PDA

View Full Version : Clan Warfare Outside Sieges


Laz
05-26-2009, 08:46 PM
Sieges, while extremely fun, seem to have developed into being the only real form of organized clan warfare (the occasional asset destruction raid seems to be more about hitting your enemy while they're sleeping, on all sides).

The game really should foster organized clan conflict outside of sieges.

Sugggestion: It's been said multiple times already. Let's get some passive resource nodes similar to shadowbane mines.

e.g.

Have several different types of capture nodes (mines/groves/farms/quarries) where mines can be set to x iron per hour or x special ore per hour with the same options for all of the nodes. Where the resources go straight into the guild bank while the clan holds the node and the node is vulnerable at x time each day.



Pros: People come out of their cities with gear on in organized groups that are not over concentrated to duke it out and smack each other around on a daily basis. Also, resource gathering grind is mitigated by the resources coming from these mines on an hourly basis.

Cons:...?


Also, dungeons: Make the mobs easier to kill and double skill gain when hitting the mobs. Increase loot dropped. Dungeons then become huge PvP hot spots.


Points of interest in a sand box game are necessary to create incentives to fight. Even the most basic games have some established infrastructure of incentives(chess/checkers/chutes and ladders).

There are a number of different variations that can be done with capturable resource nodes: [vulnerablity times, capture rules-i.e. must hold for fifteen minutes, terrain- island nodes/water nodes (fishing)/middle of mob spawn or dungeon nodes], but I think, as the majority of the people posting in this thread have expressed, some form of this feature would improve gameplay greatly as well as reinvigorate the interest of the talented PvP/PK/GvG orientated guilds and players who have left the game so far.

More feedback and discussion available on the quoted thread.

Laz
06-13-2009, 01:24 AM
With each city that falls it seems that the game loses more and more players. When will Aventurine create another GvG outlet like the one above?

Bamboopanda
06-13-2009, 02:16 PM
I would imagine most are leaving the game because you have to grind the ever living crap outta the game to compete or get anything done.

Boredom with solo content is also a major contributor for many, not like you can roll 20 deep most of the time. And then having rather haphazard game mechanics actualy helping zergs or giving away IWIN buttons to exploiters/long term macro'ers and things start getting hairy for a game.

If they had something to occupy peoples time other than a grind things might not seem so bad when you lose the only thing you have been focused on for a great deal of time and what is really the only focus for the game.

Small group pvp is a chore to find for most of the map. I am lucky to be in an area of high volume pvp for small groups, but after traveling the world, I know that kind of thing is very rare if you are actually looking for a fight and not just looking to roll nubs. And honestly, there is nothing out there worth fighting for, much less bother fighting uber stat players over. It would be depressing if I didnt have such a hard head and enjoy a challenge.

greeneggsnoham
06-13-2009, 04:00 PM
I agree with this post.

1) The destruction of hamlet and city assets is killing the server. I went walkabout the other day, and in 2 hours snuck into 3 hamlets. All were leveled. What does this mean? The people who would normally be here harvesting the resources, crafting, etc, are now all in NPC cities, protected by the towers.

I'm all for warfare, but this is becoming a major problem. I'm not sure what the solution here is, but the problem is that people nerd rage when they get rolled, then come to someone's real estate in the wee hours of the morning and destroy it. The owners repair, it, then the nerd ragers come back and destroy it again, and again. In the end, the owners decide they don't want to spend all their game time farming golems and mining stone for repair shards, and they just move into an NPC city. They then go and do the same back to the other clan, or some other clan, eventually forcing them to also move out of the hamlet.

What are we left with? VERY large areas of the server where there are no players at all. People need to stop killing the geese.

The second part of the thread, about additional locations that can be fought for and held, is interesting to me. There does need to be more small group versus small group warfare. RIght now, the only PvP with purpose is siege, and these are becoming more rare and generally involve huge numbers of people.

Running around in a small group ganking newb areas and harvesters is fun for a while, but having ownable locations like mines, forts, farms etc would be pretty cool, and would get people out in organized groups. There are two potential issues though:

1) There would have to be quite a few of these. Otherwise, large clans and alliances would basically own all of them and no one would bother trying to take them anymore.

2) I don't like the idea of money/resources auto populating into the clan bank. Holding these spots should be a challenge, and having to send the loot holder(s) home would make things more fun.

Reddog
06-14-2009, 12:41 AM
Bump for a much needed boost in world PvP/GvG.

lulz101
06-15-2009, 04:38 PM
bump

Rufage Crew
06-15-2009, 04:44 PM
With each city that falls it seems that the game loses more and more players. When will Aventurine create another GvG outlet like the one above?

yeah we have made em all qq and quit. Booyahh. get shit on biaches.

Laz
06-24-2009, 06:19 PM
yeah we have made em all qq and quit. Booyahh. get shit on biaches.

Egh, Play to Crush is good so long as there are people left.

You can still get those bragging rights and some resources with these additional forms of pvp. Then you can also go tear down their cities and make a swimming pool with all the tears that leak from their broken dreams.

Everybody wins! Well, not really, but yeah.

Thidias
06-24-2009, 07:47 PM
ok, this is a cry from a care bear.
get a boat. get a boat, etc.

We have boats, do you?

And furthermore, stop camping the exploits. DURR. Move away from the normal places, explore while you're there. TAKE SCREENSHOTSSS. AND CHECK THE BUILT IN WEB BROWSER OUT, AND THE FORUMS. OH MY!

Signed,
Thidias Noctum