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View Full Version : Some things need to be fixed badly...


GanosLao
05-09-2009, 07:17 PM
Has anyone noticed that robes are terrible?

Seriously, a crafted banded set has better elemental resists, arcane aside.

Is the purpose of this to make MM the best spell vs armored targets? I think its just silly. Giant slabs of iron make me more resistant to lightning ball? or acid?

I seriously think they need to completely rework armors. Make all the metal armors double (or more) protection against melee, but have NO magic or elemental resists.

Double or triple magic resistances on robes, and make the leather/tailoring stuff the same (decent on all fronts).


As it stands, my best chances in PVP or PVE is to just go in 10 piece scale and have a zerg of noobs throw MM at me.

The whole resistance just needs to be rethought. I am open to other thoughts on the matter however. Please feel free to troll and call me a noob now, but leave SOME input.

sketch
05-10-2009, 01:20 AM
I seriously think they need to completely rework armors. Make all the metal armors double (or more) protection against melee

Do you have any idea how long 1v1s last when both players know what they are doing?

If you're casting mana-stam and stam-health constantly, self healing every chance you can, eating food and using pots like anyone who actually knows how to play does, you will know that armor does more than enough in the end.

However if you're a complete noob who has no idea how to play, which it sounds like you are, you'd probably expect the armor to do everything for you, so you wouldn't need to learn how to actually play the game.

News fucking flash, learn how to pvp.

Sanshi44
05-10-2009, 01:28 AM
fine the way it is heavy armor resistant to arrows and melee leather is adverage magic and melee resist and robes have hight magic resist and no melee. I do think robes need 2 be made a little better to be appealing to use when you can just use the studdeds leather or bone maybe give them a stat on the robe that increases spell dmg slightly.
ps. mount beats a zerg of mana missling noobs learn 2 take one with you.

TheDor
05-10-2009, 08:22 AM
Do you have any idea how long 1v1s last when both players know what they are doing?

If you're casting mana-stam and stam-health constantly, self healing every chance you can, eating food and using pots like anyone who actually knows how to play does, you will know that armor does more than enough in the end.

However if you're a complete noob who has no idea how to play, which it sounds like you are, you'd probably expect the armor to do everything for you, so you wouldn't need to learn how to actually play the game.

News fucking flash, learn how to pvp.

Nice job completely missing the point of his post. You are a moron.

FrostByte
05-10-2009, 02:58 PM
Nice job completely missing the point of his post. You are a moron.

QFT.


Seriously though, let´s put that double physical resistances aside and OP has a point.
How the hell is an armor consisting of pieces of metal going to protect you from lightning?

We need some variety in stats. If we can get variety it makes lighter armor types more viable, and also promotes mixing and matchig armor types. For example using bone parts along with plate armor to trade bit of physical resistance for elemental resitances.

My proposal:

Note.
There´s some other armor sets too, but these are the most used ones and craftable (except for BK). Other sets should follow these and give bonuses to specific resistances.
Also, Physical resistances should stay perttymuch as they are.

Cloth:

Fire-Low
Cold-Moderate
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Padded:

Fire-Moderate
Cold-Good
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Leather:

Fire-Great
Cold-Good
Acid-Moderate
Lightning-Great
Holy-Low
Unholy-Low
Arcane-moderate

Studded:

Fire-Good
Cold-Good
Acid-Good
Lightning-Good
Holy-Low
Unholy-Low
Arcane-Moderate

Bone:

Fire-Great
Cold-Good
Acid-Great
Lightning-Good
Holy-Low
Unholy-Low
Arcane-good (after all bones are both enchanting ingredients and spell reagents)

Chain:

Fire-Low
Cold-Low
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Banded:

Fire-Moderate
Cold-Low
Acid-Moderate
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Scale:

Fire-Moderate
Cold-Low
Acid-Good
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Moderate

Plate:

Fire-Good
Cold-Low
Acid-Great
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Dragon:

Fire-Great
Cold-Low
Acid-Great
Lightning-Low
Holy-Good
Unholy-Moderate
Arcane-Moderate

Infernal:

Fire-Great
Cold-Low
Acid-Great
Lightning-Low
Holy-Moderate
Unholy-Good
Arcane-Moderate

Black knight:

Fire-Good
Cold-Low
Acid-Great
Lightning-Low
Holy-Low
Unholy-Great
Arcane-Moderate

Edit:

Robes:

Simple

Fire-Moderate
Cold-Moderate
Acid-Moderate
Lightning-Moderate
Holy-Moderate
Unholy-Moderate
Arcane-Moderate

Fine:

Fire-Good
Cold-Good
Acid-Good
Lightning-Good
Holy-Good
Unholy-Good
Arcane-Good

Extravagant:

Fire-Great
Cold-Great
Acid-Great
Lightning-Great
Holy-Great
Unholy-Great
Arcane-Great

KuraM
05-10-2009, 07:39 PM
Do you have any idea how long 1v1s last when both players know what they are doing?

If you're casting mana-stam and stam-health constantly, self healing every chance you can, eating food and using pots like anyone who actually knows how to play does, you will know that armor does more than enough in the end.

However if you're a complete noob who has no idea how to play, which it sounds like you are, you'd probably expect the armor to do everything for you, so you wouldn't need to learn how to actually play the game.

News fucking flash, learn how to pvp.

1v1 in most cases isnt pvp.

Hael
05-10-2009, 08:00 PM
Has anyone noticed that robes are terrible?

Seriously, a crafted banded set has better elemental resists, arcane aside.

Is the purpose of this to make MM the best spell vs armored targets? I think its just silly. Giant slabs of iron make me more resistant to lightning ball? or acid?

I seriously think they need to completely rework armors. Make all the metal armors double (or more) protection against melee, but have NO magic or elemental resists.

Double or triple magic resistances on robes, and make the leather/tailoring stuff the same (decent on all fronts).


As it stands, my best chances in PVP or PVE is to just go in 10 piece scale and have a zerg of noobs throw MM at me.

The whole resistance just needs to be rethought. I am open to other thoughts on the matter however. Please feel free to troll and call me a noob now, but leave SOME input.

Suggestion forum.

[O]_Fawkes
05-10-2009, 09:00 PM
Do you have any idea how long 1v1s last when both players know what they are doing?

If you're casting mana-stam and stam-health constantly, self healing every chance you can, eating food and using pots like anyone who actually knows how to play does, you will know that armor does more than enough in the end.

However if you're a complete noob who has no idea how to play, which it sounds like you are, you'd probably expect the armor to do everything for you, so you wouldn't need to learn how to actually play the game.

News fucking flash, learn how to pvp.

Do you realize how stupid the PvP is if the way you win fights is casting Mana-Stam and MMing your enemy to death while sprint-jumping around in circles?

It's not the armor in the game, nor the weapons, it's the weak player customization and progression along with the fact that the Combat is just too bland. Everybody is a clone of each other, if you try to be different you're going to get ganked.

Some people prefer a different weapon, but when it boils down, everybody is exactly the same. Everybody needs to have as high a melee as they can get, as high a Magery as they can get, and the highest archery you can get.

I think Aventurine needs to learn to PvP.

ColonelTEE3
05-10-2009, 09:24 PM
I liked that idea one of the above posters suggested with wide variety of armor resistances. I didn't quote it because it was very long but that would really make armor less of a linear scale from bad to good protections.

attredies
05-10-2009, 09:29 PM
/sign

I really like the idea of diferent resists for the variety of armor classes you wear.

Viluin
05-10-2009, 10:26 PM
Do you have any idea how long 1v1s last when both players know what they are doing?

Yes, about 20-30 seconds because one or both players will be landing hits like crazy and no amount of heals or potions can come anywhere close to keeping up. Then again, maybe I'm the only one who plays aggressively. 10 seconds for ganks, 20-30 seconds for real 1v1 PvP fights. No sense in making the fight any longer than it has to be. I've had plenty of 1v1 duels in my best gear and they were all extremely short. I also won every time. The only exception is if someone pulls out a shield, but then he's just postponing his death.

If you're casting mana-stam and stam-health constantly, self healing every chance you can, eating food and using pots like anyone who actually knows how to play does, you will know that armor does more than enough in the end.

If you're casting any kind of heal or buff during a fight you'll lose 100+ health. That includes mana2stam.

GanosLao
05-11-2009, 12:18 AM
Wow...

I'll just get this out there for the douches out there.
I play this game; I pvp all the time; I have all but dex over 50; I could probably beat that first insulter and make him look like a freaking ant attempting to dry hump a twig in 100 degree weather.

The point of this post was not to QQ about the game.

I am saying the current armor system makes no freaking sense, and should probably be reworked...completely.

The post that suggests a variant of protections of different armor is a great idea. It could lead to some freaking thought going into small scale pvp.

IE: "Use acid arrow against the guy with banded!"

Right now, I win every fight by sprinting around in circles and jerking my mouse to the side at the end. I hit the enemy in the back and they generally miss since I am alfar.

Basically, I want more flavor to combat; changing the way armor works would be a good start.

PS: To those who left decent input and not forumfall drivel, thanks.

Lumanil
05-11-2009, 12:28 AM
QFT.


Seriously though, let´s put that double physical resistances aside and OP has a point.
How the hell is an armor consisting of pieces of metal going to protect you from lightning?

We need some variety in stats. If we can get variety it makes lighter armor types more viable, and also promotes mixing and matchig armor types. For example using bone parts along with plate armor to trade bit of physical resistance for elemental resitances.

My proposal:

Note.
There´s some other armor sets too, but these are the most used ones and craftable (except for BK). Other sets should follow these and give bonuses to specific resistances.
Also, Physical resistances should stay perttymuch as they are.

Cloth:

Fire-Low
Cold-Moderate
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Padded:

Fire-Moderate
Cold-Good
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Leather:

Fire-Great
Cold-Good
Acid-Moderate
Lightning-Great
Holy-Low
Unholy-Low
Arcane-moderate

Studded:

Fire-Good
Cold-Good
Acid-Good
Lightning-Good
Holy-Low
Unholy-Low
Arcane-Moderate

Bone:

Fire-Great
Cold-Good
Acid-Great
Lightning-Good
Holy-Low
Unholy-Low
Arcane-good (after all bones are both enchanting ingredients and spell reagents)

Chain:

Fire-Low
Cold-Low
Acid-Low
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Banded:

Fire-Moderate
Cold-Low
Acid-Moderate
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Scale:

Fire-Moderate
Cold-Low
Acid-Good
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Moderate

Plate:

Fire-Good
Cold-Low
Acid-Great
Lightning-Low
Holy-Low
Unholy-Low
Arcane-Low

Dragon:

Fire-Great
Cold-Low
Acid-Great
Lightning-Low
Holy-Good
Unholy-Moderate
Arcane-Moderate

Infernal:

Fire-Great
Cold-Low
Acid-Great
Lightning-Low
Holy-Moderate
Unholy-Good
Arcane-Moderate

Black knight:

Fire-Good
Cold-Low
Acid-Great
Lightning-Low
Holy-Low
Unholy-Great
Arcane-Moderate

Edit:

Robes:

Simple

Fire-Moderate
Cold-Moderate
Acid-Moderate
Lightning-Moderate
Holy-Moderate
Unholy-Moderate
Arcane-Moderate

Fine:

Fire-Good
Cold-Good
Acid-Good
Lightning-Good
Holy-Good
Unholy-Good
Arcane-Good

Extravagant:

Fire-Great
Cold-Great
Acid-Great
Lightning-Great
Holy-Great
Unholy-Great
Arcane-Great

I have to agree with mostly everything of this.

Armor have to be rebalanced to make some armor worth wearing AND to give people a chance, to play a character without having to wear plate armor.

Now most people are clones in appearance, because everyone is wearing THE-ONE-AND-ONLY armor.
Different armor has to be better in different situations.
Would be pretty amazing to see mage-like chars actually wearing robes in sieges and not plate.