View Full Version : New Screenshots - February 16 2006
Fenril
02-16-2006, 04:19 PM
Its been very nice to see the recent evolution in visual terms of the Darkfall engine.
Ill add that these graphics, with the fluidity that darkfall fast paced action will require, will be far more than enough for me to be immersed.
http://www.darkfallonline.com/gallery/visuals
Doffeh
02-16-2006, 04:20 PM
[17:14:57] <Erik> so, anyone discovered the new screens yet?
Woo!
Them screens, lovely.
Hubbell
02-16-2006, 04:20 PM
http://www.darkfallonline.com/gallery/visuals/
Khael[SUN]
02-16-2006, 04:21 PM
woooo hooo awesome..
Aerys Kain
02-16-2006, 04:22 PM
Holy sex on a stick, lookit' that blood fly!
rekker
02-16-2006, 04:23 PM
I've gotta say, they look wicked. I can't wait to see them in motion.
I'd like to see the interface in the next screenshots as it's a very important part of the game. Maybe its not finished yet? Either way, very impressed, looks like PvP could be alot of fun.
zlurp
02-16-2006, 04:24 PM
:d
Is that Ork getting covered in blood as he fights or is it just the way the bloods coming out?
http://www.darkfallonline.com/gallery/albums/visuals/04_G.sized.jpg
Darkmatter
02-16-2006, 04:26 PM
Aahh! Excellent - best screenshots I`ve seen up to now :) I`ll comment further on them, have to catch a soccer practise.
Fenril
02-16-2006, 04:27 PM
For the last interview i gathered that blood will spray over your character, thats his face and armor too.
HoE-Drenath
02-16-2006, 04:28 PM
Kick. Ass.
Those pics are sexy.
For the last interview i gathered that blood will spray over your character, thats his face and armor too.
:D:D:D:D
rekker
02-16-2006, 04:30 PM
The first few pics of the big fight remind me of the wars i had outside my stone tower guildhouse in UO. I really like the look of this..
Darkside
02-16-2006, 04:31 PM
I can definitely see myself playing this
HoE-Drenath
02-16-2006, 04:32 PM
I can definitely see myself playing this
I can see all of us playing this. I'm seriously fucking stoked for df now more than ever.
[LoD]Gaiden
02-16-2006, 04:33 PM
Looks like one big FFA, nice bloody shots.
Sabrok
02-16-2006, 04:34 PM
Very nice.
Marrock
02-16-2006, 04:34 PM
Looking good, I like the blood splattering as well. Looks like the guys decided to have a big death match.
Niccoli
02-16-2006, 04:35 PM
They look very nice indeed.
Not nearly enough tho Tasos, more more more. :D
Raybur Ravenloc
02-16-2006, 04:37 PM
nice, one of those orks appears to be non-green, more of a tan-brown
but i kinda wish i could see that in movie form.. looks like there is a lot of strafing going on from the leg positions.. hope it doesn't get carried away...
Maglubiyet
02-16-2006, 04:38 PM
Looks like there all the Devs PvP'ing if you notice tasos shows some of the other names and you can see kj, and others. Thats some awesome screenies can't wait to play the game.
Naithin
02-16-2006, 04:41 PM
Hmm.. I thought screenshots traditionally got better with a games dev cycle? :P
Now don't get me wrong here, they are far more than adequate, and what's more I feel that a lot of work went into their efficiency to make larger battles a distinct possibility without grinding our systems to a halt, and that is *far* more important to me.
In addition to that, for all we know these shots have a number of the features turned down or off, as we all know DF devs are quite happy to give us a true to life representation of the game. So things may in fact be much better than what we saw here.
BUT, another thing I am very happy with is the variety in what we can see, and an art direction that is very uniquely darkfall. No other game I can think of looks like that, it is a signature look in the workings there. :)
My only real concern where graphics are concerned though really are the animations. I can put up with a lot worse than what we have, a *lot* worse if the animations seem fluid and natural. Doesn't need to be motion captured by any stretch, just not all disjointed is all. If the animations are great, the combat feels natural, the rest is just an extra sugar coating.
Great job on the new screenshots all around though, I'm loving seeing how things are going, seeing the style develop, the new areas and aspects of the game. It's been a while since we have seen a horse, or a boat, in some shots, so <3
Niccoli
02-16-2006, 04:41 PM
So it looks like blood on the females face, but seems to be the only one with blood. So is it blood, or is it just some facepaint...
Aerys Kain
02-16-2006, 04:42 PM
I'm actually looking forward to the strafe-heavy movement scheme it looks to be. With that many people all crowded around at once and collision detection being in, player skill will be a large factor in the battle's success.
Plus, lookit' that blood fly!
Hubbell
02-16-2006, 04:43 PM
I personally like the graphics quite a bit, and don't care at all about getting better ones, I just wanna really good gameplay and the ability to play DFO finally!
Fylraen
02-16-2006, 04:43 PM
Those shots are fcking awesome.
Only seeing orcs and humans (or sissy elves?) but those shots look great. Imagining the M&B gameplay tweaked and placed in these environments is damn exciting.
Love the way they look.
I'm also thinking the 2004 screenshots might have been a bit embellished - which is fine with me. Naithin has it right - fluidity / animation is the important part.
Mhorham
02-16-2006, 04:45 PM
That is quite an assortment of armor in those shots. Good to see some differnt types of equipment. The village with all the trees in it seems very well done, the bridge and all. The Game looks done to me! Lets get in there!!!
Salazar[SG]
02-16-2006, 04:47 PM
Blood Yarr
Good looking screenshots and FINALLY some battle(PVP) screenies
The TPV is looking good, perhaps not as strict as I had imagined it (its more like jk2/mb now wich is good). The mount in that bridge shot looks ungodly big (read. too big) and hopefully youll adjust the size abit and their backlegs seem akward(sorry to bitch about minor issues like this, but the joints dont bend like they do on us humans). :D
Now the thing ive come to like alot about DF is the texturing and im so damn fond of it that I would like to send a /pat on the back to whoever did them GJ, especially in these new shots they look great.
These definetly were a nice surprise to relief the agony while we wait for the Battle-Video.
Thanks!
PS. I definetly can imagine myself playing this :)
Ultimo
02-16-2006, 04:48 PM
dear devs,
i love you and you guys rock hard core.
love, ultimo.
Niccoli
02-16-2006, 04:48 PM
Hmm.. I thought screenshots traditionally got better with a games dev cycle? :P
Gameplay and fluid animations are definitely more imporantant (to me at least) than cutting edge graphics. Obviously if you get both, all the more better, but I'll rank graphics third for sure. (which I believe was your point, I'm not arguing with you but agreeing :D )
Niccoli
02-16-2006, 04:50 PM
Those shots are fcking awesome.
Only seeing orcs and humans (or sissy elves?) but those shots look great. Imagining the M&B gameplay tweaked and placed in these environments is damn exciting.
Love the way they look.
I'm also thinking the 2004 screenshots might have been a bit embellished - which is fine with me. Naithin has it right - fluidity / animation is the important part.
Keep in mind in Tasos's interview on MMORPG, he mentioned he was playing on a slightly above average computer so the screens he had for that interview weren't as good as they could be. Older screens could very well have been taken at higher settings so they looked more like what you would see.
Of course, screenshots never do anything justice, its seeing it for yourself either playing, or a video of play.
Naithin
02-16-2006, 04:52 PM
There were several different points in that post really. ;)
In no particular order in short form:
1) Gameplay and larger scale gameplay > Graphics in general.
2) Animation quality > Rest of the graphical quality.
3) Stated preference for some of the older shot's looks/style.*
* May not bear out over time as I grow more accustomed to the current style. I'm quite fond of the idea of DF having it's own signature style, which this without doubt achieves. :)
Metal Wolf
02-16-2006, 04:52 PM
Mikey likes! The Mahirim town looked really good.
Aerys Kain
02-16-2006, 04:53 PM
If the graphics are too spiffy, they'll more than likely get turned down during most fights to keep things running smoothly. I'd rather attention be payed to making sure the game can support 50+ people running around on screen at once engaging in active combat than it be payed to finishing touches that will probably be sacrificed by most player anyway.
Atnas
02-16-2006, 04:55 PM
Lovely!
Ultimo
02-16-2006, 04:55 PM
oh also, for those of you that complained about the ground effects, looks like your wishes came true and there is grass. personally, i could care less about the ground graphics as long as the gameplay is sexy.
but to give the devs credit, they did manage to up the graphics to a status that not even the graphic-whores can whine about
good job, and again, i love you devs!
Helgeran
02-16-2006, 04:59 PM
They look great! Wonderful to see a fight with lots of blood instead of flashes and sparks.
I feel pretty pathetic getting this exited over a few jpegs...
But exited nontheless!
Maglubiyet
02-16-2006, 05:01 PM
So since it seems blood can be sprayed onto you, or you bleed from injuries. Does that mean you can wash the blood off after battles? LEave the blood there to make yourself look badass? or does it dissapear after time, and how much time? or a combination of all? I hope there is a combination it woulk wear off over time, you can wash or or leave it till it fades to make yourself look badass. There you go something new for people to talk about, go. :)
Fenril
02-16-2006, 05:02 PM
Fade over time is fine by me, it would be kind lame trying to sucker PK someone when they see me coming covered in blood.
I also dont want my inventory filled with blood soaked rags.
Figrix Voidstar
02-16-2006, 05:04 PM
This is a most excellent development and a long time coming as well (as far as the visuals section goes)
I was happy to see various armor looks that we have seen in the past IGN and MMORPG coverage, to be mix & and matched on some the the characters shown. Notice the name showing up when someone was in the crosshair ^.^ I think I saw "Kjetilor" and "RickZor" lol - Looks like they have a nasty Ork bash squad going! Those hammers and maces were scary lookin!
I wonder how 'Tas' held out in that fight hehe.
Is that an Alfar I spy in the far left/rear of screens 1 and 4? Anyhow, this is awesome - Yet another roadsign in the long road we travel that reads "Nearing Darkfall territoy - !DANGER! : PK's"
rekker
02-16-2006, 05:05 PM
This is a question to the devs:
Is the banner in this screenshot supposed to be surrounded by black? It looks like the black should be transparent..
http://www.darkfallonline.com/gallery/visuals/06_G?full=1
BLACKWATCH
02-16-2006, 05:07 PM
They keep turning up the quality a notch and showing us a bit more each time , thouse SLY Developers..
The world thats hand made is going to make difference!
Soon, so soon........ ;)
Maglubiyet
02-16-2006, 05:08 PM
Fade over time is fine by me, it would be kind lame trying to sucker PK someone when they see me coming covered in blood.
I also dont want my inventory filled with blood soaked rags.
Just because your covered in blood doesnt mean your hurt. It could mean that you just destoyed soemone, took no damage and don't mind having blood on you cause your badass :). I get what you mean though, but it would be nice to have a way to tell if someoen is injured rather then them with 1hp left with not a scratch on them.
Yuengling.OoB
02-16-2006, 05:09 PM
Fade over time is fine by me,
I always found it silly when someone would allow blood to dry on themselves so that they looked more badass, but perhaps in a game like DFo that would be fun.
Good looking screens, I noticed that
Some of the Orks were wearing armor other than that bone stuff.
In the first screenshot, it appears to be a battle between Orks and Mercians. (Look at the one human in the backround far left).
It also looks like the "human" (the one getting 2v1ed) is wearing the ork bone armor.
All in all some pretty cool stuff.
Naithin
02-16-2006, 05:09 PM
I think you might be right there Rekker, looks like the alpha transperancy wasn't quite working on that texture. I was leaning towards it should be that way, until I saw the straps hanging it to the pole in amongst the black. So yeah.. Bad alpha, bad!
Good spotting on your part, I went through the full view of the shots and missed that too.
Metamorphosis
02-16-2006, 05:11 PM
You can NOT get blood on your armor or face. That one ork with blood on his face already had it on since the first screenshot. The 'blood' on the armor is just an insignia or emblem on the armor that they all have in the exact same way. And I don't even know what the heck is going on in the 2nd screenshot.. looks like some sorta graphical error.
Would be nice if they did but thats some really advanced stuff there. I wouldn't expect anything more then the old Wolfenstien3D style system of if suchandsuch is < 50 hp then display 'bloody texture' typa thing. Where it has some blood spatter on the armor and a sliced up face etc.
Alden120
02-16-2006, 05:12 PM
sweeeeet deaaaal!!!!
Maglubiyet
02-16-2006, 05:14 PM
You can NOT get blood on your armor or face. That one ork with blood on his face already had it on since the first screenshot. The 'blood' on the armor is just an insignia or emblem on the armor that they all have in the exact same way. And I don't even know what the heck is going on in the 2nd screenshot.. looks like some sorta graphical error.
Would be nice if they did but thats some really advanced stuff there. I wouldn't expect anything more then the old Wolfenstien3D style system of if suchandsuch is < 50 hp then display 'bloody texture' typa thing. Where it has some blood spatter on the armor and a sliced up face etc.
http://www.darkfallonline.com/gallery/visuals/05_G
Her face looks like it's got blood on it and
http://www.darkfallonline.com/gallery/visuals/03_G
if you look at the armor it looks like red spray is on it. I really think there will be spray and noticeable damage if you take it. I agree it's advanced but think of the time they have had to impliment things like that. This would be another reason why this game is so revolutionary.
Edit: also if you look on the ground of the second pic looks like blood is on the ground also.
what i dont understand is why everyone isalways using the same weapons.
id love to see more selection in armour types./weapons/shields....
or more spell casting. that would ne neat... we only see the main human weapon.. no alfar. or even marhim. which sorta bothers me.
Gunther TheBlack
02-16-2006, 05:18 PM
You can NOT get blood on your armor or face. That one ork with blood on his face already had it on since the first screenshot. The 'blood' on the armor is just an insignia or emblem on the armor that they all have in the exact same way. And I don't even know what the heck is going on in the 2nd screenshot.. looks like some sorta graphical error.
Would be nice if they did but thats some really advanced stuff there. I wouldn't expect anything more then the old Wolfenstien3D style system of if suchandsuch is < 50 hp then display 'bloody texture' typa thing. Where it has some blood spatter on the armor and a sliced up face etc.
Ever thought that it might take a while for it to come off?
Anyway i think the orks got some new fans thx to these pictures :)
Jezvin
02-16-2006, 05:19 PM
Looks fantastic, if the animations are good then this game will definitely be amazing.
Gunther TheBlack
02-16-2006, 05:20 PM
This is a question to the devs:
Is the banner in this screenshot supposed to be surrounded by black? It looks like the black should be transparent..
http://www.darkfallonline.com/gallery/visuals/06_G?full=1
Probably, something they watched over their head i guess.
Hehe, you won yourselve a ticket into beta ;)
:+:+DarkAngel+:+:
02-16-2006, 05:22 PM
Check out this Warhammer, the blood is actually running down while in a stance ready to wallopp someone again fucking awsome :D
http://www.darkfallonline.com/gallery/visuals/04_G
Alden120
02-16-2006, 05:24 PM
Looks fantastic, if the animations are good then this game will definitely be amazing.
thats quite a bold statement. I think the game will be good.. but im not sure what impact the animations will have on that... at least in my opinion.. thats more of a perk then anything else.
I LOVE HOW GREUSOME IT IS!!!! WHEEEEEE awesome job on the guts are gore guys!
Yuengling.OoB
02-16-2006, 05:35 PM
What's that in the background of screenie 1! Looks like a freakin dragon to me. Or a bat. look (www.personal.psu.edu/jal442/whatthe.jpg)
Red-Eye
02-16-2006, 05:39 PM
Damn, another keyboard lost to drooling.
Marrock
02-16-2006, 05:39 PM
What's that in the background of screenie 1! Looks like a freakin dragon to me. Or a bat. look (http://www.personal.psu.edu/jal442/whatthe.jpg)
LOL Nice, you guys see everything. Has me wondering as well now.
Gunther TheBlack
02-16-2006, 05:40 PM
What's that in the background of screenie 1! Looks like a freakin dragon to me. Or a bat. look (http://www.personal.psu.edu/jal442/whatthe.jpg)
Oooooh, something we can speculate about.
Much like the old gnome speculation with the 10 monster pic way back :D
Hmm it's a hard one, but i think it's the ork dragon god who comes to the resque!
kehmesis
02-16-2006, 05:43 PM
Woohoo! Thanks Tasos!
Marrock
02-16-2006, 05:46 PM
Look at this picture http://www.darkfallonline.com/gallery/visuals/08_G?full=1 now look to the right of that bridge see the cart? does that look like a big log on top of that cart for ramming a gate? siege weapon?
Also is that a moon indicating an outhouse to your left of the bridge above the banner or is that just part of the banner.
Forgivance
02-16-2006, 05:48 PM
Graphics imo are perfect (for functionability (is that a word)).
but my favorite is all that damned blood! Goodness that's some sex appeal! (well, blood appeal...whatever).
tadashi
02-16-2006, 05:51 PM
love the blood covered orc in the second new screenshot. way to go.
Gowel
02-16-2006, 05:53 PM
Looks great, as for an attempt at some constructive criticism; the trees still look as though they are just sitting on top of the ground rather than growing out of the ground. Rather than redoing all the trees, it might be possible to create a few new circular-ish ground textures/items that you can place under/around the trees to make the bottom of them look as though they are growing out of the ground. There should be a slight raised mound around the base of most every tree, especially the older/wider ones and occasionally some ridges expanding out from the trunk to look like roots that have raised the dirt up a bit.
Additionally there's a similar issue with areas where land and/or rock touch bodies of water. Due to the nature of water as it's always raising/lowering/expanding, there should be darker coloration around any shorelines that aren't made of sand and especially around the bottom of rocky shorelines, including the rocks used along that boardwalk.
Everything else seems to follow the same graphic style which so far seems to provide a great level of immersion but those few issues mentioned are definetly working against any immersion achieved in all other areas.
Gunther TheBlack
02-16-2006, 05:53 PM
Look at this picture http://www.darkfallonline.com/gallery/visuals/08_G?full=1 now look to the right of that bridge see the cart? does that look like a big log on top of that cart for ramming a gate? siege weapon?
Also is that a moon indicating an outhouse to your left of the bridge above the banner or is that just part of the banner.
I think it's a cover for the cart to stop the rain or perhaps lava ashes ;)
The moon is part of the banner i think.
Gunther TheBlack
02-16-2006, 05:56 PM
as for an attempt at some constructive criticism
Pessimist! ;)
Only annoying thing i saw in the pictures was the water.
The texture was weird and the edge with the land came over very odd. Maybe they should change the land graphics that come in touch or near water to give it a more natural blend ;)
Naithin
02-16-2006, 06:03 PM
Looks great, as for an attempt at some constructive criticism;
Agreed with Gowel's comments. In addition I noticed some texture misalignments on the castle/fort/brick building walls, where the walls turn at 90 deg - really friggin sharply on 90 deg too, which is an issue in and of itself - the brick textures are wildly out of whack with each edge.
Not a major gripe, but texture mismatches can really pull people out of the spirit of the game when they become noticed.
r4nge
02-16-2006, 06:18 PM
Good stuff!
Metamorphosis
02-16-2006, 06:24 PM
http://www.darkfallonline.com/gallery/visuals/05_G
Her face looks like it's got blood on it and
http://www.darkfallonline.com/gallery/visuals/03_G
if you look at the armor it looks like red spray is on it. I really think there will be spray and noticeable damage if you take it. I agree it's advanced but think of the time they have had to impliment things like that. This would be another reason why this game is so revolutionary.
Edit: also if you look on the ground of the second pic looks like blood is on the ground also.
The girl is also in the 4th screenshot with the exact same pattern. Looks more like burnt skin to me. As far as the armor.. its on all the orks in the exact same way which leads me to believe its an insignia or emblem of some sort.
Nasty
02-16-2006, 06:30 PM
Mahirim town, but neither of those are mahirim right?
Spawl
02-16-2006, 06:33 PM
I'm particularly impressed by the cherry blossoms and the town detail.
Zerikin Loukbel
02-16-2006, 06:39 PM
Sweetness
Dizaster
02-16-2006, 06:42 PM
Thanks Devs!
i really like the 2nd one with the hammer in the front and guy getting owned in the background...the 6th one of the soldier riding into town, nice buildings....and does anyone think if the blond guy on the ground in the 7th pic is a human or mirdain?
Borluc
02-16-2006, 06:45 PM
I love the look of the game. Its less like crisp ultra modern graphics and more gritty and dark.
Also, we don't have 10 special move effects lagging up the screen. I've always thought it was lame to have red sparkles trail my sword as I attacked. Since this is becoming a trend in new mmorpgs, I'm happy darkfall has omitted them. There should be enough excitement just using semi-fps controls without 100 effects to distract you.
PeaCe
02-16-2006, 06:50 PM
Realy love the graphic theme, hopefully an offical game play video will come soon :D
Aflac
02-16-2006, 06:59 PM
I'd be happy if I was just a block hopping around with a sword as long as I got to PvP and destroy people's homes
Dreaden
02-16-2006, 07:03 PM
w00t! three updates in three weeks! i sense the hip level rising!
Slyder
02-16-2006, 07:05 PM
Awesome shots devs. whoever said that the graphics were now uniquely darkfall, was absolutely right. This seems like a world i wanna play in. And hopefully this means we'll get a video in the near future.
Feoir
02-16-2006, 07:09 PM
Thx for the images.
Good to see that something going on. :)
kehmesis
02-16-2006, 07:24 PM
I spent some time looking at the pics carefully. I could go on and on about so many things, but there is only one important thing to say. When I started following this game, I would have never dream of getting better graphics. I remember the screenshots from 2002 or something, and they were good enough for me.
So right now I'm just really wet from the excitement ;)
This game's gonna PWN!
HiroProtagonist
02-16-2006, 07:24 PM
Is this our first glance at a clan stone in the background?
http://www.darkfallonline.com/gallery/visuals/07_G
And thanks for the new shots, altough a look at the alfar/mahirim/mirdain/dwarves in action would be nice since we have not seen anything recent with them.
It looks moor beutiful than I could ever imagine! But what is that thing in the background in the last new pic? (nr 9)
Edit: Yeah, maybe it is a clan stone... mighty impressive if you ask me.
pic 8 then? thats some HUGE logs I'd say.
kehmesis
02-16-2006, 07:30 PM
Is this our first glance at a clan stone in the background?
http://www.darkfallonline.com/gallery/visuals/07_G
And thanks for the new shots, altough a look at the alfar/mahirim/mirdain/dwarves in action would be nice since we have not seen anything recent with them.
Good call, I was wondering what it was. Might well be that. They look hella big though, they'll be hard to hide ;)
Viluin
02-16-2006, 07:31 PM
Wow.. The graphics sure look 10x better than the ones from the latest interview.. I can live with these :p
I sense a gameplay video coming up.. Hopefully next week!
drisdain
02-16-2006, 07:32 PM
Anyone got a napkin to wipe the drool of my chin.:eek:
Man they need to get this game running and soon
Exodeus
02-16-2006, 07:33 PM
I like the screenshots... though i've liked most of them sofar.... :D
I do wonder whats the idea behind the shadows of the characters...
http://www.darkfallonline.com/gallery/visuals/03_G
Viluin
02-16-2006, 07:35 PM
I like the screenshots... though i've liked most of them sofar.... :D
I do wonder whats the idea behind the shadows of the characters...
http://www.darkfallonline.com/gallery/visuals/03_G
Odd.. 2 of the fighters in the back seem to have shadows, but the rest doesn't.
Decius
02-16-2006, 07:37 PM
Is that a Dwarf in #2 about to get T-balled by that Ork? Serves him right I guess for bringing a sword to a hammer fight.
That Mahirim village looked preety good. I wonder if all mahirim cities are going to have that cresent moon at the top of their banner staff or if that a clan symbol or maybe a way to designate NPC villages.
Jangang
02-16-2006, 07:37 PM
Some good screenshots. :)
Rhynn
02-16-2006, 07:38 PM
I thought it might be a Dwarf....but I think it's just the bone armor playing tricks on me. Either way, it's a shorty.
And if it's a Dwarf, just showing us his shoulders and having him face away form the camera is a cruel trick, seeing as how we ain't seen Dwarves since what? 2003? 2002?
HysteriA
02-16-2006, 07:41 PM
Awesome screens :D
Justinian
02-16-2006, 07:41 PM
First of all, I'd like to echo the popular sentiment in typical New Jersey fashion:
Fucking sweet.
I also apologize if I echo anyone, but I got about 5 pages into replies and noticed it was mostly drooling, so I decided to skip ahead and start up with my critique.
I noticed that (I assume) Tasos took only one shot of melee in FPV as opposed to everything else in TPV. From what I saw, the Ork looked much less impressive in TPV. I would shit my balls if I was playing as an alfar/human and came upon a massive fucking ork whose sole purpose was to ruin my shit as quickly and violently as possible. In TPV, I got much more of a "eh, it looks like an ork" feeling rather than "HOLY SHIT IT'S AN ORK FUCK ME". Seriously, look at how tiny the human/alfar is compared to the ork who is curbstomping him:
http://www.darkfallonline.com/gallery/visuals/04_G
As for the horseback shots, I fully endorse TPV on horseback with the possible exception of when you have a lance equipped or something similar. Lancing, again, just isn't as impressive when it's seen from TPV. It feels more like you're watching the action instead of taking part in it. As a good friend of mine once noted about Half-Life: one of the reasons it was considered such a ground-breaking and unforgettable game was because the entire game took place in FPV; this made the player feel as though he/she actually was Gordon - it subconsciously makes you more emotionally invested in the character. While this is obviously almost impossible for a MMORPG, it should be used at every possible chance. Horse-archery may be better suited to TPV, for instance, just because it may become extraordinarily difficult to even locate enemies otherwise.
I am a fan of M&B's angle-based system, though. Your character, while on horseback, can only fire with maybe 300 degrees of freedom (you can't twist your back 180 degrees, can you?). This will most likely be tossed-up and decided in beta (duh).
As for the blood-spray: great, but definitely a perk. I wouldn't presume to tell you guys what to do or to patronize you in any way, but definitely focus more on making the game work in the atmosphere and with the mechanics. Blood textures are nice to see, but not even close to being necessary. I'm surprised so many people focused on it so intently, actually!
The towns, textures, etc look absolutely fantastic. I won't say they're gorgeous because truthfully there's a lot better out there that I can gawk over. They seem to suit the atmosphere/setting perfectly, though, which is exactly what I've been hoping for. The whole premise of the game is roughness, so I'm not surprised that as a correlation, the graphics are a little rough. I don't mind, though - I played AC for how many years? Five? DAoC for a couple months? These graphics are on-par, if not better, than any game worth a damn that's out or has been out.
My final note: My overall impression of Darkfall Online is simply this - Asheron's Call 2 should have been this game. Too bad Turbine is employed with a bunch of chumps.
Great job, devs. I'm anxiously looking forward to testing this out for you!
Oh how nice these screenshots are !
More !!! more !!
Gunther TheBlack
02-16-2006, 08:02 PM
Is this our first glance at a clan stone in the background?
http://www.darkfallonline.com/gallery/visuals/07_G
And thanks for the new shots, altough a look at the alfar/mahirim/mirdain/dwarves in action would be nice since we have not seen anything recent with them.
Damn, didn't notice that thing in the back so far.
It's a damn big thing so i don't think it's a clanstone ;)
Darkmatter
02-16-2006, 08:02 PM
The first thing I noticed about these screenshots is again their level sharpness. As the graphic is sharp, it helps the eyes to focuse better when gaming, even stuff in the background is as sharp as the stuff you have right infront of you.
It means a great deal to me that they`ve decided to put emphasis on the terrain and sculpting their world into something unique - can you spot one identical tree here ? I sure can`t. Look at the shadows casted by the tree. I like it a lot. I also love the the grass (which we supposedly know will sway a bit too according to the wind at the time). One picture that really impressed me was the one including the boat, we can see their famed water (which will have waves) and boats docked at quite an original bay, looks like little fishing village. Maybe we can build an own a boat like that some day ? Its the best i`ve seen them, though we`ve been introduced to boats before, this really melts into the scenery and doesnt look "off" at all compared to the rest. We can also see some reflections/and below water indications here if my mind isnt playing tricks - I think i see the extensions of the larger rocks and some of the boat. Very impressive, and somehow Its strikes me as lightly that the boat will float back and forth while docked.
If we look at the weather, we can see different shades of color. If we look at some of the fighting pictures , we have blue skies and nice clouds, but they are not made "the fluffy fantasy" kind, but they have indications of bad weather coming up, hints of black and grey are melded into them. If we go back to the boat picture I was referring to before, we can see the sky going paler, going almost red/brown/orangish - and the clouds are also not identical to the ones seen in the fighting shots, also very nice - maybe this photo is taken more in the evening. We`ve been promised that when its dark in Darkfall, its dark. Like during the night, and we`ve seen some shots of that before, so yeah, bring your torches - or not, theres probably advantages to carrying, and not carrying a torch at night depending on where you are in the world.
We`ve seen several weapons introduced in these series of pictures. What ranges from Swords, spears and larger hammers + multiple shields, some with spikes, i wonder if these are effective in combat if you run at someone with your shield. They all look quite unique. People before me have commented on the diversity in armor. I do see some identical pieces, though they`ve made these pieces scalable I think. Thats why they look slightly drawn out on some occations, however I think thats the way its gotta be without having to totaly remodel every piece of armor/cloth to fit several different sized bodies.
When it comes to the ME, mass effect, blood and the likes- it seems that blood does indeed squirt when someone takes a direct blow or a fatal blow. But like mentioned before by others, it does look like the Orcs, larger characters, are marked with red blood tags, and that this is a typical thing for orcs to do, seen in lotr etc. But yeah, if they decided to include some temporary stains to armor and equipment, or even the ground and buildings etc if it squirts on a wall it stays there for a little while indicating that blood has been shed in that area. It also shows that someone has been in combat. But it shouldnt be there forever, it should slowly fade away - or maybe they could go as far as letting the player clean his equipment, or at least melee weapon to make it all shiny and bright again. One small note is that some of the characters don`t seem to have shadows, im not sure about the lightsource in this area, but still.
The horses probably still are of the Mercian battlehorse type still, the horses we`ve seen, even in the older shots are Brown if i recall correctly. But Im still convinced there will be different breeds with different pros and cons, and most of all, with different colors available.
I can`t quite see it on the pictures, but I hope that since there will be collision detection, that if you strike your sword at someone, it will be met with an actual impact, causing sound - hopefully in a way so that we won`t see much of weapons "clipping" through someones persona, but stops at the flesh unless mentioned flesh is cut right off/through. We do know about decapitation, but Im sure this is one of the more random ways to be offed, not something you do through aiming directly at the head - maybe you`ll have a special attack granting you the possibility of striking at someones head/neck.
People mentioned strafing. I`m no fan of insta-strafing, meaning that the player characters react so DIRECTLY to every movement someone does that it makes it all less life-like. If they both with characters and for example horses try to involve more fluent character responses, for example when i strafe left - and suddenly instantly want to stafe right - it takes a little transition, though fluent, to get me walking in my desired path - not much, but enough to not make it move like a Counterstrike/quake soldier.
We can see dead bodies on the ground. Very nice. Hopefully they`ll remain there for some time, maybe until looted, or to some time has passed. I don`t want bodies turning into "money bags" laying in the open. I`d rather it disappearing or just staying there. Weapons, wood or of metals will take damage over time if just left in the open - they have to endure rain, and tough weather etc and eventually not be useful - they could just speed that process up. I`m aware that this time has to be made short, because they cant have their engine rendering lots of objects after dead people, causing quite the extra loading for players in the area.
One idea is to make dead bodies turn into low-res models after a while of not being looted, making these dead corpses still lootable but not as heavy to load for the people still battling on in the area. They`ll still be there, but not as visually sharp/textured.
What puzzled me about the one tower, is that it has no door. Why on build a tower and not put a solid wooden/metal door. If there were archers up there, they could still fight even if the enemy forces broke through and fought their way into the actual stockade - with no door they could easely be rushed from that position making the tower a quite vonurable place. A door would at least provide buffertime for the archers to reposition or take a melee defensive stance against the attackers trying to storm.
Gunther TheBlack
02-16-2006, 08:04 PM
Anyway these pictures can be very valuble for a later stage in-game.
I'm writing down all the alt names of tasos, like Tasia, Tas, etc. So i can stalk him when darkfall get's released for uber loot and rares!
Saeren
02-16-2006, 08:05 PM
Great to see some screenshots - really helped brighten my day. :)
Keep it up.
Aradan
02-16-2006, 08:09 PM
Nice! Keep'em coming :D
Marrock
02-16-2006, 08:13 PM
Anyway these pictures can be very valuble for a later stage in-game.
I'm writing down all the alt names of tasos, like Tasia, Tas, etc. So i can stalk him when darkfall get's released for uber loot and rares!
LOL Gunther I took notice of that as well ;)
Dulin
02-16-2006, 08:15 PM
Damn you people im on a T1 and it was taking for ever to load all the pics now the main site isnt loading blah blah blah anyway from what I did see very nice...will say more when I see more....
le sad
Archazar
02-16-2006, 08:15 PM
Cool stuff!
Next time givf gameplay movie pls
Anonymouses
02-16-2006, 08:17 PM
Only problem is with how the blood looks when its splattered on the armor and weapons in: http://www.darkfallonline.com/gallery/visuals/04_G?full=1
The effect is cool, but it just looks really kinda phoney. Like its just stripes of red. The blood splatter from the guy looks cool, but the effect when it hits the armor/weapon isn't quite as realistic. Minor quibble, but not much else in the shots stuck out to me.
Lutra
02-16-2006, 08:22 PM
Nice to see they are revealing more of the game. Release beta, imo!
Gatts
02-16-2006, 08:25 PM
I spent some time looking at the pics carefully. I could go on and on about so many things, but there is only one important thing to say. When I started following this game, I would have never dream of getting better graphics. I remember the screenshots from 2002 or something, and they were good enough for me.
So right now I'm just really wet from the excitement ;)
This game's gonna PWN!
Completely agree. I would have played with those oldschool dwarf/farm pictures. This new release is very exciting and hopefully we will get a promo vid in the not to distant future.
Great job continually updating and the combat looks awsome. Can't wait to try it out.
Maedhros
02-16-2006, 08:29 PM
The game really has evolved itself into having a really cool, distinct look. Great job.
Razel
02-16-2006, 08:37 PM
Looken good Devs
Prime
02-16-2006, 08:44 PM
No bright sunny days in Darkfall.
Every day is clouded with blood, haha
Ulcis Cor
02-16-2006, 08:46 PM
Wowsers IMO! Can't wait to get my paws on this.
Viluin
02-16-2006, 08:51 PM
Only problem is with how the blood looks when its splattered on the armor and weapons in: http://www.darkfallonline.com/gallery/visuals/04_G?full=1
The effect is cool, but it just looks really kinda phoney. Like its just stripes of red. The blood splatter from the guy looks cool, but the effect when it hits the armor/weapon isn't quite as realistic. Minor quibble, but not much else in the shots stuck out to me.
Wow.. I could've sworn those stripes weren't there the first time I saw that screenshot! Weird.
Shaar
02-16-2006, 08:55 PM
These look really good. Im happy with that level of detail etc if the gameplay is smooth. BTW did anyone notice the (unknown) tag on the ork on screen #7? What do you supposes that is?... Why doesnt it say the name?
One, new screenshots. Eeeeeeeeeeee!
Two, wow, Red Moon looks really quite lovely. The prevalence of wood over stone, the fact that the city is half-wilderness...really, really nice work there. That leaves us Charybdis and Shoal, then.
Three, that blood-splattering effect is awesome. Can't wait to come out of a battle covered head to toe in gore. I can say that it is quite feasible, as Mount & Blade actually has you get bloodsoaked as you inflict/take damage, although it does it through relatively simple applications of red to the relevant parts of the body. This is more sophisticated. It's a really nice touch for immersion and general pwnz0rage factor.
Four, this shot (http://www.darkfallonline.com/gallery/visuals/02_G?full=1) has quite an "oh, snap." effect. Giant ork with a warhammer barreling down on you = good reason to worry. I like that. :D
There's little niggling issues (the ground textures continue to alternate randomly between looking "quite fine" and "done in 16x16 texture swatches then stretched to 256x256" without rhyme or reason, for example), but the general look and feel of things...oh, yeah. Fantastic. Red Moon shows off the surprising beauty of the terrain that I felt so enthusiastic about back in 2004, and then the melee shots...gore, violence, and slaughter!
Yay for the devs being good to us. <3
Gunther TheBlack
02-16-2006, 09:11 PM
adds "Kjetilor" and "Rickzor" to his "to stalk" list :D
I'm still waiting on my beloved dwarf pics tho. I can't wait to see a dwarf in full plate with a big 2 handed weapon :)
APEist
02-16-2006, 09:23 PM
Did anyone else notice in pic 7 the cursor shows the name of that ork (or whatever is in that bone armor suit) as unknown?
http://www.darkfallonline.com/gallery/visuals/05_G?full=1
does that mean you have to see their faces in order to recognize them in the future? thats freaking awesome. that opens up rp elements for things like assasinations and getaways that are just fucking amazing.
i love you devs, i love you darkfall, and please just keep up the good work lol. another update next week plz!
Arden
02-16-2006, 09:25 PM
This shot is my favorite:
http://www.darkfallonline.com/gallery/albums/visuals/01_G.jpg
The Orks are wiffing away as he strafes down the line but those Orks are probably the scariest looking I've seen them in any game. The sheer size of them is pure intimidation.
There's little niggling issues (the ground textures continue to alternate randomly between looking "quite fine" and "done in 16x16 texture swatches then stretched to 256x256" without rhyme or reason, for example), but the general look and feel of things...oh, yeah. Fantastic. Red Moon shows off the surprising beauty of the terrain that I felt so enthusiastic about back in 2004, and then the melee shots...gore, violence, and slaughter!
Yay for the devs being good to us. <3
well i think. that possibly is what we hear about how they plan to fix lag.. Possibly we are seeing the game engine adjusting as its needed to prevent lag.
SamDog
02-16-2006, 09:29 PM
What is that headless mob in the back of screen g_5full? It looks kind of like a gorilla with long arms and no head. It is the dead center on the horizon.
oops, maybe it is a kicking horse?
Gunther TheBlack
02-16-2006, 09:39 PM
What is that headless mob in the back of screen g_5full? It looks kind of like a gorilla with long arms and no head. It is the dead center on the horizon.
oops, maybe it is a kicking horse?
It's the backend of a horse, silly!
hehe you have a wild imagination tho :D
well i think. that possibly is what we hear about how they plan to fix lag.. Possibly we are seeing the game engine adjusting as its needed to prevent lag.
Well, the thing is that there's not a whole lot of logic to it. To one side of a character might have regular ground textures and the other does not; ground textures are fine in the melee pics but not fine in Red Moon; etc., etc. As I said, it's a bit wierd and random. Yes, I understand the idea of LOD and texture compression and whatnot, but some of the ground texture behaviour in the screenies we've seen does not seem to adhere to that in any sort of logical fashion.
And texture stuff doesn't prevent "lag". It makes things easier on the client computer, so that you need a less beefy system to process the same scene. Hardware thrashing != lag, which is network-related.
The player models look sharp and excellent, though. Bloodsplattered ork with a warhammer charging head-on at you looks pretty intimidating, and that's in third-person. Imagine if you were an archer or a mage and therefore in first-person...ughhh.
Renithir
02-16-2006, 09:45 PM
Nice to see the different locales. Also nice to see the HP bar down kinda far in some of those shots. I'd have to guess the combat testing, done in the unofficial movie, went well.
Laflayus
02-16-2006, 09:50 PM
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Screenshots and lore is all we'll ever get.
Renithir
02-16-2006, 09:59 PM
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Screenshots and lore is all we'll ever get.
Back in the day we would have sacrificed Uzik to the Mods for a taste of lore or a hint of a screenshot. You Septober types are just spoiled!
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Screenshots and lore is all we'll ever get.
And you'll like it, miscreant!
stalwart
02-16-2006, 10:06 PM
woah. these posts are hawt. I really think this is taking the stake in the heart of those vapor-criers and twisting it all around.
yay tasos!
Lukeh
02-16-2006, 10:15 PM
Decent ss's.. curious to see how the animations go and movement. Looking foward to it. :)
Looks great to me ! esp the blood splatters nothing gets u more into the combat then being on vent with ur guildies and bashing someones head in with a hammer until it explodes and yelling holy shit! did u see that?!
Awesome.
Figrix Voidstar
02-16-2006, 10:34 PM
I spy a henning viewing the thread =))
Looking good guys, I like them :)
Keelhual
02-16-2006, 11:09 PM
Wow, I'm speechless.
Viewing these screens just made my jaw drop, not because they're the most realistic, or the prettiest graphics in a game, but they seem to hold a promise. You can almost just feel the fast-paced action just by looking at a single screen, feeling fear for that human as he gets trapped in a pincer movement by two giant orks with warhammers..
Great job guys =)
Rhime
02-16-2006, 11:31 PM
I was wondering why the pics from Feb look less than the beautiful shots taken Dec '04? The foliage in the Dec shots look more lush and real, while the foliage in the Feb shots look less than great.
Also, is there some soft light filter in the Dec shots?
I'm not knocking the new shots, just observing the differences...
teh_rr
02-17-2006, 12:11 AM
Are the dev's only able to play melees? Didnt see one spell being cast in 27 screen shots, seems odd to me.
Renithir
02-17-2006, 12:16 AM
Take a gander at the unofficial gameplay video. There's a few spell effects used in there.
I was wondering why the pics from Feb look less than the beautiful shots taken Dec '04? The foliage in the Dec shots look more lush and real, while the foliage in the Feb shots look less than great.
Also, is there some soft light filter in the Dec shots?
I'm not knocking the new shots, just observing the differences...
Yeah, they seemed to tamper with a Guildwars-esque bloom filter back then. General reaction to it was not good, so I am assuming that they're either leaving it off for these shots or have just decided to drop it.
The "lushness" of the foliage was no doubt due to the bloom, which gives everything a sort of rich, watercolour-esque haze.
And yeah, go check the unofficial PvP video if you want to see spell effects. There's an "insect swarm" thing being cast there, plus the obvious fireballs.
I love the look of the human armor..
The blood on armor looks god damn awsome too.
I cant wait till beta.
No Remorse
02-17-2006, 01:19 AM
Nice pics, well done
ahkaru
02-17-2006, 01:51 AM
Nice screenies.
Worries me a bit the ranged aiming requiered in these fights. Landing a spell or an arrow in motion fights will requier much more skill than rushing someone and landing a sword hit, imo.
Best regards.
cakelizard
02-17-2006, 02:41 AM
hot screenshots, hot.
Sachem
02-17-2006, 03:18 AM
Damn, didn't notice that thing in the back so far.
It's a damn big thing so i don't think it's a clanstone ;)
Yes, it's a dirigible towing a damn battleship underneath, and the big stone is the tie-down. :ninja:
Look at that part of the shot magnified.:ninja:
Not that they look bad but where are the signs of life, the atmosphere? Livable places have need of rough edges. It's creepy, the best I can compare to the town is Horizons. The feel of these shots is so natural, by that I'm saying there does not appear to be any of the worn paths and rounded edges that makes places look used. These are human buildings probably but they look abandoned. Ah well maybe after the game attracts the masses they'll patch in the wear and tear.
Characters show frozen motion rather than set poses. I like the sidesteping ork in the 01_G battle, cool pose but still almost visibly moving. That's the best I could hope for in the look of scenes of battle. I'd rate this set of shots 90% Killer 10% Socializer.
losinglife
02-17-2006, 03:58 AM
i like the bridgeshot... at least the bridge looks real rickity like it should be
Kamakizz
02-17-2006, 04:47 AM
Is anyone else going nuts about this game? World of warcraft is driving me insane, atleast its pvp. Shadowbanes dead, the only other game I can stand to play is Halo 2. I personally can't decide if Darkfall is just some big hoax or not. Its almost like they tease us by releasing new pictures. I personally just want a release date even if it is a month or two off, not a year off though. And I also hope the games not going to be some big giant disappointment and suck ass.
AkielVonStrife
02-17-2006, 05:51 AM
Ok, after reading all of the above comments, I wanted to highlight a few of the most important observations:
1) Artwork
The girl is also in the 4th screenshot with the exact same pattern. Looks more like burnt skin to me. As far as the armor.. its on all the orks in the exact same way which leads me to believe its an insignia or emblem of some sort.
look at the human in the back on this screen..
http://www.darkfallonline.com/gallery/visuals/03_G?full=1
He has blood all over his leg armor, arms and his weapon.
Same with the orc inthis one, all over his face and top armor.
http://www.darkfallonline.com/gallery/visuals/04_G?full=1
That does look like some kind of emblem or something, but these pics must have blood on their armor.
Virtra
02-17-2006, 08:23 AM
Great stuff, but as usual, I can't wait to see more.
Platon2x
02-17-2006, 12:17 PM
Whoa! LOVELY!!!
Sems I have to put my kids on /addignore when this game goes gold.
[NP]XanAteA
02-17-2006, 01:13 PM
Nice :P
Claus
02-17-2006, 01:28 PM
Hi guys,
Glad you liked the screenshots. Just wanted to briefly comment on a few of the questions asked here:
Gore can stick to players, weapons, the ground and/or other objects in the area, like rocks, houses, walls etc. It fades over time and eventually goes away. The gore seen on the screenshots haven't been beautified yet, like many of the visual effects in the current build of the game. Most effects are currently getting a facelift.
As Rekker pointed out, the banner he talks about does not have the correct transparency setting.
Gold from SUN mentioned that the weapons are all human. This is purely coincidence. We have more than 200 unique weapon models in Darkfall.
GuntherTheBlack doesn't like the water, and neither do we. What you are seeing is temporary water that is being replaced.
Many talk about the facial texture of the girl. We have painskin effects, meaning that a person taking damage will look increasingly bruised and bloody the more damage he takes. This also goes for weapons and armor which will visually look more and more worn and used when they see combat.
HiroProtagonist asks if the huge structure seen on one of the screens is a clanstone. It is not a clanstone.
Some talk about character shadows - the shadow effects are also temporary, and are being improved and enhanced like most of the visual effects.
There are only humans and orks on the screenshots.
Horses are huge because they are Mercian warhorses. They have been bred to be huge and to totally kick ass, not to look cute in a stable.
Have a nice weekend!
Exodeus
02-17-2006, 01:34 PM
@ Claus...
thanks for the information :)
could you reveal anything about the sudden increase of information release.
Shanks
02-17-2006, 01:38 PM
*Watches as 25 different microphones are thrust at Claus' face*
"Sir, would you like to comment-"
"How often do you shower-"
"Where did you bury her?"
I'm more than satisfied with these samples and the explanations provided, looking forward to taking it for a test drive.
Spawl
02-17-2006, 01:50 PM
Well, after seeing the comments about the shadows and the water, is it plausible that we are still a good ways out for a beta test? I wouldn't think they would want to work on those things while also dealing with the beta feedback. I could be wrong.
Overall, I love the screenshots. The fact that the gore stick is something I hadn't anticipated and I really like it. One question though, if you are covered in gore, does your blood scent attract creatures that might be on the hunt?
rekker
02-17-2006, 01:50 PM
Thanks for clearing alot of stuff up!
Shaar
02-17-2006, 01:56 PM
Thanks for all the info Claus! Nice to see you post again. Please make a habbit out of it :D
Pavlos
02-17-2006, 01:57 PM
We have painskin effects, meaning that a person taking damage will look increasingly bruised and bloody the more damage he takes. This also goes for weapons and armor which will visually look more and more worn and used when they see combat.
Fantastic! That'll make killing your enemies even more enjoyable :D
Well yah, think we already all knew beta is still a long ways away.. =(
Thanks claus.
Maglubiyet
02-17-2006, 02:02 PM
Thanks for the info claus glad to actually see a dev post and post something useful.
Rhynn
02-17-2006, 02:07 PM
Aye, many thanks for the info chief!! Keep up the good work!
/me inserts subliminbal message about Dwarf pics.....
Do the "painskin" effects stick with your character for any amount of time?
Like till you die and are removed at respawn?
Or is it possible to permanently scar your char?
Gunther TheBlack
02-17-2006, 02:16 PM
Many talk about the facial texture of the girl. We have painskin effects, meaning that a person taking damage will look increasingly bruised and bloody the more damage he takes. This also goes for weapons and armor which will visually look more and more worn and used when they see combat.
Note to self; Gank bloody/bruised up people!
Do the "painskin" effects stick with your character for any amount of time?
Like till you die and are removed at respawn?
Or is it possible to permanently scar your char?
I doubt it..
People dont like that kind of stuff.
I wouldnt care, but I just had the same conversation about warhammer online with mutation and chaos... and it seemed everyone hated the idea of permenant mutation...
I doubt it..
People dont like that kind of stuff.
I wouldnt care, but I just had the same conversation about warhammer online with mutation and chaos... and it seemed everyone hated the idea of permenant mutation...
Well, what if you can get them healed somewhere or by someone? Then theyre not permanent if you don't want them to be ;)
Well, what if you can get them healed somewhere or by someone? Then theyre not permanent if you don't want them to be ;)
Sounds awsome to me either way.
I think it would kick ass to get it healed, then have a scar inplace.. alittle to nitpicky though =p
Sounds awsome to me either way.
I think it would kick ass to get it healed, then have a scar inplace.. alittle to nitpicky though =p
Maybe you could have that stuff depend on the skill of the guy healing you. But yeah, lots of extra texturing with that approach.
Bah, I have to go do this "school" thing. (test today, or I would skip to stay in this thread...but I shall return.)
Lukeh
02-17-2006, 02:59 PM
Gore can stick to players, weapons, the ground and/or other objects in the area, like rocks, houses, walls etc. It fades over time and eventually goes away. The gore seen on the screenshots haven't been beautified yet, like many of the visual effects in the current build of the game. Most effects are currently getting a facelift.
Bloody battlefields ftw.
JimLad
02-17-2006, 03:12 PM
For a change we have more screenshots than we know what to do with, so we thought we'd release a few.
More to come? :confused:
Looking more awesome by the update. More fuel for me to try an convert friends with, friends who are playing WoW. -_-
Thanks for the string of updates and media.
Shots of some naval or seige weapons wouldn't go a miss, but if they're not ready to be shown yet we'd understand. :p
Fylraen
02-17-2006, 04:16 PM
Well, after seeing the comments about the shadows and the water, is it plausible that we are still a good ways out for a beta test? I wouldn't think they would want to work on those things while also dealing with the beta feedback. I could be wrong.
I'm not sure, but most games that I've followed (I don't usually follow during development unless they're special, like DF) underwent significant visual improvement during beta.
You have art guys and programmers; the art guys can keep working on art (which will have its share of bugs and tweaks) while the other guys are fixing mechanics.
ya. defenitly thanks for the info update.:D.. claus pwns.
Decius
02-17-2006, 04:33 PM
Many talk about the facial texture of the girl. We have painskin effects, meaning that a person taking damage will look increasingly bruised and bloody the more damage he takes. This also goes for weapons and armor which will visually look more and more worn and used when they see combat. Wow! That's great, there've been a lot of thread over the years talking about getting away from graphical representations of damage and moving toward showing damage on our avatars. It'll be a blast to see this in action!
There are only humans and orks on the screenshots. Whoa! I really thought that guy in the 2nd screen was a Dwarf. If he's Human, those Orks are gonna tower over Dwarves - until their legs get chopped from under 'em of course! ;)
Horses are huge because they are Mercian warhorses. They have been bred to be huge and to totally kick ass, not to look cute in a stable. Huge horses are fine just don't stick us Dwarves with Dachshunds for mounts! :D
Ashindir
02-17-2006, 04:43 PM
Damn those are some really good looking screenshots. I'm glad to see some more screenshots and interviews coming along. Things are really coming alive here.
Metal Wolf
02-17-2006, 04:56 PM
What Claus said is some of the best news I have heard in a long time. I get to bloody people up when I beat on them, Ohh joy!
DreadNaught
02-17-2006, 05:02 PM
what a truely awesome Birthday present, thanks Claus :D
evolyze
02-17-2006, 05:06 PM
Love the gore affect, along from just being able to make blood splatter there are alot of tactical aspects to it. Being able to tell how long ago a fight took place due to the "fading effect" for example... love it.
Phooey
02-17-2006, 05:09 PM
Have a nice weekend!
Thanks for the update, Claus! Have a great one yourself. :D
Niccoli
02-17-2006, 05:31 PM
Have a nice weekend!
You guys rock Claus, thanks for the extra info.
Carl Ragadamn
02-17-2006, 06:05 PM
As the cycle of information speeds up, so does the fervor about this game. I know so many ppl who had given up on MMO's with the fall of SB that are hanging their hopes entirely on this game, not one of them is disappointed in the direction this is progressing.
Gunther TheBlack
02-17-2006, 06:42 PM
I somehow have the feeling i will be constantly running around being bloody and bruised.
"Stop hitting me, i wanna take a pic of me when i'm not bloody FFS!"
:p
Asmodeus
02-17-2006, 07:33 PM
Yah!!!!
Malishan
02-17-2006, 07:44 PM
Woot! I love the look of the world, as long as there is variety throughout the world. The best thing from these shots tho is the stances of the characters, they look real, poised for action, and not all funky and gay like say in Lineage 2. I really hated how the characters ran all hunched over in that game.
Bigbone
02-17-2006, 08:17 PM
The screenies are hot! Thanks for getting them out! I cant wait for this game!
Virtra
02-17-2006, 09:06 PM
Keep it coming Claus, don't stop now!!! :D
Gore can stick to players, weapons, the ground and/or other objects in the area, like rocks, houses, walls etc. It fades over time and eventually goes away. The gore seen on the screenshots haven't been beautified yet, like many of the visual effects in the current build of the game. Most effects are currently getting a facelift.
I've gotta say that this is could make one hell of a tracking system since you will literally be able to track someone's path of blood. That's pretty cool. Or a skill that allows you to determine how many people's blood are on the ground and puts them in slightly different shades so you have to try and tell them apart to see who went where. Seriously, damned cool.
APEist
02-17-2006, 10:09 PM
woot a claus post!!!!!! everything from that post is gold, painskin woot!
claus, if you look at this thread again, could you answer my question:
in the same screen shot as the girl with the bloodied face, you can faintly see the healthbar or the ork shes riding past. but the name comes up as (unknown), so does this mean you need to see their faces before you can identify someone?
if this is true, i think its great. say small guild, guild A, sends their best assassin to infiltrate guild B's (huge guild) main city and kill their King (and snag his precious scepter and other goodies). the assassin is successful, and guild B takes a blow to their reputation. noone would ever know guild A sent the assassin since the king wouldnt have been able to tell who was stabbing him with a dagger, if the assassin had a helmet on lol. this in turn can cause political turmoil, with guild B making accusations against say guild C (guild B's main competition), when guild C didnt really do anything. guild C feels it needs to defend its reputation and standing and war with guild B, so they go at it. guild A then forms an alliance with guild C and they unite to take down guild B haha.
hawtness.
Cannonball
02-17-2006, 10:27 PM
I've been waiting for a game with visible damage for a long time. Keep up the good work. :D
i like the new info but at the same time bummed after reading the post becuase it in a way shows how much more work needs to be done before beta is released. i was hoping to try the game out before i left for boot camp for the Marine Corp this may but as the months pass its looking less and less likely.
Menth
02-18-2006, 01:36 AM
Very nice :)
Kudos to the art dept.
Selzi
02-18-2006, 04:05 PM
I agree with Teth that the Mahirim village pictures are of Red Moon, as it fits the whole valley description.
As for that giant thingy that was thought to be a clan stone. My guess would have to be that it's the Moontower. Although it's not much of a tower, the fact that it is unlike the rest of the Mahirim architecture and fits the location makes it a semi-good, yet still wild, guess.
druez
02-18-2006, 04:47 PM
Everything is coming along nicely. Take your time, I'll be waiting to play your finished product. These new pics look great.
Botak
02-18-2006, 06:56 PM
yeah show us more pictures though we r allready suffering ....:p
but pain makes you somethimes even more hot....considering df of course:cool:
Osirus
02-18-2006, 08:04 PM
pics look good, and thanks for info Claus.
would be nice to see something other than Orks and Humans though.
would also be nice to see some siege and or range combat?
Gambe
02-18-2006, 09:23 PM
the screenshots looks good.. but I really hope that there will be other mounts than the big horse.. I liked the horse better back in the screenshots from 2004. anyone agree?
wouldnt it be great with an official gameplay video any time soon? :)
I agree with Teth that the Mahirim village pictures are of Red Moon, as it fits the whole valley description.
As for that giant thingy that was thought to be a clan stone. My guess would have to be that it's the Moontower. Although it's not much of a tower, the fact that it is unlike the rest of the Mahirim architecture and fits the location makes it a semi-good, yet still wild, guess.
Well, the thing is that it appears to be a pretty sizeable settlement, and I am fairly sure that the lore states (or stated at some point) that the only really large settlement the Mahirim have is Red Moon. It's also supposed to be smaller than other racial capitals, and what we've seen of Flaming Skull and Sanguine would definitely suggest that.
Plus, yeah, you've got the Moontower there, furthermore...would just a random small village have all those Mahirim-race-logo banners flying all over the place? I wouldn't imagine so.
So, yes! Bring on Shoal and Charybdis!
Selzi
02-18-2006, 09:37 PM
The devs seem to like moats.
Sanguine has a water moat. Already saw that in screenshots.
Flaming Skull has a lava moat. Said so in the new ign peak.
Red Moon apparently has a water moat/hill/bridge type thing.
The devs seem to like moats.
Sanguine has a water moat. Already saw that in screenshots.
Flaming Skull has a lava moat. Said so in the new ign peak.
Red Moon apparently has a water moat/hill/bridge type thing.
Charybdis is on an island in the middle of the Lake of Dreams, and Shoal (indeed, most of Nagast) is apparently laced with canals that a great deal of water-borne trade goes through...so...yeah, I have to agree with you.
Huh, I just got this crazy image of Shoal being a sort of insane subterranean Venice or St. Petersburg.
Oh well, I suppose it makes sense that races would build their capitals in highly defensible locations, yes?
Decius
02-19-2006, 02:14 AM
So, yes! Bring on Shoal and Charybdis! ..right after Ymir's Tear/ Gray Vale! ;)
andyvho
02-19-2006, 09:03 AM
My gosh! These new screenshots are sweet. I agree with #24 df definately has some unique art. Makes me more excited about dfo!
NewRage
02-19-2006, 11:16 AM
Is anyone else worried about the view? I knew melee was gonna be a tight TPV, but I was expecting a tight TPV. If the person in the black/gold armor is the SS taker (which I assume since he is in the front center of all the pictures)... that is a rather loose TPV.
I was hoping that some FPS skills would carry over to this game. Being able to feint and manipulate your opponent to turn their back to you... but in a couple of the screen shots (this one (http://www.darkfallonline.com/gallery/visuals/01_G) and this one (http://www.darkfallonline.com/gallery/visuals/04_G)) you can actually see a person in the camera view behind the lead character... I dunno, maybe it's just me making a mountain out of a mole hill, but considering TPV was just something added in later to make combat more aesthetically pleasing, it seems to give a large advantage...
Kylet
02-19-2006, 11:26 AM
While I didn't read the thread yet, I will and then give me review of the screenshots as my 2nd opinon, I will now review my opinion of the screenshots without anyone elses opinion in though:
They arn't great. The pictures witht he "bloom" effect looked much better.
WonderBrick
02-19-2006, 04:09 PM
I love the animation(even in the still screenshots) like the side-stepping Orc, and the Orc winding up his swing.
I really like the different sized character models.
Love the blood.
It would be nice to see some wood doors on some of the non-ruins buildings. Perhaps the doors could be destoyable and lockpickable, adding more resource consumption into the game, and adding extra protection/alarm mechanism for intruders.
..right after Ymir's Tear/ Gray Vale! ;)
Oh yeah, forgot about Ymir's Tear. Maybe because dwarves suck and nobody likes them. :P
Pubzilla-UDL
02-19-2006, 11:10 PM
Looking forward to more.
Decius
02-20-2006, 01:53 AM
Oh yeah, forgot about Ymir's Tear. Maybe because dwarves suck and nobody likes them. :P Yeah envy's a horrible thing to live with... and we own the Underground! ;)
ermis333
02-20-2006, 06:05 AM
Nice screenies, the graphics could be better though, but you said that almost everything is temporary, so no worries yet.
Adjanah
02-20-2006, 11:21 AM
Mmmm...this is looking better and better.
Even if I will be ganked as soon as I step outside of a friendly city, I am so looking forward to this game.
DemandredEBR
02-20-2006, 02:31 PM
nais!
AiReoN
02-20-2006, 03:40 PM
Awesome, I really like how the armor in this game seems real and reflects light and such - In quite a lot of MMOs I have played there is rediculous multicoloured armors that look like paper o.O
Gunther TheBlack
02-20-2006, 04:01 PM
Oh yeah, forgot about Ymir's Tear. Maybe because dwarves suck and nobody likes them. :P
Comming from a ratlike cave dweller
Cybermoose
02-20-2006, 04:30 PM
One word; Awsome.
More words:
those orks look great, nice to finaly get some real combat pics. Graphics could be better but they are still good (earlier series looks a lil better?).
That mounted combat is good to get a look at too, read something in an interview about riding out and chopping heads :D
In any case, awsome.
Keep up the good work!
Zerikin Loukbel
02-20-2006, 08:03 PM
I overloooked that claus post until today, good to have some more info. Post in the forums more often ;)
lazer
02-21-2006, 12:38 AM
I have seen every one of the new pictures and old ones and these are just taunting me now. Please get this game in action for us to explore!
Lazer
Caledon
02-21-2006, 04:30 AM
Hmm.. I thought screenshots traditionally got better with a games dev cycle? :P
Now don't get me wrong here, they are far more than adequate, and what's more I feel that a lot of work went into their efficiency to make larger battles a distinct possibility without grinding our systems to a halt, and that is *far* more important to me.
My thoughts exactly. The graphics look plastic, or even cheap. Hey, if it means a smoother experience I couldn't care less.
Bokutox
02-21-2006, 08:13 PM
Amazing.
Ninja
02-21-2006, 10:13 PM
I Am So Excited!
Settra
02-22-2006, 11:30 AM
Here are some answers on the graphics for those who still havent seen Claus' post..
http://forums.darkfallonline.com/showpost.php?p=393299&postcount=146
Faeril[LT]
02-22-2006, 01:35 PM
I am just happy to see more screens coming out. It gives me hope that we will be seeing an actual clan beta soon.
Unknewn
02-22-2006, 04:31 PM
I love blood...
Jeraal
02-23-2006, 12:14 PM
I love the looks of the game, and they really give the feeling i was hoping the game would provide. Amazing work devs!
irish_lad
02-23-2006, 12:16 PM
Glad to see the game heading in a progressive, unique direction.
Paco69
02-23-2006, 01:07 PM
:D Yes I agree this game is look grate cant wait.
eagle22722
02-23-2006, 04:01 PM
Just had a look at the screenshots.....sweet! This looks like one great game..can't wait.
Unjar the Unclean
02-24-2006, 04:43 AM
looks like it would have been great in 2003 :(
Freeze
02-24-2006, 08:35 PM
yeah I am not impressed with those screens at all. Looks VERY dated. Having said that I could care less if the game does not look amazing but has incredible gameplay. i would play UO graphics in a heart beat if they had never screwed that game up.
Freeze
02-24-2006, 08:48 PM
dupe
Sirtalon
02-25-2006, 06:14 AM
Not trying to party crash, but the bright meadowish land sorta clashes with the gloomy weather.
And I just creamed my pants, for the third time this year. Is this normal?
JeffLionheart
02-25-2006, 11:03 AM
Looking Very good, <3 Dev's :D
sameul
02-26-2006, 02:44 AM
like the new pics cant wait looking forward to it.
Kakarot
02-26-2006, 01:24 PM
"The graphics sure look 10x better than the ones from the latest interview.. I can live with these "
"I would have never dream of getting better graphics"
heh you guys set your standards way too low imo. the graphics look extremely dated and amateurish. looks like a half-life mod team from 1999 made the models. gameplay is good but it should have excellent graphics to back it up.
siegfried.it
02-26-2006, 06:28 PM
hm i dont really like some screenshots
i mean the landscape and the models really look ok
at least no clipping errors yet like in wow
but how should i say it hm...
it looks like every part of the model skin is in full brightness
in wow it is like this:
lets say the front of the skin is darker then the back
so when your turn 180 degress now the back of the skin is darker then the front
and in different landscapes the overall brightness of the skin was changed too
i liked that much more
well ill play it anyway ;)
Penneywize9
02-27-2006, 12:03 AM
I've been following this game for quite some time now and am very excited to see the immense progress in terms of visuals. Can't wait to see more.
Darkmatter
02-28-2006, 08:56 AM
I just wanted to mention that Gamespot has the newer Darkfall screenshots as a part of their frontpage feature `Latest and Greatest`. I thought that was a nice gesture.
SnapperJR
02-28-2006, 07:40 PM
great SS's
AOD_Flamefleir
02-28-2006, 10:30 PM
Those are awesome screenshots. For some reason, I just enjoy looking at screenshots.
These screenshots really made my day.
Keep up the wonderful work Darkfall Team!
Ryudo
03-01-2006, 04:43 AM
i like these screenshots better because they look closer to what it will be "in-game", keep up the good work
Drago Palmas
03-03-2006, 12:57 AM
Looks so awesome.
This is the first screens i see, until now the idea got me hooked but this looks very nice also.
Cant wait that individuals are allowed for beta too.
Talarias
03-04-2006, 10:36 PM
The graphics in game are something to behold. I am impressed with them and cannot wait to actually get to play. Also, hello to as, as this is my initial posting here.
Wonderful screens, looking very promising so far. Combined with the gameplay this game should atually rock.
Btw: Hey there, first posting here (except in the Hello Thread, though)
Necrash
03-06-2006, 10:34 PM
More shots pliz the game looks very nice I think I speak for all we cant get enuff more!!:cool:
Dolmar
03-06-2006, 10:51 PM
darkfall makes me skeetskeet
notext
03-07-2006, 01:29 AM
Whilst graphics dont determine how much I enjoy a game generally... they look like a bored teenager drew these in his lunch break.
DelThako
03-07-2006, 03:54 PM
Whilst graphics dont determine how much I enjoy a game generally... they look like a bored teenager drew these in his lunch break.
I actually think the new screens were really worth waiting, but yea i like the old ones better...(except the ones from the old DF, of course)
mexxa
03-07-2006, 10:13 PM
Loving these screens, gives more of an idea of how the game will look without that haze found in the earlier ones.
Ashenn
03-09-2006, 04:05 AM
Blood splattering on armour = totally hot.
Enduill
03-09-2006, 10:22 PM
Ohh nice, spray sticks ... thats awesome.
-End
luscius
03-10-2006, 05:44 AM
Where are the heads on chars with plate /mail armor i must say they look like there is a cap on the torso
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