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View Full Version : So with these new changes. You all wouldent mind a server wipe right?


IdleWylde
05-15-2009, 06:33 PM
I just wonder if the time hasent come to balance the world and wipe the server. Let everyone that plays start out even and on the same page.

Just seems to me that that would be the "Hard Core" thing to do.

Synapse777
05-15-2009, 06:54 PM
Everytime you die you should delete your character and reroll, now that'd be hardcore.

Lord Devil
05-15-2009, 07:06 PM
I would give everything for a server wipe... but sadly they won't do one.. and I guess besides an US server there will be no second server to start out :(

tehm
05-15-2009, 07:06 PM
no, i don't want it, i'll never want it, and it'll never happen anyway

don't worry, in one year or so there won't be any difference left anyway

and no, didn't macro or use exploits, my skills sux

Celice
05-15-2009, 07:15 PM
I just wonder if the time hasent come to balance the world and wipe the server. Let everyone that plays start out even and on the same page.

Just seems to me that that would be the "Hard Core" thing to do.

No.

Not when I have done so much to get where I am now.

DwellerBelow
05-15-2009, 07:25 PM
Everytime you die you should delete your character and reroll, now that'd be hardcore.

Realz. I want a one-life-to-live server.

Scrappy_Doo
05-15-2009, 07:26 PM
I would give everything for a server wipe... but sadly they won't do one.. and I guess besides an US server there will be no second server to start out :(

This is what is driving most the people away. The changes are good and all but these are all changes that should've been implimented in beta not 3 months into the game. With every patch they do they make the game more and more unbalanced which isn't suppose to be what patches are for. Each patch should be one step closer to balancing the game...not unbalancing it.

First they took away rigor gains from acid pools....ok that was a good move but the people with over "X" amount of rigor needed to be rolled back because no one could possilby get 100 rigor in the first 3 days of the game without playing 10 hours a day minimum.

Then they made the nodes global.....good move but what about the ppl that had piles after piles after piles of resources that flooded the market with it which created a form of inflation. Or those ppl hat just horded thier ingots that they got pre-global nodes and got thier crafting skills up way faster then those that weren't here before global nodes.

Then they took away skill gains from starter weapons.....another good move but what about all the ppl that got thier weapon skills up to 75-100 with their starter weapons only and beating on afk ppl at chaos stones.

Then they took away archery gains from firing at the air....another good move because it creates aiming skills however what about the ppl that already skilled up to 100 in everything within the archery skills just by simply firing at a wall while they slept.

Then they took away the rigormids.....good move but what about the ppl that already took advantage of them for the last few weeks?


All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.

Zeyll
05-15-2009, 07:34 PM
Im tired of reading every nub asking for a server wipe daily. I got everything raised my own playing, what about if you actually play the game instead of whining all the time?

nizzie
05-15-2009, 07:35 PM
This is what is driving most the people away. The changes are good and all but these are all changes that should've been implimented in beta not 3 months into the game. With every patch they do they make the game more and more unbalanced which isn't suppose to be what patches are for. Each patch should be one step closer to balancing the game...not unbalancing it.

First they took away rigor gains from acid pools....ok that was a good move but the people with over "X" amount of rigor needed to be rolled back because no one could possilby get 100 rigor in the first 3 days of the game without playing 10 hours a day minimum.

Then they made the nodes global.....good move but what about the ppl that had piles after piles after piles of resources that flooded the market with it which created a form of inflation. Or those ppl hat just horded thier ingots that they got pre-global nodes and got thier crafting skills up way faster then those that weren't here before global nodes.

Then they took away skill gains from starter weapons.....another good move but what about all the ppl that got thier weapon skills up to 75-100 with their starter weapons only and beating on afk ppl at chaos stones.

Then they took away archery gains from firing at the air....another good move because it creates aiming skills however what about the ppl that already skilled up to 100 in everything within the archery skills just by simply firing at a wall while they slept.

Then they took away the rigormids.....good move but what about the ppl that already took advantage of them for the last few weeks?


All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.

Very good post, exactly my thoughts.

Humblepower
05-15-2009, 07:40 PM
Im tired of reading every nub asking for a server wipe daily. I got everything raised my own playing, what about if you actually play the game instead of whining all the time?

Well its just honestly a great post, if we got a new server, or US/server wipe whatever no one would could realy complain. I'd advocate new server over wipe, however thats up to AV's funds. These servers arent cheap.

tejón
05-15-2009, 07:53 PM
If skill decay is implemented, a server wipe won't be needed. Neat thing is, technically it doesn't matter how long it takes them.

Practically, they're losing customers by waiting.

draketh
05-15-2009, 08:20 PM
This is what is driving most the people away. The changes are good and all but these are all changes that should've been implimented in beta not 3 months into the game. With every patch they do they make the game more and more unbalanced which isn't suppose to be what patches are for. Each patch should be one step closer to balancing the game...not unbalancing it.

First they took away rigor gains from acid pools....ok that was a good move but the people with over "X" amount of rigor needed to be rolled back because no one could possilby get 100 rigor in the first 3 days of the game without playing 10 hours a day minimum.

Then they made the nodes global.....good move but what about the ppl that had piles after piles after piles of resources that flooded the market with it which created a form of inflation. Or those ppl hat just horded thier ingots that they got pre-global nodes and got thier crafting skills up way faster then those that weren't here before global nodes.

Then they took away skill gains from starter weapons.....another good move but what about all the ppl that got thier weapon skills up to 75-100 with their starter weapons only and beating on afk ppl at chaos stones.

Then they took away archery gains from firing at the air....another good move because it creates aiming skills however what about the ppl that already skilled up to 100 in everything within the archery skills just by simply firing at a wall while they slept.

Then they took away the rigormids.....good move but what about the ppl that already took advantage of them for the last few weeks?


All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.

Yup this is the exact issue. What they need to do is write a script to roll it all back for people that macroed etc.. Allthough with thier piss poor combat log this would be impossible to do it seems. For example It doesnt even record misses does it?

I was going to say one of the things they could do is total up all misses from each player with archery and roll back that many points but I dont think they have the data which is fail.

Draikus
05-15-2009, 09:37 PM
No. Our inately higher skills are payment for living with constant server crashes, virtual memory errors, queues, glitches, having to press S to stop autorun, etc.

Sin'jin
05-15-2009, 09:41 PM
I just wonder if the time hasent come to balance the world and wipe the server. Let everyone that plays start out even and on the same page.

Just seems to me that that would be the "Hard Core" thing to do.

Man please...

Do you really think that AV would cut their own throats? The last thing this game needs is a wipe. What it needs is all you tools to get wiped and then there will be less crying on these forums. If you dont like the game then find something else to play. Its that simple.

Play to win or gtfo.

riddlenzomg
05-15-2009, 10:16 PM
I just wonder if the time hasent come to balance the world and wipe the server. Let everyone that plays start out even and on the same page.

Just seems to me that that would be the "Hard Core" thing to do.

this will NEVER ever happen
stop wasting forum space you mother fucker and go the fuck back to wow

JJMicromegas
05-15-2009, 10:34 PM
no, i don't want it, i'll never want it, and it'll never happen anyway

don't worry, in one year or so there won't be any difference left anyway

and no, didn't macro or use exploits, my skills sux

I agree with this guy, all of these changes are positive and everything will balance out in the end. Consider the following:

- The people that afk macro'd or exploited weren't the ones interested in investing a lot of time into this game building a community.
- As with any MMO a lot of ppl have tried it and left or will leave, also the exploiters will likely leave as well. Exploiters are usually the first to leave a game since they don't have anything real invested into it.
- Therefore given enough time the server will be filled with a lot of new non-exploiting players and things will balance out.
- A server wipe would undoubtedly destroy this game as there would be a mass exodus since a lot of ppl have put a lot of legit effort into the game.
- I don't necessarily agree with having new server unless the population of EU1 increases significantly. Right DF has faced some attrition which is normal and they will need an influx of new ppl to keep the population healthy.
- With the faster skill gain non-cheaters can catch up to cheaters and everything should balance out in the long run.

What we really need now is a soft skill cap to give players some decisions and direction in regards to their character development.

Durindana
05-15-2009, 10:35 PM
All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.

true. so?

it's AV's fault, but a wipe would be indicting the whole playerbase for the borderline sploitation of some (not even going to guess a %).

And for everyone who has been around since launch, a wipe would do exactly the opposite of what you want. Macro'ers would whine because that's what they do, but they woudn't really care because they didn't put in the time investment. The folks who did wouldn't bitch - they'd straight up quit because they DID put in the massive time investment only to get fucked for it.

A wipe won't happen, and shouldn't happen.

[O]_Fawkes
05-15-2009, 10:52 PM
It would be most Hardcore and I think it's a great idea.

Nunda
05-16-2009, 12:08 AM
Im tired of reading every nub asking for a server wipe daily. I got everything raised my own playing, what about if you actually play the game instead of whining all the time?

this. yes you're behind. but you'll catch up to them. there is a cap. just because they reached it faster doesn't mean you cannot reach it.

PS if server wipe happens I quit. I worked too hard for my skills. don't want to do that again.

Duk
05-16-2009, 12:55 AM
Maybe once BETA is over they will wipe the servers. :P

DaveDFF
05-16-2009, 01:10 AM
This is what is driving most the people away. The changes are good and all but these are all changes that should've been implimented in beta not 3 months into the game. With every patch they do they make the game more and more unbalanced which isn't suppose to be what patches are for. Each patch should be one step closer to balancing the game...not unbalancing it.

First they took away rigor gains from acid pools....ok that was a good move but the people with over "X" amount of rigor needed to be rolled back because no one could possilby get 100 rigor in the first 3 days of the game without playing 10 hours a day minimum.

Then they made the nodes global.....good move but what about the ppl that had piles after piles after piles of resources that flooded the market with it which created a form of inflation. Or those ppl hat just horded thier ingots that they got pre-global nodes and got thier crafting skills up way faster then those that weren't here before global nodes.

Then they took away skill gains from starter weapons.....another good move but what about all the ppl that got thier weapon skills up to 75-100 with their starter weapons only and beating on afk ppl at chaos stones.

Then they took away archery gains from firing at the air....another good move because it creates aiming skills however what about the ppl that already skilled up to 100 in everything within the archery skills just by simply firing at a wall while they slept.

Then they took away the rigormids.....good move but what about the ppl that already took advantage of them for the last few weeks?


All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.

This is a paid Beta if you believe otherwise you are delusional.

Umberto
05-16-2009, 01:47 AM
Wipe the server!

madwiese1
05-16-2009, 03:00 AM
This is what is driving most the people away. The changes are good and all but these are all changes that should've been implimented in beta not 3 months into the game. With every patch they do they make the game more and more unbalanced which isn't suppose to be what patches are for. Each patch should be one step closer to balancing the game...not unbalancing it.

First they took away rigor gains from acid pools....ok that was a good move but the people with over "X" amount of rigor needed to be rolled back because no one could possilby get 100 rigor in the first 3 days of the game without playing 10 hours a day minimum.

Then they made the nodes global.....good move but what about the ppl that had piles after piles after piles of resources that flooded the market with it which created a form of inflation. Or those ppl hat just horded thier ingots that they got pre-global nodes and got thier crafting skills up way faster then those that weren't here before global nodes.

Then they took away skill gains from starter weapons.....another good move but what about all the ppl that got thier weapon skills up to 75-100 with their starter weapons only and beating on afk ppl at chaos stones.

Then they took away archery gains from firing at the air....another good move because it creates aiming skills however what about the ppl that already skilled up to 100 in everything within the archery skills just by simply firing at a wall while they slept.

Then they took away the rigormids.....good move but what about the ppl that already took advantage of them for the last few weeks?


All these patches were good patches but poorly planned and executed. They basically created a larger gap between the newer players and the players that have been here since the begining. Hell even the players that were here 3 weeks ago have a huge advantage over the new players of today.



This post sums up my feelings exactly. Best post I have read in a long time on the forums.

Psykokasio
05-16-2009, 03:08 AM
They want to wipe the servers... but they cant.

Bamboopanda
05-16-2009, 03:56 AM
Fuck a server wipe, in a year it will be right back to the way it is now assuming no macro'n again. Make skill point difference worth nothing more than what you have access to, not how much power you output.

In a pvp when a player gets a free kill on a better player because of stats the game has failed hard. And is ultimatly no different than wow in the slightest. Instead of undroppable gear/level it is the unlosable skillpoints. That means the high levels get free iwin's and everyone else without them get shit on like every other MMO out at this time.

Way to fail at the vision AV.

[O]_Fawkes
05-16-2009, 04:11 AM
no, i don't want it, i'll never want it, and it'll never happen anyway

don't worry, in one year or so there won't be any difference left anyway

and no, didn't macro or use exploits, my skills sux

There won't be a game left to play in a year if they keep this up.

Three Dog
05-16-2009, 04:15 AM
Everytime you die you should delete your character and reroll, now that'd be hardcore.

I do that -_-.
Ive died 7 times so far with 83 kills...

Nehemia
05-17-2009, 03:21 PM
I just wonder if the time hasent come to balance the world and wipe the server. Let everyone that plays start out even and on the same page.

Just seems to me that that would be the "Hard Core" thing to do.

I would actually purchase Darkfall now, since its not "that macroable" anymore, I didn't buy it cause I don't feel like keeping my computer open 24/7.

Keaven Holiday
05-17-2009, 04:19 PM
The biggest issue with this game is that people want it to be Age of Chivalry where the combat is slow as shit and they can all choose the character with the 1hit kill weapon.

Fact is, if you want that 1hit kill weapon(which doesn't exist) you have to work for it. Yes there is a bit of a grind in this game, but no where as much as a regular MMO. Gear is easy to get and replace, and if you have jacked up skills and you cant hit worth shit, you'll still lose.

Everything Is fine, you just suck.. What more do you want?

IdleWylde
05-17-2009, 11:33 PM
The biggest issue with this game is that people want it to be Age of Chivalry where the combat is slow as shit and they can all choose the character with the 1hit kill weapon.

Fact is, if you want that 1hit kill weapon(which doesn't exist) you have to work for it. Yes there is a bit of a grind in this game, but no where as much as a regular MMO. Gear is easy to get and replace, and if you have jacked up skills and you cant hit worth shit, you'll still lose.

Everything Is fine, you just suck.. What more do you want?

Are you posting to the wrong thread or just a fucking moron? I didn't see combat speed mentioned anywhere in the thread. Nor the availability of gear.

Reading comprehension FTW.

Prototype
05-18-2009, 03:46 AM
Are you posting to the wrong thread or just a fucking moron? I didn't see combat speed mentioned anywhere in the thread. Nor the availability of gear.

Reading comprehension FTW.

Honestly, everything written by Keaven should be completely ignored. He's an idiot that switches clans because he's garbage.

(Duchy of Wessex newb.)

Sorstes
05-18-2009, 12:59 PM
They should activate the dummies and archery targets that we see in npc cities for weapon training. player cities should be able to buy these for modules also. This would remove having to beat on afk players, and would allow new players to get thier weapon skills up before adventuring into the world or engaging in PvP.

As far as rigor and other defensive gains it isnt that hard to bring those abilities up if you start to take some damage in the game.

Lord Zeb
05-18-2009, 01:11 PM
No wipe. At least not yet. Plenty of work left to do.