might help to farm leather or food, but it can only be the first step of several to come.
Nex Vita
10-12-2009, 02:54 PM
Once again is this going to be added this patch or the next, should we expect an answer to our questions regarding this thread. (edited as my deleted post wasnt aparently on topic enough)
Halghar
10-12-2009, 02:56 PM
Nice!!
APEist
10-12-2009, 02:58 PM
Awesome! This is something I've wanted since beta... that and player-owned merchants... jesus DF is getting better and better.
Early Grace
10-12-2009, 02:59 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
How about you say they are adding new shit in the world instead of new AI? cause I'm sure everything will still run around like a chicken with its head cut off most of the time. The brains behind the AI? My bong has created better AI.... sheiittttt.
DeManiac
10-12-2009, 03:06 PM
A few "neutral" spawn would be nice aswel, just spawning NPCs that work like mobbs, but don't act hostile towards players, just to give immersion, could be in places like castles or the likes.
They have the same walk patterns mobbs has, they walk alone or in groups, they don't actually have to do anything for starters, but inhabiting the castles and other random areas that people now just see as empty wouldn't be to bad.
Allot of addons can be done as time passes to those, but to begin with, just player friendly mobbs that allow you to enter their area and it looks inhabited.
Bekka
10-12-2009, 03:10 PM
Cowtipping would be a very nice feature.
Also deer hats, with antlers.
Navicerts
10-12-2009, 03:10 PM
Great news!
Implementation will of course determine how it turns out but sounds great! I would love to see other creatures like deer that run away as soon as they see you (and you can try to creep up on them), ya know -- hunting, and not killing weak mobs that don't have an AI leash :)
What would be even cooler... If the whole world was dynamic in terms of wildlife. In other words if players farm a lot of deer in one area wolves may begin to start moving to other areas looking for food and so on and so forth. (This was in UO's original play book but of course never panned out).
Sanshi44
10-12-2009, 03:12 PM
good 2 know maybe they have those wolfs that can smell u from down wind at somepoint that they mentioned awhile back
dariobrun
10-12-2009, 03:12 PM
definitely something to look forward, i was missing some wildlife and hope it will make the gameworld more immersive than now.
Now if you also manage to balance the game there is still hope :D
TheCanra
10-12-2009, 03:13 PM
How about you say they are adding new shit in the world instead of new AI? cause I'm sure everything will still run around like a chicken with its head cut off most of the time. The brains behind the AI? My bong has created better AI.... sheiittttt.
I'd be willing to bet that in early beta a goblin would have took you 1v1.
Sanshi44
10-12-2009, 03:14 PM
would like 2 see mob that also fight other mobs
Saban
10-12-2009, 03:25 PM
Do want.
Phoboss
10-12-2009, 03:25 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
add more sound (rain, wind etc...) and it will be perfect !
This is great news, this is going to make the world feel alot more alive, i hope this feature makes it into the comming expantion
Systemaddict
10-12-2009, 03:38 PM
I've already seen this in action. I was fighting a humanoid 4 spawn when I killed the last one. I pulled out my skinner and headed back towards the graves when I saw all 4 of the spawn had respawned, and started sprinting in a line to the south west.
I immediately popped my mount and followed them. They ran about 500m to the southwest. Once they were killed they would no longer spawn up at that spawn. I could only trigger them at their original spawn. This has happened multiple times with this spawn.
It didn't feel like immersion. It felt buggy and annoying.
Ander
10-12-2009, 03:43 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
I think its great, this is something I expected would be added at the end of beta because the world seemed so deserted, but better now then never :)
I hope you have also considered adding single roaming mobs to the world to help solo unguilded players that need to keep on the move while hunting to survive.
Ander
10-12-2009, 03:46 PM
add more sound (rain, wind etc...) and it will be perfect !
I think they broke sound in the last big patch which is annoying because you can't always hear others harvesting around or galloping towards you.
As I recall, this was done for siege performance, however, it seemed to have been applied across the board even though you don't need the performance enhancement without a siege.
I hope it gets fixed in the expansion.
Sarphus
10-12-2009, 03:49 PM
I think this is a great idea!
The proof will be in the pudding, though. For the system to be a positive addition, the loot has to be good enough to be worth participating.
chokke
10-12-2009, 03:56 PM
I've already seen this in action. I was fighting a humanoid 4 spawn when I killed the last one. I pulled out my skinner and headed back towards the graves when I saw all 4 of the spawn had respawned, and started sprinting in a line to the south west.
I immediately popped my mount and followed them. They ran about 500m to the southwest. Once they were killed they would no longer spawn up at that spawn. I could only trigger them at their original spawn. This has happened multiple times with this spawn.
It didn't feel like immersion. It felt buggy and annoying.
There is a wildtribe spawn at Yssam that suffer of this to. Kill some mobs, then the next pack will spawn and run north, to another spawn and they will stop spawning at the place and spawn a little further north. Feels like you have abused a mechanism with the buffy feeling you get.
Early Grace
10-12-2009, 04:00 PM
I'd be willing to bet that in early beta a goblin would have took you 1v1.
not true
Kasmos
10-12-2009, 04:02 PM
Sounds good, but as always, it's about implementation, not the "concept". I hope you guys get it right.
v1cker
10-12-2009, 04:15 PM
assuming by wildlife you mean deer/sheep etc, by less aggressive you mean they run instead of fight and by new way to gather resources you mean they can be skinned for things like the regent bone etc.
Then this sounds very very cool.
Thanks!
kdchan
10-12-2009, 04:37 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
We don't need more mobs spawn dude, we need more people, more content to the game and less magic. Well i waste words with you, you don't realize what are the priorities of the game and you waste time in these things. Meh... no surprised the world is empty.
Skinstripper
10-12-2009, 04:41 PM
We don't need more mobs spawn dude, we need more people, more content to the game and less magic. Well i waste words with you, you don't realize what are the priorities of the game and you waste time in these things. Meh... no surprised the world is empty.
This can help bring in more people. Obviously they've tapped the pvp potential. They need to bring in more PVE people with fluff, filler and lore, while buffing up the PVP aspects. Sheesh.
spade547
10-12-2009, 04:41 PM
YAY GREAT IDEA!
you know I was ganna quit, but you came to us with this ground breaking news about sheep randomly wandering around the world, and OMG I can't wait!!!
...censor more
Dingbat
10-12-2009, 04:43 PM
DO-WANT
Sounds epic!!!!!
Yeah, Sounds good, by the sounds of it the wildlife will despawn itself (or not spawn in the firstplace) if there is a seige nearby. which is sensable
Will they make noise? it can be so deathly quite out in the wilderness would be cool to hear birds cherping etc, again only while nothing else is going on.
Tedium
10-12-2009, 04:59 PM
more mobs in open pvp game is not always a good idea.
keeping them in well known spots is fine because you know where to avoid them.
we really need more live players atm then more pve.
Not everyone plays this game for the pvp and for some features like this are more then just fulff. They can be the differance between someone playing or not.
SethDrone-KoC
10-12-2009, 04:59 PM
Thumbs up.
Sinny
10-12-2009, 05:00 PM
Sounds very cool, Roaming wildlife etc.
would be pretty cool if their were groups of mounts roaming around that could be mounted, rare obviously but pretty cool if features like this were implemented.
Naljeja
10-12-2009, 05:07 PM
This sounds good, i hope it will be accomplished well too
miyagisan
10-12-2009, 05:08 PM
hunting season...cool.. i guess if there will be some NPCs that would pay you, if you hunt down the wild life... maybe a new style of play could come...the hunter!!!! making money and items by hunting wildlife!
Corpsepoker
10-12-2009, 05:09 PM
I think everybody in this thread so far has missed the point? I don't think it's roaming aggressive mobs, it's simply wild life. Deers and such?
I'm assuming this is introducing an easier way to obtain meat and other such items.
This.
and everyone pretty much ignored it.
Silly Forum People
GRCPan
10-12-2009, 05:12 PM
Also just for the wildlife, make it so they don't leave a gravestone behind, but their corpse instead.
Alanor Melander
10-12-2009, 05:12 PM
There are so many other topics that needs to be looked into but this. But I guess the PvE team cant do much about the most pressing problems.
miyagisan
10-12-2009, 05:21 PM
Also just for the wildlife, make it so they don't leave a gravestone behind, but their corpse instead.
would be great
Slaker
10-12-2009, 05:26 PM
Always knew they would implement this, so I think its about time!
Can't wait to see this.
Any move closer to an FPS 3d UO is a good move imo. Two thumbs up from Blood.
Also just for the wildlife, make it so they don't leave a gravestone behind, but their corpse instead.
Not overly fussed on this one, it wouldn’t really be consistent, true it would be nice if it just left the body which you could loot, and like UO if it was a player you could see which items had been looted just by looking at the corpse and it would decay to just bones if left for ages. But the rest of Darkfall doesn’t have the same attention to detail so it would just look out of place if only done here.
miyagisan
10-12-2009, 05:43 PM
Not overly fussed on this one, it wouldn’t really be consistent, true it would be nice if it just left the body which you could loot, and like UO if it was a player you could see which items had been looted just by looking at the corpse and it would decay to just bones if left for ages. But the rest of Darkfall doesn’t have the same attention to detail so it would just look out of place if only done here.
one step at a time, my friend,,,one step at a time...soon or late, darkfall will have attention to details :D
Yakamoz
10-12-2009, 05:55 PM
Sounds interesting, lets see how it will be implemented. It would be nice if in some cases a hunter would become a hunted :D
Signus
10-12-2009, 06:09 PM
It sounds pretty cool, but I'm still interested to see if the devs will ever implement the roaming mob AI that they talked about pre beta where goblins overhunted will move to a new location, or if they are left alone too long, intelligent mobs will build up their own forces/strongholds and attack cities, and loot players.
Lumanil
10-12-2009, 06:09 PM
I'm wondering if any of you read the word word "wildlife" in addition to "AI" and "aggressive counterparts" ??!?!?!
Most people still seem to think about monsters and asking if their behavior is really different from the old ones.
I for some reason think about some wild boars, red deers and pheasants.
These wildlife would really act different from most other "mobs", since most of them would run away instead attacking you on sight ( maybe not the wild boars ;) ).
These mobs would only try to fight after loosing massive hitpoints if at all.
People would need to sneak around and use cover to get nearby and have a chance to kill those mobs, so they can skin them.
This wildlife would add alot i think. Not only fluff, but also different playstyle-options.
People, who like to roam around and play on their own would be able to play scout-style and could get some mats without grinding mobs at the normal mob-spots ( where most of them would get ganked by PKs ).
Archetype90
10-12-2009, 06:39 PM
I like it :)
I just hope everything is on track to be released in October.
Dolmar
10-12-2009, 06:45 PM
We had the opportunity to talk to the AI Brains behind Darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for Darkfall's immersion?
Exactly what we need ! cheers!
Grekko
10-12-2009, 06:50 PM
Love it.
lanigav
10-12-2009, 07:24 PM
I hate to say it but the AI brains?!?! Is this the same guy that gave us mobs running in circles and immediate reactions to the weapon we have active? ... why am i worried about rabid deer and killer bunnies with big pointy teeth
Crulty
10-12-2009, 07:31 PM
/signed
Would be awesome if there was an army of random mobs attacking player city's. We need more mobs variations or different types such as more flying mobs that can roam entire world map. To spice it up naval mobs attacking player towns and NPC towns.
Also player city's need zap tower range reduced and implement city guards that are equivalent to black knights and arcane caster city guards.
More animal wildlife, some carnivorous plants,huge snakes etc.
More ground roaming boss type monsters. New drops epic quality that aren't craftable and have like 0.1% chance to drop. More named mobs. New armor, weapon designs, random world spawns of rare iron nodes that work in similar way as chaos chests. Option to customize mount, craftable mount armor pieces by blacksmiths, new mount types. Ability to dye certain armor types that have plain flavor.
We need more new massive dungeons with named mobs at the end.
Chipatama
10-12-2009, 07:35 PM
Will we have dragon + starter town ? :ninja:
GRCPan
10-12-2009, 07:36 PM
It sounds pretty cool, but I'm still interested to see if the devs will ever implement the roaming mob AI that they talked about pre beta where goblins overhunted will move to a new location, or if they are left alone too long, intelligent mobs will build up their own forces/strongholds and attack cities, and loot players.
For this to be added mobs need to be more rewarding than they are now. Else it will just be a pain in the ass.
Kasmos
10-12-2009, 07:43 PM
For this to be added mobs need to be more rewarding than they are now. Else it will just be a pain in the ass.
Agreed, they really need to re-do the loot tables for most of the mobs in this game in my opinion.
Actually, they really need to start making "rare" resources that drop from mobs/harvesting nodes to help shape the economy a little.
coder1024
10-12-2009, 07:49 PM
Interesting. I wonder if they'll be mostly client side? That would avoid loading down the server. Maybe have the server control the radius and density of wildlife type X or Y and then have the actual wildlife actions all done on the client.
Sounds like an interesting addition!
Nex Vita
10-12-2009, 07:54 PM
Interesting. I wonder if they'll be mostly client side? That would avoid loading down the server. Maybe have the server control the radius and density of wildlife type X or Y and then have the actual wildlife actions all done on the client.
Sounds like an interesting addition!
Incoming exploit...I see bad things happening if they do this.
Ticaliano
10-12-2009, 07:55 PM
You are allowed to talk about the specific feature.
Owned.
Great addition, guys. Looking forward to cooking up some deer steaks.
Synik
10-12-2009, 07:57 PM
Bump... I am so glad that someone understands what they are doing, I like this idea and look the idea that someone can be a professional hunter. this will add another layer to the weak crafting in this game and it will be nice to see. How about a new skill like in UO, Tracking...
Flame on
To many retarded haters out there saying I hope this is rare drops etc.... READ THE OP AND UNDERSTAND IT BEFORE YOU LOOK LIKE A FOOL.
Flame over.
I'm wondering if any of you read the word word "wildlife" in addition to "AI" and "aggressive counterparts" ??!?!?!
Most people still seem to think about monsters and asking if their behavior is really different from the old ones.
I for some reason think about some wild boars, red deers and pheasants.
These wildlife would really act different from most other "mobs", since most of them would run away instead attacking you on sight ( maybe not the wild boars ;) ).
These mobs would only try to fight after loosing massive hitpoints if at all.
People would need to sneak around and use cover to get nearby and have a chance to kill those mobs, so they can skin them.
This wildlife would add alot i think. Not only fluff, but also different playstyle-options.
People, who like to roam around and play on their own would be able to play scout-style and could get some mats without grinding mobs at the normal mob-spots ( where most of them would get ganked by PKs ).
coder1024
10-12-2009, 08:15 PM
Incoming exploit...I see bad things happening if they do this.
They said the wildlife additions were for immersion. I wouldn't be surprised if they do nothing for you other than the immersion factor. i.e., they may very well have no loot and give no skill gain or other gain from killing them. They may just be, well, immersion fluff as they indicated :)
melipone
10-12-2009, 08:18 PM
Say in the OP that its for immersion and gathering resources, and I believe it mentions or indicates its server side
Signus
10-12-2009, 08:29 PM
For this to be added mobs need to be more rewarding than they are now. Else it will just be a pain in the ass.
Pain in the ass, or fun way to level skills... Mobs don't exist JUST for loot you know..
Tenebrion
10-12-2009, 08:32 PM
ADD SOME FUCKING COWS!
thx!
coder1024
10-12-2009, 08:34 PM
Say in the OP that its for immersion and gathering resources, and I believe it mentions or indicates its server side
Maybe there's some indirect resource gain? Maybe you hunt a certain number in some area and then get access to some resource node as a result. They wouldn't have to have individual loot from each wildlife creature. As for it being server side I didn't say it was completely client side, I suggested maybe they have really high level info on server side, such as, here's a herd of wildlife and the rest is done on the client or something.
coder1024
10-12-2009, 08:34 PM
ADD SOME FUCKING COWS!
thx!
should they be milkable?
doomahx
10-12-2009, 08:48 PM
add sheep and cotton. Take cloth off of vendor list.
Yakamoz
10-12-2009, 08:49 PM
add sheep and cotton. Take cloth off of vendor list.
Good point.
Phalanx
10-12-2009, 08:58 PM
should they be milkable?
That'd be awesome. Milking cows and making cheese and stuff.
Abaratican
10-12-2009, 09:01 PM
That'd be awesome. Milking cows and making cheese and stuff.
You guys have a significantly different definition of fun than I...
mxking
10-12-2009, 09:02 PM
add more sound (rain, wind etc...) and it will be perfect !
This is a good idea. Adding hunting along with more dynamic noises will make the game more fun. The possibility of actually sneaking up on a player when hunting, or on a deer or what not.
I think this will be good because than players will be a little more spread, more exploration, and you will just never know when pvp will come, adding to the adrenaline rushes of darkfall!
Wreatch
10-12-2009, 09:16 PM
About time, and thank you.
Now, if i could eat a piece of cheese while i was sitting.....
coder1024
10-12-2009, 09:23 PM
About time, and thank you.
Now, if i could eat a piece of cheese while i was sitting.....
that would go against the lore.
thedrumchannell
10-12-2009, 09:24 PM
Awesome! I have been looking forward to this since launch. :)
Kasmos
10-12-2009, 09:25 PM
that would go against the lore.
Haha, oh how ironic. What lore? There is no lore in Darkfall, at least none that affects anything. They can't (or won't) even make racial alliances to mean anything at all.
coder1024
10-12-2009, 09:29 PM
Haha, oh how ironic. What lore? There is no lore in Darkfall, at least none that affects anything. They can't (or won't) even make racial alliances to mean anything at all.
you need to go read the lore; I think its obvious if you do why Wreatch's suggestion would go against it.
melipone
10-12-2009, 09:38 PM
I think you can safely discard most of the lore for now, when we have so many holes in it atm. ARAC kinda undermines the rest of it imo. They should rewrite it, and maybe put some short stories in on bookshelves.
Dragoon
10-12-2009, 09:41 PM
So the expansion will have this hunting thing with wildlife and NOT roaming mobs, or will it include both?
I was hoping for roaming mobs but wildlife is something we have been asking for since beta. I'm glad that it's finally coming.
Hopefully they'll add new quest chains for players who want to hunt wildlife. I'm also hoping that the wildlife is diffulcult to kill because they're really fast and run away quickly, forcing hunters to use stealth to sneak up on them. Certain wildlife should be hostile if attacked, others should run away if attacked, and there should also be wildlife that runs away as soon as it sees anyone.
ikhoefnix
10-12-2009, 10:06 PM
sounds like a good idea to me!
samureyed
10-12-2009, 10:12 PM
I'm excited to see this. Please make them drop useful ingredients / materials!
I would also like to see them challenging. Bird that fly fast, deer that run on sight, etc.
Next can we work on more rare drops for mobs?? pls pls.. im kind of bored of hoping to get a key or a runestone ;)
LaroccoFan
10-12-2009, 10:17 PM
not true
Actually it is true. They had to turn the AI into a piece of shit, because just like everything else in Darkfall people cried that it was too difficult.
LaroccoFan
10-12-2009, 10:17 PM
I think this is a great idea!
The proof will be in the pudding, though. For the system to be a positive addition, the loot has to be good enough to be worth participating.
Why do so many people miss the god damned point? Passive roaming wild life doesn't scream EPIC LOOT HERE.
LaroccoFan
10-12-2009, 10:18 PM
assuming by wildlife you mean deer/sheep etc, by less aggressive you mean they run instead of fight and by new way to gather resources you mean they can be skinned for things like the regent bone etc.
Then this sounds very very cool.
Thanks!
Cool, an intelligent poster.
James Troll
10-12-2009, 10:22 PM
Sweet, now I can kill those 30 rabbits for my quest.
aletail
10-12-2009, 10:26 PM
If I can actually feel like I am hunting an animal, this could be a cool feature. Looking forward to seeing this soon!
mmmm i hope this doesn't introduce any additional lag in big fights..
Kasmos
10-12-2009, 10:44 PM
you need to go read the lore; I think its obvious if you do why Wreatch's suggestion would go against it.
I have read the lore, and am highly disappointed in its lack of implementation into the game.
Races don't mean anything.
Racial alliances don't mean anything.
As of now we don't have any racial abilities or skills.
Where are the Wordstones of the Goddess and what do they do/how can you get them?
Why are isn't there any lore or anything in game that is associated with the Nithron or the Chaldeans?
I can go on and on, but the point is that Aventurine can write about all the lore they want to, but until it is seen in game or even makes a difference in game (see the different races/racial alliances and all the ARAC clans now), it's pointless and truly non-existent.
Tedium
10-12-2009, 10:48 PM
I'm sure they could set wildlife to stop spawning when a siege/shard gets dropped or large group of players is in an area.
You'd know you were in trouble when the elk you have been tracking suddenly de-spawns.
Corpsepoker
10-12-2009, 10:48 PM
It sounds pretty cool, but I'm still interested to see if the devs will ever implement the roaming mob AI that they talked about pre beta where goblins overhunted will move to a new location, or if they are left alone too long, intelligent mobs will build up their own forces/strongholds and attack cities, and loot players.
Hell Ya. :rolleyes:
Mr. President
10-12-2009, 11:00 PM
I don't think there's cause for concern about wandering mobs killing players, it sounds to me like local banking that it's being added in gradually, I think all we're getting for the time being is passive mobs like deer, and foxes, and normal wildlife that doesn't really pose any threat, but can be "hunted" thus providing a new form of gathering, like meat for cooking, or leather for tailoring.
coder1024
10-12-2009, 11:13 PM
I have read the lore, and am highly disappointed in its lack of implementation into the game.
so then you agree that eating cheese while sitting down would be a violation of the lore?
johnnyc3po
10-12-2009, 11:20 PM
GM Controlled Bosses that raid cities/towns please.
coder1024
10-12-2009, 11:22 PM
GM Controlled Bosses that raid cities/towns please.
then they have to dedicate GMs to sitting there controlling them, which means GMs not answering petitions, etc. no, I don't think they'll do that.
Qui Larek
10-12-2009, 11:36 PM
Looking forward to herding 1000 Buffalo while on horseback into someones town to create a stampede
Yomaz
10-12-2009, 11:40 PM
i like the idea though if the monsters have range weps i would like mount health regeneration back running through spawns because u dont know where one is does enough damage to da damn mounts
doomahx
10-12-2009, 11:47 PM
then they have to dedicate GMs to sitting there controlling them, which means GMs not answering petitions, etc. no, I don't think they'll do that.
I am sure they can handle an event every two weeks.
coder1024
10-12-2009, 11:52 PM
I am sure they can handle an event every two weeks.
probably not tbh. having to come up with the events, plan for them, then actually lead them takes a lot of time. no, I don't see that happening, esp not that often. Not that it wouldn't be nice, 'course then you happen to not be able to login during the time of the event or whatever and miss it anyway or you're in the wrong area in the world, etc :)
NetZao
10-12-2009, 11:54 PM
I still think NPC cities need more wandering and static NPCs.
Walking around sanguine just feels.... sad. Like an ghosttown. If you want a lesson on NPC immersion, look at Oblivion. Simple wandering NPCs, static ones doing stuff like banging on an anvil or painting a fence... it just makes the city feel more real.
Friedrik Chase
10-12-2009, 11:57 PM
I think it would be cool if, say, Erodach came to somebody's hamlet and raped all macroers :D
Or fire dragon raided nooblands once in a while, spreading chaos and destruction.
On a serious note: while this feature is cool and is definitely a "fluff", there should be some point in hunting that roaming mobs. Every fluff should have meaning, shouldn't it?
Perhaps better loot for roaming mobs, or higher rare drop chance. Well, anything that would make me want seeking roaming ones instead of going straightly to X:Y coords and farming Z "stationary" ones.
why does everything have to be something to farm with you people? it is aesthetic. Filler meant to bring the cracks of the world to life. probably be like deer and stuff. best thing you will get is leather; and that is how it should be. I wonder if this is coming in the next patch, or if it is way down the road? either way it is another sign that the game is moving in a good direction, imo.
Friedrik Chase
10-13-2009, 12:01 AM
This is true to a degree. MMO marketing professional will tell you, that open-PvP model isn't appealing to masses and really should go away. And they will be right. To some degree.
you fail for saying this; and yes I know it doesn't need to be pointed out.
Friedrik Chase
10-13-2009, 12:04 AM
;3796304']Sounds interesting.
Im a bit confused about the wording "New ways of gathering resources" when considering the topic is Ai.
Does this mean that there will be new ways to get rare ressources, or does it simply mean that its basically just mob skinning that now comes in a new way due to mob wandering ?.
Also, does this include the "Lairs" that were mentioned before release ?
there will probably be low lvl mobs like the hivekin that are gatherers and carry some foodstuffs, but other than that I doubt it will be anything but leather.
Friedrik Chase
10-13-2009, 12:05 AM
I still think NPC cities need more wandering and static NPCs.
Walking around sanguine just feels.... sad. Like an ghosttown. If you want a lesson on NPC immersion, look at Oblivion. Simple wandering NPCs, static ones doing stuff like banging on an anvil or painting a fence... it just makes the city feel more real.
oblivion didn't have thousands of players running around in it's matrix.
Hephaestus
10-13-2009, 12:08 AM
Sounds great.:) Wonder if the mobs will be able to kill the roaming wildlife
you fail for saying this; and yes I know it doesn't need to be pointed out.
O'Really? :)
Dragoon
10-13-2009, 12:12 AM
I still think NPC cities need more wandering and static NPCs.
Walking around sanguine just feels.... sad. Like an ghosttown. If you want a lesson on NPC immersion, look at Oblivion. Simple wandering NPCs, static ones doing stuff like banging on an anvil or painting a fence... it just makes the city feel more real.
You're comparing Darkfall to a single player game? The reason the cities feel dead is because they ARE dead. Back when the game had a good population the cities were packed, if population ever improves the cities will feel more active once again.
Tibernicus
10-13-2009, 12:24 AM
Haha, oh how ironic. What lore? There is no lore in Darkfall, at least none that affects anything. They can't (or won't) even make racial alliances to mean anything at all.
Where the hell did all the ARAC kiddies come from? Please go make a thread in general discussion so you don't hijack this one.
But really, where did this come from? The ARAC debate has been dead for years. WTF? Why come back now mucking up these threads?
jagor
10-13-2009, 12:45 AM
I think everybody in this thread so far has missed the point? I don't think it's roaming aggressive mobs, it's simply wild life. Deers and such?
I'm assuming this is introducing an easier way to obtain meat and other such items.
this guy is up to something!
the roaming herds can migrate from one area to another so one has to follow their road and kill them for meat and leather. Great stuff!
Thanateros
10-13-2009, 12:47 AM
1. Having non-aggressive animals in this game would only be an improvement.
2. Having aggressive mobs would also be a welcome way to shake things up. Small groups of giants, hobgoblins, etc. would be interesting to run into on a stroll from town to town. They could be out hunting/fishing for the non-aggressive animals.
3.Grey orks, trolls(and other animals) could be attacking towns, cities at times. Maybe they want their land back. Their numbers grow unless killed frequently enough. Once they reach 50 (or whatever) they attack the town or people leaving the city until adequately subdued. Overnight your town was surrounded by zombies needing fresh brain!!! Fun, fun, fun...
4. Some creatures could be non-violent unless provoked. Dragons, flying snakes, etc may just be wandering and not attack unless attacked.
5. Ghosts appearing at only certain times for rare drops would be unique PvE and create more PvP(if predictable). Haunted towns with ghosts that you can't interact with (just creepy scenery)? The spawns could also be random and unpredictable (with rare drops).
6. Necromancers commanding a small legions of the dead might be looking to add to their collection (attacking you or monsters).They continue to grow unless stopped. What if NPCs tried to take over your town/village/city?
7. Wandering bands of creatures could be attacking other creatures. Fun to watch or join in...competing for the loot would be interesting. Night hags might want a troll for a midnight snack...
8. Simpy and easy aggressive creatures could be everywhere...bone spiders would have more food if they spread out across the continent. Really they are not a pack or herd animal. They could be both aggressive and or non-aggressive (random) depending on how hungry they are at the moment, creeping around in the background...
I can only see the good in these ideas if implemented correctly. The lore of Darkfall could be easily enhanced and improved upon...Aren't there angry indigenous species in all lands?
Sounds fun. Do it.
miyagisan
10-13-2009, 12:50 AM
1. Having non-aggressive animals in this game would only be an improvement.
2. Having aggressive mobs would also be a welcome way to shake things up. Small groups of giants, hobgoblins, etc. would be interesting to run into on a stroll from town to town. They could be out hunting/fishing for the non-aggressive animals.
3.Grey orks, trolls(and other animals) could be attacking towns, cities at times. Maybe they want their land back. Their numbers grow unless killed frequently enough. Once they reach 50 (or whatever) they attack the town or people leaving the city until adequately subdued. Overnight your town was surrounded by zombies needing fresh brain!!! Fun, fun, fun...
4. Some creatures could be non-violent unless provoked. Dragons, flying snakes, etc may just be wandering and not attack unless attacked.
5. Ghosts appearing at only certain times for rare drops would be unique PvE and create more PvP(if predictable). Haunted towns with ghosts that you can't interact with (just creepy scenery)? The spawns could also be random and unpredictable (with rare drops).
6. Necromancers commanding a small legions of the dead might be looking to add to their collection (attacking you or monsters).They continue to grow unless stopped. What if NPCs tried to take over your town/village/city?
7. Wandering bands of creatures could be attacking other creatures. Fun to watch or join in...competing for the loot would be interesting. Night hags might want a troll for a midnight snack...
8. Simpy and easy aggressive creatures could be everywhere...bone spiders would have more food if they spread out across the continent. Really they are not a pack or herd animal. They could be both aggressive and or non-aggressive (random) depending on how hungry they are at the moment, creeping around in the background...
I can only see the good in these ideas if implemented correctly. The lore of Darkfall could be easily enhanced and improved upon...Aren't there angry indigenous species in all lands?
Sounds fun. Do it.
love all of this
Thanateros
10-13-2009, 12:58 AM
Forgot to mention...
Some of the creatures might be intelligent, or unintelligent, enough to be bribed (like mercenaries) to attack a particular person or city.
This could really stir things up...for the right price...
Good times, good times...
Kuruptix
10-13-2009, 01:09 AM
I see it now. THE DARKFALL COMMERCIAL (cgi)
A human is tracking a deer through the woods, when all of a sudden the deer runs away at great speed and disappears ( despawning ) The human hears stomping hooves in the backgrounds, bam 20 orc players caring out a raid on a human town. Tm
If the devs ever make a commercial like this, I'm suing because i trademarked it lol
Mezmorized
10-13-2009, 02:33 AM
Hunting Skill incoming?
would love to see it implemented.
Uncletouchme
10-13-2009, 02:47 AM
This I am definitely liking a lot. Can go a long ways with all of this.
Kimoshu
10-13-2009, 03:16 AM
I've really been looking forward to this update, it was one of the many things I loved about Darkfall. I do hope that tamable mounts will eventually come out of this so players can attempt to tame mounts in the wild and adds a little more "quest" factor to having certain mounts :). Also it opens up new sources for crafting materials like leather, eyes, teeth, etc..
Thanks AV, I more and more like the direction that you are taking the game! I can't wait for a massive crafting update with tons more items, weapons and armour being available!
-Andrew
Kimoshu
10-13-2009, 03:19 AM
Whoops typo and I cannot edit my post, I meant that the random animals in Ultima Online were something I loved :).
-Andrew
Tenebrion
10-13-2009, 03:29 AM
I've been saying it since beta, Darkfall needs more fluff. Cows + Sheep + birds and shit = win.
Then, after that, give us real mount taming, some kind of music skill, etc.
Corpsepoker
10-13-2009, 03:43 AM
What im thinking is, are they going to do the traditional wild life we are used to, or are they going to do something different and cool. I always thought the many moons, Close Planets and Suns were a big factor of why the races look (Mutated Or Evolved) the way they do. So much room for imagination. :rolleyes:
thedrumchannell
10-13-2009, 04:42 AM
Hunting skill = WIN! :)
stingerII
10-13-2009, 09:11 AM
Sounds great!
DF really needed something to fill up the empty spaces. Will aggressive mobs re-act/attack these passive kind of mobs?
Fifth Entity
10-13-2009, 10:37 AM
ADD SOME FUCKING COWS!
thx!will u stay to observe the birth of the calf too?
(painful experience, nightmares guaranteed)
Jango1337
10-13-2009, 11:23 AM
oh boy wandering AI (mobs walking into trees) :P I hope AV actually implements intelligent AI for once....
Dunmer
10-13-2009, 11:27 AM
<3
Jacho Mendt
10-13-2009, 11:37 AM
What i'm thinking now is, will they implement fishes and "birds" (or flying mobs) into this too? The seas right now are only a nuisance, there's nothing except fishing resources, and the mobs aren't really worthy. I'd really like to see some good mobs implemented (easy, medium, hard, whatever, just add'em! :p ).
Not to mention the fact that the sky looks empty, the only flying mob i've seen so far is the Red Dragon (wich feasts on my mounts every time i pass by him, btw). Again, some easy mobs wandering around in the sky would really do the trick. Immagine going out hunting dwarves, you're sneaking behind one right now, there're only a couple of steps left before the slaughter begins, but you hit a bush and awaken a storm of birds, thus letting the poor victim aknowledge your presence and giving him the chance to run away. Or, while you're chasing a guy, you make him walk right into a den of harpies, that start chasing him and do the job for you. I'd really like to see something like this in the game!
smackyou
10-13-2009, 01:04 PM
"same time creating new ways of gathering resources."
that sounds very good :D
Corpsepoker
10-13-2009, 01:04 PM
Whats up with the cow freaks?
Is this some kinda fetish.
Beating on Cows?
Jerica_Cerveza
10-13-2009, 01:06 PM
Signed!
it's good, now how about add some roaming npc's in the cities and npc guards (both of which you can kill incurring identical alignment changes and rogueness to players) would make the starter cities seem a lot more immersive and populated even if they aren't. also remove the shitty .gif fish and bird animations (although i haven't seen the fish in ages?)
BigCStyle
10-13-2009, 01:29 PM
Sounds great. Uo ftw.
Dawkinson
10-13-2009, 01:34 PM
Sounds great as long as there is some significant meaning to these mobs. For example, I can imagine scope for very rare and hard to kill roaming mobs which skin for very rare ingredients, which would be great fun.
doomahx
10-13-2009, 01:46 PM
Please add sea monsters and more sharks. Swimming to continents should be difficult without a raft =D
Lynchet
10-13-2009, 03:10 PM
Good but worrying that this essential type stuff is viewed as "fluff" !
coder1024
10-13-2009, 03:20 PM
Whats up with the cow freaks?
Is this some kinda fetish.
Beating on Cows?
back in beta people used to joke about them adding cows to the game as a reference to Asheron's Call which had the cow in town (can't recall the name of the town and perhaps there were multiple towns that had them). I remember in AC killing the cow in town. What fun :)
stingerII
10-13-2009, 03:20 PM
Signed!
this is not a petition jerica, its a heads up of something already on the way :P
hope it gets implemented well :)
Tibernicus
10-13-2009, 04:33 PM
oh boy wandering AI (mobs walking into trees) :P I hope AV actually implements intelligent AI for once....
The AI in this game is already far far more advanced than most MMORPGs. In fact just about every MMO has had the exact same agro based AI for the past 10 years, Darkfall's AI is a godsend compared to that.
DwellerBelow
10-13-2009, 04:39 PM
All the Deer and Rabbits should bolt at the sight of 20+ mounted and geared riders. Just despawn all the native wildlife if too many players are gathered in one place.
Darkunderlord
10-13-2009, 04:44 PM
First positive addition in a long time.
Kasmos
10-13-2009, 04:57 PM
probably not tbh. having to come up with the events, plan for them, then actually lead them takes a lot of time. no, I don't see that happening, esp not that often. Not that it wouldn't be nice, 'course then you happen to not be able to login during the time of the event or whatever and miss it anyway or you're in the wrong area in the world, etc :)
They should have nights where like 20 of the developers hop online, get control of a powerful mob (and I mean powerful), and lay siege to a random city. It would attract the city's alliance, and of course would also attract enemies of that city as well.
It could be a lot of fun.
Kasmos
10-13-2009, 05:00 PM
Where the hell did all the ARAC kiddies come from? Please go make a thread in general discussion so you don't hijack this one.
But really, where did this come from? The ARAC debate has been dead for years. WTF? Why come back now mucking up these threads?
The ARAC debate started in the roleplaying thread, I was merely referencing this game's lack of lore. I've already explained in the other thread why races mean jack shit now and racial alliances are the most pathetic joke ever.
Woelff
10-13-2009, 05:06 PM
The added resource gathering option is awsome!
Funkadoodle
10-13-2009, 06:43 PM
As long as the wildlife mobs are realistic (in terms of location/numbers) and they add some kind of danger/resource gathering/profit element to the game, this is a wonderful addition.
Keep it up, glad we have someone to talk to the community now.
coder1024
10-13-2009, 06:59 PM
They should have nights where like 20 of the developers hop online, get control of a powerful mob (and I mean powerful), and lay siege to a random city. It would attract the city's alliance, and of course would also attract enemies of that city as well.
It could be a lot of fun.
then the clan/alliance which gets sieged complains about being targeted by the devs and people claim that the devs were showing preferential treatment to the enemies of that clan/alliance, etc. just a downward spiral from there :) another "looks interesting on paper" idea that would be a royal pain in the butt in reality I think.
Kasmos
10-13-2009, 08:06 PM
then the clan/alliance which gets sieged complains about being targeted by the devs and people claim that the devs were showing preferential treatment to the enemies of that clan/alliance, etc. just a downward spiral from there :) another "looks interesting on paper" idea that would be a royal pain in the butt in reality I think.
Or they could spawn a couple really tough mobs and go in different directions around the map. Sure, I understand your point, but they'd be able to do it unbiasedly if there was some sort of "random" factor put in place.
Tibernicus
10-13-2009, 08:47 PM
First positive addition in a long time.
We playing the same game?
ADD SOME FUCKING COWS!
Should they be fucking all the time? Or with short "cum" downtime?
Tenebrion
10-13-2009, 11:17 PM
I've never been more serious about anything in my entire life.
This. Game. Needs. Cows.
Euvici
10-14-2009, 12:03 AM
The ARAC debate started in the roleplaying thread, I was merely referencing this game's lack of lore. I've already explained in the other thread why races mean jack shit now and racial alliances are the most pathetic joke ever.
I agree imo ARAC should not have in game support. Not being able to ally etc, sure it could still be done in vent but would take away city features etc. Nothing stops them from doing it, but the game doesn't reward it.
I would have rolled/rerolled whatever the guild chose, no biggie.
Races are just pointless imo serve no purpose et all.
Thanateros
10-14-2009, 01:05 AM
It just crossed my mind that these 'fluff' animals could be used as an additional attack method implementing knockback.
One moment you see a harmless cow/rabbit/chicken in the distance....the next thing you know it is flying at you at 100mph. You hit the ground hard causing an effect not unlike the spell Confusion from the severe concussion upon impact (depending on the weight of the animal). Someone was hiding behind that cow waiting for the right moment...with Knockback at 100, maybe there could be a prestige class for Beast/Dwarf Tosser. A splattered chicken/rabbit/cat/koala in your face could cause temporary blindness, but obviously less damage than a flying cow/deer/moose/friend/troll. Imagine a city siege with a whole herd of buffalo rounded up.
Also, some of the rabbits be extremely dangerous, "with big, pointy teeth..."
Thank you Monty Python.
This wasn't meant as sarcasm, just a bit of comic relief.
Fight on!
Jango1337
10-14-2009, 01:16 AM
The AI in this game is already far far more advanced than most MMORPGs. In fact just about every MMO has had the exact same agro based AI for the past 10 years, Darkfall's AI is a godsend compared to that.
oh yes sprinting in random circles is intelligent!
dirtknap
10-14-2009, 03:15 AM
I think this is exactly what DF needs - more sandbox elements and additional fluff in the world. Good stuff.
coder1024
10-14-2009, 03:15 AM
I've never been more serious about anything in my entire life.
This. Game. Needs. Cows.
cows, sure. prismatic tapers NO!
dirtknap
10-14-2009, 03:17 AM
oh yes sprinting in random circles is intelligent!
beats mobs auto-attacking until dead, doesn't it?
i'm sure if you knew you were likely to lose/die, you would be sprinting off in random directions too.
coder1024
10-14-2009, 03:44 AM
plenty of players sprint around in random circles, so the behavior is actually quite realistic :)
syryel
10-14-2009, 04:08 AM
A concrete suggestion :
Roaming creatures and animals could logically run away from a great number of people (such as during seiges), hence giving an in-world/immersion reason why theses beasts would disappear where there are many players in a loaded region. In fact, like in real life, when animals seem to have disappeared from a forest, you could guess it has been recently taken over by people or predators.
This way, you avoid using up too much DF memory during seiges/big pvp moments/populated cities, and it has a certain in-world logic.
Barny
10-14-2009, 04:12 AM
I fear how this will be implemented. Something tells me it will be some poor system, like a chaos chest that gives something fucking useless like 5 meat.
Slaker
10-14-2009, 04:27 AM
A concrete suggestion :
Roaming creatures and animals could logically run away from a great number of people (such as during seiges), hence giving an in-world/immersion reason why theses beasts would disappear where there are many players in a loaded region. In fact, like in real life, when animals seem to have disappeared from a forest, you could guess it has been recently taken over by people or predators.
This way, you avoid using up too much DF memory during seiges/big pvp moments/populated cities, and it has a certain in-world logic.
Good suggestion, I support it.
GRCPan
10-14-2009, 10:23 AM
I fear how this will be implemented. Something tells me it will be some poor system, like a chaos chest that gives something fucking useless like 5 meat.
Isn't it kinda obvious that it won't be rewarding? People don't want animals so that they can loot them, people want animals so that the world feels less empty and more alive.
Fuzzball
10-14-2009, 10:35 AM
With hunting in mind, will there be a bounty hunter system in the game at some point?
Uncletouchme
10-14-2009, 03:43 PM
"...But it's just a cute little bunny rabbit."
"It's got big teeth."
"that's no ordinary rabbit! - Bring out the holy hand grenade!"
Hey look it's Fluffy... Awe - fuck - I'm dead
AC anyone :D
DeepUndercover
10-14-2009, 04:11 PM
more mobs in open pvp game is not always a good idea.
keeping them in well known spots is fine because you know where to avoid them.
we really need more live players atm then more pve.
It might just be me - but I read it as being non-agressive animals/mobs.
As in moving ressource nodes.
Adding life and flavour to the world.
stingerII
10-14-2009, 04:39 PM
The AI team is currently working on wildlife additions. This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts.
It might just be me - but I read it as being non-agressive animals/mobs.
As in moving ressource nodes.
Adding life and flavour to the world.
@ DeepUndercover, it's not just you. it's just abey that can't read
Wyndal
10-14-2009, 04:46 PM
Cool.
Hope it's implemented well.
Herding skill? Herd a personal army of bunny rabbits together for glory?
slyrover
10-14-2009, 05:33 PM
How about having the aggro mobs actually out hunting the wildlife in their area for food, sport etc. Make the aggro mobs get stronger over time and determined by how much they have been hunting and let their loot include what you would get if you had killed the wildlife yourself.
For instance a cave bear that has a deer spawn near him would change after a few successful deer kills to a "savage cave bear" then to a "vicious cave bear" and finally to a "ferocious cave bear". Upon killing him you would find a few of the same items you would find if you killed a deer yourself.
The aggro mobs that we have now could also begin to have their own racial tensions and do their own raids on their sworn enemies. One or two trolls raiding a close goblin spawn, raven standards attacking orcs etc.
Making the world come alive with its own agenda would create a more immersive environment for everyone who enters it.
Quallen
10-14-2009, 06:12 PM
While good news, with an expansion looming if this is the most exciting information you can share with us I'm going to start worrying.
Erendir
10-14-2009, 06:35 PM
sounds like one more thing that's gonna shoot your mount down during a chase
but DF need more fluff
Erendir
10-14-2009, 07:31 PM
"...But it's just a cute little bunny rabbit."
"It's got big teeth."
"that's no ordinary rabbit! - Bring out the holy hand grenade!"
Hey look it's Fluffy... Awe - fuck - I'm dead
AC anyone :D
AC everyone. AV can hopefully take this chance to learn about making the game of some humor to it as well. It'd be nice if they made the rabbit like that but it jumped and attacked a player on a mount riding by instead of the mount. Free mounts all over the place lol
cows, sure. prismatic tapers NO!
This.
Emitai
10-14-2009, 08:01 PM
the second step would be to open doors, you can find anywhere in the country, and some treasure chest inside some structure
Mimodance
10-14-2009, 08:05 PM
Add some rare items to those AIs and it will be awesome fo shizzle!
I wold love to se this birds vulture
http://www.maxwaugh.com/images/tanzania07/vulture4.jpg
and if you smart they can solve you macroing.
so if player is afk for 30 min 5-6 vultures come and start to hit you for 5 dmg each in your head. they have low helth and are very easy to kill.
Gray Fox
10-14-2009, 09:18 PM
Awesome news.
It would be important if we could gather leather, meat, bone and things like that from animals.
Lumanil
10-14-2009, 09:33 PM
I wold love to se this birds vulture
http://www.maxwaugh.com/images/tanzania07/vulture4.jpg
and if you smart they can solve you macroing.
so if player is afk for 30 min 5-6 vultures come and start to hit you for 5 dmg each in your head. they have low helth and are very easy to kill.
/agreed
This would be awesome to control afk-macroers !
Robert1213
10-14-2009, 09:33 PM
I have not read all of this post but I think it would be cool if the roaming mobs had a little bit more resources on them. Also maybe make a skill called tracking that will hint at where these packs of animals are.
Tiran Recktar
10-15-2009, 12:01 AM
It would be pretty sweet if deer and other AI were implemented and ran from you if they saw / heard you, it would be very tactical because people could see deer running in the distance and know that something disturbed them...
ikhoefnix
10-15-2009, 01:04 AM
I agree imo ARAC should not have in game support. Not being able to ally etc, sure it could still be done in vent but would take away city features etc. Nothing stops them from doing it, but the game doesn't reward it.
I would have rolled/rerolled whatever the guild chose, no biggie.
Races are just pointless imo serve no purpose et all.
what's this got to do with the thread? :confused:
Add some sea-water life too ( delphin , various fishes , crabs , corals some underwater grass , sea star )
add spiders in caves on walls , bats .
shaggymane
10-15-2009, 10:38 AM
i think when u gonna choop da wood afk, mobs gonna come and rape ya.
That is what I would like to see more of.
Kaang
10-15-2009, 10:50 AM
when will the abandoned mines and farms found around the game be able to be used by players? that's what i want to know, perhaps kill a mob that's there and farm away until re-spawn.
puckleboy
10-17-2009, 03:22 PM
i hoppe to see crazed squirrels that jump up and bite you or become your friend and go to bed with you. i also want a gorilla in game so i can skin it for monkey meat
Cloud Stryphe
10-17-2009, 03:54 PM
Taming skill should be added to tame wild animals!
ISVRaDa
10-17-2009, 05:10 PM
taming skill should be added to tame wild animals!
+1000
Banok
10-17-2009, 07:07 PM
Awesome news.
It would be important if we could gather leather, meat, bone and things like that from animals.
already can gather that from skinning bears?
Kimoshu
10-18-2009, 02:25 AM
It would be good to have an easier low-level target for beginners to kill and for even stronger crafters to kill to get some of the lower level crafting reagents. As it stands it is difficult to get any type of resource in any even remotely decent supply for a newer character because it's all the medium sized mobs that drop them and the lower mobs drop practically nothing.
-Andrew
Nex Vita
10-18-2009, 03:45 AM
Taming skill should be added to tame wild animals!
Not if they keep using this magical shrinking backpack dolls. Add stables, a command system and vet skills, then make animals tamable
Cyric1966
10-18-2009, 04:05 AM
we had the opportunity to talk to the ai brains behind darkfall who kindly gave us some interesting information about what they are currently working on.
One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.
Therefore we are quite excited to be allowed to share this new bit of information with you:
The ai team is currently working on wildlife additions. This new type of ai will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of ai is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.
What do you think about this potential boost for darkfall's immersion?
love it!
Grimhawke[EB]
10-20-2009, 09:50 PM
Please put some sheep in the world for EB, we have a sheep fetish.
pete the pirate
10-21-2009, 06:33 AM
Will the monster mobs attack the fluff mobs?
kazamx
10-21-2009, 08:21 AM
Will the monster mobs attack the fluff mobs?
Man that would be cool.
Watching a goblin spawn spot a heard of passing cows and go out to slaughter them could be crazy fun.
It sounds pretty cool, but I'm still interested to see if the devs will ever implement the roaming mob AI that they talked about pre beta where goblins overhunted will move to a new location, or if they are left alone too long, intelligent mobs will build up their own forces/strongholds and attack cities, and loot players.
This.
:)
Sounds great.:) Wonder if the mobs will be able to kill the roaming wildlife
I think this is the interesting part: I guess Yes.
There was a sentence regarding their response to other creatures. Sounds like what you talking about. The 'fox' hunts the 'rabbit'.
Nyteblaed
10-21-2009, 08:27 PM
Awsome!!
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.