View Full Version : Reduce stamina drain from parry or...
Bjorngar
06-19-2009, 06:32 PM
I hate fact that a player can stand there with his bow drawn for an extended amount of time and drain no stamina AT ALL. At the same time I stand there with my shield up waiting to block an arrow and drain drain drain stamina away until the fight is in his favor. Some of you would argue that holding a shield up does take away a persons stamina in reality. However if any of you out there have ever shot a bow that is NOT a compound bow and has NO draw weight let off, than you should agree that drawing a re curve type bow and holding it at draw takes a whole lot of stamina. More stamina than you would ever need to hold up a damn shield. So my recommendation is that AV either add stamina drain to bows, which is most logical but will cause whiny archers to come crying to mommy, or reduce stamina drain from parry significantly. This post if for constructive criticism only please, trolls go back to your bridges, rocks, hut or wherever you come from. :sly:
I'm for adding a slight stamina drain to holding bows drawed.
kdchan
06-19-2009, 06:57 PM
I think the stamina drain is a bit exagerate, should be balanced according to the level of parry skill and weapon skill. Atm is unbalanced.
Sarphus
06-19-2009, 07:02 PM
I'm for adding a slight stamina drain to holding bows drawed.
Me too
HauptmannHP
06-19-2009, 07:03 PM
Thread moved.
MrDDT
06-19-2009, 07:07 PM
I think the stamina drain is a bit exagerate, should be balanced according to the level of parry skill and weapon skill. Atm is unbalanced.
I agree with this but it shouldnt be much different.
Learn to use the splash damage from either Mana Missile or use magics that go through parry.
Also you can use skills like Knockback to move them around.
I like the tactic its one of the few tactics in the game. There is a balance to it, being that they cant hurt you while the parry, and you CAN hurt them if you choose or do the right thing.
Necromon
06-19-2009, 07:11 PM
having a bow unsheathed shouldnt drain stamina imo. having a shield/weapon unsheathed doesnt drain stamina. once you hold parry tho, it starts stamina drain .. i dont do archery personally but i imagine once they start firing it is draining stamina also. /shrug
once a parry succeeds you lose stamina and once the arrow hits a target the archer loses stamina also... so i think its probably fine atm.
i love parry/block, but i wouldnt want to see people being able to just hold shield up in parry mode forever w/out stamina drain. that just takes the whole act of manual blocking out of the equation.
i use blocking a lot, and i think its pretty powerful right now.. i wouldnt buff it any.
Originally Posted by frosaly69
Carebears like you should die.
Try growing a pair and fighting instead of being a parry whore.
Fucking losers.
this is the dumbest thing ive ever heard... parrying and blocking is a huge part of real combat. and this game has implemented manual parry/block which is pretty cool imo and very tactical. what kind of fighting are you referring to? sprinting/jumping in circles left-clicking polearm as fast as you can? wow leet skills you got there...
Silent Death
06-19-2009, 07:12 PM
jesus .. i cant believe there is someone complaining about parry being weak in any sense!
Parry is so overpowered at the moment. In 1v1 yeah fine parry is easily overcome by using aoe but in like a 8 man battle you are going to be splashing your team mates as well! parry is like a get out free card in group pvp!
How about you give me a little slack as an archer using this tactic when i get stamina drain when you block my arrow !!!!!!!!!! what the fuck is that about!!?!
Bjorngar
06-19-2009, 09:04 PM
jesus .. i cant believe there is someone complaining about parry being weak in any sense!
Parry is so overpowered at the moment. In 1v1 yeah fine parry is easily overcome by using aoe but in like a 8 man battle you are going to be splashing your team mates as well! parry is like a get out free card in group pvp!
How about you give me a little slack as an archer using this tactic when i get stamina drain when you block my arrow !!!!!!!!!! what the fuck is that about!!?!
I think you misunderstood. The post wasn't about parry being weak at all. It was about archery not having a stamina drain when the player is holding the bow drawn not unsheathed. Because a person can hold the bow drawn without losing stamina it is a bit unbalanced compared to the stamina drain of holding up a shield/parrying. You could anticipate an arrow coming at you when the archer draws his bow and attempt to parry, but you cant hold your shield up for ever do to stamina drain. The archer can hold his shot as long as he likes with no repercussions. It is unbalanced.
Anton Chigurh
06-19-2009, 09:32 PM
No. Parry is already way too strong.
Lets first talk about simple physics. If you swing at something and miss it uses MORE energy then if you swing at something and hit. The reason being that when you make contact with an object this object pushes back on you imparting energy in the opposite direction there for making it easier to return your arm or weapon back to it's original position before you swung.
Where as when you miss you still use the same energy as a hit but then you have to use additional energy to bring your arm/weapon back to it's original position. Ok I understand this is a game and physics isn't top of the list but if we are shooting for a little realism we should actually make missing a melee swing use more stam.
As for arrows and magery it's utterly ridicules that if some one is parrying that this should use up more stam from the attacker. After I release the arrow or spell it's connection to me and any energy I imparted to it is over. What happens to that arrow or spell should have NO effect on my stam after the act of casting/shooting is over. I can, however, see that holding a nocked arrow or spell should use up stam b/c this is where the actual work is being done.
All that being said, the last thing that parry needs is to to be stronger. It's already hard enough to kill some one who doesn't want to fight why are we making it harder and making large aoe spells the only viable way to pvp anymore?
Anton Chigurh
06-19-2009, 09:47 PM
Also one more thing making parry way over powered is that in DF we only have 2 hit boxes front and back. If it was set up more like mount and blade where the the shield only protected what it was actually covering it wouldn't be so bad. It would add a great deal of skill to the game as the attacker could aim around the shield and the defender could try to move his body and shield to block.
As it is now a mm that does aoe splash anywhere in the front gets blocked the same as a direct hit you have to hope you can land one behind in the right spot to get the back splash (also no more jump shooting.) Can it be done? Yes. Is it an effective way to fight some one parrying esp in a group battle? No, they will almost always get to safety unless you have them out numbered or have good higher magic aoe's.
alfar1
06-19-2009, 10:06 PM
I hate fact that a player can stand there with his bow drawn for an extended amount of time and drain no stamina AT ALL. At the same time I stand there with my shield up waiting to block an arrow and drain drain drain stamina away until the fight is in his favor.
What are you, stupid? Run forward and whack him in the face, what's the problem?
SacredFiyuh
06-20-2009, 09:02 AM
this really has nothing to do with shields being weak, read before posting trolls.
i agree with the OP
archers holding arrow for an opening shot = stam drain
mages holding spells for an opening shot/aim = stam drain
and hell why not, UNsheathe weapons should add in a small stam drain. Two hand weapons require a little more stam drain, this includes one hand and one shield = two hand as two hand stam drain.
all great ideas to add into pvp scene, instead of typical dps combat. combat needs tweaking, this wouldnt be so bad.
Yakamoz
06-20-2009, 12:54 PM
In reality an archer can't aim for to long because raising fatigue decreases accuracy.
That's why a crossbow needs less skill to use and has got better accuracy especially if aiming consumed too much time.
Note however that a good archer can fire 10 ( even 12 ) arrows per minute and a crossbowman only 2 bolts per minute.
That's historical data.
and hell why not, UNsheathe weapons should add in a small stam drain. Two hand weapons require a little more stam drain, this includes one hand and one shield = two hand as two hand stam drain.
Nope. Melees can't hold their swings like archers and casters can do, so there's no need to have further stamina drain for them.
Lord Zeb
06-20-2009, 06:19 PM
I'm for adding a slight stamina drain to holding bows drawed.
I think the stamina drain is a bit exagerate, should be balanced according to the level of parry skill and weapon skill. Atm is unbalanced.
this really has nothing to do with shields being weak, read before posting trolls.
i agree with the OP
archers holding arrow for an opening shot = stam drain
mages holding spells for an opening shot/aim = stam drain
and hell why not, UNsheathe weapons should add in a small stam drain. Two hand weapons require a little more stam drain, this includes one hand and one shield = two hand as two hand stam drain.
all great ideas to add into pvp scene, instead of typical dps combat. combat needs tweaking, this wouldnt be so bad.
Very interesting standpoints that I believe is what is needed.
Bows should drain Stamina when arrows are drawn and when held aiming, not when released.
Magic-users holding onto spells should probably also have some stamina or mana drain for doing so, but this is a slightly less important question than Bow stamina drain IMO.
Parryin stamina drain could use some re-balancing, but not much. Also think Parrying with a Shield should drain more Stamina than parrying with a weapon.
And to be honest, I liked the change for Parries with shield. Will make combats a bit more strategic regarding Group tactings, as people will have a little bit more time to coordinate and cooperate when one is holding off the opposition by parrying. If one wish to kill a Parryer, outmaneuver them and hit them in the Back (where the Shield should not matter). Shield Parries should actually protect against AoEs as well, so that would not be the way to kill them unless positioned so the AoEs originate from a vector hitting them in the back where the shield doesn't cover.
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