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View Full Version : turn off mount fighting and/or monitor gold income


FailFall
05-27-2009, 10:21 PM
not hard to catch hackers/cheaters

someone who turns (SOLO) 5000g+/hour needs to be monitored

turn on a red flag. i'm unsure of the amount but if you truly can farm this much gold legit by killing mobs, then please post a video you can edit everything else out but i highly doubt anyone is capable of this.

if inside the wall, bugged, make the mob respawn in 30 seconds at 100% HP. if it can not hit its target, including people who perch on roofs.

just make mounts hit for ~10 vs 50 in front ALWAYS and 70 in back. 50 in front with a mount taking 0 durability allows wall farmers to kill for hours without losing anything, all they need is 1 shield/1 1h weapon/mount and they can sit in a wall making 5000g+ hour easily.

mounts are decent for pvp, yes, but till you find away to stop people from killing in walls, i'm all for making mounts do 0 damage or even 10. 10 would make the grinding take longer.

make mount damage based on some character skill not be standard for day 1 noob hack accounts with a mount able to hit for 50.

make mobs that drop 250g+ only spawn when x amount of people are in the area. if someone is fighting a devil solo. the devil shouldn't even spawn. if someone leashes a mob and it runs so far it should despawn and respawn at 100% HP when the correct party amount shows up to kill it.

i see no difference to using launch to get on a roof and perch a mob then to get in a wall. you are still unreachable and able to 'rest' midfight and re-engage the mob at the % health you beat it down to. i've seen people run to the water, make the mob de-agro. get on the bach, sit/eat/rest get 100% stats and go back to soloing mobs. this is no different, something needs to be done