Yakamoz
10-04-2009, 05:19 PM
1. Add a dodge and charge ability.
By double tapping any direction key you will leap in that direction to avoid incoming missiles or melee attacks. Add a proper stamina cost for it.
1a. Charge.
By double tapping the forward key you would charge at your enemy, closing the gap between you and him even faster then by sprint. Add a proper stamina cost for it so you would be able to use it too often.
2. The combat mechanics improvements.
2a Melee
Make characters to not be able to run while swinging a melee weapon, in the same way as it is now with blocking/parrying. It will put more tactics in melee combat.
Give us a thrust attack. The power strike abilities have a thrust animation and mechanics, use it and give us a thrust/stab to our basic attacks. Just make it much faster to execute so it will be easier to land.
Make chop melee attack to do more damage then a horizontal swing. Promote player skill !
2 b. Archery and Magic movement.
Do the same thing with archery and magic, while you are knocking an arrow or charging a spell, you should not be allowed to sprint. HOWEVER after you do so, you are free to sprint and bunny hop as much you want and skills allow you. It will put the end to the kiting and part of the balance problems. It would make each form of combat: melee, archery and magic to have its strategic place on the battlefield.
2 c. Blocking/parrying
Holding it up should drain much more stamina.
Even better would be if a risen shield or a weapon does not count as a proper blocking/parrying stance after a one second from activating it. After a one second from block/parry activation your opponent would "find" a weakness in your static position and you would mitigate maximum 20 percent of received damage.
2 c. Spells
Start promoting the player skill already !
Make spells without AoE and ray spells to inflict the biggest damage in the game with mediocre mana cost. All AoE based spells with easy targeting mode should have much higher mana cost so you would be able to cast more then 2-3 of them with your full mana pool. If people want to use them make them pay the price of being lazy with aiming.
2 d. Mounted combat and armour.
Rise their health a bit and speed.
Add to the game different types of mount armour to rise their battlefield survivability.
Make 2 handed weapons usable on a mount with penalty to mount manoeuvrability while using them. Give the cavalry its meaning on the battlefield.
By double tapping any direction key you will leap in that direction to avoid incoming missiles or melee attacks. Add a proper stamina cost for it.
1a. Charge.
By double tapping the forward key you would charge at your enemy, closing the gap between you and him even faster then by sprint. Add a proper stamina cost for it so you would be able to use it too often.
2. The combat mechanics improvements.
2a Melee
Make characters to not be able to run while swinging a melee weapon, in the same way as it is now with blocking/parrying. It will put more tactics in melee combat.
Give us a thrust attack. The power strike abilities have a thrust animation and mechanics, use it and give us a thrust/stab to our basic attacks. Just make it much faster to execute so it will be easier to land.
Make chop melee attack to do more damage then a horizontal swing. Promote player skill !
2 b. Archery and Magic movement.
Do the same thing with archery and magic, while you are knocking an arrow or charging a spell, you should not be allowed to sprint. HOWEVER after you do so, you are free to sprint and bunny hop as much you want and skills allow you. It will put the end to the kiting and part of the balance problems. It would make each form of combat: melee, archery and magic to have its strategic place on the battlefield.
2 c. Blocking/parrying
Holding it up should drain much more stamina.
Even better would be if a risen shield or a weapon does not count as a proper blocking/parrying stance after a one second from activating it. After a one second from block/parry activation your opponent would "find" a weakness in your static position and you would mitigate maximum 20 percent of received damage.
2 c. Spells
Start promoting the player skill already !
Make spells without AoE and ray spells to inflict the biggest damage in the game with mediocre mana cost. All AoE based spells with easy targeting mode should have much higher mana cost so you would be able to cast more then 2-3 of them with your full mana pool. If people want to use them make them pay the price of being lazy with aiming.
2 d. Mounted combat and armour.
Rise their health a bit and speed.
Add to the game different types of mount armour to rise their battlefield survivability.
Make 2 handed weapons usable on a mount with penalty to mount manoeuvrability while using them. Give the cavalry its meaning on the battlefield.