PDA

View Full Version : Why DFO's character development is lacking


Makestro
05-27-2009, 05:48 PM
Right now DFO is nothing but everyone grinding the same skills so they can compete. In general this is alright, this game is a sandbox and if a "knight" wants to cast witchcraft spells he should be able to. The current skill system pretty much works great except we're missing the specialization and true character development and uniqueness between other players.

No one player can achieve better melee then another because in the end, everyone maxes out at 100 and will be the same thing. That is where prestige skills/class/specializations should come in to play to allow people to become better at stuff. This can be achieved by removing the mastery skills from the game and the addition of prestige skills that have a hardcap. The magic skills gone, all the skills would be is... your generals, basic crafting, the spell schools and the spells themselves, melee weapons, basically everything except the skills that would improve existing skills already.

This would allow crafters to be, truly unique, not just another character with armorsmithing mastery, polearm mastery, veteran mage, and all the other improvement skills that people get. You could basically met the requirements to get a prestige skill, then check/uncheck/deskill these to make a unique character that doesn't specialize in everything, but has to choose wisely and build a character to benefit their play style.

AV then could allow access to better skills that actually show a big difference because everyone would not be able to just pick it up without having to lose power in another area.



Anyone else think this is a good idea?