xm8pro
05-27-2009, 07:19 PM
We're playing a game that takes 100k to get to a good fire magic level, maybe 40 to 50k to get to a good archer level, and days at a time grinding weapons skills to get to a good weapon skill level... not taking into account the money you spend on the weapons to get to said point. The last patch was a step in the right direction, but the game is losing players due to 'the grind' 3/4 of my guild is at the city macroing trying to be competitive as im sure most other cities are littered with. well i dont think its fair to give anyone an advantage over the people who grinded their skills in the past by making it cheaper to get to a higher level, so im going to suggest something else. Instead of making it simply 'easier' to level now... we should lower the exp requirements for each level. so someone at 50 greater magic may go up to 70, or 80.. and someone at 40 lesser magic goes up to 65 or 75, same with weapons skills and archery ... we've let this get out of hand. damage is too high with higher levels for the amount of time and *cough* (exploited mob) money to get there. i want my guild to go back to being active and out on the field. i want everyone who's afk in their cities back on the field fighting...and i hope others want this as well. this game is mind numbingly dull and tipped too far into the favor of less personally skilled players with more money to spend on skills.