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xarnthal
05-14-2010, 10:08 PM
Any chance you log the IP's of those who vote on the political map? Would be nice to see if it is the same people that are voting clans into alliances they are not in. Could just ban their IP's from voting then and maybe the political map would be more accurate. I believe it is reaching the point that most don't even care to vote up or down anymore.

Krush
05-17-2010, 07:41 AM
Map has been cleaned up.

Tasorin
05-26-2010, 08:22 PM
Any chance you log the IP's of those who vote on the political map? Would be nice to see if it is the same people that are voting clans into alliances they are not in. Could just ban their IP's from voting then and maybe the political map would be more accurate. I believe it is reaching the point that most don't even care to vote up or down anymore.

Your talking about a lot of personal resources to stay on top of many people exerting an active meta-game on the political map. Several people with there own proxy servers, the ability to spoof phone/pda IP's, and don't forget my personal favorite, VPN from home to my work computer on the fortune 50 employee base of 100K+ to support the range of dynamic IP's.

That's a lot of effort to ban 10's of thousands of individual IP's, and we haven't even really delved into someone who can actually manipulate and mask an IP. Some of us could just as easily make it look like Krush is doing all the voting himself that is getting pushed in the meta-game.

One person is never going to stop this until Krush forces an account requirement to vote or put forward a change. It's been this way since the political map launched on EU.

As it is now, the Political Map is a meta-game tool too support the current "Your a Zerg, no you Are" game going on in a game on life support with low population that has boiled down to the diehards and griefers.

Krush
05-30-2010, 01:47 AM
Completely inactive clans are no longer shown on the clan page for the map.
Changed the way the stats are listed at the top of that page so that you can see how many actives / total there are for clans and players easily.
When a new clan is involved in a siege it now correctly shows up on the siege timers even though it has no page with its information on it.
Dead clans no longer show up on the diplomacy for clans on their information page

Krush
06-10-2010, 03:46 AM
I just noticed something wrong with the cron job I use to update the players in clans and it's been exiting early again, if anyone knows php and wants to give me a hand making sure this script doesn't time-out before it's finish let me know via PM.

theironchef
06-16-2010, 04:26 AM
Krush, this might be a known issue but it seems that rank changes in-game to players who are shown to be inactive in-map do not take effect in-map.

We've been demoting some of our members who have been inactive Private. They still show as the old rank in the p-map.

Cheers.

Krush
06-17-2010, 09:21 PM
I just fixed the map, the latest patch broke it.

Krush
06-17-2010, 09:56 PM
Due to the patch breaking things, the activity of players got reset, it'll slowly work its way back to correct soon enough.

NightFang
06-19-2010, 10:27 PM
EDIT: Thanks :)

Krush
06-23-2010, 01:38 AM
New style for graphs displaying the server stats. (http://darkfallinfo.com/pmap/index.php?page=serverstats)

I also modified the code so players in the database that are or were rather members of clans that are now 'dead' (no longer able to view their clan page) no longer show up in the stats as there is no way to check their activity.

Krush
07-01-2010, 03:02 AM
2010-06-30 (v1.28)
------------------
* Site no longer gets designer broken by clans/alliances with extrememly long names.
* Fixed issues with daylight savings time.
* Adding resources / special building information to all holdings.
* Adding specific metals to mine information.
* Map history only shows 20 maps at a time now.
* Diplomacy information for clans now links to other clans' webpage.
* Added history to holding information pages.
* Disable voting while server is down.
* Ranks changes no longer affect activity.
* Various siege timer fixes.
* Clan list doesn't show clans with 0 active members.
* Dead clans no longer show up in diplomacy on clan pages.
* Lots of new shapes for alliances.
* New format of pie charts for statistics.
* Fixed display issue with activity date.
* Added disclaimer page.
* Added symbol preview page.
* Added symbols to alliance page instead of just colors.

Changes of note include the alliance symbols now showing on the alliance list (http://darkfallinfo.com/pmap/index.php?page=alliances) and the preview page for the shapes (http://darkfallinfo.com/pmap/index.php?page=shapes),

Krush
07-01-2010, 10:12 PM
2010-07-30 (v1.29)
------------------
* Adding alliance symbols to information pages.
* Adding total counts for each resource node and special building a clan/alliance owns.
* Changing the formation of the clan roster listing.
* Making clan roster sortable inside each rank.
* Changing the diplomacy on clan pages to be a clan list with more information.
Mostly just more displayed information and formatting changes.

braveliltoaster
07-02-2010, 10:36 PM
fix the pmap cockfag

Krush
07-03-2010, 01:20 AM
fix the pmap cockfag
Chill out, I was making modifications to be able to handle both servers maps on one site.

It should all be working now let me know if anyone has issues.

Grak tor
07-07-2010, 10:36 PM
x

theironchef
07-08-2010, 01:42 AM
Krush, this might be a known issue but it seems that rank changes in-game to players who are shown to be inactive in-map do not take effect in-map.

We've been demoting some of our members who have been inactive Private. They still show as the old rank in the p-map.

Cheers.

This bug still exists.

Look at the sick bastard roster for Black Flames (corporal) in-game then look at the pmap. It shows him as a recruit. His rank was changed over a week ago. Because his alignment hasn't changed the pmap has ignored his rank change. You can keep him as 'inactive' but you should update his rank. This was one example, there are plenty of others.

Krush
07-08-2010, 04:23 AM
This bug still exists.

Look at the sick bastard roster for Black Flames (corporal) in-game then look at the pmap. It shows him as a recruit. His rank was changed over a week ago. Because his alignment hasn't changed the pmap has ignored his rank change. You can keep him as 'inactive' but you should update his rank. This was one example, there are plenty of others.
Oh wait I know what is causing this :sly:

SoNiceToMeetcha
07-12-2010, 06:26 AM
This mathyras siege wasnt even on the pmap.

Krush
07-12-2010, 08:51 AM
This mathyras siege wasnt even on the pmap.
Yeah it was, due to the maintenance time my timers are off a while so from the time my stuff think it starts to when it actually starts the timer doesn't show up.

Seriousbisnis
07-24-2010, 09:02 PM
The map archive is broken :(

Krush
07-24-2010, 10:05 PM
The map archive is broken :(
Good find, give me 30 minutes.

Krush
07-24-2010, 10:12 PM
Good find, give me 30 minutes.

Fixed.

TooTight
08-03-2010, 08:09 PM
Fixed.

The map is inaccurate and based off of your own bias, please fix and unsticky.

Thanks!

Suncross
08-06-2010, 05:58 AM
I think the voting system should be done away with. If you personally updated it, it would be more accurate than it is now.

Krush
08-06-2010, 06:10 AM
The map is inaccurate and based off of your own bias, please fix and unsticky.

Thanks!
I think the voting system should be done away with. If you personally updated it, it would be more accurate than it is now.

If you're talking about that alliance that was made, I just saw it and banned the IPs related to those changes and rolled back the changes.

After the patch where they put their own Political map in (which they've already said will lack alliances) I can at least eliminate voting holding changes as it should be possible to pull that info from the game like the other stuff is done. Then it will simply be voting alliance changes.

Najik
09-05-2010, 09:33 AM
Whats the resolution/format of alliance symbols on the pmap?
See a few detailed ones there now.

theironchef
09-07-2010, 01:56 AM
Señor Krush,

Please replace the symbol for Mexico on the political map with the image below.

http://img821.imageshack.us/img821/6827/mexicano.jpg

Gracias

Tillweed
09-07-2010, 07:00 PM
Señor Krush,

Please replace the symbol for Mexico on the political map with the image below.

http://img821.imageshack.us/img821/6827/mexicano.jpg

Gracias

LOL Nice!

Fatb0b
09-11-2010, 06:54 AM
...I can at least eliminate voting holding changes as it should be possible to pull that info from the game like the other stuff is done...

Isn't that already possible? I vote on all holding changes on your map and if I don't know who owns it or need to double check I just check the History for that holding on your site. I assume the site pulls all that info directly from the server somehow... seems like you could use that info to auto-update it fairly easily.

Krush
09-12-2010, 11:55 PM
Isn't that already possible? I vote on all holding changes on your map and if I don't know who owns it or need to double check I just check the History for that holding on your site. I assume the site pulls all that info directly from the server somehow... seems like you could use that info to auto-update it fairly easily.
It's possible the program I made to gather that data could be offline and miss that info somewhat, when the devs put in their 'political map' which I'm sure is just going to list who owns which cities and nothing more, I can pull the data straight from that.

Krush
09-13-2010, 12:40 AM
Señor Krush,

Please replace the symbol for Mexico on the political map with the image below.

http://img821.imageshack.us/img821/6827/mexicano.jpg

Gracias
Done let me know if it doesn't look right and you want to change it.

Krush
09-18-2010, 05:28 AM
I fixed the adding a new alliance color picker thing not getting the right colors people picked.

Machinistlol
09-18-2010, 05:15 PM
map looks alot better :) just fill in the blanks, nice and oldschool, good job

Soulipcistic
10-02-2010, 10:32 PM
How is activity measured? Is there a chart that shows the server's trend in activity over time?

Krush
10-02-2010, 10:52 PM
How is activity measured? Is there a chart that shows the server's trend in activity over time?
Not yet see the disclaimer page for acitivity.

Daggoth
10-02-2010, 11:01 PM
Disclaimer: My map is bad. I am so sorry.

Thry
11-08-2010, 12:58 AM
Krush still playing? I sent a PM with a pic request and tried contacting in game several times all with no response.

Walking Target
11-17-2010, 11:31 PM
Krush,

Could you perhaps increase the last activity check from 7 days to say 14 or 21 days?

Alignment change is the most likely reason someone shows active, and 7 days is not sufficient for those who only log on a few times a week, but are still in fact active. Everyone knows activity is grossly understated on the pmap right now (I play every day and still show inactive from time to time for example), and I think you could alleviate this to a degree by increasing the check period.

Seriousbisnis
11-21-2010, 04:40 PM
Map archive broken again.

Krush
01-11-2011, 07:52 PM
Grafiti removed again from US1 map.

Noxide
01-20-2011, 11:28 PM
stfu

Suncross
02-21-2011, 01:55 PM
The map is down at the moment. Says something about a "suspended page"

http://darkfallinfo.com/cgi-sys/suspendedpage.cgi

Krush
02-21-2011, 06:03 PM
The map is down at the moment. Says something about a "suspended page"

http://darkfallinfo.com/cgi-sys/suspendedpage.cgi
Yeah I'm working on that current the site is using 8% of the cpu (yesterday was 11%) and I'm only allowed 1% so they suspended it.

Ragnarok Delrhe
04-14-2011, 01:08 PM
can you add hamlets crafting stations? I personnally think a hamlet with crafting stations is a plus.

For exemple in strict terms of value and not ressources, Banagar is a better hamlet then Quarendel because it has a smithy (maybe a workbench?)

Krush
04-25-2011, 07:37 PM
can you add hamlets crafting stations? I personnally think a hamlet with crafting stations is a plus.

For exemple in strict terms of value and not ressources, Banagar is a better hamlet then Quarendel because it has a smithy (maybe a workbench?)
If someone can supply me with that information, also I'd like to be able to add # of binds to the list of information stored about holdings but I'd have to own the holding I think to get that information unless someone knows the house -> bind ratio for cities/hamlets.

Krush
04-25-2011, 07:37 PM
As per my message on the map SEMI-ACTIVE has been removed and the actual dates I'm using to determine active/inactive has been put in instead of the words.

theironchef
05-11-2011, 04:23 AM
Krush, can you set the following image as the SHEXY p-map symbol:

http://t3.gstatic.com/images?q=tbn:ANd9GcRk_HGaff65y1_I0lUhybV wCZPvxp7-v53mFxDnowvKQZSZ0tUn&t=1

Cheers.

Umberto
06-02-2011, 12:18 AM
Bammmmm

ninogan
06-03-2011, 09:19 AM
Hi Krush!

Could you set the following image as the The Shadow Legionnaires icon?

Thanks ♥

http://i.imgur.com/OUQxu.png

Darkwish
10-01-2011, 08:50 PM
Less than 1.5k actives :/ EU is less than 1k

Nat daprat
01-21-2012, 10:00 AM
Update* on Friday 21 January:

EU1

27 August: 2353 subbed (ie active + inactive) accounts showing on URME.

18 December: 1473 URME/KRUSH subscribed accounts (a fall of 258 accounts in 17 days, being an overall drop of 880 accounts in 113 days, at an average rate of 7.8 accounts lost per day, or 37.4% of accounts lost since 27 August).

28 December: 1313 URME/KRUSH subscribed accounts (a fall of 160 accounts in 10 days, being an overall drop of 1040 accounts in 123 days, at an average rate of 8.5 accounts lost per day, or 44.2% of accounts lost since 27 August).

4 January: 1263 URME/KRUSH subscribed accounts (a fall of 50 accounts in 7 days, being an overall drop of 1090 accounts in 130 days, at an average rate of 8.4 accounts lost per day, or 53.7% of accounts lost since 27 August).

13 January: 1196 URME/KRUSH subscribed accounts (a fall of 67 accounts in 9 days, being an overall drop of 1157 accounts in 139 days, at an average rate of 8.3 accounts lost per day, or 49.2% of accounts lost since 27 August).

21 January: 1165 URME/KRUSH subscribed accounts (a fall of 31 accounts in 8 days, being an overall drop of 1188 accounts in 147 days, at an average rate of 8.1 accounts lost per day, or 50.5% of accounts lost since 27 August).


NA1

9 September: 3226 subbed URME accounts.

18 December: 3050 URME/Krush accounts showing as subbed (a rise of 220 accounts in 17 days, being an overall fall of 176 accounts in 100 days, at an average loss of 1.8 accounts per day, or 5.5% accounts lost since 9 September).

28 December: 2816 URME/Krush accounts showing as subbed (a fall of 234 accounts in 10 days, being an overall fall of 410 accounts in 110 days, at an average loss of 3.7 accounts per day, or 12.7% accounts lost since 9 September).

4 January: 2645 URME/Krush accounts showing as subbed (a fall of 171 accounts in 7 days, being an overall fall of 581 accounts in 117 days, at an average loss of 5 accounts per day, or 18% accounts lost since 9 September).

13 January: 2679 URME/Krush accounts showing as subbed (a RISE of 34 accounts in 13 days, being an overall fall of 545 accounts in 130 days, at an average loss of 4.2 accounts per day, or 16% accounts lost since 9 September).

21 January: 2323 URME/Krush accounts showing as subbed (a fall of 356 accounts in 8 days, being an overall fall of 901 accounts in 138 days, at an average loss of 6.5 accounts per day, or 28% accounts lost since 9 September).

TREND OF TOTAL OVERALL ACCOUNTS* INGAME ON BOTH SERVERS:

22 November: 4604

1 December: 4561

18 December: 4523 (a fall of 38 accounts in 17 days)

28 December: 4129 (a fall of 394 accounts in 10 days)

4 January: 3908 (a fall of 221 accounts in 7 days)

13 January: 3875 (a fall of 33 accounts in 13 days)

21 January: 3488 (a fall of 387 accounts in 8 days)

* NB URME/Krush figures do not include those accounts which are unclanned.


Thanks to Maejohl and Krush

No thanks to AV.

Krush
05-03-2012, 07:16 PM
Just an update, for anyone wondering why the US1 pmap isn't updating anything. You may have noticed that the http://www.us1.darkfallonline.com/news/ page doesn't load (it's that server status page in the launcher), this prevents my updating code from running as it needs to make sure the server is online when updating.

I tried to make it just ASSUME the server is online but it appears the webapp page related to holding information is also down, so that is a no go, and I don't want to make the code that updates players/clans avoid this server status issue as I have it setup to trash any updates where the server goes offline during the update (that way it doesn't miss players).